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[Pytanie] Kolory bonusów


Niewyspany

Rekomendowane odpowiedzi

Opublikowano

Cześć, Czy ktoś wie w jakim pliku znajdę wpisy odpowiadające za kolory bonusów?

Chodzi Mi o to ,żeby na przykład 6-7 bon był na żółto, a reszta tak jak jest.

Jest w ogóle możliwe zrobić coś takiego?

Ten rap to inny wymiar, z kosmosu biorę każdy panczlajn,
Ciebie podobno nic nie zatrzyma? #Grawitacja
Naginam prawa, rządzę fizyką, istny Newton w wersach,
bo zostawiam Cię na glebie suko.. w cząsteczkach.

Opublikowano

Byłbyś w stanie jakoś Mnie nakierować, gdzie są te wpisy, bo niewiele tu widzę?

 

 

import dbg
import player
import item
import grp
import wndMgr
import skill
import shop
import exchange
import grpText
import safebox
import locale
import app
import background
import nonplayer
import chr

import ui
import mouseModule
import constInfo

WARP_SCROLLS = [22011, 22000, 22010]

DESC_DEFAULT_MAX_COLS = 26
DESC_WESTERN_MAX_COLS = 35
DESC_WESTERN_MAX_WIDTH = 220

def chop(n):
return round(n - 0.5, 1)

def SplitDescription(desc, limit):
total_tokens = desc.split()
line_tokens = []
line_len = 0
lines = []
for token in total_tokens:
if "|" in token:
sep_pos = token.find("|")
line_tokens.append(token[:sep_pos])

lines.append(" ".join(line_tokens))
line_len = len(token) - (sep_pos + 1)
line_tokens = [token[sep_pos+1:]]
else:
line_len += len(token)
if len(line_tokens) + line_len > limit:
lines.append(" ".join(line_tokens))
line_len = len(token)
line_tokens = [token]
else:
line_tokens.append(token)

if line_tokens:
lines.append(" ".join(line_tokens))

return lines

###################################################################################################
## ToolTip
##
## NOTE : ÇöŔç´Â Item°ú SkillŔ? ?óĽÓŔ¸?Î ĆŻČ­ ˝ĂÄŃ?ÎľúŔ˝
## ÇĎÁö¸¸ ?×´ŮÁö Ŕǹ̰ˇ ľřľî ş¸ŔÓ
##
class ToolTip(ui.ThinBoard):

TOOL_TIP_WIDTH = 190
TOOL_TIP_HEIGHT = 10

TEXT_LINE_HEIGHT = 17

TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
PRICE_COLOR = 0xffFFB96D

HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR
MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0)
LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0)

ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)

NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0)
SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0)
SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)

CONDITION_COLOR = 0xffBEB47D
CAN_LEVEL_UP_COLOR = 0xff8EC292
CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR
NEED_SKILL_POINT_COLOR = 0xff9A9CDB

def __init__(self, width = TOOL_TIP_WIDTH, isPickable=FALSE):
ui.ThinBoard.__init__(self, "TOP_MOST")

if isPickable:
pass
else:
self.AddFlag("not_pick")

self.AddFlag("float")

self.followFlag = TRUE
self.toolTipWidth = width

self.xPos = -1
self.yPos = -1

self.defFontName = locale.UI_DEF_FONT
self.ClearToolTip()

def __del__(self):
ui.ThinBoard.__del__(self)

def ClearToolTip(self):
self.toolTipHeight = 12
self.childrenList = []

def SetFollow(self, flag):
self.followFlag = flag

def SetDefaultFontName(self, fontName):
self.defFontName = fontName

def AppendSpace(self, size):
self.toolTipHeight += size
self.ResizeToolTip()

def AppendHorizontalLine(self):

for i in xrange(2):
horizontalLine = ui.Line()
horizontalLine.SetParent(self)
horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i)
horizontalLine.SetWindowHorizontalAlignCenter()
horizontalLine.SetSize(150, 0)
horizontalLine.Show()

if 0 == i:
horizontalLine.SetColor(0xff555555)
else:
horizontalLine.SetColor(0xff000000)

self.childrenList.append(horizontalLine)

self.toolTipHeight += 11
self.ResizeToolTip()

def AlignHorizonalCenter(self):
for child in self.childrenList:
(x, y)=child.GetLocalPosition()
child.SetPosition(self.toolTipWidth/2, y)

self.ResizeToolTip()

def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(FALSE)
textLine.Show()

if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()

else:
textLine.SetPosition(10, self.toolTipHeight)

self.childrenList.append(textLine)

(textWidth, textHeight)=textLine.GetTextSize()

textWidth += 40
textHeight += 5

if self.toolTipWidth < textWidth:
self.toolTipWidth = textWidth

self.toolTipHeight += textHeight

return textLine

def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(FALSE)
textLine.Show()

if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()

else:
textLine.SetPosition(10, self.toolTipHeight)

self.childrenList.append(textLine)

self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()

return textLine

def AppendDescription(self, desc, limit, color = FONT_COLOR):
if locale.IsEUROPE():
self.__AppendDescription_WesternLanguage(desc, color)
else:
self.__AppendDescription_EasternLanguage(desc, limit, color)

def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR):
length = len(description)
if 0 == length:
return

lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation)
for i in xrange(lineCount):
if 0 == i:
self.AppendSpace(5)
self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color)

def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR):
lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS)
if not lines:
return

self.AppendSpace(5)
for line in lines:
self.AppendTextLine(line, color)


def ResizeToolTip(self):
self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight)

def SetTitle(self, name):
self.AppendTextLine(name, self.TITLE_COLOR)

def GetLimitTextLineColor(self, curValue, limitValue):
if curValue < limitValue:
return self.DISABLE_COLOR

return self.ENABLE_COLOR

def GetChangeTextLineColor(self, value, isSpecial=FALSE):
if value > 0:
if isSpecial:
return self.SPECIAL_POSITIVE_COLOR
else:
return self.POSITIVE_COLOR

if 0 == value:
return self.NORMAL_COLOR

return self.NEGATIVE_COLOR

def SetToolTipPosition(self, x = -1, y = -1):
self.xPos = x
self.yPos = y

def ShowToolTip(self):
self.SetTop()
self.Show()

self.OnUpdate()

def HideToolTip(self):
self.Hide()

def OnUpdate(self):

if not self.followFlag:
return

x = 0
y = 0
width = self.GetWidth()
height = self.toolTipHeight

if -1 == self.xPos and -1 == self.yPos:

(mouseX, mouseY) = wndMgr.GetMousePosition()

if mouseY < wndMgr.GetScreenHeight() - 200:
y = mouseY + 40
else:
y = mouseY - height - 30

x = mouseX - width/2

else:

x = self.xPos - width/2
y = self.yPos - height

x = max(x, 0)
y = max(y, 0)
x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2
y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight()

parentWindow = self.GetParentProxy()
if parentWindow:
(gx, gy) = parentWindow.GetGlobalPosition()
x -= gx
y -= gy

self.SetPosition(x, y)

class ItemToolTip(ToolTip):

CHARACTER_NAMES = (
locale.TOOLTIP_WARRIOR,
locale.TOOLTIP_ASSASSIN,
locale.TOOLTIP_SURA,
locale.TOOLTIP_SHAMAN
)

CHARACTER_COUNT = len(CHARACTER_NAMES)
WEAR_NAMES = (
locale.TOOLTIP_ARMOR,
locale.TOOLTIP_HELMET,
locale.TOOLTIP_SHOES,
locale.TOOLTIP_WRISTLET,
locale.TOOLTIP_WEAPON,
locale.TOOLTIP_NECK,
locale.TOOLTIP_EAR,
locale.TOOLTIP_UNIQUE,
locale.TOOLTIP_SHIELD,
locale.TOOLTIP_ARROW,
)
WEAR_COUNT = len(WEAR_NAMES)

AFFECT_DICT = {
item.APPLY_MAX_HP : locale.TOOLTIP_MAX_HP,
item.APPLY_MAX_SP : locale.TOOLTIP_MAX_SP,
item.APPLY_CON : locale.TOOLTIP_CON,
item.APPLY_INT : locale.TOOLTIP_INT,
item.APPLY_STR : locale.TOOLTIP_STR,
item.APPLY_DEX : locale.TOOLTIP_DEX,
item.APPLY_ATT_SPEED : locale.TOOLTIP_ATT_SPEED,
item.APPLY_MOV_SPEED : locale.TOOLTIP_MOV_SPEED,
item.APPLY_CAST_SPEED : locale.TOOLTIP_CAST_SPEED,
item.APPLY_HP_REGEN : locale.TOOLTIP_HP_REGEN,
item.APPLY_SP_REGEN : locale.TOOLTIP_SP_REGEN,
item.APPLY_POISON_PCT : locale.TOOLTIP_APPLY_POISON_PCT,
item.APPLY_STUN_PCT : locale.TOOLTIP_APPLY_STUN_PCT,
item.APPLY_SLOW_PCT : locale.TOOLTIP_APPLY_SLOW_PCT,
item.APPLY_CRITICAL_PCT : locale.TOOLTIP_APPLY_CRITICAL_PCT,
item.APPLY_PENETRATE_PCT : locale.TOOLTIP_APPLY_PENETRATE_PCT,

item.APPLY_ATTBONUS_WARRIOR : locale.TOOLTIP_APPLY_ATTBONUS_WARRIOR,
item.APPLY_ATTBONUS_ASSASSIN : locale.TOOLTIP_APPLY_ATTBONUS_ASSASSIN,
item.APPLY_ATTBONUS_SURA : locale.TOOLTIP_APPLY_ATTBONUS_SURA,
item.APPLY_ATTBONUS_SHAMAN : locale.TOOLTIP_APPLY_ATTBONUS_SHAMAN,
item.APPLY_ATTBONUS_MONSTER : locale.TOOLTIP_APPLY_ATTBONUS_MONSTER,

item.APPLY_ATTBONUS_HUMAN : locale.TOOLTIP_APPLY_ATTBONUS_HUMAN,
item.APPLY_ATTBONUS_ANIMAL : locale.TOOLTIP_APPLY_ATTBONUS_ANIMAL,
item.APPLY_ATTBONUS_ORC : locale.TOOLTIP_APPLY_ATTBONUS_ORC,
item.APPLY_ATTBONUS_MILGYO : locale.TOOLTIP_APPLY_ATTBONUS_MILGYO,
item.APPLY_ATTBONUS_UNDEAD : locale.TOOLTIP_APPLY_ATTBONUS_UNDEAD,
item.APPLY_ATTBONUS_DEVIL : locale.TOOLTIP_APPLY_ATTBONUS_DEVIL,
item.APPLY_STEAL_HP : locale.TOOLTIP_APPLY_STEAL_HP,
item.APPLY_STEAL_SP : locale.TOOLTIP_APPLY_STEAL_SP,
item.APPLY_MANA_BURN_PCT : locale.TOOLTIP_APPLY_MANA_BURN_PCT,
item.APPLY_DAMAGE_SP_RECOVER : locale.TOOLTIP_APPLY_DAMAGE_SP_RECOVER,
item.APPLY_BLOCK : locale.TOOLTIP_APPLY_BLOCK,
item.APPLY_DODGE : locale.TOOLTIP_APPLY_DODGE,
item.APPLY_RESIST_SWORD : locale.TOOLTIP_APPLY_RESIST_SWORD,
item.APPLY_RESIST_TWOHAND : locale.TOOLTIP_APPLY_RESIST_TWOHAND,
item.APPLY_RESIST_DAGGER : locale.TOOLTIP_APPLY_RESIST_DAGGER,
item.APPLY_RESIST_BELL : locale.TOOLTIP_APPLY_RESIST_BELL,
item.APPLY_RESIST_FAN : locale.TOOLTIP_APPLY_RESIST_FAN,
item.APPLY_RESIST_BOW : locale.TOOLTIP_RESIST_BOW,
item.APPLY_RESIST_FIRE : locale.TOOLTIP_RESIST_FIRE,
item.APPLY_RESIST_ELEC : locale.TOOLTIP_RESIST_ELEC,
item.APPLY_RESIST_MAGIC : locale.TOOLTIP_RESIST_MAGIC,
item.APPLY_RESIST_WIND : locale.TOOLTIP_APPLY_RESIST_WIND,
item.APPLY_REFLECT_MELEE : locale.TOOLTIP_APPLY_REFLECT_MELEE,
item.APPLY_REFLECT_CURSE : locale.TOOLTIP_APPLY_REFLECT_CURSE,
item.APPLY_POISON_REDUCE : locale.TOOLTIP_APPLY_POISON_REDUCE,
item.APPLY_KILL_SP_RECOVER : locale.TOOLTIP_APPLY_KILL_SP_RECOVER,
item.APPLY_EXP_DOUBLE_BONUS : locale.TOOLTIP_APPLY_EXP_DOUBLE_BONUS,
item.APPLY_GOLD_DOUBLE_BONUS : locale.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS,
item.APPLY_ITEM_DROP_BONUS : locale.TOOLTIP_APPLY_ITEM_DROP_BONUS,
item.APPLY_POTION_BONUS : locale.TOOLTIP_APPLY_POTION_BONUS,
item.APPLY_KILL_HP_RECOVER : locale.TOOLTIP_APPLY_KILL_HP_RECOVER,
item.APPLY_IMMUNE_STUN : locale.TOOLTIP_APPLY_IMMUNE_STUN,
item.APPLY_IMMUNE_SLOW : locale.TOOLTIP_APPLY_IMMUNE_SLOW,
item.APPLY_IMMUNE_FALL : locale.TOOLTIP_APPLY_IMMUNE_FALL,
item.APPLY_BOW_DISTANCE : locale.TOOLTIP_BOW_DISTANCE,
item.APPLY_DEF_GRADE : locale.TOOLTIP_DEF_GRADE,
item.APPLY_ATT_GRADE : locale.TOOLTIP_ATT_GRADE,
item.APPLY_MAGIC_ATT_GRADE : locale.TOOLTIP_MAGIC_ATT_GRADE,
item.APPLY_MAGIC_DEF_GRADE : locale.TOOLTIP_MAGIC_DEF_GRADE,
item.APPLY_MAX_STAMINA : locale.TOOLTIP_MAX_STAMINA,
item.APPLY_MALL_ATTBONUS : locale.TOOLTIP_MALL_ATTBONUS,
item.APPLY_MALL_DEFBONUS : locale.TOOLTIP_MALL_DEFBONUS,
item.APPLY_MALL_EXPBONUS : locale.TOOLTIP_MALL_EXPBONUS,
item.APPLY_MALL_ITEMBONUS : locale.TOOLTIP_MALL_ITEMBONUS,
item.APPLY_MALL_GOLDBONUS : locale.TOOLTIP_MALL_GOLDBONUS,
item.APPLY_SKILL_DAMAGE_BONUS : locale.TOOLTIP_SKILL_DAMAGE_BONUS,
item.APPLY_NORMAL_HIT_DAMAGE_BONUS : locale.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS,
item.APPLY_SKILL_DEFEND_BONUS : locale.TOOLTIP_SKILL_DEFEND_BONUS,
item.APPLY_NORMAL_HIT_DEFEND_BONUS : locale.TOOLTIP_NORMAL_HIT_DEFEND_BONUS,
item.APPLY_PC_BANG_EXP_BONUS : locale.TOOLTIP_MALL_EXPBONUS_P_STATIC,
item.APPLY_PC_BANG_DROP_BONUS : locale.TOOLTIP_MALL_ITEMBONUS_P_STATIC,
item.APPLY_RESIST_WARRIOR : locale.TOOLTIP_APPLY_RESIST_WARRIOR,
item.APPLY_RESIST_ASSASSIN : locale.TOOLTIP_APPLY_RESIST_ASSASSIN,
item.APPLY_RESIST_SURA : locale.TOOLTIP_APPLY_RESIST_SURA,
item.APPLY_RESIST_SHAMAN : locale.TOOLTIP_APPLY_RESIST_SHAMAN,
}

