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[Problem]Css mało fps


Jano900

Rekomendowane odpowiedzi

Opublikowano

(Pobrałem pirata ale jutro kupuję steam bo promocja)

 

Otóż mam mało fps nawet z gameboosterem a kiedyś miałem też pirata i jakiś config i było ok. Prosiłbym o dobry cfg na fps ale żeby ciała padały i nie znikały broń się kiwała i hosty miały oczy i była krew bo często cfg to usuwają. Daję lajki.

Opublikowano

/// PLAYER

// _______________________________________

 

name "1nsekt's config user"

cl_logofile "materials/vgui/logos/1nsekt.vtf"

cl_showfps "0"

cl_righthand "1"

cl_team "default"

cl_class "default"

 

demo_recordcommands "1"

 

// Crosshair & radar

cl_radartype "0"

cl_radaralpha "230"

crosshair "1"

cl_crosshaircolor "0"

cl_dynamiccrosshair "0"

cl_scalecrosshair "1"

cl_crosshairscale "1400"

cl_crosshairalpha "230"

cl_crosshairusealpha "1"

jpeg_quality "100"

 

// SPECTACLOR

// _______________________________________

 

cl_observercrosshair "0"

 

// Overview

overview_health "1"

overview_names "1"

overview_tracks "1"

overview_locked "1"

overview_alpha "0.5"

overview_preferred_mode "2"

overview_preferred_view_size "200"

 

 

// SOUND

// _______________________________________

 

snd_surround_speakers "0"

volume "1"

snd_gain_min "0.01"

snd_gain_max "1"

snd_gain "1"

snd_refdb "60"

 

soundscape_fadetime "9999"

soundscape_flush

soundscape_debug "0"

 

// Voice

voice_forcemicrecord "0"

voice_enable "0"

voice_scale "0"

voice_dsound "0"

voice_modenable "0"

 

// NET-SET

// _______________________________________

 

cl_allowupload "0"

cl_allowdownload "0"

cl_downloadfilter "nosounds"

 

cl_restrict_server_commands "0"

 

cl_updaterate "100"

cl_cmdrate "100"

cl_cmdbackup "2"

cl_rate "31337"

rate "31337"

cl_smooth "1"

cl_smoothtime "0.01"

cl_resend "1.5"

net_maxfragments "1400"

cl_interp "0.01"

cl_interp_ratio "1"

cl_interpolate "1"

cl_lagcomp_errorcheck "1"

cl_lagcompensation "1"

 

cl_timeout "10"

cl_slist "10"

 

// Net-graph

net_graphpos "2"

net_graph "1"

net_graphheight "110"

net_showdrop "0"

 

// MOUSE CONFIG. + MOUSEFIX

// _______________________________________

 

sensitivity "3.5"

m_customaccel "0"

m_customaccel_scale "0"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

m_pitch "0.022"

m_filter "0"

m_side "0.8"

m_yaw "0.022"

m_forward "1"

m_customaccel_max "0"

m_customaccel_exponent "1"

m_mousespeed "1"

 

// GAME

// _______________________________________

 

hud_fastswitch "1"

cl_autohelp "0"

cl_c4progressbar "0"

hud_centerid "1"

cl_autowepswitch "0"

commentary "0"

 

// CONSOLE

// _______________________________________

 

con_enable "1"

con_notifytime "2"

contimes "3"

 

 

 

// SYSTEM

// _______________________________________

 

r_mmx "1"

r_sse "1"

r_sse2 "1"

r_3dnow "1"

dsp_slow_cpu "1"

 

// GRAPHICS

// _______________________________________

 

mat_norendering "0"

 

mat_antialias "0"

fps_max "61"

mat_vsync "0"

mat_forcehardwaresync "0"

mat_monitorgamma "1.6"

r_dispusestaticmeshes "0"

mat_dxlevel "90"

r_fastzreject "1"

mat_envmaptgasize "8"

mat_texture_limit "-1"

cl_forcepreload "1"

mat_envmapsize "16"

mat_reducefillrate "1"

mat_diffuse "1"

mat_clipz "1"

 

mat_debugdepth "0"

mat_debugdepthmode "0"

 

// SHADING

// _______________________________________

 

// high dynamic range

mat_hdr_enabled "0"

mat_hdr_level "0"

mat_hdr_manual_tonemap_rate "0"

mat_hdr_tonemapscale "0"

mat_hdr_tonemapscale_max "0"

mat_hdroverbrightrange "0"

mat_show_ab_hdr "0"

 

// lightning

mat_softwarelighting "0"

mat_softwareskin "0"

mat_disable_lightwarp "1"

 

// Alpha

mat_disable_fancy_blending "1"

 

muzzleflash_light "0"

cl_muzzleflash_dlight_1st "0"

cl_muzzleflash_dlight_3rd "0"

 

mat_showlightmapcomponent "0"

 

r_drawlights "0"

mat_filterlightmaps "0"

mat_disable_bloom "1"

mat_bloomscale "0"

mat_bloomamount_rate "0"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_disable_ps_patch "1"

muzzleflash_light "0"

cl_c4dynamiclight "1"

r_dynamic "0"

r_maxdlights "0"

r_maxnewsamples "0"

r_minnewsamples "0"

r_maxsampledist "0"

r_occlusion "0"

mat_fastspecular "1"

r_avglight "0"

r_avglightmap "0"

r_lightaverage "0"

r_lightcache_numambientsamples "162"

r_lightinterp "0"

r_worldlightmin "0.9"

r_worldlights "2"

r_lightmap "-1"

r_lightstyle "-1"

r_physpropstaticlighting "0"

