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New level & skill up effect


plechito0

Rekomendowane odpowiedzi

Opublikowano

@ Cortex, łaskawie mnie nie obrażaj . ;x Bo gdybyś w taki sam sposób grzeszył swoim poziomem intelektualnym tak jak ja było by na prawdę dobrze . : x

 

ok , udało mi się naprawić . Problem leżał w innym pliki . =]

Opublikowano

Pokaże wam gdzie można edytować czas i długość trwania danego efektu :)

 

 


BoundingSphereRadius   500.000000
BoundingSpherePosition 0.000000 0.000000 400.000000

Group Particle -------- Kolorowa Posypka!
{
StartTime		   0.512000 ----- kiedy ma sie zaczac efekt posypki
List TimeEventPosition
{
	0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 300.000000
}

Group EmitterProperty
{
	MaxEmissionCount		40

	CycleLength			 1.500000
	CycleLoopEnable		 0
	LoopCount			   0

	EmitterShape			3
	EmitterAdvancedType	 0
	EmittingRadius		  60.000000
	EmitterEmitFromEdgeFlag  1
	EmittingDirection	   0.001000 0.001000 0.010000

	List TimeEventEmittingSize
	{
		0.000000 0.000000
	}
	List TimeEventEmittingAngularVelocity
	{
		0.000000 3.000000
		1.000000 1.000000
	}
	List TimeEventEmittingDirectionX
	{
		0.000000 0.000000
	}
	List TimeEventEmittingDirectionY
	{
		0.000000 0.000000
	}
	List TimeEventEmittingDirectionZ
	{
		0.000000 -18.041237
	}
	List TimeEventEmittingVelocity
	{
		0.000000 3.000000
		1.000000 4.000000
	}
	List TimeEventEmissionCountPerSecond
	{
		0.000000 40.000000
	}
	List TimeEventLifeTime
	{
		0.000000 10.500000    ----------- Jad Długo ma trwać posypka
	}
	List TimeEventSizeX
	{
		0.000000 64.000000
	}
	List TimeEventSizeY
	{
		0.000000 64.000000
	}
}

Group ParticleProperty
{
	SrcBlendType				 5
	DestBlendType				2
	ColorOperationType		   4
	BillboardType				1
	RotationType				 4
	RotationSpeed				200.000000
	RotationRandomStartingBegin  180
	RotationRandomStartingEnd	0

	AttachEnable				 1
	StretchEnable				0

	TexAniType				   4
	TexAniDelay				  0.200000
	TexAniRandomStartFrameEnable 1

	List TimeEventGravity
	{
		0.000000 20.000000
	}
	List TimeEventAirResistance
	{
	}
	List TimeEventScaleX
	{
		0.005714 0.090000
	}
	List TimeEventScaleY
	{
		0.011429 0.090000
	}
	List TimeEventColorRed
	{
		0.000000 0.500000
		0.700000 0.100000
	}
	List TimeEventColorGreen
	{
		0.000000 0.100000
		0.062500 1.000000
		0.125000 0.100000
		0.177143 0.958763
		0.250000 0.100000
		0.308571 0.865979
		0.375000 0.100000
		0.422857 0.773196
		0.500000 0.100000
		0.565714 0.680412
		0.625000 0.100000
		0.680000 0.577320
		0.750000 0.100000
		0.805714 0.474227
		0.875000 0.100000
		0.937143 0.288660
		1.000000 0.000000
	}
	List TimeEventColorBlue
	{
		0.000000 0.600000
		0.800000 1.000000
	}
	List TimeEventAlpha
	{
		0.000000 1.000000
		0.500000 0.700000
		1.000000 0.000000
	}
	List TimeEventRotation
	{
	}
	List TextureFiles
	{
		"light616.dds"
	}
}
}
Group Particle ------------ Efekt Lvl UP ten napis
{
StartTime		   0.200000   ------ kiedy ma sie zaczac ten efekt
List TimeEventPosition
{
	0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 300.000000
}

Group EmitterProperty
{
	MaxEmissionCount		1

	CycleLength			 1.900000
	CycleLoopEnable		 0
	LoopCount			   0

	EmitterShape			0
	EmitterAdvancedType	 0
	EmitterEmitFromEdgeFlag  0
	EmittingDirection	   0.000000 0.000000 0.000000

