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Opublikowano

1351106099-U384748.png

1351105825-U384748.png

by AdrenalinaPL <3

 

||#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|***********************|#|AdrenalinaPL? Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...													

|#|*******************************************|#|
|#|*************|#|= Pointer =|#|*************|#|
|#|*******************************************|#|
#define ADR_PlayerPointer		0xA48E74
#define ADR_ServerPointer		0xA48E04
#define ADR_RemotePointer		0xB70A60
#define ADR_WeaponPointer		0x903CBC
#define ADR_DevicePointer		0x88C744
#define ADR_HealthPointer		0xC4CC
#define ADR_WeaponState			0xC4D0
#define ADR_UserPointer			0xA48AA8
#define ADR_BasePointer		 0xAA2C58
#define ADR_UserBase			0xA49B34
#define ADR_ViewAngels			0xA489AC
#define ADR_PlayerSize			0x1D10
#define ADR_StructSize			0x1D10
#define ADR_RoomClass			0xA49B28

|#|*******************************************|#|
|#|*************|#|= Address =|#|*************|#|
|#|*******************************************|#|
#define ADR_ImDrunk			0xA48D70
#define ADR_CqCProne			0xA68008
#define ADR_NoSpawnWaitCqC		0xA48C40
#define ADR_VirtualJump			0x88F6A4
#define ADR_NoWater1			0xA50594
#define ADR_NoWater2			0xA50590
#define ADR_AntiAfk			0xB7FA64
#define ADR_Scope			0x903D98
#define ADR_Speed			0x88FA50
#define ADR_SpeedRoll			0x88F834
#define ADR_GlassWall			0x867AAC
#define ADR_FullBright1			0xA49938
#define ADR_FullBright2			0xA49940
#define ADR_FullBright3			0xA49944
#define ADR_NoBounds1			0xB7FAB0
#define ADR_NoBounds2			0xB7FAB4
#define ADR_NoBounds3			0xB7FAB8
#define ADR_ColorShot1			0xA49938
#define ADR_ColorShot2			0xA49940
#define ADR_ColorShot3			0xA49944
#define ADR_Crosshair			0xA4DD20
#define ADR_NoSpread			0xA4DD9C
#define ADR_DeathCam			0xB880B8
#define ADR_ImmExplosion		0x88FAE8
#define ADR_SuperExplosion		0x8900D8
#define ADR_CameraView			0x88F6A4
#define ADR_BreakLimit			0x88F600
#define ADR_FastLockOn			0xA48A1C
#define ADR_LadderQuickly		0x88F958
#define ADR_DeadSpinner			0x90038C
#define ADR_HideWeapon			0x8FBCA4
#define ADR_WeaponShot1			0xA48EB8
#define ADR_WeaponShot2			0xA48EE4
#define ADR_ChangeRoll			0x88F700
#define ADR_PlayerProne			0xA49B1C
#define ADR_CameraPosition1		0x9D430C
#define ADR_CameraPosition2		0x9D4310
#define ADR_QuickPlant			0xA489D0
#define ADR_AntiRadar			0xA505C8
#define ADR_StaminaRefill		0x9C6624
#define ADR_SuperNoSpread		0x88F6E8

|#|*******************************************|#|
|#|*************|#|= Offsets =|#|*************|#|
|#|*******************************************|#|
#define OFS_Weapon1			0x101EC
#define OFS_Weapon2			0x101EE
#define OFS_Weapon3			0x101F0
#define OFS_1thSlot			0xC70C0
#define OFS_2thSlot			0xC70C1
#define OFS_3thSlot			0xC70C2
#define OFS_4thSlot			0xC70C3
#define OFS_5thSlot			0xC70C4
#define OFS_6thSlot			0xC70C5
#define OFS_7thSlot			0xC70C6
#define OFS_8thSlot			0xC70C7
#define OFS_NoFallDamage		0x102E8
#define OFS_X				0x10300
#define OFS_Y				0x10310
#define OFS_Z				0x10308
#define OFS_GravityX			0xC4AC
#define OFS_GravityY			0xC4B0
#define OFS_GravityZ			0xC4B4
#define OFS_Level			0xDF320
#define OFS_Dinar			0xDF330
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_RoomMaster			0xE0898
#define OFS_NoM134Idle			0x103F8
#define OFS_NoSpread			0x1011C
#define OFS_NoReload			0x1040D
#define OFS_NoDelay			0x10400

|#|*******************************************|#|
|#|*************|#|= MEMORY =|#|**************|#|
|#|*******************************************|#|
#define MEM_BoneShot			0x890490
#define MEM_WTW				0x867884
#define MEM_STW				0x867AA8
#define MEM_WUW				0xA50598
#define MEM_WTH				0x8650A8
#define MEM_UnlimitedAmmo		0xA48DE0
#define MEM_Invisible			0xDF344
#define MEM_PlantAnyWhere		0xA489EE
#define MEM_DefuseAnyWhere		0x9E2914

|#|*******************************************|#|
|#|****************|#|= PX =|#|***************|#|
|#|*******************************************|#|
#define PX_AssaultAmmo			0xA48A0A
#define PX_SniperAmmo			0xA48A08