 

// SHADOWS

// _______________________________________

 

r_shadows "1"

r_shadowrendertotexture "1"

r_shadowmaxrendered "10"

mat_shadowstate "0"

 

// WORLD

// _______________________________________

 

// sky

r_3dsky "0"

r_drawskybox "0"

 

// water

r_forcewaterleaf "0"

r_waterforceexpensive "0"

r_waterdrawreflection "0"

r_waterdrawrefraction "0"

r_waterforcereflectentities "0"

mat_wateroverlaysize "8"

r_cheapwaterend "1"

r_cheapwaterstart "1"

cl_show_splashes "0"

 

// rain

r_rainsplashpercentage "0"

r_drawrain "0"

r_rainsimulate "0"

r_rainalpha "0"

r_rainalphapow "0"

r_raindensity "0"

r_rainlength "0"

r_RainProfile "0"

r_RainRadius "0"

r_RainSideVel "0"

r_RainSimulate "0"

r_rainspeed "0"

r_rainwidth "0"

 

// fog

fog_enable "0"

fog_enable_water_fog "0"

fog_enableskybox "0"

fog_startskybox "0"

fog_start "0"

fog_endskybox "0"

fog_end "0"

fog_enable_water_fog "0"

fog_colorskybox "0"

fog_color "0"

 

 

// DECALS

// _______________________________________

 

// props

cl_phys_props_enable "0"

cl_phys_props_max "0"

r_propsmaxdist "100"

 

// decals

mat_depthbias_decal "-262144"

mat_bufferprimitives "1"

r_drawbatchdecals "1"

r_cleardecals "1"

r_decals "0"

mp_decals "0"

r_drawmodeldecals "0"

r_maxmodeldecal "0"

r_spray_lifetime "0"

cl_ejectbrass "0"

cl_detaildist "200"

cl_detailfade "100"

props_break_max_pieces "0"

r_drawdetailprops "0"

 

// ropes

rope_smooth "0"

rope_averagelight "0"

rope_wind_dist "0"

rope_subdiv "0"

rope_shake "0"

rope_collide "0"

r_drawropes "0"

 

 

// MODELS

// _______________________________________

 

g_ragdoll_fadespeed "0.1"

cl_ragdoll_collide "0"

cl_ragdoll_physics_enable "0"

cl_wpn_sway_scale "0"

r_teeth "0"

r_lod "0"

r_rootlod "1"

r_modellodscale "0.1"

lod_enable "0"

lod_transitiondist "800"

 

// Eyes

r_eyes "0"

r_eyegloss "0"

r_eyemove "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_eyewaterepsilon "0"

 

// Models

cl_minmodels "1"

cl_min_ct "2"

cl_min_t "3"

 

// TEXTURES

// _______________________________________

 

mat_picmip "2"

 

r_skin "0"

 

mat_showlowresimage "0"

mat_softwareskin "0"

mat_forceaniso "0"

mat_trilinear "0"

mat_bumpmap "0"

mat_specular "0"

mat_fastnobump "0"

mat_compressedtextures "1"

mat_filtertextures "1"

mat_loadtextures "1"

mat_mipmaptextures "1"

r_renderoverlayfragment "0"

r_decal_cullsize "1"

r_drawflecks "0"

mat_colorcorrection "1"

mat_show_texture_memory_usage "0"

mat_texturelist_directories "0"

mat_texture_list_all "0"

mat_texturelist_files "1"

mat_parallaxmap "0"

gl_clear "1"

 

// Violence

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

 

+mlook

-jlook

-klook

jebać steam.

Opublikowano

Miałem to jest do niczego. Po pierwsze nastawia detale na najwyższe i zmienia ustawienia klawiatury oraz dzwięku przez co za każdym uruchomieniem muszę siedzieć parę minut w opcjach a fps w ogóle nie poprawia i gra się wyłącza po parunastu sekundach gry.

 

Ale lajka masz.

 

Te cfg są na nic nigdy mi nie dogodzą. Są jakieś programy wyłączające dymy i inne mocno zżerające fps rzeczy? Oczywiście dam 3x lajk.

Opublikowano

//////////////////////////////////////////////////

// +------------------------------------------+ //

// ¦ //LOLYOU UBER DUBER LOLZ\\ ¦ //

// ¦ ¦ //

// ¦ //VERSION: 1337\\ ¦ //

// ¦ ¦ //

// ¦ //by the hacker himself\\ ¦ //

// ¦ ¦ //

// ¦ //www.youtube.com/lolyou1337\\ ¦ //

// +------------------------------------------+ //

//////////////////////////////////////////////////

 

 

//==================================================

//* User Commands *\\

//==================================================

 

