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quest horse_levelup begin


marshi

Rekomendowane odpowiedzi

Opublikowano

Witam. Potrzebny mi spolszczony quest

quest horse_levelup begin

 

 

quest horse_levelup begin

state training1 begin

when letter begin

q.set_counter("łŃľl?­?ĄŞĹ@ŞkĽĆ?q", 5-pc.getqf("kill_count"))

end

when 492.kill begin

pc.setqf("kill_count", pc.getqf("kill_count")+1)

q.set_counter("łŃľl?­?ĄŞĹ@ŞkĽĆ?q", 5-pc.getqf("kill_count"))

end

when enter begin

pc.setqf("kill_count", 0)

end

when leave begin

q.done()

end

when letter begin

setskin(NOWINDOW)

makequestbutton("?аŁ?­?ĄŞĹ@Şk")

q.set_title("?аŁ?­?ĄŞĹ@Şk")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?аŁ?­?ĄŞĹ@Şk"..locale.NORMAL_COLOR)

say("ĂM?۰¨?аŁ?­?ĄŞĹ@Şk")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when info begin

say(locale.NOTICE_COLOR.."?аŁ?­?ĄŞĹ@Şk"..locale.NORMAL_COLOR)

say("ĂM?۰¨?аŁ?­?ĄŞĹ@Şk")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when 492.kill with pc.getf("horse_levelup","kill_count") >= 5 begin

setstate(report)

end

when unmount begin

setstate(failure)

end

end

state training2 begin

when letter begin

q.set_counter("łŃľl?­?ąëĄDĽĆ?q", 5-pc.getqf("kill_count"))

end

when 494.kill begin

pc.setqf("kill_count", pc.getqf("kill_count")+1)

q.set_counter("łŃľl?­?ąëĄDĽĆ?q", 5-pc.getqf("kill_count"))

end

when enter begin

pc.setqf("kill_count", 0)

end

when leave begin

q.done()

end

when letter begin

setskin(NOWINDOW)

makequestbutton("?аŁ?­?ąëĄD")

q.set_title("?аŁ?­?ąëĄD")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?аŁ?­?ąëĄD"..locale.NORMAL_COLOR)

say("ĂM?۰¨?аŁ?­?ąëĄD")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when info begin

say(locale.NOTICE_COLOR.."?аŁ?­?ąëĄD"..locale.NORMAL_COLOR)

say("ĂM?۰¨?аŁ?­?ąëĄD")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when 494.kill with pc.getf("horse_levelup","kill_count") >= 5 begin

setstate(report)

end

when unmount begin

setstate(failure)

end

end

state training3 begin

when letter begin

q.set_counter("łŃľl°­?Ú?N­xĽĆ?q", 10-pc.getqf("kill_count"))

end

when 635.kill begin

pc.setqf("kill_count", pc.getqf("kill_count")+1)

q.set_counter("łŃľl°­?Ú?N­xĽĆ?q", 10-pc.getqf("kill_count"))

end

when enter begin

pc.setqf("kill_count", 0)

end

when leave begin

q.done()

end

when letter begin

setskin(NOWINDOW)

makequestbutton("?Đ°Ł°­?Ú?N­x")

q.set_title("?Đ°Ł°­?Ú?N­x")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?Đ°Ł°­?Ú?N­x"..locale.NORMAL_COLOR)

say("ĂM?۰¨?Đ°Ł°­?Ú?N­x")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when info begin

say(locale.NOTICE_COLOR.."?Đ°Ł°­?Ú?N­x"..locale.NORMAL_COLOR)

say("ĂM?۰¨?Đ°Ł°­?Ú?N­x")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when 635.kill with pc.getf("horse_levelup","kill_count") >= 10 begin

setstate(report)

end

when unmount begin

setstate(failure)

end

end

state training4 begin

when letter begin

q.set_counter("łŃľl°­?Ú?O¤MĽĆ?q", 10-pc.getqf("kill_count"))

end

when 636.kill begin

pc.setqf("kill_count", pc.getqf("kill_count")+1)

