Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

Dodawanie Buttona i jego funkcje


Trecu™

Rekomendowane odpowiedzi

Opublikowano

No nie wiem mam ci na PW wysłać wszystkie pliki z clienta sam sobie sprawdzisz ^^ ?

 

PS: Edytować muszę oba inventorywindow.py ? Bo sobie teraz tak pomyślałem że przecież jest w uiscript też :D

POSTY: [100] [200] [300] [400] [500] [600] [700] [800] [900] [1000]

  • Odpowiedzi 82
  • Dodano
  • Ostatniej odpowiedzi
Opublikowano

@HaCu użyj może innego packera np. epacka bez xml będziesz pakował...

POSTY: [100] [200] [300] [400] [500] [600] [700] [800] [900] [1000]

Opublikowano

@HaCu użyj może innego packera np. epacka bez xml będziesz pakował..

Już działa, ale pojawił się nowy problem.

Wszystko zrobiłem według poradnika wgrałem do clienta loguje się i w momencie kiedy jest napis Logowanie... wywala mi clienta.

Opublikowano

Jak ci gra crashuje to wejdź do folderu z clientem i skopiuj zawartość pliku syserr.txt i podeślij ją tutaj.

POSTY: [100] [200] [300] [400] [500] [600] [700] [800] [900] [1000]

Opublikowano

Jak ci gra crashuje to wejdź do folderu z clientem i skopiuj zawartość pliku syserr.txt i podeślij ją tutaj.

1213 16:02:28489 :: 
networkModule.py(line:200) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:28) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:14) ?
system.py(line:130) __pack_import

networkModule.SetSelectCharacterPhase - exceptions.IndentationError:expected an indented block (line 290)

1213 16:02:28489 :: ============================================================================================================
1213 16:02:28489 :: Abort!!!!


Opublikowano

Jak dokładnie ma wyglądać to:

def TeleportButton(self):
import event
import constInfo
qid = constInfo.Teleport
event.QuestButtonClick(qid)

Chodzi mi gdzie dokładnie mają być taby.

 

W syser pokazuje  mi syntax error właśnie w tej funkcji :(

Opublikowano

Ogólnie polecam tutorial... Nie no żart...

Kod żywcem skopiowany z tematu bo jak ja robiłem to pod siebie nie działało także...

Twórca tematu mówi, że źle dodaje więc podrzucam pliki które edytowałem:

 

inventorywindow.py

 

 

import uiScriptLocale
import item

EQUIPMENT_START_INDEX = 180
 
window = {
    "name" : "InventoryWindow",
 
    ## 600 - (width + ????? ?? ??? 24 px)
 
    "x" : SCREEN_WIDTH - 176 - 37,
    "y" : SCREEN_HEIGHT - 37 - 590,
    "style" : ("movable", "float",),
    "width" : 176+50,
    "height" : 592,
 
    "children" :
    (
		{
			"name" : "board_left",
			"type" : "board",
			"style" : ("attach",),
 
			"x" : -15,
			"y" : 38,
 
			"width" : 165,
			"height" : 374, ## +41 ----wysoko?? paska na buttony (nowy button dodajemy do tej liczby 41)
             
			"children" :
			(
				## Teleportacja   ---Dowolna nazwa
                {
					"name" : "TeleportButton",
                    "type" : "button",
 
                    "x" : 14,
                    "y" : 14,
 
                    "tooltip_text" : "Teleportacja",
                    "tooltip_x" : -50,
                    "tooltip_y" : 0,
 
                    "default_image" : "locale/pl/ui/panel/pierscien01.tga",
                    "over_image" : "locale/pl/ui/panel/pierscien02.tga",
                    "down_image" : "locale/pl/ui/panel/pierscien03.tga",
                },
			),
		},
		## Inventory, Equipment Slots
		{
			"name" : "board",
			"type" : "board",
			"style" : ("attach",),

			"x" : 0,
			"y" : 0,

			"width" : 176,
			"height" : 585,

			"children" :
			(
				## Title
				{
					"name" : "TitleBar",
					"type" : "titlebar",
					"style" : ("attach",),

					"x" : 8,
					"y" : 7,

					"width" : 161,
					"color" : "yellow",

					"children" :
					(
						{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
					),
				},

				## Equipment Slot
				{
					"name" : "Equipment_Base",
					"type" : "image",

					"x" : 10,
					"y" : 33,

					"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",

					"children" :
					(

						{
							"name" : "EquipmentSlot",
							"type" : "slot",

							"x" : 3,
							"y" : 3,

							"width" : 150,
							"height" : 182,

							"slot" : (
										{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
										{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
										{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
										{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
										## 새 반지1
										##{"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
										## 새 반지2
										##{"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
										## 새 벨트
										{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
									),
						},
						## Dragon Soul Button
						{
							"name" : "DSSButton",
							"type" : "button",

							"x" : 114,
							"y" : 107,

							"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,

							"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
							"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
							"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
						},
						## MallButton
						{
							"name" : "MallButton",
							"type" : "button",

							"x" : 118,
							"y" : 148,

							"tooltip_text" : uiScriptLocale.MALL_TITLE,

							"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
							"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
							"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
						},
						## CostumeButton
						{
							"name" : "CostumeButton",
							"type" : "button",

							"x" : 78,
							"y" : 5,

							"tooltip_text" : uiScriptLocale.COSTUME_TITLE,

							"default_image" : "d:/ymir work/ui/game/taskbar/costume_Button_01.tga",
							"over_image" : "d:/ymir work/ui/game/taskbar/costume_Button_02.tga",
							"down_image" : "d:/ymir work/ui/game/taskbar/costume_Button_03.tga",
						},						
						{
							"name" : "Equipment_Tab_01",
							"type" : "radio_button",

							"x" : 86,
							"y" : 161,

							"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
							"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
							"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

							"children" :
							(
								{
									"name" : "Equipment_Tab_01_Print",
									"type" : "text",

									"x" : 0,
									"y" : 0,

									"all_align" : "center",

									"text" : "I",
								},
							),
						},
						{
							"name" : "Equipment_Tab_02",
							"type" : "radio_button",

							"x" : 86 + 32,
							"y" : 161,

							"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
							"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
							"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

							"children" :
							(
								{
									"name" : "Equipment_Tab_02_Print",
									"type" : "text",

									"x" : 0,
									"y" : 0,

									"all_align" : "center",

									"text" : "II",
								},
							),
						},

					),
				},

				{
					"name" : "Inventory_Tab_01",
					"type" : "radio_button",

					"x" : 10,
					"y" : 33 + 189,

					"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
					"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
					"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
					"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,

					"children" :
					(
						{
							"name" : "Inventory_Tab_01_Print",
							"type" : "text",

							"x" : 0,
							"y" : 0,

							"all_align" : "center",

							"text" : "I",
						},
					),
				},
				{
					"name" : "Inventory_Tab_02",
					"type" : "radio_button",

					"x" : 10 + 78,
					"y" : 33 + 189,

					"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
					"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
					"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
					"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,

					"children" :
					(
						{
							"name" : "Inventory_Tab_02_Print",
							"type" : "text",

							"x" : 0,
							"y" : 0,

							"all_align" : "center",

							"text" : "II",
						},
					),
				},
				{
					"name" : "Inventory_Tab_03",
					"type" : "radio_button",

					"x" : 10,
					"y" : 33 + 210,

					"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
					"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
					"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
					"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,

					"children" :
					(
						{
							"name" : "Inventory_Tab_03_Print",
							"type" : "text",

							"x" : 0,
							"y" : 0,

							"all_align" : "center",

							"text" : "III",
						},
					),
				},
				{
					"name" : "Inventory_Tab_04",
					"type" : "radio_button",

					"x" : 10 + 78,
					"y" : 33 + 210,

					"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
					"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
					"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
					"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,

					"children" :
					(
						{
							"name" : "Inventory_Tab_04_Print",
							"type" : "text",

							"x" : 0,
							"y" : 0,

							"all_align" : "center",

							"text" : "IV",
						},
					),
				},				

				## Item Slot
				{
					"name" : "ItemSlot",
					"type" : "grid_table",

					"x" : 8,
					"y" : 264,

					"start_index" : 0,
					"x_count" : 5,
					"y_count" : 9,
					"x_step" : 32,
					"y_step" : 32,

					"image" : "d:/ymir work/ui/public/Slot_Base.sub"
				},

				## Print
				{
					"name":"Money_Slot",
					"type":"button",

					"x":8,
					"y":28,

					"horizontal_align":"center",
					"vertical_align":"bottom",

					"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
					"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
					"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",

					"children" :
					(
						{
							"name":"Money_Icon",
							"type":"image",

							"x":-18,
							"y":2,

							"image":"d:/ymir work/ui/game/windows/money_icon.sub",
						},

						{
							"name" : "Money",
							"type" : "text",

							"x" : 3,
							"y" : 3,

							"horizontal_align" : "right",
							"text_horizontal_align" : "right",

							"text" : "123456789",
						},
					),
				},

			),
		},
	),
}

 

 

 

game.py

 

 

import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import exchange
import ime