 

cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//

cl_crosshaircolor "4" // _adjusts scale of crosshair_//

cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//

cl_crosshairscale "0" // _adjusts crosshairscale_//

cl_dynamiccrosshair "1" // _adjusts how the crosshair opperates_//

cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//

fps_max "999" // _caps FPS_//

mat_picmip "2" // _determines game quality (0 - 2)_//

net_graph "1" // _enables net_graph (mandatory)_//

net_graphpos "2" // _determines which side to display net_graph (0-3)_//

r_lod "2" // _determines level of detail of models (-1 - 2)_//

r_rootlod "2" // _base LOD in memory (0 - 3)_//

r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//

hud_centerid "1" // _determines where enemy name shows on screen_//

hud_fastswitch "1" // _faster weapon switching (0 - 1)_//

mat_monitorgamma "1.6" // _adjust in-game brightness_//

cl_righthand "0"

cl_allowdownload "0"

cl_allowupload "0"

cl_wpn_sway_interp "0"

 

 

//==================================================

//* HUD Commands *\\

//==================================================

 

 

cl_scoreboard_dead_color_blue "255"

cl_scoreboard_dead_color_green "255"

cl_scoreboard_dead_color_red "255"

con_enable "1"

jpeg_quality "100"

overview_health "1"

overview_names "1"

overview_preferred_mode "1"

overview_tracks "0"

 

 

//==================================================

//* Spiderwebs Commands *\\

//==================================================

 

 

cl_cmdrate "67"

cl_downloadfilter "nosounds"

cl_interp "0" // _keep at 0 to always get lowest interp_//

cl_interp_all "0"

cl_interp_npcs "0"

cl_interp_ratio "1"

cl_lagcompensation "1"

cl_pred_optimize "2"

cl_predictweapons "1"

cl_resend "6"

cl_smooth "1"

cl_smoothtime "0.01"

cl_timeout "1337"

cl_updaterate "67"

rate "35000"

 

 

//==================================================

//* Client Commands *\\

//==================================================

 

 

cl_observercrosshair "1"

cl_scalecrosshair "1"

cl_c4progressbar "1"

cl_autohelp "0"

cl_autowepswitch "0"

cl_radar_locked "0"

cl_radaralpha "250"

cl_radartype "1"

cl_c4dynamiclight "1"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

cl_drawmonitors "0"

cl_ejectbrass "0"

cl_forcepreload "1"

cl_logofile "0"

cl_rumblescale "0"

cl_interp_threadmodeticks "0"

cl_disablefreezecam "1"

cl_nowinpanel "1"

cl_show_achievement_popups "0"

cl_clearhinthistory "1"

cl_detaildist "0"

cl_detailfade "0"

cl_debugrumble "0"

cl_playerspraydisable "1"

cl_showhelp "0"

cl_threaded_bone_setup "0"

cl_threaded_client_leaf_system "0"

 

 

//==================================================

//* Material Commands *\\

//==================================================

 

 

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_bloomscale "0"

mat_bufferprimitives "1"

mat_bumpmap "0"

mat_clipz "1"

mat_colorcorrection "0"

mat_compressedtextures "1"

mat_debug_postprocessing_effects "0"

mat_debugdepthmode "0"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

mat_disable_bloom "1"

mat_disable_fancy_blending "1"

mat_disable_lightwarp "1"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_fastspecular "1"

mat_filterlightmaps "1"

mat_forceaniso "0"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_framebuffercopyoverlaysize "0"

mat_hdr_enabled "0"

mat_hdr_level "0"

mat_parallaxmap "0"

mat_reducefillrate "1"

mat_specular "0"

mat_trilinear "0"

mat_shadowstate "0"

mat_vsync "0"

mat_alphacoverage "0"

mat_bloom_scalefactor_scalar "0"

mat_maxframelatency "0"

mat_max_worldmesh_vertices "0"

mat_software_aa_blur_one_pixel_lines "0"

mat_software_aa_strength "0"

mat_software_aa_strength_vgui "0"

mat_software_aa_tap_offset "0"

mat_queue_mode "2"

mat_dxlevel "80"

 

 

//==================================================

//* Render Commands *\\

//==================================================

 

 

r_ambientboost "0"

r_ambientfactor "1"

r_decal_cullsize "9999"

r_decals "0"

r_dopixelvisibility "0"

r_drawbatchdecals "0"

r_drawflecks "0"

r_drawmodeldecals "0"

r_dynamic "0"

r_eyegloss "0"

r_eyemove "0"

r_eyes "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_flex "0"

r_lightaverage "1"

r_maxdlights "32"

r_maxmodeldecal "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_minnewsamples "0"

r_norefresh "0"

r_occlusion "1"

r_PhysPropStaticLighting "0"

r_renderoverlayfragment "0"

r_ropetranslucent "0"

r_spray_lifetime "0"

r_teeth "0"

r_worldlightmin "0.0002"

r_worldlights "1"

r_bloomtintg "0"

r_bloomtintb "0"

r_bloomtintexponent "0"

r_bloomtintr "0"

r_drawdetailprops "0"

r_DrawSpecificStaticProp "0"

r_flashlightrendermodels "0"

r_hunkalloclightmaps "0"

r_lightcache_zbuffercache "0"

r_pixelfog "0"

r_propsmaxdist "0"

r_staticprop_lod "3"

r_sse_s "1"

r_threaded_client_shadow_manager "1"

r_threaded_particles "1"

r_threaded_renderables "1"

r_queued_decals "0"

r_queued_post_processing "1"

r_queued_ropes "1"

//r_3dnow "1"

r_sse2 "1"

 

 

