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Co jest z tym skryptem?


Pabel432

Rekomendowane odpowiedzi

Opublikowano

Prosze o poprawieniem tego skryptu:

 

 

options:
       
        tag: &3&lDrop &4&lZe &3&lStone
        czat: &6[&7{LVL}&6] &7{DISPLAY}-> &f{MESSAGE}
 
 
        szansa_diament: 0.15
        szansa_emerald: 0.15
        szansa_zelazo: 0.3
        szansa_zloto: 0.3
        szansa_gunpowder: 0.2
        szansa_apple: 0.3
        szansa_enderpearl: 0.2
        szansa_redstone: 0.3
        szansa_lapis: 0.35
        szansa_wegiel: 0.6
        szansa_drewno: 0.5
        szansa_magicznaskrzynka: 0.001
 
        szansa_diamentvip: 0.3
        szansa_emeraldvip: 0.3
        szansa_zelazovip: 0.6
        szansa_zlotovip: 0.6
        szansa_gunpowdervip: 0.4
        szansa_applevip: 0.6
        szansa_enderpearlvip: 0.4
        szansa_redstonevip: 0.6
        szansa_lapisvip: 0.7
        szansa_wegielvip: 1.2
        szansa_drewnovip: 1.0
        szansa_magicznaskrzynkavip: 0.002
 
        wysokosc_diament: 25
        wysokosc_emerald: 25
        wysokosc_zelazo: 65
        wysokosc_zloto: 25
        wysokosc_gunpowder: 45
        wysokosc_apple: 45
        wysokosc_enderpearl: 25
        wysokosc_redstone: 50
        wysokosc_lapis: 50
        wysokosc_wegiel: 60
        wysokosc_drewno: 60
        wysokosc_magicznaskrzynka: 65
 
on break of stone or cobblestone:
    if {cobblestone.%player%} is false:
        cancel event
        set event-block to air
 
on mine of stone:
        chance of 100%:
                add 1 xp to the player
 
on mine of stone:
        chance of {@szansa_magicznaskrzynka}%:
                if player's y-coordinate is smaller than {@wysokosc_magicznaskrzynka}:
                        drop 1 chest named "&3&lMagiczna Skrzynka"
                        send "&a&lUdalo ci sie wykopac magiczna skrzynke! Gratulacje!"
                        broadcast "&4&lGraczowi %player% udalo sie wykopac &3&lMAGICZNA SKRZYNKE!"
 
on place of chest:
    if name of the player's tool is "&3&lMagiczna Skrzynka":
        send "&7Postawiles: &3&lMagiczna skrzynke"
        wait 2 seconds
        drop 322 or 322:2 or enderpearl or stone or dirt or apple or diamond
        set block to air
 
on mine of stone:
        if player's gamemode is survival:
                add 1 to {wykopanystone.%player%}
 
                chance of {@szansa_diament}%:
                        if player's y-coordinate is smaller than {@wysokosc_diament}:
                                drop 1 diamond
                                add 1 to {diamenty.%player%}
                                send "&7&lZnalazles: &b&lDiament! &4&l(+3 Pkt)"
                                add 3 to {drop.%player%.punkty}
 
 
                chance of {@szansa_emerald}%:
                        if player's y-coordinate is smaller than {@wysokosc_emerald}:
                                drop 1 emerald
                                add 1 to {emeraldy.%player%}
                                send "&7&lZnalazles: &2&lEmerald! &4&l(+4 Pkt)"
                                add 4 to {drop.%player%.punkty}
 
 
                chance of {@szansa_zelazo}%:
                        if player's y-coordinate is smaller than {@wysokosc_zelazo}:
                                drop 1 iron ore
                                add 1 to {zelazo.%player%}
                                send "&7&lZnalazles: &1&8Zelazo &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
 
                chance of {@szansa_zloto}%:
                        if player's y-coordinate is smaller than {@wysokosc_zloto}:
                                drop 1 gold ore
                                add 1 to {zloto.%player%}
                                send "&7&lZnalazles: &6&lZloto &4&l(+2 pkt)"
                                add 2 to {drop.%player%.punkty}
 
