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[Pytanie]CookieMonster?! O co kaman?


Rekomendowane odpowiedzi

Opublikowano

Więc ustawienia normalne dropu kasy to np:

Player:
drops:
coins: 2-4


A ja chce:

Players:
drops: (5 butelek expa, co tu wpisać?)
coins: 20-40

I problem polega na tym że jak zwiększę drop kasy to nie wypada wogóle żadna kasa. A jak jest mniej niż 20 to wypada! O co kaman?

Szukałem już na różnych forach i nie moge tego znaleźć. Oto config:

settings:
    # general plugin settings
    # if you don't want deciamls ($1.23)
    wholeNumberRewards: false
    # if only direct player kills gives reward (disables mob farming)
    #  (this is ignored if on a disabled world or region)
    onlyKillDrop: false
    # if replaceDrop, then default drops are removed & substituted
    #   if false, custom drops are added to the existing drops
    replaceDrops: false
    # if onlyKillDrop: false, should custom drops always occur?
    alwaysReplaceDrops: true
    # if allow hunting with wolves
    allowWolfHunt: true
    #disable damage if can't afford to kill? (applies to wolves, too)
    disableExpensiveKill: true
    # any world listed here won't be checked (comma-delimited, case-insensitive)
    disableWorlds: testWorld1, world2, random_world_nether
    # if any regions are defined, should they be disabled regions or the only places cm is enabled?
    # true (default): regions are areas where cm is disabled
    #     (however, regions on disabled worlds are reversed & will be enabled)
    # false: cm is globally disabled, except for within regions (disabled worlds ignored)
    regionsDisable: true
    # for how long a player is 'protected' from spawn camping
    #		(player kill rewards are nulled)
    playerRewardWait: 1m
    # if a player killed within the playerRewardWait period
    #		reward is reversed (in case of positive reward only)
    #		eg. player who kills the player pays amount
    playerReverseProtect: false
    # if the players who die pay the killer (assuming has enough)
    playerPaysReward: true
    # optional multiplier for dropped exp
    expMultiplier: 1

#spawn camp tracking occurs when a player kills a monster
spwanCampTracking:
    # if enabled, there are no rewards (or drops) after the threshold is passed
    enabled: false
    # if global is enabled, will apply camp tracking to "natural" deaths
    #   this would allow monsters to drop items naturally, but disable monster killing machines
    #   (player drops are preserved, though, to protect the innocent)
    global: false
    # if suspected camping kills won't drop items
    disableDrops: false
    # if also disabled exp drops
    disableExp: false
    # elevation change max
    deltaY: 5
    # square about center (distance from center to edge)
    deltaX: 20
    # time before a kill is no longer counted against tracking
    #   positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)
    timeout: 20m
    # max kills in the area before counted as spawn camping
    campKills: 50

# any LivingEntity listed here can have it's own rewards
# can give a range for economy reward ( min-max )
# itemCoins to give custom ranges for individual items (note: durability not supported for items here)
# can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)
# drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]
## 100 Probability means will drop each time
## if = 50, only means 50% chance of drop, chance of full drop is random
rewards:
    Chicken: 
        drops:
    Cow:
    Creeper:
        drops:
        coins: 0
        # itemCoins example: bow&arrow give no reward, wooden sword is worth more
        itemCoins:
    Charged_Creeper:
        drops:
        coins: 0
        # itemCoins example: bow&arrow give no reward, wooden sword is worth more
        itemCoins:
    Ghast:
        drops:
        coins: 0
    Giant:
        # giant zombie, not very likely to encounter
    Monster:
        # this is a fake human, not likely to occur
    Pig:
    PigZombie:
        drops:
        coins: 0
    Sheep:
    Skeleton:
        drops:
        coins: 0
    Slime:
        drops:
        coins: 0
    Spider:
        drops:
        coins: 0
    Squid:
    Zombie:
        drops:
        coins: 0
    Wild_Wolf:
        drops:
        coins: 0
    Tame_Wolf:
        drops:
        coins: 0
    Pet_Wolf:
        # this applies if you kill a wolf that is your own
        drops:
        coins: 0
    Enderman:
        drops:
        coins: 0
    Silverfish:
        drops:
        coins: 0
    Cave_Spider:
        drops:
        coins: 0
    Ender_Dragon:
        drops:
        coins: 0
    Villager:
        drops:
        coins: 0
    Blaze:
        drops:
        coins: 0
    Mushroom_Cow:
        drops:
        coins: 0
    Magma_Cube:
        drops:
        coins: 0
    Snow_Golem:
        drops:
        coins: 0
    Wild_Ocelot:
    Tame_Ocelot:
        coins: 0
    Pet_Ocelot:
    Iron_Golem:
        coins: 0
    Wither:
        coins: 0
    Wither_Skeleton:
        coins: 0
    Bat:
    Witch:
        coins: 0
    MobSpawner:
        drops:
        coins: 0
    Player:
        coins: 40
        drops: 


        
messages:
    # Colors are specified by using "&[colorcode]".
    #     (Never put colors within the angle brackets of a tag)
    #   Color table:
    #       &0 is black
    #       &1 is dark blue
    #       &2 is dark green
    #       &3 is dark sky blue
    #       &4 is red
    #       &5 is magenta
    #       &6 is gold or amber
    #       &7 is light grey
    #       &8 is dark grey
    #       &9 is medium blue
    #       &a is light green
    #       &b is cyan
    #       &c is orange-red
    #       &d is pink
    #       &e is yellow
    #       &f is white
    # (use && for a & symbol)

 

Opublikowano

Ale proste :P wystarczy że weźmiemy np

Skeleton:
drops:
coins: 0

 

i zamiast coins: 0 wpisujesz inną cyfrę tyle ile chcesz żeby z niego kasy leciało a drops: to tam mozęsz wpisać jakie itemy mogą z niego wypadac tyle ;) Przy każdym musi być coś w coins:

 

Naprzykład

Skeleton:
drops:
coins: (zamiast 0 będzie dajmy 150)

i to wygląda teraz Tak

 

 

Skeleton:
drops:
coins: 150 i tyle. możesz tak przy każdym mobie wpisać.

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