//==================================================

//* Rope Commands *\\

//==================================================

 

 

rope_averagelight "0"

rope_collide "0"

rope_rendersolid "0"

rope_shake "0"

rope_smooth "0"

rope_smooth_enlarge "0"

rope_smooth_maxalpha "0"

rope_smooth_maxalphawidth "0"

rope_smooth_minalpha "0"

rope_smooth_minwidth "0"

rope_subdiv "0"

rope_wind_dist "0.01"

 

 

//==================================================

//* Water Commands *\\

//==================================================

 

 

r_waterforceexpensive "0"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//

r_waterforcereflectentities "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_forcewaterleaf "0"

r_waterforcereflectentities "0"

mat_wateroverlaysize "8"

cl_show_splashes "0"

 

 

//==================================================

//* Shadow Commands *\\

//==================================================

 

 

mat_shadowstate "0"

r_shadows "1"

r_shadowmaxrendered "9"

r_shadowrendertotexture "1"

 

 

//==================================================

//* Ragdoll Commands *\\

//==================================================

 

 

cl_phys_props_max "0"

cl_ragdoll_collide "0"

g_ragdoll_fadespeed "0"

g_ragdoll_lvfadespeed "0"

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

 

 

//==================================================

//* Sound Commands *\\

//==================================================

 

 

dsp_enhance_stereo "0"

dsp_mix_max "0.9"

dsp_room "0"

dsp_slow_cpu "0"

dsp_spatial "40"

dsp_speaker "50"

dsp_volume "2.0"

dsp_water "14"

room_type "0"

snd_async_fullyasync "0"

snd_duckerattacktime "0.5"

snd_duckerreleasetime "2.5"

snd_duckerthreshold "0.15"

snd_ducktovolume "0.55"

snd_mixahead "0.1"

snd_musicvolume "0"

snd_noextraupdate "1"

snd_pitchquality "1"

snd_profile "0"

snd_surround_speakers "0"

soundscape_flush "9999"

suitvolume "0"

voice_enable "1"

voice_forcemicrecord "1"

voice_modenable "1"

 

 

//==================================================

//* Misc. Commands *\\

//==================================================

 

 

blink_duration "0"

budget_averages_window "0"

budget_background_alpha "0"

budget_history_numsamplesvisible "0"

budget_history_range_ms "5"

budget_peaks_window "0"

budget_show_averages "0"

budget_show_history "0"

budget_show_peaks "0"

closecaption "0"

datacachesize "128"

flex_smooth "0"

gl_clear "1"

lod_TransitionDist "0"

mp_decals "0"

muzzleflash_light "0"

props_break_max_pieces "0"

showhitlocation "1"

sv_forcepreload "1"

texture_budget_background_alpha "9999999"

texture_budget_panel_height "0"

texture_budget_panel_width "0"

weapon_showproficiency "1"

prop_active_gib_limit "0"

adsp_debug "0"

mp_usehwmmodels "-1"

mp_usehwmvcds "-1"

soundscape_flush

mat_savechanges

clear

 

 

CL_MINMODELS 1

Cl_MIN_T 4

jebać steam.

Opublikowano

Poradnik mi zbędny nie mam tego programu a po drugie to chyba jest do 1.6 a po trzecie te komendy też są zbędne bo mam bdb cfg. Nie znacie żadnego programu który wyłącza dymy itp?

Opublikowano

Podam ci kilka config-ow.cfg

 

To są configi na zwiększenie Fps-ow.

 

Config cfg nr 1:

 

 

 

cl_show_splashes 0

cl_showfps 2

net_graph 3

cl_ejectbrass "0"

cl_show_bloodspray "0"

cl_show_splashes "0"

cl_scalecrosshair "1"

cl_radartype "1"

mp_decals "200"

mat_antialias "0"

mat_bufferprimitives "1"

mat_bumpbasis "0

mat_bumpmap "0"

mat_compressedtextures "0"

mat_dxlevel "70"

mat_fastnobump "1"

mat_fastspecular "0"

mat_filterlightmaps "1"

mat_forceaniso "0"

mat_forcedynamic "0"

mat_loadtextures "1"

mat_mipmaptextures "1"

mat_picmip "1"

mat_reducefillrate "1"

mat_showwatertextures "0"

mat_specular "0"

mat_trilinear "0"

mat_vsync "0"

muzzleflash_light "0"

r_3dsky "0"

r_ambientlightingonly "1"

r_modellodscale ".4"

r_shadows "0"

r_drawlights "0"

r_DispUseStaticMeshes "0"

r_shadows "0"

r_shadowrendertotexture "0"

r_eyes "0"

r_mmx "1"

r_sse "1"

r_sse2 "1"

r_teeth 0

r_drawrain "0"

r_decals "200"

r_dynamic "0"

r_shadows "0"

r_shadowmaxrendered "0"

r_shadowrendertotexture "0"

r_rootlod "7"

r_renderoverlayfragment "0"

r_maxmodeldecal "1"

r_lod "3"

r_drawdecals "0"

rope_smooth "0"

r_worldlights "2"

r_updaterefracttexture "0"

r_RainSplashPercentage "0"

r_RainSimulate "0"

rope_wind_dist "0"

violence_hgibs "0"