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
#	app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None

if localeInfo.IsEUROPE():
	SCREENSHOT_CWDSAVE = TRUE

if localeInfo.IsCIBN10():
	SCREENSHOT_CWDSAVE = FALSE
        SCREENSHOT_DIR = "YT2W"

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0

class GameWindow(ui.ScriptWindow):
	def __init__(self, stream):
		ui.ScriptWindow.__init__(self, "GAME")
		self.SetWindowName("game")
		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
		player.SetGameWindow(self)

		self.quickSlotPageIndex = 0
		self.lastPKModeSendedTime = 0
		self.pressNumber = None

		self.guildWarQuestionDialog = None
		self.interface = None
		self.targetBoard = None
		self.console = None
		self.mapNameShower = None
		self.affectShower = None
		self.playerGauge = None

		self.stream=stream
		self.interface = interfaceModule.Interface()
		self.interface.MakeInterface()
		self.interface.ShowDefaultWindows()

		self.curtain = uiPhaseCurtain.PhaseCurtain()
		self.curtain.speed = 0.03
		self.curtain.Hide()

		self.targetBoard = uiTarget.TargetBoard()
		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
		self.targetBoard.Hide()

		self.console = consoleModule.ConsoleWindow()
		self.console.BindGameClass(self)
		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
		self.console.Hide()

		self.mapNameShower = uiMapNameShower.MapNameShower()
		self.affectShower = uiAffectShower.AffectShower()

		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
		self.playerGauge.Hide()

		self.__SetQuickSlotMode()

		self.__ServerCommand_Build()
		self.__ProcessPreservedServerCommand()

	def __del__(self):
		player.SetGameWindow(0)
		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
		ui.ScriptWindow.__del__(self)

	def Open(self):
		app.SetFrameSkip(1)

		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

		self.quickSlotPageIndex = 0
		self.PickingCharacterIndex = -1
		self.PickingItemIndex = -1
		self.consoleEnable = FALSE
		self.isShowDebugInfo = FALSE
		self.ShowNameFlag = FALSE

		self.enableXMasBoom = FALSE
		self.startTimeXMasBoom = 0.0
		self.indexXMasBoom = 0

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight

		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
		constInfo.SET_DEFAULT_CHRNAME_COLOR()
		constInfo.SET_DEFAULT_FOG_LEVEL()
		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

		import event
		event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

		if constInfo.PVPMODE_TEST_ENABLE:
			self.testPKMode = ui.TextLine()
			self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
			self.testPKMode.SetPosition(0, 15)
			self.testPKMode.SetWindowHorizontalAlignCenter()
			self.testPKMode.SetHorizontalAlignCenter()
			self.testPKMode.SetFeather()
			self.testPKMode.SetOutline()
			self.testPKMode.Show()

			self.testAlignment = ui.TextLine()
			self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
			self.testAlignment.SetPosition(0, 35)
			self.testAlignment.SetWindowHorizontalAlignCenter()
			self.testAlignment.SetHorizontalAlignCenter()
			self.testAlignment.SetFeather()
			self.testAlignment.SetOutline()
			self.testAlignment.Show()

		self.__BuildKeyDict()
		self.__BuildDebugInfo()

		# PRIVATE_SHOP_PRICE_LIST
		uiPrivateShopBuilder.Clear()
		# END_OF_PRIVATE_SHOP_PRICE_LIST

		# UNKNOWN_UPDATE
		exchange.InitTrading()
		# END_OF_UNKNOWN_UPDATE

		## Sound
		snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
		snd.SetSoundVolume(systemSetting.GetSoundVolume())

		netFieldMusicFileName = net.GetFieldMusicFileName()
		if netFieldMusicFileName:
			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
		elif musicInfo.fieldMusic != "":						
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		self.__SetQuickSlotMode()
		self.__SelectQuickPage(self.quickSlotPageIndex)

		self.SetFocus()
		self.Show()
		app.ShowCursor()

		net.SendEnterGamePacket()

		# START_GAME_ERROR_EXIT
		try:
			self.StartGame()
		except:
			import exception
			exception.Abort("GameWindow.Open")
		# END_OF_START_GAME_ERROR_EXIT
		
		# NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
		# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
		self.cubeInformation = {}
		self.currentCubeNPC = 0
		
	def Close(self):
		self.Hide()

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

		if musicInfo.fieldMusic != "":
			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

		self.onPressKeyDict = None
		self.onClickKeyDict = None

		chat.Close()
		snd.StopAllSound()
		grp.InitScreenEffect()
		chr.Destroy()
		textTail.Clear()
		quest.Clear()
		background.Destroy()
		guild.Destroy()
		messenger.Destroy()
		skill.ClearSkillData()
		wndMgr.Unlock()
		mouseModule.mouseController.DeattachObject()

		if self.guildWarQuestionDialog:
			self.guildWarQuestionDialog.Close()

		self.guildNameBoard = None
		self.partyRequestQuestionDialog = None
		self.partyInviteQuestionDialog = None
		self.guildInviteQuestionDialog = None
		self.guildWarQuestionDialog = None
		self.messengerAddFriendQuestion = None

		# UNKNOWN_UPDATE
		self.itemDropQuestionDialog = None
		# END_OF_UNKNOWN_UPDATE

		# QUEST_CONFIRM
		self.confirmDialog = None
		# END_OF_QUEST_CONFIRM

		self.PrintCoord = None
		self.FrameRate = None
		self.Pitch = None
		self.Splat = None
		self.TextureNum = None
		self.ObjectNum = None
		self.ViewDistance = None
		self.PrintMousePos = None

		self.ClearDictionary()

		self.playerGauge = None
		self.mapNameShower = None
		self.affectShower = None

		if self.console:
			self.console.BindGameClass(0)
			self.console.Close()
			self.console=None
		
		if self.targetBoard:
			self.targetBoard.Destroy()
			self.targetBoard = None
	
		if self.interface:
			self.interface.HideAllWindows()
			self.interface.Close()
			self.interface=None

		player.ClearSkillDict()
		player.ResetCameraRotation()

		self.KillFocus()
		app.HideCursor()

		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

	def __BuildKeyDict(self):
		onPressKeyDict = {}

		##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
		
		## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
		## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
		onPressKeyDict[app.DIK_F5]	= self.openinterface 

		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()

		#캐릭터 이동키
		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()

		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_G]			= self.__PressGKey
		onPressKeyDict[app.DIK_Q]			= self.__PressQKey

		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)

		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
		onPressKeyDict[app.DIK_O]			= lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()

		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()

		# CUBE_TEST
		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
		# CUBE_TEST_END

		self.onPressKeyDict = onPressKeyDict

		onClickKeyDict = {}
		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

		self.onClickKeyDict=onClickKeyDict

	def __PressNumKey(self,num):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			
			if num >= 1 and num <= 9:
				if(chrmgr.IsPossibleEmoticon(-1)):				
					chrmgr.SetEmoticon(-1,int(num)-1)
					net.SendEmoticon(int(num)-1)
		else:
			if num >= 1 and num <= 4:
				self.pressNumber(num-1)
				
	def openinterface(self):
		try:
			self.k.OpenDialog()
			pass
		except:
			import uiinterfececolor
			self.k = uiinterfececolor.kolorDialog()
			self.k.OpenDialog()
			pass

	def __ClickBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			return
		else:
			if constInfo.PVPMODE_ACCELKEY_ENABLE:
				self.ChangePKMode()


	def	__PressJKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if player.IsMountingHorse():
				net.SendChatPacket("/unmount")
			else:
				#net.SendChatPacket("/user_horse_ride")
				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
					for i in xrange(player.INVENTORY_PAGE_SIZE):
						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
							net.SendItemUsePacket(i)
							break
	def	__PressHKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_ride")
		else:
			self.interface.OpenHelpWindow()

	def	__PressBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_back")
		else:
			state = "EMOTICON"
			self.interface.ToggleCharacterWindow(state)

	def	__PressFKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_feed")	
		else:
			app.ZoomCamera(app.CAMERA_TO_POSITIVE)

	def __PressGKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/ride")	
		else:
			if self.ShowNameFlag:
				self.interface.ToggleGuildWindow()
			else:
				app.PitchCamera(app.CAMERA_TO_POSITIVE)

	def	__ReleaseGKey(self):
		app.PitchCamera(app.CAMERA_STOP)

	def __PressQKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if 0==interfaceModule.IsQBHide:
				interfaceModule.IsQBHide = 1
				self.interface.HideAllQuestButton()
			else:
				interfaceModule.IsQBHide = 0
				self.interface.ShowAllQuestButton()
		else:
			app.RotateCamera(app.CAMERA_TO_NEGATIVE)

	def __SetQuickSlotMode(self):
		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

	def __SetQuickPageMode(self):
		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

	def __PressQuickSlot(self, localSlotIndex):
		if localeInfo.IsARABIC():
			if 0 <= localSlotIndex and localSlotIndex < 4:
				player.RequestUseLocalQuickSlot(3-localSlotIndex)
			else:
				player.RequestUseLocalQuickSlot(11-localSlotIndex)
		else:
			player.RequestUseLocalQuickSlot(localSlotIndex)			

	def __SelectQuickPage(self, pageIndex):
		self.quickSlotPageIndex = pageIndex
		player.SetQuickPage(pageIndex)

	def ToggleDebugInfo(self):
		self.isShowDebugInfo = not self.isShowDebugInfo

		if self.isShowDebugInfo:
			self.PrintCoord.Show()
			self.FrameRate.Show()
			self.Pitch.Show()
			self.Splat.Show()
			self.TextureNum.Show()
			self.ObjectNum.Show()
			self.ViewDistance.Show()
			self.PrintMousePos.Show()
		else:
			self.PrintCoord.Hide()
			self.FrameRate.Hide()
			self.Pitch.Hide()
			self.Splat.Hide()
			self.TextureNum.Hide()
			self.ObjectNum.Hide()
			self.ViewDistance.Hide()
			self.PrintMousePos.Hide()

	def __BuildDebugInfo(self):
		## Character Position Coordinate
		self.PrintCoord = ui.TextLine()
		self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
		
