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[POMOC]DEATHRUN VIP


Monzarath

Rekomendowane odpowiedzi

ELO MAM PLUGIN DEATHRUN VIP LECZ CHCIAŁBYM ZĘBY BYŁO COŚ TAKIEGO:

gdy wpiszę /vips żeby pokazywało vipów online !

ZA POMOC DAJE +++++++

 

OTO PLUGIN

 

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <xs>
#include <engine>
#define FLAG ADMIN_IMMUNITY
new const VIP[] = "DeathRunVip"
new const VIP_MODEL[] = "models/player/DeathRunVip/DeathRunVip.mdl"
new const MENU_POPUP[] = "misc/DeathRunVip/vip_menu_popup.wav"
new const MENU_OK[] = "misc/DeathRunVip/vip_menu_ok.wav"
new const VIP_CONNECT[] = "misc/DeathRunVip/vip_connect.wav"
#define TASKID_SHOWHUD 2931
#define TASKID_MODEL  3810
new player_model[33][32]
new Float: g_counter
new bool: g_model[33]
new g_hudsync
new cvar_gravity
new cvar_speed
new SayTxT
new gCylinderSprite;
public plugin_precache()
{
precache_model(VIP_MODEL)
    precache_sound(VIP_CONNECT)
precache_sound(MENU_POPUP)
precache_sound(MENU_OK)
gCylinderSprite = precache_model( "sprites/shockwave.spr" );
}
public plugin_init()
{
register_plugin("Deathrun V.I.P", "1.0", "DoviuX")
cvar_gravity = register_cvar("dr_vip_gravity", "500")
cvar_speed = register_cvar("dr_vip_speed", "500")
RegisterHam(Ham_Spawn, "player", "bacon_spawn", 1)
register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")
g_hudsync = CreateHudSyncObj()
SayTxT = get_user_msgid("SayText");
}
public client_connect(client)
{
if(get_user_flags(client) & FLAG)
{
 client_cmd(client, "spk %s", VIP_CONNECT)
  new name[32];
  get_user_name(client, name, 31);
	 set_hudmessage( 0, 255, 0, -1.0, 0.29, 0, 6.0, 12.0 );
	 show_hudmessage( 0, "Vip %s is connecting to the server!.", name);
}
}
public bacon_spawn(id)
{
   if (!is_user_alive(id))
    return

   static CsTeams: team ; team = cs_get_user_team(id)

   if (team == CS_TEAM_T && (get_user_flags(id) & FLAG))
   {  
set_task(2.0, "T_menu", id)
 new iOrigin[ 3 ];
 get_user_origin( id, iOrigin );
 Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
 Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
 Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
copy(player_model[id], 31, VIP)

new currentmodel[32];
fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);

if(!equal(currentmodel, player_model[id]))
{
 Task_Model(id + TASKID_MODEL)
 g_counter += 0.1;
}
if(!task_exists(TASKID_SHOWHUD + id))
   set_task(0.2, "Task_ShowHUD", TASKID_SHOWHUD + id)
set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25)
   }
   else if (team == CS_TEAM_CT && (get_user_flags(id) & FLAG))
   {
set_task(2.0, "CT_menu", id)
 new iOrigin[ 3 ];
 get_user_origin( id, iOrigin );
 Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
 Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
 Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
copy(player_model[id], 31, VIP)
strip_user_weapons(id)
give_item(id, "weapon_knife")

new currentmodel[32];
fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);

if(!equal(currentmodel, player_model[id]))
{
 Task_Model(id + TASKID_MODEL)
 g_counter += 0.1;
}
if(!task_exists(TASKID_SHOWHUD + id))
   set_task(0.2, "Task_ShowHUD", TASKID_SHOWHUD + id)
set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25)
   }
}
public T_menu(id)
{
if(!is_user_alive(id))
   return PLUGIN_HANDLED
client_cmd(id, "spk %s", MENU_POPUP)

 new gmenu = menu_create("\y~::*V.I.P Menu*::~" , "Vip_Handler");
 menu_additem(gmenu ,"\r255 \wHealth", "1" , 0);
 menu_additem(gmenu ,"\r255 \wArmor", "2" , 0);
 menu_additem(gmenu ,"\wGravity", "3" , 0);
 menu_additem(gmenu ,"\wSpeed", "4" , 0);
 menu_additem(gmenu ,"\wDeagle with \r2 ammo", "5" , 0);
 menu_additem(gmenu ,"\wHegrenade", "6" , 0);
 menu_additem(gmenu ,"\wNightVision (\rFor dark maps\w)", "7" , 0);

 menu_setprop(gmenu , MPROP_EXIT , MEXIT_ALL);

