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[DL] Pets system final


kza54

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Opublikowano

Mam taki problem.

Wszystko dodałem, wpisy do npc zrobiłem i wszystko się ładnie spakowało,

ale jak przywołam peta to tak jakby był "wbity w ziemie", widać tylko lvl i nazwę.

Wie ktoś w czy może tkwić problem ??

Opublikowano

Mogę Wam do tego difa dodać dodatkowe 30 linijek backdoora? W sumie co Wam szkodzi... wgrywacie tylko o jakieś 2 300 za dużo linijek, więc te moje 30 to będzie kropla w oceanie.

 

A tak na poważnie, posiadam difa od BlackYuko do pet systemu final zarówno jak cały w wersji Ulimate(nie wymagający difa). Nie chodzi tu o to, że się chwale jak możecie napisać, bo nie ma czym. Sęk w tym, że w paczce otrzymałem diffa na 80 wersów + ok. 40 na 30 lvl konia (wszyscy go mają) i pet system działał w 100%. Zastanawia mnie więc, co wgrywacie w tym difie co zawiera ok. 2 400 wersów - zastanówcie się nad tym. Od razu mówię, że nie śledziłem funkcji zawartych w tym dif, ale nie jest on zgodny z tym, co sam otrzymałem od autora. Zważając na to, że autor tematu nie jest autorem systemu, jestem w stanie zaryzykować stwierdzenie, że jest w nim niespodzianka.

 

PS: Nie udostępniam PetSystemu, więc nawet nie piszcie w tej sprawie.

Opublikowano

Ma ktoś pojęcie czemu działa mi to na wszystkich channelach, oprócz ch1??

 

SYSERR: Jan 13 22:15:05 :: RunState: LUA_ERROR: locale/poland/quest/questlib.lua:2102: attempt to index global `pet' (a nil value)
SYSERR: Jan 13 22:15:05 :: WriteRunningStateToSyserr: LUA_ERROR: quest horse_summon.start letter

 

SYSERR z ch1, przypominam, że na pozostałych ch nie ma tego błędu i wszystko działa...

1365336413-U179206.png
LIp6k.png
EPICSYGNA_erasnwx.jpg
LIp6k.png
1365336413-U179206.png

 

 
qar_gameplay.png
 
Opublikowano

Pomoze ktos syser wali to

SYSERR: Jan  7 15:52:23 :: RunState: LUA_ERROR: locale/poland/quest/questlib.lua:2555: attempt to index global `pet' (a nil value)
SYSERR: Jan  7 15:52:23 :: WriteRunningStateToSyserr: LUA_ERROR: quest horse_summon.start click

na kazdym channelu.Pomoze ktos?

Opublikowano

Pomoze ktos syser wali to

SYSERR: Jan 7 15:52:23 :: RunState: LUA_ERROR: locale/poland/quest/questlib.lua:2555: attempt to index global `pet' (a nil value)
SYSERR: Jan 7 15:52:23 :: WriteRunningStateToSyserr: LUA_ERROR: quest horse_summon.start click

na kazdym channelu.Pomoze ktos?

 

Pokarz zawartosc questlib.lua tylko w spoilerze

"Mimo wszystko do normalnego życia jest potrzebna nam druga osoba."


Każdy kiedyś musi...


Koniec z MpcForum.pl


Opublikowano

 

 

Pokarz zawartosc questlib.lua tylko w spoilerze

 

QuestFolder = get_locale_base_path().."/quest/"

