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potrzebuje pomocy z essentials


makapaka4433

Rekomendowane odpowiedzi

Opublikowano

bo jak uruchamiam serwer to wszystko jest dobrze ae jak chce zmienic gejmoda albo uzyk komendy msg to mi nie dziala bo essentials mi to blokuje

a jak usunolem essentials to wszystko bylo dobrze ale ja potrzebuje pluginu essentials zeby miec permisje

bo jeszcze uzywam permisionsEX

 

wystarczy?

Opublikowano

a co z luckpermem bo on na spigota a ja uzywam bukkita

 

dobra mam

 

dobra luckperm mam a dalej jeszcze raz co?
 

 

i moze dsc?

 

 

tam latwiej

i jak wchodze w config w pliku config (luckperms) to wyswietla sie takie cos 

 

 

 

####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# |                                   __         __   ___  __         __                         | #
# |                        |    |  | /  ` |__/  |__) |__  |__)  |\/| /__`                        | #
# |                        |___ \__/ \__, |  \  |    |___ |  \  |  | .__/                        | #
# |                                                                                              | #
# |                                     https://luckperms.net                                    | #
# |                                                                                              | #
# |  SOURCE CODE: https://github.com/lucko/LuckPerms                                             | #
# |  WIKI:       https://github.com/lucko/LuckPerms/wiki                                        | #
# |  BUG REPORTS: https://github.com/lucko/LuckPerms/issues                                      | #
# |                                                                                              | #
# |  Each option in this file is documented and explained here:                                  | #
# |   ==> https://github.com/lucko/LuckPerms/wiki/Configuration                                 | #
# |                                                                                              | #
# |  New options are not added to this file automatically. Default values are used if an         | #
# |  option cannot be found. The latest config versions can be obtained at the link above.       | #
# +----------------------------------------------------------------------------------------------+ #
####################################################################################################

# +----------------------------------------------------------------------------------------------+ #
# |                                                                                              | #
# |                                      ESSENTIAL SETTINGS                                      | #
# |                                                                                              | #
# |                   Important settings that control how LuckPerms functions.                   | #
# |                                                                                              | #
# +----------------------------------------------------------------------------------------------+ #

# The name of the server, used for server specific permissions.
#
# - When set to "global" this setting is effectively ignored.
# - In all other cases, the value here is added to all players in a "server" context.
# - See: https://github.com/lucko/LuckPerms/wiki/Context
server: global

# If the servers own UUID cache/lookup facility should be used when there is no record for a player
# already in LuckPerms.
#
# - When this is set to 'false', commands using a player's username will not work unless the player
#   has joined since LuckPerms was first installed.
# - To get around this, you can use a player's uuid directly in the command, or enable this option.
# - When this is set to 'true', the server facility is used. This may use a number of methods,
#   including checking the servers local cache, or making a request to the Mojang API.
use-server-uuid-cache: false


# +----------------------------------------------------------------------------------------------+ #
# |                                                                                              | #
# |                                       STORAGE SETTINGS                                       | #
# |                                                                                              | #
# |                Controls which storage method LuckPerms will use to store data.               | #
# |                                                                                              | #
# +----------------------------------------------------------------------------------------------+ #

# How the plugin should store data
#
# - The various options are explained in more detail on the wiki:
#   https://github.com/lucko/LuckPerms/wiki/Storage-types
#
# - Possible options:
#
#   |  Remote databases - require connection information to be configured below
#   |=> MySQL
#   |=> MariaDB (preferred over MySQL)
#   |=> PostgreSQL
#   |=> MongoDB
#
#   |  Flatfile/local database - don't require any extra configuration
#   |=> H2 (preferred over SQLite)
#   |=> SQLite
#
#   |  Readable & editable text files - don't require any extra configuration
#   |=> YAML (.yml files)
#   |=> JSON (.json files)
#   |=> HOCON (.conf files)
#   |=> TOML (.toml files)
#   |
#   | By default, user, group and track data is separated into different files. Data can be combined
#   | and all stored in the same file by switching to a combined storage variant.
#   | Just add '-combined' to the end of the storage-method, e.g. 'yaml-combined'
#
# - A H2 database is the default option.
# - If you want to edit data manually in "traditional" storage files, we suggest using YAML.
storage-method: h2

# The following block defines the settings for remote database storage methods.
#
# - You don't need to touch any of the settings here if you're using a local storage method!
# - The connection detail options are shared between all remote storage types.
data:

  # Define the address and port for the database.
  # - The standard DB engine port is used by default
  #   (MySQL: 3306, PostgreSQL: 5432, MongoDB: 27017)
  # - Specify as "host:port" if differs
  address: localhost

  # The name of the database to store LuckPerms data in.
  # - This must be created already. Don't worry about this setting if you're using MongoDB.
  database: minecraft

  # Credentials for the database.
  username: root
  password: ''

  # These settings apply to the MySQL connection pool.
  # - The default values will be suitable for the majority of users.
  # - Do not change these settings unless you know what you're doing!
  pool-settings:

    # Sets the maximum size of the MySQL connection pool.
    # - Basically this value will determine the maximum number of actual
    #   connections to the database backend.
    # - More information about determining the size of connection pools can be found here:
    #   https://github.com/brettwooldridge/HikariCP/wiki/About-Pool-Sizing
    maximum-pool-size: 10

    # Sets the minimum number of idle connections that the pool will try to maintain.
    # - For maximum performance and responsiveness to spike demands, it is recommended to not set
    #   this value and instead allow the pool to act as a fixed size connection pool.
    #   (set this value to the same as 'maximum-pool-size')
    minimum-idle: 10

