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[problem]Zbroje


golab1991

Rekomendowane odpowiedzi

Opublikowano

Otóż postanowiłem dodać nowe zbroje do klienta. Wszystko ładnie pięknie....

Wybrałem zbroje. do item_list dodałem wpisy odnośnie ikon
do item_proto dodałem wpisy odnośnie zbroi

Pozostaje tylko wybrać tekstury zbroi oraz zrobić wpis w msm:

warrior_m/w
assassin_m/w
sura_m/w
shaman_m/w

lista w plików pc assasin:

 

assassin_4_3.DDS
assassin_4_4.DDS
assassin_4_5.DDS
assassin_4_6.DDS
assassin_4_7.DDS
assassin_4_8.DDS
assassin_4_9.TGA
assassin_4_10.DDS
assassin_4-1_e01.DDS
assassin_120.GR2
assassin_1152.GR2
assassin_baijin.DDS
assassin_bihyeon_e01.DDS
assassin_biyeong_e01.DDS
assassin_dahong_e01.DDS
assassin_e4_1.DDS
assassin_event1.GR2
assassin_event1_blue.DDS
assassin_event1_lod_01.GR2
assassin_event1_lod_02.GR2
assassin_event1_lod_03.GR2
assassin_event1_red.DDS
assassin_event1_yellow.DDS
assassin_geukseom_e01.DDS
assassin_good.GR2
assassin_good.TGA
assassin_huangjin.DDS
assassin_jeoksal_e01.DDS
assassin_queen03.DDS
assassin_salpung_e01.DDS
assassin_tanma_e01.DDS
assassin_uni_1.GR2
assassin_uni_2.GR2
assassin_yeongrin_e01.DDS
assassin_yonga_e01.DDS
baso_arcobaleno_ninja_f.GR2
baso_corpo_ninja_f.DDS
baso_gambe_ninja_f.DDS
baso_millennare_ninja_f.GR2
baso_piedi_ninja_f.DDS
basobad_finale_ninja_f.GR2
bmninja1_01.TGA
bmninja1_02.TGA
bmninja1_03.TGA
bmninja1_05.TGA
corpo.DDS
gambe.DDS
holly_ninja_king01.DDS
holly_ninja_king02.DDS
mani.DDS
master_assasin_skin.DDS
master_assasin_skin.GR2
master_assasin_skin.TGA
ninjafbody100.DDS
ninjafbody1002.DDS
ninjaffoot100.DDS
ninjaffoot1002.DDS
ninjafhand100.DDS
ninjafhand1002.DDS
ninjafleg100.DDS
ninjafleg1002.DDS
ninjafshoulder100.DDS
ninjafshoulder1002.DDS
scarpe.DDS
torso.DDS
wyzhein_assassin_female.DDS
wuzninjafemale.GR2
wuzninjafemale_lod_01.GR2
wuzninjafemale_lod_02.GR2
wuzninjafemale_lod_03.GR2









 

 

 



lista wpisów w msm. assasin_m

 

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		Model				"hair/hair_7_1.gr2"
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		Model				"hair/hair_8_1.gr2"
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		TargetSkin			"hair/hair_10_1.dds"
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Group ShapeData
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	ShapeDataCount				99	

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		Model				"assassin_4-1.GR2"
		SourceSkin			"assassin_4-1.DDS"
		TargetSkin			"assassin_4_8.DDS"
	}
	Group ShapeData54
	{
		ShapeIndex			49
		Model				"assassin_4-1.GR2"
		SourceSkin			"assassin_4-1.DDS"
		TargetSkin			"assassin_4_9.tga"
	}
	Group ShapeData55
	{
		ShapeIndex			51	
		Model				"ninjamalem2m.GR2"
		SourceSkin			"asassinmalem2m.dds"
		TargetSkin			"asassinmalem2m.dds"
	}
	Group ShapeData56
	{
		SpecialPath			"d:/ymir Work/item/ninjamaschio/"

		ShapeIndex			52	
		Model				"ninjam_infinitymetin.GR2"
	}
	Group ShapeData57
	{
		SpecialPath			"d:/ymir Work/pc2/assassin/"
		
