Skocz do zawartości

Ultra Minion po Polsku


Polecane posty

Hej przetłumaczył by mi ktoś 

enabled: '&aEnabled'
disabled: '&cDisabled'
FARMER: Farmer
FISHER: Fisher
LUMBERJACK: Lumberjack
MINER: Miner
RANCHER: Rancher
HUNTER: Hunter
PEASANT: Peasant
CACTUSCANE: Cactus Cane
COLLECTOR: Collector
SELLER: Seller
locked: '&cLocked'
unlocked: '&aUnlocked'
items:
  minionSkin:
    nameItem: '&eMinion Skin'
    loreItem: '&7Add this skin to your minion.'
messages:
  noPlaceUpgrades: '&cYou can''t put improvements on the ground.'
  inCursor: '&cYou have an item on your cursor, remove it because it will be removed.'
  adminRemoved: '&cAn Administrator has removed your minion.'
  otherMinion: '&cThere''s another minion in your place, you''re handed over in the
    inventory.'
  forceSaving: '&cForced data saving of minions.'
  anyStat: '&cYou don''t have any statistics turned on.'
  purchased: '&aYou have purchased the <title>&a minion for &e<coins>&a coins.'
  noMoney: '&cYou don''t have enough money to buy this.'
  fullInventory: '&cYou don''t have space in your inventory, objects have fallen to
    the ground.'
  newMinion: '&aHave put in a new minion <title>, minions needed for the next &eTier
    <tier>&a.'
  noPutThis: '&cYou can''t put minions because this place isn''t yours.'
  health: '&aYou''ve cure your minion, now you have &e<amount>'
  feed: '&aYou''ve fed your minion, now you have &e<amount>'
  isProtect: '&cYou can''t put the minion in a protected area.'
  noPreciusStone: '&cYou can only put a minion in your protected region.'
  noProtectionStone: '&cYou can only put a minion in your protected region.'
  noPermissionToPlace: '&cYou don''t have permissions to put this minion.'
  linked: '&aThis chest has been linked to the minion.'
  unlinked: '&aThis chest has been unconnected.'
  alreadyLink: '&cYou already have a chest linked, first unlink it.'
  link: '&aRight-click the chest to link it.'
  noLink: '&cYou don''t have any chests linked to you.'
  linkBroken: '&cThere''s a chest linked but it''s broken, now you can link a new
    one.'
  alreadyMinion: '&cYou can''t put a minion in here because there''s another one.'
  noPutSkin: '&cYou can''t put the minion skins on the floor.'
  noYourTown: '&cYou''re not in your Town.'
  maxMinion: '&cYou''ve reached the maximum of minions.'
  noExistLevel: '&cThat level does not exist or may have been eliminated.'
  parsedMinion: '&e<amount> &aminion configs have been successfully passed.'
  parsedData: '&e<amount> &aplayer datas have been successfully passed.'
  onlyInPlot: '&cYou can only put the minion on a plot.'
  noMaterials: '&cThere are no materials to collect.'
  collect: '&aYou have collected all the materials.'
  noCollect: '&cUse the item to collect in the minion.'
  noConsole: '&cThat command can only be executed by users.'
  noPermission: '&cYou don''t have permission for this.'
  noOnline: '&cThat player''s not online.'
  noNumber: '&cThe value entered is not numeric.'
  noMinion: '&cThere''s no minion with this key.'
  noFuel: '&cThere''s no fuel with this key.'
  noAutoSell: '&cThere''s no autosell this key.'
  noAutoSmelt: '&cThere''s no autosmelt with this key.'
  noCompressor: '&cThere''s no compressor with this key.'
  noSkin: '&cThere''s no skin with this key.'
  giveMinion: '&aYou''ve been given the &b<key>&a minion &ex<amount>&a.'
  giveFuel: '&aYou''ve been given the &b<key>&a fuel &ex<amount>&a.'
  giveAutoSell: '&aYou''ve been given the &b<key>&a autosell &ex<amount>&a.'
  giveAutoSmelt: '&aYou''ve been given the &b<key>&a autosmelt &ex<amount>&a.'
  giveCompressor: '&aYou''ve been given the &b<key>&a compressor &ex<amount>&a.'
  giveSkin: '&aYou''ve been given the &b<key>&a skin &ex<amount>&a.'
  placeMinion: '&aYou have put on <minion>&a you can only put &e(&b<min>&e/&b<max>&e)&a.'
  removedMinion: '&cYou''ve removed the minion, now you have &e(&b<min>&e/&b<max>&e)&c.'
  noYourMinion: '&cThis minion doesn''t belong to you.'
  noDestroy: '&cYou can''t destroy the minion, use PickUp in the menu.'
  noDestroyYour: '&cYou can''t destroy a minion that''s not yours.'
  maxLevel: '&cYou can''t get any better because you''re at the most.'
  noCursor: '&cYou need to have the upgrade item at the cursor.'
  noUpgradeFuel: '&cThis is not a Fuel improvement.'
  noUpgradeAutoSell: '&cThis is not a AutoSell improvement.'
  noUpgradeCompressor: '&cThis is not a Compressor improvement.'
  noUpgradeAutoSmelt: '&cThis is not a AutoSmelt improvement.'
  removedFuel: '&aYou removed the Fuel from the inventory.'
  reload: '&aThe plugin has been reloaded correctly.'
  produced: '&aYour <title> &ahas produced &6<coins> &acoins.'
  noCraft: '&cYou need to have the item at the cursor to improve..'
  noCoins: '&cYou don''t have enough coins to improve your minion.'
  noLevels: '&cYou don''t have enough levels to improve your minion.'
  upgradeLevels: '&aYou''ve upgraded your <title> &awith &b<level> &alevels.'
  upgradeCoins: '&aYou''ve upgraded your <title> &awith &b<coins> &acoins.'
  upgradeCraft: '&aYou''ve upgraded your <title> &awith Craft.'
