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[Problem]Pomozcie, jobs sie "zepsul"


Rekomendowane odpowiedzi

Opublikowano

Dlaczego plugin JOBS mi nie dziala ? macie kod z jobsów, pisze mi ze brak prac ...

 

<to mój 4-5 temat tu, nie moge dawac code :_:>

 

# Jobs configuration.

#

# Stores information about each job.

#

# NOTE: When having multiple jobs, both jobs will give the income payout to the player

# even if they give the pay for one action (make the configurations with this in mind)

# and each job will get the respective experience.

#

# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player

# and job2 gives 5 income and experience for killing a player. When the user kills a player

# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.

 

Jobs:

# must be one word

Woodcutter:

# full name of the job (displayed when browsing a job, used when joining and leaving)

# also can be used as a prefix for the user's name if the option is enabled.

# Shown as a prefix only when the user has 1 job.

#

# NOTE: Must be 1 word

fullname: Drwal

# Shortened version of the name of the job. Used as a prefix when the user has more

# than 1 job

shortname: D

# The colour of the name, for a full list of supported colours, go to the message config.

ChatColour: GREEN

# Option to let you choose what kind of prefix this job adds to your name.

# options are: full, title, job, shortfull, shorttitle, shortjob and none

chat-display: full

# [optional] - the maximum level of this class

#max-level: 10

# [optional] - the maximum number of users on the server that can have this job at

# any one time (includes offline players).

#slots: 1

# Equation used for calculating how much experience is needed to go to the next level.

# Available parameters:

# numjobs - the number of jobs the player has

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

# Equation used for calculating how much income is given per action for the job level.

# Available parameters:

# baseincome - the income for the action at level 1 (as set in the configuration).

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

income-progression-equation: baseincome*((1.05)^(joblevel-1))

# Equation used for calculating how much experience is given per action for the job level.

# Available parameters:

# baseexperience - the experience for the action at level 1 (as set in the configuration).

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

########################################################################

# Section used to configure what items the job gets paid for, how much

# they get paid and how much experience they gain.

#

# For break and place, the block name or id is used.

# You can select a sub-type by using a '-' between the id and the bit

# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log

# 17-2 = birch log.

#

# If no sub-type is give, the payout will be for all sub-types.

#

# To get a list of all available block types, check the

# bukkit JavaDocs for a complete list of block types

# http://jd.bukkit.org/apidocs/org/bukkit/Material.html

#

# For kill tags (Kill and custom-kill), the name is the name of the

# mob.

# Available mobs:

# Chicken

# Cow

# Pig

# Sheep

# Wolf

# Creeper

# Giant

# Skeleton

# Spider

# Zombie

# PigZombie

# Squid

# Ghast

# Player

# Slime

#

# NOTE: mob names are case sensitive.

#

# For custom-kill, it is the name of the job (also case sensitive).

#

# NOTE: If a job has both the pay for killing a player and for killing a

# specific class, they will get both payments.

########################################################################

# payment for breaking a block

Break:

# block name/id (with optional sub-type)

LOG:

# base income

income: 5.0

# base experience

experience: 0.5

# payment for placing a block

Place:

SAPLING:

income: 1.0

experience: 1.0

WOOD:

income: 2.0

experience: 2.0

# killing a mob

Kill:

# mob name

Player:

# base income

income: 7.5

# base experience

experience: 1.5

# killing a jobs class

custom-kill:

# full name of the jobs class

Woodcutter:

# base income

income: 10.0

# base experience

experience: 2.0

Miner:

fullname: Gornik

shortname: G

ChatColour: DARK_GRAY

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

STONE:

income: 1.0

experience: 0.1

COAL_ORE:

income: 1.0

experience: 0.2

REDSTONE_ORE:

income: 2.0

experience: 0.2

IRON_ORE:

income: 3.0

experience: 0.3

GOLD_ORE:

income: 3.0

experience: 0.4

LAPIS_ORE:

income: 5.0

experience: 0.4

DIAMOND_ORE:

income: 6.0

experience: 1.0

OBSIDIAN:

income: 5.5

experience: 0.5

MOSSY_COBBLESTONE:

income: 5.0

experience: 1.1

Place:

RAILS:

income: 2.0

experience: 2.0

IRON_ORE:

income: -5.0

experience: -5.0

GOLD_ORE:

income: -6.0

experience: -6.0

Kill:

Player:

income: 7.5

experience: 1.5

custom-kill:

Miner:

income: 10.0

experience: 2.0

Builder:

fullname: Budowniczy

shortname: B

ChatColour: WHITE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Place:

COBBLESTONE:

income: 0.1

experience: 0.1

WOOD:

income: 0.5

experience: 0.1

FENCE:

income: 0.25

experience: 0.1

WOOL:

income: 1

experience: 0.1

STONE:

income: 1

experience: 0.1

GLOWSTONE:

income: 1.5

experience: 0.1

SANDSTONE:

income: 1.0

experience: 0.1

GLASS:

income: 2.0

experience: 0.1

BRICK:

income: 1.0

experience: 0.1

LAPIS_BLOCK:

income: 5.0

experience: 5.0

DOUBLE_STEP:

income: 2.0

experience: 0.1

STEP:

income: 2.0

experience: 0.1

BOOKSHELF:

income: 3.0

experience: 3.0

WOOD_STAIRS:

income: 2.0

experience: 0.1

COBBLESTONE_STAIRS:

income: 2.0

experience: 0.1

MOSSY_COBBLESTONE:

income: 4.0

experience: 0.1

DIAMOND_BLOCK:

income: 5.0

experience: 10.0

GOLD_BLOCK:

income: 5.0

experience: 5.0

Kill:

Player:

income: 7.5

experience: 1.5

custom-kill:

Builder:

income: 10.0

experience: 2.0

Digger:

fullname: Robotnik

shortname: K

ChatColour: GOLD

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

DIRT:

income: 1.0

experience: 0.1

GRASS:

income: 1.0

experience: 0.1

GRAVEL:

income: 1.0

experience: 0.1

SAND:

income: 1.0

experience: 0.1

CLAY:

income: 1.0

experience: 0.1

Kill:

Player:

income: 7.5

experience: 1.5

custom-kill:

Digger:

income: 10.0

experience: 2.0

Farmer:

fullname: Farmer

shortname: Fa

ChatColour: BLUE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

CROPS-7:

income: 4.0

experience: 0.1

SUGAR_CANE_BLOCK:

income: 4.0

experience: 0.1

Place:

SEEDS:

income: 1.0

experience: 0.1

SUGAR_CANE_BLOCK:

income: 1.0

experience: 0.1

Kill:

Player:

income: 7.5

experience: 1.5

custom-kill:

Farmer:

income: 10.0

experience: 2.0

Hunter:

fullname: Lowca

shortname: L

ChatColour: BLACK

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Kill:

Chicken:

income: 0.0

experience: 0.5

Cow:

income: 0.5

experience: 0.5

Pig:

income: 0.5

experience: 0.5

Sheep:

income: 0.5

experience: 0.5

Wolf:

income: 5.0

experience: 0.0

Creeper:

income: 1.5

experience: 1.0

Skeleton:

income: 1.5

experience: 1.0

Spider:

income: 1.5

experience: 1.0

Zombie:

income: 1.5

experience: 1.0

Player:

income: 7.5

experience: 0.5

custom-kill:

Woodcutter:

income: 10.0

experience: 1.0

Miner:

income: 10.0

experience: 1.0

Digger:

income: 10.0

experience: 1.0

Farmer:

income: 10.0

experience: 1.0

Builder:

income: 10.0

experience: 1.0

Hunter:

income: 20.0

experience: 2.0

 

Fisherman:

fullname: Rybak

shortname: R

ChatColour: AQUA

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Fish:

RAW_FISH:

income: 4.0

experience: 0.1

custom-kill:

Fisherman:

income: 10.0

experience: 2.0

 

Weaponsmith:

fullname: Szkutnik

shortname: S

ChatColour: DARK_BLUE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Craft:

WOOD_SWORD:

income: 1.0

experience: 0.1

IRON_SWORD:

income: 2.0

experience: 0.3

GOLD_SWORD:

income: 3.0

experience: 0.5

DIAMOND_SWORD:

income: 4.0

experience: 0.7

netherman:

fullname: Netherman

shortname: NM

ChatColour: RED

chat-display: full

#max-level: 30

#slots: 0

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

NETHERRACK:

income: 1.0

experience: 0.1

GLOWSTONE:

income: 2.0

experience: 0.2

NETHER_BRICK:

income: 3.0

experience: 0.3

NETHER_BRICK_FENCE:

income: 1.5

experience: 0.2

NETHER_BRICK_STAIRS:

income: 1.5

experience: 0.2

SOUL_SAND:

income: 2.0

experience: 0.2

Kill:

Player:

income: 7.5

experience: 1.5

PigZombie:

income: 1.0

experience: 0.1

Ghast:

income: 3.0

experience: 0.3

custom-kill:

endrider:

income: 10.0

experience: 3.0

endrider

fullname: Endrider

shortname: ER

ChatColour: DARK_PURPLE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

ENDER_STONE:

income: 1.0

experience: 0.1

OBSIDIAN:

income: 4.0

experience: 0.4

Kill:

Player:

income: 7.5

experience: 1.5

custom-kill:

netherman:

income: 10.0

experience: 3.0

Opublikowano

dzieki, nie wiedzialem, lap LikeUp :D

 

 

Ale jednak zrobil bys mi cos takiego? widze ze sie na tym znasz ... a zalezy mi na tych 2-ch ostatnich jobsach, gracze ich chca

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