ATTRIBUTE_NEED_WIDTH = {
23 : 230,
24 : 230,
25 : 230,
26 : 220,
27 : 210,

35 : 210,
36 : 210,
37 : 210,
38 : 210,
39 : 210,
40 : 210,
41 : 210,

42 : 220,
43 : 230,
45 : 230,
}

ANTI_FLAG_DICT = {
0 : item.ITEM_ANTIFLAG_WARRIOR,
1 : item.ITEM_ANTIFLAG_ASSASSIN,
2 : item.ITEM_ANTIFLAG_SURA,
3 : item.ITEM_ANTIFLAG_SHAMAN,
}

FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)

def __init__(self, *args, **kwargs):
ToolTip.__init__(self, *args, **kwargs)
self.itemVnum = 0
self.isShopItem = FALSE

def __del__(self):
ToolTip.__del__(self)

def CanEquip(self):
if not item.IsEquipmentVID(self.itemVnum):
return TRUE

race = player.GetRace()
job = chr.RaceToJob(race)
if not self.ANTI_FLAG_DICT.has_key(job):
return FALSE

if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
return FALSE

sex = chr.RaceToSex(race)

MALE = 1
FEMALE = 0

if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
return FALSE

if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
return FALSE

for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_LEVEL == limitType:
if player.GetStatus(player.LEVEL) < limitValue:
return FALSE
"""
elif item.LIMIT_STR == limitType:
if player.GetStatus(player.ST) < limitValue:
return FALSE
elif item.LIMIT_DEX == limitType:
if player.GetStatus(player.DX) < limitValue:
return FALSE
elif item.LIMIT_INT == limitType:
if player.GetStatus(player.IQ) < limitValue:
return FALSE
elif item.LIMIT_CON == limitType:
if player.GetStatus(player.HT) < limitValue:
return FALSE
"""

return TRUE

def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):

if not self.CanEquip():
color = self.DISABLE_COLOR

return ToolTip.AppendTextLine(self, text, color, centerAlign)

def ClearToolTip(self):
self.isShopItem = FALSE
self.toolTipWidth = self.TOOL_TIP_WIDTH
ToolTip.ClearToolTip(self)

def SetInventoryItem(self, slotIndex):
itemVnum = player.GetItemIndex(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
if shop.IsOpen():
if not shop.IsPrivateShop():
item.SelectItem(itemVnum)
self.AppendSellingPrice(player.GetISellItemPrice(slotIndex))

metinSlot = [player.GetItemMetinSocket(slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

#print itemVnum, metinSlot, attrSlot
self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetShopItem(self, slotIndex):
itemVnum = shop.GetItemID(slotIndex)
if 0 == itemVnum:
return

price = shop.GetItemPrice(slotIndex)
self.ClearToolTip()
self.isShopItem = TRUE

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetItemAttribute(slotIndex, i))

self.AddItemData(itemVnum, metinSlot, attrSlot)
self.AppendPrice(price)

def SetExchangeOwnerItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromSelf(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetExchangeTargetItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromTarget(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetPrivateShopBuilderItem(self, inventorySlotIndex, privateShopSlotIndex):
itemVnum = player.GetItemIndex(inventorySlotIndex)
if 0 == itemVnum:
return

item.SelectItem(itemVnum)
self.ClearToolTip()
self.AppendSellingPrice(shop.GetPrivateShopItemPrice(inventorySlotIndex))

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(player.GetItemMetinSocket(inventorySlotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(player.GetItemAttribute(inventorySlotIndex, i))

self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetSafeBoxItem(self, slotIndex):
itemVnum = safebox.GetItemID(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetItemAttribute(slotIndex, i))

self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetMallItem(self, slotIndex):
itemVnum = safebox.GetMallItemID(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i))

self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetItemToolTip(self, itemVnum):
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(0)
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append((0, 0))

self.AddItemData(itemVnum, metinSlot, attrSlot)

def __AppendAttackSpeedInfo(self, item):
atkSpd = item.GetValue(0)

if atkSpd < 80:
stSpd = locale.TOOLTIP_ITEM_VERY_FAST
elif atkSpd <= 95:
stSpd = locale.TOOLTIP_ITEM_FAST
elif atkSpd <= 105:
stSpd = locale.TOOLTIP_ITEM_NORMAL
elif atkSpd <= 120:
stSpd = locale.TOOLTIP_ITEM_SLOW
else:
stSpd = locale.TOOLTIP_ITEM_VERY_SLOW

self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR)

def __AppendAttackGradeInfo(self):
atkGrade = item.GetValue(1)
self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade))

def __AppendAttackPowerInfo(self):
minPower = item.GetValue(3)
maxPower = item.GetValue(4)
addPower = item.GetValue(5)
if maxPower > minPower:
self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower), self.POSITIVE_COLOR)

def __AppendMagicAttackInfo(self):
minMagicAttackPower = item.GetValue(1)
maxMagicAttackPower = item.GetValue(2)
addPower = item.GetValue(5)

if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
if maxMagicAttackPower > minMagicAttackPower:
self.AppendTextLine(locale.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower), self.POSITIVE_COLOR)

def __AppendMagicDefenceInfo(self):
magicDefencePower = item.GetValue(0)

if magicDefencePower > 0:
self.AppendTextLine(locale.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower))

def __AppendAttributeInformation(self, attrSlot):
if 0 != attrSlot:

for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
value = attrSlot[i][1]

if 0 == value:
continue

affectString = self.__GetAffectString(type, value)
if affectString:
affectColor = self.__GetAttributeColor(i, value)
self.AppendTextLine(affectString, affectColor)

def __GetAttributeColor(self, index, value):
if value > 0:
if index >= 5:
return self.SPECIAL_POSITIVE_COLOR2
else:
return self.SPECIAL_POSITIVE_COLOR
elif value == 0:
return self.NORMAL_COLOR
else:
return self.NEGATIVE_COLOR

def __IsPolymorphItem(self, itemVnum):
if itemVnum >= 70103 and itemVnum <= 70106:
return 1
return 0

def __SetPolymorphItemTitle(self, monsterVnum):
if locale.IsVIETNAM():
itemName =item.GetItemName()
itemName+=" "
itemName+=nonplayer.GetMonsterName(monsterVnum)
else:
itemName =nonplayer.GetMonsterName(monsterVnum)
itemName+=" "
itemName+=item.GetItemName()
self.SetTitle(itemName)

def __SetNormalItemTitle(self):
self.SetTitle(item.GetItemName())

def __SetSpecialItemTitle(self):
self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR)

def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
if self.__IsPolymorphItem(itemVnum):
self.__SetPolymorphItemTitle(metinSlot[0])
else:
if self.__IsAttr(attrSlot):
self.__SetSpecialItemTitle()
return

self.__SetNormalItemTitle()

def __IsAttr(self, attrSlot):
if not attrSlot:
return FALSE

for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
if 0 != type:
return TRUE

return FALSE

def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0):
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot[i]
if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE:
metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER

self.AddItemData(itemVnum, metinSlot, attrSlot)

def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot):
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)

if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)

### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)


def AddItemData(self, itemVnum, metinSlot, attrSlot = 0):

self.itemVnum = itemVnum
item.SelectItem(itemVnum)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()

if 50026 == itemVnum:
if 0 != metinSlot:
name = item.GetItemName()
if metinSlot[0] > 0:
name += " "
name += locale.NumberToMoneyString(metinSlot[0])
self.SetTitle(name)
self.ShowToolTip()
return

### Skill Book ###
elif 50300 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], locale.TOOLTIP_SKILLBOOK_NAME, 1)
self.ShowToolTip()
return
elif 70037 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], locale.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
elif 70055 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], locale.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
###########################################################################################


itemDesc = item.GetItemDescription()
itemSummary = item.GetItemSummary()

self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)

if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)

### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

### Weapon ###
if item.ITEM_TYPE_WEAPON == itemType:

self.__AppendLimitInformation()

self.AppendSpace(5)

## şÎäŔĎ °ćżě ¸?°řŔ? ¸ŐŔú ÇĄ˝ĂÇŃ´Ů.
if item.WEAPON_FAN == itemSubType:
self.__AppendMagicAttackInfo()
self.__AppendAttackPowerInfo()

else:
self.__AppendAttackPowerInfo()
self.__AppendMagicAttackInfo()

self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)

self.AppendWearableInformation()
self.__AppendMetinSlotInfo(metinSlot)

### Armor ###
elif item.ITEM_TYPE_ARMOR == itemType:
self.__AppendLimitInformation()

## ąćľî?Â
defGrade = item.GetValue(1)
defBonus = item.GetValue(5)*2 ## ąćľî? ǥ˝Ă Ŕ߸ř ?Ç´Â ą?Á?¸? ĽöÁ¤
if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade))

self.__AppendMagicDefenceInfo()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)

self.AppendWearableInformation()

if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType))
else:
self.__AppendMetinSlotInfo(metinSlot)

## Rod ##
elif item.ITEM_TYPE_ROD == itemType:

if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendRodInformation(curLevel, curEXP, maxEXP)

## Pick ##
elif item.ITEM_TYPE_PICK == itemType:

if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendPickInformation(curLevel, curEXP, maxEXP)

## Lottery ##
elif item.ITEM_TYPE_LOTTERY == itemType:
if 0 != metinSlot:

ticketNumber = int(metinSlot[0])
stepNumber = int(metinSlot[1])

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR);

### Metin ###
elif item.ITEM_TYPE_METIN == itemType:
self.AppendMetinInformation()
self.AppendMetinWearInformation()

### Fish ###
elif item.ITEM_TYPE_FISH == itemType:
if 0 != metinSlot:
self.__AppendFishInfo(metinSlot[0])

## item.ITEM_TYPE_BLEND
elif item.ITEM_TYPE_BLEND == itemType:
self.__AppendLimitInformation()

if metinSlot:
affectType = metinSlot[0]
affectValue = metinSlot[1]
time = metinSlot[2]
self.AppendSpace(5)
affectText = self.__GetAffectString(affectType, affectValue)

self.AppendTextLine(affectText, self.NORMAL_COLOR)

if time > 0:
minute = (time / 60)
second = (time % 60)
timeString = locale.TOOLTIP_POTION_TIME

if minute > 0:
timeString += str(minute) + locale.TOOLTIP_POTION_MIN
if second > 0:
timeString += " " + str(second) + locale.TOOLTIP_POTION_SEC

self.AppendTextLine(timeString)
else:
self.AppendTextLine(locale.BLEND_POTION_NO_TIME)
else:
self.AppendTextLine("BLEND_POTION_NO_INFO")

elif item.ITEM_TYPE_UNIQUE == itemType:
if 0 != metinSlot:

time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

if 1 == item.GetValue(2): ## ˝Ç˝Ă°Ł ŔĚżë Flag / ŔĺÂř ľČÇŘ?? ÁŘ´Ů
self.AppendMallItemLastTime(time)
else:
self.AppendUniqueItemLastTime(time)