 
                chance of {@szansa_gunpowder}%:
                        if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
                                drop 1 gunpowder
                                add 1 to {gunpowder.%player%}
                                send "&7&lZnalazles: &9&lProch &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
 
                chance of {@szansa_enderpearl}%:
                        if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
                                drop 1 ender pearl
                                add 1 to {enderpearl.%player%}
                                send "&7&lZnalazles: &1&2Enderperle! &4&l(+4 Pkt)"
                                add 3 to {drop.%player%.punkty}
 
 
                chance of {@szansa_apple}%:
                        if player's y-coordinate is smaller than {@wysokosc_apple}:
                                drop 1 apple
                                add 1 to {apple.%player%}
                                send "&7&lZnalazles: &4&lJablko! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
 
                chance of {@szansa_redstone}%:
                        if player's y-coordinate is smaller than {@wysokosc_redstone}:
                                drop a random number between 4 and 1 of redstone
                                add 1 to {redstone.%player%}
                                send "&7&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
 
                chance of {@szansa_lapis}%:
                        if player's y-coordinate is smaller than {@wysokosc_lapis}:
                                drop a random number between 4 and 1 of lapis lazuli
                                add 1 to {lapis.%player%}
                                send "&7&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
               
                chance of {@szansa_wegiel}%:
                        if player's y-coordinate is smaller than {@wysokosc_wegiel}:
                                drop 1 coal
                                add 1 to {wegiel.%player%}
                                send "&7&lZnalazles: &8&lWegiel! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
								
								
				chance of {@szansa_drewno}%:
                        if player's y-coordinate is smaller than {@wysokosc_drewno}:
                                drop 1 wood
                                add 1 to {drewno.%player%}
                                send "&7&lZnalazles: &6&lDrewno! &4&l(+2 Pkt)"
                                add 2 to {drop.%player%.punkty}				
 
 
                if player's tool is a diamond pickaxe of fortune 1:
                        chance of {@szansa_diament}%:
                                if player's y-coordinate is smaller than {@wysokosc_diament}:
                                        drop a random number between 3 and 2 of diamond
                                        add 1 to {diamenty.%player%}
                                        send "&7&lZnalazles: &b&lDiamenty! &4&l(+4 Pkt)"
                                        add 4 to {drop.%player%.punkty}
 
 
 
 
                        chance of {@szansa_emerald}%:
                                if player's y-coordinate is smaller than {@wysokosc_emerald}:
                                        drop a random number between 3 and 2 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&7&lZnalazles: &2&lEmeraldy! (&4&l+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
 
                        chance of {@szansa_zelazo}%:
                                if player's y-coordinate is smaller than {@wysokosc_zelazo}:
                                        drop a random number between 3 and 2 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_zloto}%:
                                if player's y-coordinate is smaller than {@wysokosc_zloto}:
                                        drop a random number between 3 and 2 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&7&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
                                        add 3 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_gunpowder}%:
                                if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
                                        drop a random number between 3 and 2 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_apple}%:
                                if player's y-coordinate is smaller than {@wysokosc_apple}:
                                        drop a random number between 3 and 2 of apple
                                        add 1 to {apple.%player%}
                                        send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_enderpearl}%:
                                if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
                                        drop a random number between 3 and 2 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&7&lZnalazles: &a&lEnderperly! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_redstone}%:
                                if player's y-coordinate is smaller than {@wysokosc_redstone}:
                                        drop a random number between 5 and 4 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&7&lZnalazles: &4&lRedstone'a! &4&l(1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_lapis}%:
                                if player's y-coordinate is smaller than {@wysokosc_lapis}:
                                        drop a random number between 5 and 4 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&7&lZnalazles: &1&lLapis! &4&l(1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_wegiel}%:
                                if player's y-coordinate is smaller than {@wysokosc_wegiel}:
                                        drop a random number between 3 and 2 of coal
                                        add 1 to {wegiel.%player%}
                                        send "&7&lZnalazles: &0&lWegiel! &4&l(1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
										