  noEconomyPlugin: '&cYou don''t have any economics plugins or haven''t activated
    it.'
  noHasMaterials: '&cYou don''t have the necessary materials.'
setup:
  setFoodItem: '&aThe item that represents this food has been set.'
  setCompressorItem: '&aThe item that represents this compressor has been set.'
  setFuelItem: '&aThe item that represents this fuel has been set.'
  setAutoSmeltItem: '&aThe item that represents this auto smelt has been set.'
  setAutoSellItem: '&aThe item that represents this auto sell has been set.'
  changeURL: '&aA URL has been set in the settings as the head of the minion, remember
    to change it to the one you want.'
  noCraft: '&cThere is no possible result, if you do not set a result you will be
    able to a head URL as a result of crafting, &edouble-click to accept &cthis.'
  writeNumber: '&cPlease write a number.'
  onlyAccept: '&cThis type of minion only allows you to work with <works>.'
  setupFood:
    amount: '&aWrite the amount in the chat.'
    setAmount: '&aYou have set the amount.'
    save: '&aThis item has been saved.'
  fuel:
    create: '&aYou''ve created a new fuel with the name &e<name>&a.'
    percent: '&aWrite the reduce percentage in the chat.'
    setPercent: '&aYou have set the reduce percentage.'
    duration: '&aWrite the duration time in the chat.'
    setDuration: '&aYou have set the duration time.'
    setResult: '&cYou need to set a result, in crafting &e(If you don''t want crafting
      just turn it off, but set the result)&c.'
  compressor:
    create: '&aYou''ve created a new compressor with the name &e<name>&a.'
    amount: '&aWrite the amount of items in the chat.'
    setAmount: '&aYou have set the amount of items.'
    setResult: '&cYou need to set a result, in crafting &e(If you don''t want crafting
      just turn it off, but set the result)&c.'
  autosmelt:
    create: '&aYou''ve created a new auto smelt with the name &e<name>&a.'
    percent: '&aWrite the get percentage in the chat.'
    setPercent: '&aYou have set the get percentage.'
    setResult: '&cYou need to set a result, in crafting &e(If you don''t want crafting
      just turn it off, but set the result)&c.'
  autosell:
    create: '&aYou''ve created a new auto sell with the name &e<name>&a.'
    percent: '&aWrite the sales percentage in the chat.'
    setPercent: '&aYou have set the sales percentage.'
    setResult: '&cYou need to set a result, in crafting &e(If you don''t want crafting
      just turn it off, but set the result)&c.'
  thisNotWork: '&cThis isn''t a minion job.'
  thisNotType: '&cThis isn''t a entity type.'
  onCursor: '&cYou must have the item at the cursor to replace it.'
  onHand: '&cYou must have the item in your hand to replace it.'
  setPlace: '&aYou set the item that the minion will produce.'
  setEntity: '&aThe entity type of spawn has been set.'
  setType: '&aThe type of minion has been set.'
  setGreen: '&aThe amount of green has been set.'
  setBlue: '&aThe amount of blue has been set.'
  setRed: '&aThe amount of red has been set.'
  entity: '&aWrite the entity in the chat.'
  type: '&aWrite the type of minion in the chat.'
  red: '&aWrite the amount of red in the chat.'
  blue: '&aWrite the amount of blue in the chat.'
  green: '&aWrite the amount of green in the chat.'
  removeLast: '&cThe last line of the lore has been removed.'
  noLine: '&cThere''s no line in the lore.'
  lore: '&aWrite the new line in the chat.'
  setFuelCraft: '&eThe crafting of this fuel is now <state>&e.'
  setCompressorCraft: '&eThe crafting of this compressor is now <state>&e.'
  setAutoSmeltCraft: '&eThe crafting of this auto smelt is now <state>&e.'
  setAutoSellCraft: '&eThe crafting of this auto sell is now <state>&e.'
  oneLevel: '&cYou must add at least one level.'
  title: '&aWrite the minion title in the chat.'
  workTime: '&aWrite the minion work time in the chat.'
  sleep: '&aWrite the minion sleep time in the chat.'
  health: '&aWrite the minion max health in the chat.'
  food: '&aWrite the minion max food in the chat.'
  key: '&aWrite the minion key in the chat.'
  setKey: '&aThe key of minion has been set.'
  setTitle: '&aThe title of minion has been set.'
  setWorkTime: '&aThe working time has been set.'
  setSleep: '&aThe sleeping time has been set.'
  setHealth: '&aThe maximum of life has been set.'
  setFood: '&aThe maximum of food has been set.'
  noResult: '&cYou have to set a result.'
  setPermission: '&aThe minion craft permission has been established.'
  permission: '&aWrite the minion craft permission in the chat.'
  craftNotEnabled: '&cCrafting upgrade is not enabled.'
  setIsLevel: '&eThe improvement by level is now <state>&e.'
  setIsCoins: '&eThe improvement by coins is now <state>&e.'
  setIsCraft: '&eThe improvement by crafting is now <state>&e.'
  setCoins: '&aThe minion upgrade coins has been established.'
  setLevel: '&aThe minion upgrade level has been established.'
  setMax: '&aThe minion max storage has been established.'
  setDelay: '&aThe minion delay has been established.'
  coins: '&aWrite the minion upgrade coins in the chat.'
  level: '&aWrite the minion upgrade levels in the chat.'