mat_forcemanagedtextureintohardware 1

mat_forcemanagedtextureintohardware 0

budget_show_history 0

cl_ejectbrass 0

cl_phys_props_enable 0

cl_phys_props_max 0

cl_radartype 1

cl_ragdoll_physics_enable 1

cl_show_bloodspray 1

cl_show_splashes 1

fog_enable 0

fog_enable_water_fog 0

fps_max 129

mat_bloom 0

mat_bumpmap 0

mat_clipz 0

mat_fastnobump 1

mat_fastspecular 1

mat_mipmaptextures 1

mat_picmip 2

mat_specular 0

mat_trilinear 0

mp_decals 50

muzzleflash_light 0

r_avglight 0

r_decal_cullsize 1

r_decals 50

r_dispfullradius "2"

r_drawdetailprops 0

r_drawropes 0

r_dynamic 0

r_eyeglintlodpixels 0

r_eyegloss 0

r_eyemove 0

r_eyes 0

r_eyeshift_x 0

r_eyeshift_y 0

r_eyeshift_z 0

r_eyesize 0

r_lightaverage "0"

r_lightinterp "0"

r_lod 5

r_mmx 1

r_propsmaxdist 100

r_rainalpha 0

r_rainalphapow 0

r_raindensity 0

r_rainlength 0

r_RainProfile 0

r_rainradius 0

r_RainRadius 0

r_RainSideVel 0

r_RainSimulate 0

r_rainspeed 0

r_rainwidth 0

r_RainSplashPercentage 0

r_renderoverlayfragment "0"

r_rootlod "2"

r_shadowmaxrendered "-1"

r_shadowrendertotexture "0"

r_worldlightmin "1"

r_worldlights "1"

violence_agibs "1"

violence_hgibs "1"

violence_hblood "1"

violence_ablood "1"

cl_show_bloodspray "1"

 

 

Config.cfg nr 2

 

 

echo "Cfg Loading"

 

//GFX CONFIG//

 

//CL//

 

cl_ejectbrass "0"

cl_interp "0.03"

cl_interpolate "1"

cl_phys_props_enable "0"

cl_ragdoll_physics_enable "1"

cl_show_bloodspray "0"

cl_show_splashes "0"

cl_ragdoll_collide "0"

cl_cmdrate 101

cl_updaterate 101

//mat//

 

mat_antialias "0"

mat_bufferprimitives "1"

mat_bumpbasis "0"

mat_clipz "0"

mat_compressedtextures "1"

mat_dxlevel "70"

mat_fastnobump "1"

mat_fastspecular "1"

mat_bumpmap "0"

mat_specular "0"

mat_filterlightmaps "1"

mat_filtertextures "1"

mat_forceaniso "0"

mat_forcehardwaresync "1"

mat_loadtextures "1"

mat_mipmaptextures "0"

mat_picmip "2"

mat_reducefillrate "1"

mat_trilinear "0"

mat_vsync "0"

 

//General//

 

fps_max "500"

mp_decals "1"

rate "250000"

 

muzzleflash_light "0"

con_enable "1"

fog_enable_water_fog "0"

gl_clear "1"

 

rope_averagelight "0"

rope_smooth "0"

rope_subdiv "0"

 

sv_voicecodec "voice_speex"

 

//r//

 

r_3dnow

r_avglight "0"

r_decal_cullsize "1"

r_decals "0"

r_dispfullradius "0"

r_drawdetailprops "0"

r_drawmodeldecals "0"

r_dynamic "0"

r_eyes "0"

r_lightaverage "0"

r_lightinterp "0"

r_lod "2"

r_mmx

r_modellodscale "0.3"

r_PhysPropStaticLighting "0"

r_propsmaxdist "500"

r_renderoverlayfragment "0"

r_rootlod "2"

r_shadowmaxrendered "-1"

r_shadowrendertotexture "0"

r_shadows "0"

r_sse

r_sse2

r_teeth "0"

r_WaterDrawRefraction "0"

r_waterforceexpensive "0"

r_worldlightmin "1"

r_worldlights "1"

r_eyeglintlodpixels "0"

r_eyegloss "0"

r_eyemove "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

 

echo "Cfg Loaded"

 

 

cl_ragdoll_physics_enable 0

cl_phys_props_enable 0

mat_fastnobump 1

cl_show_splashes 0

mat_bumpmap 0

mat_specular 0

mp_decals 0

r_lod 5

mat_picmip 2

r_decals 0

r_shadows 0

budget_show_history 0

cl_ejectbrass 0

cl_phys_props_max 0

violence_agibs "1"

violence_hgibs "1"

violence_hblood "1"

violence_ablood "1"

cl_show_bloodspray "1"

Ť01:08:58ť {Pentagram`rr`aw} cl_interp 0.1

Ť01:09:00ť {Pentagram`rr`aw} cl_interpolate 1

cl_lagcomp_errorcheck 1

cl_cmdrate 100

cl_updaterate 100

cl_rate 20000

cl_smooth 0

rate 25000

 

 

Config.cfg Nr 3 i to ostatni.