q.set_counter("łŃľl°­?Ú?O¤MĽĆ?q", 10-pc.getqf("kill_count"))

end

when enter begin

pc.setqf("kill_count", 0)

end

when leave begin

q.done()

end

when letter begin

setskin(NOWINDOW)

makequestbutton("?Đ°Ł°­?Ú?O¤M")

q.set_title("?Đ°Ł°­?Ú?O¤M")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?Đ°Ł°­?Ú?O¤M"..locale.NORMAL_COLOR)

say("ĂM?۰¨?Đ°Ł°­?Ú?O¤M")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when info begin

say(locale.NOTICE_COLOR.."?Đ°Ł°­?Ú?O¤M"..locale.NORMAL_COLOR)

say("ĂM?۰¨?Đ°Ł°­?Ú?O¤M")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when 636.kill with pc.getf("horse_levelup","kill_count") >= 10 begin

setstate(report)

end

when unmount begin

setstate(failure)

end

end

state training5 begin

when letter begin

q.set_counter("łŃľlŻ??v§xĄ}ĆFĽĆ?q", 10-pc.getqf("kill_count"))

end

when 706.kill begin

pc.setqf("kill_count", pc.getqf("kill_count")+1)

q.set_counter("łŃľlŻ??v§xĄ}ĆFĽĆ?q", 10-pc.getqf("kill_count"))

end

when enter begin

pc.setqf("kill_count", 0)

end

when leave begin

q.done()

end

when letter begin

setskin(NOWINDOW)

makequestbutton("?Đ°ŁŻ??v§xĄ}ĆF")

q.set_title("?Đ°ŁŻ??v§xĄ}ĆF")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?Đ°ŁŻ??v§xĄ}ĆF"..locale.NORMAL_COLOR)

say("ĂM?۰¨?Đ°ŁŻ??v§xĄ}ĆF")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when info begin

say(locale.NOTICE_COLOR.."?Đ°ŁŻ??v§xĄ}ĆF"..locale.NORMAL_COLOR)

say("ĂM?۰¨?Đ°ŁŻ??v§xĄ}ĆF")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when 706.kill with pc.getf("horse_levelup","kill_count") >= 10 begin

setstate(report)

end

when unmount begin

setstate(failure)

end

end

state training6 begin

when letter begin

q.set_counter("łŃľlŻT?r?j?ďĽĆ?q", 10-pc.getqf("kill_count"))

end

when 2034.kill begin

pc.setqf("kill_count", pc.getqf("kill_count")+1)

q.set_counter("łŃľlŻT?r?j?ďĽĆ?q", 10-pc.getqf("kill_count"))

end

when enter begin

pc.setqf("kill_count", 0)

end

when leave begin

q.done()

end

when letter begin

setskin(NOWINDOW)

makequestbutton("?Đ°ŁŻT?r?j?ď")

q.set_title("?Đ°ŁŻT?r?j?ď")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?Đ°ŁŻT?r?j?ď"..locale.NORMAL_COLOR)

say("ĂM?۰¨?Đ°ŁŻT?r?j?ď")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when info begin

say(locale.NOTICE_COLOR.."?Đ°ŁŻT?r?j?ď"..locale.NORMAL_COLOR)

say("ĂM?۰¨?Đ°ŁŻT?r?j?ď")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when 2034.kill with pc.getf("horse_levelup","kill_count") >= 10 begin

setstate(report)

end

when unmount begin

setstate(failure)

end

end

state training7 begin

when letter begin

q.set_counter("łŃľl?ô¨MŞĚĽĆ?q", 20-pc.getqf("kill_count"))

end

when 2108.kill begin

pc.setqf("kill_count", pc.getqf("kill_count")+1)

q.set_counter("łŃľl?ô¨MŞĚĽĆ?q", 20-pc.getqf("kill_count"))

end

when enter begin

pc.setqf("kill_count", 0)

end

when leave begin

q.done()

end

when letter begin

setskin(NOWINDOW)