										
						chance of {@szansa_drewno}%:
                                if player's y-coordinate is smaller than {@wysokosc_drewno}:
                                        drop a random number between 3 and 2 of wood
                                        add 1 to {drewno.%player%}
                                        send "&7&lZnalazles: &6&lDrewno &4&l(1 Pkt)"
                                        add 1 to {drop.%player%.punkty}				
 
 
                if player's tool is a diamond pickaxe of fortune 2:
                        chance of {@szansa_diament}%:
                                if player's y-coordinate is smaller than {@wysokosc_diament}:
                                        drop a random number between 4 and 3 of diamond
                                        add 1 to {diamenty.%player%}
                                        send "&7&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_emerald}%:
                                if player's y-coordinate is smaller than {@wysokosc_emerald}:
                                        drop a random number between 4 and 3 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&7&lZnalazles: &2&lEmeraldy! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
                        chance of {@szansa_zelazo}%:
                                if player's y-coordinate is smaller than {@wysokosc_zelazo}:
                                        drop a random number between 4 and 3 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_zloto}%:
                                if player's y-coordinate is smaller than {@wysokosc_zloto}:
                                        drop a random number between 4 and 3 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&7&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
                                        add 3 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_gunpowder}%:
                                if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
                                        drop a random number between 4 and 3 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_apple}%:
                                if player's y-coordinate is smaller than {@wysokosc_apple}:
                                        drop a random number between 4 and 3 of apple
                                        add 1 to {apple.%player%}
                                        send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_enderpearl}%:
                                if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
                                        drop a random number between 4 and 3 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&7&lZnalazles: &a&lEnderperly! &4&l(+6 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_redstone}%:
                                if player's y-coordinate is smaller than {@wysokosc_redstone}:
                                        drop a random number between 6 and 5 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&7&lZnalazles: &4&lRedstone'a! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_lapis}%:
                                if player's y-coordinate is smaller than {@wysokosc_lapis}:
                                        drop a random number between 6 and 5 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&7&lZnalazles: &1&lLapis! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
										
										
						chance of {@szansa_drewno}%:
                                if player's y-coordinate is smaller than {@wysokosc_drewno}:
                                        drop a random number between 6 and 5 of wood
                                        add 1 to {drewno.%player%}
                                        send "&7&lZnalazles: &6&lDrewno! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}				
 
 
 
                        if player's tool is a diamond pickaxe of fortune 3:
                        chance of {@szansa_diament}%:
                                if player's y-coordinate is smaller than {@wysokosc_diament}:
                                        drop a random number between 5 and 4 of diamond
                                        add 1 to {diamenty.%player%}
                                        send "&7&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_piasek}%:
                                if player's y-coordinate is smaller than {@wysokosc_piasek}:
                                        drop a random number between 5 and 4 of sand
                                        add 1 to {piasek.%player%}
                                        send "&7&lZnalazles: &6&lPiasek! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_emerald}%:
                                if player's y-coordinate is smaller than {@wysokosc_emerald}:
                                        drop a random number between 5 and 4 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&7&lZnalazles: &2&lEmeraldy! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_zelazo}%:
                                if player's y-coordinate is smaller than {@wysokosc_zelazo}:
                                        drop a random number between 5 and 4 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_zloto}%:
                                if player's y-coordinate is smaller than {@wysokosc_zloto}:
                                        drop a random number between 5 and 4 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&7&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
                                        add 3 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_gunpowder}%:
                                if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
                                        drop a random number between 5 and 4 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_apple}%:
                                if player's y-coordinate is smaller than {@wysokosc_apple}:
                                        drop a random number between 5 and 4 of apple
                                        add 1 to {apple.%player%}
                                        send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_enderpearl}%:
                                if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
                                        drop a random number between 5 and 4 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&7&lZnalazles: &a&lEnderperly! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
                        chance of {@szansa_redstone}%:
                                if player's y-coordinate is smaller than {@wysokosc_redstone}:
                                        drop a random number between 6 and 5 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&7&lZnalazles: &4&lRedstone'a! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_lapis}%:
                                if player's y-coordinate is smaller than {@wysokosc_lapis}:
                                        drop a random number between 6 and 5 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&7&lZnalazles: &1&lLapis! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_wegiel}%:
                                if player's y-coordinate is smaller than {@wysokosc_wegiel}:
                                        drop a random number between 5 and 4 of coal
                                        add 1 to {wegiel.%player%}
                                        send "&7&lZnalazles: &0&lWegiel! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
										
