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Ultra Minion po Polsku


Tościk89

Rekomendowane odpowiedzi

Opublikowano

Hej przetłumaczył by mi ktoś 

enabled: '&aEnabled'
disabled: '&cDisabled'
FARMER: Farmer
FISHER: Fisher
LUMBERJACK: Lumberjack
MINER: Miner
RANCHER: Rancher
HUNTER: Hunter
PEASANT: Peasant
CACTUSCANE: Cactus Cane
COLLECTOR: Collector
SELLER: Seller
locked: '&cLocked'
unlocked: '&aUnlocked'
items:
  minionSkin:
    nameItem: '&eMinion Skin'
    loreItem: '&7Add this skin to your minion.'
messages:
  noPlaceUpgrades: '&cYou can''t put improvements on the ground.'
  inCursor: '&cYou have an item on your cursor, remove it because it will be removed.'
  adminRemoved: '&cAn Administrator has removed your minion.'
  otherMinion: '&cThere''s another minion in your place, you''re handed over in the
    inventory.'
  forceSaving: '&cForced data saving of minions.'
  anyStat: '&cYou don''t have any statistics turned on.'
  purchased: '&aYou have purchased the <title>&a minion for &e<coins>&a coins.'
  noMoney: '&cYou don''t have enough money to buy this.'
  fullInventory: '&cYou don''t have space in your inventory, objects have fallen to
    the ground.'
  newMinion: '&aHave put in a new minion <title>, minions needed for the next &eTier
    <tier>&a.'
  noPutThis: '&cYou can''t put minions because this place isn''t yours.'
  health: '&aYou''ve cure your minion, now you have &e<amount>'
  feed: '&aYou''ve fed your minion, now you have &e<amount>'
  isProtect: '&cYou can''t put the minion in a protected area.'
  noPreciusStone: '&cYou can only put a minion in your protected region.'
  noProtectionStone: '&cYou can only put a minion in your protected region.'
  noPermissionToPlace: '&cYou don''t have permissions to put this minion.'
  linked: '&aThis chest has been linked to the minion.'
  unlinked: '&aThis chest has been unconnected.'
  alreadyLink: '&cYou already have a chest linked, first unlink it.'
  link: '&aRight-click the chest to link it.'
  noLink: '&cYou don''t have any chests linked to you.'
  linkBroken: '&cThere''s a chest linked but it''s broken, now you can link a new
    one.'
  alreadyMinion: '&cYou can''t put a minion in here because there''s another one.'
  noPutSkin: '&cYou can''t put the minion skins on the floor.'
  noYourTown: '&cYou''re not in your Town.'
  maxMinion: '&cYou''ve reached the maximum of minions.'
  noExistLevel: '&cThat level does not exist or may have been eliminated.'
  parsedMinion: '&e<amount> &aminion configs have been successfully passed.'
  parsedData: '&e<amount> &aplayer datas have been successfully passed.'
  onlyInPlot: '&cYou can only put the minion on a plot.'
  noMaterials: '&cThere are no materials to collect.'
  collect: '&aYou have collected all the materials.'
  noCollect: '&cUse the item to collect in the minion.'
  noConsole: '&cThat command can only be executed by users.'
  noPermission: '&cYou don''t have permission for this.'
  noOnline: '&cThat player''s not online.'
  noNumber: '&cThe value entered is not numeric.'
  noMinion: '&cThere''s no minion with this key.'
  noFuel: '&cThere''s no fuel with this key.'
  noAutoSell: '&cThere''s no autosell this key.'
  noAutoSmelt: '&cThere''s no autosmelt with this key.'
  noCompressor: '&cThere''s no compressor with this key.'
  noSkin: '&cThere''s no skin with this key.'
  giveMinion: '&aYou''ve been given the &b<key>&a minion &ex<amount>&a.'
  giveFuel: '&aYou''ve been given the &b<key>&a fuel &ex<amount>&a.'
  giveAutoSell: '&aYou''ve been given the &b<key>&a autosell &ex<amount>&a.'
  giveAutoSmelt: '&aYou''ve been given the &b<key>&a autosmelt &ex<amount>&a.'
  giveCompressor: '&aYou''ve been given the &b<key>&a compressor &ex<amount>&a.'
  giveSkin: '&aYou''ve been given the &b<key>&a skin &ex<amount>&a.'
  placeMinion: '&aYou have put on <minion>&a you can only put &e(&b<min>&e/&b<max>&e)&a.'
  removedMinion: '&cYou''ve removed the minion, now you have &e(&b<min>&e/&b<max>&e)&c.'
  noYourMinion: '&cThis minion doesn''t belong to you.'
  noDestroy: '&cYou can''t destroy the minion, use PickUp in the menu.'
  noDestroyYour: '&cYou can''t destroy a minion that''s not yours.'
  maxLevel: '&cYou can''t get any better because you''re at the most.'