|#|*******************************************|#|
|#|***************|#|= Fast =|#|**************|#|
|#|*******************************************|#|
#define ADR_FastFlag			0xA50598
#define ADR_FastRepair			0xB7FC10

|#|*******************************************|#|
|#|*************|#|= Vehicle =|#|*************|#|
|#|*******************************************|#|
#define ADR_BigCarName			0x88F848
#define ADR_CrazyCar			0x88F5A8

|#|*******************************************|#|
|#|***************|#|= D3D =|#|***************|#|
|#|*******************************************|#|
#define ADR_D3DName			0xAA361C

|#|*******************************************|#|
|#|**********|#|= Weapon Binder =|#|**********|#|
|#|*******************************************|#|
#define ADR_ServerBase			0xA48E04
#define ADR_ClassBase			0xAA47F8
#define ADR_WeaponBase			0xA69B0C
#define ADR_SlotBase			0xC5F20

|#|*******************************************|#|
|#|************|#|= Assembler =|#|************|#|
|#|*******************************************|#|
#define ASM_Bullets			0x4FA10E
#define ASM_OPK				0x40816A
#define ASM_QuickPlant			0x4F8DF8
#define ASM_QuickDefuse			0x43A126
#define ASM_Artillery1			0x4089FD
#define ASM_EngineText			0x401023
#define ASM_MessageBox			0x4B52BD
#define ASM_SwitchTime			0x50096E
#define ASM_CRCPatch			0x418739
#define ASM_AutoStart			0x533F77
#define ASM_BackToLobby			0x4CE050
#define ASM_BackToLobby			0x4CD719
#define ASM_UnlimitedAmmo		0x4FE26B

~ Stopped...													

|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|Logged: 115|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|End Logging|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#

 

by DarKWhiteness

 


//::=============== DarKWhiteness Addy Logger=====================:://
//::============== Pointers ====================:://
#define ADR_PlayerPointer	 0xA48E74
#define ADR_ServerPointer	 0xA48E04
#define ADR_BasePointer		 0xAA2C58
#define ADR_AngelsPointer	 0xA489AC
#define ADR_DevicePointer	 0xA489B0
#define ADR_PlayerSize		 0x1D10
//::=============== MapAdress =====================:://
#define ADR_GlassWalls		 0xA48AA0
//::=============== User Info =====================:://
#define ADR_D3DNAME			 0x9F1AE0
#define ADR_D3DIP			 0x9F17F4
#define ADR_D3DHP			 0x9F2CB0
//::=============== Address =====================:://
#define ADR_Playerspeed		 0x88FA50
#define ADR_Stamina1			 0x867AAC
#define ADR_Stamina2			 0x867AB0
#define ADR_Stamina3			 0x867AB4
#define ADR_Stamina4			 0x867AB8
#define ADR_Stamina5			 0x867ABC
#define ADR_NoSpawnWait1		 0xB7FC38
#define ADR_NoSpawnWait2		 0xB7FC3C
#define ADR_NoSpawnWait3		 0xB7FC40
#define ADR_NoBounds1		 0xB7FAB0
#define ADR_NoBounds2		 0xB7FAB4
#define ADR_NoBounds3		 0xB7FAB8
#define ADR_WalkTroughWalls	 0x867884
#define ADR_RollSpeed		 0x88F834
#define ADR_VirtualJump		 0x88F6A4
#define ADR_SuperNoSpread	 0x88F5A8
#define ADR_Scope			 0x903D98
#define ADR_Boneshot			 0x890490
#define ADR_WeaponShot		 0xA48EB4
#define ADR_WeaponReload		 0xA48EC0
#define ADR_NoShotEffec		 0x8650A8
#define ADR_QuickPlantDefuse	 0xA489D0
#define ADR_PlantAnyWhere	 0xA489EE
#define ADR_DefuseAnyWhere	 0x9E2914
#define ADR_Gm Warnig		 0xAB1144
#define ADR_MedicAmmoBox		 0x890488
#define ADR_AnimationProne	 0xA48EA0
#define ADR_AnimationVeh		 0xA48EAC
#define ADR_AutoRepair		 0xA489F7
#define ADR_AutoAmmo			 0xA489F5
#define ADR_AntiAfk			 0xB7FA64
//::=============== Offset =====================:://
#define OFS_Premium			 0x58C
#define OFS_Dinar			 0xDF330
#define OFS_level			 0xDF320
#define OFS_Slot5			 0xC70C4
#define OFS_Slot6			 0xC70C5
#define OFS_Slot7			 0xC70C6
#define OFS_Slot8			 0xC70C7
#define OFS_X_Pos			 0x10300
#define OFS_Y_Pos			 0x10310
#define OFS_Z_Pos			 0x10308
//::===============FastAlle's=====================:://
#define ADR_FastAmmo			 0x50D845D8
#define ADR_FastHealth		 0x50D845E0
#define ADR_FastRepair		 0xA02658
//::=============== WeaponBinder =====================:://
#define ADR_SlotBase			 0xC5F20
#define ADR_WeaponBase		 0xA69B0C
#define ADR_ServerBase		 0xA48E04
#define ADR_ClassBase		 0xAA47F8
#define ADR_PlayerSlot		 0x0
#define ADR_PlayerId			 0x1D00
//::=============== Assembly =====================:://
#define ASM_AutoStart		 0x533F77
#define ASM_MessageBox		 0x4B52BD
//::===============CBaseLogger=====================:://
struct CBase
{
CPlayer* plocal;
char xUknow0[1211368]
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PlayerPointer);