 

 

 

muzzleflash_light "1"

cl_buy_favorite_quiet "1"

cl_buy_favorite_nowarn "0"

cl_autowepswitch "1"

cl_autohelp "1"

cl_radartype "0"

cl_radaralpha "200"

cl_locationalpha "150"

cl_crosshaircolor "1"

cl_dynamiccrosshair "0"

cl_scalecrosshair "1"

cl_crosshairscale "1200"

cl_crosshairalpha "200"

cl_crosshairusealpha "1"

spec_scoreboard "0"

cl_spec_mode "3"

cl_righthand "1"

cl_team "default"

cl_class "default"

closecaption "0"

cc_linger_time "1.0"

cc_predisplay_time "0.25"

cc_subtitles "0"

cc_lang ""

crosshair "1"

cl_observercrosshair "1"

cam_command "0"

cam_snapto "0"

cam_idealyaw "90"

cam_idealpitch "0"

cam_idealdist "64"

c_maxpitch "90"

c_minpitch "0"

c_maxyaw "135"

c_minyaw "-135"

c_maxdistance "200"

c_mindistance "30"

c_orthowidth "100"

c_orthoheight "100"

joy_name "joystick"

joy_forwardthreshold "0.15"

joy_sidethreshold "0.15"

joy_pitchthreshold "0.15"

joy_yawthreshold "0.15"

joy_forwardsensitivity "-1"

joy_sidesensitivity "-1"

joy_pitchsensitivity "1"

joy_yawsensitivity "-1"

joy_wingmanwarrier_centerhack "0"

joy_wingmanwarrier_turnhack "0"

joy_diagonalpov "0"

cl_upspeed "320"

cl_forwardspeed "400"

cl_backspeed "400"

lookspring "0"

lookstrafe "0"

joystick "0"

m_pitch "0.022"

m_filter "0"

sensitivity "3"

m_side "0.8"

m_yaw "0.022"

m_forward "1"

m_customaccel "0"

m_customaccel_scale "0.04"

m_customaccel_max "0"

m_customaccel_exponent "1"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

m_mousespeed "1"

cl_idealpitchscale "0.8"

cl_showfps "1"

net_graph "3"

net_scale "5"

net_graphpos "111"

net_graphsolid "1"

voice_modenable "1"

hud_fastswitch "1"

scene_showfaceto "0"

ai_report_task_timings_on_limit "0"

ai_think_limit_label "0"

npc_height_adjust "1"

scene_showlook "0"

scene_showmoveto "0"

func_break_max_pieces "15"

suitvolume "0.25"

sv_noclipaccelerate "5"

sv_noclipspeed "5"

sv_specaccelerate "5"

sv_specspeed "3"

sv_specnoclip "1"

sv_skyname "de_cobble"

sv_backspeed "0.6"

voice_forcemicrecord "1"

voice_enable "1"

voice_scale "1"

snd_duckerthreshold "0.15"

snd_duckerreleasetime "2.5"

snd_duckerattacktime "0.5"

snd_ducktovolume "0.55"

adsp_debug "0"

dsp_dist_max "1440.0"

dsp_dist_min "0.0"

snd_mixahead "0.1"

snd_musicvolume "1.0"

volume "0.3"

snd_pitchquality "1"

snd_digital_surround "0"

sv_forcepreload "0"

sv_voiceenable "1"

sv_logbans "0"

sv_log_onefile "0"

sv_logecho "1"

sv_logfile "1"

sv_logsdir "logs"

dsp_enhance_stereo "0"

dsp_volume "1.0"

dsp_slow_cpu "0"

cl_allowupload "1"

mp_decals "200.000000"

r_drawmodelstatsoverlaymax "1.5"

r_drawmodelstatsoverlaymin "0.1"

r_eyesize "0"

r_eyeshift_z "0"

r_eyeshift_y "0"

r_eyeshift_x "0"

r_eyemove "1"

r_eyegloss "1"

skill "1"

r_aspectratio "0"

con_enable "1"

cl_allowdownload "1"

cl_forcepreload "0"

cl_soundfile "sound/player/jingle.wav"

cl_logofile "materials/vgui/logos/bad.vtf"

cl_timeout "30"

cl_showpluginmessages "1"

password ""

cl_cmdrate "30"

name "WyImaginowany"

cl_cmdbackup "2"

cl_updaterate "20"

sv_unlockedchapters "1"

bgmvolume "1"

vprof_unaccounted_limit "0.3"

vprof_verbose "1"

vprof_graphheight "256"

vprof_graphwidth "512"

texture_budget_background_alpha "128"

texture_budget_panel_bottom_of_history_fraction ".25"

texture_budget_panel_height "284"

texture_budget_panel_width "512"

texture_budget_panel_y "450"

texture_budget_panel_x "0"

budget_panel_height "384"

budget_panel_width "512"

budget_panel_y "50"

budget_panel_x "0"

budget_background_alpha "128"

budget_bargraph_range_ms "16.6666666667"

budget_panel_bottom_of_history_fraction ".25"

budget_history_range_ms "66.666666667"

budget_history_numsamplesvisible "100"

budget_show_history "1"

budget_show_averages "0"

budget_show_peaks "1"

budget_averages_window "30"

budget_peaks_window "30"

budget_bargraph_background_alpha "128"

 

 

Do tego podam ci program dzięki któremu można odczuć to podwyższenie Fps-ów.

 

Link do programu podam ci na PW.

 

Instrukcja jak zainstalować i jak uruchomić.

 

Instrukcja:

 

Reforce jest to mały program do zwiększania Fps-ów. Co prawda służy on do odświerzania monitora lecz dzięki niemu możne odczuć to przyśpieszenie gry.