		## Frame Rate
		self.FrameRate = ui.TextLine()
		self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

		## Camera Pitch
		self.Pitch = ui.TextLine()
		self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

		## Splat
		self.Splat = ui.TextLine()
		self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
		
		##
		self.PrintMousePos = ui.TextLine()
		self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
		self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

		# TextureNum
		self.TextureNum = ui.TextLine()
		self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

		# 오브젝트 그리는 개수
		self.ObjectNum = ui.TextLine()
		self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

		# 시야거리
		self.ViewDistance = ui.TextLine()
		self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
		self.ViewDistance.SetPosition(0, 0)

	def __NotifyError(self, msg):
		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

	def ChangePKMode(self):

		if not app.IsPressed(app.DIK_LCONTROL):
			return

		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
			self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
			return

		curTime = app.GetTime()
		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
			return

		self.lastPKModeSendedTime = curTime

		curPKMode = player.GetPKMode()
		nextPKMode = curPKMode + 1
		if nextPKMode == player.PK_MODE_PROTECT:
			if 0 == player.GetGuildID():
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
				nextPKMode = 0
			else:
				nextPKMode = player.PK_MODE_GUILD

		elif nextPKMode == player.PK_MODE_MAX_NUM:
			nextPKMode = 0

		net.SendChatPacket("/PKMode " + str(nextPKMode))
		print "/PKMode " + str(nextPKMode)

	def OnChangePKMode(self):

		self.interface.OnChangePKMode()

		try:
			self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
		except KeyError:
			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

		if constInfo.PVPMODE_TEST_ENABLE:
			curPKMode = player.GetPKMode()
			alignment, grade = chr.testGetPKData()
			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

	###############################################################################################
	###############################################################################################
	## Game Callback Functions

	# Start
	def StartGame(self):
		self.RefreshInventory()
		self.RefreshEquipment()
		self.RefreshCharacter()
		self.RefreshSkill()

	# Refresh
	def CheckGameButton(self):
		if self.interface:
			self.interface.CheckGameButton()

	def RefreshAlignment(self):
		self.interface.RefreshAlignment()

	def RefreshStatus(self):
		self.CheckGameButton()

		if self.interface:
			self.interface.RefreshStatus()

		if self.playerGauge:
			self.playerGauge.RefreshGauge()

	def RefreshStamina(self):
		self.interface.RefreshStamina()

	def RefreshSkill(self):
		self.CheckGameButton()
		if self.interface:
			self.interface.RefreshSkill()

	def RefreshQuest(self):
		self.interface.RefreshQuest()

	def RefreshMessenger(self):
		self.interface.RefreshMessenger()

	def RefreshGuildInfoPage(self):
		self.interface.RefreshGuildInfoPage()

	def RefreshGuildBoardPage(self):
		self.interface.RefreshGuildBoardPage()

	def RefreshGuildMemberPage(self):
		self.interface.RefreshGuildMemberPage()

	def RefreshGuildMemberPageGradeComboBox(self):
		self.interface.RefreshGuildMemberPageGradeComboBox()

	def RefreshGuildSkillPage(self):
		self.interface.RefreshGuildSkillPage()

	def RefreshGuildGradePage(self):
		self.interface.RefreshGuildGradePage()

	def RefreshMobile(self):
		if self.interface:
			self.interface.RefreshMobile()

	def OnMobileAuthority(self):
		self.interface.OnMobileAuthority()

	def OnBlockMode(self, mode):
		self.interface.OnBlockMode(mode)

	def OpenQuestWindow(self, skin, idx):
		self.interface.OpenQuestWindow(skin, idx)

	def AskGuildName(self):

		guildNameBoard = uiCommon.InputDialog()
		guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
		guildNameBoard.Open()

		self.guildNameBoard = guildNameBoard

	def ConfirmGuildName(self):
		guildName = self.guildNameBoard.GetText()
		if not guildName:
			return

		if net.IsInsultIn(guildName):
			self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
			return

		net.SendAnswerMakeGuildPacket(guildName)
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	def CancelGuildName(self):
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	## Refine
	def PopupMessage(self, msg):
		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

	def AppendMaterialToRefineDialog(self, vnum, count):
		self.interface.AppendMaterialToRefineDialog(vnum, count)

	def RunUseSkillEvent(self, slotIndex, coolTime):
		self.interface.OnUseSkill(slotIndex, coolTime)

	def ClearAffects(self):
		self.affectShower.ClearAffects()

	def SetAffect(self, affect):
		self.affectShower.SetAffect(affect)

	def ResetAffect(self, affect):
		self.affectShower.ResetAffect(affect)

	# UNKNOWN_UPDATE
	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
			self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
		elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
			self.BINARY_DragonSoulGiveQuilification()

	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
			self.interface.DragonSoulDeactivate()
	
 
 
	# END_OF_UNKNOWN_UPDATE

	def ActivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnActivateSkill(slotIndex)

	def DeactivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnDeactivateSkill(slotIndex)

	def RefreshEquipment(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshInventory(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshCharacter(self):
		if self.interface:
			self.interface.RefreshCharacter()

	def OnGameOver(self):
		self.CloseTargetBoard()
		self.OpenRestartDialog()

	def OpenRestartDialog(self):
		self.interface.OpenRestartDialog()

	def ChangeCurrentSkill(self, skillSlotNumber):
		self.interface.OnChangeCurrentSkill(skillSlotNumber)

	## TargetBoard
	def SetPCTargetBoard(self, vid, name):
		self.targetBoard.Open(vid, name)
		
		if app.IsPressed(app.DIK_LCONTROL):
			
			if not player.IsSameEmpire(vid):
				return

			if player.IsMainCharacterIndex(vid):
				return		
			elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
				return

			self.interface.OpenWhisperDialog(name)
			

	def RefreshTargetBoardByVID(self, vid):
		self.targetBoard.RefreshByVID(vid)

	def RefreshTargetBoardByName(self, name):
		self.targetBoard.RefreshByName(name)
		
	def __RefreshTargetBoard(self):
		self.targetBoard.Refresh()
		
	def SetHPTargetBoard(self, vid, hpPercentage):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.ResetTargetBoard()
			self.targetBoard.SetEnemyVID(vid)

		self.targetBoard.SetHP(hpPercentage)
		self.targetBoard.Show()

	def CloseTargetBoardIfDifferent(self, vid):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.Close()

	def CloseTargetBoard(self):
		self.targetBoard.Close()

	## View Equipment
	def OpenEquipmentDialog(self, vid):
		self.interface.OpenEquipmentDialog(vid)

	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

	# SHOW_LOCAL_MAP_NAME
	def ShowMapName(self, mapName, x, y):

		if self.mapNameShower:
			self.mapNameShower.ShowMapName(mapName, x, y)

		if self.interface:
			self.interface.SetMapName(mapName)
	# END_OF_SHOW_LOCAL_MAP_NAME	

	def BINARY_OpenAtlasWindow(self):
		self.interface.BINARY_OpenAtlasWindow()

	## Chat
	def OnRecvWhisper(self, mode, name, line):
		if mode == chat.WHISPER_TYPE_GM:
			self.interface.RegisterGameMasterName(name)
		chat.AppendWhisper(mode, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperSystemMessage(self, mode, name, line):
		chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperError(self, mode, name, line):
		if localeInfo.WHISPER_ERROR.has_key(mode):
			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
		else:
			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
		self.interface.RecvWhisper(name)

	def RecvWhisper(self, name):
		self.interface.RecvWhisper(name)

	def OnPickMoney(self, money):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))

	def OnShopError(self, type):
		try:
			self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
		except KeyError:
			self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

	def OnSafeBoxError(self):
		self.PopupMessage(localeInfo.SAFEBOX_ERROR)

	def OnFishingSuccess(self, isFish, fishName):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

