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[Szukam] Task na palladium


amadeusz002

Rekomendowane odpowiedzi

Opublikowano

Czy mógłby ktoś przerobić mi tego taska żeby używał mocy aegisa (chyba, że już używa) Atakował alieny inceraptor, baracuda jeżeli one go zaatakuja pierwsze, i żeby nie atakował innych przeciwników. Mam aegisa premium. Ładowność 5k . Wrzuce taska, którego ktoś zamieścił w poscie o taskach ale nie pamiętam kto. Za przerobienie będą like.

 

 


using System;

using System.Threading;

using System.Collections.Generic;

using System.IO;

using System.Linq;




using PBDOBot.Helper;

using PBDOBot.Api;




/*

__________ .__ .__ .___.__ ___.

\______ \_____ | | | | _____ __| _/|__|__ __ _____ \_ |__ ___.__.

| ___/\__ \ | | | | \__ \ / __ | | | | \/ \ | __ < | |

| | / __ \| |_| |__/ __ \_/ /_/ | | | | / Y Y \ | \_\ \___ |

|____| (____ /____/____(____ /\____ | |__|____/|__|_| / |___ / ____|

\/ \/ \/ \/ \/\/

__ __ __________ __ __

\ \ \ \ |__\______ \ / / / /

\ \ \ \ | || | \ / / / /

/ / / / | || ` \ \ \ \ \

/_/ /_/ /\__| /_______ / \_\ \_\

\______| \/



*/




namespace PBDOBot.Api.Task

{

public class Task : BBaseTask

{

#region Task Configuration




/* You really should only need to change shiz here! */

bool UseHangarChange = false;

bool UseAmmoChanger = false;

bool UseShipAbilities = true;

bool UseTechCenter = false;

bool UseRocketBuyCPU = false;




bool UseRocketLauncher = true;




public int CollectionHangar = 1;

public int SellHangar = 2;




public int RocketBuyConfig = 1;

public int HellstormBuyConfig = 2;




public Enums.LaserAmmoType LaserAmmo = Enums.LaserAmmoType.LCB_10;

public Enums.RocketAmmoType RocketAmmo = Enums.RocketAmmoType.PLT_2026;

public Enums.RocketLauncherAmmoType RocketLauncherAmmo = Enums.RocketLauncherAmmoType.ECO10;




#endregion




#region ITaskScripts

/* ITaskScript MPCforum */

class IHangarChange : ITaskScript

{

public IHangarChange()

: base("HangarChange", 15000, 10)

{

}




public override int Run()

{

int hangarCollect = ((Task)Task).CollectionHangar;

int hangarSell = ((Task)Task).SellHangar;




int timer = Task.BMain.Me.Premium ? 5 : 20;




int otherResources = Task.BMain.Me.GetResources().Where(res => res.Key != Enums.ResourceType.ore_palladium && res.Key != Enums.ResourceType.ore_xenomit).Select(res => res.Value).Aggregate((total, resource) => total += resource);

int palladium = Task.BMain.Me.GetResources().Where(res => res.Key == Enums.ResourceType.ore_palladium).Select(res => res.Value).FirstOrDefault();

int amountToSell = Task.BMain.Me.MaxCargo - otherResources;




if (palladium >= amountToSell && Task.BMain.MapName == "5-3" && !Task.BMain.Me.InNoAttackZone && Task.BMain.LoggedIn)

{

Task.IdleInSafety = true;

Task.BMain.WriteLog("Flying to safety to change hangar");

}

else if (palladium >= amountToSell && Task.BMain.MapName == "5-3" && Task.BMain.Me.InNoAttackZone && Task.BMain.LoggedIn)

{

Task.BMain.Actions.LogOff(180 + timer);

Task.BMain.WriteLog("Logging out to switch hangar");

}

else if (palladium >= amountToSell && Task.BMain.MapName == "5-2" && Task.BMain.LoggedIn)

{

Task.SellPalladium = true;

Task.Sell = true;

Task.BMain.WriteLog("Selling Palladium");

return 1500;

}

else if (palladium < amountToSell && Task.BMain.MapName == "5-2" && Task.BMain.Me.InNoAttackZone && Task.BMain.LoggedIn)

{

Task.IdleInSafety = true;

Task.BMain.Actions.LogOff(180 + timer);

Task.BMain.WriteLog("Logging out to switch hangar");