		ShapeIndex			53
		Model				"assassin_4-1.GR2"
		SourceSkin			"assassin_4-1.DDS"
		TargetSkin			"assassin_4_10.DDS"
	}
	Group ShapeData58
	{
		SpecialPath			"d:/ymir work/pc2/assassin/"

		ShapeIndex			54	
		Model				"assassin_uni_1.GR2"
	}
	Group ShapeData59
	{
		SpecialPath			"d:/ymir work/pc2/assassin/"

		ShapeIndex			55	
		Model				"assassin_uni_2.GR2"
	}
	Group ShapeData60
	{
		SpecialPath			"d:/ymir work/pc2/assassin/"

		ShapeIndex			56	
		Model				"assassin_120.GR2"
	}
	Group ShapeData61
	{
		SpecialPath			"d:/ymir Work/pc2/assassin/"
		
		ShapeIndex			57
		Model				"assassin_god.GR2"
		SourceSkin			"assassin_godpc2.TGA"
		TargetSkin			"assassin_godpc2.TGA"
	}
	Group ShapeData62
	{
		SpecialPath			"d:/ymir Work/pc2/assassin/"
		
		ShapeIndex			58
		Model				"wuzninjamale1.GR2"
		SourceSkin			"wu_zein_ninja_male.DDS"
		TargetSkin			"wu_zein_ninja_male.DDS"
	}
	Group ShapeData63
	{
		SpecialPath			"d:/ymir work/pc2/assassin/"

		ShapeIndex			59	
		Model				"assassin_1152.GR2"
	}
	Group ShapeData64
	{
		SpecialPath			"d:/ymir work/pc2/assassin/"

		ShapeIndex			70	
		Model				"baso_arcobaleno_ninja_m.GR2"
	}
	Group ShapeData65
	{
		SpecialPath			"d:/ymir work/pc2/assassin/"

		ShapeIndex			71	
		Model				"baso_millennare_ninja_m.GR2"
	}
	Group ShapeData66
	{
		SpecialPath			"d:/ymir work/pc2/assassin/"

		ShapeIndex			72	
		Model				"basobad_finale_ninja_m.GR2"
	}
	Group ShapeData67
	{
		SpecialPath			"d:/ymir work/textures/minoarmorset/"
		
		ShapeIndex			73
		Model				"male_mino_assassin.GR2"
		SourceSkin			"mino_armor_male.DDS"
		TargetSkin			"mino_armor_male.DDS"
	}

}

Group AttachingData
{
    AttachingDataCount       2
    
    Group AttachingData00
    {
        AttachingDataType    1
        
        isAttaching          0
        AttachingModelIndex  0
        AttachingBoneName    "Bip01"
        
        CollisionType        1
        
        SphereDataCount      1
        Group SphereData00
        {
            Radius           40.000000
            Position         0.000000 0.000000 90.000000
        }
    }
    
    Group AttachingData01
    {
        AttachingDataType    1
        
        isAttaching          0
        AttachingModelIndex  0
        AttachingBoneName    "Bip01"
        
        CollisionType        3
        
        SphereDataCount      1
        Group SphereData00
        {
            Radius           70.000000
            Position         0.000000 0.000000 90.000000
        }
    }
}

 

 




id zbroi ninja (które wybrałem) + screen

 

 

44000
44060
44090
44200
44210

 

 




metin2smaragtrstungen.jpg


4x060.jpg


4x090.jpg


4x200k.jpg


4x210.jpg


Mam oryginalne pliki zawierające zbroje które chce dodać lecz jest ich tam ym... kilkanaście i nie wiem które
linijki są odnośnie tych wybranych przeze mnie oraz które tekstury(gr2,DDS,TGA) wybrać i wrzucić do folderu pc/pc2

Potrzebuję pomocy w tym jak dojść do tego która zbroja jest tą wybraną przeze mnie...





PODAŁEM TYLKO ID ORAZ WPISY NINJI BY NIE SPAMIĆ TUTAJ ZA BARDZO :D



Proszę o pomoc lub zrobienie tego za mnie....