    # This setting controls the maximum lifetime of a connection in the pool in milliseconds.
    # - The value should be at least 30 seconds less than any database or infrastructure imposed
    #   connection time limit.
    maximum-lifetime: 1800000 # 30 minutes

    # This setting controls the maximum number of milliseconds that the plugin will wait for a
    # connection from the pool, before timing out.
    connection-timeout: 5000 # 5 seconds

    # This setting allows you to define extra properties for connections.
    #
    # By default, the following options are set to enable utf8 encoding. (you may need to remove
    # these if you are using PostgreSQL)
    #   useUnicode: true
    #   characterEncoding: utf8
    #
    # You can also use this section to disable SSL connections, by uncommenting the 'useSSL' and
    # 'verifyServerCertificate' options below.
    properties:
      useUnicode: true
      characterEncoding: utf8
      #useSSL: false
      #verifyServerCertificate: false

  # The prefix for all LuckPerms SQL tables.
  # - Change this if you want to use different tables for different servers.
  table-prefix: 'luckperms_'

  # The prefix to use for all LuckPerms collections. Change this if you want to use different
  # collections for different servers. The default is no prefix.
  mongodb-collection-prefix: ''

  # MongoDB ClientConnectionURI for use with replica sets and custom connection options
  # - See https://docs.mongodb.com/manual/reference/connection-string/
  mongodb-connection-uri: ''

# Define settings for a "split" storage setup.
#
# - This allows you to define a storage method for each type of data.
# - The connection options above still have to be correct for each type here.
split-storage:
  # Don't touch this if you don't want to use split storage!
  enabled: false
  methods:
    # These options don't need to be modified if split storage isn't enabled.
    user: h2
    group: h2
    track: h2
    uuid: h2
    log: h2


# +----------------------------------------------------------------------------------------------+ #
# |                                                                                              | #
# |                            UPDATE PROPAGATION & MESSAGING SERVICE                            | #
# |                                                                                              | #
# |    Controls the ways in which LuckPerms will sync data & notify other servers of changes.    | #
# |     These options are documented on greater detail on the wiki under "Instant Updates".      | #
# |                                                                                              | #
# +----------------------------------------------------------------------------------------------+ #

# This option controls how frequently LuckPerms will perform a sync task.
#
# - A sync task will refresh all data from the storage, and ensure that the most up-to-date data is
#   being used by the plugin.
# - This is disabled by default, as most users will not need it. However, if you're using a remote
#   storage type without a messaging service setup, you may wish to set this to something like 3.
# - Set to -1 to disable the task completely.
sync-minutes: -1

# If the file watcher should be enabled.
#
# - When using a file-based storage type, LuckPerms can monitor the data files for changes, and
#   automatically update when changes are detected.
# - If you don't want this feature to be active, set this option to false.
watch-files: true

# Define which messaging service should be used by the plugin.
#
# - If enabled and configured, LuckPerms will use the messaging service to inform other connected
#   servers of changes.
# - Use the command "/lp networksync" to manually push changes.
# - Data is NOT stored using this service. It is only used as a messaging platform.
#
# - If you decide to enable this feature, you should set "sync-minutes" to -1, as there is no need
#   for LuckPerms to poll the database for changes.
#
# - Possible options:
#   => sql       Uses the SQL database to form a queue system for communication. Will only work when
#                'storage-method' is set to MySQL or MariaDB. This is chosen by default if the
#                option is set to 'auto' and SQL storage is in use. Set to 'notsql' to disable this.
#   => pluginmsg Uses the plugin messaging channels to communicate with the proxy.
#                LuckPerms must be installed on your proxy & all connected servers backend servers.
#                Won't work if you have more than one proxy.
#   => lilypad   Uses LilyPad pub-sub to push changes. You need to have the LilyPad-Connect plugin
#                installed.
#   => redis     Uses Redis pub-sub to push changes. Your server connection info must be configured
#                below.
#   => auto      Attempts to automatically setup a messaging service using redis or sql.
messaging-service: auto

# If LuckPerms should automatically push updates after a change has been made with a command.
auto-push-updates: true

# If LuckPerms should push logging entries to connected servers via the messaging service.
push-log-entries: true

# If LuckPerms should broadcast received logging entries to players on this platform.
#
# - If you have LuckPerms installed on your backend servers as well as a BungeeCord proxy, you
#   should set this option to false on either your backends or your proxies, to avoid players being
#   messaged twice about log entries.
broadcast-received-log-entries: true

# Settings for Redis.
# Port 6379 is used by default; set address to "host:port" if differs
redis:
  enabled: false
  address: localhost
  password: ''


# +----------------------------------------------------------------------------------------------+ #
# |                                                                                              | #
# |                                    CUSTOMIZATION SETTINGS                                    | #
# |                                                                                              | #
# |              Settings that allow admins to customize the way LuckPerms operates.             | #
# |                                                                                              | #
# +----------------------------------------------------------------------------------------------+ #

# Controls how temporary permissions/parents/meta should be accumulated.
#
# - The default behaviour is "deny".
# - This behaviour can also be specified when the command is executed. See the command usage
#   documentation for more info.
#
# - Possible options:
#   => accumulate   durations will be added to the existing expiry time
#   => replace      durations will be replaced if the new duration is later than the current
#                   expiration
#   => deny         the command will just fail if you try to add another node with the same expiry
temporary-add-behaviour: deny