### Use ###
elif item.ITEM_TYPE_USE == itemType:
self.__AppendLimitInformation()

if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType:
self.__AppendPotionInformation()

elif item.USE_ABILITY_UP == itemSubType:
self.__AppendAbilityPotionInformation()


## ż?Ľ? °¨Áö?â
if 27989 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_REST_USABLE_COUNT % (6 - useCount), self.NORMAL_COLOR)

## ŔĚşĄĆ? °¨Áö?â
elif 50004 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR)

## ŔÚ?żą°ľŕ
elif 72723 == itemVnum or 72724 == itemVnum:
if 0 != metinSlot:
## 0: ȰĽşČ­, 1: ?çżë??, 2: ĂŃ??
isActivated = int(metinSlot[0])
usedAmount = float(metinSlot[1])
totalAmount = float(metinSlot[2])

if 0 == totalAmount:
totalAmount = 1

self.AppendSpace(5)

if 0 != isActivated:
self.AppendTextLine("(%s)" % (locale.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR)
self.AppendSpace(5)

self.AppendTextLine(locale.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR)

## ?ÍČŻ ?âľďşÎ
elif itemVnum in WARP_SCROLLS:
if 0 != metinSlot:
xPos = int(metinSlot[0])
yPos = int(metinSlot[1])

if xPos != 0 and yPos != 0:
(mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos)

localeMapName=locale.MINIMAP_ZONE_NAME_DICT.get(mapName, "")

self.AppendSpace(5)

if localeMapName!="":
self.AppendTextLine(locale.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR)
dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName)

#####
if item.USE_SPECIAL == itemSubType:
if 0 != metinSlot:
time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

## ˝Ç˝Ă°Ł ŔĚżë Flag
if 1 == item.GetValue(2):
self.AppendMallItemLastTime(time)

else:
self.__AppendLimitInformation()

self.ShowToolTip()

## ÇěľîŔΰˇ?
def __IsHair(self, itemVnum):
return (self.__IsOldHair(itemVnum) or
self.__IsNewHair(itemVnum) or
self.__IsNewHair2(itemVnum))

def __IsOldHair(self, itemVnum):
return itemVnum > 73000 and itemVnum < 74000

def __IsNewHair(self, itemVnum):
return itemVnum > 74000 and itemVnum < 75000

def __IsNewHair2(self, itemVnum):
return itemVnum > 75000 and itemVnum < 77000

def __AppendHairIcon(self, itemVnum):
itemImage = ui.ImageBox()
itemImage.SetParent(self)
itemImage.Show()

if self.__IsOldHair(itemVnum):
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga")
elif self.__IsNewHair(itemVnum): # ?âÁ¸ Çěľî ąřČŁ¸? ż?°á˝ĂÄŃĽ­ ?çżëÇŃ´Ů. ?ő?Îżî ľĆŔĚĹŰŔş 1000¸¸Ĺ­ ąřČŁ°ˇ ´Ăľú´Ů.
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga")
elif self.__IsNewHair2(itemVnum): # ?âÁ¸ Çěľî ąřČŁ¸? ż?°á˝ĂÄŃĽ­ ?çżëÇŃ´Ů. ?ő?Îżî ľĆŔĚĹŰŔş 1000¸¸Ĺ­ ąřČŁ°ˇ ´Ăľú´Ů.
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))

itemImage.SetPosition(itemImage.GetWidth()/2, self.toolTipHeight)
self.toolTipHeight += itemImage.GetHeight()
#self.toolTipWidth += itemImage.GetWidth()/2
self.childrenList.append(itemImage)
self.ResizeToolTip()

## ?çŔĚÁî°ˇ Ĺ? Description ŔĎ °ćżě ĹřĆÁ ?çŔĚÁî¸? Á?Á¤ÇŃ´Ů
def __AdjustMaxWidth(self, attrSlot, desc):
newToolTipWidth = self.toolTipWidth
newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth)
newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth)
if newToolTipWidth > self.toolTipWidth:
self.toolTipWidth = newToolTipWidth
self.ResizeToolTip()

def __AdjustAttrMaxWidth(self, attrSlot):
if 0 == attrSlot:
return self.toolTipWidth

maxWidth = self.toolTipWidth
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
value = attrSlot[i][1]
if self.ATTRIBUTE_NEED_WIDTH.has_key(type):
if value > 0:
maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth)

# ATTR_CHANGE_TOOLTIP_WIDTH
#self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth)
#self.ResizeToolTip()
# END_OF_ATTR_CHANGE_TOOLTIP_WIDTH

return maxWidth

def __AdjustDescMaxWidth(self, desc):
if len(desc) < DESC_DEFAULT_MAX_COLS:
return self.toolTipWidth

return DESC_WESTERN_MAX_WIDTH

def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade):
skillName = skill.GetSkillName(skillIndex)

if not skillName:
return

if locale.IsVIETNAM():
itemName = bookName + " " + skillName
else:
itemName = skillName + " " + bookName
self.SetTitle(itemName)

def __AppendPickInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR)


def __AppendRodInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR)

def __AppendLimitInformation(self):

appendSpace = FALSE

for i in xrange(item.LIMIT_MAX_NUM):

(limitType, limitValue) = item.GetLimit(i)

if limitValue > 0:
if FALSE == appendSpace:
self.AppendSpace(5)
appendSpace = TRUE

else:
continue

if item.LIMIT_LEVEL == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color)
"""
elif item.LIMIT_STR == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color)
elif item.LIMIT_DEX == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color)
elif item.LIMIT_INT == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color)
elif item.LIMIT_CON == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color)
"""

def __GetAffectString(self, affectType, affectValue):
if 0 == affectType:
return None

if 0 == affectValue:
return None

try:
return self.AFFECT_DICT[affectType](affectValue)
except TypeError:
return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue)
except KeyError:
return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue)

def __AppendAffectInformation(self):
for i in xrange(item.ITEM_APPLY_MAX_NUM):

(affectType, affectValue) = item.GetAffect(i)

affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

def AppendWearableInformation(self):

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)

flagList = (
not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN))

characterNames = ""
for i in xrange(self.CHARACTER_COUNT):

name = self.CHARACTER_NAMES[i]
flag = flagList[i]

if flag:
characterNames += " "
characterNames += name

textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()

if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
textLine = self.AppendTextLine(locale.FOR_FEMALE, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()

if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
textLine = self.AppendTextLine(locale.FOR_MALE, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()

def __AppendPotionInformation(self):
self.AppendSpace(5)

healHP = item.GetValue(0)
healSP = item.GetValue(1)
healStatus = item.GetValue(2)
healPercentageHP = item.GetValue(3)
healPercentageSP = item.GetValue(4)

if healHP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP))
if healSP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP))
if healStatus != 0:
self.AppendTextLine(locale.TOOLTIP_POTION_CURE)
if healPercentageHP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP))
if healPercentageSP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP))

def __AppendAbilityPotionInformation(self):

self.AppendSpace(5)

abilityType = item.GetValue(0)
time = item.GetValue(1)
point = item.GetValue(2)

if abilityType == item.APPLY_ATT_SPEED:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point))
elif abilityType == item.APPLY_MOV_SPEED:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point))

if time > 0:
minute = (time / 60)
second = (time % 60)
timeString = locale.TOOLTIP_POTION_TIME

if minute > 0:
timeString += str(minute) + locale.TOOLTIP_POTION_MIN
if second > 0:
timeString += " " + str(second) + locale.TOOLTIP_POTION_SEC

self.AppendTextLine(timeString)

def GetPriceColor(self, price):
if price>=constInfo.HIGH_PRICE:
return self.HIGH_PRICE_COLOR
if price>=constInfo.MIDDLE_PRICE:
return self.MIDDLE_PRICE_COLOR
else:
return self.LOW_PRICE_COLOR

def AppendPrice(self, price):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_BUYPRICE % (locale.NumberToMoneyString(price)), self.GetPriceColor(price))

def AppendSellingPrice(self, price):
if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
self.AppendTextLine(locale.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
self.AppendSpace(5)
else:
self.AppendTextLine(locale.TOOLTIP_SELLPRICE % (locale.NumberToMoneyString(price)), self.GetPriceColor(price))
self.AppendSpace(5)

def AppendMetinInformation(self):
affectType, affectValue = item.GetAffect(0)
#affectType = item.GetValue(0)
#affectValue = item.GetValue(1)

affectString = self.__GetAffectString(affectType, affectValue)

if affectString:
self.AppendSpace(5)
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

def AppendMetinWearInformation(self):

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR)

flagList = (item.IsWearableFlag(item.WEARABLE_BODY),
item.IsWearableFlag(item.WEARABLE_HEAD),
item.IsWearableFlag(item.WEARABLE_FOOTS),
item.IsWearableFlag(item.WEARABLE_WRIST),
item.IsWearableFlag(item.WEARABLE_WEAPON),
item.IsWearableFlag(item.WEARABLE_NECK),
item.IsWearableFlag(item.WEARABLE_EAR),
item.IsWearableFlag(item.WEARABLE_UNIQUE),
item.IsWearableFlag(item.WEARABLE_SHIELD),
item.IsWearableFlag(item.WEARABLE_ARROW))

wearNames = ""
for i in xrange(self.WEAR_COUNT):

name = self.WEAR_NAMES[i]
flag = flagList[i]

if flag:
wearNames += " "
wearNames += name

textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()
textLine.SetPackedFontColor(self.NORMAL_COLOR)
textLine.SetText(wearNames)
textLine.Show()
self.childrenList.append(textLine)

self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()

def GetMetinSocketType(self, number):
if player.METIN_SOCKET_TYPE_NONE == number:
return player.METIN_SOCKET_TYPE_NONE
elif player.METIN_SOCKET_TYPE_SILVER == number:
return player.METIN_SOCKET_TYPE_SILVER
elif player.METIN_SOCKET_TYPE_GOLD == number:
return player.METIN_SOCKET_TYPE_GOLD
else:
item.SelectItem(number)
if item.METIN_NORMAL == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_SILVER
elif item.METIN_GOLD == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_GOLD
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER

return player.METIN_SOCKET_TYPE_NONE

def GetMetinItemIndex(self, number):
if player.METIN_SOCKET_TYPE_SILVER == number:
return 0
if player.METIN_SOCKET_TYPE_GOLD == number:
return 0

return number

def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum):
ACCESSORY_SOCKET_MAX_SIZE = 3

cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE)
end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE)

affectType1, affectValue1 = item.GetAffect(0)
affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)]

affectType2, affectValue2 = item.GetAffect(1)
affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)]

mtrlPos=0
mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur)
for mtrl in mtrlList:
affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos])
affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos])

leftTime = 0
if cur == mtrlPos+1:
leftTime=metinSlot[2]

self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime)
mtrlPos+=1

def __AppendMetinSlotInfo(self, metinSlot):
if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot):
return

for i in xrange(player.METIN_SOCKET_MAX_NUM):
self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i])

def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
if 0 == metinSlot:
return 1

for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot[i]
if 0 != self.GetMetinSocketType(metinSlotData):
if 0 != self.GetMetinItemIndex(metinSlotData):
return 0

return 1

def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):

slotType = self.GetMetinSocketType(metinSlotData)
itemIndex = self.GetMetinItemIndex(metinSlotData)

if 0 == slotType:
return

self.AppendSpace(5)

slotImage = ui.ImageBox()
slotImage.SetParent(self)
slotImage.SetPosition(9, self.toolTipHeight-1)
slotImage.Show()

## Name
nameTextLine = ui.TextLine()
nameTextLine.SetParent(self)
nameTextLine.SetFontName(self.defFontName)
nameTextLine.SetPackedFontColor(self.NORMAL_COLOR)
nameTextLine.SetPosition(50, self.toolTipHeight + 2)
nameTextLine.SetOutline()
nameTextLine.SetFeather()
nameTextLine.Show()

self.childrenList.append(nameTextLine)

if player.METIN_SOCKET_TYPE_SILVER == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub")
elif player.METIN_SOCKET_TYPE_GOLD == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")

self.childrenList.append(slotImage)

metinImage = ui.ImageBox()
metinImage.SetParent(self)
metinImage.SetPosition(10, self.toolTipHeight)
metinImage.Show()
self.childrenList.append(metinImage)

if itemIndex:

item.SelectItem(itemIndex)

## Image
try:
metinImage.LoadImage(item.GetIconImageFileName())
except:
dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" %
(itemIndex, item.GetIconImageFileName())
)

nameTextLine.SetText(item.GetItemName())