 

Instalacja (a właściwie uruchomienie programu) jest dosyć prosta - ściągami plik, rozpakowujemy oraz uruchamiamy. Program prawdopodobnie wykryje monitor (jeżeli nie, zajemy ręcznie na pierwszy), klikamy Apply i gotowe - gra powinna być płynniejsza.

Wpisz tutaj swój tekst.

Opublikowano

Reforca miałem niewiele dał. A te configi sprawdzę potem bo mi się gmod zrąbał.

 

To chociaż daj Like za pomoc. -,-

Wpisz tutaj swój tekst.

Opublikowano

Właściwości grafiki ---> Zaawansowane ---> Karta graficzna ---> Ustawienia 3D ---> Zarządzanie ustawieniami 3D ----> Wyłączamy synchronizacje pionową.

Po tej czynności, włącz grę, wezwij konsolę, wpisz

net_graph3

Potem

"Developer 1"

Chwilkę później

"Fps_max 99999"

Następnie

"Fps_modem 999"

FPSy powinny skoczyć.

Opublikowano

Windowsem xp sp3.

 

I tak gra nie klatkuje mi strasznie da się grać bez większych problemów ale jednak ponad 30fps chciałbym wycisnąć (mój komputer spełnia wymagania minimalne).

Opublikowano

Nie mam takiego czegoś jak synchronizacja pionowa.

 

Musisz mieć synchronizację pionową, jaka karta graficzna?

 

 

Masz tutaj parę cfg, które udało mi się znaleźć, może któryś z nich spełni twoje wymagania:

 

 

fps_max "100"
jpeg_quality "100"
cl_smooth "0"
fog_enable "0"
mat_bumpmap "0"
mat_mipmaptextures " 1"
mat_specular "0"
mp_decals "0"
r_decal_cullsize "0"
r_lod "1"
r_propsmaxdist "1000"
r_rainradius "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_shadows "0"
cl_phys_props_enable "0"
cl_ejectbrass "0"
cl_show_splashes "0"
mp_decals "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_bumpmap "0"
mat_dxlevel "80"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_picmip "1"
mat_reducefillrate "1"
mat_showwatertextures "0"
mat_specular "0"
muzzleflash_light "0"
r_modellodscale "0.1"
r_drawlights "0"
r_DispUseStaticMeshes "0"
r_waterforceexpensive "0"
r_shadowrendertotexture "0"
r_rootlod "2"
r_decals "50"
r_dynamic "0"
r_WaterDrawReflection "1"
r_WaterDrawRefraction "1"
violence_hgibs "0"
budget_show_history "0"

 

 

 

 

muzzleflash_light 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_ragdoll_physics_enable 0
cl_show_splashes 0
cl_smooth 0
fog_enable 0
fog_enable_water_fog 0
mat_bloom 0
mat_bumpmap 0
mat_clipz 0
mat_dxlevel 81
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 0
mat_specular 0
r_avglight 0
r_decals 200
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_propsmaxdist 600
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_rootlod 1
cl_showfps 1
con_enable 1
showhitlocation 1
soundscape_fadetime 9999
soundscape_flush
cl_c4dynamiclight 1
fps_max 101
r_decals 200
mp_decals 100
net_graph 0
cl_showfps 1
cl_interp 0.01
cl_radartype 1
cl_show_bloodspray 0
cl_ejectbrass 0
cl_scalecrosshair 1
cl_ejectbrass 0
cl_show_splashes 0
cl_show_bloodspray 0
r_3dsky 0
r_shadows 0
r_eyes 0
r_teeth 0
r_drawrain 0
r_dynamic 0
r_modellodscale 0.1
r_drawlights 0
r_DispUseStaticMeshes 0
fog_enable 0

 

 

 

 

//Commands in autoexec.cfg:
cl_detaildist 0
cl_drawshadowtexture 0
cl_ejectbrass 1
cl_forcepreload 1
cl_phys_props_enable 0
cl_ragdoll_physics_enable 1
cl_ragdoll_collide 1
cl_show_bloodspray 1
cl_show_splashes 0
cl_showfps 1
cl_smooth 0
fog_enable 0
fog_enable_water_fog 0
lod_Enable 0
mat_bloom 0
mat_bumpmap 0
mat_compressedtextures 1
mat_drawwater 0
mat_forcehardwaresync 3
mat_fullbright 1
mat_mipmaptextures 1
mat_monitorgamma 1.6
mat_picmip 2
mat_reducefillrate3
mat_specular 0
mp_decals 0
muzzleflash_light 0
r_avglight0
r_decals 0
r_dispfullradius 2
r_DispUseStaticMeshes 0
r_drawflecks 0
r_drawlights 0
r_drawmodeldecals 0
r_drawparticles 0
r_drawrain 0
r_drawropes 0
r_drawtranslucentrenderables 0
r_dynamic 0
r_fastzreject 1
r_lightaverage 0
r_lightinterp 0
r_lod 0
r_modellodscale 0
r_occlusion 0
r_rainsimulate 0
r_renderoverlayfragment 0
r_rootlod 7
r_shadows 0
r_waterforceexpensive 0
mat_dxlevel 81
net_graph 0

 

 

