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Problem z Triggerami na Mapie


DavivaD

Rekomendowane odpowiedzi

Opublikowano

Otóż to że zrobiłem triggery na trigger_multiple one nie resetują się po kolejnej rundzie (resetują się kiedy cstrike jest odpalony z VHE/JH).
W sensie ze 1 runda działa normalnie a 2 i dalej jakby wszystkie triggery zniknęły.
Jakby co używam JackHammera. Nie Valve Hammer Editor.
LOGI Z KONSOLI:


 

** Executing...

** Command: Change Directory

** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve

 

 

** Executing...

** Command: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\hlcsg.exe

** Parameters: -nowadtextures "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

hlcsg v3.4 VL33 (Feb 2 2014)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected]<script data-cfhash='f9e31' type="text/javascript"> /* */</script>)

----- BEGIN hlcsg -----

Command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\hlcsg.exe" -nowadtextures "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

Arguments: -nowadtextures "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

reset logfile [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 50331648 ] [ 50331648 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ off ] [ off ]

clip hull type [ simple ] [ simple ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

wad configuration file[ None ] [ None ]

wad.cfg group name [ None ] [ None ]

nullfile [ None ] [ None ]

nullify trigger [ on ] [ on ]

min surface area [ 0.000 ] [ 0.000 ]

brush union threshold [ 0.000 ] [ 0.000 ]

map scaling [ None ] [ None ]

light name optimize [ on ] [ on ]

UTF8 game_text [ on ] [ on ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

CreateBrush:

(0.02 seconds)

CSGBrush:

(0.07 seconds)

 

added 1 additional animating textures.

Including Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\chateau.wad

- Contains 0 used textures, 0.00 percent of map (136 textures in wad)

Including Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad

- Contains 10 used textures, 83.33 percent of map (3116 textures in wad)

Including Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\cstrike.wad

- Contains 0 used textures, 0.00 percent of map (123 textures in wad)

Including Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\davivad.wad

- Contains 2 used textures, 16.67 percent of map (2 textures in wad)

 

Wad files required to run the map: (None)

Texture usage is at 0.47 mb (of 32.00 mb MAX)

0.20 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

 

** Executing...

** Command: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\hlbsp.exe

** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

hlbsp v3.4 VL33 (Feb 2 2014)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected]<script data-cfhash='f9e31' type="text/javascript"> /* */</script>)

----- BEGIN hlbsp -----

Command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\hlbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noinsidefill [ off ] [ off ]

noopt [ off ] [ off ]

no clipnode merging [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

nobrink [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)

remove hull 2 [ off ] [ off ]

 

 

SolidBSP [hull 0] 154 (0.02 seconds)

BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo.prt'

SolidBSP [hull 1] 170 (0.02 seconds)

SolidBSP [hull 2] 166 (0.01 seconds)

SolidBSP [hull 3] 178 (0.02 seconds)

Reduced 837 clipnodes to 784

Reduced 64 texinfos to 55

Reduced 12 texdatas to 12 (496676 bytes to 496676)

Reduced 976 planes to 373

FixBrinks:

Increased 784 clipnodes to 784.

0.35 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

 

** Executing...

** Command: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\hlvis.exe

** Parameters: -full "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

hlvis v3.4 VL33 (Feb 2 2014)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\hlvis.exe" -full "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

Arguments: -full "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

21 portalleafs

31 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ on ] [ off ]

 

 

BasePortalVis:

(0.00 seconds)

LeafThread:

(0.00 seconds)

average leafs visible: 14

g_visdatasize:72 compressed from 63

0.07 seconds elapsed

 

----- END hlvis -----

 

 

 

 

 

** Executing...

** Command: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\hlrad.exe

** Parameters: -extra "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

hlrad v3.4 VL33 (Feb 2 2014)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\hlrad.exe" -extra "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

Arguments: -extra "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\ustawki_bestgo"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 50331648 ] [ 50331648 ]

priority [ Normal ] [ Normal ]

 

fast rad [ off ] [ off ]

vismatrix algorithm [ Sparse ] [ Sparse ]

oversampling (-extra)[ on ] [ off ]

bounces [ 8 ] [ 8 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

light limit threshold[ 188.000 ] [ 188.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

smoothing threshold 2[ no change ] [ no change ]

direct threshold [ 10.000 ] [ 10.000 ]

direct light scale [ 1.000 ] [ 1.000 ]

coring threshold [ 0.010 ] [ 0.010 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]

global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]

global light scale [ 2.000 ] [ 2.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

spread angles [ on ] [ on ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

minimum final light [ 0 ] [ 0 ]

size of transfer [ 1 (16bit) ] [ 1 (16bit) ]

size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]

soft sky [ on ] [ on ]

translucent depth [ 2.000 ] [ 2.000 ]

block opaque [ on ] [ on ]

ignore textures [ off ] [ off ]

reflectivity gamma [ 1.760 ] [ 1.760 ]

reflectivity scale [ 0.700 ] [ 0.700 ]

blur size [ 1.500 ] [ 1.500 ]

no emitter range [ off ] [ off ]

wall bleeding fix [ on ] [ on ]

 

 

Load Textures:

12 textures referenced

Reading texlights from 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\lights.rad'

0 opaque models

0 opaque faces

533 faces

Create Patches : 3527 base patches

84728 square feet [12200934.00 square inches]

57 direct lights and 16386 fast direct lights

1 light styles

 

FindFacePositions:

(1.44 seconds)

BuildFacelights:

(18.39 seconds)

BuildVisLeafs:

(1.07 seconds)

visibility matrix : 1.2 megs

MakeScales:

(1.91 seconds)

Transfer Lists : 3219076 : 3.22M transfers

Indices : 662156 : 646.64k bytes

Data : 6448187 : 6.15M bytes

Bounce 1 GatherLight:

(0.18 seconds)

Bounce 2 GatherLight:

(0.15 seconds)

Bounce 3 GatherLight:

(0.20 seconds)

Bounce 4 GatherLight:

(0.19 seconds)

Bounce 5 GatherLight:

(0.16 seconds)

Bounce 6 GatherLight:

(0.16 seconds)

Bounce 7 GatherLight:

(0.19 seconds)

Bounce 8 GatherLight:

(0.21 seconds)

CreateTriangulations:

(0.23 seconds)

AddPatchLights:

(4.35 seconds)

FinalLightFace:

(0.02 seconds)

29.27 seconds elapsed

 

----- END hlrad -----

 

 

 

 

 

** Executing...

** Command: Change Directory

** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life

 

Jeżeli to jest konieczne, mogę wysłać rmf.

davivad.png

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