## Affect
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()

if custumAffectString:
affectTextLine.SetText(custumAffectString)
elif itemIndex!=constInfo.ERROR_METIN_STONE:
affectType, affectValue = item.GetAffect(0)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
affectTextLine.SetText(affectString)
else:
affectTextLine.SetText(locale.TOOLTIP_APPLY_NOAFFECT)

self.childrenList.append(affectTextLine)

if custumAffectString2:
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()
affectTextLine.SetText(custumAffectString2)
self.childrenList.append(affectTextLine)
self.toolTipHeight += 16 + 2

if 0 != leftTime:
timeText = (locale.LEFT_TIME + " : " + locale.SecondToDHM(leftTime))

timeTextLine = ui.TextLine()
timeTextLine.SetParent(self)
timeTextLine.SetFontName(self.defFontName)
timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
timeTextLine.SetOutline()
timeTextLine.SetFeather()
timeTextLine.Show()
timeTextLine.SetText(timeText)
self.childrenList.append(timeTextLine)
self.toolTipHeight += 16 + 2

else:
nameTextLine.SetText(locale.TOOLTIP_SOCKET_EMPTY)

self.toolTipHeight += 35
self.ResizeToolTip()

def __AppendFishInfo(self, size):
if size > 0:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR)

def AppendUniqueItemLastTime(self, restMin):
restSecond = restMin*60
self.AppendSpace(5)
self.AppendTextLine(locale.LEFT_TIME + " : " + locale.SecondToHM(restSecond), self.NORMAL_COLOR)

def AppendMallItemLastTime(self, endTime):
leftSec = max(0, endTime - app.GetGlobalTimeStamp())
self.AppendSpace(5)
self.AppendTextLine(locale.LEFT_TIME + " : " + locale.SecondToDHM(leftSec), self.NORMAL_COLOR)

class HyperlinkItemToolTip(ItemToolTip):
def __init__(self):
ItemToolTip.__init__(self, isPickable=TRUE)

def SetHyperlinkItem(self, tokens):
minTokenCount = 3 + player.METIN_SOCKET_MAX_NUM
maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM
if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount:
head, vnum, flag = tokens[:3]
itemVnum = int(vnum, 16)
metinSlot = [int(metin, 16) for metin in tokens[3:6]]

rests = tokens[6:]
if rests:
attrSlot = []

rests.reverse()
while rests:
key = int(rests.pop(), 16)
if rests:
val = int(rests.pop())
attrSlot.append((key, val))

attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot))
else:
attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM

self.ClearToolTip()
self.AddItemData(itemVnum, metinSlot, attrSlot)

ItemToolTip.OnUpdate(self)

def OnUpdate(self):
pass

def OnMouseLeftButtonDown(self):
self.Hide()

class SkillToolTip(ToolTip):

POINT_NAME_DICT = {
player.LEVEL : locale.SKILL_TOOLTIP_LEVEL,
player.IQ : locale.SKILL_TOOLTIP_INT,
}

SKILL_TOOL_TIP_WIDTH = 200
PARTY_SKILL_TOOL_TIP_WIDTH = 340

PARTY_SKILL_EXPERIENCE_AFFECT_LIST = ( ( 2, 2, 10,),
( 8, 3, 20,),
(14, 4, 30,),
(22, 5, 45,),
(28, 6, 60,),
(34, 7, 80,),
(38, 8, 100,), )

PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = ( ( 4, 2, 1, 0,),
(10, 3, 2, 0,),
(16, 4, 2, 1,),
(24, 5, 2, 2,), )

PARTY_SKILL_ATTACKER_AFFECT_LIST = ( ( 36, 3, ),
( 26, 1, ),
( 32, 2, ), )

SKILL_GRADE_NAME = { player.SKILL_GRADE_MASTER : locale.SKILL_GRADE_NAME_MASTER,
player.SKILL_GRADE_GRAND_MASTER : locale.SKILL_GRADE_NAME_GRAND_MASTER,
player.SKILL_GRADE_PERFECT_MASTER : locale.SKILL_GRADE_NAME_PERFECT_MASTER, }

AFFECT_NAME_DICT = {
"HP" : locale.TOOLTIP_SKILL_AFFECT_ATT_POWER,
"ATT_GRADE" : locale.TOOLTIP_SKILL_AFFECT_ATT_GRADE,
"DEF_GRADE" : locale.TOOLTIP_SKILL_AFFECT_DEF_GRADE,
"ATT_SPEED" : locale.TOOLTIP_SKILL_AFFECT_ATT_SPEED,
"MOV_SPEED" : locale.TOOLTIP_SKILL_AFFECT_MOV_SPEED,
"DODGE" : locale.TOOLTIP_SKILL_AFFECT_DODGE,
"RESIST_NORMAL" : locale.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL,
"REFLECT_MELEE" : locale.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE,
}
AFFECT_APPEND_TEXT_DICT = {
"DODGE" : "%",
"RESIST_NORMAL" : "%",
"REFLECT_MELEE" : "%",
}

def __init__(self):
ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH)
def __del__(self):
ToolTip.__del__(self)

def SetSkill(self, skillIndex, skillLevel = -1):

if 0 == skillIndex:
return

if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)

else:

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

slotIndex = player.GetSkillSlotIndex(skillIndex)
skillGrade = player.GetSkillGrade(slotIndex)
skillLevel = player.GetSkillLevel(slotIndex)
skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)

self.ShowToolTip()

def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel):

if 0 == skillIndex:
return

if player.SKILL_INDEX_TONGSOL == skillIndex:

slotIndex = player.GetSkillSlotIndex(skillIndex)
skillLevel = player.GetSkillLevel(slotIndex)

self.AppendDefaultData(skillIndex)
self.AppendPartySkillData(skillGrade, skillLevel)

elif player.SKILL_INDEX_RIDING == skillIndex:

slotIndex = player.GetSkillSlotIndex(skillIndex)
self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30)

elif player.SKILL_INDEX_SUMMON == skillIndex:

maxLevel = 10

self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

if skillLevel == 10:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR)

else:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR)

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR)
self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR)

elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)

else:

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

slotIndex = player.GetSkillSlotIndex(skillIndex)

skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)

self.ShowToolTip()

def __SetSkillTitle(self, skillIndex, skillGrade):
self.SetTitle(skill.GetSkillName(skillIndex, skillGrade))
self.__AppendSkillGradeName(skillIndex, skillGrade)

def __AppendSkillGradeName(self, skillIndex, skillGrade):
if self.SKILL_GRADE_NAME.has_key(skillGrade):
self.AppendSpace(5)
self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR)

def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade):
if 0 == skillIndex:
return

slotIndex = player.GetSkillSlotIndex(skillIndex)

self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.ShowToolTip()

def AppendDefaultData(self, skillIndex, skillGrade = 0):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Level Limit
levelLimit = skill.GetSkillLevelLimit(skillIndex)
if levelLimit > 0:

color = self.NORMAL_COLOR
if player.GetStatus(player.LEVEL) < levelLimit:
color = self.NEGATIVE_COLOR

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR)

def AppendSkillConditionData(self, skillIndex):
conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex)
if conditionDataCount > 0:
self.AppendSpace(5)
for i in xrange(conditionDataCount):
self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR)

def AppendGuildSkillData(self, skillIndex, skillLevel):
skillMaxLevel = 7
skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel)
skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel)
## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillLevel == skillMaxLevel:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)

#####

for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage)
if coolTime > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR)

## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage)
if needGSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR)

## Next Level
if skillLevel < skillMaxLevel:
if self.HasSkillLevelDescription(skillIndex, skillLevel+1):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR)

#####

for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage)
if coolTime > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR)

## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage)
if needGSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR)

def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage):

self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, }
self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, }

skillLevelUpPoint = 1
realSkillGrade = player.GetSkillGrade(slotIndex)
skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15)
skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20)

## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillGrade == skill.SKILL_GRADE_COUNT:
pass
elif skillLevel == skillMaxLevelEnd:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR)

## Next Level
if skillGrade != skill.SKILL_GRADE_COUNT:
if skillLevel < skillMaxLevelEnd:
if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint):
self.AppendSpace(5)
## HPş¸°­, °üĹëȸÇÇ ş¸Á?˝şĹłŔÇ °ćżě
if skillIndex == 141 or skillIndex == 142:
self.AppendTextLine(locale.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR)

def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color):

affectDataCount = skill.GetNewAffectDataCount(skillIndex)
if affectDataCount > 0:
for i in xrange(affectDataCount):
type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage)

if not self.AFFECT_NAME_DICT.has_key(type):
continue

minValue = int(minValue)
maxValue = int(maxValue)
affectText = self.AFFECT_NAME_DICT[type]

if "HP" == type:
if minValue < 0 and maxValue < 0:
minValue *= -1
maxValue *= -1

else:
affectText = locale.TOOLTIP_SKILL_AFFECT_HEAL

affectText += str(minValue)
if minValue != maxValue:
affectText += " - " + str(maxValue)
affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "")

#import debugInfo
#if debugInfo.IsDebugMode():
# affectText = "!!" + affectText

self.AppendTextLine(affectText, color)

else:
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color)


## Duration
duration = skill.GetDuration(skillIndex, skillPercentage)
if duration > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_DURATION % (duration), color)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage)
if coolTime > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color)

## SP
needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage)
if needSP != 0:
continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage)

if skill.IsUseHPSkill(skillIndex):
self.AppendNeedHP(needSP, continuationSP, color)
else:
self.AppendNeedSP(needSP, continuationSP, color)

def AppendSkillRequirement(self, skillIndex, skillLevel):

skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)

if skillLevel >= skillMaxLevel:
return

isAppendHorizontalLine = FALSE

## Requirement
if skill.IsSkillRequirement(skillIndex):

if not isAppendHorizontalLine:
isAppendHorizontalLine = TRUE
self.AppendHorizontalLine()

requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex)

color = self.CANNOT_LEVEL_UP_COLOR
if skill.CheckRequirementSueccess(skillIndex):
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(locale.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color)

## Require Stat
requireStatCount = skill.GetSkillRequireStatCount(skillIndex)
if requireStatCount > 0:

for i in xrange(requireStatCount):
type, level = skill.GetSkillRequireStatData(skillIndex, i)
if self.POINT_NAME_DICT.has_key(type):

if not isAppendHorizontalLine:
isAppendHorizontalLine = TRUE
self.AppendHorizontalLine()

name = self.POINT_NAME_DICT[type]
color = self.CANNOT_LEVEL_UP_COLOR
if player.GetStatus(type) >= level:
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(locale.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color)

def HasSkillLevelDescription(self, skillIndex, skillLevel):
if skill.GetSkillAffectDescriptionCount(skillIndex) > 0:
return TRUE
if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0:
return TRUE
if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0:
return TRUE

return FALSE

def AppendMasterAffectDescription(self, index, desc, color):
self.AppendTextLine(desc, color)

def AppendNextAffectDescription(self, index, desc):
self.AppendTextLine(desc, self.DISABLE_COLOR)

def AppendNeedHP(self, needSP, continuationSP, color):

self.AppendTextLine(locale.TOOLTIP_NEED_HP % (needSP), color)

if continuationSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color)

def AppendNeedSP(self, needSP, continuationSP, color):

if -1 == needSP:
self.AppendTextLine(locale.TOOLTIP_NEED_ALL_SP, color)

else:
self.AppendTextLine(locale.TOOLTIP_NEED_SP % (needSP), color)

if continuationSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color)

def AppendPartySkillData(self, skillGrade, skillLevel):

if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40

if skillLevel <= 0:
return

skillIndex = player.SKILL_INDEX_TONGSOL
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex)
if locale.IsBRAZIL():
k = skillPower
else:
k = player.GetSkillLevel(skillIndex) / 100.0
self.AppendSpace(5)
self.AutoAppendTextLine(locale.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR)

if skillLevel>=10:
self.AutoAppendTextLine(locale.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k ))

if skillLevel>=20:
self.AutoAppendTextLine(locale.PARTY_SKILL_BERSERKER % chop(1 + 5 * k))
self.AutoAppendTextLine(locale.PARTY_SKILL_TANKER % chop(50 + 1450 * k))

if skillLevel>=25:
self.AutoAppendTextLine(locale.PARTY_SKILL_BUFFER % chop(5 + 45 * k ))

if skillLevel>=35:
self.AutoAppendTextLine(locale.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k ))

if skillLevel>=40:
self.AutoAppendTextLine(locale.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k ))

self.AlignHorizonalCenter()

def __AppendSummonDescription(self, skillLevel, color):
if skillLevel > 1:
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color)
elif 1 == skillLevel:
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (15), color)
elif 0 == skillLevel:
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (10), color)


if __name__ == "__main__":
import app
import wndMgr
import systemSetting
import mouseModule
import grp
import ui

#wndMgr.SetOutlineFlag(TRUE)

app.SetMouseHandler(mouseModule.mouseController)
app.SetHairColorEnable(TRUE)
wndMgr.SetMouseHandler(mouseModule.mouseController)
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
mouseModule.mouseController.Create()

toolTip = ItemToolTip()
toolTip.ClearToolTip()
#toolTip.AppendTextLine("Test")
desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row."
summ = ""

toolTip.AddItemData_Offline(10, desc, summ, 0, 0)
toolTip.Show()

app.Loop()


 

 

 

W o góle to nie jest hex :

 

TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)

 

Co to?

 

 

 

 

 

Po kilku próbach zaczynam ogarniać, kodowanie w CMYK. Jak będę miał z czymś problem to napiszę.