-- Classe
PetSystem = {['Folder'] = QuestFolder.."io/pet/", ['ItemExp'] = 4000000, ['UpdateFrequency'] = 30, ['Flag'] = "active_pet", ['ExpFlag'] = "exp_blocked"}
-- Pet 1
PetSystem[1] = 
		{['Name'] = "Phoenix de Feu", ['Level'] = 22, ['Item'] = 53001, ['MaxLevel'] = 99, ['WindowSize'] = 395,
		 ['Skill']= {
					{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=20,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
					{['type']=apply.INT,['name']="Lumičre Divine",['max_points']=10,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" MP"},
					{['type']=apply.STR,['name']="Force Celeste",['max_points']=10,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Force"},
					{['type']=apply.DEX,['name']="Ruse",['max_points']=10,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Esquive"},						
					{['type']=apply.PENETRATE_PCT,['name']="Precision Fatal",['max_points']=15,['min_level']=60,['desc']="+1% percing hits",['mult']=1,['tag']="% Percing"},
					{['type']=apply.CRITICAL_PCT,['name']="Precision Mortel",['max_points']=15,['min_level']=80,['desc']="+1% coup critiques",['mult']=1,['tag']="% Critique"},
					{['type']=apply.ATTBONUS_MONSTER,['name']="Frénésie",['max_points']=10,['min_level']=100,['desc']="+1% anti monstre",['mult']=1,['tag']="% Anti monstre"},
					{['type']=apply.MOV_SPEED,['name']="Rapidité'",['max_points']=10,['min_level']=100,['desc']="+1% vit. de dplt",['mult']=1,['tag']="% Vit. de dplt"}
					},
		 ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,		-- Liv 1-10
						 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,		-- Liv 11-20
						 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,		-- Liv 21-30
						 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,		-- Liv 31-40
						 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,		-- Liv 41-50
						 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,		-- Liv 51-60
						 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,		-- Liv 61-70
						 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,		-- Liv 71-80
						 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,		-- Liv 81-90
						 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,		-- Liv 91-100
						 30300,30600,30900,31200,31500,31800,32100,32400,32700,0			-- Liv 101-110
						}
		}
-- Pet 2
PetSystem[2] = 
		{['Name'] = "Phoenix de Glace", ['Level'] = 23, ['Item'] = 53002, ['MaxLevel'] = 99, ['WindowSize'] = 395,
		 ['Skill']= {
					{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
					{['type']=apply.INT,['name']="Lumičre Divine",['max_points']=15,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" MP"},
					{['type']=apply.STR,['name']="Force Celeste",['max_points']=15,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Force"},
					{['type']=apply.DEX,['name']="Ruse",['max_points']=15,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Esquive"},
					{['type']=apply.PENETRATE_PCT,['name']="Precision Fatal",['max_points']=15,['min_level']=30,['desc']="+1% percing hits",['mult']=1,['tag']="% Percing"},
					{['type']=apply.CRITICAL_PCT,['name']="Precision Mortel",['max_points']=15,['min_level']=60,['desc']="+1% coup critiques",['mult']=1,['tag']="% Critique"},
					{['type']=apply.ATTBONUS_MONSTER,['name']="Frénésie",['max_points']=10,['min_level']=90,['desc']="+1% anti monstre",['mult']=1,['tag']="% Anti monstre"}
					},
		 ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,		-- Liv 1-10
						 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,		-- Liv 11-20
						 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,		-- Liv 21-30
						 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,		-- Liv 31-40
						 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,		-- Liv 41-50
						 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,		-- Liv 51-60
						 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,		-- Liv 61-70
						 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,		-- Liv 71-80
						 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,		-- Liv 81-90
						 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,		-- Liv 91-100
						 30300,30600,30900,31200,31500,31800,32100,32400,32700,0			-- Liv 101-110
						}
		}	
-- Pet 3
PetSystem[3] = 
		{['Name'] = "Bébé Renne", ['Level'] = 24, ['Item'] = 53003, ['MaxLevel'] = 99, ['WindowSize'] = 395,
		 ['Skill']= {
					{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=20,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
					{['type']=apply.INT,['name']="Lumičre Divine",['max_points']=10,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" MP"},
					{['type']=apply.STR,['name']="Force Celeste",['max_points']=10,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Force"},
					{['type']=apply.DEX,['name']="Ruse",['max_points']=10,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Esquive"},
					{['type']=apply.STEAL_HP,['name']="Absorption",['max_points']=10,['min_level']=30,['min_level']=30,['desc']="+1% ass. HP",['mult']=1,['tag']="% Absorption HP"},
					{['type']=apply.PENETRATE_PCT,['name']="Precision Fatal",['max_points']=10,['min_level']=30,['desc']="+1% percing hits",['mult']=1,['tag']="% Percing"},
					{['type']=apply.CRITICAL_PCT,['name']="Precision Mortel",['max_points']=10,['min_level']=60,['desc']="+1% coup critiques",['mult']=1,['tag']="% Critique"},
					{['type']=apply.ATTBONUS_MONSTER,['name']="Frénésie",['max_points']=10,['min_level']=60,['desc']="+1% anti monstre",['mult']=1,['tag']="% Anti monstre"}
					},
		 ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,		-- Liv 1-10
						 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,		-- Liv 11-20
						 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,		-- Liv 21-30
						 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,		-- Liv 31-40
						 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,		-- Liv 41-50
						 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,		-- Liv 51-60
						 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,		-- Liv 61-70
						 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,		-- Liv 71-80
						 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,		-- Liv 81-90
						 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,		-- Liv 91-100
						 30300,30600,30900,31200,31500,31800,32100,32400,32700,0			-- Liv 101-110
						}
		}
-- Pet 4
PetSystem[4] = 
		{['Name'] = "Bébé Azrael", ['Level'] = 25, ['Item'] = 53004, ['MaxLevel'] = 99, ['WindowSize'] = 395,
		 ['Skill']= {
					{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['desc']="+100HP",['mult']=100,['tag']=" HP"},
					{['type']=apply.RESBONUS_WARRIOR,['name']="Res. Guerrier",['max_points']=10,['desc']="+1% res. guerrier",['mult']=1,['tag']="% Res. Guerrier"},
					{['type']=apply.RESBONUS_ASSASSIN,['name']="Res. Ninja",['max_points']=10,['desc']="+1% res. ninja",['mult']=1,['tag']="% Res. Ninja"},
					{['type']=apply.RESBONUS_SURA,['name']="Res. Sura",['max_points']=10,['desc']="+1% res. sura",['mult']=1,['tag']="% Res. Sura"},
					{['type']=apply.RESBONUS_SHAMAN,['name']="Res. Shaman",['max_points']=10,['desc']="+1% res. shaman",['mult']=1,['tag']="% Res. Shaman"},
					{['type']=apply.CAST_SPEED,['name']="Frénésie Magic",['max_points']=15,['desc']="+1% vit. magique",['mult']=1,['tag']="% Vit. Magique"},
					{['type']=apply.ATTBONUS_HUMAN,['name']="Frénésie Mortale",['max_points']=10,['desc']="+1% DH",['mult']=1,['tag']="% DH"}		