# Controls how LuckPerms will determine a users "primary" group.
#
# - The meaning and influence of "primary groups" are explained in detail on the wiki.
# - The preferred approach is to let LuckPerms automatically determine a users primary group
#   based on the relative weight of their parent groups.
#
# - Possible options:
#   => stored                  use the value stored against the users record in the file/database
#   => parents-by-weight       just use the users most highly weighted parent
#   => all-parents-by-weight   same as above, but calculates based upon all parents inherited from
#                              both directly and indirectly
primary-group-calculation: parents-by-weight

# If the plugin should check for "extra" permissions with users run LP commands.
#
# - These extra permissions allow finer control over what users can do with each command, and who
#   they have access to edit.
# - The nature of the checks are documented on the wiki under "Argument based command permissions".
# - Argument based permissions are *not* static, unlike the 'base' permissions, and will depend upon
#   the arguments given within the command.
argument-based-command-permissions: false

# If the plugin should check whether senders are a member of a given group before they're able to
# edit the groups data or add/remove other users to/from it.
# Note: these limitations do not apply to the web editor!
require-sender-group-membership-to-modify: false

# If the plugin should send log notifications to users whenever permissions are modified.
#
# - Notifications are only sent to those with the appropriate permission to receive them
# - They can also be temporarily enabled/disabled on a per-user basis using
#   '/lp log notify <on|off>'
log-notify: true

# Defines a list of log entries which should not be sent as notifications to users.
#
# - Each entry in the list is a RegEx expression which is matched against the log entry description.
log-notify-filtered-descriptions:
#  - "parent add example"

# Defines the options for prefix and suffix stacking.
#
# - The feature allows you to display multiple prefixes or suffixes alongside a players username in
#   chat.
# - It is explained and documented in more detail on the wiki under "Prefix & Suffix Stacking".
#
# - The options are divided into separate sections for prefixes and suffixes.
# - The 'duplicates' setting refers to how duplicate elements are handled. Can be 'retain-all',
#   'first-only' or 'last-only'.
# - The value of 'start-spacer' is included at the start of the resultant prefix/suffix.
# - The value of 'end-spacer' is included at the end of the resultant prefix/suffix.
# - The value of 'middle-spacer' is included between each element in the resultant prefix/suffix.
#
# - Possible format options:
#   => highest                        Selects the value with the highest weight, from all values
#                                     held by or inherited by the player.
#
#   => lowest                         Same as above, except takes the one with the lowest weight.
#
#   => highest_own                    Selects the value with the highest weight, but will not
#                                     accept any inherited values.
#
#   => lowest_own                     Same as above, except takes the value with the lowest weight.
#
#   => highest_inherited              Selects the value with the highest weight, but will only
#                                     accept inherited values.
#
#   => lowest_inherited               Same as above, except takes the value with the lowest weight.
#
#   => highest_on_track_<track>       Selects the value with the highest weight, but only if the
#                                     value was inherited from a group on the given track.
#
#   => lowest_on_track_<track>        Same as above, except takes the value with the lowest weight.
#
#   => highest_not_on_track_<track>   Selects the value with the highest weight, but only if the
#                                     value was inherited from a group not on the given track.
#
#   => lowest_not_on_track_<track>    Same as above, except takes the value with the lowest weight.
#
#   => highest_from_group_<group>     Selects the value with the highest weight, but only if the
#                                     value was inherited from the given group.
#
#   => lowest_from_group_<group>      Same as above, except takes the value with the lowest weight.
#
#   => highest_not_from_group_<group> Selects the value with the highest weight, but only if the
#                                     value was not inherited from the given group.
#
#   => lowest_not_from_group_<group>  Same as above, except takes the value with the lowest weight.
meta-formatting:
  prefix:
    format:
      - "highest"
    duplicates: first-only
    start-spacer: ""
    middle-spacer: " "
    end-spacer: ""
  suffix:
    format:
      - "highest"
    duplicates: first-only
    start-spacer: ""
    middle-spacer: " "
    end-spacer: ""


# +----------------------------------------------------------------------------------------------+ #
# |                                                                                              | #
# |                            PERMISSION CALCULATION AND INHERITANCE                            | #
# |                                                                                              | #
# |    Modify the way permission checks, meta lookups and inheritance resolutions are handled.   | #
# |                                                                                              | #
# +----------------------------------------------------------------------------------------------+ #

# The algorithm LuckPerms should use when traversing the "inheritance tree".
#
# - Possible options:
#   => breadth-first            See: https://en.wikipedia.org/wiki/Breadth-first_search
#   => depth-first-pre-order    See: https://en.wikipedia.org/wiki/Depth-first_search
#   => depth-first-post-order   See: https://en.wikipedia.org/wiki/Depth-first_search
inheritance-traversal-algorithm: depth-first-pre-order

# If a final sort according to "inheritance rules" should be performed after the traversal algorithm
# has resolved the inheritance tree.
#
# "Inheritance rules" refers to things such as group weightings, primary group status, and the
# natural contextual ordering of the group nodes.
#
# Setting this to 'true' will allow for the inheritance rules to take priority over the structure of
# the inheritance tree.
#
# Effectively when this setting is 'true': the tree is flattened, and rules applied afterwards,
# and when this setting is 'false':, the rules are just applied during each step of the traversal.
post-traversal-inheritance-sort: false