 

No, zrobiłem co chciałem. Dziękuję. :)

 

 

0218000031.jpg

Ten rap to inny wymiar, z kosmosu biorę każdy panczlajn,
Ciebie podobno nic nie zatrzyma? #Grawitacja
Naginam prawa, rządzę fizyką, istny Newton w wersach,
bo zostawiam Cię na glebie suko.. w cząsteczkach.

Opublikowano

Byłbyś w stanie jakoś Mnie nakierować, gdzie są te wpisy, bo niewiele tu widzę?

 

 

import dbg
import player
import item
import grp
import wndMgr
import skill
import shop
import exchange
import grpText
import safebox
import locale
import app
import background
import nonplayer
import chr

import ui
import mouseModule
import constInfo

WARP_SCROLLS = [22011, 22000, 22010]

DESC_DEFAULT_MAX_COLS = 26
DESC_WESTERN_MAX_COLS = 35
DESC_WESTERN_MAX_WIDTH = 220

def chop(n):
return round(n - 0.5, 1)

def SplitDescription(desc, limit):
total_tokens = desc.split()
line_tokens = []
line_len = 0
lines = []
for token in total_tokens:
if "|" in token:
sep_pos = token.find("|")
line_tokens.append(token[:sep_pos])

lines.append(" ".join(line_tokens))
line_len = len(token) - (sep_pos + 1)
line_tokens = [token[sep_pos+1:]]
else:
line_len += len(token)
if len(line_tokens) + line_len > limit:
lines.append(" ".join(line_tokens))
line_len = len(token)
line_tokens = [token]
else:
line_tokens.append(token)

if line_tokens:
lines.append(" ".join(line_tokens))

return lines

###################################################################################################
## ToolTip
##
## NOTE : ÇöŔç´Â Item°ú SkillŔ? ?óĽÓŔ¸?Î ĆŻČ­ ˝ĂÄŃ?ÎľúŔ˝
## ÇĎÁö¸¸ ?×´ŮÁö Ŕǹ̰ˇ ľřľî ş¸ŔÓ
##
class ToolTip(ui.ThinBoard):

TOOL_TIP_WIDTH = 190
TOOL_TIP_HEIGHT = 10

TEXT_LINE_HEIGHT = 17

TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
PRICE_COLOR = 0xffFFB96D

HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR
MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0)
LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0)

ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)

NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0)
SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0)
SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)

CONDITION_COLOR = 0xffBEB47D
CAN_LEVEL_UP_COLOR = 0xff8EC292
CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR
NEED_SKILL_POINT_COLOR = 0xff9A9CDB

def __init__(self, width = TOOL_TIP_WIDTH, isPickable=FALSE):
ui.ThinBoard.__init__(self, "TOP_MOST")

if isPickable:
pass
else:
self.AddFlag("not_pick")

self.AddFlag("float")

self.followFlag = TRUE
self.toolTipWidth = width

self.xPos = -1
self.yPos = -1

self.defFontName = locale.UI_DEF_FONT
self.ClearToolTip()

def __del__(self):
ui.ThinBoard.__del__(self)

def ClearToolTip(self):
self.toolTipHeight = 12
self.childrenList = []

def SetFollow(self, flag):
self.followFlag = flag

def SetDefaultFontName(self, fontName):
self.defFontName = fontName

def AppendSpace(self, size):
self.toolTipHeight += size
self.ResizeToolTip()

def AppendHorizontalLine(self):

for i in xrange(2):
horizontalLine = ui.Line()
horizontalLine.SetParent(self)
horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i)
horizontalLine.SetWindowHorizontalAlignCenter()
horizontalLine.SetSize(150, 0)
horizontalLine.Show()

if 0 == i:
horizontalLine.SetColor(0xff555555)
else:
horizontalLine.SetColor(0xff000000)

self.childrenList.append(horizontalLine)

self.toolTipHeight += 11
self.ResizeToolTip()

def AlignHorizonalCenter(self):
for child in self.childrenList:
(x, y)=child.GetLocalPosition()
child.SetPosition(self.toolTipWidth/2, y)

self.ResizeToolTip()

def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(FALSE)
textLine.Show()

if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()

else:
textLine.SetPosition(10, self.toolTipHeight)

self.childrenList.append(textLine)

(textWidth, textHeight)=textLine.GetTextSize()

textWidth += 40
textHeight += 5

if self.toolTipWidth < textWidth:
self.toolTipWidth = textWidth

self.toolTipHeight += textHeight

return textLine

def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(FALSE)
textLine.Show()

if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()

else:
textLine.SetPosition(10, self.toolTipHeight)

self.childrenList.append(textLine)

self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()

return textLine

def AppendDescription(self, desc, limit, color = FONT_COLOR):
if locale.IsEUROPE():
self.__AppendDescription_WesternLanguage(desc, color)
else:
self.__AppendDescription_EasternLanguage(desc, limit, color)

def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR):
length = len(description)
if 0 == length:
return

lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation)
for i in xrange(lineCount):
if 0 == i:
self.AppendSpace(5)
self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color)

def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR):
lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS)
if not lines:
return

self.AppendSpace(5)
for line in lines:
self.AppendTextLine(line, color)


def ResizeToolTip(self):
self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight)

def SetTitle(self, name):
self.AppendTextLine(name, self.TITLE_COLOR)

def GetLimitTextLineColor(self, curValue, limitValue):
if curValue < limitValue:
return self.DISABLE_COLOR

return self.ENABLE_COLOR

def GetChangeTextLineColor(self, value, isSpecial=FALSE):
if value > 0:
if isSpecial:
return self.SPECIAL_POSITIVE_COLOR
else:
return self.POSITIVE_COLOR

if 0 == value:
return self.NORMAL_COLOR

return self.NEGATIVE_COLOR

def SetToolTipPosition(self, x = -1, y = -1):
self.xPos = x
self.yPos = y

def ShowToolTip(self):
self.SetTop()
self.Show()

self.OnUpdate()

def HideToolTip(self):
self.Hide()

def OnUpdate(self):

if not self.followFlag:
return

x = 0
y = 0
width = self.GetWidth()
height = self.toolTipHeight

if -1 == self.xPos and -1 == self.yPos:

(mouseX, mouseY) = wndMgr.GetMousePosition()

if mouseY < wndMgr.GetScreenHeight() - 200:
y = mouseY + 40
else:
y = mouseY - height - 30

x = mouseX - width/2

else:

x = self.xPos - width/2
y = self.yPos - height

x = max(x, 0)
y = max(y, 0)
x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2
y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight()

parentWindow = self.GetParentProxy()
if parentWindow:
(gx, gy) = parentWindow.GetGlobalPosition()
x -= gx
y -= gy

self.SetPosition(x, y)

class ItemToolTip(ToolTip):

CHARACTER_NAMES = (
locale.TOOLTIP_WARRIOR,
locale.TOOLTIP_ASSASSIN,
locale.TOOLTIP_SURA,
locale.TOOLTIP_SHAMAN
)

CHARACTER_COUNT = len(CHARACTER_NAMES)
WEAR_NAMES = (
locale.TOOLTIP_ARMOR,
locale.TOOLTIP_HELMET,
locale.TOOLTIP_SHOES,
locale.TOOLTIP_WRISTLET,
locale.TOOLTIP_WEAPON,
locale.TOOLTIP_NECK,
locale.TOOLTIP_EAR,
locale.TOOLTIP_UNIQUE,
locale.TOOLTIP_SHIELD,
locale.TOOLTIP_ARROW,
)
WEAR_COUNT = len(WEAR_NAMES)

AFFECT_DICT = {
item.APPLY_MAX_HP : locale.TOOLTIP_MAX_HP,
item.APPLY_MAX_SP : locale.TOOLTIP_MAX_SP,
item.APPLY_CON : locale.TOOLTIP_CON,
item.APPLY_INT : locale.TOOLTIP_INT,
item.APPLY_STR : locale.TOOLTIP_STR,
item.APPLY_DEX : locale.TOOLTIP_DEX,
item.APPLY_ATT_SPEED : locale.TOOLTIP_ATT_SPEED,
item.APPLY_MOV_SPEED : locale.TOOLTIP_MOV_SPEED,
item.APPLY_CAST_SPEED : locale.TOOLTIP_CAST_SPEED,
item.APPLY_HP_REGEN : locale.TOOLTIP_HP_REGEN,
item.APPLY_SP_REGEN : locale.TOOLTIP_SP_REGEN,
item.APPLY_POISON_PCT : locale.TOOLTIP_APPLY_POISON_PCT,
item.APPLY_STUN_PCT : locale.TOOLTIP_APPLY_STUN_PCT,
item.APPLY_SLOW_PCT : locale.TOOLTIP_APPLY_SLOW_PCT,
item.APPLY_CRITICAL_PCT : locale.TOOLTIP_APPLY_CRITICAL_PCT,
item.APPLY_PENETRATE_PCT : locale.TOOLTIP_APPLY_PENETRATE_PCT,

item.APPLY_ATTBONUS_WARRIOR : locale.TOOLTIP_APPLY_ATTBONUS_WARRIOR,
item.APPLY_ATTBONUS_ASSASSIN : locale.TOOLTIP_APPLY_ATTBONUS_ASSASSIN,
item.APPLY_ATTBONUS_SURA : locale.TOOLTIP_APPLY_ATTBONUS_SURA,
item.APPLY_ATTBONUS_SHAMAN : locale.TOOLTIP_APPLY_ATTBONUS_SHAMAN,
item.APPLY_ATTBONUS_MONSTER : locale.TOOLTIP_APPLY_ATTBONUS_MONSTER,

item.APPLY_ATTBONUS_HUMAN : locale.TOOLTIP_APPLY_ATTBONUS_HUMAN,
item.APPLY_ATTBONUS_ANIMAL : locale.TOOLTIP_APPLY_ATTBONUS_ANIMAL,
item.APPLY_ATTBONUS_ORC : locale.TOOLTIP_APPLY_ATTBONUS_ORC,
item.APPLY_ATTBONUS_MILGYO : locale.TOOLTIP_APPLY_ATTBONUS_MILGYO,
item.APPLY_ATTBONUS_UNDEAD : locale.TOOLTIP_APPLY_ATTBONUS_UNDEAD,
item.APPLY_ATTBONUS_DEVIL : locale.TOOLTIP_APPLY_ATTBONUS_DEVIL,
item.APPLY_STEAL_HP : locale.TOOLTIP_APPLY_STEAL_HP,
item.APPLY_STEAL_SP : locale.TOOLTIP_APPLY_STEAL_SP,
item.APPLY_MANA_BURN_PCT : locale.TOOLTIP_APPLY_MANA_BURN_PCT,
item.APPLY_DAMAGE_SP_RECOVER : locale.TOOLTIP_APPLY_DAMAGE_SP_RECOVER,
item.APPLY_BLOCK : locale.TOOLTIP_APPLY_BLOCK,
item.APPLY_DODGE : locale.TOOLTIP_APPLY_DODGE,
item.APPLY_RESIST_SWORD : locale.TOOLTIP_APPLY_RESIST_SWORD,
item.APPLY_RESIST_TWOHAND : locale.TOOLTIP_APPLY_RESIST_TWOHAND,
item.APPLY_RESIST_DAGGER : locale.TOOLTIP_APPLY_RESIST_DAGGER,
item.APPLY_RESIST_BELL : locale.TOOLTIP_APPLY_RESIST_BELL,
item.APPLY_RESIST_FAN : locale.TOOLTIP_APPLY_RESIST_FAN,
item.APPLY_RESIST_BOW : locale.TOOLTIP_RESIST_BOW,
item.APPLY_RESIST_FIRE : locale.TOOLTIP_RESIST_FIRE,
item.APPLY_RESIST_ELEC : locale.TOOLTIP_RESIST_ELEC,
item.APPLY_RESIST_MAGIC : locale.TOOLTIP_RESIST_MAGIC,
item.APPLY_RESIST_WIND : locale.TOOLTIP_APPLY_RESIST_WIND,
item.APPLY_REFLECT_MELEE : locale.TOOLTIP_APPLY_REFLECT_MELEE,
item.APPLY_REFLECT_CURSE : locale.TOOLTIP_APPLY_REFLECT_CURSE,
item.APPLY_POISON_REDUCE : locale.TOOLTIP_APPLY_POISON_REDUCE,
item.APPLY_KILL_SP_RECOVER : locale.TOOLTIP_APPLY_KILL_SP_RECOVER,
item.APPLY_EXP_DOUBLE_BONUS : locale.TOOLTIP_APPLY_EXP_DOUBLE_BONUS,
item.APPLY_GOLD_DOUBLE_BONUS : locale.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS,
item.APPLY_ITEM_DROP_BONUS : locale.TOOLTIP_APPLY_ITEM_DROP_BONUS,
item.APPLY_POTION_BONUS : locale.TOOLTIP_APPLY_POTION_BONUS,
item.APPLY_KILL_HP_RECOVER : locale.TOOLTIP_APPLY_KILL_HP_RECOVER,
item.APPLY_IMMUNE_STUN : locale.TOOLTIP_APPLY_IMMUNE_STUN,
item.APPLY_IMMUNE_SLOW : locale.TOOLTIP_APPLY_IMMUNE_SLOW,
item.APPLY_IMMUNE_FALL : locale.TOOLTIP_APPLY_IMMUNE_FALL,
item.APPLY_BOW_DISTANCE : locale.TOOLTIP_BOW_DISTANCE,
item.APPLY_DEF_GRADE : locale.TOOLTIP_DEF_GRADE,
item.APPLY_ATT_GRADE : locale.TOOLTIP_ATT_GRADE,
item.APPLY_MAGIC_ATT_GRADE : locale.TOOLTIP_MAGIC_ATT_GRADE,
item.APPLY_MAGIC_DEF_GRADE : locale.TOOLTIP_MAGIC_DEF_GRADE,
item.APPLY_MAX_STAMINA : locale.TOOLTIP_MAX_STAMINA,
item.APPLY_MALL_ATTBONUS : locale.TOOLTIP_MALL_ATTBONUS,
item.APPLY_MALL_DEFBONUS : locale.TOOLTIP_MALL_DEFBONUS,
item.APPLY_MALL_EXPBONUS : locale.TOOLTIP_MALL_EXPBONUS,
item.APPLY_MALL_ITEMBONUS : locale.TOOLTIP_MALL_ITEMBONUS,
item.APPLY_MALL_GOLDBONUS : locale.TOOLTIP_MALL_GOLDBONUS,
item.APPLY_SKILL_DAMAGE_BONUS : locale.TOOLTIP_SKILL_DAMAGE_BONUS,
item.APPLY_NORMAL_HIT_DAMAGE_BONUS : locale.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS,
item.APPLY_SKILL_DEFEND_BONUS : locale.TOOLTIP_SKILL_DEFEND_BONUS,
item.APPLY_NORMAL_HIT_DEFEND_BONUS : locale.TOOLTIP_NORMAL_HIT_DEFEND_BONUS,
item.APPLY_PC_BANG_EXP_BONUS : locale.TOOLTIP_MALL_EXPBONUS_P_STATIC,
item.APPLY_PC_BANG_DROP_BONUS : locale.TOOLTIP_MALL_ITEMBONUS_P_STATIC,
item.APPLY_RESIST_WARRIOR : locale.TOOLTIP_APPLY_RESIST_WARRIOR,
item.APPLY_RESIST_ASSASSIN : locale.TOOLTIP_APPLY_RESIST_ASSASSIN,
item.APPLY_RESIST_SURA : locale.TOOLTIP_APPLY_RESIST_SURA,
item.APPLY_RESIST_SHAMAN : locale.TOOLTIP_APPLY_RESIST_SHAMAN,
}