  max: '&aWrite the minion max storage in the chat.'
  delay: '&aWrite the minion delay in the chat.'
  setCompressorPrice: '&aThe compressor price has been set.'
  setSmeltPrice: '&aThe smelt price has been set.'
  setNormalPrice: '&aThe normal price has been set.'
  priceSmelt: '&aPlease enter the smelted price in the chat.'
  priceCompressor: '&aPlease enter the compressed price in the chat.'
  priceNormal: '&aPlease enter the normal price in the chat.'
  smeltSave: '&aItems that are smelt in inventory have been saved.'
  compressorSave: '&aItems that are compressor in inventory have been saved.'
  giveInInvSave: '&aItems that are given in inventory have been saved.'
  compressorUpgrade: '&eThe use of the &bCompressor&e upgrade for this minion is now
    <state>&e.'
  autoSellUpgrade: '&eThe use of the &bAuto Sell&e upgrade for this minion is now
    <state>&e.'
  smeltUpgrade: '&eThe use of the &bAuto Smelt&e upgrade for this minion is now <state>&e.'
  fuelUpgrade: '&eThe use of the &bFuel&e upgrade for this minion is now <state>&e.'
  saveAutoSell: '&aThe auto sell has been saved.'
  saveAutoSmelt: '&aThe auto smelt has been saved.'
  saveCompressor: '&aThe compressor has been saved.'
  saveFuel: '&aThe fuel has been saved.'
  saveLevel: '&aThe level has been saved.'
  save: '&aThe minion has been saved.'
holograms:
  social:
    miner: |-
      &eHello again pattern 😄
      &eWhat do you need from me?
      &eCan I be your friend?
      &eToday I am very happy.
    farmer: |-
      &eAll right, Master? 😮
      &eAre you hungry?
      &eI can make you something.
      &eI am very worried about this day.
    lumberjack: |-
      &eWhat a step brotter that waves.
      &eYou have got me here and you do not give me anything.
      &eYou are lucky to have me.
      &eAnother day here.
    hunter: |-
      &eWhat a step brotter that waves.
      &eYou have got me here and you do not give me anything.
      &eYou are lucky to have me.
      &eAnother day here.
    rancher: |-
      &eWhat a step brotter that waves.
      &eYou have got me here and you do not give me anything.
      &eYou are lucky to have me.
      &eAnother day here.
    peasant: |-
      &eWhat a step brotter that waves.
      &eYou have got me here and you do not give me anything.
      &eYou are lucky to have me.
      &eAnother day here.
    fisher: |-
      &eHello again pattern 😄
      &eWhat do you need from me?
      &eCan I be your friend?
      &eToday I am very happy.
    cactuscane: |-
      &eHello again pattern 😄
      &eWhat do you need from me?
      &eCan I be your friend?
      &eToday I am very happy.
  fully:
    miner: |-
      &c:(
      &cMy inventory is full...
      &cI want to mine more :,(
    farmer: |-
      &c:o
      &cMy inventory is full...
      &cYou will need more food 😮
    lumberjack: |-
      &cXD
      &cMy inventory is full...
      &cYou want me to cut more?
    hunter: |-
      &cXD
      &cMy inventory is full...
      &cYou want me to cut more?
    rancher: |-
      &cXD
      &cMy inventory is full...
      &cYou want me to cut more?
    peasant: |-
      &c:o
      &cMy inventory is full...
      &cYou will need more food 😮
    fisher: |-
      &c:o
      &cMy inventory is full...
      &cYou will need more food 😮
    cactuscane: |-
      &c:o
      &cMy inventory is full...
      &cYou want me to cut more?
  noCorrect:
    miner: |-
      &c/!\
      &cThis place is not perfect...
      &cI need 2 x 2 of air or my material
    farmer: |-
      &c/!\
      &cThis place is not perfect...
      &cI need 2 x 2 of dirt, soil or grass
    lumberjack: |-
      &c/!\
      &cThis place is not perfect...
      &cI need 2 x 2 of dirt or grass
    hunter: |-
      &c/!\
      &cThis place is not perfect...
    rancher: |-
      &c/!\
      &cThis place is not perfect...
    peasant: |-
      &c/!\
      &cThis place is not perfect...
      &cI need 2 x 2 of dirt, soil or grass
    fisher: |-
      &c/!\
      &cThis place is not perfect...
    cactuscane: |-
      &c/!\
      &cThis place is not perfect...
  lowFood:
    miner: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    farmer: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    lumberjack: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    hunter: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    rancher: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    peasant: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    fisher: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    cactuscane: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
  lowHealth:
    miner: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    farmer: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    lumberjack: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    hunter: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    rancher: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    peasant: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    fisher: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    cactuscane: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