//Sygnatura niezgodna z regulaminem

TheJeron78

Opublikowano

Gdybys mial item_proto zapytanie badz wpis bylo by Ci latwiej ,wtedy zobaczyl bys id w value3,wszedlbys w pliki .msm odnalazl te id w shapeindex mialbys tam wypisane pliki .dds,.gr2 ktore szybko odnalazlbys w PC,pc2.

Pomogłem? Daj Lubie to! :)

 

2252770056.png

Opublikowano

Ale mam te wpisy... oto one.

 

 

<Item vnum="44000" hashName="'şÇńÇ»ö+0'" name="Szmaragdowe Ubranie+0" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="84" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967286" applytype1="37" applyvalue1="2" applytype2="27" applyvalue2="2" value0="0" value1="115" value2="0" value3="40" value4="0" value5="1" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="0" socket_pct="1" />
<Item vnum="44001" hashName="'şÇńÇ»ö+1'" name="Szmaragdowe Ubranie+1" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="84" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967286" applytype1="37" applyvalue1="3" applytype2="27" applyvalue2="3" value0="0" value1="115" value2="0" value3="40" value4="0" value5="6" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="5" socket_pct="1" />
<Item vnum="44002" hashName="'şÇńÇ»ö+2'" name="Szmaragdowe Ubranie+2" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="84" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967286" applytype1="37" applyvalue1="4" applytype2="27" applyvalue2="4" value0="0" value1="115" value2="0" value3="40" value4="0" value5="12" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="10" socket_pct="1" />
<Item vnum="44003" hashName="'şÇńÇ»ö+3'" name="Szmaragdowe Ubranie+3" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967288" applytype1="37" applyvalue1="5" applytype2="27" applyvalue2="6" value0="0" value1="115" value2="0" value3="40" value4="0" value5="24" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="15" socket_pct="1" />
<Item vnum="44004" hashName="'şÇńÇ»ö+4'" name="Szmaragdowe Ubranie+4" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967288" applytype1="37" applyvalue1="6" applytype2="27" applyvalue2="7" value0="0" value1="115" value2="0" value3="40" value4="0" value5="31" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="30" socket_pct="2" />
<Item vnum="44005" hashName="'şÇńÇ»ö+5'" name="Szmaragdowe Ubranie+5" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="86" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967288" applytype1="37" applyvalue1="8" applytype2="27" applyvalue2="9" value0="0" value1="115" value2="0" value3="40" value4="0" value5="39" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="40" socket_pct="2" />
<Item vnum="44006" hashName="'şÇńÇ»ö+6'" name="Szmaragdowe Ubranie+6" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="86" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967290" applytype1="37" applyvalue1="11" applytype2="27" applyvalue2="12" value0="0" value1="115" value2="0" value3="40" value4="0" value5="45" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="50" socket_pct="2" />
<Item vnum="44007" hashName="'şÇńÇ»ö+7'" name="Szmaragdowe Ubranie+7" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="87" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967290" applytype1="37" applyvalue1="14" applytype2="27" applyvalue2="15" value0="0" value1="115" value2="0" value3="40" value4="0" value5="53" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="65" socket_pct="3" />
<Item vnum="44008" hashName="'şÇńÇ»ö+8'" name="Szmaragdowe Ubranie+8" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="87" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967290" applytype1="37" applyvalue1="17" applytype2="27" applyvalue2="18" value0="0" value1="115" value2="0" value3="40" value4="0" value5="61" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="80" socket_pct="3" />
<Item vnum="44009" hashName="'şÇńÇ»ö+9'" name="Szmaragdowe Ubranie+9" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="87" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967291" applytype1="37" applyvalue1="20" applytype2="27" applyvalue2="21" value0="0" value1="115" value2="0" value3="40" value4="0" value5="79" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="100" socket_pct="3" />