ATTRIBUTE_NEED_WIDTH = {
23 : 230,
24 : 230,
25 : 230,
26 : 220,
27 : 210,

35 : 210,
36 : 210,
37 : 210,
38 : 210,
39 : 210,
40 : 210,
41 : 210,

42 : 220,
43 : 230,
45 : 230,
}

ANTI_FLAG_DICT = {
0 : item.ITEM_ANTIFLAG_WARRIOR,
1 : item.ITEM_ANTIFLAG_ASSASSIN,
2 : item.ITEM_ANTIFLAG_SURA,
3 : item.ITEM_ANTIFLAG_SHAMAN,
}

FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)

def __init__(self, *args, **kwargs):
ToolTip.__init__(self, *args, **kwargs)
self.itemVnum = 0
self.isShopItem = FALSE

def __del__(self):
ToolTip.__del__(self)

def CanEquip(self):
if not item.IsEquipmentVID(self.itemVnum):
return TRUE

race = player.GetRace()
job = chr.RaceToJob(race)
if not self.ANTI_FLAG_DICT.has_key(job):
return FALSE

if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
return FALSE

sex = chr.RaceToSex(race)

MALE = 1
FEMALE = 0

if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
return FALSE

if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
return FALSE

for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_LEVEL == limitType:
if player.GetStatus(player.LEVEL) < limitValue:
return FALSE
"""
elif item.LIMIT_STR == limitType:
if player.GetStatus(player.ST) < limitValue:
return FALSE
elif item.LIMIT_DEX == limitType:
if player.GetStatus(player.DX) < limitValue:
return FALSE
elif item.LIMIT_INT == limitType:
if player.GetStatus(player.IQ) < limitValue:
return FALSE
elif item.LIMIT_CON == limitType:
if player.GetStatus(player.HT) < limitValue:
return FALSE
"""

return TRUE

def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):

if not self.CanEquip():
color = self.DISABLE_COLOR

return ToolTip.AppendTextLine(self, text, color, centerAlign)

def ClearToolTip(self):
self.isShopItem = FALSE
self.toolTipWidth = self.TOOL_TIP_WIDTH
ToolTip.ClearToolTip(self)

def SetInventoryItem(self, slotIndex):
itemVnum = player.GetItemIndex(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
if shop.IsOpen():
if not shop.IsPrivateShop():
item.SelectItem(itemVnum)
self.AppendSellingPrice(player.GetISellItemPrice(slotIndex))

metinSlot = [player.GetItemMetinSocket(slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

#print itemVnum, metinSlot, attrSlot
self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetShopItem(self, slotIndex):
itemVnum = shop.GetItemID(slotIndex)
if 0 == itemVnum:
return

price = shop.GetItemPrice(slotIndex)
self.ClearToolTip()
self.isShopItem = TRUE

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetItemAttribute(slotIndex, i))

self.AddItemData(itemVnum, metinSlot, attrSlot)
self.AppendPrice(price)

def SetExchangeOwnerItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromSelf(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetExchangeTargetItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromTarget(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetPrivateShopBuilderItem(self, inventorySlotIndex, privateShopSlotIndex):
itemVnum = player.GetItemIndex(inventorySlotIndex)
if 0 == itemVnum:
return

item.SelectItem(itemVnum)
self.ClearToolTip()
self.AppendSellingPrice(shop.GetPrivateShopItemPrice(inventorySlotIndex))

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(player.GetItemMetinSocket(inventorySlotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(player.GetItemAttribute(inventorySlotIndex, i))

self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetSafeBoxItem(self, slotIndex):
itemVnum = safebox.GetItemID(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetItemAttribute(slotIndex, i))

self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetMallItem(self, slotIndex):
itemVnum = safebox.GetMallItemID(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i))

self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetItemToolTip(self, itemVnum):
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(0)
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append((0, 0))

self.AddItemData(itemVnum, metinSlot, attrSlot)

def __AppendAttackSpeedInfo(self, item):
atkSpd = item.GetValue(0)

if atkSpd < 80:
stSpd = locale.TOOLTIP_ITEM_VERY_FAST
elif atkSpd <= 95:
stSpd = locale.TOOLTIP_ITEM_FAST
elif atkSpd <= 105:
stSpd = locale.TOOLTIP_ITEM_NORMAL
elif atkSpd <= 120:
stSpd = locale.TOOLTIP_ITEM_SLOW
else:
stSpd = locale.TOOLTIP_ITEM_VERY_SLOW

self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR)

def __AppendAttackGradeInfo(self):
atkGrade = item.GetValue(1)
self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade))

def __AppendAttackPowerInfo(self):
minPower = item.GetValue(3)
maxPower = item.GetValue(4)
addPower = item.GetValue(5)
if maxPower > minPower:
self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower), self.POSITIVE_COLOR)

def __AppendMagicAttackInfo(self):
minMagicAttackPower = item.GetValue(1)
maxMagicAttackPower = item.GetValue(2)
addPower = item.GetValue(5)

if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
if maxMagicAttackPower > minMagicAttackPower:
self.AppendTextLine(locale.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower), self.POSITIVE_COLOR)

def __AppendMagicDefenceInfo(self):
magicDefencePower = item.GetValue(0)

if magicDefencePower > 0:
self.AppendTextLine(locale.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower))

def __AppendAttributeInformation(self, attrSlot):
if 0 != attrSlot:

for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
value = attrSlot[i][1]

if 0 == value:
continue

affectString = self.__GetAffectString(type, value)
if affectString:
affectColor = self.__GetAttributeColor(i, value)
self.AppendTextLine(affectString, affectColor)

def __GetAttributeColor(self, index, value):
if value > 0:
if index >= 5:
return self.SPECIAL_POSITIVE_COLOR2
else:
return self.SPECIAL_POSITIVE_COLOR
elif value == 0:
return self.NORMAL_COLOR
else:
return self.NEGATIVE_COLOR

def __IsPolymorphItem(self, itemVnum):
if itemVnum >= 70103 and itemVnum <= 70106:
return 1
return 0

def __SetPolymorphItemTitle(self, monsterVnum):
if locale.IsVIETNAM():
itemName =item.GetItemName()
itemName+=" "
itemName+=nonplayer.GetMonsterName(monsterVnum)
else:
itemName =nonplayer.GetMonsterName(monsterVnum)
itemName+=" "
itemName+=item.GetItemName()
self.SetTitle(itemName)

def __SetNormalItemTitle(self):
self.SetTitle(item.GetItemName())

def __SetSpecialItemTitle(self):
self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR)

def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
if self.__IsPolymorphItem(itemVnum):
self.__SetPolymorphItemTitle(metinSlot[0])
else:
if self.__IsAttr(attrSlot):
self.__SetSpecialItemTitle()
return

self.__SetNormalItemTitle()

def __IsAttr(self, attrSlot):
if not attrSlot:
return FALSE

for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
if 0 != type:
return TRUE

return FALSE

def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0):
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot[i]
if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE:
metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER

self.AddItemData(itemVnum, metinSlot, attrSlot)

def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot):
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)

if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)

### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)


def AddItemData(self, itemVnum, metinSlot, attrSlot = 0):

self.itemVnum = itemVnum
item.SelectItem(itemVnum)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()

if 50026 == itemVnum:
if 0 != metinSlot:
name = item.GetItemName()
if metinSlot[0] > 0:
name += " "
name += locale.NumberToMoneyString(metinSlot[0])
self.SetTitle(name)
self.ShowToolTip()
return

### Skill Book ###
elif 50300 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], locale.TOOLTIP_SKILLBOOK_NAME, 1)
self.ShowToolTip()
return
elif 70037 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], locale.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
elif 70055 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], locale.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
###########################################################################################


itemDesc = item.GetItemDescription()
itemSummary = item.GetItemSummary()

self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)

if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)

### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

### Weapon ###
if item.ITEM_TYPE_WEAPON == itemType:

self.__AppendLimitInformation()

self.AppendSpace(5)

## şÎäŔĎ °ćżě ¸?°řŔ? ¸ŐŔú ÇĄ˝ĂÇŃ´Ů.
if item.WEAPON_FAN == itemSubType:
self.__AppendMagicAttackInfo()
self.__AppendAttackPowerInfo()

else:
self.__AppendAttackPowerInfo()
self.__AppendMagicAttackInfo()

self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)

self.AppendWearableInformation()
self.__AppendMetinSlotInfo(metinSlot)

### Armor ###
elif item.ITEM_TYPE_ARMOR == itemType:
self.__AppendLimitInformation()

## ąćľî?Â
defGrade = item.GetValue(1)
defBonus = item.GetValue(5)*2 ## ąćľî? ǥ˝Ă Ŕ߸ř ?Ç´Â ą?Á?¸? ĽöÁ¤
if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade))

self.__AppendMagicDefenceInfo()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)

self.AppendWearableInformation()

if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType))
else:
self.__AppendMetinSlotInfo(metinSlot)

## Rod ##
elif item.ITEM_TYPE_ROD == itemType:

if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendRodInformation(curLevel, curEXP, maxEXP)

## Pick ##
elif item.ITEM_TYPE_PICK == itemType:

if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendPickInformation(curLevel, curEXP, maxEXP)

## Lottery ##
elif item.ITEM_TYPE_LOTTERY == itemType:
if 0 != metinSlot:

ticketNumber = int(metinSlot[0])
stepNumber = int(metinSlot[1])

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR);

### Metin ###
elif item.ITEM_TYPE_METIN == itemType:
self.AppendMetinInformation()
self.AppendMetinWearInformation()

### Fish ###
elif item.ITEM_TYPE_FISH == itemType:
if 0 != metinSlot:
self.__AppendFishInfo(metinSlot[0])

## item.ITEM_TYPE_BLEND
elif item.ITEM_TYPE_BLEND == itemType:
self.__AppendLimitInformation()

if metinSlot:
affectType = metinSlot[0]
affectValue = metinSlot[1]
time = metinSlot[2]
self.AppendSpace(5)
affectText = self.__GetAffectString(affectType, affectValue)

self.AppendTextLine(affectText, self.NORMAL_COLOR)

if time > 0:
minute = (time / 60)
second = (time % 60)
timeString = locale.TOOLTIP_POTION_TIME

if minute > 0:
timeString += str(minute) + locale.TOOLTIP_POTION_MIN
if second > 0:
timeString += " " + str(second) + locale.TOOLTIP_POTION_SEC

self.AppendTextLine(timeString)
else:
self.AppendTextLine(locale.BLEND_POTION_NO_TIME)
else:
self.AppendTextLine("BLEND_POTION_NO_INFO")

elif item.ITEM_TYPE_UNIQUE == itemType:
if 0 != metinSlot:

time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

if 1 == item.GetValue(2): ## ˝Ç˝Ă°Ł ŔĚżë Flag / ŔĺÂř ľČÇŘ?? ÁŘ´Ů
self.AppendMallItemLastTime(time)
else:
self.AppendUniqueItemLastTime(time)

