Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

[Dl] Pliki serwerowe ByTopModel


TopModel

Pliki Serwerowe ByTopModel  

61 użytkowników zagłosowało

  1. 1. Czy Podobaja ci si? pliki?

  2. 2. Mam Robi? kolejne wersjie?


Rekomendowane odpowiedzi

Opublikowano

Tu mam napisane te skróty i wgl. a to nie działa....

 

 

 

Jobs:

# must be one word

Drwal:

# full name of the job (displayed when browsing a job, used when joining and leaving)

# also can be used as a prefix for the user's name if the option is enabled.

# Shown as a prefix only when the user has 1 job.

#

# NOTE: Must be 1 word

fullname: Woodcutter

# Shortened version of the name of the job. Used as a prefix when the user has more

# than 1 job

shortname: W

# The colour of the name, for a full list of supported colours, go to the message config.

ChatColour: GREEN

# Option to let you choose what kind of prefix this job adds to your name.

# options are: full, title, job, shortfull, shorttitle, shortjob and none

chat-display: full

# [OPTIONAL] - the maximum level of this class

#max-level: 10

# [OPTIONAL] - the maximum number of users on the server that can have this job at

# any one time (includes offline players).

#slots: 1

# Equation used for calculating how much experience is needed to go to the next level.

# Available parameters:

# numjobs - the number of jobs the player has

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

# Equation used for calculating how much income is given per action for the job level.

# Available parameters:

# baseincome - the income for the action at level 1 (as set in the configuration).

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

income-progression-equation: baseincome*((1.05)^(joblevel-1))

# Equation used for calculating how much experience is given per action for the job level.

# Available parameters:

# baseexperience - the experience for the action at level 1 (as set in the configuration).

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

########################################################################

# Section used to configure what items the job gets paid for, how much

# they get paid and how much experience they gain.

#

# For break and place, the block name or id is used.

# You can select a sub-type by using a '-' between the id and the bit

# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log

# 17-2 = birch log.

#

# If no sub-type is give, the payout will be for all sub-types.

#

# To get a list of all available block types, check the

# bukkit JavaDocs for a complete list of block types

# http://jd.bukkit.org/apidocs/org/bukkit/Material.html

#

# For kill tags (Kill and custom-kill), the name is the name of the

# mob.

# Available mobs:

# Chicken

# Cow

# Pig

# Sheep

# Wolf

# Creeper

# Giant

# Skeleton

# Spider

# Zombie

# PigZombie

# Squid

# Ghast

# Player

# Slime

#

# NOTE: mob names are case sensitive.

#

# For custom-kill, it is the name of the job (also case sensitive).

#

# NOTE: If a job has both the pay for killing a player and for killing a

# specific class, they will get both payments.

########################################################################

# payment for breaking a block

Break:

# block name/id (with optional sub-type)

LOG:

# base income

income: 5.0

# base experience

experience: 5.0

# payment for placing a block

Place:

SAPLING:

income: 1.0

experience: 1.0

WOOD:

income: 2.0

experience: 2.0

# killing a mob

Kill:

# mob name

Player:

# base income

income: 7.5

# base experience

experience: 7.5

# killing a jobs class

custom-kill:

# full name of the jobs class

Woodcutter:

# base income

income: 10.0

# base experience

experience: 10.0

Gornik:

fullname: Gornik

shortname: G

ChatColour: DARK_GRAY

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

STONE:

income: 0.5

experience: 1.0

COAL_ORE:

income: 1.5

experience: 3.0

REDSTONE_ORE:

income: 2.0

experience: 3.0

IRON_ORE:

income: 2.5

experience: 4.0

GOLD_ORE:

income: 3.0

experience: 5.0

LAPIS_ORE:

income: 9.0

experience: 5.0

DIAMOND_ORE:

income: 9.0

experience: 6.0

OBSIDIAN:

income: 7.5

experience: 7.5

MOSSY_COBBLESTONE:

income: 6.0

experience: 6.0

Place:

RAILS:

income: 2.0

experience: 2.0

IRON_ORE:

income: -5.0

experience: -5.0

GOLD_ORE:

income: -6.0

experience: -6.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Miner:

income: 10.0

experience: 10.0

Budowniczy:

fullname: Budowniczy

shortname: B

ChatColour: WHITE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Place:

COBBLESTONE:

income: 0.5

experience: 1.0

WOOD:

income: 1.0

experience: 1.5

FENCE:

income: 1.5

experience: 1.5

WOOL:

income: 1.5

experience: 1.5

STONE:

income: 2.25

experience: 2.25

GLOWSTONE:

income: 3.0

experience: 3.0

SANDSTONE:

income: 2.0

experience: 2.0

GLASS:

income: 3.0

experience: 3.0

BRICK:

income: 4.0

experience: 4.0

LAPIS_BLOCK:

income: 5.0

experience: 5.0

DOUBLE_STEP:

income: 2.0

experience: 2.0

STEP:

income: 2.0

experience: 2.0

BOOKSHELF:

income: 3.0

experience: 3.0

WOOD_STAIRS:

income: 2.0

experience: 2.0

COBBLESTONE_STAIRS:

income: 2.0

experience: 2.0

MOSSY_COBBLESTONE:

income: 5.0

experience: 5.0

DIAMOND_BLOCK:

income: 5.0

experience: 5.0

GOLD_BLOCK:

income: 5.0

experience: 5.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Builder:

income: 10.0

experience: 10.0

Kopacz:

fullname: Kopacz

shortname: D

ChatColour: YELLOW

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

DIRT:

income: 0.5

experience: 2.0

GRASS:

income: 0.5

experience: 2.0

GRAVEL:

income: 1.0

experience: 2.0

SAND:

income: 0.5

experience: 2.0

CLAY:

income: 2.0

experience: 2.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Digger:

income: 10.0

experience: 10.0

Farmer:

fullname: Farmer

shortname: Fa

ChatColour: BLUE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

CROPS-7:

income: 4.0

experience: 4.0

SUGAR_CANE_BLOCK:

income: 4.0

experience: 4.0

Place:

SEEDS:

income: 3.0

experience: 3.0

SUGAR_CANE_BLOCK:

income: 1.0

experience: 1.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Farmer:

income: 10.0

experience: 10.0

Lowca:

fullname: Lowca

shortname: H

ChatColour: RED

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Kill:

Chicken:

income: 1.5

experience: 2.5

Cow:

income: 1.5

experience: 2.5

Pig:

income: 1.5

experience: 2.5

Sheep:

income: 1.5

experience: 2.5

Wolf:

income: 2.5

experience: 5.0

Creeper:

income: 2.5

experience: 10.0

Skeleton:

income: 2.5

experience: 10.0

Spider:

income: 2.5

experience: 10.0

Zombie:

income: 2.5

experience: 10.0

Player:

income: 2.5

experience: 7.5

custom-kill:

Woodcutter:

income: 10.0

experience: 10.0

Miner:

income: 10.0

experience: 10.0

Digger:

income: 10.0

experience: 10.0

Farmer:

income: 10.0

experience: 10.0

Builder:

income: 10.0

experience: 10.0

Hunter:

income: 20.0

experience: 20.0

 

Wedkarz:

fullname: Wedkarz

shortname: Fi

ChatColour: AQUA

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Fish:

RAW_FISH:

income: 4.0

experience: 4.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Fisherman:

income: 10.0

experience: 10.0

  • Odpowiedzi 133
  • Dodano
  • Ostatniej odpowiedzi
Opublikowano

@UP Do dupy to jest Twoja wypowiedź.

Po 1. Piszę się wziąłem

Po 2. Głupi to Ty jesteś

Po 3. Niemalże każdemu wszystko działa OK, więc tylko Ty jesteś tym biednym

..

Może źle przepisujesz IP, bądź odpalasz 32bitowym a masz system 64bit lub na odwrót..

Opublikowano

@up

Forum nie jest od obrażania siebie na wzajem kolego

Do dupy miałem na myśli iż nie chce działać a nie że całe pliki i wg są do dupy

IP mam właśnie oprze przypisane whitelista wyłączona a jestem na niej mimo wszystko

to i tak nie chce mnie połączyć ze serwerem

fcb23192fe2d4eef967c921eb5e6ce8e.gif

  • 1 miesiąc temu...
Opublikowano

A mi siępodobają twoje pliki . Proszę rób nowsze wersje z biegiem czasu :D

Niedługo mam zamiar wykupić dedyka i pewnie na twoich pliczkach on bęzie .

Dzieki bardzo i pozdrawiam .

 

LECI +

Jeżeli uważasz że mój film jest całkiem niezły to zostaw subka. To nic nie kosztuje a mnie motywuje do dalszej pracy :)


 

  • 8 miesięcy temu...

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...