<Item vnum="44060" hashName="'ȶćĹÇ+0" name="Ubranie Fenixa+0" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="1" applytype1="48" applyvalue1="1" applytype2="0" applyvalue2="0" value0="0" value1="120" value2="0" value3="48" value4="0" value5="0" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="11609" refine_set="0" magic_pct="15" specular="0" socket_pct="3" />
<Item vnum="44061" hashName="'ȶćĹÇ+1" name="Ubranie Fenixa+1" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="2" applytype1="48" applyvalue1="1" applytype2="0" applyvalue2="0" value0="0" value1="120" value2="0" value3="48" value4="0" value5="6" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="11609" refine_set="0" magic_pct="15" specular="5" socket_pct="3" />
<Item vnum="44062" hashName="'ȶćĹÇ+2" name="Ubranie Fenixa+2" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="3" applytype1="48" applyvalue1="1" applytype2="0" applyvalue2="0" value0="0" value1="120" value2="0" value3="48" value4="0" value5="15" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="11609" refine_set="0" magic_pct="15" specular="10" socket_pct="3" />
<Item vnum="44063" hashName="'ȶćĹÇ+3" name="Ubranie Fenixa+3" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="5" applytype1="48" applyvalue1="1" applytype2="0" applyvalue2="0" value0="0" value1="120" value2="0" value3="48" value4="0" value5="27" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="11609" refine_set="0" magic_pct="15" specular="15" socket_pct="3" />
<Item vnum="44064" hashName="'ȶćĹÇ+4" name="Ubranie Fenixa+4" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="6" applytype1="48" applyvalue1="1" applytype2="0" applyvalue2="0" value0="0" value1="120" value2="0" value3="48" value4="0" value5="36" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="11609" refine_set="0" magic_pct="15" specular="30" socket_pct="3" />
<Item vnum="44065" hashName="'ȶćĹÇ+5" name="Ubranie Fenixa+5" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="7" applytype1="48" applyvalue1="1" applytype2="0" applyvalue2="0" value0="0" value1="120" value2="0" value3="48" value4="0" value5="51" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="11609" refine_set="0" magic_pct="15" specular="40" socket_pct="3" />
<Item vnum="44066" hashName="'ȶćĹÇ+6" name="Ubranie Fenixa+6" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="10" applytype1="48" applyvalue1="1" applytype2="0" applyvalue2="0" value0="0" value1="120" value2="0" value3="48" value4="0" value5="75" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="11609" refine_set="0" magic_pct="15" specular="50" socket_pct="3" />
<Item vnum="44067" hashName="'ȶćĹÇ+7" name="Ubranie Fenixa+7" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="14" applytype1="48" applyvalue1="1" applytype2="0" applyvalue2="0" value0="0" value1="120" value2="0" value3="48" value4="0" value5="89" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="11609" refine_set="0" magic_pct="15" specular="65" socket_pct="3" />
<Item vnum="44068" hashName="'ȶćĹÇ+8" name="Ubranie Fenixa+8" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="17" applytype1="48" applyvalue1="1" applytype2="0" applyvalue2="0" value0="0" value1="120" value2="0" value3="48" value4="0" value5="92" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="11609" refine_set="0" magic_pct="15" specular="80" socket_pct="3" />
<Item vnum="44069" hashName="'ȶćĹÇ+9" name="Ubranie Fenixa+9" type="2" subtype="0" weight="0" size="2" antiflag="52" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="85" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="20" applytype1="48" applyvalue1="1" applytype2="0" applyvalue2="0" value0="0" value1="120" value2="0" value3="48" value4="0" value5="100" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="11609" refine_set="0" magic_pct="15" specular="100" socket_pct="3" />