### Use ###
elif item.ITEM_TYPE_USE == itemType:
self.__AppendLimitInformation()

if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType:
self.__AppendPotionInformation()

elif item.USE_ABILITY_UP == itemSubType:
self.__AppendAbilityPotionInformation()


## ż?Ľ? °¨Áö?â
if 27989 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_REST_USABLE_COUNT % (6 - useCount), self.NORMAL_COLOR)

## ŔĚşĄĆ? °¨Áö?â
elif 50004 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR)

## ŔÚ?żą°ľŕ
elif 72723 == itemVnum or 72724 == itemVnum:
if 0 != metinSlot:
## 0: ȰĽşČ­, 1: ?çżë??, 2: ĂŃ??
isActivated = int(metinSlot[0])
usedAmount = float(metinSlot[1])
totalAmount = float(metinSlot[2])

if 0 == totalAmount:
totalAmount = 1

self.AppendSpace(5)

if 0 != isActivated:
self.AppendTextLine("(%s)" % (locale.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR)
self.AppendSpace(5)

self.AppendTextLine(locale.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR)

## ?ÍČŻ ?âľďşÎ
elif itemVnum in WARP_SCROLLS:
if 0 != metinSlot:
xPos = int(metinSlot[0])
yPos = int(metinSlot[1])

if xPos != 0 and yPos != 0:
(mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos)

localeMapName=locale.MINIMAP_ZONE_NAME_DICT.get(mapName, "")

self.AppendSpace(5)

if localeMapName!="":
self.AppendTextLine(locale.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR)
dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName)

#####
if item.USE_SPECIAL == itemSubType:
if 0 != metinSlot:
time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

## ˝Ç˝Ă°Ł ŔĚżë Flag
if 1 == item.GetValue(2):
self.AppendMallItemLastTime(time)

else:
self.__AppendLimitInformation()

self.ShowToolTip()

## ÇěľîŔΰˇ?
def __IsHair(self, itemVnum):
return (self.__IsOldHair(itemVnum) or
self.__IsNewHair(itemVnum) or
self.__IsNewHair2(itemVnum))

def __IsOldHair(self, itemVnum):
return itemVnum > 73000 and itemVnum < 74000

def __IsNewHair(self, itemVnum):
return itemVnum > 74000 and itemVnum < 75000

def __IsNewHair2(self, itemVnum):
return itemVnum > 75000 and itemVnum < 77000

def __AppendHairIcon(self, itemVnum):
itemImage = ui.ImageBox()
itemImage.SetParent(self)
itemImage.Show()

if self.__IsOldHair(itemVnum):
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga")
elif self.__IsNewHair(itemVnum): # ?âÁ¸ Çěľî ąřČŁ¸? ż?°á˝ĂÄŃĽ­ ?çżëÇŃ´Ů. ?ő?Îżî ľĆŔĚĹŰŔş 1000¸¸Ĺ­ ąřČŁ°ˇ ´Ăľú´Ů.
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga")
elif self.__IsNewHair2(itemVnum): # ?âÁ¸ Çěľî ąřČŁ¸? ż?°á˝ĂÄŃĽ­ ?çżëÇŃ´Ů. ?ő?Îżî ľĆŔĚĹŰŔş 1000¸¸Ĺ­ ąřČŁ°ˇ ´Ăľú´Ů.
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))

itemImage.SetPosition(itemImage.GetWidth()/2, self.toolTipHeight)
self.toolTipHeight += itemImage.GetHeight()
#self.toolTipWidth += itemImage.GetWidth()/2
self.childrenList.append(itemImage)
self.ResizeToolTip()

## ?çŔĚÁî°ˇ Ĺ? Description ŔĎ °ćżě ĹřĆÁ ?çŔĚÁî¸? Á?Á¤ÇŃ´Ů
def __AdjustMaxWidth(self, attrSlot, desc):
newToolTipWidth = self.toolTipWidth
newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth)
newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth)
if newToolTipWidth > self.toolTipWidth:
self.toolTipWidth = newToolTipWidth
self.ResizeToolTip()

def __AdjustAttrMaxWidth(self, attrSlot):
if 0 == attrSlot:
return self.toolTipWidth

maxWidth = self.toolTipWidth
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
value = attrSlot[i][1]
if self.ATTRIBUTE_NEED_WIDTH.has_key(type):
if value > 0:
maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth)

# ATTR_CHANGE_TOOLTIP_WIDTH
#self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth)
#self.ResizeToolTip()
# END_OF_ATTR_CHANGE_TOOLTIP_WIDTH

return maxWidth

def __AdjustDescMaxWidth(self, desc):
if len(desc) < DESC_DEFAULT_MAX_COLS:
return self.toolTipWidth

return DESC_WESTERN_MAX_WIDTH

def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade):
skillName = skill.GetSkillName(skillIndex)

if not skillName:
return

if locale.IsVIETNAM():
itemName = bookName + " " + skillName
else:
itemName = skillName + " " + bookName
self.SetTitle(itemName)

def __AppendPickInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR)


def __AppendRodInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR)

def __AppendLimitInformation(self):

appendSpace = FALSE

for i in xrange(item.LIMIT_MAX_NUM):

(limitType, limitValue) = item.GetLimit(i)

if limitValue > 0:
if FALSE == appendSpace:
self.AppendSpace(5)
appendSpace = TRUE

else:
continue

if item.LIMIT_LEVEL == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color)
"""
elif item.LIMIT_STR == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color)
elif item.LIMIT_DEX == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color)
elif item.LIMIT_INT == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color)
elif item.LIMIT_CON == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color)
"""

def __GetAffectString(self, affectType, affectValue):
if 0 == affectType:
return None

if 0 == affectValue:
return None

try:
return self.AFFECT_DICT[affectType](affectValue)
except TypeError:
return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue)
except KeyError:
return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue)

def __AppendAffectInformation(self):
for i in xrange(item.ITEM_APPLY_MAX_NUM):

(affectType, affectValue) = item.GetAffect(i)

affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

def AppendWearableInformation(self):

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)

flagList = (
not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN))

characterNames = ""
for i in xrange(self.CHARACTER_COUNT):

name = self.CHARACTER_NAMES[i]
flag = flagList[i]

if flag:
characterNames += " "
characterNames += name

textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()

if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
textLine = self.AppendTextLine(locale.FOR_FEMALE, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()

if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
textLine = self.AppendTextLine(locale.FOR_MALE, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()

def __AppendPotionInformation(self):
self.AppendSpace(5)

healHP = item.GetValue(0)
healSP = item.GetValue(1)
healStatus = item.GetValue(2)
healPercentageHP = item.GetValue(3)
healPercentageSP = item.GetValue(4)

if healHP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP))
if healSP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP))
if healStatus != 0:
self.AppendTextLine(locale.TOOLTIP_POTION_CURE)
if healPercentageHP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP))
if healPercentageSP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP))

def __AppendAbilityPotionInformation(self):

self.AppendSpace(5)

abilityType = item.GetValue(0)
time = item.GetValue(1)
point = item.GetValue(2)

if abilityType == item.APPLY_ATT_SPEED:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point))
elif abilityType == item.APPLY_MOV_SPEED:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point))

if time > 0:
minute = (time / 60)
second = (time % 60)
timeString = locale.TOOLTIP_POTION_TIME

if minute > 0:
timeString += str(minute) + locale.TOOLTIP_POTION_MIN
if second > 0:
timeString += " " + str(second) + locale.TOOLTIP_POTION_SEC

self.AppendTextLine(timeString)

def GetPriceColor(self, price):
if price>=constInfo.HIGH_PRICE:
return self.HIGH_PRICE_COLOR
if price>=constInfo.MIDDLE_PRICE:
return self.MIDDLE_PRICE_COLOR
else:
return self.LOW_PRICE_COLOR

def AppendPrice(self, price):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_BUYPRICE % (locale.NumberToMoneyString(price)), self.GetPriceColor(price))

def AppendSellingPrice(self, price):
if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
self.AppendTextLine(locale.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
self.AppendSpace(5)
else:
self.AppendTextLine(locale.TOOLTIP_SELLPRICE % (locale.NumberToMoneyString(price)), self.GetPriceColor(price))
self.AppendSpace(5)

def AppendMetinInformation(self):
affectType, affectValue = item.GetAffect(0)
#affectType = item.GetValue(0)
#affectValue = item.GetValue(1)

affectString = self.__GetAffectString(affectType, affectValue)

if affectString:
self.AppendSpace(5)
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

def AppendMetinWearInformation(self):

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR)

flagList = (item.IsWearableFlag(item.WEARABLE_BODY),
item.IsWearableFlag(item.WEARABLE_HEAD),
item.IsWearableFlag(item.WEARABLE_FOOTS),
item.IsWearableFlag(item.WEARABLE_WRIST),
item.IsWearableFlag(item.WEARABLE_WEAPON),
item.IsWearableFlag(item.WEARABLE_NECK),
item.IsWearableFlag(item.WEARABLE_EAR),
item.IsWearableFlag(item.WEARABLE_UNIQUE),
item.IsWearableFlag(item.WEARABLE_SHIELD),
item.IsWearableFlag(item.WEARABLE_ARROW))

wearNames = ""
for i in xrange(self.WEAR_COUNT):

name = self.WEAR_NAMES[i]
flag = flagList[i]

if flag:
wearNames += " "
wearNames += name

textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()
textLine.SetPackedFontColor(self.NORMAL_COLOR)
textLine.SetText(wearNames)
textLine.Show()
self.childrenList.append(textLine)

self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()

def GetMetinSocketType(self, number):
if player.METIN_SOCKET_TYPE_NONE == number:
return player.METIN_SOCKET_TYPE_NONE
elif player.METIN_SOCKET_TYPE_SILVER == number:
return player.METIN_SOCKET_TYPE_SILVER
elif player.METIN_SOCKET_TYPE_GOLD == number:
return player.METIN_SOCKET_TYPE_GOLD
else:
item.SelectItem(number)
if item.METIN_NORMAL == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_SILVER
elif item.METIN_GOLD == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_GOLD
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER

return player.METIN_SOCKET_TYPE_NONE

def GetMetinItemIndex(self, number):
if player.METIN_SOCKET_TYPE_SILVER == number:
return 0
if player.METIN_SOCKET_TYPE_GOLD == number:
return 0

return number

def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum):
ACCESSORY_SOCKET_MAX_SIZE = 3

cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE)
end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE)

affectType1, affectValue1 = item.GetAffect(0)
affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)]

affectType2, affectValue2 = item.GetAffect(1)
affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)]

mtrlPos=0
mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur)
for mtrl in mtrlList:
affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos])
affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos])

leftTime = 0
if cur == mtrlPos+1:
leftTime=metinSlot[2]

self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime)
mtrlPos+=1

def __AppendMetinSlotInfo(self, metinSlot):
if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot):
return

for i in xrange(player.METIN_SOCKET_MAX_NUM):
self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i])

def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
if 0 == metinSlot:
return 1

for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot[i]
if 0 != self.GetMetinSocketType(metinSlotData):
if 0 != self.GetMetinItemIndex(metinSlotData):
return 0

return 1

def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):

slotType = self.GetMetinSocketType(metinSlotData)
itemIndex = self.GetMetinItemIndex(metinSlotData)

if 0 == slotType:
return

self.AppendSpace(5)

slotImage = ui.ImageBox()
slotImage.SetParent(self)
slotImage.SetPosition(9, self.toolTipHeight-1)
slotImage.Show()

## Name
nameTextLine = ui.TextLine()
nameTextLine.SetParent(self)
nameTextLine.SetFontName(self.defFontName)
nameTextLine.SetPackedFontColor(self.NORMAL_COLOR)
nameTextLine.SetPosition(50, self.toolTipHeight + 2)
nameTextLine.SetOutline()
nameTextLine.SetFeather()
nameTextLine.Show()

self.childrenList.append(nameTextLine)

if player.METIN_SOCKET_TYPE_SILVER == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub")
elif player.METIN_SOCKET_TYPE_GOLD == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")

self.childrenList.append(slotImage)

metinImage = ui.ImageBox()
metinImage.SetParent(self)
metinImage.SetPosition(10, self.toolTipHeight)
metinImage.Show()
self.childrenList.append(metinImage)

if itemIndex:

item.SelectItem(itemIndex)

## Image
try:
metinImage.LoadImage(item.GetIconImageFileName())
except:
dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" %
(itemIndex, item.GetIconImageFileName())
)

nameTextLine.SetText(item.GetItemName())

