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[Plugin] AutoIn 3.0-pre.X - Auto Logowanie premium, skiny, BungeeCord, uuid i znacznie więcej


Rekomendowane odpowiedzi

Opublikowano
[16:45:31 WARN]: Exception in thread "[AutoIn] Authenticator ('xVacuum') #1"
[16:45:31 WARN]: java.lang.NoSuchMethodError: org.bukkit.event.player.AsyncPlayerPreLoginEvent.<init>(Ljava/lang/String;Ljava/net/InetAddress;Ljava/util/UUID;)V
[16:45:31 WARN]: at nul.goto.?...\\.. .final..IIIIllIlll.abstract(AutoIn_GotoFinal)
[16:45:31 WARN]: at nul.goto.?...\\.. .final..IIIIllIlll.run(AutoIn_GotoFinal)
[16:45:49 INFO]: GameProfile{id='50446218-f141-4ba6-9ad1-8f2c3fd14e98', name='xVacuum'} (/89.68.120.156:50416) lost connection: Disconnected

Craftbukkit 1.7.2_R03

Dziękuje pozdrawiam  :P Żem sobie zaszalał z tym pluginem.

 

to zaraz się naprawi ;), np... już:

http://www.spigotmc.org/resources/auto-in.578/pobierz najnowszą wersję i powinno śmigać.

 

Z MYSQL MI SIE NIE LACZY, WTF?

Czyli coś źle ustawiłeś?

­

1438614356923701010629.png

 

  • Odpowiedzi 154
  • Dodano
  • Ostatniej odpowiedzi
Opublikowano

@GotoFinal

Mam pewien problem, a mianowicie, gdy Premium wbije na serwer, musi sie logowac i wyskakuja bledy w konsoli.

Bledy w konsoli:

Najpierw tak linijka:

[05:07:04] [Server thread/INFO]: [AutoIn] Enabling AutoIn v3.0-pre.8
[05:07:04] [Server thread/INFO]: [AutoIn] Found minecraft server engine, version: v1_7_R4 compatibility checking...
[05:07:04] [Server thread/INFO]: [AutoIn] You have server protect enabled but you don't have any auth plugin! This option will not work...
[05:07:04] [Server thread/INFO]: [AutoIn] 
================================================================================

        AutoIn is now waiting for all required sockets to connect

  This is complete BETA version of plugin, if you see any bugs, report them!
  Don't make negative review because something don't work, it's BETA, just tell me that there is something wrong.

================================================================================

Teraz bledy:

[05:07:31] [Server thread/INFO]: [AutoIn] [Error] Player with nikcname: Henasek joined without AutoIn authorization!
[05:07:31] [Server thread/ERROR]: Could not pass event PlayerLoginEvent to AutoIn v3.0-pre.8
java.lang.NoClassDefFoundError: net/md_5/bungee/api/chat/TextComponent
	at com.gmail.bartlomiejkmazur.autoin.core.server.bukkit.AutoIn.abstract(AutoIn_GotoFinal) ~[?:?]
	at com.gmail.bartlomiejkmazur.autoin.core.server.bukkit.AutoIn.new(AutoIn_GotoFinal) ~[?:?]
	at nul.goto.?...\\.. .final..IIIlIllIIl.execute(AutoIn_GotoFinal) ~[?:?]
	at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[spigot.jar:git-Spigot-1649]
	at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:514) [spigot.jar:git-Spigot-1649]
	at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:499) [spigot.jar:git-Spigot-1649]
	at net.minecraft.server.v1_7_R4.PlayerList.attemptLogin(PlayerList.java:400) [spigot.jar:git-Spigot-1649]
	at net.minecraft.server.v1_7_R4.LoginListener.c(LoginListener.java:98) [spigot.jar:git-Spigot-1649]
	at net.minecraft.server.v1_7_R4.LoginListener.a(LoginListener.java:44) [spigot.jar:git-Spigot-1649]
	at net.minecraft.server.v1_7_R4.NetworkManager.a(NetworkManager.java:189) [spigot.jar:git-Spigot-1649]
	at net.minecraft.server.v1_7_R4.ServerConnection.c(ServerConnection.java:81) [spigot.jar:git-Spigot-1649]
	at net.minecraft.server.v1_7_R4.MinecraftServer.v(MinecraftServer.java:734) [spigot.jar:git-Spigot-1649]
	at net.minecraft.server.v1_7_R4.DedicatedServer.v(DedicatedServer.java:289) [spigot.jar:git-Spigot-1649]
	at net.minecraft.server.v1_7_R4.MinecraftServer.u(MinecraftServer.java:584) [spigot.jar:git-Spigot-1649]
	at net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:490) [spigot.jar:git-Spigot-1649]
	at net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628) [spigot.jar:git-Spigot-1649]

Konfguracja mojego AutoIna:

http://pastebin.com/sRk18Tzr

(wrzucilem na PasteBin'a bo jest za dlugie)

 

Prosze o pomoc :)

Przepraszam na brak Polskich znakow, ale mam laptopa z Norwegii.