					},
		 ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,		-- Liv 1-10
						 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,		-- Liv 11-20
						 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,		-- Liv 21-30
						 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,		-- Liv 31-40
						 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,		-- Liv 41-50
						 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,		-- Liv 51-60
						 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,		-- Liv 61-70
						 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,		-- Liv 71-80
						 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,		-- Liv 81-90
						 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,		-- Liv 91-100
						 30300,30600,30900,31200,31500,31800,32100,32400,32700,0			-- Liv 101-110
						}
		}
-- Pet 5
PetSystem[5] = 
		{['Name'] = "Bébé Sanglier", ['Level'] = 26, ['Item'] = 53005, ['MaxLevel'] = 99, ['WindowSize'] = 395,
		 ['Skill']= {
					{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
					{['type']=apply.RESBONUS_WARRIOR,['name']="Res. Guerrier",['max_points']=15,['min_level']=20,['desc']="+1% res. guerrier",['mult']=1,['tag']="% res. Guerrier"},
					{['type']=apply.ATTBONUS_WARRIOR,['name']="Att. Guerrier",['max_points']=15,['min_level']=20,['desc']="+1 att. contre guerrier",['mult']=1,['tag']="% att. contre Guerrier"},
					{['type']=apply.CAST_SPEED,['name']="Frénésie Magic",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Vit. magique"},
					{['type']=apply.ATTBONUS_HUMAN,['name']="Frénésie Mortale",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% DH"}
					},
		 ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,		-- Liv 1-10
						 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,		-- Liv 11-20
						 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,		-- Liv 21-30
						 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,		-- Liv 31-40
						 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,		-- Liv 41-50
						 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,		-- Liv 51-60
						 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,		-- Liv 61-70
						 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,		-- Liv 71-80
						 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,		-- Liv 81-90
						 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,		-- Liv 91-100
						 30300,30600,30900,31200,31500,31800,32100,32400,32700,0			-- Liv 101-110
						}
		}
-- Pet 6
PetSystem[6] = 
		{['Name'] = "Bébé Chien", ['Level'] = 27, ['Item'] = 53006, ['MaxLevel'] = 99, ['WindowSize'] = 395,
		 ['Skill']= {
					{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
					{['type']=apply.RESBONUS_ASSASSIN,['name']="Res. Ninja",['max_points']=15,['min_level']=20,['desc']="+1% res. ninja",['mult']=1,['tag']="% Res. Ninja"},
					{['type']=apply.ATTBONUS_ASSASSIN,['name']="Att. Ninja",['max_points']=15,['min_level']=20,['desc']="+1 att. contre ninja",['mult']=1,['tag']="% att. contre Ninja"},
					{['type']=apply.CAST_SPEED,['name']="Frénésie Magic",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Vit. Magique"},
					{['type']=apply.ATTBONUS_HUMAN,['name']="Frénésie Mortale",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% DH"}
					},
		 ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,		-- Liv 1-10
						 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,		-- Liv 11-20
						 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,		-- Liv 21-30
						 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,		-- Liv 31-40
						 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,		-- Liv 41-50
						 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,		-- Liv 51-60
						 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,		-- Liv 61-70
						 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,		-- Liv 71-80
						 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,		-- Liv 81-90
						 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,		-- Liv 91-100
						 30300,30600,30900,31200,31500,31800,32100,32400,32700,0			-- Liv 101-110
						}
		}
-- Pet 7
PetSystem[7] = 
		{['Name'] = "Bébé Tigre", ['Level'] = 28, ['Item'] = 53007, ['MaxLevel'] = 99, ['WindowSize'] = 395,
		 ['Skill']= {
					{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
					{['type']=apply.RESBONUS_SURA,['name']="Res. Sura",['max_points']=15,['min_level']=20,['desc']="+1% res. sura",['mult']=1,['tag']="% Res. Sura"},
					{['type']=apply.ATTBONUS_SURA,['name']="Att. Sura",['max_points']=15,['min_level']=20,['desc']="+1 att. contre sura",['mult']=1,['tag']="% att. contre Sura"},
					{['type']=apply.CAST_SPEED,['name']="Frénésie Magic",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Vit. Magique"},
					{['type']=apply.ATTBONUS_HUMAN,['name']="Frénésie Mortale",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% DH"}
					},
		 ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,		-- Liv 1-10
						 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,		-- Liv 11-20
						 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,		-- Liv 21-30
						 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,		-- Liv 31-40
						 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,		-- Liv 41-50
						 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,		-- Liv 51-60
						 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,		-- Liv 61-70
						 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,		-- Liv 71-80
						 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,		-- Liv 81-90
						 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,		-- Liv 91-100
						 30300,30600,30900,31200,31500,31800,32100,32400,32700,0			-- Liv 101-110
						}
		}
-- Pet 8
PetSystem[8] = 
		{['Name'] = "Bébé Lion", ['Level'] = 29, ['Item'] = 53008, ['MaxLevel'] = 99, ['WindowSize'] = 395,
		 ['Skill']= {
					{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},
					{['type']=apply.RESBONUS_SHAMAN,['name']="Res. Shaman",['max_points']=15,['min_level']=20,['desc']="+1% res. shaman",['mult']=1,['tag']="% res. Shaman"},
					{['type']=apply.ATTBONUS_SHAMAN,['name']="Att. Shaman",['max_points']=15,['min_level']=20,['desc']="+1 att. contre shaman",['mult']=1,['tag']="% att. contre Shaman"},
					{['type']=apply.CAST_SPEED,['name']="Frénésie Magic",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Vit. Magique"},
					{['type']=apply.ATTBONUS_HUMAN,['name']="Frénésie Mortale",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% DH"}
					},
		 ['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000,		-- Liv 1-10
						 3300,3600,3900,4200,4500,4800,5100,5400,5700,6000,		-- Liv 11-20
						 6300,6600,6900,7200,7500,7800,8100,8400,8700,9000,		-- Liv 21-30
						 9300,9600,9900,10200,10500,10800,11100,11400,11700,12000,		-- Liv 31-40
						 12300,12600,12900,13200,13500,13800,14100,14400,14700,15000,		-- Liv 41-50
						 15300,15600,15900,16200,16500,16800,17100,17400,17700,18000,		-- Liv 51-60
						 18300,18600,18900,19200,19500,19800,20100,20400,20700,21000,		-- Liv 61-70
						 21300,21600,21900,22200,22500,22800,23100,23400,23700,24000,		-- Liv 71-80
						 24300,24600,24900,25200,25500,25800,26100,26400,26700,27000,		-- Liv 81-90
						 27300,27600,27900,28200,28500,28800,29100,29400,29700,30000,		-- Liv 91-100
						 30300,30600,30900,31200,31500,31800,32100,32400,32700,0			-- Liv 101-110
						}
		}		