## Affect
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()

if custumAffectString:
affectTextLine.SetText(custumAffectString)
elif itemIndex!=constInfo.ERROR_METIN_STONE:
affectType, affectValue = item.GetAffect(0)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
affectTextLine.SetText(affectString)
else:
affectTextLine.SetText(locale.TOOLTIP_APPLY_NOAFFECT)

self.childrenList.append(affectTextLine)

if custumAffectString2:
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()
affectTextLine.SetText(custumAffectString2)
self.childrenList.append(affectTextLine)
self.toolTipHeight += 16 + 2

if 0 != leftTime:
timeText = (locale.LEFT_TIME + " : " + locale.SecondToDHM(leftTime))

timeTextLine = ui.TextLine()
timeTextLine.SetParent(self)
timeTextLine.SetFontName(self.defFontName)
timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
timeTextLine.SetOutline()
timeTextLine.SetFeather()
timeTextLine.Show()
timeTextLine.SetText(timeText)
self.childrenList.append(timeTextLine)
self.toolTipHeight += 16 + 2

else:
nameTextLine.SetText(locale.TOOLTIP_SOCKET_EMPTY)

self.toolTipHeight += 35
self.ResizeToolTip()

def __AppendFishInfo(self, size):
if size > 0:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR)

def AppendUniqueItemLastTime(self, restMin):
restSecond = restMin*60
self.AppendSpace(5)
self.AppendTextLine(locale.LEFT_TIME + " : " + locale.SecondToHM(restSecond), self.NORMAL_COLOR)

def AppendMallItemLastTime(self, endTime):
leftSec = max(0, endTime - app.GetGlobalTimeStamp())
self.AppendSpace(5)
self.AppendTextLine(locale.LEFT_TIME + " : " + locale.SecondToDHM(leftSec), self.NORMAL_COLOR)

class HyperlinkItemToolTip(ItemToolTip):
def __init__(self):
ItemToolTip.__init__(self, isPickable=TRUE)

def SetHyperlinkItem(self, tokens):
minTokenCount = 3 + player.METIN_SOCKET_MAX_NUM
maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM
if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount:
head, vnum, flag = tokens[:3]
itemVnum = int(vnum, 16)
metinSlot = [int(metin, 16) for metin in tokens[3:6]]

rests = tokens[6:]
if rests:
attrSlot = []

rests.reverse()
while rests:
key = int(rests.pop(), 16)
if rests:
val = int(rests.pop())
attrSlot.append((key, val))

attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot))
else:
attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM

self.ClearToolTip()
self.AddItemData(itemVnum, metinSlot, attrSlot)

ItemToolTip.OnUpdate(self)

def OnUpdate(self):
pass

def OnMouseLeftButtonDown(self):
self.Hide()

class SkillToolTip(ToolTip):

POINT_NAME_DICT = {
player.LEVEL : locale.SKILL_TOOLTIP_LEVEL,
player.IQ : locale.SKILL_TOOLTIP_INT,
}

SKILL_TOOL_TIP_WIDTH = 200
PARTY_SKILL_TOOL_TIP_WIDTH = 340

PARTY_SKILL_EXPERIENCE_AFFECT_LIST = ( ( 2, 2, 10,),
( 8, 3, 20,),
(14, 4, 30,),
(22, 5, 45,),
(28, 6, 60,),
(34, 7, 80,),
(38, 8, 100,), )

PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = ( ( 4, 2, 1, 0,),
(10, 3, 2, 0,),
(16, 4, 2, 1,),
(24, 5, 2, 2,), )

PARTY_SKILL_ATTACKER_AFFECT_LIST = ( ( 36, 3, ),
( 26, 1, ),
( 32, 2, ), )

SKILL_GRADE_NAME = { player.SKILL_GRADE_MASTER : locale.SKILL_GRADE_NAME_MASTER,
player.SKILL_GRADE_GRAND_MASTER : locale.SKILL_GRADE_NAME_GRAND_MASTER,
player.SKILL_GRADE_PERFECT_MASTER : locale.SKILL_GRADE_NAME_PERFECT_MASTER, }

AFFECT_NAME_DICT = {
"HP" : locale.TOOLTIP_SKILL_AFFECT_ATT_POWER,
"ATT_GRADE" : locale.TOOLTIP_SKILL_AFFECT_ATT_GRADE,
"DEF_GRADE" : locale.TOOLTIP_SKILL_AFFECT_DEF_GRADE,
"ATT_SPEED" : locale.TOOLTIP_SKILL_AFFECT_ATT_SPEED,
"MOV_SPEED" : locale.TOOLTIP_SKILL_AFFECT_MOV_SPEED,
"DODGE" : locale.TOOLTIP_SKILL_AFFECT_DODGE,
"RESIST_NORMAL" : locale.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL,
"REFLECT_MELEE" : locale.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE,
}
AFFECT_APPEND_TEXT_DICT = {
"DODGE" : "%",
"RESIST_NORMAL" : "%",
"REFLECT_MELEE" : "%",
}

def __init__(self):
ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH)
def __del__(self):
ToolTip.__del__(self)

def SetSkill(self, skillIndex, skillLevel = -1):

if 0 == skillIndex:
return

if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)

else:

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

slotIndex = player.GetSkillSlotIndex(skillIndex)
skillGrade = player.GetSkillGrade(slotIndex)
skillLevel = player.GetSkillLevel(slotIndex)
skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)

self.ShowToolTip()

def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel):

if 0 == skillIndex:
return

if player.SKILL_INDEX_TONGSOL == skillIndex:

slotIndex = player.GetSkillSlotIndex(skillIndex)
skillLevel = player.GetSkillLevel(slotIndex)

self.AppendDefaultData(skillIndex)
self.AppendPartySkillData(skillGrade, skillLevel)

elif player.SKILL_INDEX_RIDING == skillIndex:

slotIndex = player.GetSkillSlotIndex(skillIndex)
self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30)

elif player.SKILL_INDEX_SUMMON == skillIndex:

maxLevel = 10

self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

if skillLevel == 10:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR)

else:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR)

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR)
self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR)

elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)

else:

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

slotIndex = player.GetSkillSlotIndex(skillIndex)

skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)

self.ShowToolTip()

def __SetSkillTitle(self, skillIndex, skillGrade):
self.SetTitle(skill.GetSkillName(skillIndex, skillGrade))
self.__AppendSkillGradeName(skillIndex, skillGrade)

def __AppendSkillGradeName(self, skillIndex, skillGrade):
if self.SKILL_GRADE_NAME.has_key(skillGrade):
self.AppendSpace(5)
self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR)

def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade):
if 0 == skillIndex:
return

slotIndex = player.GetSkillSlotIndex(skillIndex)

self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.ShowToolTip()

def AppendDefaultData(self, skillIndex, skillGrade = 0):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Level Limit
levelLimit = skill.GetSkillLevelLimit(skillIndex)
if levelLimit > 0:

color = self.NORMAL_COLOR
if player.GetStatus(player.LEVEL) < levelLimit:
color = self.NEGATIVE_COLOR

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40

self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR)

def AppendSkillConditionData(self, skillIndex):
conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex)
if conditionDataCount > 0:
self.AppendSpace(5)
for i in xrange(conditionDataCount):
self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR)

def AppendGuildSkillData(self, skillIndex, skillLevel):
skillMaxLevel = 7
skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel)
skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel)
## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillLevel == skillMaxLevel:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)

#####

for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage)
if coolTime > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR)

## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage)
if needGSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR)

## Next Level
if skillLevel < skillMaxLevel:
if self.HasSkillLevelDescription(skillIndex, skillLevel+1):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR)

#####

for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage)
if coolTime > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR)

## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage)
if needGSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR)

def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage):

self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, }
self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, }

skillLevelUpPoint = 1
realSkillGrade = player.GetSkillGrade(slotIndex)
skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15)
skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20)

## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillGrade == skill.SKILL_GRADE_COUNT:
pass
elif skillLevel == skillMaxLevelEnd:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR)

## Next Level
if skillGrade != skill.SKILL_GRADE_COUNT:
if skillLevel < skillMaxLevelEnd:
if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint):
self.AppendSpace(5)
## HPş¸°­, °üĹëȸÇÇ ş¸Á?˝şĹłŔÇ °ćżě
if skillIndex == 141 or skillIndex == 142:
self.AppendTextLine(locale.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR)

def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color):

affectDataCount = skill.GetNewAffectDataCount(skillIndex)
if affectDataCount > 0:
for i in xrange(affectDataCount):
type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage)

if not self.AFFECT_NAME_DICT.has_key(type):
continue

minValue = int(minValue)
maxValue = int(maxValue)
affectText = self.AFFECT_NAME_DICT[type]

if "HP" == type:
if minValue < 0 and maxValue < 0:
minValue *= -1
maxValue *= -1

else:
affectText = locale.TOOLTIP_SKILL_AFFECT_HEAL

affectText += str(minValue)
if minValue != maxValue:
affectText += " - " + str(maxValue)
affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "")

#import debugInfo
#if debugInfo.IsDebugMode():
# affectText = "!!" + affectText

self.AppendTextLine(affectText, color)

else:
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color)


## Duration
duration = skill.GetDuration(skillIndex, skillPercentage)
if duration > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_DURATION % (duration), color)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage)
if coolTime > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color)

## SP
needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage)
if needSP != 0:
continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage)

if skill.IsUseHPSkill(skillIndex):
self.AppendNeedHP(needSP, continuationSP, color)
else:
self.AppendNeedSP(needSP, continuationSP, color)

def AppendSkillRequirement(self, skillIndex, skillLevel):

skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)

if skillLevel >= skillMaxLevel:
return

isAppendHorizontalLine = FALSE

## Requirement
if skill.IsSkillRequirement(skillIndex):

if not isAppendHorizontalLine:
isAppendHorizontalLine = TRUE
self.AppendHorizontalLine()

requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex)

color = self.CANNOT_LEVEL_UP_COLOR
if skill.CheckRequirementSueccess(skillIndex):
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(locale.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color)

## Require Stat
requireStatCount = skill.GetSkillRequireStatCount(skillIndex)
if requireStatCount > 0:

for i in xrange(requireStatCount):
type, level = skill.GetSkillRequireStatData(skillIndex, i)
if self.POINT_NAME_DICT.has_key(type):

if not isAppendHorizontalLine:
isAppendHorizontalLine = TRUE
self.AppendHorizontalLine()

name = self.POINT_NAME_DICT[type]
color = self.CANNOT_LEVEL_UP_COLOR
if player.GetStatus(type) >= level:
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(locale.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color)

def HasSkillLevelDescription(self, skillIndex, skillLevel):
if skill.GetSkillAffectDescriptionCount(skillIndex) > 0:
return TRUE
if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0:
return TRUE
if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0:
return TRUE

return FALSE

def AppendMasterAffectDescription(self, index, desc, color):
self.AppendTextLine(desc, color)

def AppendNextAffectDescription(self, index, desc):
self.AppendTextLine(desc, self.DISABLE_COLOR)

def AppendNeedHP(self, needSP, continuationSP, color):

self.AppendTextLine(locale.TOOLTIP_NEED_HP % (needSP), color)

if continuationSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color)

def AppendNeedSP(self, needSP, continuationSP, color):

if -1 == needSP:
self.AppendTextLine(locale.TOOLTIP_NEED_ALL_SP, color)

else:
self.AppendTextLine(locale.TOOLTIP_NEED_SP % (needSP), color)

if continuationSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color)

def AppendPartySkillData(self, skillGrade, skillLevel):

if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40

if skillLevel <= 0:
return

skillIndex = player.SKILL_INDEX_TONGSOL
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex)
if locale.IsBRAZIL():
k = skillPower
else:
k = player.GetSkillLevel(skillIndex) / 100.0
self.AppendSpace(5)
self.AutoAppendTextLine(locale.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR)

if skillLevel>=10:
self.AutoAppendTextLine(locale.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k ))

if skillLevel>=20:
self.AutoAppendTextLine(locale.PARTY_SKILL_BERSERKER % chop(1 + 5 * k))
self.AutoAppendTextLine(locale.PARTY_SKILL_TANKER % chop(50 + 1450 * k))

if skillLevel>=25:
self.AutoAppendTextLine(locale.PARTY_SKILL_BUFFER % chop(5 + 45 * k ))

if skillLevel>=35:
self.AutoAppendTextLine(locale.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k ))

if skillLevel>=40:
self.AutoAppendTextLine(locale.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k ))

self.AlignHorizonalCenter()

def __AppendSummonDescription(self, skillLevel, color):
if skillLevel > 1:
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color)
elif 1 == skillLevel:
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (15), color)
elif 0 == skillLevel:
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (10), color)


if __name__ == "__main__":
import app
import wndMgr
import systemSetting
import mouseModule
import grp
import ui

#wndMgr.SetOutlineFlag(TRUE)

app.SetMouseHandler(mouseModule.mouseController)
app.SetHairColorEnable(TRUE)
wndMgr.SetMouseHandler(mouseModule.mouseController)
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
mouseModule.mouseController.Create()

toolTip = ItemToolTip()
toolTip.ClearToolTip()
#toolTip.AppendTextLine("Test")
desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row."
summ = ""

toolTip.AddItemData_Offline(10, desc, summ, 0, 0)
toolTip.Show()

app.Loop()


 

 

 

W o góle to nie jest hex :

 

TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)

 

Co to?

 

 

 

 

 

Po kilku próbach zaczynam ogarniać, kodowanie w CMYK. Jak będę miał z czymś problem to napiszę.

 

No, zrobiłem co chciałem. Dziękuję. :)

 

 

0218000031.jpg

 

Ja akurat miałem wszystko w hex.

sygnatura niezgodna z regulaminem forum mpc rozdział II pkt. 7

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