										
						chance of {@szansa_drewno}%:
                                if player's y-coordinate is smaller than {@wysokosc_drewno}:
                                        drop a random number between 6 and 7 of wood
                                        add 1 to {drewno.%player%}
                                        send "&7&lZnalazles: &6&lDrewno! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}  			
 
#<Drop Dla VIPA>#
 
on mine of stone:
        if player has permission "pstone.vip":
                add 1 to {wykopanystone.%player%}
               
                chance of {@szansa_diamentvip}%:
                        if player's y-coordinate is smaller than {@wysokosc_diament}:
                                drop 1 diamond
                                add 1 to {diamenty.%player%}
                                send "&7&lZnalazles: &b&lDiament! &4&l(+5 Pkt)"
                                add 5 to {drop.%player%.punkty}
 
                chance of {@szansa_emeraldvip}%:
                        if player's y-coordinate is smaller than {@wysokosc_emerald}:
                                drop 1 emerald
                                add 1 to {emeraldy.%player%}
                                send "&7&lZnalazles: &2&lEmerald! &4&l(+6 Pkt)"
                                add 6 to {drop.%player%.punkty}
 
                chance of {@szansa_zelazovip}%:
                        if player's y-coordinate is smaller than {@wysokosc_zelazo}:
                                drop 1 iron ore
                                add 1 to {zelazo.%player%}
                                send "&7&lZnalazles: &1&8Zelazo &4&l(+2 Pkt)"
                                add 2 to {drop.%player%.punkty}
 
                chance of {@szansa_zlotovip}%:
                        if player's y-coordinate is smaller than {@wysokosc_zloto}:
                                drop 1 gold ore
                                add 1 to {zloto.%player%}
                                send "&7&lZnalazles: &6&lZloto &4&l(+3 Pkt)"
                                add 3 to {drop.%player%.punkty}
 
                chance of {@szansa_gunpowdervip}%:
                        if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
                                drop 1 gunpowder
                                add 1 to {gunpowder.%player%}
                                send "&7&lZnalazles: &9&lProch &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
                chance of {@szansa_enderpearlvip}%:
                        if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
                                drop 1 ender pearl
                                add 1 to {enderpearl.%player%}
                                send "&7&lZnalazles: &1&2Enderperle! &4&l(+5 Pkt)"
                                add 5 to {drop.%player%.punkty}
 
                chance of {@szansa_applevip}%:
                        if player's y-coordinate is smaller than {@wysokosc_apple}:
                                drop 1 apple
                                add 1 to {apple.%player%}
                                send "&7&lZnalazles: &4&lJablko! &4&l(+2 Pkt)"
                                add 2 to {drop.%player%.punkty}
 
                chance of {@szansa_redstonevip}%:
                        if player's y-coordinate is smaller than {@wysokosc_redstone}:
                                drop a random number between 4 and 1 of redstone
                                add 1 to {redstone.%player%}
                                send "&7&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
                chance of {@szansa_lapisvip}%:
                        if player's y-coordinate is smaller than {@wysokosc_lapis}:
                                drop a random number between 4 and 1 of lapis lazuli
                                add 1 to {lapis.%player%}
                                send "&7&lZnalazles: &1&lLapis! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
               