  noCursor: '&cYou need to have the upgrade item at the cursor.'
  noUpgradeFuel: '&cThis is not a Fuel improvement.'
  noUpgradeAutoSell: '&cThis is not a AutoSell improvement.'
  noUpgradeCompressor: '&cThis is not a Compressor improvement.'
  noUpgradeAutoSmelt: '&cThis is not a AutoSmelt improvement.'
  removedFuel: '&aYou removed the Fuel from the inventory.'
  reload: '&aThe plugin has been reloaded correctly.'
  produced: '&aYour <title> &ahas produced &6<coins> &acoins.'
  noCraft: '&cYou need to have the item at the cursor to improve..'
  noCoins: '&cYou don''t have enough coins to improve your minion.'
  noLevels: '&cYou don''t have enough levels to improve your minion.'
  upgradeLevels: '&aYou''ve upgraded your <title> &awith &b<level> &alevels.'
  upgradeCoins: '&aYou''ve upgraded your <title> &awith &b<coins> &acoins.'
  upgradeCraft: '&aYou''ve upgraded your <title> &awith Craft.'
  noEconomyPlugin: '&cYou don''t have any economics plugins or haven''t activated
    it.'
  noHasMaterials: '&cYou don''t have the necessary materials.'
setup:
  setFoodItem: '&aThe item that represents this food has been set.'
  setCompressorItem: '&aThe item that represents this compressor has been set.'
  setFuelItem: '&aThe item that represents this fuel has been set.'
  setAutoSmeltItem: '&aThe item that represents this auto smelt has been set.'
  setAutoSellItem: '&aThe item that represents this auto sell has been set.'
  changeURL: '&aA URL has been set in the settings as the head of the minion, remember
    to change it to the one you want.'
  noCraft: '&cThere is no possible result, if you do not set a result you will be
    able to a head URL as a result of crafting, &edouble-click to accept &cthis.'
  writeNumber: '&cPlease write a number.'
  onlyAccept: '&cThis type of minion only allows you to work with <works>.'
  setupFood:
    amount: '&aWrite the amount in the chat.'
    setAmount: '&aYou have set the amount.'
    save: '&aThis item has been saved.'
  fuel:
    create: '&aYou''ve created a new fuel with the name &e<name>&a.'
    percent: '&aWrite the reduce percentage in the chat.'
    setPercent: '&aYou have set the reduce percentage.'
    duration: '&aWrite the duration time in the chat.'
    setDuration: '&aYou have set the duration time.'
    setResult: '&cYou need to set a result, in crafting &e(If you don''t want crafting
      just turn it off, but set the result)&c.'
  compressor:
    create: '&aYou''ve created a new compressor with the name &e<name>&a.'
    amount: '&aWrite the amount of items in the chat.'
    setAmount: '&aYou have set the amount of items.'
    setResult: '&cYou need to set a result, in crafting &e(If you don''t want crafting
      just turn it off, but set the result)&c.'
  autosmelt:
    create: '&aYou''ve created a new auto smelt with the name &e<name>&a.'
    percent: '&aWrite the get percentage in the chat.'
    setPercent: '&aYou have set the get percentage.'
    setResult: '&cYou need to set a result, in crafting &e(If you don''t want crafting
      just turn it off, but set the result)&c.'
  autosell:
    create: '&aYou''ve created a new auto sell with the name &e<name>&a.'
    percent: '&aWrite the sales percentage in the chat.'
    setPercent: '&aYou have set the sales percentage.'
    setResult: '&cYou need to set a result, in crafting &e(If you don''t want crafting
      just turn it off, but set the result)&c.'
  thisNotWork: '&cThis isn''t a minion job.'
  thisNotType: '&cThis isn''t a entity type.'
  onCursor: '&cYou must have the item at the cursor to replace it.'
  onHand: '&cYou must have the item in your hand to replace it.'
  setPlace: '&aYou set the item that the minion will produce.'
  setEntity: '&aThe entity type of spawn has been set.'
  setType: '&aThe type of minion has been set.'
  setGreen: '&aThe amount of green has been set.'
  setBlue: '&aThe amount of blue has been set.'
  setRed: '&aThe amount of red has been set.'
  entity: '&aWrite the entity in the chat.'
  type: '&aWrite the type of minion in the chat.'
  red: '&aWrite the amount of red in the chat.'
  blue: '&aWrite the amount of blue in the chat.'
  green: '&aWrite the amount of green in the chat.'
  removeLast: '&cThe last line of the lore has been removed.'
  noLine: '&cThere''s no line in the lore.'
  lore: '&aWrite the new line in the chat.'
  setFuelCraft: '&eThe crafting of this fuel is now <state>&e.'
  setCompressorCraft: '&eThe crafting of this compressor is now <state>&e.'
  setAutoSmeltCraft: '&eThe crafting of this auto smelt is now <state>&e.'