  noHealthNoFood:
    miner: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    farmer: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    lumberjack: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    hunter: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    rancher: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    peasant: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    fisher: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    cactuscane: |-
      &c'~'
      &cI can't work, I don't have food,
      &cand I'm almost dead.
  sleeping:
    miner: '&czZzZ...'
    farmer: '&czZzZ...'
    lumberjack: '&czZzZ...'
    hunter: '&czZzZ...'
    rancher: '&czZzZ...'
    peasant: '&czZzZ...'
    fisher: '&czZzZ...'
    cactuscane: '&czZzZ...'
menus:
  upgrades:
    fuel:
      time: '&cFull'
      status:
        item: '&ePut in minion!'
        minion: '&cClick to destroy!'
        unlimited: '&eClick to get again!'
  last:
    nameItem: '&aLast Page'
    loreItem: |-
      &7Click to back a last
      &7page.
  next:
    nameItem: '&aNext Page'
    loreItem: |-
      &7Click to back a last
      &7page.
  back:
    nameItem: '&aGo Back'
    loreItem: '&7To <destiny>'
  close:
    nameItem: '&cClose'
    loreItem: '&7Close this menu.'
  shop:
    title: '&6Minions Shop'
  layout:
    title: Ideal Layout (Top-down view)
    nothing:
      nameItem: '&aNothing'
      loreItem: '&7There''s no room for this minion.'
    air:
      nameItem: '&aAir Block'
      loreItem: |-
        &7You need an air block
        &7in this position, a one
        &7block down from your position.
    soulsand:
      nameItem: '&aSoul Sand Block'
      loreItem: |-
        &7You need an soul sand block
        &7in this position, a one
        &7block down from your position.
    sand:
      nameItem: '&aSand Block'
      loreItem: |-
        &7You need an sand block
        &7in this position, a one
        &7block down from your position.
    grass:
      nameItem: '&aGrass Block'
      loreItem: |-
        &7You need an grass block
        &7in this position, a one
        &7block down from your position.
    fence:
      nameItem: '&aFence'
      loreItem: |-
        &7You need an grass block
        &7in this position, a
        &7block from your position.
    water:
      nameItem: '&bWater'
      loreItem: |-
        &7You need an water block
        &7in this position, a
        &7block from your position.
  stat:
    title: '&aMinion Stats'
    chest:
      nameItem: '&eLinked Chest'
      loreItem: |-
        &7You can link chests as
        &7extra inventory if you
        &7have one linked the
        &7location will go down:
        &7
        &bLocation: &e<chest>
        &7
        &eClick to link!
        &cRight Click to unlink!
    food:
      nameItem: '&6Food'
      loreItem: |-
        &7Amount of food your minion has:
        &7
        &bFood: &e<food>&7/&a<max>
        &7
        &eClick minion with food!
    health:
      nameItem: '&cHealth'
      loreItem: |-
        &7Amount of health your minion has:
        &7
        &bHealth: &e<health>&7/&a<max>
        &7
        &eClick minion with produce item!
  setupMainFood:
    title: '&aFoods'
    add:
      nameItem: '&aAdd Food'
      loreItem: |-
        &7When you click you will enter
        &7the setup of a new meal,
        &7but if you want to edit
        &7one just click on the icon.
        &7
        &eClick to add!
  setupFood:
    title: '&aSetup Food'
    food:
      nameItem: '&aFood Item'
      loreItem: |-
        &7This is the item that
        &7represents the minion's food.
        &7
        &eClick to set!
    amount:
      nameItem: '&aAmount Food'
      loreItem: |-
        &7This is the amount of
        &7food this item gives.
        &7
        &eAmount: &b<amount>
        &7
        &eClick to set!
    save:
      nameItem: '&aSave Food'
      loreItem: |-
        &7When you click, this
        &7food will be saved.
        &7
        &eClick to save!
  craft:
    title: '&aCraft <title>'
    upgrade:
      nameItem: '&eUpgrade Now'
      loreItem: |-
        &7You can improve the minion
        &7now by clicking this item,
        &7if you have all the materials
        &7in your inventory.
        &7
        &eClick to upgrade!
  upgrade:
    title: '&aUpgrade <title>'
    level:
      nameItem: '&eLevel Upgrade'
      loreItem: |-
        &7To level up to <level> you need:
        &7
        &eLevel: &a<amount>
        &7
        &eClick to upgrade!
    coins:
      nameItem: '&eCoins Upgrade'
      loreItem: |-
        &7To level up to <level> you need:
        &7
        &eCoins: &a<amount>
        &7
        &eClick to upgrade!
    craft:
      nameItem: '&eCraft Upgrade'
      loreItem: |-
        &7You need the materials shown
        &7in preview, or enter the
        &7material as a result.
        &7
        &eClick to upgrade!
        &eRight to preview craft!
  minion:
    quick:
      has: '&eClick to upgrade!'
      noHas: '&cYou need more materials!'