Opublikowano

@GotoFinal

Mam pewien problem, a mianowicie, gdy Premium wbije na serwer, musi sie logowac i wyskakuja bledy w konsoli.

Bledy w konsoli:

Konfguracja mojego AutoIna:

http://pastebin.com/sRk18Tzr

(wrzucilem na PasteBin'a bo jest za dlugie)

 

Prosze o pomoc :)

Przepraszam na brak Polskich znakow, ale mam laptopa z Norwegii.

wklej może wpłne logi ze startu, i z bungee też.

Bo ten error co masz... to też go naprawię, ale ogólnie to nie jest on przyczyną problemu :P

­

1438614356923701010629.png

 

Opublikowano

@GotoFinal

Całe logi z serwera, logowałem się dwa razy. W bungee logach nie wyskakują żadne błędy.

http://pastebin.com/h41gFBp5

 

Masz tu konfigurację z BungeeCorda (ps. dodałem nowy serwer więc nie zwracaj na niego uwagi.)

groups:
  Henasek:
  - admin
disabled_commands:
- disabledcommandhere
player_limit: -1
stats: 846ff481-0ff9-41c5-8bf6-fc1e22b01d6d
permissions:
  default:
  - bungeecord.command.server
  - bungeecord.command.list
  admin:
  - bungeecord.command.reload
  - bungeecord.command.fly
  - bungeecord.command.god
listeners:
- max_players: 100
  fallback_server: lobby
  host: 0.0.0.0:25565
  bind_local_address: true
  ping_passthrough: false
  tab_list: GLOBAL_PING
  default_server: lobby
  forced_hosts:
    pvp.md-5.net: pvp
  tab_size: 60
  force_default_server: true
  motd: '&1Serwer 5Game'
  query_enabled: false
  query_port: 25565
timeout: 30000
connection_throttle: 4000
servers:
  lobby:
    address: localhost:25566
    restricted: false
    motd: 'Siec serwerow InterGames ! < WBIJAJ >'
  survival:
    address: localhost:25567
    restricted: false
    motd: 'DRUGI'
  easyhc:
    address: localhost:25568
    restricted: false
    motd: 'TRZECI'
  tntrun:
    address: localhost:25570
    restricted: false
    motd: 'TnTRUN'
ip_forward: true
online_mode: false
Opublikowano

@Darek12433645

ogólnie problem jest z tym:

[01:25:48] [Server thread/INFO]: [AutoIn] [Error] Player with nikcname: Henasek joined without AutoIn authorization! 

Duża szasna że to wina źle podłączonych socketów.

 

Albo raczej mam pewność że to złe sockety.

Sockets: # If you want use this plugin with proxy server (BungeeCord) see: https://github.com/GotoFinal/AutoIn/wiki/Sockets
- TYPE: LISTENER
  Enabled: true
  Host: localhost
  Port: 25500
  ServerName: survival
  Required: true
Sockets:
- TYPE: LISTENER
  Enabled: true
  Host: my.server.net
  Port: 25500 # This same port as proxy HANDLER
  ServerName: easyhc
  Required: true
Sockets:
- TYPE: LISTENER
  Enabled: true
  Host: 151.80.179.200
  Port: 25500 # This same port as proxy HANDLER
  ServerName: lobby
  Required: true
 
- TYPE: HANDLER
  Enabled: true
  Port: 25500

masz 3x sekcje "sockets"

A do tego nie wiem po co ci ten HANLDER tutaj.

 

w typowej konfiguracji:

Bungee + kilka serverów.

Na Bungee tworzysz 1 lub więcej HANDLER-ów

A na serverach po 1 listenerze, z tym samym portem co handler, i z nazwą odpowiadającą nazwie tego servera w bungee.yml

 

Na wiki jest przykład.