}

else if (palladium < amountToSell && Task.BMain.MapName == "5-2" && !Task.BMain.Me.InNoAttackZone && Task.BMain.LoggedIn)

{

Task.IdleInSafety = true;

Task.BMain.WriteLog("Flying to safety to change hangar");

}




Task.IdleInSafety = false;




if (!Task.BMain.LoggedIn && Task.BMain.MapName == "5-3")

{

Task.BMain.Equip.Ship.ChangeHangars(hangarSell);

Task.BMain.Actions.LogOn();

Task.BMain.WriteLog("Switching to chosen sell hangar");

}

else if (!Task.BMain.LoggedIn && Task.BMain.MapName == "5-2")

{

Task.BMain.Equip.Ship.ChangeHangars(hangarCollect);

Task.BMain.Actions.LogOn();

Task.BMain.WriteLog("Switching to chosen collect hangar");

}




return -1;

}




public override bool NeedRun()

{

return true;

}

}




class IShootPeepz : ITaskScript

{

public IShootPeepz()

: base("AmmoChanger", 2000, 8)

{

}




public override int Run()

{

if (Task.BMain.Me.SelectedShip.IsNpc)

{

if (Task.BMain.Me.SelectedShip.Shield > 0) { Task.BMain.Actions.SetDroneFormation(Enums.DroneFormation.Crab); } else { Task.BMain.Actions.SetDroneFormation(Enums.DroneFormation.Diamond); }

if (Task.BMain.Me.SelectedShip.Shield > 0) { Task.BMain.Me.SetLaserAmmo(Enums.LaserAmmoType.SAB); } else { Task.BMain.Me.SetLaserAmmo(((Task)Task).LaserAmmo); }

}

else

{

if (Task.BMain.Me.GetAmmoCount(Enums.LaserAmmoType.RSB_75) >= 1000 && Task.BMain.Me.GetAmmoCount(Enums.LaserAmmoType.UCB_100) >= 1000)

{

if (Task.LaserAmmoType != Enums.LaserAmmoType.RSB_75)

{

Task.BMain.Me.SetLaserAmmo(Enums.LaserAmmoType.RSB_75);

return 500;

}




if (Task.LaserAmmoType != Enums.LaserAmmoType.UCB_100)

{

Task.BMain.Me.SetLaserAmmo(Enums.LaserAmmoType.UCB_100);

return 3000;

}

}




if (Task.BMain.Actions.CanUseInstaShield && Task.BMain.Me.Hitpoints <= 50000) Task.BMain.Actions.UseInstaShield();

if (Task.BMain.Actions.CanUseEmp && Task.BMain.Me.Hitpoints <= 30000) Task.BMain.Actions.UseEmp();

if (Task.BMain.Me.Shield <= Task.BMain.Me.MaxShield * 0.1 && Task.BMain.Actions.CanUseTech(Enums.TechType.ShieldBackup)) Task.BMain.Actions.UseTech(Enums.TechType.ShieldBackup);

}

return -1;

}




public override bool NeedRun()

{

return Task.BMain.Me.SelectedShip != null;

}

}




class ISurvive : ITaskScript

{

public ISurvive()

: base("ShipAbilities", 10000, 9)

{

}




public override int Run()

{

if (Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Shield_Repair) && Task.BMain.Me.Shield / Task.BMain.Me.MaxShield * 100 <= 50)

{

Task.BMain.Actions.UseAbility(Enums.ShipAbility.Aegis_Shield_Repair);

}

if (Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Repair) && Task.BMain.Me.Hitpoints <= 105500)

{

Task.BMain.Actions.UseAbility(Enums.ShipAbility.Aegis_Health_Repair);

}

if (Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Pod) && Task.BMain.Me.Hitpoints <= (Task.BMain.Me.MaxHitpoints - 50000))

{

Task.BMain.Actions.UseAbility(Enums.ShipAbility.Aegis_Health_Pod);

}

return -1;

}




public override bool NeedRun()

{

return (Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Shield_Repair) || Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Repair) || Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Pod));

}

}




class ICanHazRocketz : ITaskScript

{

public ICanHazRocketz()

: base("RocketBuyCPU", 2000, 7)

{

}




public override int Run()

{

int RocketCount = Task.BMain.Me.GetAmmoCount(((Task)Task).RocketAmmo);




if (RocketCount > 300)

return 120000; // I doubt we will use 300 rockets in less than 2 mins. This gives the CPU back some processing time!




