Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

[Szukam]Task do PBDO na wrota Kappa, Epsilon i Lambda


Adamek19Pl3

Rekomendowane odpowiedzi

Opublikowano

Powiedz duperele takie jak przy ilu % ma naprawiać an której konfidze bić 1 czy 2 jakiej formacji uzywać a ci zrobie.. :D

A i jeszcze jakiego ammo :P

Opublikowano

@Up spierdalaj jak pomóc nie chcesz

 

Naprawa 75%, używa 2 konfiguracji, formacja dronów zero, x1 + eco + plt2026, sądzac po sygnie, dołączam peta z kamiaze i auto naprawiaczem :).

 

 

 

Kappa:

 

 

 

 

using System.Threading;

using System.Collections.Generic;

using PBDOBot.Helper;

using PBDOBot.Api;

using PBDOBot.Api.Task;

 

 

namespace Tasks

{

public class Task : BBaseTask

{

 

 

/* ****************************************************

Created with Taskcreator by Dr. Moc

**************************************************** */

 

 

public override void onreset()

{

Enums.ResourceType[] protectedCollection = new Enums.ResourceType[] {

Enums.ResourceType.ore_promerium

};

this.ProtectResourcesList.AddRange(protectedCollection);

 

 

Dictionary<string, Enums.ResourceType> boostCollection = new Dictionary<string, Enums.ResourceType>();

 

 

//boostCollection.Add("Speed", Enums.ResourceType.ore_);

//boostCollection.Add("Shield", Enums.ResourceType.ore_);

//boostCollection.Add("Lasers", Enums.ResourceType.ore_);

//boostCollection.Add("Rockets", Enums.ResourceType.ore_);

 

 

this.BoostDictionary = boostCollection;

 

 

}

public override void ChooseLogic()

{

if (BMain.GalaxyGate.Kappa.LifesLeft > 1 && BMain.IsGalaxyGateZetaOpen)

{

if (!ActionList.Contains("GG Z Prep") && (!(BMain.MapName.Contains("GG Z"))))

{

Reset();

BMain.WriteLog("GG Z Preparation");

 

 

DoGalaxyGateZeta = true;

LaserAmmoType = Enums.LaserAmmoType.any;

RocketAmmoType = Enums.RocketAmmoType.any;

 

 

Restock = true;

AttackNpcs = false;

Refine = true;

Sell = true;

 

 

CollectResources = false;

CollectBonusBoxes = false;

CollectCargoBoxes = false;

 

 

FleeOnEnemyInRadius = true;

FleeRadius = 5000;

 

 

Repair = true;

MinDurability = 80;

MinFreeSlots = 750;

 

 

ActionList.Add("GG Z Prep");

}

else if (!ActionList.Contains("GG Z") && (BMain.MapName.Contains("GG Z")))

{

Reset();

 

 

BMain.WriteLog("GG Z");

 

 

DoGalaxyGateZeta = true;

StandardConfiguration = 2;

LaserAmmoType = Enums.LaserAmmoType.LCB_10;

RocketAmmoType = Enums.RocketAmmoType.PLT_2026;

RocketLauncherAmmoType = Enums.RocketLauncherAmmoType.ECO10;

DroneFormation = Enums.DroneFormation.Zero;

 

AttackNpcs = true;

Restock = true;

Refine = true;

Sell = true;

 

Repair = true;

MinDurability = 75;

 

UsePet = true;

PetMode = Enums.PetMode.Kamikaze_Detonator;

PetMinDurability = 1;

RepairPetWhenDead = true;

 

ActionList.Add("GG Z"); }

}

 

 

 

else

{

Dictionary<TaskLoadDelegate, int> TaskLoadDictionary = new Dictionary<TaskLoadDelegate, int>();

TaskLoadDictionary.Add(

delegate()

{

if (!ActionList.Contains("Logout"))

{

Reset();

 

 

TaskMap = "x-1";

LogoutAfterGG = true;

 

 

ActionList.Add("Logout");

}

}, 35);

 

 

 

CycleTaskDictionary = TaskLoadDictionary;

}

}

}

}

 

 

 

Epsilon

 

 

 

 

 

using System.Threading;

using System.Collections.Generic;

using PBDOBot.Helper;

using PBDOBot.Api;

using PBDOBot.Api.Task;

 

 

namespace Tasks

{

public class Task : BBaseTask

{

 

 

/* ****************************************************

Created with Taskcreator by Dr. Moc

**************************************************** */

 

 

public override void onreset()

{

Enums.ResourceType[] protectedCollection = new Enums.ResourceType[] {

Enums.ResourceType.ore_promerium

};

this.ProtectResourcesList.AddRange(protectedCollection);

 

 

Dictionary<string, Enums.ResourceType> boostCollection = new Dictionary<string, Enums.ResourceType>();

 

 

//boostCollection.Add("Speed", Enums.ResourceType.ore_);

//boostCollection.Add("Shield", Enums.ResourceType.ore_);

//boostCollection.Add("Lasers", Enums.ResourceType.ore_);

//boostCollection.Add("Rockets", Enums.ResourceType.ore_);

 

 

this.BoostDictionary = boostCollection;

 

 

}

public override void ChooseLogic()

{

if (BMain.GalaxyGate.Epsilon.LifesLeft > 1 && BMain.IsGalaxyGateEpsilonOpen)

{

if (!ActionList.Contains("GG E Prep") && (!(BMain.MapName.Contains("GG E"))))

{

Reset();

BMain.WriteLog("GG E Preparation");