 

 

­

1438614356923701010629.png

 

Opublikowano

@GotoFinal

Nie wiem jak to skonfigurować, wszelkie próby to porażka, tylko za takim configiem można się połączyć na serwer: (co tu odjąć, dodać ?, bez Handlera też nie idzie)

- TYPE: LISTENER
  Enabled: true
  Host: localhost
  Port: 25500
  ServerName: survival
  Required: true
- TYPE: LISTENER
  Enabled: true
  Host: localhost
  Port: 25500 # This same port as proxy HANDLER
  ServerName: easyhc
  Required: true
- TYPE: LISTENER
  Enabled: true
  Host: 151.80.179.200
  Port: 25500 # This same port as proxy HANDLER
  ServerName: lobby
  Required: true
- TYPE: LISTENER
  Enabled: true
  Host: localhost
  Port: 25500 # This same port as proxy HANDLER
  ServerName: tntrun
  Required: true

- TYPE: HANDLER
  Enabled: true
  Port: 25500

I czy to jest potrzebne do działania ?

# Proxy
  Proxy: # ignored by server
    ForcedServers: # players from selected group can be send to other servers. This override Proxy/BungeeCord setting!
      PREMIUM:
        Enabled: false
        Server: "PremiumServer" # works like "default_server" from bungee
        Force: false # works like "force_default_server" from bungee
        ForcedHosts: # works like "forced_hosts" from bungee -> this override "Force" option
          'eg.gotofinal.some.network.host.net': "CrackedServer"
        Fallback: "FallbackServer" # like "fallback_server" from bungee
      CRACKED:
        Enabled: false
        Server: "CrackedServer"
        Force: false
      EXCEPTION:
        Enabled: false
        Parent: CRACKED # Players with Exception status will use this same settings as Cracked players.
        Force: true # but you can add options to override them from parent.
      ERROR:
        Enabled: false
        Server: "ErrorServer"
Opublikowano

napisałem jak.

Wgrywasz AutoIn na bungee i servery, albo nawet możesz spr wgrać na bungee i lobby,

Pamiętaj że musisz mieć pewność że gracze będą na te lobby szli, tak by te AuthMe miało szanse zadziałać :P.  (w bungee.yml jest taka opcja)

 

I wtedy w bungee robisz jednego handlera, np:

Sockets:
- TYPE: HANDLER
  Enabled: true
  Port: 55555 // jakis tam port

a na każdym serverze: (lub tylko tym lobby)

Sockets:
- TYPE: LISTENER
  Enabled: true
  Host: localhost
  Port: 55555
  ServerName: <nazwa servera zgodna z bungee.yml>
  Required: true

1438614356923701010629.png

 

Opublikowano

@GotoFinal

Rozumiem, dziękuję za pomoc i odpowiedź ;D

 

Edit:

Mam problem, ponieważ gdy wgrywam AutoIn na Bungee to wyskakują błędy i automatycznie się wyłącza, jakieś pomysły?

 

To co udało mi się wyłapać:

http://screenshooter.net/101977725/ovwfqwp

http://screenshooter.net/101977725/iqhxuja

http://screenshooter.net/101977725/wsxybyg

Opublikowano

@GotoFinal

Rozumiem, dziękuję za pomoc i odpowiedź ;D

 

Edit:

Mam problem, ponieważ gdy wgrywam AutoIn na Bungee to wyskakują błędy i automatycznie się wyłącza, jakieś pomysły?

 

To co udało mi się wyłapać:

http://screenshooter.net/101977725/ovwfqwp

http://screenshooter.net/101977725/iqhxuja

http://screenshooter.net/101977725/wsxybyg

wklej normalnie logi...

przecie one się zapisują do plików, wystarczy skopiować

­

1438614356923701010629.png

 

Opublikowano

Nie wiem czy to błąd ale nie mam konta premium, a loguje mnie z automatu albo jakas sesja czy cos.

Na chacie mam: [Auto-In] your sessions is vaild, you don't need to login!

