Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

Adresy


Napix

Rekomendowane odpowiedzi

Opublikowano

Witam robie Hacka C++.

Czy moze mi ktos podac adresy?

Dam 5, a jesli chce pomoc pisz 3773849 Niewidoczny.

Pomuc? Napisz 3773849 GG! Nie spamic! Czesto bardzo niewidoczny!

 

21191.jpg

25946.jpg

14650.png

14119.gif

10608.jpg

32725.jpg

mybann10j.gif

Opublikowano

Swiety mikolaj przybyl na MPCForum

 

oto adresy ;p

//OFFSETS//

 

 

#define OFS_X 0x000260//

#define OFS_Y 0x000258//

#define OFS_Z 0x00025C//

#define OFS_NFD 0x000320//

#define OFS_NORECOIL1 0x000020//

#define OFS_NORECOIL2 0x00001C//

 

#define OFS_5SLOT 0xD1204

#define OffSet_PlayerSlot 0x00E0B80

 

 

//BASIC//

 

#define ADR_SERVERPOINTER 0xBDAFF8//

#define ADR_PLAYERPOINTER 0xCD1E88//

#define ADR_SPEED 0x9B2E8C//

#define ADR_SpeedRoll 0x9CE8DC//

#define ADR_FastMedic 0xB10A94//

#define ADR_FastRepair 0xB10A98//

#define ADR_FastAmmo 0xB10A90//

#define ADR_FastFlag 0xB10A9C//

#define ADR_NOBOUNDS1 0xB41A5C//

#define ADR_NOBOUNDS2 0xB41A58//

#define ADR_QuickSpawn1 0xB2F050//

#define ADR_QuickSpawn2 0xB9035C//

#define ADR_Scope 0xB10A84//

#define ADR_NOWATER 0xA33098//

#define ADR_TrigerBot 0xA33030//

#define ADR_Gmalert 0xA3CA1A//

//[ASM]

#define ADR_AutoAmmo 0x6967D7//0x0F 0x85 0xA2 0x00 0x00 0x00

#define ADR_AutoMedic 0x696890//0x0F 0x85 0xA6 0x00 0x00 0x00

#define ADR_NoDelay 0x6A14F4//0x74 0x43

#define ADR_RapidFire 0x6929F3//0x0F 0xBF 0xAE 0x7A 0x01 0x00 0x00

#define ADR_BoneShot 0x47B5C9//0x0F 0x85 0x33 0x01 0x00 0x00

#define ADR_Invisible 0x68D65E//0x8B 0x4D 0x00

#define ADR_Prone 0x68F760//0x74 0x0C

#define ADR_STW 0x6C1D36//0x8B 0x51 0x38

#define ADR_WTW 0x886F00//0xD8 0x4A 0x0C

#define ADR_Bullets 0x69446B//0x0F 0xB7 0x44 0x24 0x1C

#define ADR_AntiMine 0x4B5235//0x0F 0x84 0x49 0x06 0x00 0x00

#define ADR_SVP 0x680CFE//0x8B 0x54 0x24 0x04

#define ADR_OxyGene 0x690AA0//0x75 0x2A

#define ADR_PremCross_1 0x63C537//0x0F 0x84 0x86 0x01 0x00 0x00

#define ADR_Escalator_1 0x887E64//0x89 0x45 0x08

#define ADR_Escalator_2 0x887D27//0x890x5D 0x08

#define ADR_NoRestrictions 0x69CB0C//0x74 0x48

#define ADR_QuickPlant 0x69B807//0x74 0x0C

#define ADR_QuickDefuse 0x69BD32//0x7D 0x28

//[item Px]

#define ADR_SP5 0xB10AC4//

#define ADR_SP10 0xB10AC5//

#define ADR_Ammo1 0xB10ACC//

#define ADR_Ammo2 0xB10ACD//

#define ADR_CompBandage 0xB10AD2//

#define ADR_SniperPX 0xB10AD0//

 

#define Near_Fog 0x00B16974

#define GlassWalls_FarFog 0xB16978

#define No_Spread 0x00B10AEC

 

Pomoglem Daj 5* xD

2qtbevp.gif

18590.png

6201.gif

18706.png

18331.png

 

Pomogłem daj 5*

Opublikowano

Addies + bypass

 

 

//////////START/////////

//[OffSet]