      nameItem: '&aQuick-Upgrade Minion'
      loreItem: |-
        &7Click here to upgrade your
        &7minion to the next tier.
        &7
        &7Time Between Actions: &8<timeNow> <arrow> &a<timeNext>
        &7Max Storage: &8<slotsNow> <arrow> &e<slotsNext>
        &7
        <status>
    chestLinked:
      nameItem: '&cChest Slot'
      loreItem: |-
        &7This minion uses the linked chest,
        &7does not use its own inventory.
    blockedSlot:
      nameItem: '&cBlocked Slot'
      loreItem: |-
        &7As you level up to the
        &7minion to be unlocked.
    layout:
      nameItem: '&aIdeal Layout'
      loreItem: |-
        &7Click to see ideal
        &7layout of this minion.
    info:
      nameItem: <type>
      loreItem: |-
        <lore>
        &7
        &7Time Between Actions: &a<time>s
        &7Max Storage: &e<max>
        &7Resources Generated: &b<generated>
    next:
      nameItem: '&eNext Tier'
      loreItem: |-
        &7The next tier is <level>
        &7the tier give:
        &7
        &7Time Between Actions: &8<timeNow> <arrow> &a<timeNext>
        &7Max Storage: &8<slotsNow> <arrow> &e<slotsNext>
    skin:
      nameItem: '&aMinion Skin Slot'
      loreItem: |-
        &7You can insert a Minion Skin
        &7here to change the appearance of
        &7your minion.
    fuel:
      nameItem: '&aFuel'
      loreItem: |-
        &7Increase the speed of your
        &7minion by adding minion fuel
        &7items here.
        &7
        &cNote: &7You can not take
        &7fuel back out after you
        &7place it here!
    shipping:
      nameItem: '&aAutomated Shipping'
      loreItem: |-
        &7Add a &bBudget Hopper&7,
        &bEnchanted Hopper &7or a
        &bPerfect Hopper &7here to make
        &7your minion automatically sell
        &7generated items after its
        &7inventory is full.
    update:
      nameItem: '&aUpgrate Slot'
      loreItem: |-
        &7You can improve your minion by
        &7adding a minion upgrate item
        &7here.
    collect:
      nameItem: '&aCollect All'
      loreItem: '&eClick to collect all items!'
    pickup:
      nameItem: '&aPickup Minion'
      loreItem: '&eClick to pickup!'
  setup:
    title: '&aMain Minions Config'
    fuelCraft:
      title: '&aCraft Setup Fuel'
      permission:
        nameItem: '&aPermission of Craft'
        loreItem: |-
          &7Sets whether crafting needs
          &7any permission.
          &7
          &a&oType "none" to make crafting free.
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Craft'
        loreItem: |-
          &7By clicking you will save the crafting
          &7that is required to get.
          &7
          &eClick to save!
    setupFuel:
      title: '&aSetup Fuel'
      name:
        nameItem: '&aName of Fuel'
        loreItem: |-
          &7Fuel Name:
          &7
          &eName: &a<name>
          &7
      setCraft:
        nameItem: '&aSet Craft'
        loreItem: |-
          &7Doing will open a menu in
          &7which you will set the crafting.
          &7
          &c&oIn order to use it, you must
          &c&oactivate the crafting.
          &7
          &eClick to open!
      isCraft:
        nameItem: '&aCraft Enabled'
        loreItem: |-
          &7Sets whether this enhancement
          &7can be obtained by crafting.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      result:
        nameItem: '&aItem'
        loreItem: |-
          &7This item is the one that will
          &7function as the improvement.
          &7
          &c&oIf you have the craft activated
          &c&othis is the item you will
          &c&oreceive when you complete the crafting.
          &7
          &eClick with item to change!
      amount:
        nameItem: '&aDuration'
        loreItem: |-
          &7Sets the duration of
          &7this Fuel in seconds.
          &7
          &bTime: &a<time>
          &7
          &eClick to set!
      percent:
        nameItem: '&aPercent Reduction'
        loreItem: |-
          &7Sets the time reduction percentage.
          &7
          &bPercent: &a<percent>
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Fuel'
        loreItem: |-
          &7Save Fuel.
          &7
          &eClick to save!
    compressorCraft:
      title: '&aCraft Setup Compressor'
      permission:
        nameItem: '&aPermission of Craft'
        loreItem: |-
          &7Sets whether crafting needs
          &7any permission.
          &7
          &a&oType "none" to make crafting free.
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Craft'
        loreItem: |-
          &7By clicking you will save the crafting
          &7that is required to get.
          &7
          &eClick to save!
    setupCompressor:
      title: '&aSetup Compressor'
      name:
        nameItem: '&aName of Compressor'
        loreItem: |-
          &7Compressor Name:
          &7
          &eName: &a<name>
          &7
      setCraft:
        nameItem: '&aSet Craft'
        loreItem: |-
          &7Doing will open a menu in
          &7which you will set the crafting.
          &7