if (RocketCount < 10)

{

Task.StandardConfiguration = ((Task)Task).RocketBuyConfig;

Task.SwitchConfigWhenShieldLow = false;

return 5000; // Config Change Cooldown

}

else

{

Task.StandardConfiguration = ((Task)Task).HellstormBuyConfig;

Task.SwitchConfigWhenShieldLow = true;

}

return -1;

}




public override bool NeedRun()

{

return true;

}

}




class IHazSuperPowerz : ITaskScript

{

public IHazSuperPowerz()

: base("TechCenter", 1000, 6)

{

}




public override int Run()

{

Task.BMain.Actions.UseTech(Enums.TechType.RocketPrecision);

return 1200000; // Precision Targeter Duration and Cooldown

}




public override bool NeedRun()

{

return Task.BMain.Actions.CanUseTech(Enums.TechType.RocketPrecision) && Task.BMain.Actions.GetTechAmount(Enums.TechType.RocketPrecision) > 10;

}

}

#endregion







public override void onreset()

{

this.BoostDictionary = new Dictionary<string, Enums.ResourceType> {

{ "Lasers", Enums.ResourceType.ore_promerium },

{ "Rockets", Enums.ResourceType.ore_seprom },

{ "Speed", Enums.ResourceType.ore_promerium },

{ "Shield", Enums.ResourceType.ore_seprom }

};



this.TaskScripts.Clear();




if(UseHangarChange)

this.TaskScripts.Add(new IHangarChange()); // Hangar Change




if(UseAmmoChanger)

this.TaskScripts.Add(new IShootPeepz()); // Ammo Changer




if(UseShipAbilities)

this.TaskScripts.Add(new ISurvive()); // Ship Abilities




if(UseRocketBuyCPU)

this.TaskScripts.Add(new ICanHazRocketz()); // Auto Rocket Buy




if(UseTechCenter)

this.TaskScripts.Add(new IHazSuperPowerz()); // Tech Center

}




public override void ChooseLogic()

{

if (!ActionList.Contains("Palladium Task"))

{

BMain.WriteLog("Palladium Task");

BMain.WriteLog("\u00A9 Made by -jD- with special thanks to ukjet");




Restock = false;




UseRocketLauncher = UseRocketLauncher;

LaserAmmoType = LaserAmmo;

RocketAmmoType = RocketAmmo;

RocketLauncherAmmoType = RocketLauncherAmmo;




AvoidNpcsRange = 3500;




CollectResources = true;

ExtremeBotting = true;




CollectBonusBoxes = false;

CollectCargoBoxes = false;




SwitchConfigWhenShieldLow = true;

SwitchConfigShieldPercent = 10;




AnswerAttacks = true;

FleeOnEnemyInRadius = false;




TaskMap = "5-3";




AttackNpcs = true;




DroneFormation = Enums.DroneFormation.Diamond;




if (BMain.MapName != "5-3") { UsePet = false; } else { UsePet = true; }




if(!UseHangarChange)

if (BMain.MapName != "5-3") { Cloak = true; } else { Cloak = false; }







PetMode = Enums.PetMode.Auto_Resource_Collector;

RestockPetFuel = true;

PetFuelMinAmount = 1000;

PetMinDurability = 1;

RepairPetWhenDead = true;




Repair = true;

MinDurability = 40;

MaxDurability = 100;




Refine = false;




if (UseHangarChange)

{

if (BMain.MapName == "5-3")

{

Sell = false;

SellPalladium = false;

SellSkylabPromerium = false;

}

else

{

Sell = true;

SellPalladium = true;

SellSkylabPromerium = true;

}

}

else

{

Sell = true;

SellPalladium = true;

SellSkylabPromerium = true;

}




MinFreeSlots = 0;

MinPalladiumAmountToSell = 15;




ActionList.Add("Palladium Task");

}

}

}

}

 

 

Opublikowano

To co tu masz lata aegisem na 5-3 atakuje alieny gdy go zaatakują używa umiejętności tylko na końcu zmień MinPalladiumAmountToSell na ładowność czyli na =5000. Możesz też wyłączyć sobie PETa


7yo9.png

Opublikowano

Ale wyskakuje mi pare błędów związanych z taskiem jak chce go aktywować. Pisze:

Line 83,6 [...] UseRocketLauncher" ukrywa dziedzicznego członka. Jeżeli ukrycie było zamierzone użyj słowa kluczowego "new"

Line 546,22 "PBDOBot,api.Task.Task.onreset()": nie znaleziono odpowiedniej metody do zastąpienia.