#define OFS_X 0x000260//

#define OFS_Y 0x000258//

#define OFS_Z 0x00025C//

#define OFS_NFD 0x000320//

#define OFS_NORECOIL1 0x000020//

#define OFS_NORECOIL2 0x00001C//

#define ADR_SERVERBASE 0xBDAFF8//

#define Player_Pointer 0xCD1E88//

#define ADR_Speed 0x9B2E8C//

#define ADR_SpeedRoll 0x9CE8DC//

#define ADR_FastMedic 0xB10A94//

#define ADR_FastRepair 0xB10A98//

#define ADR_FastAmmo 0xB10A90//

#define ADR_FastFlag 0xB10A9C//

#define ADR_NoBounds1 0xB41A5C//

#define ADR_NoBounds2 0xB41A58//

#define ADR_QuickSpawn1 0xB2F050//

#define ADR_QuickSpawn2 0xB9035C//

#define ADR_Scope 0xB10A84//

#define ADR_NoWater 0xA33098//

#define ADR_TrigerBot 0xA33030//

#define ADR_Gmalert 0xA3CA1A//

//[ASM]

#define ADR_AutoAmmo 0x6967D7//0x0F 0x85 0xA2 0x00 0x00 0x00

#define ADR_AutoMedic 0x696890//0x0F 0x85 0xA6 0x00 0x00 0x00

#define ADR_NoDelay 0x6A14F4//0x74 0x43

#define ADR_RapidFire 0x6929F3//0x0F 0xBF 0xAE 0x7A 0x01 0x00 0x00

#define ADR_BoneShot 0x47B5C9//0x0F 0x85 0x33 0x01 0x00 0x00

#define ADR_Invisible 0x68D65E//0x8B 0x4D 0x00

#define ADR_Prone 0x68F760//0x74 0x0C

#define ADR_STW 0x6C1D36//0x8B 0x51 0x38

#define ADR_WTW 0x886F00//0xD8 0x4A 0x0C

#define ADR_Bullets 0x69446B//0x0F 0xB7 0x44 0x24 0x1C

#define ADR_AntiKick 0xRUINSTHEGAME //0x75 0x0D

#define ADR_AntiMine 0x4B5235//0x0F 0x84 0x49 0x06 0x00 0x00

#define ADR_OPK1 0x680***//Nothing Found sad.gif

#define ADR_OPK2 0x680***//Nothing Found sad.gif

#define ADR_OPK3 0x680***//Nothing Found sad.gif

#define ADR_SVP 0x680CFE//0x8B 0x54 0x24 0x04

#define ADR_OxyGene 0x690AA0//0x75 0x2A

#define ADR_PremCross_1 0x63C537//0x0F 0x84 0x86 0x01 0x00 0x00

#define ADR_Escalator_1 0x887E64//0x89 0x45 0x08

#define ADR_Escalator_2 0x887D27//0x890x5D 0x08

#define ADR_NoRestrictions 0x69CB0C//0x74 0x48

#define ADR_QuickPlant 0x69B807//0x74 0x0C

#define ADR_QuickDefuse 0x69BD32//0x7D 0x28

//[item Px]

#define ADR_SP5 0xB10AC4//

#define ADR_SP10 0xB10AC5//

#define ADR_Ammo1 0xB10ACC//

#define ADR_Ammo2 0xB10ACD//

#define ADR_CompBandage 0xB10AD2//

#define ADR_SniperPX 0xB10AD0//

//[Vehicle]

#define ADR_AutoRepair 0x44F643//0x0F 0x85 0xBA 0x00 0x00 0x00

#define ADR_VehicleNoDamage 0x44E248//0x0F 0x84 0x24 0x01 0x00 0x00

#define ADR_VehicleInvisible 0x454420//0x89 0x4E 0x0C

#define ADR_VehicleDelay 0x44F5FD//0x75 0x33

#define ADR_VehicleCrazy_1 0x8358DB//0x74 0x14

#define ADR_VehicleCrazy_2 0x4A54DD //0x0F 0x85 0x50 0x05 0x00 0x00

////////////STOP////////////

 

 

 

Bypass

 

 

void Bypass(void)

{

long EhSvc = (long)GetModuleHandleA("EhSvc.dll");

if(EhSvc!=0)