makequestbutton("?аŁ?ô¨MŞĚ")

q.set_title("?аŁ?ô¨MŞĚ")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?аŁ?ô¨MŞĚ"..locale.NORMAL_COLOR)

say("ĂM?۰¨?аŁ?ô¨MŞĚ")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when info begin

say(locale.NOTICE_COLOR.."?аŁ?ô¨MŞĚ"..locale.NORMAL_COLOR)

say("ĂM?۰¨?аŁ?ô¨MŞĚ")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when 2108.kill with pc.getf("horse_levelup","kill_count") >= 20 begin

setstate(report)

end

when unmount begin

setstate(failure)

end

end

state training8 begin

when letter begin

q.set_counter("łŃľl?BŔJĹ]ĽĆ?q", 10-pc.getqf("kill_count"))

end

when 1107.kill begin

pc.setqf("kill_count", pc.getqf("kill_count")+1)

q.set_counter("łŃľl?BŔJĹ]ĽĆ?q", 10-pc.getqf("kill_count"))

end

when enter begin

pc.setqf("kill_count", 0)

end

when leave begin

q.done()

end

when letter begin

setskin(NOWINDOW)

makequestbutton("?аŁ?BŔJĹ]")

q.set_title("?аŁ?BŔJĹ]")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?аŁ?BŔJĹ]"..locale.NORMAL_COLOR)

say("ĂM?۰¨?аŁ?BŔJĹ]")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when info begin

say(locale.NOTICE_COLOR.."?аŁ?BŔJĹ]"..locale.NORMAL_COLOR)

say("ĂM?۰¨?аŁ?BŔJĹ]")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when 1107.kill with pc.getf("horse_levelup","kill_count") >= 10 begin

setstate(report)

end

when unmount begin

setstate(failure)

end

end

state training9 begin

when letter begin

q.set_counter("łŃľl?K¨ŞŞęĽĆ?q", 20-pc.getqf("kill_count"))

end

when 2203.kill begin

pc.setqf("kill_count", pc.getqf("kill_count")+1)

q.set_counter("łŃľl?K¨ŞŞęĽĆ?q", 20-pc.getqf("kill_count"))

end

when enter begin

pc.setqf("kill_count", 0)

end

when leave begin

q.done()

end

when letter begin

setskin(NOWINDOW)

makequestbutton("?аŁ?K¨ŞŞę")

q.set_title("?аŁ?K¨ŞŞę")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?аŁ?K¨ŞŞę"..locale.NORMAL_COLOR)

say("ĂM?۰¨?аŁ?K¨ŞŞę")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when info begin

say(locale.NOTICE_COLOR.."?аŁ?K¨ŞŞę"..locale.NORMAL_COLOR)

say("ĂM?۰¨?аŁ?K¨ŞŞę")

say("ľÔ°?ąL?{¤¤¤U°¨ˇAĄô°Č?NĄ˘?Ń")

say("")

end

when 2203.kill with pc.getf("horse_levelup","kill_count") >= 20 begin

setstate(report)

end

when unmount begin

setstate(failure)

end

end

state start begin

when 20349.chat."?Q­×˝mĂM­ĽľÔ°?" with horse.get_grade()==2 begin

if horse.get_level()==20 then

say("§A˛{?bŞşĂM­ĽľÔ°?¤w¸g?ÜĽô˝m¤F")

say("¤ŁĄÎ?A­×˝mˇAŻ??P§A")

say("?°şň¤ÉŻĹ?ܨ}ľs§a")

say("")

elseif pc.countitem("50050")<1 then

say("­×˝m?O?Ý­nŻ?Â@?")