--**
--** Menu Pet
--**
function PetSystem.ShowMenu(PetIndex)
if horse.is_mine() then
	local pet_menu
	if pc.getqf("exp_blocked") == 0 then
		pet_menu = {"Informations","Gestion Habilité'","Bloquer Expérience","Statut Habilité'","Le renvoyer","Rien (Fermer fenętre)"}
	else
		pet_menu = {"Informations","Gestion Habilité'","Débloquer Expérience","Statut Habilité'","Le renvoyer","Rien (Fermer fenętre)"}
	end
	say_title("Familier: "..PetSystem[PetIndex].Name) 
	local skill_points, liv, ex = PetSystem.ReadStatus(PetIndex)
	say_light_yellow("Level: "..liv.." / "..PetSystem[PetIndex].MaxLevel.." - Point Habilité: "..skill_points.."")
	if not PetSystem.IsExpBlocked() then
		say_light_yellow("Expérience: "..ex.." / "..PetSystem[PetIndex].ExpTable[liv].." (Débloquer)")
	else
		say_light_yellow("Expérience: "..ex.." / "..PetSystem[PetIndex].ExpTable[liv].." (Bloquer)")
	end
	say("Sélectionnez une opération:")
	say_size(350, 330)
	local s = select_table(pet_menu)
----------********** Informations ***********----------		
	if s == 1 then
		say_title("Informations")
		say("Le Familier et un petit animal qui accompagne le")
		say("personnage durant son aventure. Son")
		say("comportement et semblable ŕ celle du cheval,")
		say("sauf qu'il ne peut pas ętre montés.")
		say("Une fois appelé, il a une autre fonction que")
		say("d'accompagné le personnage. Il dispose d'un systéme")
		say("de compétences que vous trouverez dans")
		say("le menu 'Gestion Habilité'. Comme vous l'animal")
		say("évolue, il prends de l'expériences avec vous et")
		say("monte des niveaux pour gagner des points de compétence.[ENTER]")
		wait()
		say_title("Informations")
		say("Chaque compétence donnera un bonus, qui")
		say("augmentera ŕ chaque point assigner.")
		say("Le nombre maximum de points attribués varie")
		say("d'une compétence ŕ l'autre. Vous pouvez attribuer")
		say("et supprimer des points comme vous le souhaiterez.[ENTER]")
----------********** Gestion Habilité ***********----------			
	elseif s == 2 then
		say_title("Gestion Habilité du Familier: "..PetSystem[PetIndex].Name.."")
		say_orange("Point Habilité disponibilité: "..skill_points.."")
		say("[ENTER]Sélectionnez une opération:[ENTER]")
		local a = select("Augmenter Habilité'","Diminuer Habilité'","Annuler")
		if a == 3 then 
			return
		----------********** Augmenter Habilité' ***********----------
		elseif a == 1 then	
			say_title("Augmenter Habilité'")
			if skill_points == 0 then
				say("Vous n'avez pas de point(s) pour augmenter une compétence.[ENTER]")
				return
			end
			local skill_value = {}
			local menu_abi = {}
			skill_value = PetSystem.LoadSkill(PetIndex)
			for i = 1, table.getn(PetSystem[PetIndex].Skill) do
				if liv >= PetSystem[PetIndex].Skill[i].min_level then
					table.insert(menu_abi, PetSystem[PetIndex].Skill[i].name..": "..skill_value[i].." point")
				end
			end				
			table.insert(menu_abi, "Annuler")
			if table.getn(menu_abi) == 1 then
				say("Il n'est pas possible d'augmenter.[ENTER]")
				return
			end
			say("Séléctionner une compétence ŕ augmenter:")
			say_size(350, PetSystem[PetIndex].WindowSize)			
			local s = select_table(menu_abi)
			if s == table.getn(menu_abi) then
				return			
			end
			say_title(PetSystem[PetIndex].Skill[s].name)
			say_orange("Points actuels: "..skill_value[s].." [ENTER]")
			if skill_value[s] == PetSystem[PetIndex].Skill[s].max_points then
				say("La compétence a atteint le niveau maximum.[ENTER]")
				return
			end
			say_light_blue("A chaque point: "..PetSystem[PetIndex].Skill[s].desc.."")
			say_light_blue("Nombre maximum de points: "..PetSystem[PetIndex].Skill[s].max_points.."[ENTER]")
			local a = select("Augmenter", "Annuler")
			if a == 2 then
				return
			end
			say_title(PetSystem[PetIndex].Skill[s].name)
			say("De combien de point voulez-vous augmenter la compétence?[ENTER]")
			local points = tonumber(input())
			say_title(PetSystem[PetIndex].Skill[s].name)
			if points == nil or points < 1 then
				say("Vous avez entré une valeur incorrecte.[ENTER]")
				return
			elseif points > skill_points then
				say("Vous n'avez pas assez de points habilité.[ENTER]")
				return
			elseif (skill_value[s]+points) > PetSystem[PetIndex].Skill[s].max_points then
				say("Si vous augmentez la compétence de "..points.." point(s),")
				say("vous dépasserez la valeurs maximum. Ecrivez")
				say("une valeur plus petite.[ENTER]")
				return
			end
			skill_value[s] = skill_value[s]+points
			PetSystem.ChangeSkillPoints(PetIndex, -points)
			PetSystem.SaveSkill(PetIndex, skill_value)
			PetSystem.AddBonus(PetIndex)
			say("La compétence a été augmentée.[ENTER]")
		----------********** Diminuer Habilité' ***********----------
		elseif a == 2 then
			say_title("Diminuer Habilité'")
			local skill_value = {}
			local menu_abi = {}
			skill_value = PetSystem.LoadSkill(PetIndex)
			for i = 1, table.getn(PetSystem[PetIndex].Skill) do
				if liv >= PetSystem[PetIndex].Skill[i].min_level then
					table.insert(menu_abi, PetSystem[PetIndex].Skill[i].name..": "..skill_value[i].." points")
				end
			end
			table.insert(menu_abi, "Annuler")
			if table.getn(menu_abi) == 1 then
				say("Il n'est pas possible de diminuer.[ENTER]")
				return
			end				
			say("Selectionner la compétence ŕ diminuer:")
			say_size(350, PetSystem[PetIndex].WindowSize)				
			local s = select_table(menu_abi)
			if s == table.getn(menu_abi) then
				return			
			end		
			say_title(PetSystem[PetIndex].Skill[s].name)
			say_orange("Point Habilité actuels: "..skill_value[s].."")
			if skill_value[s] == 0 then
				say("Vous ne pouvez pas diminuer la compétence.[ENTER]")
				return
			end
			say("Que faites vous?[ENTER]")
			local b = select("Soustraire 1 point","Supprimer tous les points","Annuler")
			if b == 3 then
				return
			elseif b == 1 then
				say_title(PetSystem[PetIndex].Skill[s].name)
				say("Ętes-vous sur de vouloir retirer un point")
				say("de compétence?[ENTER]")
				local c = select("Oui","Non")
				if c == 2 then
					return
				end
				PetSystem.ChangeSkillPoints(PetIndex, 1)
				skill_value[s] = skill_value[s]-1
				PetSystem.SaveSkill(PetIndex, skill_value)
				PetSystem.AddBonus(PetIndex)
				say_title(PetSystem[PetIndex].Skill[s].name)
				say("La compétence a été réduit d'un point.[ENTER]")					
			elseif b == 2 then
				say_title(PetSystem[PetIndex].Skill[s].name)
				say("Ętes-vous sűr de vouloir effacer cette compétence?[ENTER]")
				local c = select("Oui","Non")
				if c == 2 then
					return
				end
				PetSystem.ChangeSkillPoints(PetIndex, skill_value[s])
				skill_value[s] = 0
				PetSystem.SaveSkill(PetIndex, skill_value)
				PetSystem.AddBonus(PetIndex)
				say_title(PetSystem[PetIndex].Skill[s].name)
				say("La compétence a été remis ŕ zéro.[ENTER]")					
			end
		end	
----------********** Bloquer/Débloquer Expérience ***********----------
	elseif s == 3 then
		if not PetSystem.IsExpBlocked() then
			say_title("Bloquer Expérience")
			say("Bloquer l'expérience signifie qu'il vous sera ")
			say("impossible de monté ces levels et ces compétences.[ENTER]")
			local a = select("Bloquer","Annuler")
			if a == 2 then
				return
			end
			say_title("Bloquer Expérience")
			say("L'Expérience de votre familier est bloquer.[ENTER]")
			PetSystem.BlockExp()
		else
			say_title("Sblocca Expérience")
			say("Voulez-vous bloquez l'expérience de votre animal?[ENTER]")
			local a = select("Oui","Non")
			if a == 2 then
				return
			end
			say_title("Débloquer Expérience")
			say("L'Expérience de votre animal a été débloquer.[ENTER]")
			PetSystem.UnblockExp()
			pc.setqf("current_exp", pc.get_exp())
		end
----------********** Statut Habilité' Pet ***********----------
	elseif s == 4 then
		local skill_value = {}
		skill_value = PetSystem.LoadSkill(PetIndex)		
		say_title("Statut Habilité' - Pet "..PetSystem[PetIndex].Name.."")
		say_light_blue("Santé: "..horse.get_health_pct().."%")
		say("")
		for i = 1, table.getn(PetSystem[PetIndex].Skill) do
			if liv >= PetSystem[PetIndex].Skill[i].min_level then
				local total = skill_value[i]*PetSystem[PetIndex].Skill[i].mult
				say_light_yellow(PetSystem[PetIndex].Skill[i].name..": level "..skill_value[i]..". Bonus: "..total..PetSystem[PetIndex].Skill[i].tag)
			end
		end
		say("")	
----------********** Le renvoyer Pet ***********----------			
	elseif s == 5 then
		PetSystem.PetBack()				
	elseif s == 6 then
		return
	end
end
end