  setAutoSellCraft: '&eThe crafting of this auto sell is now <state>&e.'
  oneLevel: '&cYou must add at least one level.'
  title: '&aWrite the minion title in the chat.'
  workTime: '&aWrite the minion work time in the chat.'
  sleep: '&aWrite the minion sleep time in the chat.'
  health: '&aWrite the minion max health in the chat.'
  food: '&aWrite the minion max food in the chat.'
  key: '&aWrite the minion key in the chat.'
  setKey: '&aThe key of minion has been set.'
  setTitle: '&aThe title of minion has been set.'
  setWorkTime: '&aThe working time has been set.'
  setSleep: '&aThe sleeping time has been set.'
  setHealth: '&aThe maximum of life has been set.'
  setFood: '&aThe maximum of food has been set.'
  noResult: '&cYou have to set a result.'
  setPermission: '&aThe minion craft permission has been established.'
  permission: '&aWrite the minion craft permission in the chat.'
  craftNotEnabled: '&cCrafting upgrade is not enabled.'
  setIsLevel: '&eThe improvement by level is now <state>&e.'
  setIsCoins: '&eThe improvement by coins is now <state>&e.'
  setIsCraft: '&eThe improvement by crafting is now <state>&e.'
  setCoins: '&aThe minion upgrade coins has been established.'
  setLevel: '&aThe minion upgrade level has been established.'
  setMax: '&aThe minion max storage has been established.'
  setDelay: '&aThe minion delay has been established.'
  coins: '&aWrite the minion upgrade coins in the chat.'
  level: '&aWrite the minion upgrade levels in the chat.'
  max: '&aWrite the minion max storage in the chat.'
  delay: '&aWrite the minion delay in the chat.'
  setCompressorPrice: '&aThe compressor price has been set.'
  setSmeltPrice: '&aThe smelt price has been set.'
  setNormalPrice: '&aThe normal price has been set.'
  priceSmelt: '&aPlease enter the smelted price in the chat.'
  priceCompressor: '&aPlease enter the compressed price in the chat.'
  priceNormal: '&aPlease enter the normal price in the chat.'
  smeltSave: '&aItems that are smelt in inventory have been saved.'
  compressorSave: '&aItems that are compressor in inventory have been saved.'
  giveInInvSave: '&aItems that are given in inventory have been saved.'
  compressorUpgrade: '&eThe use of the &bCompressor&e upgrade for this minion is now
    <state>&e.'
  autoSellUpgrade: '&eThe use of the &bAuto Sell&e upgrade for this minion is now
    <state>&e.'
  smeltUpgrade: '&eThe use of the &bAuto Smelt&e upgrade for this minion is now <state>&e.'
  fuelUpgrade: '&eThe use of the &bFuel&e upgrade for this minion is now <state>&e.'
  saveAutoSell: '&aThe auto sell has been saved.'
  saveAutoSmelt: '&aThe auto smelt has been saved.'
  saveCompressor: '&aThe compressor has been saved.'
  saveFuel: '&aThe fuel has been saved.'
  saveLevel: '&aThe level has been saved.'
  save: '&aThe minion has been saved.'
holograms:
  social:
    miner: |-
      &eHello again pattern 😄
      &eWhat do you need from me?
      &eCan I be your friend?
      &eToday I am very happy.
    farmer: |-
      &eAll right, Master? 😮
      &eAre you hungry?
      &eI can make you something.
      &eI am very worried about this day.
    lumberjack: |-
      &eWhat a step brotter that waves.
      &eYou have got me here and you do not give me anything.
      &eYou are lucky to have me.
      &eAnother day here.
    hunter: |-
      &eWhat a step brotter that waves.
      &eYou have got me here and you do not give me anything.
      &eYou are lucky to have me.
      &eAnother day here.
    rancher: |-
      &eWhat a step brotter that waves.
      &eYou have got me here and you do not give me anything.
      &eYou are lucky to have me.
      &eAnother day here.
    peasant: |-
      &eWhat a step brotter that waves.
      &eYou have got me here and you do not give me anything.
      &eYou are lucky to have me.
      &eAnother day here.
    fisher: |-
      &eHello again pattern 😄
      &eWhat do you need from me?
      &eCan I be your friend?
      &eToday I am very happy.
    cactuscane: |-
      &eHello again pattern 😄
      &eWhat do you need from me?
      &eCan I be your friend?
      &eToday I am very happy.
  fully:
    miner: |-
      &c:(
      &cMy inventory is full...
      &cI want to mine more :,(
    farmer: |-
      &c:o
      &cMy inventory is full...
      &cYou will need more food 😮
    lumberjack: |-
      &cXD
      &cMy inventory is full...
      &cYou want me to cut more?
    hunter: |-
      &cXD
      &cMy inventory is full...
      &cYou want me to cut more?
    rancher: |-
      &cXD
      &cMy inventory is full...