 

//a i mam LogiT

 

Opublikowano

Nie wiem czy to błąd ale nie mam konta premium, a loguje mnie z automatu albo jakas sesja czy cos. Na chacie mam: [Auto-In] your sessions is vaild, you don't need to login! //a i mam LogiT

 

 

to wyłącz sesje w konfiguracji, powinno przestać wtedy logować,­

1438614356923701010629.png

 

Opublikowano

@GotoFinal

Logi z BungeeCorda:

15:37:40 [INFO] Using standard Java JCE cipher. To enable the OpenSSL based native cipher, please make sure you are using 64 bit Ubuntu or Debian with libssl installed.
15:37:40 [INFO] Using standard Java compressor. To enable zero copy compression, run on 64 bit Linux
15:37:40 [INFO] Enabled BungeeCord version git:BungeeCord-Bootstrap:1.8-SNAPSHOT:"2b49358":1045
15:37:40 [INFO] Discovered module: ModuleSpec(name=cmd_alert, file=modules/cmd_alert.jar, provider=JenkinsModuleSource())
15:37:40 [INFO] Discovered module: ModuleSpec(name=cmd_find, file=modules/cmd_find.jar, provider=JenkinsModuleSource())
15:37:40 [INFO] Discovered module: ModuleSpec(name=cmd_list, file=modules/cmd_list.jar, provider=JenkinsModuleSource())
15:37:40 [INFO] Discovered module: ModuleSpec(name=cmd_send, file=modules/cmd_send.jar, provider=JenkinsModuleSource())
15:37:40 [INFO] Discovered module: ModuleSpec(name=cmd_server, file=modules/cmd_server.jar, provider=JenkinsModuleSource())
15:37:40 [INFO] Discovered module: ModuleSpec(name=reconnect_yaml, file=modules/reconnect_yaml.jar, provider=JenkinsModuleSource())
15:37:40 [INFO] Loaded plugin cmd_alert version git:cmd_alert:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:40 [INFO] [AutoIn] Loading libraries from AutoIn/libs, remember: libs are only needed on some servers, and only with some enabled options.
15:37:40 [INFO] [AutoIn] Like SQLite is needed on BungeeCord only if you use SQLite database, but isn't needed on bukkit, bukkit contains own SQLite library.
15:37:40 [INFO] [AutoIn] Adding library to jvm: AutoIn (2).jar
15:37:40 [INFO] [AutoIn] Socket: HANDLER:25500 is disabled... skipping it.
15:37:40 [INFO] [AutoIn] No sockets. PS: you need configure sockets if you want use BungeeCord. See: https://github.com/GotoFinal/AutoIn/wiki/Sockets
15:37:40 [INFO] [AutoIn] [Critical] No SQLite JDBC driver detected, please add driver .jar file to /AutoIn/libs folder, SQLite.jar file is included in download .zip file from: http://www.spigotmc.org/resources/auto-in.578/
15:37:43 [WARNING] Error enabling plugin AutoIn
java.lang.ExceptionInInitializerError
	at nul.goto.?...\\.. .final..IIlIIIlIIl.abstract(AutoIn_GotoFinal)
	at nul.goto.?...\\.. .final..do.continue(AutoIn_GotoFinal)
	at com.gmail.bartlomiejkmazur.autoin.core.proxy.bungee.AutoIn.onLoad(AutoIn_GotoFinal)
	at net.md_5.bungee.api.plugin.PluginManager.enablePlugin(PluginManager.java:302)
	at net.md_5.bungee.api.plugin.PluginManager.loadPlugins(PluginManager.java:205)
	at net.md_5.bungee.BungeeCord.start(BungeeCord.java:241)
	at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:54)
	at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)
Caused by: nul.goto.?...\\.. .final..IlIlllIlII: No SQLite JDBC driver detected, please add driver .jar file to /AutoIn/libs folder, SQLite.jar file is included in download .zip file from: http://www.spigotmc.org/resources/auto-in.578/
15:37:43 [INFO] Closing pending connections
15:37:43 [INFO] Disconnecting 0 connections
15:37:43 [INFO] Closing IO threads
15:37:43 [INFO] Loaded plugin cmd_find version git:cmd_find:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [INFO] Loaded plugin reconnect_yaml version git:reconnect_yaml:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [INFO] Loaded plugin cmd_send version git:cmd_send:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [INFO] Loaded plugin cmd_server version git:cmd_server:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [INFO] Loaded plugin cmd_list version git:cmd_list:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [WARNING] Forced host server pvp is not defined
15:37:43 [INFO] Enabled plugin cmd_alert version git:cmd_alert:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [INFO] [AutoIn] You have server protect enabled but you don't have any auth plugin! This option will not work...
15:37:43 [INFO] [AutoIn] 
================================================================================

        AutoIn is now waiting for all required sockets to connect

  This is complete BETA version of plugin, if you see any bugs, report them!
  Don't make negative review because something don't work, it's BETA, just tell me that there is something wrong.