	# ADD_FISHING_MESSAGE
	def OnFishingNotifyUnknown(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

	def OnFishingWrongPlace(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
	# END_OF_ADD_FISHING_MESSAGE

	def OnFishingNotify(self, isFish, fishName):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

	def OnFishingFailure(self):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

	def OnCannotPickItem(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

	# MINING
	def OnCannotMining(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
	# END_OF_MINING

	def OnCannotUseSkill(self, vid, type):
		if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
			textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

		if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

	def	OnCannotShotError(self, vid, type):
		textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

	## PointReset
	def StartPointReset(self):
		self.interface.OpenPointResetDialog()

	## Shop
	def StartShop(self, vid):
		self.interface.OpenShopDialog(vid)

	def EndShop(self):
		self.interface.CloseShopDialog()

	def RefreshShop(self):
		self.interface.RefreshShopDialog()

	def SetShopSellingPrice(self, Price):
		pass

	## Exchange
	def StartExchange(self):
		self.interface.StartExchange()

	def EndExchange(self):
		self.interface.EndExchange()

	def RefreshExchange(self):
		self.interface.RefreshExchange()

	## Party
	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
		partyInviteQuestionDialog = uiCommon.QuestionDialog()
		partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.Open()
		partyInviteQuestionDialog.partyLeaderVID = leaderVID
		self.partyInviteQuestionDialog = partyInviteQuestionDialog

	def AnswerPartyInvite(self, answer):

		if not self.partyInviteQuestionDialog:
			return

		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

		distance = player.GetCharacterDistance(partyLeaderVID)
		if distance < 0.0 or distance > 5000:
			answer = FALSE

		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

		self.partyInviteQuestionDialog.Close()
		self.partyInviteQuestionDialog = None

	def AddPartyMember(self, pid, name):
		self.interface.AddPartyMember(pid, name)

	def UpdatePartyMemberInfo(self, pid):
		self.interface.UpdatePartyMemberInfo(pid)

	def RemovePartyMember(self, pid):
		self.interface.RemovePartyMember(pid)
		self.__RefreshTargetBoard()

	def LinkPartyMember(self, pid, vid):
		self.interface.LinkPartyMember(pid, vid)

	def UnlinkPartyMember(self, pid):
		self.interface.UnlinkPartyMember(pid)

	def UnlinkAllPartyMember(self):
		self.interface.UnlinkAllPartyMember()

	def ExitParty(self):
		self.interface.ExitParty()
		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

	def ChangePartyParameter(self, distributionMode):
		self.interface.ChangePartyParameter(distributionMode)

	## Messenger
	def OnMessengerAddFriendQuestion(self, name):
		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
		messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
		messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
		messengerAddFriendQuestion.Open()
		messengerAddFriendQuestion.name = name
		self.messengerAddFriendQuestion = messengerAddFriendQuestion

	def OnAcceptAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth y " + name)
		self.OnCloseAddFriendQuestionDialog()
		return TRUE

	def OnDenyAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth n " + name)
		self.OnCloseAddFriendQuestionDialog()
		return TRUE

	def OnCloseAddFriendQuestionDialog(self):
		self.messengerAddFriendQuestion.Close()
		self.messengerAddFriendQuestion = None
		return TRUE

	## SafeBox
	def OpenSafeboxWindow(self, size):
		self.interface.OpenSafeboxWindow(size)

	def RefreshSafebox(self):
		self.interface.RefreshSafebox()

	def RefreshSafeboxMoney(self):
		self.interface.RefreshSafeboxMoney()

	# ITEM_MALL
	def OpenMallWindow(self, size):
		self.interface.OpenMallWindow(size)

	def RefreshMall(self):
		self.interface.RefreshMall()
	# END_OF_ITEM_MALL

	## Guild
	def RecvGuildInviteQuestion(self, guildID, guildName):
		guildInviteQuestionDialog = uiCommon.QuestionDialog()
		guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.Open()
		guildInviteQuestionDialog.guildID = guildID
		self.guildInviteQuestionDialog = guildInviteQuestionDialog

	def AnswerGuildInvite(self, answer):

		if not self.guildInviteQuestionDialog:
			return

		guildLeaderVID = self.guildInviteQuestionDialog.guildID
		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

		self.guildInviteQuestionDialog.Close()
		self.guildInviteQuestionDialog = None

	
	def DeleteGuild(self):
		self.interface.DeleteGuild()

	## Clock
	def ShowClock(self, second):
		self.interface.ShowClock(second)

	def HideClock(self):
		self.interface.HideClock()

	## Emotion
	def BINARY_ActEmotion(self, emotionIndex):
		if self.interface.wndCharacter:
			self.interface.wndCharacter.ActEmotion(emotionIndex)

	###############################################################################################
	###############################################################################################
	## Keyboard Functions

	def CheckFocus(self):
		if FALSE == self.IsFocus():
			if TRUE == self.interface.IsOpenChat():
				self.interface.ToggleChat()

			self.SetFocus()

	def SaveScreen(self):
		print "save screen"

		# SCREENSHOT_CWDSAVE
		if SCREENSHOT_CWDSAVE:
			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
				os.mkdir(os.getcwd()+os.sep+"screenshot")

			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
		elif SCREENSHOT_DIR:
			(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
		else:
			(succeeded, name) = grp.SaveScreenShot()
		# END_OF_SCREENSHOT_CWDSAVE

		if succeeded:
			pass
			"""
			chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
			"""
		else:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)

	def ShowConsole(self):
		if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
			player.EndKeyWalkingImmediately()
			self.console.OpenWindow()

	def ShowName(self):
		self.ShowNameFlag = TRUE
		self.playerGauge.EnableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex+1)

	# ADD_ALWAYS_SHOW_NAME
	def __IsShowName(self):

		if systemSetting.IsAlwaysShowName():
			return TRUE

		if self.ShowNameFlag:
			return TRUE

		return FALSE
	# END_OF_ADD_ALWAYS_SHOW_NAME
	
	def HideName(self):
		self.ShowNameFlag = FALSE
		self.playerGauge.DisableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex)

	def ShowMouseImage(self):
		self.interface.ShowMouseImage()

	def HideMouseImage(self):
		self.interface.HideMouseImage()

	def StartAttack(self):
		player.SetAttackKeyState(TRUE)

	def EndAttack(self):
		player.SetAttackKeyState(FALSE)

	def MoveUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, TRUE)

	def MoveDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)

	def MoveLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)

	def MoveRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)

	def StopUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, FALSE)

	def StopDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)

	def StopLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)

	def StopRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)

	def PickUpItem(self):
		player.PickCloseItem()

	###############################################################################################
	###############################################################################################
	## Event Handler

	def OnKeyDown(self, key):
		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
			return

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

		try:
			self.onPressKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return TRUE

	def OnKeyUp(self, key):
		try:
			self.onClickKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return TRUE

	def OnMouseLeftButtonDown(self):
		if self.interface.BUILD_OnMouseLeftButtonDown():
			return

		if mouseModule.mouseController.isAttached():
			self.CheckFocus()
		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				return
			else:
				self.CheckFocus()
				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

		return TRUE

	def OnMouseLeftButtonUp(self):

		if self.interface.BUILD_OnMouseLeftButtonUp():
			return

		if mouseModule.mouseController.isAttached():

			attachedType = mouseModule.mouseController.GetAttachedType()
			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

			## QuickSlot
			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

			## Inventory
			elif player.SLOT_TYPE_INVENTORY == attachedType:

				if player.ITEM_MONEY == attachedItemIndex:
					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
				else:
					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

			## DragonSoul
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
			
			mouseModule.mouseController.DeattachObject()

		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				if app.IsPressed(app.DIK_LALT):
					link = chat.GetLinkFromHyperlink(hyperlink)
					ime.PasteString(link)
				else:
					self.interface.MakeHyperlinkTooltip(hyperlink)
				return
			else:
				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

		#player.EndMouseWalking()
		return TRUE

	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
		if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
			attachedInvenType = player.SlotTypeToInvenType(attachedType)
			if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
				if player.IsEquipmentSlot(attachedItemSlotPos):
					self.stream.popupWindow.Close()
					self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
				else:
					if chr.IsNPC(dstChrID):
						net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
					else:
						net.SendExchangeStartPacket(dstChrID)
						net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
			else:
				self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
		if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
			net.SendExchangeStartPacket(dstChrID)
			net.SendExchangeElkAddPacket(attachedMoney)
		else:
			self.__DropMoney(attachedType, attachedMoney)

	def __DropMoney(self, attachedType, attachedMoney):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if attachedMoney>=1000:
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
			return

		itemDropQuestionDialog = uiCommon.QuestionDialog()
		itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
		itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
		itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
		itemDropQuestionDialog.Open()
		itemDropQuestionDialog.dropType = attachedType
		itemDropQuestionDialog.dropCount = attachedMoney
		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
		self.itemDropQuestionDialog = itemDropQuestionDialog