      &cYou want me to cut more?
    peasant: |-
      &c:o
      &cMy inventory is full...
      &cYou will need more food 😮
    fisher: |-
      &c:o
      &cMy inventory is full...
      &cYou will need more food 😮
    cactuscane: |-
      &c:o
      &cMy inventory is full...
      &cYou want me to cut more?
  noCorrect:
    miner: |-
      &c/!\
      &cThis place is not perfect...
      &cI need 2 x 2 of air or my material
    farmer: |-
      &c/!\
      &cThis place is not perfect...
      &cI need 2 x 2 of dirt, soil or grass
    lumberjack: |-
      &c/!\
      &cThis place is not perfect...
      &cI need 2 x 2 of dirt or grass
    hunter: |-
      &c/!\
      &cThis place is not perfect...
    rancher: |-
      &c/!\
      &cThis place is not perfect...
    peasant: |-
      &c/!\
      &cThis place is not perfect...
      &cI need 2 x 2 of dirt, soil or grass
    fisher: |-
      &c/!\
      &cThis place is not perfect...
    cactuscane: |-
      &c/!\
      &cThis place is not perfect...
  lowFood:
    miner: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    farmer: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    lumberjack: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    hunter: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    rancher: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    peasant: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    fisher: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
    cactuscane: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
  lowHealth:
    miner: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    farmer: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    lumberjack: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    hunter: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    rancher: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    peasant: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    fisher: |-
      &c:_(
      &cI can't take it anymore.
      &cI'll be gone soon.
    cactuscane: |-
      &c'~'
      &cHey, give me something to eat.
      &cI have really hungry.
  noHealthNoFood:
    miner: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    farmer: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    lumberjack: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    hunter: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    rancher: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    peasant: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    fisher: |-
      &c¨ O ¨
      &cI can't work, I don't have food,
      &cand I'm almost dead.
    cactuscane: |-
      &c'~'
      &cI can't work, I don't have food,
      &cand I'm almost dead.
  sleeping:
    miner: '&czZzZ...'
    farmer: '&czZzZ...'
    lumberjack: '&czZzZ...'
    hunter: '&czZzZ...'
    rancher: '&czZzZ...'
    peasant: '&czZzZ...'
    fisher: '&czZzZ...'
    cactuscane: '&czZzZ...'
menus:
  upgrades:
    fuel:
      time: '&cFull'
      status:
        item: '&ePut in minion!'
        minion: '&cClick to destroy!'
        unlimited: '&eClick to get again!'
  last:
    nameItem: '&aLast Page'
    loreItem: |-
      &7Click to back a last
      &7page.
  next:
    nameItem: '&aNext Page'
    loreItem: |-
      &7Click to back a last
      &7page.
  back:
    nameItem: '&aGo Back'
    loreItem: '&7To <destiny>'
  close:
    nameItem: '&cClose'
    loreItem: '&7Close this menu.'
  shop:
    title: '&6Minions Shop'
  layout:
    title: Ideal Layout (Top-down view)
    nothing:
      nameItem: '&aNothing'
      loreItem: '&7There''s no room for this minion.'
    air:
      nameItem: '&aAir Block'
      loreItem: |-
        &7You need an air block
        &7in this position, a one
        &7block down from your position.
    soulsand:
      nameItem: '&aSoul Sand Block'
      loreItem: |-
        &7You need an soul sand block
        &7in this position, a one
        &7block down from your position.
    sand:
      nameItem: '&aSand Block'
      loreItem: |-
        &7You need an sand block
        &7in this position, a one
        &7block down from your position.
    grass:
      nameItem: '&aGrass Block'
      loreItem: |-
        &7You need an grass block
        &7in this position, a one
        &7block down from your position.
    fence:
      nameItem: '&aFence'
      loreItem: |-
        &7You need an grass block
        &7in this position, a
        &7block from your position.
    water:
      nameItem: '&bWater'
      loreItem: |-
        &7You need an water block
        &7in this position, a
        &7block from your position.
  stat:
    title: '&aMinion Stats'
    chest:
      nameItem: '&eLinked Chest'
      loreItem: |-
        &7You can link chests as
        &7extra inventory if you
        &7have one linked the
        &7location will go down:
        &7
        &bLocation: &e<chest>
        &7
        &eClick to link!
        &cRight Click to unlink!
    food:
      nameItem: '&6Food'
      loreItem: |-
        &7Amount of food your minion has:
        &7
        &bFood: &e<food>&7/&a<max>
        &7
        &eClick minion with food!
    health:
      nameItem: '&cHealth'
      loreItem: |-
        &7Amount of health your minion has:
        &7
        &bHealth: &e<health>&7/&a<max>
        &7
        &eClick minion with produce item!
  setupMainFood:
    title: '&aFoods'
    add:
      nameItem: '&aAdd Food'
      loreItem: |-
        &7When you click you will enter
        &7the setup of a new meal,
        &7but if you want to edit
        &7one just click on the icon.