{

DWORD oldproc;

int EhPtr = 0xC7758;//Constant

int Memory1 =(EhSvc+0xC7715);

int Memory2 =(EhSvc+0xC7719);

int Memory3 =(EhSvc+0xC7739);

int Memory4 =(EhSvc+0xC7754);

int Memory5 =(EhSvc+0xC7758);

int Memory6 =(EhSvc+0xCED40);

int Memory7 =(EhSvc+0xD13F8);

int Memory8 =(EhSvc+0xD2E08);

int Memory9 =(EhSvc+0xD2E40);

int Memory10 =(EhSvc+0xC7570);

int Memory11 =(EhSvc+0xD2E40);

int Memory12 =(EhSvc+0xC62F8);

int Memory13 =(EhSvc+0xCD8FC);

int Memory14 =(EhSvc+0xCD5F8);

int Memory15 =(EhSvc+0xD0F40);

int Memory16 =(EhSvc+0xD3DF1);

int EhY = EhSvc+EhPtr-0x20;

int Eh0 = EhSvc+EhPtr-0x44;

int EhX = EhSvc+EhPtr-0x40;

 

VirtualProtect((void*)(Memory1),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory1) = 4;

VirtualProtect((void*)(Memory2),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory2) = 4;

VirtualProtect((void*)(Memory3),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory3) = 4;

VirtualProtect((void*)(Memory4),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory4) = 4;

VirtualProtect((void*)(Memory5),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory5) = 4;

VirtualProtect((void*)(Memory6),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory6) = 4;

VirtualProtect((void*)(Memory7),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory7) = 4;

VirtualProtect((void*)(Memory8),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory8) = 4;

VirtualProtect((void*)(Memory9),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory9) = 4;

VirtualProtect((void*)(Memory10),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory10) = 4;

VirtualProtect((void*)(Memory11),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory11) = 4;

VirtualProtect((void*)(Memory12),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory12) = 4;

VirtualProtect((void*)(Memory13),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory13) = 4;

VirtualProtect((void*)(Memory14),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory14) = 4;

VirtualProtect((void*)(Memory15),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory15) = 4;

VirtualProtect((void*)(Memory16),0x6,PAGE_EXECUTE_READWRITE,&oldproc);

*(DWORD*)(Memory16) = 4;

 

}

BypassStatus = "On";

}

 

void AntiBan(void)

{

DWORD Old;

VirtualProtect((BYTE*)int( Addr_HackShield ),0x8,PAGE_EXECUTE_READWRITE,&Old);

*(int*) Addr_HackShield = 2415922370;

AntiBanStatus = "On";

}

 

void Loop(void)

{

for(;;)

{

DWORD EhSvc = (DWORD)GetModuleHandleA("EhSvc.dll");

if(EhSvc!=0)

{

Bypass();

AntiBan();

}

Sleep(20);

}

 

 

 

Bytes

 

 

// ============= WARROCK BYTES OFF ===============

BYTE BULLETSOFF [] = {0x0F,0xB7,0x44,0x24,0x1C}; // Updated

BYTE FASTASOFF [] = {0x0F,0xBF,0xAE,0x7A,0x01,0x00,0x00}; // Updated

BYTE ESPNAMESOFF [] = {0x8b,0x81,0x18,0x2a,0xc1,0x00}; // Updated

BYTE ESPHEALTHOFF [] = {0x75,0x21}; // Updated

BYTE NORESTRICTIONS [] = {0x74,0x48}; // Updated

BYTE OPKPLAYERS1OFF [] = {0x89,0x91,0x58,0x02,0x00,0x00}; // Updated

BYTE OPKPLAYERS2OFF [] = {0x89,0x81,0x5C,0x02,0x00,0x00}; // Updated

BYTE OPKPLAYERS3OFF [] = {0x89,0x91,0x60,0x02,0x00,0x00}; // Updated

BYTE SPECTATEOFF [] = {0x0F,0x84,0x37,0x01,0x00,0x00}; // updated

BYTE MINEVEIWER1OFF [] = {0x0F,0x85,0xCC,0x00,0x00,0x00}; // Updated

BYTE MINEVEIWER2OFF [] = {0x75,0x4A}; // Updated

BYTE AUTOMEDICOFF [] = {0x0f,0x85,0xa6,0x00,0x00,0x00}; // Updated

BYTE INVISABLEOFF [] = {0x8B,0x4D,0x00}; // Updated

BYTE PRONEOFF [] = {0x74,0x0C}; // Updated

BYTE AUTOAMMOOFF [] = {0x0F,0x85,0xA2,0x00,0x00,0x00}; // Updated

BYTE HEADSHOT1OFF [] = {0x0f,0x85,0x21,0x01,0x00,0x00}; // Updated

BYTE HEADSHOT2OFF [] = {0x8b,0x4c,0x24,0x04}; // Updated

BYTE UNLAMMO1OFF [] = {0x89,0x7E,0x24};

