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[Problem] z dostępem do Itemów przez innych Graczy


LefanArk

Rekomendowane odpowiedzi

Opublikowano

Cześć - załozyłem serwerek MaxRate.pl:25990 i mam pewien problem (multiplayer, survival).

 

1. Otóż zwykli Gracze logując na na mapę po położeniu swojego Pieca mają problem taki, ze inny Gracz nie moze z niego skorzystać poniewaz z automatu na piec ustawiany jest Private.Jak i gdzie zmienić aby to globalnie zdjac.

 

2. Jak to się uda zrobić pkt 1, to jak uruchomić na serwer komende/usluge "CLAIMa". Czyli cos takiego, że po wpisaniu na tabliczce słowo "CLAIM" w jakiejs odległosci wszystko staje się PRIVATE dla Gracza który to użyje.

 

?

 

Dziękie za wsparcie.

Opublikowano

1. Może usuń EssentialsProtect albo napisz mi jaki plugin masz do Protect.

 

Mam takie PermissionEx na Graczu:

 

permissions:

- essentials.home

- essentials.list

- essentials.help

- essentials.motd

- essentials.rules

- essentials.spawn

- essentials.afk

- essentials.ping

- essentials.delhome

- essentials.sethome

- essentials.tpa

- essentials.tpaccept

- essentials.kit

- essentials.kit.toolsGracz

- essentials.tpdeny

- modifyworld.*

- lwc.protect.*

- myhome.home.*

Opublikowano

Co do pierwszego to LWC --> core.yml.

 

mam cos takiego:

 

core:

 

# The language LWC will use, specified by the shortname. For example, English = en, French = fr, German = de,

# and so on

locale: en

 

# How often updates are batched to the database (in seconds). If set to a higher value than 10, you may have

# some unexpected results, especially if your server is prone to crashing.

flushInterval: 10

 

# LWC regularly caches protections locally to prevent the database from being queried as often. The default is 10000

# and for most servers is OK. LWC will also fill up to <precache> when the server is started automatically.

cacheSize: 10000

 

# How many protections are precached on startup. If set to -1, it will use the cacheSize value instead and precache

# as much as possible

precache: -1

 

# If true, players will be sent a notice in their chat box when they open a protection they have access to, but

# not their own unless <showMyNotices> is set to true

showNotices: true

 

# If true, players will be sent a notice in their chat box when they open a protection they own.

showMyNotices: false

 

# If true, ops will be considered LWC admins (e.g with a Permissions plugin, considered to have lwc.admin) and thus

# will have very destructive LWC commands.

opIsLWCAdmin: true

 

# If true, LWC will not log history about protections. If you are using LWC-Economy and this is disabled, you will

# NOT receive refunds for purchased protections

disableHistory: false

 

# if true, LWC will only allow protections to be created inside of Towns via the Towny plugin

townyBorders: false

 

# The permission node prefix that is used to match player groups when

# no supported permission plugin is found, e.g group.vip matches the player's group as vip

groupPrefix: 'group.'

 

# Controls how the updater operates

updater:

 

# The branch to select updates from

# STABLE or BLEEDING_EDGE

branch: STABLE

 

# When to retrieve updates

# Either AUTOMATIC or MANUAL

method: MANUAL

 

# "Fun" options

optional:

 

# Protections are only active when a player is online.

# So if a player is offline, anyone can access it. If the player is online, it functions normally

onlyProtectWhenOwnerIsOnline: false

 

# Protections are only active when a player is offline

onlyProtectWhenOwnerIsOffline: false

 

# Block IDs to automatically blocks from /lwc admin purge, /lwc admin expire, etc.

exemptBlocks: []

 

# Opt out of the optional metrics tooling

# Available online: http://metrics.griefcraft.com/plugin/LWC/

optOut: false

 

# Blocks that cannot be placed around someone else's protection. This is most useful

blacklistedBlocks:

- 166

 

# Players that are blocked from destroying any blocks protected by LWC. Mainly useful for MCPC

# where mods can remove blocks and try to break the block by sending an event first (e.g turtle)

blacklistedPlayers:

- plr

 

# Database information for LWC

database:

 

# The database adapter to use, for example sqlite (default) or mysql

adapter: sqlite

 

# This is strictly for SQLite only and should be left alone. When changing to MySQL and this is left intact,

# LWC will automatically convert your protections from SQLite to MySQL

path: 'plugins/LWC/lwc.db'

 

# The MySQL host. You can specify a non-default port (3306) by adding :port, e.g host: 'localhost:3307'

host: 'localhost'

 

# The database LWC should use to store data (not necessary for SQLite)

database: 'lwc'

 

# The username LWC should use to connect to the server with (not necessary for SQLite)

username: ''

 

# The password LWC should use to connect to the server with (not necessary for SQLite)

password: ''

 

# The prefix for LWC tables. For example, a prefix of 'lwc_' will make

# the protections table show up as lwc_protections

prefix: 'lwc_'

 

# The protections nodes allows you to define, remove and modify which blocks LWC is allowed to protect

# This means that you could make any block you want protectable, or remove existing protectable blocks

# (e.g trap doors, etc.)

protections:

# These values serve as default values for the protections defined under blocks

 

# If true, the default behaviour will be to BLOCK redstone to protections, and /credstone on (Protection Flag)

# will ALLOW redstone to the protection

# If false, the default behaviour will be to ALLOW redstone to protections, and /credstone on will

# BLOCK redstone to the protection

denyRedstone: false

 

# Settable to private, public, or off. It defines what protections are registered as when you place them on

# the ground

autoRegister: off

 

# Used in very specific use-cases: makes LWC ignore block destruction for the given block or all blocks, allowing

# players to remove the block and resulting protection.

ignoreBlockDestruction: false

 

# If left clicking should be ignored by LWC. An example of this would be to add ignoreLeftClick under a note block

# protection to allow players to play the note block's note, but not change the note (which is done via right click,

# which would be blocked by LWC.)

ignoreLeftClick: false

 

# If right clicking should be ignored by LWC.

ignoreRightClick: false

 

# If LWC should ignore explosions to the protection. For example, you could allow Doors to be blown by explosions,

# but not chests.

ignoreExplosions: false

 

# If entities - such as zombies - are allowed to break down doors

allowEntityBreakDoor: false

 

# If entities - such as villagers - should be allowed to interact with protections (i.e doors)

allowEntityInteract: false

 

# Creation messages and protection notices will not be shown for this protection

quiet: false

 

# Current and custom protections are defined here by their block name or id

# If you use the Id, you MUST encase it in quotes, for example (chest):

# '54':

# enabled: true

# The custom protection must also have enabled: true under it for it to function in the world

blocks:

chest:

enabled: true

autoRegister: private

furnace:

enabled: true

autoRegister: private

dispenser:

enabled: true

autoRegister: private

sign:

enabled: true

autoRegister: private

wooden_door:

enabled: true

iron_door:

enabled: true

trap_door:

enabled: true

fence_gate:

enabled: true

 

modes:

droptransfer:

enabled: true

 

# allow items to be transferred across world boundaries

crossWorld: false

persist:

enabled: true

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