say("?˛ŞG?|°Ożý?bŻ?Â@?î")

say("")

setstate(need_item50050)

elseif get_time()<pc.getqf("next_time") then

say("°¨¤Ç¤]?O?Ý­nĄđ?§Şş")

say("?ú¤Ń?A¨Ó§a")

say("")

elseif horse.get_stamina_pct()<=10 then

say("?ݧAŞş°¨¤Ç¤w¸g?ÜŻhľÎ¤F")

say("ĹýĄ?Ąđ?§¤@?|?AÄ~Äň§a")

say("")

elseif horse.get_health_pct()<=10 then

say("?ݧAŞş°¨¤Ç?bľj¨{¤l")

say("Ąý˛KąˇĄ?Şş¨{¤l?AÄ~Äň§a")

say("")

elseif horse.is_riding()==0 then

say("ĂM?۰¨¸ň§Ú˝Í˝Í")

elseif (horse.get_level()>=11 and horse.get_level()<=19) then

say("ĂM­ĽľÔ°?Ąi¤ŁąłĂM?۰¨?Ă?]¨ş?ň²łć")

say("­n˝m?¨ĂM­ĽľÔ°?ˇA¨S?ł¤°?ň???|")

say("­n?ÔľÄ?aĂM?۰¨?ţ?Ǥ~ĄiĄH")

say("¨ÓˇA?}?l§aˇC")

say("Ąu­n¤U°¨ˇA´N?{?°?ń?ó?ą?¸­×˝mľ÷?|")

say("¤p¤ßÂÔ?V?@ˇAÁŮ?łˇAŻ?Â@?î­nŔH¨­Äâ?a")

say("¨şůذO¸ü?Ű?z¨C¤ŃŞş?¨ŞG")

if is_test_server() then

pc.setqf("next_time", get_time()+10)

else

pc.setqf("next_time", get_time()+number(16, 32)*60*60)

end

if horse.get_level()==11 then

setstate(training1)

elseif horse.get_level()==12 then

setstate(training2)

elseif horse.get_level()==13 then

setstate(training3)

elseif horse.get_level()==14 then

setstate(training4)

elseif horse.get_level()==15 then

setstate(training5)

elseif horse.get_level()==16 then

setstate(training6)

elseif horse.get_level()==17 then

setstate(training7)

elseif horse.get_level()==18 then

setstate(training8)

elseif horse.get_level()==19 then

setstate(training9)

end

end

end

end

state need_item50050 begin

when letter begin

setskin(NOWINDOW)

makequestbutton("?łŻ?Â@?îąL¨Ó")

q.set_title("?łŻ?Â@?îąL¨Ó")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?łŻ?Â@?îąL¨Ó"..locale.NORMAL_COLOR)

say("??¨üĂM­ĽľÔ°?Ąô°Č")

say("?O?Ý­nŻ?Â@?ˇAĄiĄH?bôn?U?a¨cŔň?o")

setstate(start)

q.done()

end

when info begin

say(locale.NOTICE_COLOR.."?łŻ?Â@?îąL¨Ó"..locale.NORMAL_COLOR)

say("??¨üĂM­ĽľÔ°?Ąô°Č")

say("?O?Ý­nŻ?Â@?ˇAĄiĄH?bôn?U?a¨cŔň?o")

setstate(start)

q.done()

end

end

state failure begin

when letter begin

setskin(NOWINDOW)

makequestbutton("ĂM­ĽľÔ°?Ąô°ČĄ˘?Ń")

q.set_title("ĂM­ĽľÔ°?Ąô°ČĄ˘?Ń")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."ĂM­ĽľÔ°?Ąô°ČĄ˘?Ń"..locale.NORMAL_COLOR)

say("¤ÓżňľŃ¤FˇA?bĄô°ČąL?{¤¤?o˛{?z?Q§@ąú")

say("?ą?¸Ąô°ČşâĄ˘?Ń")

setstate(start)

q.done()

end

when info begin

say(locale.NOTICE_COLOR.."ĂM­ĽľÔ°?Ąô°ČĄ˘?Ń"..locale.NORMAL_COLOR)

say("¤ÓżňľŃ¤FˇA?bĄô°ČąL?{¤¤?o˛{?z?Q§@ąú")

say("?ą?¸Ąô°ČşâĄ˘?Ń")

setstate(start)

q.done()