	List TimeEventEmittingSize
	{
		0.000000 0.000000
	}
	List TimeEventEmittingAngularVelocity
	{
		0.000000 0.000000
	}
	List TimeEventEmittingDirectionX
	{
		0.000000 0.000000
	}
	List TimeEventEmittingDirectionY
	{
		0.000000 0.000000
	}
	List TimeEventEmittingDirectionZ
	{
		0.000000 0.000000
	}
	List TimeEventEmittingVelocity
	{
		0.000000 0.000000
	}
	List TimeEventEmissionCountPerSecond
	{
		0.000000 10.000000
	}
	List TimeEventLifeTime
	{
		0.000000 3.900000    --------- jak długo ma trwać
	}
	List TimeEventSizeX
	{
		0.000000 64.000000
	}
	List TimeEventSizeY
	{
		0.000000 64.000000
	}
}

Group ParticleProperty
{
	SrcBlendType				 5
	DestBlendType				2
	ColorOperationType		   4
	BillboardType				1
	RotationType				 0
	RotationSpeed				0.000000
	RotationRandomStartingBegin  0
	RotationRandomStartingEnd	0

	AttachEnable				 1
	StretchEnable				0

	TexAniType				   0
	TexAniDelay				  0.030000
	TexAniRandomStartFrameEnable 0

	List TimeEventGravity
	{
	}
	List TimeEventAirResistance
	{
	}
	List TimeEventScaleX
	{
		0.000000 0.100000
		0.050000 2.500000
		0.070000 1.400000
	}
	List TimeEventScaleY
	{
		0.000000 0.100000
		0.050000 2.500000
		0.070000 1.400000
	}
	List TimeEventColorRed
	{
		0.000000 0.500000
	}
	List TimeEventColorGreen
	{
		0.000000 0.500000
	}
	List TimeEventColorBlue
	{
		0.000000 0.500000
	}
	List TimeEventAlpha
	{
		0.500000 1.000000
		0.750000 0.600000
		1.000000 0.000000
	}
	List TimeEventRotation
	{
		0.000000 0.000000
	}
	List TextureFiles
	{
		"uw_level_up.dds"
	}
}
}
Group Particle     ------------- 2 Okregi ktore pojawiaja sie wraz z  efektem Lvl'up
{
StartTime		   0.240000 ------- ustawaimy czas kiedy ma sie zaczac
List TimeEventPosition
{
	0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 300.000000
}

Group EmitterProperty
{
	MaxEmissionCount		10

	CycleLength			 0.500000
	CycleLoopEnable		 0
	LoopCount			   0

	EmitterShape			0
	EmitterAdvancedType	 0
	EmitterEmitFromEdgeFlag  0
	EmittingDirection	   0.000000 0.000000 0.000000

	List TimeEventEmittingSize
	{
		0.000000 0.000000
	}
	List TimeEventEmittingAngularVelocity
	{
		0.000000 0.000000
	}
	List TimeEventEmittingDirectionX
	{
		0.000000 0.000000
	}
	List TimeEventEmittingDirectionY
	{
		0.000000 0.000000
	}
	List TimeEventEmittingDirectionZ
	{
		0.000000 0.000000
	}
	List TimeEventEmittingVelocity
	{
		0.000000 0.000000
	}
	List TimeEventEmissionCountPerSecond
	{
		0.000000 10.000000
	}
	List TimeEventLifeTime
	{
		0.000000 2.500000 -------- jak dlugo widzimy dany efekt
	}
	List TimeEventSizeX
	{
		0.000000 64.000000
	}
	List TimeEventSizeY
	{
		0.000000 64.000000
	}
}

Group ParticleProperty
{
	SrcBlendType				 5
	DestBlendType				2
	ColorOperationType		   4
	BillboardType				1
	RotationType				 4
	RotationSpeed				0.000000
	RotationRandomStartingBegin  180
	RotationRandomStartingEnd	0

	AttachEnable				 1
	StretchEnable				0

	TexAniType				   0
	TexAniDelay				  0.030000
	TexAniRandomStartFrameEnable 0

	List TimeEventGravity
	{
	}
	List TimeEventAirResistance
	{
	}
	List TimeEventScaleX
	{
		0.000000 0.500000
		0.050000 1.000000
		1.000000 6.000000
	}
	List TimeEventScaleY
	{
		0.000000 0.500000
		0.050000 1.000000
		1.000000 6.000000
	}
	List TimeEventColorRed
	{
		0.000000 0.300000
	}
	List TimeEventColorGreen
	{
		0.000000 1.000000
		0.800000 0.300000
	}
	List TimeEventColorBlue
	{
		0.000000 0.400000
		0.800000 1.000000
	}
	List TimeEventAlpha
	{
		0.000000 0.200000
		0.050000 1.000000
		0.200000 0.500000
		0.600000 0.150000
		1.000000 0.000000
	}
	List TimeEventRotation
	{
		0.000000 0.000000
	}
	List TextureFiles
	{
		"item_buff1.dds"
	}
}
}
Group Mesh
{
StartTime		   0.000000
List TimeEventPosition
{
	0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 0.000000
}