# Defines the mode used to determine whether a set of contexts are satisfied.
#
# - Possible options:
#   => at-least-one-value-per-key   Set A will be satisfied by another set B, if at least one of the
#                                   key-value entries per key in A are also in B.
#   => all-values-per-key           Set A will be satisfied by another set B, if all key-value
#                                   entries in A are also in B.
context-satisfy-mode: at-least-one-value-per-key

# +----------------------------------------------------------------------------------------------+ #
# | Permission resolution settings                                                               | #
# +----------------------------------------------------------------------------------------------+ #

# If users on this server should have their global permissions applied.
# When set to false, only server specific permissions will apply for users on this server
include-global: true

# If users on this server should have their global world permissions applied.
# When set to false, only world specific permissions will apply for users on this server
include-global-world: true

# If users on this server should have global (non-server specific) groups applied
apply-global-groups: true

# If users on this server should have global (non-world specific) groups applied
apply-global-world-groups: true

# +----------------------------------------------------------------------------------------------+ #
# | Meta lookup settings                                                                         | #
# +----------------------------------------------------------------------------------------------+ #

# Defines how meta values should be selected.
#
# - Possible options:
#   => inheritance      Selects the meta value that was inherited first
#   => highest-number   Selects the highest numerical meta value
#   => lowest-number    Selects the lowest numerical meta value
meta-value-selection-default: inheritance

# Defines how meta values should be selected per key.
meta-value-selection:
#  max-homes: highest-number

# +----------------------------------------------------------------------------------------------+ #
# | Inheritance settings                                                                         | #
# +----------------------------------------------------------------------------------------------+ #

# If the plugin should apply wildcard permissions.
#
# - If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered
#   permissions matching the wildcard.
apply-wildcards: true

# If LuckPerms should resolve and apply permissions according to the Sponge style implicit wildcard
# inheritance system.
#
# - That being: If a user has been granted "example", then the player should have also be
#   automatically granted "example.function", "example.another", "example.deeper.nesting",
#   and so on.
apply-sponge-implicit-wildcards: false

# If the plugin should parse regex permissions.
#
# - If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the
#   node, and resolve & apply all registered permissions matching the regex.
apply-regex: true

# If the plugin should complete and apply shorthand permissions.
#
# - If set to true, LuckPerms will detect and expand shorthand node patterns.
apply-shorthand: true

# If the plugin should apply Bukkit child permissions.
#
# - Plugin authors can define custom permissions structures for their plugin, which will be resolved
#   and used by LuckPerms if this setting is enabled.
apply-bukkit-child-permissions: true

# If the plugin should apply Bukkit default permissions.
#
# - Plugin authors can define permissions which should be given to all users by default, or setup
#   permissions which should/shouldn't be given to opped players.
# - If this option is set to false, LuckPerms will ignore these defaults.
apply-bukkit-default-permissions: true

# If the plugin should apply attachment permissions.
#
# - Other plugins on the server are able to add their own "permission attachments" to players.
# - This allows them to grant players additional permissions which last until the end of the
#   session, or until they're removed.
# - If this option is set to false, LuckPerms will not include these attachment permissions when
#   considering if a player should have access to a certain permission.
apply-bukkit-attachment-permissions: true

# +----------------------------------------------------------------------------------------------+ #
# | Extra settings                                                                               | #
# +----------------------------------------------------------------------------------------------+ #

# Allows you to set "aliases" for the worlds sent forward for context calculation.
#
# - These aliases are provided in addition to the real world name. Applied recursively.
# - Remove the comment characters for the default aliases to apply.
world-rewrite:
#  world_nether: world
#  world_the_end: world

# Define special group weights for this server.
#
# - Group weights can also be applied directly to group data, using the setweight command.
# - This section allows weights to be set on a per-server basis.
group-weight:
#  admin: 10


# +----------------------------------------------------------------------------------------------+ #
# |                                                                                              | #
# |                                      FINE TUNING OPTIONS                                     | #
# |                                                                                              | #
# |     A number of more niche settings for tweaking and changing behaviour. The section also    | #
# | contains toggles for some more specialised features. It is only necessary to make changes to | #
# |                  these options if you want to fine-tune LuckPerms behaviour.                 | #
# |                                                                                              | #
# +----------------------------------------------------------------------------------------------+ #

# +----------------------------------------------------------------------------------------------+ #
# | Server Operator (OP) settings                                                                | #
# +----------------------------------------------------------------------------------------------+ #

# Controls whether server operators should exist at all.
#
# - When set to 'false', all players will be de-opped, and the /op and /deop commands will be
#   disabled.
enable-ops: true

# Enables or disables a special permission based system in LuckPerms for controlling OP status.
#
# - If set to true, any user with the permission "luckperms.autoop" will automatically be granted
#   server operator status. This permission can be inherited, or set on specific servers/worlds,
#   temporarily, etc.
# - Additionally, setting this to true will force the "enable-ops" option above to false. All users
#   will be de-opped unless they have the permission node, and the op/deop commands will be
#   disabled.
# - It is recommended that you use this option instead of assigning a single '*' permission.
auto-op: false

# Defines if "opped" players should be able to use all LuckPerms commands by default.
#
# - Set to false to only allow users who have the permissions access to the commands
commands-allow-op: true

# +----------------------------------------------------------------------------------------------+ #
# | Vault integration settings                                                                   | #
# +----------------------------------------------------------------------------------------------+ #