          &c&oIn order to use it, you must
          &c&oactivate the crafting.
          &7
          &eClick to open!
      isCraft:
        nameItem: '&aCraft Enabled'
        loreItem: |-
          &7Sets whether this enhancement
          &7can be obtained by crafting.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      result:
        nameItem: '&aItem'
        loreItem: |-
          &7This item is the one that will
          &7function as the improvement.
          &7
          &c&oIf you have the craft activated
          &c&othis is the item you will
          &c&oreceive when you complete the crafting.
          &7
          &eClick with item to change!
      amount:
        nameItem: '&aAmount to Compress'
        loreItem: |-
          &7Sets the number of items that
          &7the minion must have in order to compress.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Compressor'
        loreItem: |-
          &7Save Compressor.
          &7
          &eClick to save!
    autoSmeltCraft:
      title: '&aCraft Setup AutoSmelt'
      permission:
        nameItem: '&aPermission of Craft'
        loreItem: |-
          &7Sets whether crafting needs
          &7any permission.
          &7
          &a&oType "none" to make crafting free.
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Craft'
        loreItem: |-
          &7By clicking you will save the crafting
          &7that is required to get.
          &7
          &eClick to save!
    setupAutoSmelt:
      title: '&aSetup AutoSmelt'
      name:
        nameItem: '&aName of Smelt'
        loreItem: |-
          &7AutoSmelt Name:
          &7
          &eName: &a<name>
          &7
      setCraft:
        nameItem: '&aSet Craft'
        loreItem: |-
          &7Doing will open a menu in
          &7which you will set the crafting.
          &7
          &c&oIn order to use it, you must
          &c&oactivate the crafting.
          &7
          &eClick to open!
      isCraft:
        nameItem: '&aCraft Enabled'
        loreItem: |-
          &7Sets whether this enhancement
          &7can be obtained by crafting.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      result:
        nameItem: '&aItem'
        loreItem: |-
          &7This item is the one that will
          &7function as the improvement.
          &7
          &c&oIf you have the craft activated
          &c&othis is the item you will
          &c&oreceive when you complete the crafting.
          &7
          &eClick with item to change!
      amount:
        nameItem: '&aGet Percent'
        loreItem: |-
          &7Sets the probability that
          &7this item has to be delivered.
          &7
          &bPercent: &a<percent>
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Auto Smelt'
        loreItem: |-
          &7Save Auto Smelt.
          &7
          &eClick to save!
    autoSellCraft:
      title: '&aCraft Setup AutoSell'
      permission:
        nameItem: '&aPermission of Craft'
        loreItem: |-
          &7Sets whether crafting needs
          &7any permission.
          &7
          &a&oType "none" to make crafting free.
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Craft'
        loreItem: |-
          &7By clicking you will save the crafting
          &7that is required to get.
          &7
          &eClick to save!
    setupAutoSell:
      title: '&aSetup AutoSell'
      name:
        nameItem: '&aName of Sell'
        loreItem: |-
          &7AutoSell Name:
          &7
          &eName: &a<name>
          &7
      setCraft:
        nameItem: '&aSet Craft'
        loreItem: |-
          &7Doing will open a menu in
          &7which you will set the crafting.
          &7
          &c&oIn order to use it, you must
          &c&oactivate the crafting.
          &7
          &eClick to open!
      isCraft:
        nameItem: '&aCraft Enabled'
        loreItem: |-
          &7Sets whether this enhancement
          &7can be obtained by crafting.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      result:
        nameItem: '&aItem'
        loreItem: |-
          &7This item is the one that will
          &7function as the improvement.
          &7
          &c&oIf you have the craft activated
          &c&othis is the item you will
          &c&oreceive when you complete the crafting.
          &7
          &eClick with item to change!
      amount:
        nameItem: '&aSell Percent'
        loreItem: |-
          &7Sets the percentage at which
          &7this item is sold,
          &7of the original cost.
          &7
          &bPercent: &a<percent>
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Auto Sell'
        loreItem: |-
          &7Save Auto Sell.
          &7
          &eClick to save!
    craft:
      title: '&aCraft Setup'
      permission:
        nameItem: '&aPermission of Craft'
        loreItem: |-
          &7Sets whether crafting needs
          &7any permission.
          &7
          &a&oType "none" to make crafting free.
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Craft'
        loreItem: |-