	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

		else:
			if player.SLOT_TYPE_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				## Dialog
				itemDropQuestionDialog = uiCommon.QuestionDialog()
				itemDropQuestionDialog.SetText(questionText)
				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
				itemDropQuestionDialog.Open()
				itemDropQuestionDialog.dropType = attachedType
				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
				itemDropQuestionDialog.dropCount = attachedItemCount
				self.itemDropQuestionDialog = itemDropQuestionDialog

				constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				## Dialog
				itemDropQuestionDialog = uiCommon.QuestionDialog()
				itemDropQuestionDialog.SetText(questionText)
				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
				itemDropQuestionDialog.Open()
				itemDropQuestionDialog.dropType = attachedType
				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
				itemDropQuestionDialog.dropCount = attachedItemCount
				self.itemDropQuestionDialog = itemDropQuestionDialog

				constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

	def RequestDropItem(self, answer):
		if not self.itemDropQuestionDialog:
			return

		if answer:
			dropType = self.itemDropQuestionDialog.dropType
			dropCount = self.itemDropQuestionDialog.dropCount
			dropNumber = self.itemDropQuestionDialog.dropNumber

			if player.SLOT_TYPE_INVENTORY == dropType:
				if dropNumber == player.ITEM_MONEY:
					net.SendGoldDropPacketNew(dropCount)
					snd.PlaySound("sound/ui/money.wav")
				else:
					# PRIVATESHOP_DISABLE_ITEM_DROP
					self.__SendDropItemPacket(dropNumber, dropCount)
					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
					# PRIVATESHOP_DISABLE_ITEM_DROP
					self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

		self.itemDropQuestionDialog.Close()
		self.itemDropQuestionDialog = None

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

	# PRIVATESHOP_DISABLE_ITEM_DROP
	def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

	def OnMouseRightButtonDown(self):

		self.CheckFocus()

		if TRUE == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

		return TRUE

	def OnMouseRightButtonUp(self):
		if TRUE == mouseModule.mouseController.isAttached():
			return TRUE

		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
		return TRUE

	def OnMouseMiddleButtonDown(self):
		player.SetMouseMiddleButtonState(player.MBS_PRESS)

	def OnMouseMiddleButtonUp(self):
		player.SetMouseMiddleButtonState(player.MBS_CLICK)

	def OnUpdate(self):	
		app.UpdateGame()
		
		if self.mapNameShower.IsShow():
			self.mapNameShower.Update()

		if self.isShowDebugInfo:
			self.UpdateDebugInfo()

		if self.enableXMasBoom:
			self.__XMasBoom_Update()

		self.interface.BUILD_OnUpdate()
		
		
	def UpdateDebugInfo(self):
		#
		# 캐릭터 좌표 및 FPS 출력
		(x, y, z) = player.GetMainCharacterPosition()
		nUpdateTime = app.GetUpdateTime()
		nUpdateFPS = app.GetUpdateFPS()
		nRenderFPS = app.GetRenderFPS()
		nFaceCount = app.GetFaceCount()
		fFaceSpeed = app.GetFaceSpeed()
		nST=background.GetRenderShadowTime()
		(fAveRT, nCurRT) =  app.GetRenderTime()
		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
		if iPatch == 0:
			iPatch = 1

		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

		self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
		xMouse, yMouse = wndMgr.GetMousePosition()
		self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))			

		self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

		if fAveRT>1.0:
			self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

		self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
		self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

	def OnRender(self):
		app.RenderGame()
		
		if self.console.Console.collision:
			background.RenderCollision()
			chr.RenderCollision()

		(x, y) = app.GetCursorPosition()

		########################
		# Picking
		########################
		textTail.UpdateAllTextTail()

		if TRUE == wndMgr.IsPickedWindow(self.hWnd):

			self.PickingCharacterIndex = chr.Pick()

			if -1 != self.PickingCharacterIndex:
				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
			if 0 != self.targetBoard.GetTargetVID():
				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

			# ADD_ALWAYS_SHOW_NAME
			if not self.__IsShowName():
				self.PickingItemIndex = item.Pick()
				if -1 != self.PickingItemIndex:
					textTail.ShowItemTextTail(self.PickingItemIndex)
			# END_OF_ADD_ALWAYS_SHOW_NAME
			
		## Show all name in the range
		
		# ADD_ALWAYS_SHOW_NAME
		if self.__IsShowName():
			textTail.ShowAllTextTail()
			self.PickingItemIndex = textTail.Pick(x, y)
		# END_OF_ADD_ALWAYS_SHOW_NAME

		textTail.UpdateShowingTextTail()
		textTail.ArrangeTextTail()
		if -1 != self.PickingItemIndex:
			textTail.SelectItemName(self.PickingItemIndex)

		grp.PopState()
		grp.SetInterfaceRenderState()

		textTail.Render()
		textTail.HideAllTextTail()

	def OnPressEscapeKey(self):
		if app.TARGET == app.GetCursor():
			app.SetCursor(app.NORMAL)

		elif TRUE == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			self.interface.OpenSystemDialog()

		return TRUE

	def OnIMEReturn(self):
		if app.IsPressed(app.DIK_LSHIFT):
			self.interface.OpenWhisperDialogWithoutTarget()
		else:
			self.interface.ToggleChat()
		return TRUE

	def OnPressExitKey(self):
		self.interface.ToggleSystemDialog()
		return TRUE

	## BINARY CALLBACK
	######################################################################################
	
	# WEDDING
	def BINARY_LoverInfo(self, name, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnAddLover(name, lovePoint)
		if self.affectShower:
			self.affectShower.SetLoverInfo(name, lovePoint)

	def BINARY_UpdateLovePoint(self, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
		if self.affectShower:
			self.affectShower.OnUpdateLovePoint(lovePoint)
	# END_OF_WEDDING
	
	# QUEST_CONFIRM
	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
		confirmDialog.Open(msg, timeout)
		confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		self.confirmDialog = confirmDialog
    # END_OF_QUEST_CONFIRM

    # GIFT command
	def Gift_Show(self):
		self.interface.ShowGift()

	# CUBE
	def BINARY_Cube_Open(self, npcVNUM):
		self.currentCubeNPC = npcVNUM
		
		self.interface.OpenCubeWindow()

		
		if npcVNUM not in self.cubeInformation:
			net.SendChatPacket("/cube r_info")
		else:
			cubeInfoList = self.cubeInformation[npcVNUM]
			
			i = 0
			for cubeInfo in cubeInfoList:								
				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
				
				j = 0				
				for materialList in cubeInfo["materialList"]:
					for materialInfo in materialList:
						itemVnum, itemCount = materialInfo
						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
					j = j + 1						
						
				i = i + 1
				
			self.interface.wndCube.Refresh()

	def BINARY_Cube_Close(self):
		self.interface.CloseCubeWindow()

	# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
	def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
		self.interface.UpdateCubeInfo(gold, itemVnum, count)
		
	def BINARY_Cube_Succeed(self, itemVnum, count):
		print "큐브 제작 성공"
		self.interface.SucceedCubeWork(itemVnum, count)
		pass

	def BINARY_Cube_Failed(self):
		print "큐브 제작 실패"
		self.interface.FailedCubeWork()
		pass

	def BINARY_Cube_ResultList(self, npcVNUM, listText):
		# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
		#print listText
		
		if npcVNUM == 0:
			npcVNUM = self.currentCubeNPC
		
		self.cubeInformation[npcVNUM] = []
		
		try:
			for eachInfoText in listText.split("/"):
				eachInfo = eachInfoText.split(",")
				itemVnum	= int(eachInfo[0])
				itemCount	= int(eachInfo[1])

				self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
				self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
			
			resultCount = len(self.cubeInformation[npcVNUM])
			requestCount = 7
			modCount = resultCount % requestCount
			splitCount = resultCount / requestCount
			for i in xrange(splitCount):
				#print("/cube r_info %d %d" % (i * requestCount, requestCount))
				net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
				
			if 0 < modCount:
				#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))				
				net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0
			
		pass
		
	def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
		# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
		try:
			#print listText
			
			if 3 > len(listText):
				dbg.TraceError("Wrong Cube Material Infomation")
				return 0

			
			
			eachResultList = listText.split("@")

			cubeInfo = self.cubeInformation[self.currentCubeNPC]			
			
			itemIndex = 0
			for eachResultText in eachResultList:
				cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
				materialList = cubeInfo[startIndex + itemIndex]["materialList"]
				
				gold = 0
				splitResult = eachResultText.split("/")
				if 1 < len(splitResult):
					gold = int(splitResult[1])
					
				#print "splitResult : ", splitResult
				eachMaterialList = splitResult[0].split("&")
				
				i = 0
				for eachMaterialText in eachMaterialList:
					complicatedList = eachMaterialText.split("|")
					
					if 0 < len(complicatedList):
						for complicatedText in complicatedList:
							(itemVnum, itemCount) = complicatedText.split(",")
							itemVnum = int(itemVnum)
							itemCount = int(itemCount)
							self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
							
							materialList[i].append((itemVnum, itemCount))
							
					else:
						itemVnum, itemCount = eachMaterialText.split(",")
						itemVnum = int(itemVnum)
						itemCount = int(itemCount)
						self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
						
						materialList[i].append((itemVnum, itemCount))
						
					i = i + 1
					
					
					
				itemIndex = itemIndex + 1
				
			self.interface.wndCube.Refresh()
			