To mi pisze.

Opublikowano

proszę

 

 

using System;

using System.Threading;

using System.Collections.Generic;

using System.IO;

using System.Linq;




using PBDOBot.Helper;

using PBDOBot.Api;




/*

__________ .__ .__ .___.__ ___.

\______ \_____ | | | | _____ __| _/|__|__ __ _____ \_ |__ ___.__.

| ___/\__ \ | | | | \__ \ / __ | | | | \/ \ | __ < | |

| | / __ \| |_| |__/ __ \_/ /_/ | | | | / Y Y \ | \_\ \___ |

|____| (____ /____/____(____ /\____ | |__|____/|__|_| / |___ / ____|

\/ \/ \/ \/ \/\/

__ __ __________ __ __

\ \ \ \ |__\______ \ / / / /

\ \ \ \ | || | \ / / / /

/ / / / | || ` \ \ \ \ \

/_/ /_/ /\__| /_______ / \_\ \_\

\______| \/



*/




namespace PBDOBot.Api.Task

{

public class Task : BBaseTask

{

#region Task Configuration




/* You really should only need to change shiz here! */

bool UseHangarChange = false;

bool UseAmmoChanger = false;

bool UseShipAbilities = true;

bool UseTechCenter = false;

bool UseRocketBuyCPU = false;









public int CollectionHangar = 1;

public int SellHangar = 1;




public int RocketBuyConfig = 1;

public int HellstormBuyConfig = 2;




public Enums.LaserAmmoType LaserAmmo = Enums.LaserAmmoType.UCB_100;

public Enums.RocketAmmoType RocketAmmo = Enums.RocketAmmoType.PLT_2026;

public Enums.RocketLauncherAmmoType RocketLauncherAmmo = Enums.RocketLauncherAmmoType.ECO10;




#endregion




#region ITaskScripts

/* ITaskScript MPCforum */

class IHangarChange : ITaskScript

{

public IHangarChange()

: base("HangarChange", 15000, 10)

{

}




public override int Run()

{

int hangarCollect = ((Task)Task).CollectionHangar;

int hangarSell = ((Task)Task).SellHangar;




int timer = Task.BMain.Me.Premium ? 5 : 20;




int otherResources = Task.BMain.Me.GetResources().Where(res => res.Key != Enums.ResourceType.ore_palladium && res.Key != Enums.ResourceType.ore_xenomit).Select(res => res.Value).Aggregate((total, resource) => total += resource);

int palladium = Task.BMain.Me.GetResources().Where(res => res.Key == Enums.ResourceType.ore_palladium).Select(res => res.Value).FirstOrDefault();

int amountToSell = Task.BMain.Me.MaxCargo - otherResources;




if (palladium >= amountToSell && Task.BMain.MapName == "5-3" && !Task.BMain.Me.InNoAttackZone && Task.BMain.LoggedIn)

{

Task.IdleInSafety = true;

Task.BMain.WriteLog("Flying to safety to change hangar");

}

else if (palladium >= amountToSell && Task.BMain.MapName == "5-3" && Task.BMain.Me.InNoAttackZone && Task.BMain.LoggedIn)

{

Task.BMain.Actions.LogOff(180 + timer);

Task.BMain.WriteLog("Logging out to switch hangar");

}

else if (palladium >= amountToSell && Task.BMain.MapName == "5-2" && Task.BMain.LoggedIn)

{

Task.SellPalladium = true;

Task.Sell = true;

Task.BMain.WriteLog("Selling Palladium");

return 1500;

}

else if (palladium < amountToSell && Task.BMain.MapName == "5-2" && Task.BMain.Me.InNoAttackZone && Task.BMain.LoggedIn)

{

Task.IdleInSafety = true;

Task.BMain.Actions.LogOff(180 + timer);

Task.BMain.WriteLog("Logging out to switch hangar");

}

else if (palladium < amountToSell && Task.BMain.MapName == "5-2" && !Task.BMain.Me.InNoAttackZone && Task.BMain.LoggedIn)