 

 

 

 

by Spe@ker

 

 

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~ Start AddysLogger																														

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~|#|
~ Start Pointer																															

#define Adr_PlayerPointer 0xA48E74
#define Adr_ServerPointer 0xA48E04
#define Adr_WeaponPointer 0x903CBC
#define Adr_DevicePointer 0x88C744
#define Adr_UserPointer 0xA48AA8
#define Adr_BasePointer 0xAA2C58
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_PlayerState 0xC4CC
#define Adr_ViewAngles 0xA489AC

~ End Pointer																																
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~|#|
~ Start Address																															

#define Adr_SuperNoSpread 0x88F6E8
#define Adr_NoSpread 0xA4DD9C
#define Adr_AntiAfk 0xB7FA64
#define Adr_CQCProne 0xA68008
#define Adr_NoBounds1 0xB7FAB0
#define Adr_NoBounds2 0xB7FAB4
#define Adr_NoBounds3 0xB7FAB8
#define Adr_ImDrunk 0xA48D70
#define Adr_VirtualJump 0x0
#define Adr_NoSpawnWait1 0xB8F094
#define Adr_NoSpawnWait2 0xB8F098
#define Adr_NoSpawnWait3 0xB8F09C

~ End Address																																
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~|#|
~ Start Offsets																															

#define Ofs_Gravity_Y 0x4
#define Ofs_Gravity_Z 0x8
#define Ofs_Gravity_X 0x0
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70C0
#define Ofs_Slot2 0xC70C1
#define Ofs_Slot3 0xC70C2
#define Ofs_Slot4 0xC70C3
#define Ofs_Slot5 0xC70C4
#define Ofs_Slot6 0xC70C5
#define Ofs_Slot7 0xC70C6
#define Ofs_Slot8 0xC70C7

~ End Offsets																																
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~|#|
~ Start Memory																																

#define Mem_STW 0x867AA8
#define Mem_WTW 0x867884
#define Mem_WUW 0xA50598
#define Mem_WTH 0x8650A8
#define Mem_BoneShot 0x890490
#define Mem_Invisible 0xDF344
#define Mem_PlantAnyWhere 0xA489EE
#define Mem_DefuseAnyWhere 0x9E2914

~ End Memory																																
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~End AddysLogger																															

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#| 

 

 

 

by Hepe2567

 

//================================================== ==\
//================\Hepe2567 LOGGER//=================\
//================================================== ==\

==============[ POINTER ADDYS ]============

#define ADR_PLAYERBASE 0x00A48E74
#define ADR_SERVERBASE 0x00A48E04
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00AA2C58
#define ADR_DevicePointer 0x0088C744
#define ADR_UserPointer 0x00A48AA8
#define ADR_WeaponPointer 0x00903CBC
#define ADR_ViewAngels 0x00A489AC
#define ADR_RemotePointer 0x000

================[ ADR ]====================

#define ADR_GLASS 0x00A48AA0
#define ADR_SPEED 0x0088FA50
#define ADR_NearFog 0x000
#define ADR_FarFog 0x000
#define ADR_AIWeaponCQC 0x000
#define ADR_VisualStanding 0x000
#define ADR_NoWater1 0x000
#define ADR_NoWater2 0x000
#define ADR_BreakLimit 0x000
#define ADR_VirtualJump 0x0088F6A4
#define ADR_ImDrunk 0x00A48D70
#define ADR_CQCPRONE 0x00A68008
#define ADR_SCOPE 0x00903D98
#define ADR_SCOPESIDE 0x00903DA0
#define ADR_NoSpawnwait1 0x00B8F094
#define ADR_NoSpawnwait2 0x00B8F098
#define ADR_NoSpawnwait3 0x00B8F09C
#define ADR_FastMedic 0x000
#define ADR_FastAmmo 0x000
#define ADR_FASTFLAG 0x000
#define ADR_FREPAIR 0x00B7FC10
#define ADR_AFK 0x00B7FA64
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x000
#define ADR_NOBOUNDS1 0x00B7FAB0
#define ADR_NOBOUNDS2 0x00B7FAB4
#define ADR_NOBOUNDS3 0x00B7FAB8
#define ADR_FullBright1 0x000
#define ADR_FullBright2 0x008
#define ADR_FullBright3 0x00C
#define ADR_PlantAnyWhere 0x00A489EE
#define ADR_DefuseAnyWhere 0x00903DAC
#define ADR_FastNadeBlast 0x0010114
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_Index 0x00C498
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_ServKick1 0x104
#define ADR_ServKick2 0x105
#define ADR_ServKick3 0x340
#define ADR_ServKick4 0x341