				
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0
			
		pass
	
	# END_OF_CUBE
	
	# 용혼석	
	def BINARY_Highlight_Item(self, inven_type, inven_pos):
		self.interface.Highligt_Item(inven_type, inven_pos)
	
	def BINARY_DragonSoulGiveQuilification(self):
		self.interface.DragonSoulGiveQuilification()
		
	def BINARY_DragonSoulRefineWindow_Open(self):
		self.interface.OpenDragonSoulRefineWindow()

	def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
		self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

	def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
		self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
	
	# END of DRAGON SOUL REFINE WINDOW
	
	def BINARY_SetBigMessage(self, message):
		self.interface.bigBoard.SetTip(message)

	def BINARY_SetTipMessage(self, message):
		self.interface.tipBoard.SetTip(message)		

	def BINARY_AppendNotifyMessage(self, type):
		if not type in localeInfo.NOTIFY_MESSAGE:
			return
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

	def BINARY_Guild_EnterGuildArea(self, areaID):
		self.interface.BULID_EnterGuildArea(areaID)

	def BINARY_Guild_ExitGuildArea(self, areaID):
		self.interface.BULID_ExitGuildArea(areaID)

	def BINARY_GuildWar_OnSendDeclare(self, guildID):
		pass

	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
		mainCharacterName = player.GetMainCharacterName()
		masterName = guild.GetGuildMasterName()
		if mainCharacterName == masterName:
			self.__GuildWar_OpenAskDialog(guildID, warType)

	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	

	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
		self.interface.OnStartGuildWar(guildSelf, guildOpp)

	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
		self.interface.OnEndGuildWar(guildSelf, guildOpp)

	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
		self.interface.BINARY_SetObserverMode(isEnable)

	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
		guildID1 = int(guildID1)
		guildID2 = int(guildID2)
		memberCount1 = int(memberCount1)
		memberCount2 = int(memberCount2)
		observerCount = int(observerCount)

		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_OpenAskDialog(self, guildID, warType):

		guildName = guild.GetGuildName(guildID)

		# REMOVED_GUILD_BUG_FIX
		if "Noname" == guildName:
			return
		# END_OF_REMOVED_GUILD_BUG_FIX

		import uiGuild
		questionDialog = uiGuild.AcceptGuildWarDialog()
		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
		questionDialog.Open(guildName, warType)

		self.guildWarQuestionDialog = questionDialog

	def __GuildWar_CloseAskDialog(self):
		self.guildWarQuestionDialog.Close()
		self.guildWarQuestionDialog = None

	def __GuildWar_OnAccept(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/war " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1

	def __GuildWar_OnDecline(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/nowar " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1
	## BINARY CALLBACK
	######################################################################################

	def __ServerCommand_Build(self):
		serverCommandList={
			"ConsoleEnable"			: self.__Console_Enable,
			"DayMode"				: self.__DayMode_Update, 
			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
			"CloseRestartWindow"	: self.__RestartDialog_Close,
			"OpenPrivateShop"		: self.__PrivateShop_Open,
			"PartyHealReady"		: self.PartyHealReady,
			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
			"CloseSafebox"			: self.CommandCloseSafebox,

			# ITEM_MALL
			"CloseMall"				: self.CommandCloseMall,
			"ShowMeMallPassword"	: self.AskMallPassword,
			"item_mall"				: self.__ItemMall_Open,
			# END_OF_ITEM_MALL
			
			# PANEL_BOCZNY
			"Teleport" : self.__Teleport,
			# PANEL_BOCZNY
			
			"RefineSuceeded"		: self.RefineSuceededMessage,
			"RefineFailed"			: self.RefineFailedMessage,
			"xmas_snow"				: self.__XMasSnow_Enable,
			"xmas_boom"				: self.__XMasBoom_Enable,
			"xmas_song"				: self.__XMasSong_Enable,
			"xmas_tree"				: self.__XMasTree_Enable,
			"newyear_boom"			: self.__XMasBoom_Enable,
			"PartyRequest"			: self.__PartyRequestQuestion,
			"PartyRequestDenied"	: self.__PartyRequestDenied,
			"horse_state"			: self.__Horse_UpdateState,
			"hide_horse_state"		: self.__Horse_HideState,
			"WarUC"					: self.__GuildWar_UpdateMemberCount,
			"test_server"			: self.__EnableTestServerFlag,
			"mall"			: self.__InGameShop_Show,

			# WEDDING
			"lover_login"			: self.__LoginLover,
			"lover_logout"			: self.__LogoutLover,
			"lover_near"			: self.__LoverNear,
			"lover_far"				: self.__LoverFar,
			"lover_divorce"			: self.__LoverDivorce,
			"PlayMusic"				: self.__PlayMusic,
			# END_OF_WEDDING

			# PRIVATE_SHOP_PRICE_LIST
			"MyShopPriceList"		: self.__PrivateShop_PriceList,
			# END_OF_PRIVATE_SHOP_PRICE_LIST
		}

		self.serverCommander=stringCommander.Analyzer()
		for serverCommandItem in serverCommandList.items():
			self.serverCommander.SAFE_RegisterCallBack(
				serverCommandItem[0], serverCommandItem[1]
			)

	def BINARY_ServerCommand_Run(self, line):
		#dbg.TraceError(line)
		try:
			#print " BINARY_ServerCommand_Run", line
			return self.serverCommander.Run(line)
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def __ProcessPreservedServerCommand(self):
		try:
			command = net.GetPreservedServerCommand()
			while command:
				print " __ProcessPreservedServerCommand", command
				self.serverCommander.Run(command)
				command = net.GetPreservedServerCommand()
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def PartyHealReady(self):
		self.interface.PartyHealReady()

	def AskSafeboxPassword(self):
		self.interface.AskSafeboxPassword()

	# ITEM_MALL
	def AskMallPassword(self):
		self.interface.AskMallPassword()

	def __ItemMall_Open(self):
		self.interface.OpenItemMall();

	def CommandCloseMall(self):
		self.interface.CommandCloseMall()
	# END_OF_ITEM_MALL

	def RefineSuceededMessage(self):
		snd.PlaySound("sound/ui/make_soket.wav")
		self.PopupMessage(localeInfo.REFINE_SUCCESS)

	def RefineFailedMessage(self):
		snd.PlaySound("sound/ui/jaeryun_fail.wav")
		self.PopupMessage(localeInfo.REFINE_FAILURE)

	def CommandCloseSafebox(self):
		self.interface.CommandCloseSafebox()

	# PRIVATE_SHOP_PRICE_LIST
	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
	# END_OF_PRIVATE_SHOP_PRICE_LIST

	def __Horse_HideState(self):
		self.affectShower.SetHorseState(0, 0, 0)

	def __Horse_UpdateState(self, level, health, battery):
		self.affectShower.SetHorseState(int(level), int(health), int(battery))

	def __IsXMasMap(self):
		mapDict = ( "metin2_map_n_flame_01",
					"metin2_map_n_desert_01",
					"metin2_map_spiderdungeon",
					"metin2_map_deviltower1", )

		if background.GetCurrentMapName() in mapDict:
			return FALSE

		return TRUE

	def __XMasSnow_Enable(self, mode):

		self.__XMasSong_Enable(mode)

		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_SNOW ON"
			background.EnableSnow(1)

		else:
			print "XMAS_SNOW OFF"
			background.EnableSnow(0)

	def __XMasBoom_Enable(self, mode):
		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_BOOM ON"
			self.__DayMode_Update("dark")
			self.enableXMasBoom = TRUE
			self.startTimeXMasBoom = app.GetTime()
		else:
			print "XMAS_BOOM OFF"
			self.__DayMode_Update("light")
			self.enableXMasBoom = FALSE

	def __XMasTree_Enable(self, grade):

		print "XMAS_TREE ", grade
		background.SetXMasTree(int(grade))

	def __XMasSong_Enable(self, mode):
		if "1"==mode:
			print "XMAS_SONG ON"

			XMAS_BGM = "xmas.mp3"

			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
				if musicInfo.fieldMusic != "":
					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

				musicInfo.fieldMusic=XMAS_BGM
				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		else:
			print "XMAS_SONG OFF"

			if musicInfo.fieldMusic != "":
				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

			musicInfo.fieldMusic=musicInfo.METIN2THEMA
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	def __RestartDialog_Close(self):
		self.interface.CloseRestartDialog()

	def __Console_Enable(self):
		constInfo.CONSOLE_ENABLE = TRUE
		self.consoleEnable = TRUE
		app.EnableSpecialCameraMode()
		ui.EnablePaste(TRUE)

	## PrivateShop
	def __PrivateShop_Open(self):
		self.interface.OpenPrivateShopInputNameDialog()

	def BINARY_PrivateShop_Appear(self, vid, text):
		self.interface.AppearPrivateShop(vid, text)

	def BINARY_PrivateShop_Disappear(self, vid):
		self.interface.DisappearPrivateShop(vid)