        &7
        &eClick to add!
  setupFood:
    title: '&aSetup Food'
    food:
      nameItem: '&aFood Item'
      loreItem: |-
        &7This is the item that
        &7represents the minion's food.
        &7
        &eClick to set!
    amount:
      nameItem: '&aAmount Food'
      loreItem: |-
        &7This is the amount of
        &7food this item gives.
        &7
        &eAmount: &b<amount>
        &7
        &eClick to set!
    save:
      nameItem: '&aSave Food'
      loreItem: |-
        &7When you click, this
        &7food will be saved.
        &7
        &eClick to save!
  craft:
    title: '&aCraft <title>'
    upgrade:
      nameItem: '&eUpgrade Now'
      loreItem: |-
        &7You can improve the minion
        &7now by clicking this item,
        &7if you have all the materials
        &7in your inventory.
        &7
        &eClick to upgrade!
  upgrade:
    title: '&aUpgrade <title>'
    level:
      nameItem: '&eLevel Upgrade'
      loreItem: |-
        &7To level up to <level> you need:
        &7
        &eLevel: &a<amount>
        &7
        &eClick to upgrade!
    coins:
      nameItem: '&eCoins Upgrade'
      loreItem: |-
        &7To level up to <level> you need:
        &7
        &eCoins: &a<amount>
        &7
        &eClick to upgrade!
    craft:
      nameItem: '&eCraft Upgrade'
      loreItem: |-
        &7You need the materials shown
        &7in preview, or enter the
        &7material as a result.
        &7
        &eClick to upgrade!
        &eRight to preview craft!
  minion:
    quick:
      has: '&eClick to upgrade!'
      noHas: '&cYou need more materials!'
      nameItem: '&aQuick-Upgrade Minion'
      loreItem: |-
        &7Click here to upgrade your
        &7minion to the next tier.
        &7
        &7Time Between Actions: &8<timeNow> <arrow> &a<timeNext>
        &7Max Storage: &8<slotsNow> <arrow> &e<slotsNext>
        &7
        <status>
    chestLinked:
      nameItem: '&cChest Slot'
      loreItem: |-
        &7This minion uses the linked chest,
        &7does not use its own inventory.
    blockedSlot:
      nameItem: '&cBlocked Slot'
      loreItem: |-
        &7As you level up to the
        &7minion to be unlocked.
    layout:
      nameItem: '&aIdeal Layout'
      loreItem: |-
        &7Click to see ideal
        &7layout of this minion.
    info:
      nameItem: <type>
      loreItem: |-
        <lore>
        &7
        &7Time Between Actions: &a<time>s
        &7Max Storage: &e<max>
        &7Resources Generated: &b<generated>
    next:
      nameItem: '&eNext Tier'
      loreItem: |-
        &7The next tier is <level>
        &7the tier give:
        &7
        &7Time Between Actions: &8<timeNow> <arrow> &a<timeNext>
        &7Max Storage: &8<slotsNow> <arrow> &e<slotsNext>
    skin:
      nameItem: '&aMinion Skin Slot'
      loreItem: |-
        &7You can insert a Minion Skin
        &7here to change the appearance of
        &7your minion.
    fuel:
      nameItem: '&aFuel'
      loreItem: |-
        &7Increase the speed of your
        &7minion by adding minion fuel
        &7items here.
        &7
        &cNote: &7You can not take
        &7fuel back out after you
        &7place it here!
    shipping:
      nameItem: '&aAutomated Shipping'
      loreItem: |-
        &7Add a &bBudget Hopper&7,
        &bEnchanted Hopper &7or a
        &bPerfect Hopper &7here to make
        &7your minion automatically sell
        &7generated items after its
        &7inventory is full.
    update:
      nameItem: '&aUpgrate Slot'
      loreItem: |-
        &7You can improve your minion by
        &7adding a minion upgrate item
        &7here.
    collect:
      nameItem: '&aCollect All'
      loreItem: '&eClick to collect all items!'
    pickup:
      nameItem: '&aPickup Minion'
      loreItem: '&eClick to pickup!'
  setup:
    title: '&aMain Minions Config'
    fuelCraft:
      title: '&aCraft Setup Fuel'
      permission:
        nameItem: '&aPermission of Craft'
        loreItem: |-
          &7Sets whether crafting needs
          &7any permission.
          &7
          &a&oType "none" to make crafting free.
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Craft'
        loreItem: |-
          &7By clicking you will save the crafting
          &7that is required to get.
          &7
          &eClick to save!
    setupFuel:
      title: '&aSetup Fuel'
      name:
        nameItem: '&aName of Fuel'
        loreItem: |-
          &7Fuel Name:
          &7
          &eName: &a<name>
          &7
      setCraft:
        nameItem: '&aSet Craft'
        loreItem: |-
          &7Doing will open a menu in
          &7which you will set the crafting.