================================================================================
15:37:43 [INFO] [AutoIn] 
================================================================================

  All required data loaded, plugin is now ready to use! Thanks for using it!
  If you need help, or you want help me (donations):
  http://www.spigotmc.org/resources/auto-in.578/

  This is complete BETA version of plugin, if you see any bugs, report them!
  Don't make negative review because something don't work, it's BETA, just tell me that there is something wrong.

================================================================================
15:37:43 [WARNING] Exception encountered when loading plugin: AutoIn
java.lang.NullPointerException
	at nul.goto.?...\\.. .final..IllIIIIlll.abstract(AutoIn_GotoFinal)
	at nul.goto.?...\\.. .final..IlIllllIIl.<init>(AutoIn_GotoFinal)
	at nul.goto.?...\\.. .final..do.abstract(AutoIn_GotoFinal)
	at com.gmail.bartlomiejkmazur.autoin.core.proxy.bungee.AutoIn.onEnable(AutoIn_GotoFinal)
	at net.md_5.bungee.api.plugin.PluginManager.enablePlugins(PluginManager.java:220)
	at net.md_5.bungee.BungeeCord.start(BungeeCord.java:250)
	at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:54)
	at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)
15:37:43 [INFO] Enabled plugin cmd_find version git:cmd_find:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [INFO] Enabled plugin reconnect_yaml version git:reconnect_yaml:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [INFO] Enabled plugin cmd_send version git:cmd_send:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [INFO] Enabled plugin cmd_server version git:cmd_server:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [INFO] Enabled plugin cmd_list version git:cmd_list:1.8-SNAPSHOT:"2b49358":1045 by SpigotMC
15:37:43 [INFO] Listening on /0.0.0.0:25565
15:37:45 [INFO] Disabling plugins

Opublikowano


@GotoFinal
Bardzo fajny plugin częste updatey bugfixy :)
Tylko szkoda że ludzie nie szanują Twojej pracy bo przeszkadza znak wodny [AutoIn] :(­

Opublikowano

@GotoFinal

Niby wszystko działa, ale i tak trzeba się dalej logować mająć konto premium, config AutoIna:

# Auto-In 3.0 by GoToFinal! Now with bungee and potatos!
# Plugin website: http://www.spigotmc.org/resources/auto-in.578/
# Issues/bugs, ideas, wiki, api on github: https://github.com/GotoFinal/AutoIn
# |
# You like this plugin? You can support me by donate: (USD) https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=UAAQ6D5CU2F5L
# More donate links in PLN, GBP or EUR you can find here: http://www.spigotmc.org/resources/auto-in.578/
# You can find my other plugins here: http://www.spigotmc.org/resources/authors/gotofinal.31682/
# I also creating plugins "for request" ($), Skype: gotofinal, e-mail: [email protected]
# |
# If you want use this plugin with bungee vist wiki: https://github.com/GotoFinal/AutoIn/wiki/Bungee-Cord
# Don't change options if you don't understand them -> ask.
# Note: proxy = BungeeCord (or other supported proxy server), Server = Bukkit/Cauldron/Forge/Spigot server.

Sockets: # If you want use this plugin with proxy server (BungeeCord) see: https://github.com/GotoFinal/AutoIn/wiki/Sockets
- TYPE: LISTENER
  Enabled: true
  Host: localhost
  Port: 22550
  ServerName: lobby
  Required: true

# OPTIONS


Options:
  ConfigurationVersion_DO_NOT_CHANGE_THIS: 1
  UseChannels: false # DON'T USE THAT IF YOU CAN USE SOCKETS, Enable when you can't use sockets but you want use that on bungee server, it isn't good as sockets, but it should not explode. NOTE: You NEED MySQL for that, and this is slower and may by VERY buggy on first join.
  ReTryConnectSocketTime: 250 # Time in ms between trying connect LISTENER to HANLDER socket, on linux using smaller times can cause some weird problems.
  SaveData: # where AutoIn should store exceptions, enabled login, whitelists, cache and other player settings.
    Type: SQLite
    MySQL:
      Host: localhost
      Port: 3306
      User: root
      Pass: root
      Database: database
      Prefix: "GT_"
    SQLite:
      File: "AutoIn_PlayerOptions.db"