	## DayMode
	def __PRESERVE_DayMode_Update(self, mode):
		if "light"==mode:
			background.SetEnvironmentData(0)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
			background.SetEnvironmentData(1)

	def __DayMode_Update(self, mode):
		if "light"==mode:
			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

	def __DayMode_OnCompleteChangeToLight(self):
		background.SetEnvironmentData(0)
		self.curtain.FadeIn()

	def __DayMode_OnCompleteChangeToDark(self):
		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
		background.SetEnvironmentData(1)
		self.curtain.FadeIn()

	## XMasBoom
	def __XMasBoom_Update(self):

		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
			return

		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

		if app.GetTime() - self.startTimeXMasBoom > boomTime:

			self.indexXMasBoom += 1

			for i in xrange(boomCount):
				self.__XMasBoom_Boom()

	def __XMasBoom_Boom(self):
		x, y, z = player.GetMainCharacterPosition()
		randX = app.GetRandom(-150, 150)
		randY = app.GetRandom(-150, 150)

		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

	def __PartyRequestQuestion(self, vid):
		vid = int(vid)
		partyRequestQuestionDialog = uiCommon.QuestionDialog()
		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
		partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
		partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.Open()
		partyRequestQuestionDialog.vid = vid
		self.partyRequestQuestionDialog = partyRequestQuestionDialog

	def __AnswerPartyRequest(self, answer):
		if not self.partyRequestQuestionDialog:
			return

		vid = self.partyRequestQuestionDialog.vid

		if answer:
			net.SendChatPacket("/party_request_accept " + str(vid))
		else:
			net.SendChatPacket("/party_request_deny " + str(vid))

		self.partyRequestQuestionDialog.Close()
		self.partyRequestQuestionDialog = None

	def __PartyRequestDenied(self):
		self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

	def __EnableTestServerFlag(self):
		app.EnableTestServerFlag()

	def __InGameShop_Show(self, url):
		if constInfo.IN_GAME_SHOP_ENABLE:
			self.interface.OpenWebWindow(url)

	# WEDDING
	def __LoginLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLoginLover()

	def __LogoutLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogoutLover()
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverNear(self):
		if self.affectShower:
			self.affectShower.ShowLoverState()

	def __LoverFar(self):
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverDivorce(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.ClearLoverInfo()
		if self.affectShower:
			self.affectShower.ClearLoverState()

	def __PlayMusic(self, flag, filename):
		flag = int(flag)
		if flag:
			snd.FadeOutAllMusic()
			musicInfo.SaveLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + filename)
		else:
			snd.FadeOutAllMusic()
			musicInfo.LoadLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	# END_OF_WEDDING
	
	#PANEL_BOCZNY
 
	def __Teleport(self, qid):
		constInfo.Teleport = int(qid)
 
	#PANEL_BOCZNY

 

 

 

Constinfo.py

 

 

# option
IN_GAME_SHOP_ENABLE = 1
CONSOLE_ENABLE = 0

PVPMODE_ENABLE = 1
PVPMODE_TEST_ENABLE = 0
PVPMODE_ACCELKEY_ENABLE = 1
PVPMODE_ACCELKEY_DELAY = 0.5
PVPMODE_PROTECTED_LEVEL = 30

FOG_LEVEL0 = 4800.0
FOG_LEVEL1 = 9600.0
FOG_LEVEL2 = 12800.0
FOG_LEVEL = FOG_LEVEL0
FOG_LEVEL_LIST=[FOG_LEVEL0, FOG_LEVEL1, FOG_LEVEL2]		

CAMERA_MAX_DISTANCE_SHORT = 2500.0
CAMERA_MAX_DISTANCE_LONG = 3500.0
CAMERA_MAX_DISTANCE_LIST=[CAMERA_MAX_DISTANCE_SHORT, CAMERA_MAX_DISTANCE_LONG]
CAMERA_MAX_DISTANCE = CAMERA_MAX_DISTANCE_SHORT

CHRNAME_COLOR_INDEX = 0

ENVIRONMENT_NIGHT="d:/ymir work/environment/moonlight04.msenv"

# constant
HIGH_PRICE = 500000
MIDDLE_PRICE = 50000
ERROR_METIN_STONE = 28960
SUB2_LOADING_ENABLE = 1
EXPANDED_COMBO_ENABLE = 1
CONVERT_EMPIRE_LANGUAGE_ENABLE = 1
USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
ADD_DEF_BONUS_ENABLE = 1
LOGIN_COUNT_LIMIT_ENABLE = 0

USE_SKILL_EFFECT_UPGRADE_ENABLE = 1

VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD = 1
GUILD_MONEY_PER_GSP = 100
GUILD_WAR_TYPE_SELECT_ENABLE = 1
TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 0

HAIR_COLOR_ENABLE = 1
ARMOR_SPECULAR_ENABLE = 1
WEAPON_SPECULAR_ENABLE = 1
SEQUENCE_PACKET_ENABLE = 1
KEEP_ACCOUNT_CONNETION_ENABLE = 1
MINIMAP_POSITIONINFO_ENABLE = 0
CONVERT_EMPIRE_LANGUAGE_ENABLE = 0
USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
ADD_DEF_BONUS_ENABLE = 0
LOGIN_COUNT_LIMIT_ENABLE = 0
PVPMODE_PROTECTED_LEVEL = 15
TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 10
Teleport = 0

isItemDropQuestionDialog = 0

def GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
	global isItemDropQuestionDialog
	return isItemDropQuestionDialog

def SET_ITEM_DROP_QUESTION_DIALOG_STATUS(flag):
	global isItemDropQuestionDialog
	isItemDropQuestionDialog = flag

import app
import net

########################

def SET_DEFAULT_FOG_LEVEL():
	global FOG_LEVEL
	app.SetMinFog(FOG_LEVEL)

def SET_FOG_LEVEL_INDEX(index):
	global FOG_LEVEL
	global FOG_LEVEL_LIST
	try:
		FOG_LEVEL=FOG_LEVEL_LIST[index]
	except IndexError:
		FOG_LEVEL=FOG_LEVEL_LIST[0]
	app.SetMinFog(FOG_LEVEL)

def GET_FOG_LEVEL_INDEX():
	global FOG_LEVEL
	global FOG_LEVEL_LIST
	return FOG_LEVEL_LIST.index(FOG_LEVEL)

########################

def SET_DEFAULT_CAMERA_MAX_DISTANCE():
	global CAMERA_MAX_DISTANCE
	app.SetCameraMaxDistance(CAMERA_MAX_DISTANCE)

def SET_CAMERA_MAX_DISTANCE_INDEX(index):
	global CAMERA_MAX_DISTANCE
	global CAMERA_MAX_DISTANCE_LIST
	try:
		CAMERA_MAX_DISTANCE=CAMERA_MAX_DISTANCE_LIST[index]
	except:
		CAMERA_MAX_DISTANCE=CAMERA_MAX_DISTANCE_LIST[0]

	app.SetCameraMaxDistance(CAMERA_MAX_DISTANCE)

def GET_CAMERA_MAX_DISTANCE_INDEX():
	global CAMERA_MAX_DISTANCE
	global CAMERA_MAX_DISTANCE_LIST
	return CAMERA_MAX_DISTANCE_LIST.index(CAMERA_MAX_DISTANCE)

########################

import chrmgr
import player
import app

def SET_DEFAULT_CHRNAME_COLOR():
	global CHRNAME_COLOR_INDEX
	chrmgr.SetEmpireNameMode(CHRNAME_COLOR_INDEX)

def SET_CHRNAME_COLOR_INDEX(index):
	global CHRNAME_COLOR_INDEX
	CHRNAME_COLOR_INDEX=index
	chrmgr.SetEmpireNameMode(index)

def GET_CHRNAME_COLOR_INDEX():
	global CHRNAME_COLOR_INDEX
	return CHRNAME_COLOR_INDEX

def SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(index):
	global VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
	VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD = index

def GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD():
	global VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
	return VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD

def SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE():
	global CONVERT_EMPIRE_LANGUAGE_ENABLE
	net.SetEmpireLanguageMode(CONVERT_EMPIRE_LANGUAGE_ENABLE)

def SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS():
	global USE_ITEM_WEAPON_TABLE_ATTACK_BONUS
	player.SetWeaponAttackBonusFlag(USE_ITEM_WEAPON_TABLE_ATTACK_BONUS)

def SET_DEFAULT_USE_SKILL_EFFECT_ENABLE():
	global USE_SKILL_EFFECT_UPGRADE_ENABLE
	app.SetSkillEffectUpgradeEnable(USE_SKILL_EFFECT_UPGRADE_ENABLE)

def SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE():
	global TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE
	app.SetTwoHandedWeaponAttSpeedDecreaseValue(TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE)