          &7
          &c&oIn order to use it, you must
          &c&oactivate the crafting.
          &7
          &eClick to open!
      isCraft:
        nameItem: '&aCraft Enabled'
        loreItem: |-
          &7Sets whether this enhancement
          &7can be obtained by crafting.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      result:
        nameItem: '&aItem'
        loreItem: |-
          &7This item is the one that will
          &7function as the improvement.
          &7
          &c&oIf you have the craft activated
          &c&othis is the item you will
          &c&oreceive when you complete the crafting.
          &7
          &eClick with item to change!
      amount:
        nameItem: '&aDuration'
        loreItem: |-
          &7Sets the duration of
          &7this Fuel in seconds.
          &7
          &bTime: &a<time>
          &7
          &eClick to set!
      percent:
        nameItem: '&aPercent Reduction'
        loreItem: |-
          &7Sets the time reduction percentage.
          &7
          &bPercent: &a<percent>
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Fuel'
        loreItem: |-
          &7Save Fuel.
          &7
          &eClick to save!
    compressorCraft:
      title: '&aCraft Setup Compressor'
      permission:
        nameItem: '&aPermission of Craft'
        loreItem: |-
          &7Sets whether crafting needs
          &7any permission.
          &7
          &a&oType "none" to make crafting free.
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Craft'
        loreItem: |-
          &7By clicking you will save the crafting
          &7that is required to get.
          &7
          &eClick to save!
    setupCompressor:
      title: '&aSetup Compressor'
      name:
        nameItem: '&aName of Compressor'
        loreItem: |-
          &7Compressor Name:
          &7
          &eName: &a<name>
          &7
      setCraft:
        nameItem: '&aSet Craft'
        loreItem: |-
          &7Doing will open a menu in
          &7which you will set the crafting.
          &7
          &c&oIn order to use it, you must
          &c&oactivate the crafting.
          &7
          &eClick to open!
      isCraft:
        nameItem: '&aCraft Enabled'
        loreItem: |-
          &7Sets whether this enhancement
          &7can be obtained by crafting.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      result:
        nameItem: '&aItem'
        loreItem: |-
          &7This item is the one that will
          &7function as the improvement.
          &7
          &c&oIf you have the craft activated
          &c&othis is the item you will
          &c&oreceive when you complete the crafting.
          &7
          &eClick with item to change!
      amount:
        nameItem: '&aAmount to Compress'
        loreItem: |-
          &7Sets the number of items that
          &7the minion must have in order to compress.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Compressor'
        loreItem: |-
          &7Save Compressor.
          &7
          &eClick to save!
    autoSmeltCraft:
      title: '&aCraft Setup AutoSmelt'
      permission:
        nameItem: '&aPermission of Craft'
        loreItem: |-
          &7Sets whether crafting needs
          &7any permission.
          &7
          &a&oType "none" to make crafting free.
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Craft'
        loreItem: |-
          &7By clicking you will save the crafting
          &7that is required to get.
          &7
          &eClick to save!
    setupAutoSmelt:
      title: '&aSetup AutoSmelt'
      name:
        nameItem: '&aName of Smelt'
        loreItem: |-
          &7AutoSmelt Name:
          &7
          &eName: &a<name>
          &7
      setCraft:
        nameItem: '&aSet Craft'
        loreItem: |-
          &7Doing will open a menu in
          &7which you will set the crafting.
          &7
          &c&oIn order to use it, you must
          &c&oactivate the crafting.
          &7
          &eClick to open!
      isCraft:
        nameItem: '&aCraft Enabled'
        loreItem: |-
          &7Sets whether this enhancement
          &7can be obtained by crafting.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      result:
        nameItem: '&aItem'
        loreItem: |-
          &7This item is the one that will
          &7function as the improvement.
          &7
          &c&oIf you have the craft activated
          &c&othis is the item you will
          &c&oreceive when you complete the crafting.
          &7
          &eClick with item to change!
      amount:
        nameItem: '&aGet Percent'
        loreItem: |-
          &7Sets the probability that
          &7this item has to be delivered.
          &7
          &bPercent: &a<percent>
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Auto Smelt'
        loreItem: |-
          &7Save Auto Smelt.
          &7
          &eClick to save!
    autoSellCraft:
      title: '&aCraft Setup AutoSell'
      permission:
        nameItem: '&aPermission of Craft'
        loreItem: |-
          &7Sets whether crafting needs
          &7any permission.
          &7
          &a&oType "none" to make crafting free.
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Craft'
        loreItem: |-
          &7By clicking you will save the crafting
          &7that is required to get.
          &7
          &eClick to save!
    setupAutoSell:
      title: '&aSetup AutoSell'
      name:
        nameItem: '&aName of Sell'
        loreItem: |-
          &7AutoSell Name:
          &7
          &eName: &a<name>
          &7
      setCraft:
        nameItem: '&aSet Craft'
        loreItem: |-
          &7Doing will open a menu in
          &7which you will set the crafting.