BYTE UNLAMMO2OFF [] = {0x89,0x46,0x20};

BYTE UNLAMMO3OFF [] = {0x89,0x46,0x24};

BYTE ZERODELAYOFF [] = {0xF6,0xC6,0x04}; // Updated

BYTE SVPALLOFF [] = {0x8B,0x54,0x24,0x04}; // Updated

BYTE ASMCROSSHAIROFF[] = {0x74,0x4A}; // Updated

BYTE STWOFF [] = {0x8b,0x51,0x38}; // Updated

BYTE WTWOFF [] = {0xd8,0x4a,0x08}; // Updated

BYTE ESCLATOR1OFF [] = {0x89,0x5D,0x08}; // Updated

BYTE ESCLATOR2OFF [] = {0x89,0x45,0x08}; // Updated

BYTE AUTOREPAIROFF [] = {0xD8,0x1D,0x44,0xBF,0xA2,0x00};

BYTE SUPERCAROFF [] = {0x75,0x33};

BYTE OMGCAR1OFF [] = {0x40};

BYTE OMGCAR2OFF [] = {0x44};

BYTE OMGCAR3OFF [] = {0x48};

BYTE CARINVISABLEOFF[] = {0x89,0x4E,0x0C}; // Updated

BYTE VECJUMP1OFF [] = {0x0F,0x85,0xCC,0x04,0x00,0x00}; // Updated

BYTE VECJUMP2OFF [] = {0x74,0x14}; // Updated

BYTE VECJUMP3OFF [] = {0x20,0x42}; // Updated

BYTE NOVECDAMAGEOFF [] = {0x84,0x24,0x01,0x00,0x00}; // Updated

BYTE PRECROSSHAIROFF[] = {0x0F,0x84,0x86,0x01,0x00,0x00};

BYTE ALLANTIMINEOFF [] = {0x0F,0x84,0x49,0x06,0x00,0x00}; // Updated

BYTE QUICKPLANTOFF [] = {0x7D,0x28}; // Updated

BYTE QUICKDEFUSEOFF [] = {0x7D,0x0C}; // Updated

 

// ============= WARROCK BYTES ON ===============

BYTE HEADSHOT1ON [] = {0xB9,0x7A,0xB6,0xD6,0xDE,0x90};

BYTE OPKALLON [] = {0x89,0xA1};

BYTE OMGCARALLON [] = {0x00};

BYTE VECJUMPSUPERON [] = {0x00,0x44};

BYTE NOVECDAMAGEON [] = {0x85,0x24,0x01,0x00,0x00};

BYTE ALLANTIMINEON [] = {0xE9,0x4A,0x06,0x00,0x00,0x90};

BYTE QUICKPLANTON [] = {0xEB,0x3B};

BYTE QUICKDEFUSEON [] = {0xEB,0x55};

 

// ============= STANDED BYTES! =============== //

BYTE NOPS [] = {0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90};

BYTE NORMALJUMP [] = {0x75};

BYTE STANDEDJUMP [] = {0x74};

BYTE ALWAYSJUMP [] = {0xEB};

... jestem jaki jestem - piszę jak piszę - mam gdzieś 5* - nie lubisz mnie to twój problem - jesteś nieudacznikiem wyżyj się i daj mi negatywa ...

GM cieszysz się z 5% - najpierw przeczytaj czym jest spam a potem nagradzaj bucu jeden

Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto

Jedynie zarejestrowani użytkownicy mogą komentować zawartość tej strony.

Zarejestruj nowe konto

Załóż nowe konto. To bardzo proste!

Zarejestruj się

Zaloguj się

Zaloguj się poniżej.

Zaloguj się
×
×
  • Dodaj nową pozycję...