end

end

state report begin

when letter begin

local v=find_npc_by_vnum(20349)

if 0==v then

else

target.vid("__TARGET__", v, "")

end

end

when letter begin

setskin(NOWINDOW)

makequestbutton("§BĽÖŞş­¸ÂF?Ç?Ń")

q.set_title("§BĽÖŞş­¸ÂF?Ç?Ń")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."§BĽÖŞş­¸ÂF?Ç?Ń"..locale.NORMAL_COLOR)

say("?^¨ě§ÚłoůبӥiĄH")

say("?d?Ý?ą?¸Ąô°Č?O§_?¨Ą\")

end

when info begin

say(locale.NOTICE_COLOR.."§BĽÖŞş­¸ÂF?Ç?Ń"..locale.NORMAL_COLOR)

say("?^¨ě§ÚłoůبӥiĄH")

say("?d?Ý?ą?¸Ąô°Č?O§_?¨Ą\")

end

when __TARGET__.target.click begin

target.delete("__TARGET__")

say("?ç?ňĽËˇAÁŮ??§Q§a")

say("?ú¤Ń?N?ł?sŞşĄô°Č?Ą?ۧA")

say("¤?¤ŃŞş­×˝m?˛ŞG¤w¸g?ą?zĽg¨ěŻ?Â@?î¤W¤F")

say("˝Đ?A˝T?{¤@¤U")

setstate(reward)

q.done()

end

end

state reward begin

when letter begin

setskin(NOWINDOW)

makequestbutton("?d?ÝĂM­ĽľÔ°??˛ŞG")

q.set_title("?d?ÝĂM­ĽľÔ°??˛ŞG")

q.start()

end

when button begin

say(locale.NOTICE_COLOR.."?d?ÝĂM­ĽľÔ°??˛ŞG"..locale.NORMAL_COLOR)

if horse.get_level()<=10 then

say("?zŞş°¨¤Ç¤Ó¤pˇA?LŞk­×˝mĂM­ĽľÔ°?")

elseif horse.get_level()>=20 then

say("?zŞş°¨¤Ç˛{?bĄiĄH¤ÉŻĹ?¨¨}ľs¤F")

elseif (horse.get_level()>=11 and horse.get_level()<=19) then

local s=number(1, 2)

if 1>=s then -- 50.00% (1/2)

say("?ÜżňľŃĂM­ĽľÔ°?­×˝mĄ˘?Ń")

say("")

say("ĄiĄH¨ě§BĽÖ¨şůŘ­??s??¨üĄô°Č")

pc.setqf("next_time", 0)

elseif 2>=s then -- 50.00% (1/2)

say("­×˝mĂM­ĽľÔ°??¨Ą\")

if pc.countitem("50050")>=1 then

char_log(0, "HORSE_ADVANCE", "BEGIN")

pc.removeitem("50050", 1)

char_log(0, "HORSE_ADVANCE", "DEC 50050 1")

horse.unride()

horse.advance()

horse.ride()

char_log(0, "HORSE_ADVANCE", "INC horse_advance 1")

char_log(0, "HORSE_ADVANCE", "END")

say("°¨¤Ç¤w¸g¤ÉŻĹ¨ě "..(horse.get_level()).."?ĄŻĹ¤F")

say("")

if horse.get_level()==20 then

say("¨ě§BĽÖ¨şůءAĄiĄH?N°¨¤Ç¤ÉŻĹ?Ü?¨?~°¨")

say("Ż??P§A")

pc.setqf("next_time", 0)

else

say("20ŻĹĄH¤WŞş°¨¤Ç¤~ĄiĄH¤ÉŻĹ?¨¨}ľs")

say("¤Ł­n?Ű?ć?@")

end

else

say("?]?°¨S?łŻ?Â@?îˇA?LŞkŞľąD?˛ŞG")

end

end

end

setstate(start)

q.done()

end

end

state __COMPLETE__ begin

when enter begin

q.done()

end

end

end

 

 

Jeśli zły dział to sory :P

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