# If Vault lookups for offline players on the main server thread should be enabled.
#
# LuckPerms has a "catch" for plugins attempting to perform unsafe offline player data lookups
# from the main server thread. This catch raises an exception (causes an error to occur) when unsafe
# lookups are made, instead of allowing the lookup to happen, which would likely cause the server
# to lag.
#
# However, if you're willing to accept the consequences, the catch can be disabled by setting this
# option to 'true.
vault-unsafe-lookups: false

# Controls which group LuckPerms should use for NPC players when handling Vault requests.
#
# - As NPCs aren't actually real players, LuckPerms does not load any user data for them. This
#   becomes an issue when plugins want to check for their permissions using Vault.
# - As a solution, Vault checks for NPCs fallback to a group, which is defined below.
vault-npc-group: default

# Controls how LuckPerms should consider the OP status of NPC players when handing Vault requests.
#
# - If you want NPCs to have the same permissions as "normal" players, set this option to false.
# - If you want NPCs to have OP status, set this option to true.
vault-npc-op-status: false

# If the vault-server option below should be used.
#
# - When this option is set to false, the server value defined above under "server" is used.
use-vault-server: false

# The name of the server used within Vault operations.
#
# - If you don't want Vault operations to be server specific, set this to "global".
# - Will only take effect if use-vault-server is set to true above.
vault-server: global

# If global permissions should be considered when retrieving meta or player groups
vault-include-global: true

# If Vault operations should ignore any world arguments if supplied.
vault-ignore-world: false

# +----------------------------------------------------------------------------------------------+ #
# | Miscellaneous (and rarely used) settings                                                     | #
# +----------------------------------------------------------------------------------------------+ #

# If LuckPerms should produce extra logging output when it handles logins.
#
# - Useful if you're having issues with UUID forwarding or data not being loaded.
debug-logins: false

# If LuckPerms should allow usernames with non alphanumeric characters.
#
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
#   or less.
allow-invalid-usernames: false

# If LuckPerms should allow a users primary group to be removed with the 'parent remove' command.
#
# - When this happens, the plugin will set their primary group back to default.
prevent-primary-group-removal: false

# If LuckPerms should update the list of commands sent to the client when permissions are changed.
update-client-command-list: true

# If LuckPerms should attempt to register "Brigadier" command list data for its commands.
register-command-list-data: true

# If LuckPerms should attempt to resolve Vanilla command target selectors for LP commands.
# See here for more info: https://minecraft.gamepedia.com/Commands#Target_selectors
resolve-command-selectors: false
 

co dalej?

????

Opublikowano

Czy ja cos wspominałem o edytowaniu LuckPerms, NIE

 

Wiec miałeś wysłac confing essentialsa a nie luckperms.

 

Odnośnie discorda pisze po lewo pod zdjęciem napisz w wiad jak przyjmę nick z forum i już.

 

MPCForum Baner (4).png

Opublikowano

oto config essentials 

 

############################################################
# +------------------------------------------------------+ #
# |                       Notes                          | #
# +------------------------------------------------------+ #
############################################################

# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
#   - No tabs are present: YAML only allows spaces
#   - Indents are correct: YAML hierarchy is based entirely on indentation
#   - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
#   - Text with symbols is enclosed in single or double quotation marks

# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat

############################################################
# +------------------------------------------------------+ #
# |                 Essentials (Global)                  | #
# +------------------------------------------------------+ #
############################################################

# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: '4'

# The character(s) to prefix all nicknames, so that you know they are not true usernames.
nickname-prefix: '~'

# The maximum length allowed in nicknames. The nickname prefix is included in this.
max-nick-length: 15

# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true

# When this option is enabled, the (tab) player list will be updated with the displayname.
# The value of change-displayname (above) has to be true.
#change-playerlist: true

# When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname.
# This setting is ignored if essentialschat.jar is used, and defaults to 'true'.
# The value of change-displayname (above) has to be true.
# Do not edit this setting unless you know what you are doing!
#add-prefix-suffix: false

# If the teleport destination is unsafe, should players be teleported to the nearest safe location?
# If this is set to true, Essentials will attempt to teleport players close to the intended destination.
# If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning.
teleport-safety: true

# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 0

# The delay, in seconds, before a user actually teleports.  If the user moves or gets attacked in this timeframe, the teleport never occurs.
teleport-delay: 0

# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command.
# This will also prevent the player attacking other players.
teleport-invulnerability: 4

# The delay, in seconds, required between /heal or /feed attempts.
heal-cooldown: 60

# What to prevent from /i /give.
# e.g item-spawn-blacklist: 46,11,10
item-spawn-blacklist:

# Set this to true if you want permission based item spawn rules.
# Note: The blacklist above will be ignored then.
# Example permissions (these go in your permissions manager):
#  - essentials.itemspawn.item-all
#  - essentials.itemspawn.item-[itemname]
#  - essentials.itemspawn.item-[itemid]
#  - essentials.give.item-all
#  - essentials.give.item-[itemname]
#  - essentials.give.item-[itemid]
#  - essentials.unlimited.item-all
#  - essentials.unlimited.item-[itemname]
#  - essentials.unlimited.item-[itemid]
#  - essentials.unlimited.item-bucket # Unlimited liquid placing
#
# For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive
permission-based-item-spawn: false