 

muzzleflash_light "1"
cl_buy_favorite_quiet "1"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "1"
cl_autohelp "1"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "1"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
spec_scoreboard "0"
cl_spec_mode "3"
cl_righthand "1"
cl_team "default"
cl_class "default"
closecaption "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_wingmanwarrier_centerhack "0"
joy_wingmanwarrier_turnhack "0"
joy_diagonalpov "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_idealpitchscale "0.8"
cl_showfps "1"
net_graph "3"
net_scale "5"
net_graphpos "111"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "de_cobble"
sv_backspeed "0.6"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "0.3"
snd_pitchquality "1"
snd_digital_surround "0"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200.000000"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "1"
r_aspectratio "0"
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/bad.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
password ""
cl_cmdrate "30"
name "WyImaginowany"
cl_cmdbackup "2"
cl_updaterate "20"
sv_unlockedchapters "1"
bgmvolume "1"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"

 

 

 

 

 

echo "Cfg Loading"
//GFX CONFIG//
//CL//
cl_ejectbrass "0"
cl_interp "0.03"
cl_interpolate "1"
cl_phys_props_enable "0"
cl_ragdoll_physics_enable "1"
cl_show_bloodspray "0"
cl_show_splashes "0"
cl_ragdoll_collide "0"
cl_cmdrate 101
cl_updaterate 101
//mat//
mat_antialias "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_dxlevel "70"
mat_fastnobump "1"
mat_fastspecular "1"
mat_bumpmap "0"
mat_specular "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "1"
mat_loadtextures "1"
mat_mipmaptextures "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_trilinear "0"
mat_vsync "0"
//General//
fps_max "500"
mp_decals "1"
rate "250000"
muzzleflash_light "0"
con_enable "1"
fog_enable_water_fog "0"
gl_clear "1"
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
sv_voicecodec "voice_speex"
//r//
r_3dnow
r_avglight "0"
r_decal_cullsize "1"
r_decals "0"
r_dispfullradius "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_lightaverage "0"
r_lightinterp "0"
r_lod "2"
r_mmx
r_modellodscale "0.3"
r_PhysPropStaticLighting "0"
r_propsmaxdist "500"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_shadows "0"
r_sse
r_sse2
r_teeth "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_worldlightmin "1"
r_worldlights "1"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
echo "Cfg Loaded"

cl_ragdoll_physics_enable 0
cl_phys_props_enable 0
mat_fastnobump 1
cl_show_splashes 0
mat_bumpmap 0
mat_specular 0
mp_decals 0
r_lod 5
mat_picmip 2
r_decals 0
r_shadows 0
budget_show_history 0
cl_ejectbrass 0
cl_phys_props_max 0
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"
Ť01:08:58ť {Pentagram`rr`aw} cl_interp 0.1
Ť01:09:00ť {Pentagram`rr`aw} cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_cmdrate 100
cl_updaterate 100
cl_rate 20000
cl_smooth 0
rate 25000

 

 

 

 

 

cl_show_splashes 0
cl_showfps 2
net_graph 3
cl_ejectbrass "0"
cl_show_bloodspray "0"
cl_show_splashes "0"
cl_scalecrosshair "1"
cl_radartype "1"
mp_decals "200"
mat_antialias "0"
mat_bufferprimitives "1"
mat_bumpbasis "0
mat_bumpmap "0"
mat_compressedtextures "0"
mat_dxlevel "70"
mat_fastnobump "1"
mat_fastspecular "0"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_picmip "1"
mat_reducefillrate "1"
mat_showwatertextures "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
muzzleflash_light "0"
r_3dsky "0"
r_ambientlightingonly "1"
r_modellodscale ".4"
r_shadows "0"
r_drawlights "0"
r_DispUseStaticMeshes "0"
r_shadows "0"
r_shadowrendertotexture "0"
r_eyes "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_teeth 0
r_drawrain "0"
r_decals "200"
r_dynamic "0"
r_shadows "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_rootlod "7"
r_renderoverlayfragment "0"
r_maxmodeldecal "1"
r_lod "3"
r_drawdecals "0"
rope_smooth "0"
r_worldlights "2"
r_updaterefracttexture "0"
r_RainSplashPercentage "0"
r_RainSimulate "0"
rope_wind_dist "0"
violence_hgibs "0"
mat_forcemanagedtextureintohardware 1
mat_forcemanagedtextureintohardware 0
budget_show_history 0
cl_ejectbrass 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radartype 1
cl_ragdoll_physics_enable 1
cl_show_bloodspray 1
cl_show_splashes 1
fog_enable 0
fog_enable_water_fog 0
fps_max 129
mat_bloom 0
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 1
mat_picmip 2
mat_specular 0
mat_trilinear 0
mp_decals 50
muzzleflash_light 0
r_avglight 0
r_decal_cullsize 1
r_decals 50
r_dispfullradius "2"
r_drawdetailprops 0
r_drawropes 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage "0"
r_lightinterp "0"
r_lod 5
r_mmx 1
r_propsmaxdist 100
r_rainalpha 0
r_rainalphapow 0
r_raindensity 0
r_rainlength 0
r_RainProfile 0
r_rainradius 0
r_RainRadius 0
r_RainSideVel 0
r_RainSimulate 0
r_rainspeed 0
r_rainwidth 0
r_RainSplashPercentage 0
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"

 

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