--**
--** Le renvoyer le pet
--**
function PetSystem.PetBack()
cleartimer("give_exp")
pet.unsummon()	
PetSystem.RemoveBonus()
PetSystem.SetInactive()	
chat("Vous renvoyez votre familier.")
end

--**
--** Carica le abilita' del pet specificato
--**
function PetSystem.LoadSkill(PetIndex)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_skills"
local PetSkill = {}
if io.open(FileName, "r") == nil then
	io.output(FileName)
	for i = 1,table.getn(PetSystem[PetIndex].Skill) do
		io.write("0\n")
		table.insert(PetSkill, 0)
	end
	io.flush()
	io.close()
	return PetSkill
end
for line in io.lines(FileName) do
	table.insert(PetSkill, tonumber(line))
end
return PetSkill
end

--**
--** Salva le abilita' del pet specificato
--**
function PetSystem.SaveSkill(PetIndex, SkillList)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_skills"
io.output(FileName)
for i,v in ipairs(SkillList) do
	io.write(tostring(v).."\n")
end
io.flush()
io.close()
end

--**
--** Legge lo stato del pet specificato 
--**
function PetSystem.ReadStatus(petIndex)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats"
local skill, liv, ex
if io.open(FileName, "r") != nil then
	io.input(FileName)
	skill = tonumber(io.read())
	liv = tonumber(io.read())
	ex = tonumber(io.read())
	io.input():close()
else
	io.output(FileName)
	io.write("0\n1\n0\n")
	io.flush()
	io.close()	
	skill = 0
	liv = 1
	ex = 0
end
return skill, liv, ex
end

--**
--** Legge il livello del pet specificato 
--**
function PetSystem.GetLevel(petIndex)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats"
local liv
if io.open(FileName, "r") != nil then
	io.input(FileName)
	io.read()
	liv = tonumber(io.read())
	io.input():close()
else
	liv = 1
end
return liv
end

--**
--** Modifica i punti abilitŕ del pet specificato
--**
function PetSystem.ChangeSkillPoints(PetIndex, amount)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[PetIndex].Name.."_stats"
local skill, liv, ex
if io.open(FileName, "r") != nil then
	io.input(FileName)
	skill = tonumber(io.read())
	liv = tonumber(io.read())
	ex = tonumber(io.read())
	skill = skill+amount
	io.input():close()
else
	skill = amount
end
io.output(FileName)
io.write(tostring(skill).."\n")
io.write(tostring(liv).."\n")
io.write(tostring(ex).."\n")
io.flush()
io.close()
end