          &7By clicking you will save the crafting
          &7that is required to level up.
          &7
          &eClick to save!
    main:
      add:
        nameItem: '&aAdd Minion'
        loreItem: '&eClick to add a new minion!'
    giveInInv:
      title: '&aGive in Inv Items'
      save:
        nameItem: '&aSave Items'
        loreItem: |-
          &7Clicking on the items will
          &7save and we will return
          &7you to the previous menu.
          &7
          &eClick to save!
    smelt:
      title: '&aSmelt Upgrade Items'
      save:
        nameItem: '&aSave Items'
        loreItem: |-
          &7Clicking on the items will
          &7save and we will return
          &7you to the previous menu.
          &7
          &eClick to save!
    compressor:
      title: '&aCompressor Upgrade Items'
      save:
        nameItem: '&aSave Items'
        loreItem: |-
          &7Clicking on the items will
          &7save and we will return
          &7you to the previous menu.
          &7
          &eClick to save!
    minionLevel:
      title: '&aMinion Level Setup'
      setCraft:
        nameItem: '&aSet Craft'
        loreItem: |-
          &7Clicking will open a menu
          &7in which you can set the
          &7necessary crafting to
          &7move to the next level.
          &7
          &c&oIn order to use it, you must
          &c&oactivate the crafting upgrade.
          &7
          &eClick to open!
      save:
        nameItem: '&aSave Level'
        loreItem: |-
          &7Clicking save this level.
          &7
          &eClick to save!
      isCraft:
        nameItem: '&aCraft Upgrade'
        loreItem: |-
          &7Choose whether this level
          &7can go up to the next
          &7level using craft.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      isCoins:
        nameItem: '&aCoins Upgrade'
        loreItem: |-
          &7Choose whether this level
          &7can go up to the next
          &7level using coins.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      isLevel:
        nameItem: '&aLevel Upgrade'
        loreItem: |-
          &7Choose whether this level
          &7can go up to the next
          &7level using levels.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      delay:
        nameItem: '&aDelay Between Actions'
        loreItem: |-
          &7This is the time you spend
          &7at this level for minion
          &7actions. Enough to add or collect.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      max:
        nameItem: '&aMax Storage'
        loreItem: |-
          &7This is the amount of space
          &7the minion has to store
          &7at this level.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      upgradeLevel:
        nameItem: '&aLevel Upgrade Cost'
        loreItem: |-
          &7This is the tiered price it
          &7costs to level up to the minion,
          &7this only applies if the minion
          &7has this option enabled.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      upgradeCoins:
        nameItem: '&aCoins Upgrade Cost'
        loreItem: |-
          &7This is the tiered price it
          &7costs to coins up to the minion,
          &7this only applies if the minion
          &7has this option enabled.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      health:
        nameItem: '&aMax Health'
        loreItem: |-
          &7This is the maximum life
          &7the minion will have.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      food:
        nameItem: '&aMax Food'
        loreItem: |-
          &7This is the maximum food
          &7the minion will have.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      workTime:
        nameItem: '&aWork Time'
        loreItem: |-
          &7This is the amount of
          &7time of work of the minion.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      sleep:
        nameItem: '&aSleep Time'
        loreItem: |-
          &7This is the amount of
          &7time of sleep of the minion.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
    minion:
      title: '&aMinion Setup'
      type:
        nameItem: '&aMinion Type'
        loreItem: |-
          &7You'll choose the type of
          &7minion you want to set up.
          &7
          &bType: &e<type>
          &7
          &eClick to set!
      key:
        nameItem: '&aMinion key'
        loreItem: |-
          &c&oAttention, it is important that
          &c&oyou change this, because this
          &c&ois how the minion is recognized,
          &c&oyou can use names like diamond1
          &c&oor the like, if you do not change
          &c&oit will be replaced with the
          &c&oname of the material it produces.
          &7
          &bKey: &e<key>
          &7
          &eClick to change!
      red:
        nameItem: '&aArmor Red Amount'
        loreItem: |-
          &7Choose the amount of red
          &7the minion's armor has.
          &7
          &bRed: &e<amount>
          &7
          &eClick to change!
      blue:
        nameItem: '&aArmor Blue Amount'