                chance of {@szansa_wegielvip}%:
                        if player's y-coordinate is smaller than {@wysokosc_wegiel}:
                                drop 1 coal
                                add 1 to {wegiel.%player%}
                                send "&7&lZnalazles: &0&lWegiel! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
											
				chance of {@szansa_drewnovip}%:
                        if player's y-coordinate is smaller than {@wysokosc_drewno}:
                                drop 1 wood
                                add 1 to {drewno.%player%}
                                send "&7&lZnalazles: &6Drewno! &4&l(+2 Pkt)"
                                add 2 to {drop.%player%.punkty}						
 
        if player has permission "pstone.vip":
                if player's tool is a diamond pickaxe of fortune 1:
                        chance of {@szansa_diamentvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_diament}:
                                        drop a random number between 3 and 2 of diamond
                                        add 1 to {diamenty.%player%}
                                        send "&7&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of {@szansa_emeraldvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_emerald}:
                                        drop a random number between 3 and 2 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&7&lZnalazles: &2&lEmeraldy! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of {@szansa_zelazovip}%:
                                if player's y-coordinate is smaller than {@wysokosc_zelazo}:
                                        drop a random number between 3 and 2 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_zlotovip}%:
                                if player's y-coordinate is smaller than {@wysokosc_zloto}:
                                        drop a random number between 3 and 2 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&7&lZnalazles: &6&lZloto! &4&l(+4 Pkt)"
                                        add 4 to {drop.%player%.punkty}
 
                        chance of {@szansa_gunpowdervip}%:
                                if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
                                        drop a random number between 3 and 2 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_applevip}%:
                                if player's y-coordinate is smaller than {@wysokosc_apple}:
                                        drop a random number between 3 and 2 of apple
                                        add 1 to {apple.%player%}
                                        send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_enderpearlvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
                                        drop a random number between 3 and 2 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&7&lZnalazles: &a&lEnderperly! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of {@szansa_redstonevip}%:
                                if player's y-coordinate is smaller than {@wysokosc_redstone}:
                                        drop a random number between 5 and 4 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&7&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of {@szansa_lapisvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_lapis}:
                                        drop a random number between 5 and 4 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&7&lZnalazles: &1&lLapis! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of {@szansa_wegielvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_wegiel}:
                                        drop a random number between 3 and 2 of coal
                                        add 1 to {wegiel.%player%}
                                        send "&7&lZnalazles: &0&lWegiel! &4&l(+2 Pkt)"
                                        add 1 to {drop.%player%.punkty}
										
						chance of {@szansa_drewnovip}%:
                                if player's y-coordinate is smaller than {@wysokosc_drewno}:
                                        drop a random number between 3 and 2 of wood
                                        add 1 to {drewno.%player%}
                                        send "&7&lZnalazles: &6&lDrewno! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}			
 
        if player has permission "pstone.vip":
                if player's tool is a diamond pickaxe of fortune 2:
                        chance of {@szansa_diamentvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_diament}:
                                        drop a random number between 4 and 3 of diamond
                                        add 1 to {diamenty.%player%}
                                        send "&7&lZnalazles: &b&lDiamenty! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of {@szansa_emeraldvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_emerald}:
                                        drop a random number between 4 and 3 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&7&lZnalazles: &2&lEmeraldy! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of {@szansa_zelazovip}%:
                                if player's y-coordinate is smaller than {@wysokosc_zelazo}:
                                        drop a random number between 4 and 3 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_zlotovip}%:
                                if player's y-coordinate is smaller than {@wysokosc_zloto}:
                                        drop a random number between 4 and 3 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&7&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
                                        add 3 to {drop.%player%.punkty}
 