================[ Private ]=================

#define ADR_AntiAimbot_Stop1 //Private
#define ADR_AntiAimbot_Stop2 //Private
#define ADR_AntiAimbot_Stop3 //Private
#define ADR_AntiAimbot_Stop4 //Private
#define ADR_AntiAimbot_Stop5 //Private
#define ADR_AntiAimbot_Stop6 //Private
#define ADR_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private
#define ASM_Artillery1 //Private
#define ASM_Artillery2 //Private
#define ASM_Artillery3 //Private
#define ASM_Artillery4 //Private
#define ASM_Artillery5 //Private
#define ASM_Artillery6 //Private
#define ASM_Artillery7 //Private
#define ASM_Artillery8 //Private

================[ MEM ]====================

#define MEM_NODELAY 0x000
#define MEM_BONESHOT 0x00890490
#define MEM_Invisible 0x00DF344
#define MEM_ACCURACYAS 0x000
#define MEM_STW 0x00867AA8
#define MEM_WTW 0x00867884
#define MEM_WUW 0x00A50598
#define MEM_WTH 0x008650A8

================[ OFS ]====================

#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_ViewX 0x00101D4
#define OFS_ViewY 0x00101D8
#define OFS_ViewZ 0x00101DC
#define OFS_VoteOff 0x00C4D23
#define OFS_PlayerState 0x001024C
#define OFS_NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_Premium 0x0000590
#define OFS_PlayerState 0x001024C
#define OFS_SLOT_1 0x00C70C0
#define OFS_SLOT_2 0x00C70C1
#define OFS_SLOT_3 0x00C70C2
#define OFS_SLOT_4 0x00C70C3
#define OFS_SLOT_5 0x00C70C4
#define OFS_SLOT_6 0x00C70C5
#define OFS_SLOT_7 0x00C70C6
#define OFS_SLOT_8 0x00C70C7
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_GRAVITY_X 0x00C4AC
#define OFS_GRAVITY_Y 0x00C4B0
#define OFS_GRAVITY_Z 0x00C4B4
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x00DF330
#define OFS_LEVEL 0x00DF320
#define OFS_Pitch 0x000
#define OFS_Yaw 0x00101C4
#define OFS_AutoPlant 0x000
#define OFS_AutoDefuse 0x004
#define OFS_AutoShot 0x0016
#define OFS_NoM134Idle 0x00103F4

==============[WeaponBinder]=================

#define ADR_ClassBase 0x000
#define ADR_PlayerSlot 0x00E089C

================[ Users ]===================

#define ADR_UserHealth 0x000
#define ADR_UserName 0x000
#define ADR_UserReady 0x000
#define ADR_UserTeam 0x000

================[ ASM ]====================

#define ASM_OPK 0x0040816A
#define ASM_UnlAmmo 0x004FE26B
#define ASM_EngineText 0x00401023
#define ASM_MessageBox 0x004B52BD
#define ASM_RoomMaster 0x00E0898
#define ASM_Stamina5 0x0046B5FD

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(118)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(27)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(17)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X

 

 

 

 

 

 

 

 

 

 

1351105849-U384748.png

by Hepe2567

 

struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[24];//0xC4B8
int WeaponState;//0xC4D0
char Hepe8[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[90];//0x101F2
BYTE PlayerState;//0x1024C
char Hepe9[155];//0x1024D
float NoFallDamage;//0x102E8
char Hepe11[20];//0x102EC
float PosX;//0x10300
char Hepe12[4];//0x10304
float PosY;//0x10308
char Hepe13[4];//0x10304
float PosZ;//0x10308
char Hepe14[100];
DWORD AutoPlant;
DWORD AutoDefuse;
char Hepe15[14];
DWORD AutoShot;
char Hepe16[150];
float NoM134Idle;//0x103F4
};


struct CBase
{
CPlayer* local;
char* Hepe2567[1211368]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);


struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[struct Logger SusesFull]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[CBase, CPlayer, CServer]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X

 

1351105231-U384748.png

 

 

24.10.2012r

26.10.2012r

28.10.2012r

29.10.2012r

31.10.2012r

01.11.2012r

11.09.2012

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1351105281-U384748.png

 

 

PS:Prosił bym o podpięcie(temat będe aktualizował raz/dwa w tygodniu ;) )

1379095800-U384748.png

ExMod | ExMentor | ExChampion | ExMoT | Blue Member | Tagger

Opublikowano

Nowe adresy po update by me <3

 

|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|***********************|#|AdrenalinaPL? Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*******************************************|#|
|#|*************|#|= Pointer =|#|*************|#|
|#|*******************************************|#|
#define ADR_PlayerPointer 0xA48E74
#define ADR_ServerPointer 0xA48E04
#define ADR_RemotePointer 0xB70A60
#define ADR_WeaponPointer 0x903CBC
#define ADR_DevicePointer 0x88C744
#define ADR_HealthPointer 0xC4CC
#define ADR_WeaponState 0xC4D0
#define ADR_UserPointer 0xA48AA8
#define ADR_BasePointer 0xAA2C58
#define ADR_UserBase 0xA49B34
#define ADR_ViewAngels 0xA489AC
#define ADR_PlayerSize 0x1D10
#define ADR_StructSize 0x1D10
#define ADR_RoomClass 0xA49B28