 menu_display(id , gmenu , 0);
return PLUGIN_CONTINUE
}
public CT_menu(id)
{
if(!is_user_alive(id))
   return PLUGIN_HANDLED

client_cmd(id, "spk %s", MENU_POPUP)
 new gmenu = menu_create("\y~::*V.I.P Menu*::~" , "VipCt_Handler");
 menu_additem(gmenu ,"\r255 \wHealth", "1" , 0);
 menu_additem(gmenu ,"\r255 \wArmor", "2" , 0);
 menu_additem(gmenu ,"\wGravity", "3" , 0);
 menu_additem(gmenu ,"\wSpeed", "4" , 0);
 menu_additem(gmenu ,"\wHegrenade", "5" , 0);
 menu_additem(gmenu ,"\wNightVision (\rFor dark maps\w)", "6" , 0);

 menu_setprop(gmenu , MPROP_EXIT , MEXIT_ALL);

 menu_display(id , gmenu , 0);
return PLUGIN_CONTINUE
}
public Vip_Handler(id, gmenu, item, player)
{
  if (item == MENU_EXIT)
  {
  menu_destroy(gmenu)
  return PLUGIN_HANDLED
  }
  new data[6], iName[64]
  new access, callback
  menu_item_getinfo(gmenu, item, access, data, 5, iName, 63, callback)

  new key = str_to_num(data)

  switch(key)
  {
  case 1:
  {
client_cmd(id, "spk %s", MENU_OK)
set_user_health(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /ghealth!")
  }
  case 2:
  {
client_cmd(id, "spk %s", MENU_OK)
set_user_armor(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /garmor!")
  }
  case 3:
  {
client_cmd(id, "spk %s", MENU_OK)
new Float: gravity
gravity = get_pcvar_float(cvar_gravity) / 800
set_user_gravity(id, gravity)
client_printcolor(player, "/g[V.I.P]/y: You choosed /ggravity!")
  }

  case 4:
  {
new Float: speed
speed = get_pcvar_float(cvar_speed)
client_cmd(id, "spk %s", MENU_OK)
set_user_maxspeed(id, speed)
client_printcolor(player, "/g[V.I.P]/y: You choosed /gspeed!")
  }

  case 5:
  {
give_item(id, "weapon_deagle")
new weapon_id = find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)
{
 cs_set_weapon_ammo(weapon_id, 2);
}
client_cmd(id, "spk %s", MENU_OK)
client_printcolor(player, "/g[V.I.P]/y: You choosed deagle with /g2 /ybullets!")
  }

  case 6:
  {
give_item(id, "weapon_hegrenade")
client_cmd(id, "spk %s", MENU_OK)
client_printcolor(player, "/g[V.I.P]/y: You choosed /wexplosive /gHe /yGrenade!")
  }
  case 7:
  {
cs_set_user_nvg(id)
client_cmd(id, "spk %s", MENU_OK)
client_printcolor(player, "/g[V.I.P]/y: You choosed nightvision!")
  }
  }
  menu_destroy(gmenu)
  return PLUGIN_HANDLED;
}
public VipCt_Handler(id, gmenu, item, player)
{
  if (item == MENU_EXIT)
  {
  menu_destroy(gmenu)
  return PLUGIN_HANDLED
  }
  new data[6], iName[64]
  new access, callback
  menu_item_getinfo(gmenu, item, access, data, 5, iName, 63, callback)

  new key = str_to_num(data)

  switch(key)
  {
  case 1:
  {
client_cmd(id, "spk %s", MENU_OK)
set_user_health(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /ghealth!")
  }
  case 2:
  {
client_cmd(id, "spk %s", MENU_OK)
set_user_armor(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /garmor!")
  }
  case 3:
  {
client_cmd(id, "spk %s", MENU_OK)
new Float: gravity
gravity = get_pcvar_float(cvar_gravity) / 800
set_user_gravity(id, gravity)
client_printcolor(player, "/g[V.I.P]/y: You choosed /ggravity!")
  }

  case 4:
  {
new Float: speed
speed = get_pcvar_float(cvar_speed)
client_cmd(id, "spk %s", MENU_OK)
set_user_maxspeed(id, speed)
client_printcolor(player, "/g[V.I.P]/y: You choosed /gspeed!")
  }

  case 5:
  {
give_item(id, "weapon_hegrenade")
client_cmd(id, "spk %s", MENU_OK)
client_printcolor(player, "/g[V.I.P]/y: You choosed /wexplosive /gHe /yGrenade!")
  }
  case 6:
  {
cs_set_user_nvg(id)
client_cmd(id, "spk %s", MENU_OK)
client_printcolor(player, "/g[V.I.P]/y: You choosed nightvision!")
  }
  }
  menu_destroy(gmenu)
  return PLUGIN_HANDLED;
}
public Task_ShowHUD(task)
{
new id = task - TASKID_SHOWHUD