# Mob limit on the /spawnmob command per execution.
spawnmob-limit: 10

# Shall we notify users when using /lightning?
warn-on-smite: true

# motd and rules are now configured in the files motd.txt and rules.txt.

# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority.
# Commands in this list, will tell Essentials to 'not give up' the command to other plugins.
# In this state, which plugin 'wins' appears to be almost random.
#
# If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias.
# To force essentials to take 'god' alias 'god' to 'egod'.
# See http://wiki.bukkit.org/Bukkit.yml#aliases for more information

overridden-commands:
#  - god
#  - info

# Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts.
# Commands should fallback to the vanilla versions if available.
# You should not have to disable commands used in other plugins, they will automatically get priority.
disabled-commands:
#  - nick
#  - clear

# These commands will be shown to players with socialSpy enabled.
# You can add commands from other plugins you may want to track or
# remove commands that are used for something you dont want to spy on.
socialspy-commands:
  - msg
  - w
  - r
  - mail
  - m
  - t
  - whisper
  - emsg
  - tell
  - er
  - reply
  - ereply
  - email
  - action
  - describe
  - eme
  - eaction
  - edescribe
  - etell
  - ewhisper
  - pm

# If you do not wish to use a permission system, you can define a list of 'player perms' below.
# This list has no effect if you are using a supported permissions system.
# If you are using an unsupported permissions system, simply delete this section.
# Whitelist the commands and permissions you wish to give players by default (everything else is op only).
# These are the permissions without the "essentials." part.
player-commands:
  - afk
  - afk.auto
  - back
  - back.ondeath
  - balance
  - balance.others
  - balancetop
  - build
  - chat.color
  - chat.format
  - chat.shout
  - chat.question
  - clearinventory
  - compass
  - depth
  - delhome
  - getpos
  - geoip.show
  - help
  - helpop
  - home
  - home.others
  - ignore
  - info
  - itemdb
  - kit
  - kits.tools
  - list
  - mail
  - mail.send
  - me
  - motd
  - msg
  - msg.color
  - nick
  - near
  - pay
  - ping
  - protect
  - r
  - rules
  - realname
  - seen
  - sell
  - sethome
  - setxmpp
  - signs.create.protection
  - signs.create.trade
  - signs.break.protection
  - signs.break.trade
  - signs.use.balance
  - signs.use.buy
  - signs.use.disposal
  - signs.use.enchant
  - signs.use.free
  - signs.use.gamemode
  - signs.use.heal
  - signs.use.info
  - signs.use.kit
  - signs.use.mail
  - signs.use.protection
  - signs.use.repair
  - signs.use.sell
  - signs.use.time
  - signs.use.trade
  - signs.use.warp
  - signs.use.weather
  - spawn
  - suicide
  - time
  - tpa
  - tpaccept
  - tpahere
  - tpdeny
  - warp
  - warp.list
  - world
  - worth
  - xmpp

# Note: All items MUST be followed by a quantity!
# All kit names should be lower case, and will be treated as lower in permissions/costs.
# Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]...
# For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta
# 'delay' refers to the cooldown between how often you can use each kit, measured in seconds.
# For more information, visit http://wiki.ess3.net/wiki/Kits
kits:
  tools:
    delay: 10
    items:
      - 272 1
      - 273 1
      - 274 1
      - 275 1
  dtools:
    delay: 600
    items:
      - 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens
      - 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole
      - 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day
      - 279:780 1
  notch:
    delay: 6000
    items:
      - 397:3 1 player:Notch
  color:
    delay: 6000
    items:
      - 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors
  firework:
    delay: 6000
    items:
      - 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1
      - 401 1 name:StarryNight color:yellow,orange fade:blue type:star effect:trail,twinkle power:1
      - 401 2 name:SolarWind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1

# Essentials Sign Control
# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
# Essentials Colored sign support will be enabled when any sign types are enabled.
# Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given.

enabledSigns:
  #- color
  #- balance
  #- buy
  #- sell
  #- trade
  #- free
  #- disposal
  #- warp
  #- kit
  #- mail
  #- enchant
  #- gamemode
  #- heal
  #- info
  #- spawnmob
  #- repair
  #- time
  #- weather

# How many times per second can Essentials signs be interacted with per player.
# Values should be between 1-20, 20 being virtually no lag protection.
# Lower numbers will reduce the possibility of lag, but may annoy players.
sign-use-per-second: 4

# Backup runs a batch/bash command while saving is disabled.
backup:
  # Interval in minutes.
  interval: 30
  # Unless you add a valid backup command or script here, this feature will be useless.
  # Use 'save-all' to simply force regular world saving without backup.
  #command: 'rdiff-backup World1 backups/World1'

# Set this true to enable permission per warp.
per-warp-permission: false

# Sort output of /list command by groups.
# You can hide and merge the groups displayed in /list by defining the desired behaviour here.
# Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List
list:
    # To merge groups, list the groups you wish to merge
    #Staff: owner admin moderator
    Admins: owner admin
    # To limit groups, set a max user limit
    #builder: 20
    # To hide groups, set the group as hidden
    #default: hidden
    # Uncomment the line below to simply list all players with no grouping
    #Players: '*'

# More output to the console.
debug: false

# Set the locale for all messages.
# If you don't set this, the default locale of the server will be used.
# For example, to set language to English, set locale to en, to use the file "messages_en.properties".
# Don't forget to remove the # in front of the line.
# For more information, visit http://wiki.ess3.net/wiki/Locale
#locale: en

# Turn off god mode when people exit.
remove-god-on-disconnect: false

# Auto-AFK
# After this timeout in seconds, the user will be set as afk.
# This feature requires the player to have essentials.afk.auto node.
# Set to -1 for no timeout.
auto-afk: 300

# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# essentials.afk.kickexempt node overrides this feature.
# Set to -1 for no timeout.
auto-afk-kick: -1