# Both

  Both: # options that can be used by proxy and server plugin. NOTE: Options are only relevant for the first server which connects to the player. See wiki: https://github.com/GotoFinal/AutoIn/wiki/Player-Connection

    Dependencies:
      ForceDisable: # If you have one of that plugin, you can force AutoIn to don't use them even if they can be used. (change to true)
        ProtocolLib: false
        Skript: false
        AuthMe: true
        LogIt: false
        XAuth: false

    Listeners:
      GetFromModule: true # you can try disable that and manualy configure priority below if auto-login will stop work after update of auth pluhin. PS: tell me about that problem!
      PlayerLoginEvent: LOWEST
      PlayerJoinEvent: LOWEST
      PlayerQuitEvent: MONITOR

    Players:
      AutoLogin: true # no more /login commands for premium users! Enable only on servers where you have auth plugin!
      Registration: true # if true, then even premium players needs to register. PS: You can make registration optional, see wiki: https://github.com/GotoFinal/AutoIn/wiki/Registration
      AllowNewCrackedPlayers: true # A.K.A. SwitchMode, If you disable that, only old cracked players will be able to join. New cracked players will be kicked from server. Good if you want switch from offline-mode to online-mode without losing players!
      FixedUUID: false # if true, then everyone have UUID generated from nickname
      CrackedWhiteListEnabled: false # WhiteList that works only on cracked players, black-list works even if this is disabled.
      # ignore this -> TODO: Dodać możliwość ustawienia domyślnego skina dla danej grupy (Może nie działać na niektórych wersjach)

      Sessions:
        Enabled: true # If enabled, plugin will remember premium players with their IP number, when servers will be down, premium players can be still auto-logged if IP will be valid.
        AsServerProtect: false # If true, then players with valid session can join even if mojang server are down and without using password. PS: You can enable this and ServerProtect, then registered players OR players with valid session can join.
        Expires: 1d # time in easy format, 1w = 1 week, 1d = 1 day, 1d5h12s -> 1 day, 5 hours, 12 seconds
        ExpiresOnRestart: true # If true sessions aren't saved on reload.

      Protections:
        CrackedPlayersNicknames: # If enabled, when new cracked player join to game he will get special protection "flag", that work like exception-player. so even if someone buy premium account with this same nickname, he will be still tract as cracked player.
        # If player will buy premium, he must disable protection using "IamNowPremium" command, or admin must disable it manually, using API or /setProtection command.
          Enabled: true
          AutoProtect: true # If disabled, player must use "ProtectMe" command, or protection must be enabled manually, using API or /setProtection command

        # ===================================================================================
        # -> NOT IMPLEMENTED YET <-  Options below that comment are -> NOT IMPLEMENTED YET <-
        # ===================================================================================
        # TODO: Implement.

        PremiumPlayersUUIDs: # If enabled and you have also enabled "FixedUUID", then when premium player change nickname, he will still have old UUID, and old nickname will be banned. (becouse someone will have this same UUID as premium player)
          Enabled: true #
          Ban: true # If you disable that, then old nickname will not get ban, so if someone use old nickname he will have this same UUID as premium player. (It's not good, but you can then try option below)
          GenerateNewUUID: false # If enabled, OLD nickname will be saved to special database, and if someone will use that nickname, then he will get other UUID.

        PremiumPlayersUUIDsConvert: # If you are more advanced, you can enable "PremiumPlayersUUIDsConvert" option instead of PremiumPlayersUUIDs.
        # This option allow you to run command (to server console, and to system, like running .sh scripts), if you enable it, you MUST use it to convert all data from old UUID to new UUID, so premium player will get new UUID to new nickname.
          Enabled: true
          CommandLine: # NATIVE -> command that will be sent to system. # GAME -> command that will be sent to minecraft server.
          # You can use 4 variables here: {oldNickname}, {newNickname}, {oldUUID}, {newUUID}
          - "NATIVE -> ..."
          - "GAME -> ..."