        loreItem: |-
          &7Choose the amount of blue
          &7the minion's armor has.
          &7
          &bBlue: &e<amount>
          &7
          &eClick to change!
      green:
        nameItem: '&aArmor Green Amount'
        loreItem: |-
          &7Choose the amount of green
          &7the minion's armor has.
          &7
          &bGreen: &e<amount>
          &7
          &eClick to change!
      lore:
        nameItem: '&aMinion Lore'
        loreItem: |-
          &7Add or remove lines of the
          &7lore that will have
          &7the head of the minion.
          &7
          <lore>
          &7
          &eClick to add!
          &cRight click to remove last!
      minionTitle:
        nameItem: '&aMinion Title'
        loreItem: |-
          &7When you click you will have
          &7to write in the chat the
          &7title of the minion.
          &7
          &bTitle: <title>
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Minion'
        loreItem: |-
          &7Clicking save the minion
          &7in the settings.
          &7
          &eClick to save!
      levels:
        nameItem: '&aLevels'
        loreItem: |-
          &7In this menu you can
          &7add levels for this minion.
          &7
          &c&oYou must add at least one level.
          &7
          &eClick to open!
      priceCompressor:
        nameItem: '&aPrice Compressor Sell'
        loreItem: |-
          &7This is the price from which
          &7the percentage will be taken
          &7when the auto sell upgrade is
          &7activated, this price is
          &7the compressed item.
          &7
          &bPrice: &a<price>
          &7
          &eClick to change!
      priceSmelt:
        nameItem: '&aPrice Smelt Sell'
        loreItem: |-
          &7This is the price from which
          &7the percentage will be taken
          &7when the auto sell upgrade is
          &7activated, this price is
          &7the smelted item.
          &7
          &bPrice: &a<price>
          &7
          &eClick to change!
      priceNormal:
        nameItem: '&aPrice Normal Sell'
        loreItem: |-
          &7This is the price from which
          &7the percentage will be taken
          &7when the auto sell upgrade is
          &7activated, this price is
          &7the normal item.
          &7
          &bPrice: &a<price>
          &7
          &eClick to change!
      fuelEnabled:
        nameItem: '&aFuel Upgrade'
        loreItem: |-
          &7Choose if this minion can
          &7receive the Fuel upgrade.
          &7
          &bState: <state>
          &7
          &eClick to change!
      autoSellEnabled:
        nameItem: '&aAutoSell Upgrade'
        loreItem: |-
          &7Choose if this minion can
          &7receive the AutoSell upgrade.
          &7
          &bState: <state>
          &7
          &eClick to change!
      smeltEnabled:
        nameItem: '&aAutoSmelt Upgrade'
        loreItem: |-
          &7Choose if this minion can
          &7receive the AutoSmelt upgrade.
          &7
          &bState: <state>
          &7
          &eClick to change!
      compressorEnabled:
        nameItem: '&aCompressor Upgrade'
        loreItem: |-
          &7Choose if this minion can
          &7receive the Compressor upgrade.
          &7
          &bState: <state>
          &7
          &eClick to change!
      entity:
        nameItem: '&aProduce Entity'
        loreItem: |-
          &7When clicking you must type
          &7the entity that the minion
          &7will produce in each action.
      place:
        nameItem: '&aProduce Item'
        loreItem: |-
          &7The item on the bottom, will be
          &7the item that the minion in can
          &7the floor, when the time comes
          &7to perform its action.
      give:
        nameItem: '&aNormal Give'
        loreItem: |-
          &7When you click you will open
          &7a menu in which you can put
          &7the items that the minion receives
          &7in the inventory for each action,
          &7normal without improvements.
      compressor:
        nameItem: '&aCompressor Give'
        loreItem: |-
          &7When you click you will open
          &7a menu in which you can put
          &7the items that the minion receives
          &7in the inventory for each action,
          &7with compressor improvement.
      smelt:
        nameItem: '&aSmelt Give'
        loreItem: |-
          &7When you click you will open
          &7a menu in which you can put
          &7the items that the minion receives
          &7in the inventory for each action,
          &7with autosmelt improvement.
 

Udostępnij ten post


Link to postu
Udostępnij na innych stronach

Bądź aktywny! Zaloguj się lub utwórz konto

Tylko zarejestrowani użytkownicy mogą komentować zawartość tej strony

Utwórz konto

Zarejestruj nowe konto, to proste!

Zarejestruj nowe konto

Zaloguj się

Posiadasz własne konto? Użyj go!

Zaloguj się
  • Kto przegląda   0 użytkowników

    Brak zalogowanych użytkowników przeglądających tę stronę.

×
Okienko zamknie się za 5 sekund...