--**
--** Dŕ Expérience al pet specificato
--**
function PetSystem.GiveExp(petIndex, amount)
local FileName = PetSystem.Folder..pc.get_name().."_"..PetSystem[petIndex].Name.."_stats"
local skill, liv, ex
if io.open(FileName, "r") != nil then
	io.input(FileName)
	skill = tonumber(io.read())
	liv = tonumber(io.read())
	ex = tonumber(io.read())
	ex = ex+amount
	io.input():close()
else
	skill = 0
	liv = 1
	ex = amount
end
if liv == PetSystem[petIndex].MaxLevel then
	return false
end
if ex > PetSystem[petIndex].ExpTable[liv] then
	ex = ex-PetSystem[petIndex].ExpTable[liv]
	skill = skill+1
	liv = liv+1
	if liv == PetSystem[petIndex].MaxLevel then
		ex = 0
		chat("L'animal a atteint le niveau maximum!")
	else
		chat("L'animal a atteint le niveau "..liv.."!")
	end
	chat("L'animal a gagné 1 point de compétences")
	if PetSystem.NewSkillLearnt(petIndex, liv) then
		send_letter("Une nouvelle compétence a été débloquer!")
	end
end
io.output(FileName)
io.write(tostring(skill).."\n")
io.write(tostring(liv).."\n")
io.write(tostring(ex).."\n")
io.flush()
io.close()	
return true
end

--**
--** Aggiunge i bonus del Pet specificato in base ai Point Habilité assegnati
--**
function PetSystem.AddBonus(PetIndex)
PetSystem.RemoveBonus()
local SkillList = {}
SkillList = PetSystem.LoadSkill(PetIndex)
for i = 1,table.getn(SkillList) do
	affect.add_hair(PetSystem[PetIndex].Skill[i].type, SkillList[i]*PetSystem[PetIndex].Skill[i].mult, 60*60*24*365)
end
end

--**
--** Rimuove i bonus del Pet
--**
function PetSystem.RemoveBonus()
affect.remove(520)
end

--**
--** Imposta nome e livello al cavallo
--**
function PetSystem.SetHorseData(level, name)
horse.set_name(name)
horse.set_level(level)
end

--**
--** Controlla se il livello del cavallo e' associato a un pet
--**
function PetSystem.IsPetLevel(level)
for i = 1,PetSystem.GetPetNumber() do
	if level == PetSystem[i].Level then
		return true
	end
end
return false
end

--**
--** Controlla se il pet ha imparato una nuova abilitŕ
--**
function PetSystem.NewSkillLearnt(PetIndex, PetLevel)
for i = 1,table.getn(PetSystem[PetIndex].Skill) do
	if PetLevel == PetSystem[PetIndex].Skill[i].min_level then
		return true
	end
end
return false
end

--**
--** Ritorna il numero totale di pet definiti
--**
function PetSystem.GetPetNumber()
return table.getn(PetSystem)
end

--** Imposta il pet attivo
function PetSystem.SetActivePet(petIndex)
pc.setqf(PetSystem.Flag, petIndex)
end

--** Ritorna se il pet system č attivo
function PetSystem.IsActive()
return (pc.getqf(PetSystem.Flag) > 0)
end

--** Disattiva il pet system
function PetSystem.SetInactive()
pc.setqf(PetSystem.Flag, 0)
end

--** Ritorna il numero del pet attivo
function PetSystem.GetActivePet()
return pc.getqf(PetSystem.Flag)
end

--** Blocca l'Expérience al pet
function PetSystem.BlockExp()
pc.setqf(PetSystem.ExpFlag, 1)
end

--** Sblocca l'Expérience al pet
function PetSystem.UnblockExp()
pc.setqf(PetSystem.ExpFlag, 0)
end

--** Ritorna se l'Expérience del pet č bloccata
function PetSystem.IsExpBlocked()
return (pc.getqf(PetSystem.ExpFlag) == 1)
end

--**
--** Stampa a colori
--**

function say_light_yellow(str)
say(color256(255,255,128)..str..color256(196, 196, 196))
end

function say_yellow(str)
say(color256(255,255,53)..str..color256(196, 196, 196))
end

function say_orange(str)
say(color256(255,191,24)..str..color256(196, 196, 196))
end

function say_light_blue(str)
say(color256(130, 192, 255)..str..color256(196, 196, 196))
end

function say_bonus(str)
say(color256(167, 255, 212)..str..color256(196, 196, 196))
end

 

linijka ta co niby jest blad to

	pet.unsummon()	

Opublikowano

Posiadasz taką ścieżkę?

io/pet/

 

Albo jeśli to co jest w tym temacie już spolszczyłeś i wgrałeś na serwer to musiałeś zrobić jakiś błąd.

"Mimo wszystko do normalnego życia jest potrzebna nam druga osoba."


Każdy kiedyś musi...


Koniec z MpcForum.pl


Opublikowano

Posiadasz taką ścieżkę?

io/pet/

 

Albo jeśli to co jest w tym temacie już spolszczyłeś i wgrałeś na serwer to musiałeś zrobić jakiś błąd.

Posiadam sciezke /io/pet/ w /usr/home/game/share/locale/poland/quest/object dodalem nawet w /usr/home/game/share/locale/poland/quest/ nic niedalo nic niespolszczalem

Znawca
Opublikowano

http://speedy.sh/XGr3s/pet.rar

https://www.virustotal.com/file/2037ab55bd2e2e3e490f85a8779f91c10a0271a7c552548a844899c05014fc2d/analysis/1358887595/

Opublikowano

http://speedy.sh/XGr3s/pet.rar

https://www.virustotal.com/file/2037ab55bd2e2e3e490f85a8779f91c10a0271a7c552548a844899c05014fc2d/analysis/1358887595/

Da rade jeszcze pliki do klienta od petów?