{

Task.IdleInSafety = true;

Task.BMain.WriteLog("Flying to safety to change hangar");

}




Task.IdleInSafety = false;




if (!Task.BMain.LoggedIn && Task.BMain.MapName == "5-3")

{

Task.BMain.Equip.Ship.ChangeHangars(hangarSell);

Task.BMain.Actions.LogOn();

Task.BMain.WriteLog("Switching to chosen sell hangar");

}

else if (!Task.BMain.LoggedIn && Task.BMain.MapName == "5-2")

{

Task.BMain.Equip.Ship.ChangeHangars(hangarCollect);

Task.BMain.Actions.LogOn();

Task.BMain.WriteLog("Switching to chosen collect hangar");

}




return -1;

}




public override bool NeedRun()

{

return true;

}

}




class IShootPeepz : ITaskScript

{

public IShootPeepz()

: base("AmmoChanger", 2000, 8)

{

}




public override int Run()

{

if (Task.BMain.Me.SelectedShip.IsNpc)

{

if (Task.BMain.Me.SelectedShip.Shield > 0) { Task.BMain.Actions.SetDroneFormation(Enums.DroneFormation.Crab); } else { Task.BMain.Actions.SetDroneFormation(Enums.DroneFormation.Chevron); }

if (Task.BMain.Me.SelectedShip.Shield > 0) { Task.BMain.Me.SetLaserAmmo(Enums.LaserAmmoType.SAB); } else { Task.BMain.Me.SetLaserAmmo(((Task)Task).LaserAmmo); }

}

else

{

if (Task.BMain.Me.GetAmmoCount(Enums.LaserAmmoType.RSB_75) >= 1000 && Task.BMain.Me.GetAmmoCount(Enums.LaserAmmoType.UCB_100) >= 1000)

{

if (Task.LaserAmmoType != Enums.LaserAmmoType.RSB_75)

{

Task.BMain.Me.SetLaserAmmo(Enums.LaserAmmoType.RSB_75);

return 500;

}




if (Task.LaserAmmoType != Enums.LaserAmmoType.UCB_100)

{

Task.BMain.Me.SetLaserAmmo(Enums.LaserAmmoType.UCB_100);

return 3000;

}

}




if (Task.BMain.Actions.CanUseInstaShield && Task.BMain.Me.Hitpoints <= 50000) Task.BMain.Actions.UseInstaShield();

if (Task.BMain.Actions.CanUseEmp && Task.BMain.Me.Hitpoints <= 30000) Task.BMain.Actions.UseEmp();

if (Task.BMain.Me.Shield <= Task.BMain.Me.MaxShield * 0.1 && Task.BMain.Actions.CanUseTech(Enums.TechType.ShieldBackup)) Task.BMain.Actions.UseTech(Enums.TechType.ShieldBackup);

}

return -1;

}




public override bool NeedRun()

{

return Task.BMain.Me.SelectedShip != null;

}

}




class ISurvive : ITaskScript

{

public ISurvive()

: base("ShipAbilities", 10000, 9)

{

}




public override int Run()

{

if (Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Shield_Repair) && Task.BMain.Me.Shield / Task.BMain.Me.MaxShield * 100 <= 50)

{

Task.BMain.Actions.UseAbility(Enums.ShipAbility.Aegis_Shield_Repair);

}

if (Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Repair) && Task.BMain.Me.Hitpoints <= 155500)

{

Task.BMain.Actions.UseAbility(Enums.ShipAbility.Aegis_Health_Repair);

}

if (Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Pod) && Task.BMain.Me.Hitpoints <= (Task.BMain.Me.MaxHitpoints - 50000))

{

Task.BMain.Actions.UseAbility(Enums.ShipAbility.Aegis_Health_Pod);

}

return -1;

}




public override bool NeedRun()

{

return (Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Shield_Repair) || Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Repair) || Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Pod));

}

}




class ICanHazRocketz : ITaskScript

{

public ICanHazRocketz()

: base("RocketBuyCPU", 2000, 7)

{

}




public override int Run()

{

int RocketCount = Task.BMain.Me.GetAmmoCount(((Task)Task).RocketAmmo);




if (RocketCount > 300)

return 120000; // I doubt we will use 300 rockets in less than 2 mins. This gives the CPU back some processing time!




if (RocketCount < 10)

{

Task.StandardConfiguration = ((Task)Task).RocketBuyConfig;