 

 

DoGalaxyGateEpsilon = true;

LaserAmmoType = Enums.LaserAmmoType.any;

RocketAmmoType = Enums.RocketAmmoType.any;

 

 

Restock = true;

AttackNpcs = false;

Refine = true;

Sell = true;

 

 

CollectResources = false;

CollectBonusBoxes = false;

CollectCargoBoxes = false;

 

 

FleeOnEnemyInRadius = true;

FleeRadius = 5000;

 

 

Repair = true;

MinDurability = 80;

MinFreeSlots = 750;

 

 

ActionList.Add("GG E Prep");

}

else if (!ActionList.Contains("GG E") && (BMain.MapName.Contains("GG E")))

{

Reset();

 

 

BMain.WriteLog("GG E");

 

 

DoGalaxyGateEpsilon = true;

StandardConfiguration = 2;

LaserAmmoType = Enums.LaserAmmoType.LCB_10;

RocketAmmoType = Enums.RocketAmmoType.PLT_2026;

RocketLauncherAmmoType = Enums.RocketLauncherAmmoType.ECO10;

DroneFormation = Enums.DroneFormation.Zero;

 

AttackNpcs = true;

Restock = true;

Refine = true;

Sell = true;

 

Repair = true;

MinDurability = 75;

 

UsePet = true;

PetMode = Enums.PetMode.Kamikaze_Detonator;

PetMinDurability = 1;

RepairPetWhenDead = true;

 

ActionList.Add("GG E"); }

}

 

 

 

else

{

Dictionary<TaskLoadDelegate, int> TaskLoadDictionary = new Dictionary<TaskLoadDelegate, int>();

TaskLoadDictionary.Add(

delegate()

{

if (!ActionList.Contains("Logout"))

{

Reset();

 

 

TaskMap = "x-1";

LogoutAfterGG = true;

 

 

ActionList.Add("Logout");

}

}, 35);

 

 

 

CycleTaskDictionary = TaskLoadDictionary;

}

}

}

}

 

 

 

 

Lambda:

 

 

 

using System.Threading;

using System.Collections.Generic;

using PBDOBot.Helper;

using PBDOBot.Api;

using PBDOBot.Api.Task;

 

 

namespace Tasks

{

public class Task : BBaseTask

{

 

 

/* ****************************************************

Created with Taskcreator by Dr. Moc

**************************************************** */

 

 

public override void onreset()

{

Enums.ResourceType[] protectedCollection = new Enums.ResourceType[] {

Enums.ResourceType.ore_promerium

};

this.ProtectResourcesList.AddRange(protectedCollection);

 

 

Dictionary<string, Enums.ResourceType> boostCollection = new Dictionary<string, Enums.ResourceType>();

 

 

//boostCollection.Add("Speed", Enums.ResourceType.ore_);

//boostCollection.Add("Shield", Enums.ResourceType.ore_);

//boostCollection.Add("Lasers", Enums.ResourceType.ore_);

//boostCollection.Add("Rockets", Enums.ResourceType.ore_);

 

 

this.BoostDictionary = boostCollection;

 

 

}

public override void ChooseLogic()

{

if (BMain.GalaxyGate.Lambda.LifesLeft > 1 && BMain.IsGalaxyGateZetaOpen)

{

if (!ActionList.Contains("GG Z Prep") && (!(BMain.MapName.Contains("GG Z"))))

{

Reset();

BMain.WriteLog("GG Z Preparation");

 

 

DoGalaxyGateZeta = true;

LaserAmmoType = Enums.LaserAmmoType.any;

RocketAmmoType = Enums.RocketAmmoType.any;

 

 

Restock = true;

AttackNpcs = false;

Refine = true;

Sell = true;

 

 

CollectResources = false;

CollectBonusBoxes = false;

CollectCargoBoxes = false;

 

 

FleeOnEnemyInRadius = true;

FleeRadius = 5000;

 

 

Repair = true;

MinDurability = 80;

MinFreeSlots = 750;

 

 

ActionList.Add("GG Z Prep");

}

else if (!ActionList.Contains("GG Z") && (BMain.MapName.Contains("GG Z")))

{

Reset();

 

 

BMain.WriteLog("GG Z");

 

 

DoGalaxyGateZeta = true;

StandardConfiguration = 2;

LaserAmmoType = Enums.LaserAmmoType.LCB_10;

RocketAmmoType = Enums.RocketAmmoType.PLT_2026;

RocketLauncherAmmoType = Enums.RocketLauncherAmmoType.ECO10;

DroneFormation = Enums.DroneFormation.Zero;

 

AttackNpcs = true;

Restock = true;

Refine = true;

Sell = true;

 

Repair = true;

MinDurability = 75;

 

UsePet = true;

PetMode = Enums.PetMode.Kamikaze_Detonator;

PetMinDurability = 1;

RepairPetWhenDead = true;

 

ActionList.Add("GG L"); }

}

 

 

 

else

{

Dictionary<TaskLoadDelegate, int> TaskLoadDictionary = new Dictionary<TaskLoadDelegate, int>();

TaskLoadDictionary.Add(

delegate()

{

if (!ActionList.Contains("Logout"))

{

Reset();

 

 

TaskMap = "x-1";

LogoutAfterGG = true;

 

 

ActionList.Add("Logout");

}

}, 35);

 

 

 

CycleTaskDictionary = TaskLoadDictionary;

}

}

}

}

 

 

Pamiętaj, zawsze liczę na:

 

 

 

"+"

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...