MeshFileName				"buff_item1.mde"
MeshAnimationLoopEnable	 0
MeshAnimationLoopCount	  0
MeshAnimationFrameDelay	 0.020000

MeshElementCount			10
Group MeshElement00
{
	BillboardType			   0
	BlendingEnable			  1
	BlendingSrcType			 5
	BlendingDestType			2

	TextureAnimationLoopEnable  1
	TextureAnimationFrameDelay  0.020000
	TextureAnimationStartFrame  0

	ColorOperationType		  4
	ColorFactor				 0.466667 0.329412 1.000000 1.000000
	List TimeEventAlpha
	{
		0.000000 1.200000
		1.200000 2.000000
		0.450000 0.400000
		0.700000 0.000000
	}
}
Group MeshElement01
{
	BillboardType			   0
	BlendingEnable			  1
	BlendingSrcType			 5
	BlendingDestType			2

	TextureAnimationLoopEnable  1
	TextureAnimationFrameDelay  0.020000
	TextureAnimationStartFrame  2

	ColorOperationType		  4
	ColorFactor				 0.470588 0.411765 1.000000 1.000000
	List TimeEventAlpha
	{
		0.200000 0.200000
		0.400000 1.000000
		0.650000 0.400000
		0.900000 0.000000
	}
}
Group MeshElement02
{
	BillboardType			   0
	BlendingEnable			  1
	BlendingSrcType			 5
	BlendingDestType			2

	TextureAnimationLoopEnable  1
	TextureAnimationFrameDelay  0.020000
	TextureAnimationStartFrame  0

	ColorOperationType		  4
	ColorFactor				 0.470588 0.490196 1.000000 1.000000
	List TimeEventAlpha
	{
		0.200000 1.000000
		0.600000 0.600000
		1.000000 0.000000
	}
}
Group MeshElement03
{
	BillboardType			   0
	BlendingEnable			  1
	BlendingSrcType			 5
	BlendingDestType			2

	TextureAnimationLoopEnable  1
	TextureAnimationFrameDelay  0.020000
	TextureAnimationStartFrame  0

	ColorOperationType		  4
	ColorFactor				 0.470588 0.294118 1.000000 1.000000
	List TimeEventAlpha
	{
		0.000000 1.000000
		0.350000 0.600000
		0.700000 0.000000
	}
}
Group MeshElement04
{
	BillboardType			   0
	BlendingEnable			  1
	BlendingSrcType			 5
	BlendingDestType			2

	TextureAnimationLoopEnable  1
	TextureAnimationFrameDelay  0.020000
	TextureAnimationStartFrame  1

	ColorOperationType		  4
	ColorFactor				 0.470588 0.450980 1.000000 1.000000
	List TimeEventAlpha
	{
		0.200000 1.000000
		0.600000 0.600000
		1.000000 0.000000
	}
}
Group MeshElement05
{
	BillboardType			   0
	BlendingEnable			  1
	BlendingSrcType			 5
	BlendingDestType			2

	TextureAnimationLoopEnable  1
	TextureAnimationFrameDelay  0.020000
	TextureAnimationStartFrame  0

	ColorOperationType		  4
	ColorFactor				 0.470588 0.372549 1.000000 1.000000
	List TimeEventAlpha
	{
		0.100000 0.200000
		0.300000 1.000000
		0.550000 0.400000
		0.800000 0.000000
	}
}
Group MeshElement06
{
	BillboardType			   0
	BlendingEnable			  1
	BlendingSrcType			 5
	BlendingDestType			2

	TextureAnimationLoopEnable  1
	TextureAnimationFrameDelay  0.020000
	TextureAnimationStartFrame  5

	ColorOperationType		  4
	ColorFactor				 0.470588 0.490196 1.000000 1.000000
	List TimeEventAlpha
	{
		0.000000 0.200000
		0.200000 1.000000
		0.600000 0.600000
		1.000000 0.000000
	}
}
Group MeshElement07
{
	BillboardType			   0
	BlendingEnable			  1
	BlendingSrcType			 5
	BlendingDestType			2

	TextureAnimationLoopEnable  0
	TextureAnimationFrameDelay  0.020000
	TextureAnimationStartFrame  10