                        chance of {@szansa_gunpowdervip}%:
                                if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
                                        drop a random number between 4 and 3 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_applevip}%:
                                if player's y-coordinate is smaller than {@wysokosc_apple}:
                                        drop a random number between 4 and 3 of apple
                                        add 1 to {apple.%player%}
                                        send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_enderpearlvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
                                        drop a random number between 4 and 3 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&7&lZnalazles: &a&lEnderperly! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of {@szansa_redstonevip}%:
                                if player's y-coordinate is smaller than {@wysokosc_redstone}:
                                        drop a random number between 6 and 5 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&7&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of {@szansa_lapisvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_lapis}:
                                        drop a random number between 6 and 5 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&7&lZnalazles: &1&lLapis! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
										
						chance of {@szansa_drewnovip}%:
                                if player's y-coordinate is smaller than {@wysokosc_drewno}:
                                        drop a random number between 6 and 5 of wood
                                        add 1 to {drewno.%player%}
                                        send "&7&lZnalazles: &6&lDrewno! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}							
 
                if player has permission "pstone.vip":
                        if player's tool is a diamond pickaxe of fortune 3:
                                chance of {@szansa_diamentvip}%:
                                        if player's y-coordinate is smaller than {@wysokosc_diament}:
                                                drop a random number between 5 and 4 of diamond
                                                add 1 to {diamenty.%player%}
                                                send "&7&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
                                                add 5 to {drop.%player%.punkty}
 
                        chance of {@szansa_piasekvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_piasek}:
                                        drop a random number between 5 and 4 of sand
                                        add 1 to {piasek.%player%}
                                        send "&7&lZnalazles: &6&lPiasek! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of {@szansa_emeraldvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_emerald}:
                                        drop a random number between 5 and 4 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&7&lZnalazles: &2&lEmeraldy! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of {@szansa_zelazovip}%:
                                if player's y-coordinate is smaller than {@wysokosc_zelazo}:
                                        drop a random number between 5 and 4 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_zlotovip}%:
                                if player's y-coordinate is smaller than {@wysokosc_zloto}:
                                        drop a random number between 5 and 4 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&7&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
                                        add 3 to {drop.%player%.punkty}
 
                        chance of {@szansa_gunpowdervip}%:
                                if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
                                        drop a random number between 5 and 4 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_applevip}%:
                                if player's y-coordinate is smaller than {@wysokosc_apple}:
                                        drop a random number between 5 and 4 of apple
                                        add 1 to {apple.%player%}
                                        send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of {@szansa_enderpearlvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
                                        drop a random number between 5 and 4 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&7&lZnalazles: &a&lEnderperly! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of {@szansa_redstonevip}%:
                                if player's y-coordinate is smaller than {@wysokosc_redstone}:
                                        drop a random number between 6 and 5 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&7&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of {@szansa_lapisvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_lapis}:
                                        drop a random number between 6 and 5 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&7&lZnalazles: &1&lLapis! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of {@szansa_wegielvip}%:
                                if player's y-coordinate is smaller than {@wysokosc_wegiel}:
                                        drop a random number between 5 and 4 of coal
                                        add 1 to {wegiel.%player%}
                                        send "&7&lZnalazles: &0&lWegiel! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
										
						chance of {@szansa_drewnovip}%:
                                if player's y-coordinate is smaller than {@wysokosc_drewno}:
                                        drop a random number between 5 and 4 of wood
                                        add 1 to {drewno.%player%}
                                        send "&7&lZnalazles: &6&lDrewno! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}		
       