|#|*******************************************|#|
|#|*************|#|= Address =|#|*************|#|
|#|*******************************************|#|
#define ADR_ImDrunk 0xA48D70
#define ADR_CqCProne 0xA68008
#define ADR_NoSpawnWaitCqC 0xA48C40
#define ADR_VirtualJump 0x88F6A4
#define ADR_NoWater1 0xA50594
#define ADR_NoWater2 0xA50590
#define ADR_AntiAfk 0xB7FA64
#define ADR_Scope 0x903D98
#define ADR_Speed 0x88FA50
#define ADR_SpeedRoll 0x88F834
#define ADR_GlassWall 0x867AAC
#define ADR_FullBright1 0xA49938
#define ADR_FullBright2 0xA49940
#define ADR_FullBright3 0xA49944
#define ADR_NoBounds1 0xB7FAB0
#define ADR_NoBounds2 0xB7FAB4
#define ADR_NoBounds3 0xB7FAB8
#define ADR_ColorShot1 0xA49938
#define ADR_ColorShot2 0xA49940
#define ADR_ColorShot3 0xA49944
#define ADR_Crosshair 0xA4DD20
#define ADR_NoSpread 0xA4DD9C
#define ADR_DeathCam 0xB880B8
#define ADR_ImmExplosion 0x88FAE8
#define ADR_SuperExplosion 0x8900D8
#define ADR_CameraView 0x88F6A4
#define ADR_BreakLimit 0x88F600
#define ADR_FastLockOn 0xA48A1C
#define ADR_LadderQuickly 0x88F958
#define ADR_DeadSpinner 0x90038C
#define ADR_HideWeapon 0x8FBCA4
#define ADR_WeaponShot1 0xA48EB8
#define ADR_WeaponShot2 0xA48EE4
#define ADR_ChangeRoll 0x88F700
#define ADR_PlayerProne 0xA49B1C
#define ADR_CameraPosition1 0x9D430C
#define ADR_CameraPosition2 0x9D4310
#define ADR_QuickPlant 0xA489D0
#define ADR_AntiRadar 0xA505C8
#define ADR_StaminaRefill 0x9C6624
#define ADR_SuperNoSpread 0x88F6E8

|#|*******************************************|#|
|#|*************|#|= Offsets =|#|*************|#|
|#|*******************************************|#|
#define OFS_Weapon1 0x101EC
#define OFS_Weapon2 0x101EE
#define OFS_Weapon3 0x101F0
#define OFS_1thSlot 0xC70C0
#define OFS_2thSlot 0xC70C1
#define OFS_3thSlot 0xC70C2
#define OFS_4thSlot 0xC70C3
#define OFS_5thSlot 0xC70C4
#define OFS_6thSlot 0xC70C5
#define OFS_7thSlot 0xC70C6
#define OFS_8thSlot 0xC70C7
#define OFS_NoFallDamage 0x102E8
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GravityX 0xC4AC
#define OFS_GravityY 0xC4B0
#define OFS_GravityZ 0xC4B4
#define OFS_Level 0xDF320
#define OFS_Dinar 0xDF330
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_RoomMaster 0xE0898
#define OFS_NoM134Idle 0x103F8
#define OFS_NoSpread 0x1011C
#define OFS_NoReload 0x1040D
#define OFS_NoDelay 0x10400

|#|*******************************************|#|
|#|*************|#|= MEMORY =|#|**************|#|
|#|*******************************************|#|
#define MEM_BoneShot 0x890490
#define MEM_WTW 0x867884
#define MEM_STW 0x867AA8
#define MEM_WUW 0xA50598
#define MEM_WTH 0x8650A8
#define MEM_UnlimitedAmmo 0xA48DE0
#define MEM_Invisible 0xDF344
#define MEM_PlantAnyWhere 0xA489EE
#define MEM_DefuseAnyWhere 0x9E2914

|#|*******************************************|#|
|#|****************|#|= PX =|#|***************|#|
|#|*******************************************|#|
#define PX_AssaultAmmo 0xA48A0A
#define PX_SniperAmmo 0xA48A08

|#|*******************************************|#|
|#|***************|#|= Fast =|#|**************|#|
|#|*******************************************|#|
#define ADR_FastFlag 0xA50598
#define ADR_FastRepair 0xB7FC10

|#|*******************************************|#|
|#|*************|#|= Vehicle =|#|*************|#|
|#|*******************************************|#|
#define ADR_BigCarName 0x88F848
#define ADR_CrazyCar 0x88F5A8

|#|*******************************************|#|
|#|***************|#|= D3D =|#|***************|#|
|#|*******************************************|#|
#define ADR_D3DName 0xAA361C

|#|*******************************************|#|
|#|**********|#|= Weapon Binder =|#|**********|#|
|#|*******************************************|#|
#define ADR_ServerBase 0xA48E04
#define ADR_ClassBase 0xAA47F8
#define ADR_WeaponBase 0xA69B0C
#define ADR_SlotBase 0xC5F20

|#|*******************************************|#|
|#|************|#|= Assembler =|#|************|#|
|#|*******************************************|#|
#define ASM_Bullets 0x4FA10E
#define ASM_OPK 0x40816A
#define ASM_QuickPlant 0x4F8DF8
#define ASM_QuickDefuse 0x43A126
#define ASM_Artillery1 0x4089FD
#define ASM_EngineText 0x401023
#define ASM_MessageBox 0x4B52BD
#define ASM_SwitchTime 0x50096E
#define ASM_CRCPatch 0x418739
#define ASM_AutoStart 0x533F77
#define ASM_BackToLobby 0x4CE050
#define ASM_BackToLobby 0x4CD719
#define ASM_UnlimitedAmmo 0x4FE26B