          &7
          &c&oIn order to use it, you must
          &c&oactivate the crafting.
          &7
          &eClick to open!
      isCraft:
        nameItem: '&aCraft Enabled'
        loreItem: |-
          &7Sets whether this enhancement
          &7can be obtained by crafting.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      result:
        nameItem: '&aItem'
        loreItem: |-
          &7This item is the one that will
          &7function as the improvement.
          &7
          &c&oIf you have the craft activated
          &c&othis is the item you will
          &c&oreceive when you complete the crafting.
          &7
          &eClick with item to change!
      amount:
        nameItem: '&aSell Percent'
        loreItem: |-
          &7Sets the percentage at which
          &7this item is sold,
          &7of the original cost.
          &7
          &bPercent: &a<percent>
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Auto Sell'
        loreItem: |-
          &7Save Auto Sell.
          &7
          &eClick to save!
    craft:
      title: '&aCraft Setup'
      permission:
        nameItem: '&aPermission of Craft'
        loreItem: |-
          &7Sets whether crafting needs
          &7any permission.
          &7
          &a&oType "none" to make crafting free.
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Craft'
        loreItem: |-
          &7By clicking you will save the crafting
          &7that is required to level up.
          &7
          &eClick to save!
    main:
      add:
        nameItem: '&aAdd Minion'
        loreItem: '&eClick to add a new minion!'
    giveInInv:
      title: '&aGive in Inv Items'
      save:
        nameItem: '&aSave Items'
        loreItem: |-
          &7Clicking on the items will
          &7save and we will return
          &7you to the previous menu.
          &7
          &eClick to save!
    smelt:
      title: '&aSmelt Upgrade Items'
      save:
        nameItem: '&aSave Items'
        loreItem: |-
          &7Clicking on the items will
          &7save and we will return
          &7you to the previous menu.
          &7
          &eClick to save!
    compressor:
      title: '&aCompressor Upgrade Items'
      save:
        nameItem: '&aSave Items'
        loreItem: |-
          &7Clicking on the items will
          &7save and we will return
          &7you to the previous menu.
          &7
          &eClick to save!
    minionLevel:
      title: '&aMinion Level Setup'
      setCraft:
        nameItem: '&aSet Craft'
        loreItem: |-
          &7Clicking will open a menu
          &7in which you can set the
          &7necessary crafting to
          &7move to the next level.
          &7
          &c&oIn order to use it, you must
          &c&oactivate the crafting upgrade.
          &7
          &eClick to open!
      save:
        nameItem: '&aSave Level'
        loreItem: |-
          &7Clicking save this level.
          &7
          &eClick to save!
      isCraft:
        nameItem: '&aCraft Upgrade'
        loreItem: |-
          &7Choose whether this level
          &7can go up to the next
          &7level using craft.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      isCoins:
        nameItem: '&aCoins Upgrade'
        loreItem: |-
          &7Choose whether this level
          &7can go up to the next
          &7level using coins.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      isLevel:
        nameItem: '&aLevel Upgrade'
        loreItem: |-
          &7Choose whether this level
          &7can go up to the next
          &7level using levels.
          &7
          &bState: &a<state>
          &7
          &eClick to change!
      delay:
        nameItem: '&aDelay Between Actions'
        loreItem: |-
          &7This is the time you spend
          &7at this level for minion
          &7actions. Enough to add or collect.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      max:
        nameItem: '&aMax Storage'
        loreItem: |-
          &7This is the amount of space
          &7the minion has to store
          &7at this level.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      upgradeLevel:
        nameItem: '&aLevel Upgrade Cost'
        loreItem: |-
          &7This is the tiered price it
          &7costs to level up to the minion,
          &7this only applies if the minion
          &7has this option enabled.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      upgradeCoins:
        nameItem: '&aCoins Upgrade Cost'
        loreItem: |-
          &7This is the tiered price it
          &7costs to coins up to the minion,
          &7this only applies if the minion
          &7has this option enabled.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      health:
        nameItem: '&aMax Health'
        loreItem: |-
          &7This is the maximum life
          &7the minion will have.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      food:
        nameItem: '&aMax Food'
        loreItem: |-
          &7This is the maximum food
          &7the minion will have.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      workTime:
        nameItem: '&aWork Time'
        loreItem: |-
          &7This is the amount of
          &7time of work of the minion.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
      sleep:
        nameItem: '&aSleep Time'
        loreItem: |-
          &7This is the amount of
          &7time of sleep of the minion.
          &7
          &bAmount: &a<amount>
          &7
          &eClick to change!
    minion:
      title: '&aMinion Setup'
      type:
        nameItem: '&aMinion Type'
        loreItem: |-
          &7You'll choose the type of
          &7minion you want to set up.