 
        if {drop.%player%.lvl} is 1:
                If {drop.%player%.punkty} is larger than 50:
                        set {drop.%player%.lvl} to 2
                        drop 35 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        send "&6Awansowales na &22 &6poziom kopania!"
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 2:
                If {drop.%player%.punkty} is larger than 200:
                        send "&6Awansowales na &23 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 3
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 3:
                If {drop.%player%.punkty} is larger than 400:
                        send "&6Awansowales na &24 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 4
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 4:
                If {drop.%player%.punkty} is larger than 600:
                        send "&6Awansowales na &25 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 5
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 5:
                If {drop.%player%.punkty} is larger than 700:
                        send "&6Awansowales na &26 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 6
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 6:
                If {drop.%player%.punkty} is larger than 900:
                        send "&6Awansowales na &27 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 7
        if {drop.%player%.lvl} is 7:
                If {drop.%player%.punkty} is larger than 1100:
                        send "&6Awansowales na &28 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 8
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 8:
                If {drop.%player%.punkty} is larger than 1300:
                        send "&6Awansowales na &29 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 9
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 9:
                If {drop.%player%.punkty} is larger than 1500:
                        send "&6Awansowales na &210 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 10
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 10:
                If {drop.%player%.punkty} is larger than 1700:
                        send "&6Awansowales na &211 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 11
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 11:
                If {drop.%player%.punkty} is larger than 1900:
                        send "&6Awansowales na &212 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 12
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 12:
                If {drop.%player%.punkty} is larger than 2100:
                        send "&6Awansowales na &213 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 13
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 13:
                If {drop.%player%.punkty} is larger than 2300:
                        send "&6Awansowales na &214 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 14
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 14:
                If {drop.%player%.punkty} is larger than 2500:
                        send "&6Awansowales na &215 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 15
                        set {drop.%player%.punkty} to 0
                       
command /lvlreset [<text>]:
        permission: pstone.admin
        permission message: &4&lNie masz permisji do uzywania tej komendy!
        trigger:
                if arg 1 is player:
                        set {drop.%player%.lvl} to 1
                        set {drop.%player%.punkty} to 0
                        send "&4&lLvl Gracza %arg 1% Został Zmieniony na 1!"
                if arg 1 is not set:
                        send "&4&lWpisz Nick Gracza Któremu chcesz zmienić lvl!"
 
on mine of any ore:
        cancel event
        drop 1 cobblestone
        set block to air
        send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
 
on mine of emerald ore:
        cancel event
        drop 1 cobblestone
        set block to air
        send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
 
command /cobble:
    trigger:
        if {cobblestone.%player%} is true:
            set {cobblestone.%player%} to false
            send "&cWylaczono wypadanie cobblestone!"
        else if {cobblestone.%player%} is false:
            set {cobblestone.%player%} to true
            send "&aWlaczono wypadanie cobblestone!"
 
command /punkty:
        aliases: pkt, points
        trigger:
                if {drop.%player%.lvl} is 1:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&250&7, Aktualnie posiadasz &21 POZIOM&7."
                if {drop.%player%.lvl} is 2:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2200&7, posiadasz &22 POZIOM&7."
                if {drop.%player%.lvl} is 3:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2400&7, posiadasz &23 POZIOM&7."
                if {drop.%player%.lvl} is 4:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2600&7, posiadasz &24 POZIOM&7."
                if {drop.%player%.lvl} is 5:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2700&7, posiadasz &25 POZIOM&7."
                if {drop.%player%.lvl} is 6:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2900&7, posiadasz &26 POZIOM&7."
                if {drop.%player%.lvl} is 7:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21100&7, posiadasz &27 POZIOM&7."
                if {drop.%player%.lvl} is 8:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21300&7, posiadasz &28 POZIOM&7."
                if {drop.%player%.lvl} is 9:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21500&7, posiadasz &29 POZIOM&7."
                if {drop.%player%.lvl} is 10:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21700&7, posiadasz &210 POZIOM&7."
                if {drop.%player%.lvl} is 11:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21900&7, posiadasz &211 POZIOM&7."
                if {drop.%player%.lvl} is 12:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22100&7, posiadasz &212 POZIOM&7."
                if {drop.%player%.lvl} is 13:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22300&7, posiadasz &213 POZIOM&7."
                if {drop.%player%.lvl} is 14:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22500&7, posiadasz &214 POZIOM&7."
                if {drop.%player%.lvl} is 15:
                        send "&7Twoja ilosc punktow to: &2MAX&7/&2MAX&7, posiadasz  MAXYMALNY &215 POZIOM&7."
						