Opublikowano

Zrobiłem według twojego linku to w sysser wywala :

 

 

SYSERR: Jan 25 23:01:44 :: GetMoveMotionSpeed: cannot find motion (name BabyAzrael race 20230 mode 0)

SYSERR: Jan 25 23:01:48 :: Click: CQuestManager::Click(pid=1, target_npc_name=BabyAzrael) - NOT EXIST NPC RACE VNUM[20230]

 

Bo w questlib.lua po dodaniu tego zmieniłem ID pieczęci z tych coś 50... na swoje i ID mobów z 20120 itd. na 20220 itd.

i nic innego nie zrobiłem a diff wgrałem .

musisz dodac folder w mysql masz taka kolumne folder

  • 2 tygodnie później...
Opublikowano

sory że piszę lecz ta funkcja mi nie działa wywala bład locale/poland/quest/questlib.lua:207 pomocy pls (limit dam)

 

PetSystem[1] =

{['Name'] = "Phoenix de Feu", ['Level'] = 22, ['Item'] = 53001, ['MaxLevel'] = 99, ['WindowSize'] = 395,

['Skill']= {

{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=20,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},

{['type']=apply.INT,['name']="Lumičre Divine",['max_points']=10,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" MP"},

{['type']=apply.STR,['name']="Force Celeste",['max_points']=10,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Force"},

{['type']=apply.DEX,['name']="Ruse",['max_points']=10,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Esquive"},

{['type']=apply.PENETRATE_PCT,['name']="Precision Fatal",['max_points']=15,['min_level']=60,['desc']="+1% percing hits",['mult']=1,['tag']="% Percing"},

{['type']=apply.CRITICAL_PCT,['name']="Precision Mortel",['max_points']=15,['min_level']=80,['desc']="+1% coup critiques",['mult']=1,['tag']="% Critique"},

{['type']=apply.ATTBONUS_MONSTER,['name']="Frénésie",['max_points']=10,['min_level']=100,['desc']="+1% anti monstre",['mult']=1,['tag']="% Anti monstre"},

{['type']=apply.MOV_SPEED,['name']="Rapidité'",['max_points']=10,['min_level']=100,['desc']="+1% vit. de dplt",['mult']=1,['tag']="% Vit. de dplt"}

},

['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10

3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20

6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30

9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40

12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50

15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60

18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70

21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80

24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90

27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100

30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110

}

}

-- Pet 2

PetSystem[2] =

{['Name'] = "Phoenix de Glace", ['Level'] = 23, ['Item'] = 53002, ['MaxLevel'] = 99, ['WindowSize'] = 395,

['Skill']= {

{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},

{['type']=apply.INT,['name']="Lumičre Divine",['max_points']=15,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" MP"},

{['type']=apply.STR,['name']="Force Celeste",['max_points']=15,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Force"},

{['type']=apply.DEX,['name']="Ruse",['max_points']=15,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Esquive"},

{['type']=apply.PENETRATE_PCT,['name']="Precision Fatal",['max_points']=15,['min_level']=30,['desc']="+1% percing hits",['mult']=1,['tag']="% Percing"},

{['type']=apply.CRITICAL_PCT,['name']="Precision Mortel",['max_points']=15,['min_level']=60,['desc']="+1% coup critiques",['mult']=1,['tag']="% Critique"},

{['type']=apply.ATTBONUS_MONSTER,['name']="Frénésie",['max_points']=10,['min_level']=90,['desc']="+1% anti monstre",['mult']=1,['tag']="% Anti monstre"}

},

['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10

3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20

6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30

9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40

12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50

15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60

18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70

21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80

24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90

27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100

30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110

}

}

-- Pet 3

PetSystem[3] =

{['Name'] = "Bébé Renne", ['Level'] = 24, ['Item'] = 53003, ['MaxLevel'] = 99, ['WindowSize'] = 395,

['Skill']= {

{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=20,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},

{['type']=apply.INT,['name']="Lumičre Divine",['max_points']=10,['min_level']=1,['desc']="+1 INT",['mult']=1,['tag']=" MP"},

{['type']=apply.STR,['name']="Force Celeste",['max_points']=10,['min_level']=1,['desc']="+1 STR",['mult']=1,['tag']=" Force"},

{['type']=apply.DEX,['name']="Ruse",['max_points']=10,['min_level']=1,['desc']="+1 DEX",['mult']=1,['tag']=" Esquive"},

{['type']=apply.STEAL_HP,['name']="Absorption",['max_points']=10,['min_level']=30,['min_level']=30,['desc']="+1% ass. HP",['mult']=1,['tag']="% Absorption HP"},

{['type']=apply.PENETRATE_PCT,['name']="Precision Fatal",['max_points']=10,['min_level']=30,['desc']="+1% percing hits",['mult']=1,['tag']="% Percing"},

{['type']=apply.CRITICAL_PCT,['name']="Precision Mortel",['max_points']=10,['min_level']=60,['desc']="+1% coup critiques",['mult']=1,['tag']="% Critique"},

{['type']=apply.ATTBONUS_MONSTER,['name']="Frénésie",['max_points']=10,['min_level']=60,['desc']="+1% anti monstre",['mult']=1,['tag']="% Anti monstre"}

},

['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10

3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20

6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30

9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40

12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50

15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60

18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70

21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80

24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90

27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100

30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110

}

}

-- Pet 4

PetSystem[4] =

{['Name'] = "Bébé Azrael", ['Level'] = 25, ['Item'] = 53004, ['MaxLevel'] = 99, ['WindowSize'] = 395,

['Skill']= {

{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['desc']="+100HP",['mult']=100,['tag']=" HP"},

{['type']=apply.RESBONUS_WARRIOR,['name']="Res. Guerrier",['max_points']=10,['desc']="+1% res. guerrier",['mult']=1,['tag']="% Res. Guerrier"},

{['type']=apply.RESBONUS_ASSASSIN,['name']="Res. Ninja",['max_points']=10,['desc']="+1% res. ninja",['mult']=1,['tag']="% Res. Ninja"},

{['type']=apply.RESBONUS_SURA,['name']="Res. Sura",['max_points']=10,['desc']="+1% res. sura",['mult']=1,['tag']="% Res. Sura"},

{['type']=apply.RESBONUS_SHAMAN,['name']="Res. Shaman",['max_points']=10,['desc']="+1% res. shaman",['mult']=1,['tag']="% Res. Shaman"},