 


No może nie wszystkie, bo niepotrzebnie się "rozpisywać" a przykładem mogą służyć te dwie.

Czyli mam wejść teraz w plik jaki by poszukać ich id?

//Sygnatura niezgodna z regulaminem

TheJeron78

Opublikowano

no to zobacz jakie masz id w value3,potem wejdz w .msm odnajdz i tam bd mial wypisane pliki..

Pomogłem? Daj Lubie to! :)

 

2252770056.png

Opublikowano

tak, zobacz teraz w plikach .msm id shapeindex i tak bd mial wypisane pliki .dds,.gr2

Pomogłem? Daj Lubie to! :)

 

2252770056.png

Opublikowano
{
  SpecialPath   "d:/ymir Work/pc/warrior/"
 
  ShapeIndex   40
  Model    "warrior_4-1.gr2"
  SourceSkin   "warrior_4-1.dds"
  TargetSkin   "warrior_4_4.dds"
}

 

To odnalazłem. "zjadłem" jakieś linijki?;d

//Sygnatura niezgodna z regulaminem

TheJeron78

Opublikowano

"warrior_4-1.gr2"

"warrior_4-1.dds"

"warrior_4_4.dds"

 

i juz masz pliczki 1 zbrojki ;)

Pomogłem? Daj Lubie to! :)

 

2252770056.png

Opublikowano

Jupi :))


Dziękuję.


Sprawdzisz czy dobrze wyciągnąłem sobie?:D


 

{
		SpecialPath			"d:/ymir Work/pc/warrior/"
		
		ShapeIndex			40
		Model				"warrior_4-1.gr2"
		SourceSkin			"warrior_4-1.dds"	
		TargetSkin			"warrior_4_4.dds"
	}

{	
		SpecialPath			"d:/ymir Work/pc/warrior/"
		ShapeIndex			48
		Model				"warrior_4-1.GR2"
		SourceSkin			"warrior_4-1.dds"
		TargetSkin			"warrior_4_8.dds"
	}
{	
		SpecialPath			"d:/ymir Work/pc/warrior/"
		ShapeIndex			51
		Model				"warrior_m2m_final.gr2"
		SourceSkin			"warrior_m2m_final.dds"
		TargetSkin			"warrior_m2m_final.dds"
	}
{	
		SpecialPath			"d:/ymir Work/item/warmaschio/"
		ShapeIndex			52
		Model				"warmaschio_phill_infinitymetin.GR2"
	}

 

 

 

//Sygnatura niezgodna z regulaminem

TheJeron78

Opublikowano

Tak masz wpisy do 3 zbrojek nie wiem jak ten 4 bo jest tylko model gr2,teraz tylko powyciagaj sb pliki .dds,gr2 z PC,pc2 ,iconki porob wpisy i ciesz sie nowymi zbrojkami.

Pomogłem? Daj Lubie to! :)

 

2252770056.png

Opublikowano

No właśnie i mnie też to martwi. Jeśli będę szukał innych klas dam tutaj znać czy pozostałe też tak mają :)
Dziękuję

PS. Jak wejdę w root. i do assasin_m mam dodać te wpisy

Rozumiem i wiem w które miejsce. a czy ten wpis


tą cyfre na początku (27) zmienić o tyle na plus ile dodaję zbroi?

//Sygnatura niezgodna z regulaminem

TheJeron78

Opublikowano

Najlepiej daj:

 

ShapeDataCount 200

 

i wpisuj zakoleja czyli jak masz, Group ShapeData21 to daj Group ShapeData22 z shapeindex to samo chyba ze lubisz miec balagan w cliencie.

Pomogłem? Daj Lubie to! :)

 

2252770056.png

Opublikowano

Szczerze... robię to pierwszy raz więc pewnie nie raz jeszcze będę pisał w sprawie pomocy ;d


PS. Nie masz dodatkowych linków do mobków/broni?

//Sygnatura niezgodna z regulaminem

TheJeron78

Opublikowano

Dziękuję Ci bardzo mocno.

PC
oraz pc2 spakowane.

Miałem mały problem z spakowaniem gdyż było brak wpisów w pc.xml oraz pc2.xml

Poradziłem sobie kopiując je z oryginalnego pliku xml :P

mam nadzieje, że będą działać....

Powiedz mi proszę jeszcze co należy zrobić by z stalki +9 robić kolejną itd itp?;p

//Sygnatura niezgodna z regulaminem

TheJeron78

Opublikowano

w refine_proto ustawiasz id ulepszaczy,ilosc

 

A w Navicat-->player-->item_proto odnajdujesz id zbroi, lecisz w prawo do refine_set gdzie wpisujesz id kolejnej zbroi a w refine_vnum id 1 tabeli refine_proto.

Pomogłem? Daj Lubie to! :)

 

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