~ Stopped...

|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|Logged: 115|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|End Logging|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

 

Opublikowano

@Up

dzięki dodane ;)

 

@Top

Moderatorów prosiłbym o usuniecie starych postów

oraz jeżeli jest to możliwe o podpięcie tematu ;)

 

 

@down

wtf??

przecież czasami samemu dodaje

i się tak nie bulwersuj :D

1379095800-U384748.png

ExMod | ExMentor | ExChampion | ExMoT | Blue Member | Tagger

Opublikowano

 

 

 

//::===============DarKWhiteness Addy Logger=====================:://

//::============== Pointers ====================:://

#define ADR_PlayerPointer 0xA48E74

#define ADR_ServerPointer 0xA48E04

#define ADR_BasePointer 0xAA2C58

#define ADR_AngelsPointer 0xA489AC

#define ADR_DevicePointer 0xA489B0

#define ADR_PlayerSize 0x1D10

//::=============== MapAdress =====================:://

#define ADR_GlassWalls 0xA48AA0

//::=============== User Info =====================:://

#define ADR_D3DNAME 0x9F1AE0

#define ADR_D3DIP 0x9F17F4

#define ADR_D3DHP 0x9F2CB0

//::=============== Address =====================:://

#define ADR_Playerspeed 0x88FA50

#define ADR_Stamina1 0x867AAC

#define ADR_Stamina2 0x867AB0

#define ADR_Stamina3 0x867AB4

#define ADR_Stamina4 0x867AB8

#define ADR_Stamina5 0x867ABC

#define ADR_NoSpawnWait1 0xB7FC38

#define ADR_NoSpawnWait2 0xB7FC3C

#define ADR_NoSpawnWait3 0xB7FC40

#define ADR_NoBounds1 0xB7FAB0

#define ADR_NoBounds2 0xB7FAB4

#define ADR_NoBounds3 0xB7FAB8

#define ADR_WalkTroughWalls 0x867884

#define ADR_RollSpeed 0x88F834

#define ADR_VirtualJump 0x88F6A4

#define ADR_SuperNoSpread 0x88F5A8

#define ADR_Scope 0x903D98

#define ADR_Boneshot 0x890490

#define ADR_WeaponShot 0xA48EB4

#define ADR_WeaponReload 0xA48EC0

#define ADR_NoShotEffec 0x8650A8

#define ADR_QuickPlantDefuse 0xA489D0

#define ADR_PlantAnyWhere 0xA489EE

#define ADR_DefuseAnyWhere 0x9E2914

#define ADR_Gm Warnig 0xAB1144

#define ADR_MedicAmmoBox 0x890488

#define ADR_AnimationProne 0xA48EA0

#define ADR_AnimationVeh 0xA48EAC

#define ADR_AutoRepair 0xA489F7

#define ADR_AutoAmmo 0xA489F5

#define ADR_AntiAfk 0xB7FA64

//::=============== Offset =====================:://

#define OFS_Premium 0x58C

#define OFS_Dinar 0xDF330

#define OFS_level 0xDF320

#define OFS_Slot5 0xC70C4

#define OFS_Slot6 0xC70C5

#define OFS_Slot7 0xC70C6

#define OFS_Slot8 0xC70C7

#define OFS_X_Pos 0x10300

#define OFS_Y_Pos 0x10310

#define OFS_Z_Pos 0x10308

//::===============FastAlle's=====================:://

#define ADR_FastAmmo 0x50D845D8

#define ADR_FastHealth 0x50D845E0

#define ADR_FastRepair 0xA02658

//::=============== WeaponBinder =====================:://

#define ADR_SlotBase 0xC5F20

#define ADR_WeaponBase 0xA69B0C

#define ADR_ServerBase 0xA48E04

#define ADR_ClassBase 0xAA47F8

#define ADR_PlayerSlot 0x0

#define ADR_PlayerId 0x1D00

//::=============== Assembly =====================:://

#define ASM_AutoStart 0x533F77

#define ASM_MessageBox 0x4B52BD

//::===============CBaseLogger=====================:://

struct CBase

{

CPlayer* plocal;

char xUknow0[1211368]

CPlayer** pGlobal;

};

CBase* p_Player = (CBase*)(ADR_PlayerPointer);

 

 

 

PS. Weź też sam szukaj, a nie, że będą Ci dodawali cały czas.

1365881062-U68160.png

Opublikowano

hackerX wielkie dzięki, w końcu mogę robić hacki (a mam taki zamiar).