          &7
          &bType: &e<type>
          &7
          &eClick to set!
      key:
        nameItem: '&aMinion key'
        loreItem: |-
          &c&oAttention, it is important that
          &c&oyou change this, because this
          &c&ois how the minion is recognized,
          &c&oyou can use names like diamond1
          &c&oor the like, if you do not change
          &c&oit will be replaced with the
          &c&oname of the material it produces.
          &7
          &bKey: &e<key>
          &7
          &eClick to change!
      red:
        nameItem: '&aArmor Red Amount'
        loreItem: |-
          &7Choose the amount of red
          &7the minion's armor has.
          &7
          &bRed: &e<amount>
          &7
          &eClick to change!
      blue:
        nameItem: '&aArmor Blue Amount'
        loreItem: |-
          &7Choose the amount of blue
          &7the minion's armor has.
          &7
          &bBlue: &e<amount>
          &7
          &eClick to change!
      green:
        nameItem: '&aArmor Green Amount'
        loreItem: |-
          &7Choose the amount of green
          &7the minion's armor has.
          &7
          &bGreen: &e<amount>
          &7
          &eClick to change!
      lore:
        nameItem: '&aMinion Lore'
        loreItem: |-
          &7Add or remove lines of the
          &7lore that will have
          &7the head of the minion.
          &7
          <lore>
          &7
          &eClick to add!
          &cRight click to remove last!
      minionTitle:
        nameItem: '&aMinion Title'
        loreItem: |-
          &7When you click you will have
          &7to write in the chat the
          &7title of the minion.
          &7
          &bTitle: <title>
          &7
          &eClick to set!
      save:
        nameItem: '&aSave Minion'
        loreItem: |-
          &7Clicking save the minion
          &7in the settings.
          &7
          &eClick to save!
      levels:
        nameItem: '&aLevels'
        loreItem: |-
          &7In this menu you can
          &7add levels for this minion.
          &7
          &c&oYou must add at least one level.
          &7
          &eClick to open!
      priceCompressor:
        nameItem: '&aPrice Compressor Sell'
        loreItem: |-
          &7This is the price from which
          &7the percentage will be taken
          &7when the auto sell upgrade is
          &7activated, this price is
          &7the compressed item.
          &7
          &bPrice: &a<price>
          &7
          &eClick to change!
      priceSmelt:
        nameItem: '&aPrice Smelt Sell'
        loreItem: |-
          &7This is the price from which
          &7the percentage will be taken
          &7when the auto sell upgrade is
          &7activated, this price is
          &7the smelted item.
          &7
          &bPrice: &a<price>
          &7
          &eClick to change!
      priceNormal:
        nameItem: '&aPrice Normal Sell'
        loreItem: |-
          &7This is the price from which
          &7the percentage will be taken
          &7when the auto sell upgrade is
          &7activated, this price is
          &7the normal item.
          &7
          &bPrice: &a<price>
          &7
          &eClick to change!
      fuelEnabled:
        nameItem: '&aFuel Upgrade'
        loreItem: |-
          &7Choose if this minion can
          &7receive the Fuel upgrade.
          &7
          &bState: <state>
          &7
          &eClick to change!
      autoSellEnabled:
        nameItem: '&aAutoSell Upgrade'
        loreItem: |-
          &7Choose if this minion can
          &7receive the AutoSell upgrade.
          &7
          &bState: <state>
          &7
          &eClick to change!
      smeltEnabled:
        nameItem: '&aAutoSmelt Upgrade'
        loreItem: |-
          &7Choose if this minion can
          &7receive the AutoSmelt upgrade.
          &7
          &bState: <state>
          &7
          &eClick to change!
      compressorEnabled:
        nameItem: '&aCompressor Upgrade'
        loreItem: |-
          &7Choose if this minion can
          &7receive the Compressor upgrade.
          &7
          &bState: <state>
          &7
          &eClick to change!
      entity:
        nameItem: '&aProduce Entity'
        loreItem: |-
          &7When clicking you must type
          &7the entity that the minion
          &7will produce in each action.
      place:
        nameItem: '&aProduce Item'
        loreItem: |-
          &7The item on the bottom, will be
          &7the item that the minion in can
          &7the floor, when the time comes
          &7to perform its action.
      give:
        nameItem: '&aNormal Give'
        loreItem: |-
          &7When you click you will open
          &7a menu in which you can put
          &7the items that the minion receives
          &7in the inventory for each action,
          &7normal without improvements.
      compressor:
        nameItem: '&aCompressor Give'
        loreItem: |-
          &7When you click you will open
          &7a menu in which you can put
          &7the items that the minion receives
          &7in the inventory for each action,
          &7with compressor improvement.
      smelt:
        nameItem: '&aSmelt Give'
        loreItem: |-
          &7When you click you will open
          &7a menu in which you can put
          &7the items that the minion receives
          &7in the inventory for each action,
          &7with autosmelt improvement.
 

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