if(!is_user_alive(id))
 return PLUGIN_HANDLED

static health, armour
health = get_user_health(id)
armour = get_user_armor(id)

set_hudmessage(150, 150, 150, 0.40, 0.92, 0, 0.0, 0.3, 0.0, 0.0)
ShowSyncHudMsg(id, g_hudsync , ".::*Health: %d -|V.I.P|- Armour: %d*::.", health, armour)

set_task(0.1, "Task_ShowHUD", TASKID_SHOWHUD + id) 

return PLUGIN_CONTINUE
}
public client_PreThink(id)
{
   if(is_user_alive(id))
   {
    if(get_user_flags(id) & FLAG)
    {

	    new oldbuttons = get_user_oldbutton(id);


	    oldbuttons &= ~IN_JUMP;
	    entity_set_int(id, EV_INT_oldbuttons, oldbuttons);
    }
   }
} 
public Task_Model(task)
{
new id = task - TASKID_MODEL

fm_set_user_model(id, player_model[id])
}
stock Create_BeamCylinder( origin[ 3 ], addrad, sprite, startfrate, framerate, life, width, amplitude, red, green, blue, brightness, speed )
{
message_begin( MSG_PVS, SVC_TEMPENTITY, origin );
write_byte( TE_BEAMCYLINDER );
write_coord( origin[ 0 ] );
write_coord( origin[ 1 ] );
write_coord( origin[ 2 ] );
write_coord( origin[ 0 ] );
write_coord( origin[ 1 ] );
write_coord( origin[ 2 ] + addrad );
write_short( sprite );
write_byte( startfrate );
write_byte( framerate );
write_byte(life );
write_byte( width );
write_byte( amplitude );
write_byte( red );
write_byte( green );
write_byte( blue );
write_byte( brightness );
write_byte( speed );
message_end();
}
stock te_sprite(id, Float:origin[3], sprite, scale, brightness)
{
message_begin(MSG_ONE, SVC_TEMPENTITY, _, id)
write_byte(TE_SPRITE)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2]))
write_short(sprite)
write_byte(scale)
write_byte(brightness)
message_end()
}
stock normalize(Float:fIn[3], Float:fOut[3], Float:fMul)
{
new Float:fLen = xs_vec_len(fIn)
xs_vec_copy(fIn, fOut)

fOut[0] /= fLen, fOut[1] /= fLen, fOut[2] /= fLen
fOut[0] *= fMul, fOut[1] *= fMul, fOut[2] *= fMul
}
public fw_SetClientKeyValue(id, infobuffer, key[], value[])
{  
if (g_model[id] && equal(key, "model"))
 return FMRES_SUPERCEDE

return FMRES_IGNORED
}
public fw_ClientUserInfoChanged(id, infobuffer)
{  
if (!g_model[id])
 return FMRES_IGNORED

new currentmodel[32];
fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);

if(!equal(currentmodel, player_model[id]))
 fm_set_user_model(id, player_model[id])

return FMRES_IGNORED
}
stock fm_set_user_model(player, modelname[])
{  
engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", modelname)

g_model[player] = true
}
stock fm_get_user_model(player, model[], len)
{  
engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}
stock fm_reset_user_model(player)
{		
g_model[player] = false

dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}
stock client_printcolor(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg,190,input,3);
replace_all(msg,190,"/g","^4");// green txt
replace_all(msg,190,"/y","^1");// orange txt
replace_all(msg,190,"/ctr","^3");// team txt
replace_all(msg,190,"/w","^0");// team txt
if (id) players[0] = id; else get_players(players,count,"ch");
for (new i = 0; i < count; i++)
 if (is_user_connected(players[i]))
 {
  message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players[i]);
  write_byte(players[i]);
  write_string(msg);
  message_end();
 }
}

DAJ + A ODWDZIĘCZĘ SIĘ TYM SAMYM :)

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Chodzi o to mozesz przerobic usunac dzwieki chce tylko to z niego:

Te wybory TT i CT

ten sam wyglad menu co jest

w say:

/vips pokaz vipow online

/vip motd vipa

dodatkowo flage ta co mozna pisac @@ WITAM to jest chyba flaga: j

I jak nacisne Tab zeby pisalo VIP

I zeby menu samo sie wyswietlalo jak wejde do gry lub mnie zycie odrodzi !

DASZ RADY ???

DAJ + A ODWDZIĘCZĘ SIĘ TYM SAMYM :)

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