Zmieniam zdanie oo Tobie.

Pozdrawiam <3

 

// nie pisz takich postow bo to spam :) Jeśli chcesz mu podziękować to na pw ;) || areq94pl

1357040469-U286162.png
Opublikowano

By Speaker:

 

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~ Start AddysLogger																

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~|#|
~ Start Pointer																	

#define Adr_PlayerPointer 0xA48E74
#define Adr_ServerPointer 0xA48E04
#define Adr_WeaponPointer 0x903CBC
#define Adr_DevicePointer 0x88C744
#define Adr_UserPointer 0xA48AA8
#define Adr_BasePointer 0xAA2C58
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_PlayerState 0xC4CC
#define Adr_ViewAngles 0xA489AC

~ End Pointer																	
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~|#|
~ Start Address																	

#define Adr_SuperNoSpread 0x88F6E8
#define Adr_NoSpread 0xA4DD9C
#define Adr_AntiAfk 0xB7FA64
#define Adr_CQCProne 0xA68008
#define Adr_NoBounds1 0xB7FAB0
#define Adr_NoBounds2 0xB7FAB4
#define Adr_NoBounds3 0xB7FAB8
#define Adr_ImDrunk 0xA48D70
#define Adr_VirtualJump 0x0
#define Adr_NoSpawnWait1 0xB8F094
#define Adr_NoSpawnWait2 0xB8F098
#define Adr_NoSpawnWait3 0xB8F09C

~ End Address																	
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~|#|
~ Start Offsets																	

#define Ofs_Gravity_Y 0x4
#define Ofs_Gravity_Z 0x8
#define Ofs_Gravity_X 0x0
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70C0
#define Ofs_Slot2 0xC70C1
#define Ofs_Slot3 0xC70C2
#define Ofs_Slot4 0xC70C3
#define Ofs_Slot5 0xC70C4
#define Ofs_Slot6 0xC70C5
#define Ofs_Slot7 0xC70C6
#define Ofs_Slot8 0xC70C7

~ End Offsets																	
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~|#|
~ Start Memory																	

#define Mem_STW 0x867AA8
#define Mem_WTW 0x867884
#define Mem_WUW 0xA50598
#define Mem_WTH 0x8650A8
#define Mem_BoneShot 0x890490
#define Mem_Invisible 0xDF344
#define Mem_PlantAnyWhere 0xA489EE
#define Mem_DefuseAnyWhere 0x9E2914

~ End Memory																	
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~End AddysLogger																

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

 

1346594784-U507582.png

By lux.

 

| Validating | Members | WarRock Helper | Coding Cheats | Pro User | PostMaker | MPC Champion | MPC Popular | Gold Member | Blue Member |

Opublikowano

Hepe2567

 

 

//================================================== ==\
//================\Hepe2567 LOGGER//=================\
//================================================== ==\

==============[ POINTER ADDYS ]============

#define ADR_PLAYERBASE 0x00A48E74
#define ADR_SERVERBASE 0x00A48E04
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00AA2C58
#define ADR_DevicePointer 0x0088C744
#define ADR_UserPointer 0x00A48AA8
#define ADR_WeaponPointer 0x00903CBC
#define ADR_ViewAngels 0x00A489AC
#define ADR_RemotePointer 0x000

================[ ADR ]====================

#define ADR_GLASS 0x00A48AA0
#define ADR_SPEED 0x0088FA50
#define ADR_NearFog 0x000
#define ADR_FarFog 0x000
#define ADR_AIWeaponCQC 0x000
#define ADR_VisualStanding 0x000
#define ADR_NoWater1 0x000
#define ADR_NoWater2 0x000
#define ADR_BreakLimit 0x000
#define ADR_VirtualJump 0x0088F6A4
#define ADR_ImDrunk 0x00A48D70
#define ADR_CQCPRONE 0x00A68008
#define ADR_SCOPE 0x00903D98
#define ADR_SCOPESIDE 0x00903DA0
#define ADR_NoSpawnwait1 0x00B8F094
#define ADR_NoSpawnwait2 0x00B8F098
#define ADR_NoSpawnwait3 0x00B8F09C
#define ADR_FastMedic 0x000
#define ADR_FastAmmo 0x000
#define ADR_FASTFLAG 0x000
#define ADR_FREPAIR 0x00B7FC10
#define ADR_AFK 0x00B7FA64
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x000
#define ADR_NOBOUNDS1 0x00B7FAB0
#define ADR_NOBOUNDS2 0x00B7FAB4
#define ADR_NOBOUNDS3 0x00B7FAB8
#define ADR_FullBright1 0x000
#define ADR_FullBright2 0x008
#define ADR_FullBright3 0x00C
#define ADR_PlantAnyWhere 0x00A489EE
#define ADR_DefuseAnyWhere 0x00903DAC
#define ADR_FastNadeBlast 0x0010114
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_Index 0x00C498
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_ServKick1 0x104
#define ADR_ServKick2 0x105
#define ADR_ServKick3 0x340
#define ADR_ServKick4 0x341