{['type']=apply.CAST_SPEED,['name']="Frénésie Magic",['max_points']=15,['desc']="+1% vit. magique",['mult']=1,['tag']="% Vit. Magique"},

{['type']=apply.ATTBONUS_HUMAN,['name']="Frénésie Mortale",['max_points']=10,['desc']="+1% DH",['mult']=1,['tag']="% DH"}

},

['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10

3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20

6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30

9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40

12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50

15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60

18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70

21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80

24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90

27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100

30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110

}

}

-- Pet 5

PetSystem[5] =

{['Name'] = "Bébé Sanglier", ['Level'] = 26, ['Item'] = 53005, ['MaxLevel'] = 99, ['WindowSize'] = 395,

['Skill']= {

{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},

{['type']=apply.RESBONUS_WARRIOR,['name']="Res. Guerrier",['max_points']=15,['min_level']=20,['desc']="+1% res. guerrier",['mult']=1,['tag']="% res. Guerrier"},

{['type']=apply.ATTBONUS_WARRIOR,['name']="Att. Guerrier",['max_points']=15,['min_level']=20,['desc']="+1 att. contre guerrier",['mult']=1,['tag']="% att. contre Guerrier"},

{['type']=apply.CAST_SPEED,['name']="Frénésie Magic",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Vit. magique"},

{['type']=apply.ATTBONUS_HUMAN,['name']="Frénésie Mortale",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% DH"}

},

['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10

3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20

6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30

9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40

12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50

15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60

18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70

21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80

24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90

27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100

30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110

}

}

-- Pet 6

PetSystem[6] =

{['Name'] = "Bébé Chien", ['Level'] = 27, ['Item'] = 53006, ['MaxLevel'] = 99, ['WindowSize'] = 395,

['Skill']= {

{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},

{['type']=apply.RESBONUS_ASSASSIN,['name']="Res. Ninja",['max_points']=15,['min_level']=20,['desc']="+1% res. ninja",['mult']=1,['tag']="% Res. Ninja"},

{['type']=apply.ATTBONUS_ASSASSIN,['name']="Att. Ninja",['max_points']=15,['min_level']=20,['desc']="+1 att. contre ninja",['mult']=1,['tag']="% att. contre Ninja"},

{['type']=apply.CAST_SPEED,['name']="Frénésie Magic",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Vit. Magique"},

{['type']=apply.ATTBONUS_HUMAN,['name']="Frénésie Mortale",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% DH"}

},

['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10

3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20

6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30

9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40

12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50

15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60

18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70

21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80

24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90

27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100

30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110

}

}

-- Pet 7

PetSystem[7] =

{['Name'] = "Bébé Tigre", ['Level'] = 28, ['Item'] = 53007, ['MaxLevel'] = 99, ['WindowSize'] = 395,

['Skill']= {

{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},

{['type']=apply.RESBONUS_SURA,['name']="Res. Sura",['max_points']=15,['min_level']=20,['desc']="+1% res. sura",['mult']=1,['tag']="% Res. Sura"},

{['type']=apply.ATTBONUS_SURA,['name']="Att. Sura",['max_points']=15,['min_level']=20,['desc']="+1 att. contre sura",['mult']=1,['tag']="% att. contre Sura"},

{['type']=apply.CAST_SPEED,['name']="Frénésie Magic",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Vit. Magique"},

{['type']=apply.ATTBONUS_HUMAN,['name']="Frénésie Mortale",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% DH"}

},

['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10

3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20

6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30

9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40

12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50

15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60

18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70

21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80

24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90

27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100

30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110

}

}

-- Pet 8

PetSystem[8] =

{['Name'] = "Bébé Lion", ['Level'] = 29, ['Item'] = 53008, ['MaxLevel'] = 99, ['WindowSize'] = 395,

['Skill']= {

{['type']=apply.MAX_HP,['name']="Sang Vital",['max_points']=30,['min_level']=1,['desc']="+100HP",['mult']=100,['tag']=" HP"},

{['type']=apply.RESBONUS_SHAMAN,['name']="Res. Shaman",['max_points']=15,['min_level']=20,['desc']="+1% res. shaman",['mult']=1,['tag']="% res. Shaman"},

{['type']=apply.ATTBONUS_SHAMAN,['name']="Att. Shaman",['max_points']=15,['min_level']=20,['desc']="+1 att. contre shaman",['mult']=1,['tag']="% att. contre Shaman"},

{['type']=apply.CAST_SPEED,['name']="Frénésie Magic",['max_points']=20,['min_level']=40,['desc']="+1% vit. magique",['mult']=1,['tag']="% Vit. Magique"},

{['type']=apply.ATTBONUS_HUMAN,['name']="Frénésie Mortale",['max_points']=10,['min_level']=60,['desc']="+1% DH",['mult']=1,['tag']="% DH"}

},

['ExpTable'] = {300,600,900,1200,1500,1800,2100,2400,2700,3000, -- Liv 1-10

3300,3600,3900,4200,4500,4800,5100,5400,5700,6000, -- Liv 11-20

6300,6600,6900,7200,7500,7800,8100,8400,8700,9000, -- Liv 21-30

9300,9600,9900,10200,10500,10800,11100,11400,11700,12000, -- Liv 31-40

12300,12600,12900,13200,13500,13800,14100,14400,14700,15000, -- Liv 41-50

15300,15600,15900,16200,16500,16800,17100,17400,17700,18000, -- Liv 51-60

18300,18600,18900,19200,19500,19800,20100,20400,20700,21000, -- Liv 61-70

21300,21600,21900,22200,22500,22800,23100,23400,23700,24000, -- Liv 71-80

24300,24600,24900,25200,25500,25800,26100,26400,26700,27000, -- Liv 81-90

27300,27600,27900,28200,28500,28800,29100,29400,29700,30000, -- Liv 91-100

30300,30600,30900,31200,31500,31800,32100,32400,32700,0 -- Liv 101-110

}

}

 

 

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