        Bots: # Bot protection, it's implemented (not yet!) in special module, so you need enable that to start collecting data needed to use it.
          Enabled: true # when enabled it's starting collection some data (if option below is disabled) Collected data: time of play, destroyed blocks, placed blocks
          UseStats: false # If enabled, plugin will try use minecraft statistic system to get data. (Don't work on older versions of MC)
          MaxNewPlayersPer10Seconds: 5 # Max new player per 10 seconds.
          NotNewWhen:
            PlayTime: 10m # player must play longer than 10 mins to be mark as "old", if not using stats, only time when logged-in using Auth plugin is counted (Not work with xAuth, because of bad API).
            DestroyedBlocks: 10 # And dig 10 blocks.
            PlacedBlocks: 5 # And place 5 blocks.
        # ===================================================================================
        # -> NOT IMPLEMENTED YET <-  Options above that comment are -> NOT IMPLEMENTED YET <-
        # ===================================================================================

    ServerProtect:
      Enabled: true # If enabled and mojang server don't work, only registered players can join (So you must set "Registration" to true). If disabled, all players will be kicked.


    Cache: true # If enabled plugin will remember if username was premium. (It's saved to database/file) NOTE: Enable that if you have bigger server, like 100/200+ players online.

# Server

  Server: {} # ignored by proxy plugin. Empty for now...


# Proxy
  Proxy: # ignored by server
    ForcedServers: # players from selected group can be send to other servers. This override Proxy/BungeeCord setting!
      PREMIUM:
        Enabled: false
        Server: "PremiumServer" # works like "default_server" from bungee
        Force: false # works like "force_default_server" from bungee
        ForcedHosts: # works like "forced_hosts" from bungee -> this override "Force" option
          'eg.gotofinal.some.network.host.net': "CrackedServer"
        Fallback: "FallbackServer" # like "fallback_server" from bungee
      CRACKED:
        Enabled: false
        Server: "CrackedServer"
        Force: false
      EXCEPTION:
        Enabled: false
        Parent: CRACKED # Players with Exception status will use this same settings as Cracked players.
        Force: true # but you can add options to override them from parent.
      ERROR:
        Enabled: false
        Server: "ErrorServer"
Opublikowano

 

@GotoFinal

Niby wszystko działa, ale i tak trzeba się dalej logować mająć konto premium, config AutoIna:

 

 

 

zgaduję że masz authme?­

      ForceDisable: # If you have one of that plugin, you can force AutoIn to don't use them even if they can be used. (change to true)
        ProtocolLib: false
        Skript: false
        AuthMe: true

przeczytaj komentarz, ta ustawienie AuthMe na true, oznacza że AutoIn ZIGNORUJE ten plugin.

1438614356923701010629.png

 

Opublikowano

To znowu ja i kolejny problem. Jak kolega wczesniej blokuje mi motd z essentials. Mam LogiT

to nie ingeruje w essentials, i po prostu... nie mogę tego odtworzyć u mnie na serverze, a tym samym nie mogę naprawić czegoś czego nie potrafię wywołać

­

1438614356923701010629.png

 

Opublikowano

@GotoFinal

W pluginie Logit http://www.mpcforum.pl/topic/1375110-dl-logit-logowanie-na-serwerach-no-premium/#entry11680926 ,prowadzonym przez @nieznany1234567

Opcje wyłączone:

  • Przejmowanie kont no-premium przez graczy premium (bo AutoIn nie ma (jeszcze?) API dzięki któremu mógłbym sprawdzić czy użytkownik to premium)

Kiedy to dodasz ?

 

Mam jeszcze pytanko:

Co się stanie jeżeli grasz zmieni nick ? ( w minecraft teraz jest taka możliwość)

Albo jeżeli gracz zakupi premium na nick innego gracza na serwerze który nie ma premium.

Jeżeli mój post podoba ci się wciśnij: napispng_wpwaara.png Dzięki

Opublikowano

@GotoFinal

W pluginie Logit http://www.mpcforum.pl/topic/1375110-dl-logit-logowanie-na-serwerach-no-premium/#entry11680926 ,prowadzonym przez @nieznany1234567

Opcje wyłączone:

  • Przejmowanie kont no-premium przez graczy premium (bo AutoIn nie ma (jeszcze?) API dzięki któremu mógłbym sprawdzić czy użytkownik to premium)

Kiedy to dodasz ?

 

Mam jeszcze pytanko:

Co się stanie jeżeli grasz zmieni nick ? ( w minecraft teraz jest taka możliwość)

Albo jeżeli gracz zakupi premium na nick innego gracza na serwerze który nie ma premium.

jak gracz premium zmieni nick, to o ile masz FixedUUIDs: false (domyślne) to zadziała jak na zwykłym serverze premium.

Co do 2, o ile masz włączone auto-protect (domyślne) to konto dalej będzie traktowane jako no-premium

­

1438614356923701010629.png

 

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