# Set this to true, if you want to freeze the player, if he is afk.
# Other players or monsters can't push him out of afk mode then.
# This will also enable temporary god mode for the afk player.
# The player has to use the command /afk to leave the afk mode.
freeze-afk-players: false

# When the player is afk, should he be able to pickup items?
# Enable this, when you don't want people idling in mob traps.
disable-item-pickup-while-afk: false

# This setting controls if a player is marked as active on interaction.
# When this setting is false, you will need to manually un-AFK using the /afk command.
cancel-afk-on-interact: true

# Should we automatically remove afk status when the player moves?
# Player will be removed from AFK on chat/command regardless of this setting.
# Disable this to reduce server lag.
cancel-afk-on-move: true

# You can disable the death messages of Minecraft here.
death-messages: true

# Should operators be able to join and part silently.
# You can control this with permissions if it is enabled.
allow-silent-join-quit: false

# You can set a custom join message here, set to "none" to disable.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
custom-join-message: "none"

# You can set a custom quit message here, set to "none" to disable.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
custom-quit-message: "none"

# Add worlds to this list, if you want to automatically disable god mode there.
no-god-in-worlds:
#  - world_nether

# Set to true to enable per-world permissions for teleporting between worlds with essentials commands.
# This applies to /world, /back, /tp[a|o][here|all], but not warps.
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
# This does not affect the /home command, there is a separate toggle below for this.
world-teleport-permissions: false

# The number of items given if the quantity parameter is left out in /item or /give.
# If this number is below 1, the maximum stack size size is given. If over-sized stacks.
# are not enabled, any number higher than the maximum stack size results in more than one stack.
default-stack-size: -1

# Over-sized stacks are stacks that ignore the normal max stack size.
# They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
# How many items should be in an over-sized stack?
oversized-stacksize: 64

# Allow repair of enchanted weapons and armor.
# If you set this to false, you can still allow it for certain players using the permission.
# essentials.repair.enchanted
repair-enchanted: true

# Allow 'unsafe' enchantments in kits and item spawning.
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: false

#Do you want essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered.
register-back-in-listener: false

#Delay to wait before people can cause attack damage after logging in.
login-attack-delay: 5

#Set the max fly speed, values range from 0.1 to 1.0
max-fly-speed: 0.8

#Set the max walk speed, values range from 0.1 to 1.0
max-walk-speed: 0.8

#Set the maximum amount of mail that can be sent within a minute.
mails-per-minute: 1000

# Set the maximum time /tempban can be used for in seconds.
# Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
max-tempban-time: -1

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsHome                     | #
# +------------------------------------------------------+ #
############################################################

# Allows people to set their bed at daytime.
update-bed-at-daytime: true

# Set to true to enable per-world permissions for using homes to teleport between worlds.
# This applies to the /home only.
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
world-home-permissions: false

# Allow players to have multiple homes.
# Players need essentials.sethome.multiple before they can have more than 1 home.
# You can set the default number of multiple homes using the 'default' rank below.
# To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'.
# To grant different home amounts to different people, you need to define a 'home-rank' below.
# Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank>
# For more information, visit http://wiki.ess3.net/wiki/Multihome
sethome-multiple:
  default: 3
  vip: 5
  staff: 10

# In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes.

# Set timeout in seconds for players to accept tpa before request is cancelled.
# Set to 0 for no timeout.
tpa-accept-cancellation: 120

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsEco                      | #
# +------------------------------------------------------+ #
############################################################

# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy

# Defines the balance with which new players begin.  Defaults to 0.
starting-balance: 0

# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml

# Defines the cost to use the given commands PER USE.
# Some commands like /repair have sub-costs, check the wiki for more information.
command-costs:
  # /example costs $1000 PER USE
  #example: 1000
  # /kit tools costs $1500 PER USE
  #kit-tools: 1500

# Set this to a currency symbol you want to use.
currency-symbol: '$'

# Set the maximum amount of money a player can have.
# The amount is always limited to 10 trillion because of the limitations of a java double.
max-money: 10000000000000

# Set the minimum amount of money a player can have (must be above the negative of max-money).
# Setting this to 0, will disable overdrafts/loans completely.  Users need 'essentials.eco.loan' perm to go below 0.
min-money: -10000

# Enable this to log all interactions with trade/buy/sell signs and sell command.
economy-log-enabled: false

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsHelp                     | #
# +------------------------------------------------------+ #
############################################################

# Show other plugins commands in help.
non-ess-in-help: true

# Hide plugins which do not give a permission.
# You can override a true value here for a single plugin by adding a permission to a user/group.
# The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless.
# You can use negative permissions to remove access to just a single plugins help if the following is enabled.
hide-permissionless-help: true

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsChat                     | #
# +------------------------------------------------------+ #
############################################################

chat:

  # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks.  Set to 0 to make all chat global.
  # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
  # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
  # Users with essentials.chat.question can override this by prefixing text with a question mark (?)
  # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
  radius: 0

  # Chat formatting can be done in two ways, you can either define a standard format for all chat.
  # Or you can give a group specific chat format, to give some extra variation.
  # If set to the default chat format which "should" be compatible with ichat.
  # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting

  format: '<{DISPLAYNAME}> {MESSAGE}'
  #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'

  group-formats:
  #  Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
  #  Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'

  # If you are using group formats make sure to remove the '#' to allow the setting to be read.

############################################################
# +------------------------------------------------------+ #
# |                 EssentialsProtect                    | #
# +------------------------------------------------------+ #
############################################################

protect:

  # General physics/behavior modifications.
  prevent:
    lava-flow: false
    water-flow: false
    water-bucket-flow: false
    fire-spread: true
    lava-fire-spread: true
    flint-fire: false
    lightning-fire-spread: true
    portal-creation: false
    tnt-explosion: false
    tnt-playerdamage: false
    tnt-minecart-explosion: false
    tnt-minecart-playerdamage: false
    fireball-explosion: false
    fireball-fire: false
    fireball-playerdamage: false
    witherskull-explosion: false
    witherskull-playerdamage: false
    wither-spawnexplosion: false
    wither-blockreplace: false
    creeper-explosion: false
    creeper-playerdamage: false
    creeper-blockdamage: false
    enderdragon-blockdamage: true
    enderman-pickup: false
    villager-death: false
    # Monsters won't follow players.
    # permission essentials.protect.entitytarget.bypass disables this.
    entitytarget: false
    # Prevent the spawning of creatures.
    spawn:
      creeper: false
      skeleton: false
      spider: false
      giant: false
      zombie: false
      slime: false
      ghast: false
      pig_zombie: false
      enderman: false
      cave_spider: false
      silverfish: false
      blaze: false
      magma_cube: false
      ender_dragon: false
      pig: false
      sheep: false
      cow: false
      chicken: false
      squid: false
      wolf: false
      mushroom_cow: false
      snowman: false
      ocelot: false
      iron_golem: false
      villager: false
      wither: false
      bat: false
      witch: false
      horse: false

  # Maximum height the creeper should explode. -1 allows them to explode everywhere.
  # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
  creeper:
    max-height: -1

  # Disable various default physics and behaviors.
  disable:
    # Should fall damage be disabled?
    fall: false

    # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
    # They will be unable to attack users without that same permission node.
    pvp: false

    # Should drowning damage be disabled?
    # (Split into two behaviors; generally, you want both set to the same value.)
    drown: false
    suffocate: false

    # Should damage via lava be disabled?  Items that fall into lava will still burn to a crisp. 😉
    lavadmg: false

    # Should arrow damage be disabled?
    projectiles: false

    # This will disable damage from touching cacti.
    contactdmg: false

    # Burn, baby, burn!  Should fire damage be disabled?
    firedmg: false

    # Should the damage after hit by a lightning be disabled?
    lightning: false

    # Should Wither damage be disabled?
    wither: false

    # Disable weather options?
    weather:
      storm: false
      thunder: false
      lightning: false

############################################################
# +------------------------------------------------------+ #
# |                EssentialsAntiBuild                   | #
# +------------------------------------------------------+ #
############################################################

  # Disable various default physics and behaviors
  # For more information, visit http://wiki.ess3.net/wiki/AntiBuild

    # Should people with build: false in permissions be allowed to build?
    # Set true to disable building for those people.
    # Setting to false means EssentialsAntiBuild will never prevent you from building.
    build: true

    # Should people with build: false in permissions be allowed to use items?
    # Set true to disable using for those people.
    # Setting to false means EssentialsAntiBuild will never prevent you from using items.
    use: true

    # Should we tell people they are not allowed to build?
    warn-on-build-disallow: true

  # For which block types would you like to be alerted?
  # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
  # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket
  alert:
    on-placement: 10,11,46,327
    on-use: 327
    on-break:

  blacklist:

    # Which blocks should people be prevented from placing?
    placement: 10,11,46,327

    # Which items should people be prevented from using?
    usage: 327

    # Which blocks should people be prevented from breaking?
    break:

    # Which blocks should not be pushed by pistons?
    piston:

    # Which blocks should not be dispensed by dispensers
    dispenser:

############################################################
# +------------------------------------------------------+ #
# |            Essentials Spawn / New Players            | #
# +------------------------------------------------------+ #
############################################################

newbies:
  # Should we announce to the server when someone logs in for the first time?
  # If so, use this format, replacing {DISPLAYNAME} with the player name.
  # If not, set to ''
  #announce-format: ''
  announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'

  # When we spawn for the first time, which spawnpoint do we use?
  # Set to "none" if you want to use the spawn point of the world.
  spawnpoint: newbies

  # Do we want to give users anything on first join? Set to '' to disable
  # This kit will be given regardless of cost, and permissions.
  #kit: ''
  kit: tools

# Set this to lowest, if you want Multiverse to handle the respawning.
# Set this to high, if you want EssentialsSpawn to handle the respawning.
# Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
respawn-listener-priority: high

# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
respawn-at-home: false

# End of File <-- No seriously, you're done with configuration.
 

iii luck perms mi nie dziala

Zrzut ekranu (19).png

i wyslalem zapro do znaj na dsc bo nmg pisac do cb jak nie jestesmy znaj

 

rozumiem bo musialbym miec onine moda ale ja premium niemam

 

Opublikowano

Po pierwsze zmień silnik z bukkit na paper albo tuinity (tak, pluginy działają wszędzie bo to wszystko to rodzina bukkita), chyba że bardzo chcesz mieć lagi. Z tego co mogę wyczytać to luckperms i bukkit się nie lubią, więc powiedz czy po zmianie silnika podziała.

Opublikowano

1. Użyj luckperms zamiast martwego i zbugowanego pexa.
2. Zmień silnik na tuinity.
3. Pokaż komunikat, który pokazuje ci się po wpisaniu jakiejś komendy.
4. Pokaż wszystkie pluginy.

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