command /stone [<text>]:
        aliases: kamien, drop
        trigger:
                if arg 1 is not set:
                        send "&eUzycie: /stone gracz/vip" to player
                        stop
                if arg 1 is "gracz":
                        if player has permission "pstone.gracz":
                                open chest with 1 rows named "Drop dla gracza" to player
                                wait 1 tick
                                format slot 0 of player with 1 of diamond named "&b&lDiament" with lore "&4» &6Szansa:&7 {@szansa_diament}%%" to be unstealable
                                format slot 1 of player with 1 of emerald named "&2&lSzmaragd" with lore "&4» &6Szansa:&7 {@szansa_emerald}%%" to be unstealable
                                format slot 2 of player with 1 of ender pearl named "&5&lEnderPerla" with lore "&4» &6Szansa:&7 {@szansa_enderpearl}%%" to be unstealable
                                format slot 3 of player with 1 of gold ingot named "&6&lZloto" with lore "&4» &6Szansa:&7 {@szansa_zloto}%%" to be unstealable
                                format slot 4 of player with 1 of iron ingot named "&f&lZelazo" with lore "&4» &6Szansa:&7 {@szansa_zelazo}%%" to be unstealable
                                format slot 5 of player with 1 of coal named "&8&lWegiel" with lore "&4» &6Szansa:&7 {@szansa_wegiel}%%" to be unstealable
                                format slot 6 of player with 1 of redstone named "&4&lRedstone" with lore "&4» &6Szansa:&7 {@szansa_redstone}%%" to be unstealable
                                format slot 7 of player with 1 of lapis lazuli named "&9&lLapis" with lore "&4» &6Szansa:&7 {@szansa_lapis}%%" to be unstealable
                                format slot 8 of player with 1 of apple named "&c&lApple" with lore "&4» &6Szansa:&7 {@szansa_apple}%%" to be unstealable
								format slot 9 of player with 1 of wood named "&6&lDrewno" with lore "&4» &6Szansa:&7 {@szansa_drewno}%%" to be unstealable
                if arg 1 is "vip":
                        if player has permission "pstone.vip":
                                open chest with 1 rows named "Drop dla vipa" to player
                                wait 1 tick
                                format slot 0 of player with 1 of diamond named "&b&lDiament" with lore "&4» &6Szansa:&7 {@szansa_diamentvip}%%" to be unstealable
                                format slot 1 of player with 1 of emerald named "&2&lSzmaragd" with lore "&4» &6Szansa:&7 {@szansa_emeraldvip}%%" to be unstealable
                                format slot 2 of player with 1 of ender pearl named "&5&lEnderPerla" with lore "&4» &6Szansa:&7 {@szansa_enderpearlvip}%%" to be unstealable
                                format slot 3 of player with 1 of gold ingot named "&6&lZloto" with lore "&4» &6Szansa:&7 {@szansa_zlotovip}%%" to be unstealable
                                format slot 4 of player with 1 of iron ingot named "&f&lZelazo" with lore "&4» &6Szansa:&7 {@szansa_zelazovip}%%" to be unstealable
                                format slot 5 of player with 1 of coal named "&8&lWegiel" with lore "&4» &6Szansa:&7 {@szansa_wegielvip}%%" to be unstealable
                                format slot 6 of player with 1 of redstone named "&4&lRedstone" with lore "&4» &6Szansa:&7 {@szansa_redstonevip}%%" to be unstealable
                                format slot 7 of player with 1 of lapis lazuli named "&9&lLapis" with lore "&4» &6Szansa:&7 {@szansa_lapisvip}%%" to be unstealable
                                format slot 8 of player with 1 of apple named "&c&lApple" with lore "&4» &6Szansa:&7 {@szansa_applevip}%%" to be unstealable
								format slot 9 of player with 1 of wood named "&6&lDrewno" with lore "&4» &6Szansa:&7 {@szansa_drewnovip}%%" to be unstealable	

 

 

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Opublikowano

1. Brakujące opcje (np. wysokosc_piasek)

2. Strasznie dziwne wytabowanie, a nikomu nie będzie się chciało zmieniać około 900 linijek.

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