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[Problem]Game is down


96damek96

Rekomendowane odpowiedzi

Opublikowano

Nie, nowy patch jest wprowadzany ;)

 

Version 0.1.1272.0 was released on Friday, December 28.

 

Additional balance changes are currently expected to go in soon.

 

This patch includes the following.

 

General

Additional UI improvements and bug fixes have been made to the GOD screen.

 

Several bugs have been fixed in the item store, including one that would prevent players from purchasing the allowed number of consumables in some conditions.

 

Fixed a condition that could cause a crash in the match-making system. Also made changes so the user interface would handle a crash condition in the match-making system more gracefully.

 

Fixed a bug in the PLAY screen so that if you are in party and not the leader, when a queue is joined (by the leader), the current selection updates to reflect the chosen queue as expected.

 

Ranked matches have returned

 

Stats System

 

The Stat System has been modified. For each level, you gain one ?Stat Point? (up to a max of 20 Stat points). Each time you make a stat purchase, your Stat Points are decremented by one. You cannot purchase Stats if your Stat points are currently at Zero. The # of Stat Points you currently have should be displayed on the ?Tab? in the Item Store -- i.e., Stats (4). It is also be displayed prominently inside the Stats Tab.

 

All stats remain normalized at a base price of 300g, and the price continues to increase by 10% with each additional purchase of the same stat. (Pricing is the same as the release deployed to live on December 27, 2012).

 

Gods

 

Cupid

Fields of Love

--This ability properly mesmerizes again.

 

Hel

Repulse (Inspire)

--Updated the description to properly say +2.5 per Focus for the healing contribution.

 

Xbalanque

Poison Darts

--Updated the description to properly display the increase in the slow duration per rank of this ability.

Darkest of Nights

--Fixed issue with hitching when activated.

--Addressed stun going off too early. Still need to visually improve timing with last stone locking in.

 

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