Task.SwitchConfigWhenShieldLow = false;

return 5000; // Config Change Cooldown

}

else

{

Task.StandardConfiguration = ((Task)Task).HellstormBuyConfig;

Task.SwitchConfigWhenShieldLow = true;

}

return -1;

}




public override bool NeedRun()

{

return true;

}

}




class IHazSuperPowerz : ITaskScript

{

public IHazSuperPowerz()

: base("TechCenter", 1000, 6)

{

}




public override int Run()

{

Task.BMain.Actions.UseTech(Enums.TechType.RocketPrecision);

return 1200000; // Precision Targeter Duration and Cooldown

}




public override bool NeedRun()

{

return Task.BMain.Actions.CanUseTech(Enums.TechType.RocketPrecision) && Task.BMain.Actions.GetTechAmount(Enums.TechType.RocketPrecision) > 10;

}

}

#endregion







public override void OnReset()

{

this.BoostDictionary = new Dictionary {

{ "Lasers", Enums.ResourceType.ore_prometid },

{ "Rockets", Enums.ResourceType.ore_prometid },

{ "Shield", Enums.ResourceType.ore_seprom }

};



this.TaskScripts.Clear();




if(UseHangarChange)

this.TaskScripts.Add(new IHangarChange()); // Hangar Change




if(UseAmmoChanger)

this.TaskScripts.Add(new IShootPeepz()); // Ammo Changer




if(UseShipAbilities)

this.TaskScripts.Add(new ISurvive()); // Ship Abilities




if(UseRocketBuyCPU)

this.TaskScripts.Add(new ICanHazRocketz()); // Auto Rocket Buy




if(UseTechCenter)

this.TaskScripts.Add(new IHazSuperPowerz()); // Tech Center

}




public override void ChooseLogic()

{

if (!ActionList.Contains("Palladium Task"))

{

BMain.WriteLog("Palladium Task");

BMain.WriteLog("\u00A9 Made by -jD- with special thanks to ukjet");




Restock = false;




LaserAmmoType = LaserAmmo;

RocketAmmoType = RocketAmmo;

RocketLauncherAmmoType = RocketLauncherAmmo;




AvoidNpcsRange = 3500;




CollectResources = true;

ExtremeBotting = true;




CollectBonusBoxes = false;

CollectCargoBoxes = false;




SwitchConfigWhenShieldLow = true;

SwitchConfigShieldPercent = 10;




AnswerAttacks = true;

FleeOnEnemyInRadius = false;




TaskMap = "5-3";




AttackNpcs = true;




DroneFormation = Enums.DroneFormation.Chevron;




if (BMain.MapName != "5-3") { UsePet = false; } else { UsePet = false; }




if(!UseHangarChange)








PetMode = Enums.PetMode.Auto_Resource_Collector;

RestockPetFuel = true;

PetFuelMinAmount = 1000;

PetMinDurability = 1;

RepairPetWhenDead = true;




Repair = true;

MinDurability = 40;

MaxDurability = 100;




Refine = false;




if (UseHangarChange)

{

if (BMain.MapName == "5-3")

{

Sell = false;

SellPalladium = false;

SellSkylabPromerium = false;

}

else

{

Sell = true;

SellPalladium = true;

SellSkylabPromerium = true;

}

}

else

{

Sell = true;

SellPalladium = true;

SellSkylabPromerium = true;

}




MinFreeSlots = 0;

MinPalladiumAmountToSell = 15;




ActionList.Add("Palladium Task");

}

}

}
}

,>

Opublikowano

@UP Dalej mi wyskakują te dwa błędy nawet z tym taskiem co mi dałeś.

To sobie sam taska zrób.

 

//Użytkownik otrzymał ostrzeżenie za ten post, proszę nie wysyłać więcej raportów//Paradisia

Opublikowano

@UP Dalej mi wyskakują te dwa błędy nawet z tym taskiem co mi dałeś.

Niech ci ktoś wyśle plik z taskiem, bo też miałem problemy jak kopiowałem ze spoilera na MPC

Opublikowano

Niech ci ktoś wyśle plik z taskiem, bo też miałem problemy jak kopiowałem ze spoilera na MPC

Dobrze gadasz.

 

//Użytkownik otrzymał ostrzeżenie za ten post, proszę nie wysyłać więcej raportów//Paradisia

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