	ColorOperationType		  4
	ColorFactor				 0.470588 0.411765 1.000000 1.000000
	List TimeEventAlpha
	{
		0.000000 0.200000
		0.200000 1.000000
		0.600000 0.600000
		1.000000 0.000000
	}
}
Group MeshElement08
{
	BillboardType			   0
	BlendingEnable			  1
	BlendingSrcType			 5
	BlendingDestType			2

	TextureAnimationLoopEnable  1
	TextureAnimationFrameDelay  0.020000
	TextureAnimationStartFrame  15

	ColorOperationType		  4
	ColorFactor				 0.470588 0.333333 1.000000 1.000000
	List TimeEventAlpha
	{
		0.000000 0.200000
		0.200000 1.000000
		0.600000 0.600000
		1.000000 0.000000
	}
}
Group MeshElement09
{
	BillboardType			   0
	BlendingEnable			  1
	BlendingSrcType			 5
	BlendingDestType			2

	TextureAnimationLoopEnable  1
	TextureAnimationFrameDelay  0.020000
	TextureAnimationStartFrame  20

	ColorOperationType		  4
	ColorFactor				 0.470588 0.254902 1.000000 1.000000
	List TimeEventAlpha
	{
		0.000000 0.200000
		0.200000 1.000000
		0.600000 0.600000
		1.000000 0.000000
	}
}
}

 

  • 2 lata później...
Opublikowano

Po wgraniu efektu lvl up nie wyświetla mi napisu nie wiem dlaczego.
Syserr:

1214 17:37:05934 ::  CItemManager::LoadItemList(locale/pl/item_list.txt) - StrangeLine in 1864
 
1214 17:37:05935 ::  CItemManager::LoadItemList(locale/pl/item_list.txt) - StrangeLine in 1865
 
1214 17:37:06582 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error
1214 17:37:06582 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error
1214 17:37:06582 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error
1214 17:37:06582 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mse, isCache=1) - Error
1214 17:37:06582 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage3.mse) Error
1214 17:37:06582 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mse, isCache=1) - Error
1214 17:37:12599 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
1214 17:37:13760 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
1214 17:37:13760 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
1214 17:37:13760 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
1214 17:37:13760 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error
1214 17:37:27454 :: Not a valid .WAV file: sound/pc/shaman/general/¸Â±â1.wav
1214 17:37:27454 :: CSoundManager3D::GetInstance (filename: sound/pc/shaman/general/¸Â±â1.wav)
1214 17:37:29452 :: Not a valid .WAV file: sound/pc/shaman/general/¸Â±â1.wav
1214 17:37:29452 :: CSoundManager3D::GetInstance (filename: sound/pc/shaman/general/¸Â±â1.wav)
1214 17:37:31002 :: Not a valid .WAV file: sound/pc/shaman/general/¸Â±â1.wav
1214 17:37:31002 :: CSoundManager3D::GetInstance (filename: sound/pc/shaman/general/¸Â±â1.wav)
1214 17:37:32999 :: Not a valid .WAV file: sound/pc/shaman/general/¸Â±â1.wav
1214 17:37:32999 :: CSoundManager3D::GetInstance (filename: sound/pc/shaman/general/¸Â±â1.wav)
1214 17:37:33626 :: Not a valid .WAV file: sound/pc/shaman/general/¸Â±â1.wav
1214 17:37:33626 :: CSoundManager3D::GetInstance (filename: sound/pc/shaman/general/¸Â±â1.wav)
1214 17:37:33707 :: Not a valid .WAV file: sound/pc/shaman/general/¸Â±â1.wav
1214 17:37:33707 :: CSoundManager3D::GetInstance (filename: sound/pc/shaman/general/¸Â±â1.wav)
1214 17:37:35111 :: Not a valid .WAV file: sound/pc/shaman/general/¸Â±â1.wav
1214 17:37:35111 :: CSoundManager3D::GetInstance (filename: sound/pc/shaman/general/¸Â±â1.wav)
1214 17:37:35424 :: Not a valid .WAV file: sound/pc/shaman/general/¸Â±â1.wav
1214 17:37:35424 :: CSoundManager3D::GetInstance (filename: sound/pc/shaman/general/¸Â±â1.wav)
1214 17:37:46952 :: granny_shared_vbs:
1214 17:37:46952 :: 0: 40
1214 17:37:46953 :: 1: 23
1214 17:37:46954 :: 2: 59
1214 17:37:46957 :: 3: 42
1214 17:37:46959 :: 4: 0
1214 17:37:46959 :: 5: 20
1214 17:37:46959 :: 6: 1
1214 17:37:46959 :: 7: 0
1214 17:37:46959 :: 8: 0
  • 4 tygodnie później...

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