================[ Private ]=================

#define ADR_AntiAimbot_Stop1 //Private
#define ADR_AntiAimbot_Stop2 //Private
#define ADR_AntiAimbot_Stop3 //Private
#define ADR_AntiAimbot_Stop4 //Private
#define ADR_AntiAimbot_Stop5 //Private
#define ADR_AntiAimbot_Stop6 //Private
#define ADR_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private
#define ASM_Artillery1 //Private
#define ASM_Artillery2 //Private
#define ASM_Artillery3 //Private
#define ASM_Artillery4 //Private
#define ASM_Artillery5 //Private
#define ASM_Artillery6 //Private
#define ASM_Artillery7 //Private
#define ASM_Artillery8 //Private

================[ MEM ]====================

#define MEM_NODELAY 0x000
#define MEM_BONESHOT 0x00890490
#define MEM_Invisible 0x00DF344
#define MEM_ACCURACYAS 0x000
#define MEM_STW 0x00867AA8
#define MEM_WTW 0x00867884
#define MEM_WUW 0x00A50598
#define MEM_WTH 0x008650A8

================[ OFS ]====================

#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_ViewX 0x00101D4
#define OFS_ViewY 0x00101D8
#define OFS_ViewZ 0x00101DC
#define OFS_VoteOff 0x00C4D23
#define OFS_PlayerState 0x001024C
#define OFS_NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_Premium 0x0000590
#define OFS_PlayerState 0x001024C
#define OFS_SLOT_1 0x00C70C0
#define OFS_SLOT_2 0x00C70C1
#define OFS_SLOT_3 0x00C70C2
#define OFS_SLOT_4 0x00C70C3
#define OFS_SLOT_5 0x00C70C4
#define OFS_SLOT_6 0x00C70C5
#define OFS_SLOT_7 0x00C70C6
#define OFS_SLOT_8 0x00C70C7
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_GRAVITY_X 0x00C4AC
#define OFS_GRAVITY_Y 0x00C4B0
#define OFS_GRAVITY_Z 0x00C4B4
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x00DF330
#define OFS_LEVEL 0x00DF320
#define OFS_Pitch 0x000
#define OFS_Yaw 0x00101C4
#define OFS_AutoPlant 0x000
#define OFS_AutoDefuse 0x004
#define OFS_AutoShot 0x0016
#define OFS_NoM134Idle 0x00103F4

==============[WeaponBinder]=================

#define ADR_ClassBase 0x000
#define ADR_PlayerSlot 0x00E089C

================[ Users ]===================

#define ADR_UserHealth 0x000
#define ADR_UserName 0x000
#define ADR_UserReady 0x000
#define ADR_UserTeam 0x000

================[ ASM ]====================

#define ASM_OPK 0x0040816A
#define ASM_UnlAmmo 0x004FE26B
#define ASM_EngineText 0x00401023
#define ASM_MessageBox 0x004B52BD
#define ASM_RoomMaster 0x00E0898
#define ASM_Stamina5 0x0046B5FD

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(118)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(27)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(17)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X

struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[24];//0xC4B8
int WeaponState;//0xC4D0
char Hepe8[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[90];//0x101F2
BYTE PlayerState;//0x1024C
char Hepe9[155];//0x1024D
float NoFallDamage;//0x102E8
char Hepe11[20];//0x102EC
float PosX;//0x10300
char Hepe12[4];//0x10304
float PosY;//0x10308
char Hepe13[4];//0x10304
float PosZ;//0x10308
char Hepe14[100];
DWORD AutoPlant;
DWORD AutoDefuse;
char Hepe15[14];
DWORD AutoShot;
char Hepe16[150];
float NoM134Idle;//0x103F4
};


struct CBase
{
CPlayer* local;
char* Hepe2567[1211368]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);


struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[struct Logger SusesFull]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[CBase, CPlayer, CServer]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~X
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#Request:
#define ADR_FastAmmo
#define ADR_FastHealth
#define ADR_GameSpeed
#define ADR_FogNear
#define ADR_FogFar
#define OFS_FastReload
#define OFS_WeaponStateShot
#define OFS_LocalIndex
#define ADR_MATRIX
#define ADR_SILENTRELOAD
#define ADR_SILENTWALK
#define ADR_AIWeaponCQC

 

 

Opublikowano

@UP jeżeli nie umiesz ich używać to tak jest -.- struktury albo działają albo nie, a jak błędy to znaczy, że trzeba zmienić nazwy i tyle ...

 

 

Najpierw naucz się co to dokładnie jest i jak w ogóle działa potem pisz.

 

// post nic nie wnosi do tematu ;) || areq94pl

"Jesteśmy ludźmi, bo popełniamy błędy i na nich się uczymy."

Opublikowano

@JacoH

uspokój się ;)

przecież każdy początkujący pseudo koder musi się wywyższać

bo każdy z nich myśli że wszystko potrafi...

a i tak każdy wie co oni potrafią <3

 

@Top

Proszę o zamkniecie

 

Powód??

znajdziecie go u mnie w sygnie <3 <3 <3 <3

1379095800-U384748.png

ExMod | ExMentor | ExChampion | ExMoT | Blue Member | Tagger

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