########################
import item

ACCESSORY_MATERIAL_LIST = [50623, 50624, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633, 50634, 50635, 50636, 50637, 50638]
#ACCESSORY_MATERIAL_LIST = [50623, 50623, 50624, 50624, 50625, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633, 
#			    50623, 50623, 50624, 50624, ]
JewelAccessoryInfos = [
		# jewel		wrist	neck	ear
		[ 50634,	14420,	16220,	17220 ],	
		[ 50635,	14500,	16500,	17500 ],	
		[ 50636,	14520,	16520,	17520 ],	
		[ 50637,	14540,	16540,	17540 ],	
		[ 50638,	14560,	16560,	17560 ],	
	]
def GET_ACCESSORY_MATERIAL_VNUM(vnum, subType):
	ret = vnum
	item_base = (vnum / 10) * 10
	for info in JewelAccessoryInfos:
		if item.ARMOR_WRIST == subType:	
			if info[1] == item_base:
				return info[0]
		elif item.ARMOR_NECK == subType:	
			if info[2] == item_base:
				return info[0]
		elif item.ARMOR_EAR == subType:	
			if info[3] == item_base:
				return info[0]
 
	if vnum >= 16210 and vnum <= 16219:
		return 50625

	if item.ARMOR_WRIST == subType:	
		WRIST_ITEM_VNUM_BASE = 14000
		ret -= WRIST_ITEM_VNUM_BASE
	elif item.ARMOR_NECK == subType:
		NECK_ITEM_VNUM_BASE = 16000
		ret -= NECK_ITEM_VNUM_BASE
	elif item.ARMOR_EAR == subType:
		EAR_ITEM_VNUM_BASE = 17000
		ret -= EAR_ITEM_VNUM_BASE

	type = ret/20

	if type<0 or type>=len(ACCESSORY_MATERIAL_LIST):
		type = (ret-170) / 20
		if type<0 or type>=len(ACCESSORY_MATERIAL_LIST):
			return 0

	return ACCESSORY_MATERIAL_LIST[type]

##################################################################
## 새로 추가된 '벨트' 아이템 타입과, 벨트의 소켓에 꽂을 아이템 관련.. 
## 벨트의 소켓시스템은 악세서리와 동일하기 때문에, 위 악세서리 관련 하드코딩처럼 이런식으로 할 수밖에 없다..

def GET_BELT_MATERIAL_VNUM(vnum, subType = 0):
	# 현재는 모든 벨트에는 하나의 아이템(#18900)만 삽입 가능
	return 18900

##################################################################
## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730)

# 해당 vnum이 자동물약인가?
def IS_AUTO_POTION(itemVnum):
	return IS_AUTO_POTION_HP(itemVnum) or IS_AUTO_POTION_SP(itemVnum)
	
# 해당 vnum이 HP 자동물약인가?
def IS_AUTO_POTION_HP(itemVnum):
	if 72723 <= itemVnum and 72726 >= itemVnum:
		return 1
	elif itemVnum >= 76021 and itemVnum <= 76022:		## 새로 들어간 선물용 화룡의 축복
		return 1
	elif itemVnum == 79012:
		return 1
		
	return 0
	
# 해당 vnum이 SP 자동물약인가?
def IS_AUTO_POTION_SP(itemVnum):
	if 72727 <= itemVnum and 72730 >= itemVnum:
		return 1
	elif itemVnum >= 76004 and itemVnum <= 76005:		## 새로 들어간 선물용 수룡의 축복
		return 1
	elif itemVnum == 79013:
		return 1
				
	return 0

 

 

 

uiinventory.py

 

 

import ui
import player
import mouseModule
import net
import app
import snd
import item
import player
import chat
import grp
import uiScriptLocale
import uiRefine
import uiAttachMetin
import uiPickMoney
import uiCommon
import uiPrivateShopBuilder # 개인상점 열동안 ItemMove 방지
import localeInfo
import constInfo
import ime
import wndMgr
import event
import constInfo

ITEM_MALL_BUTTON_ENABLE = TRUE



ITEM_FLAG_APPLICABLE = 1 << 14

class CostumeWindow(ui.ScriptWindow):

	def __init__(self, wndInventory):
		import exception
		
		if not app.ENABLE_COSTUME_SYSTEM:			
			exception.Abort("What do you do?")
			return

		if not wndInventory:
			exception.Abort("wndInventory parameter must be set to InventoryWindow")
			return						
			 	 
		ui.ScriptWindow.__init__(self)

		self.isLoaded = 0
		self.wndInventory = wndInventory;

		self.__LoadWindow()

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def Show(self):
		self.__LoadWindow()
		self.RefreshCostumeSlot()

		ui.ScriptWindow.Show(self)

	def Close(self):
		self.Hide()

	def __LoadWindow(self):
		if self.isLoaded == 1:
			return

		self.isLoaded = 1

		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
		except:
			import exception
			exception.Abort("CostumeWindow.LoadWindow.LoadObject")

		try:
			wndEquip = self.GetChild("CostumeSlot")
			self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
			
		except:
			import exception
			exception.Abort("CostumeWindow.LoadWindow.BindObject")

		## Equipment
		wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
		wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
		wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
		wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))						
		wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
		wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))

		self.wndEquip = wndEquip

	def RefreshCostumeSlot(self):
		getItemVNum=player.GetItemIndex
		
		for i in xrange(item.COSTUME_SLOT_COUNT):
			slotNumber = item.COSTUME_SLOT_START + i
			self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)

		self.wndEquip.RefreshSlot()
		
class BeltInventoryWindow(ui.ScriptWindow):

	def __init__(self, wndInventory):
		import exception
		
		if not app.ENABLE_NEW_EQUIPMENT_SYSTEM:			
			exception.Abort("What do you do?")
			return

		if not wndInventory:
			exception.Abort("wndInventory parameter must be set to InventoryWindow")
			return						
			 	 
		ui.ScriptWindow.__init__(self)

		self.isLoaded = 0
		self.wndInventory = wndInventory;
		
		self.wndBeltInventoryLayer = None
		self.wndBeltInventorySlot = None
		self.expandBtn = None
		self.minBtn = None

		self.__LoadWindow()

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def Show(self, openBeltSlot = FALSE):
		self.__LoadWindow()
		self.RefreshSlot()

		ui.ScriptWindow.Show(self)
		
		if openBeltSlot:
			self.OpenInventory()
		else:
			self.CloseInventory()

	def Close(self):
		self.Hide()

	def IsOpeningInventory(self):
		return self.wndBeltInventoryLayer.IsShow()
		
	def OpenInventory(self):
		self.wndBeltInventoryLayer.Show()
		self.expandBtn.Hide()

		self.AdjustPositionAndSize()
				
	def CloseInventory(self):
		self.wndBeltInventoryLayer.Hide()
		self.expandBtn.Show()
		
		self.AdjustPositionAndSize()

	## 현재 인벤토리 위치를 기준으로 BASE 위치를 계산, 리턴.. 숫자 하드코딩하기 정말 싫지만 방법이 없다..
	def GetBasePosition(self):
		x, y = self.wndInventory.GetGlobalPosition()
		return x - 148, y + 241
		
	def AdjustPositionAndSize(self):
		bx, by = self.GetBasePosition()
		
		if self.IsOpeningInventory():			
			self.SetPosition(bx, by)
			self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())
			
		else:
			self.SetPosition(bx + 138, by);
			self.SetSize(10, self.GetHeight())

	def __LoadWindow(self):
		if self.isLoaded == 1:
			return

		self.isLoaded = 1

		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/BeltInventoryWindow.py")
		except:
			import exception
			exception.Abort("CostumeWindow.LoadWindow.LoadObject")

		try:
			self.ORIGINAL_WIDTH = self.GetWidth()
			wndBeltInventorySlot = self.GetChild("BeltInventorySlot")
			self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
			self.expandBtn = self.GetChild("ExpandBtn")
			self.minBtn = self.GetChild("MinimizeBtn")
			
			self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
			self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
			
			for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
				slotNumber = item.BELT_INVENTORY_SLOT_START + i							
				wndBeltInventorySlot.SetCoverButton(slotNumber,	"d:/ymir work/ui/game/quest/slot_button_01.sub",\
												"d:/ymir work/ui/game/quest/slot_button_01.sub",\
												"d:/ymir work/ui/game/quest/slot_button_01.sub",\
												"d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", FALSE, FALSE)									
			
		except:
			import exception
			exception.Abort("CostumeWindow.LoadWindow.BindObject")

		## Equipment
		wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
		wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
		wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
		wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))						
		wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
		wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))

		self.wndBeltInventorySlot = wndBeltInventorySlot

	def RefreshSlot(self):
		getItemVNum=player.GetItemIndex
		
		for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
			slotNumber = item.BELT_INVENTORY_SLOT_START + i
			self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
			self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, TRUE)
			
			avail = "0"
			
			if player.IsAvailableBeltInventoryCell(slotNumber):
				self.wndBeltInventorySlot.EnableCoverButton(slotNumber)				
			else:
				self.wndBeltInventorySlot.DisableCoverButton(slotNumber)				

		self.wndBeltInventorySlot.RefreshSlot()

		
class InventoryWindow(ui.ScriptWindow):

	USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET")

	questionDialog = None
	tooltipItem = None
	wndCostume = None
	wndBelt = None
	dlgPickMoney = None
	
	sellingSlotNumber = -1
	isLoaded = 0
	isOpenedCostumeWindowWhenClosingInventory = 0		# 인벤토리 닫을 때 코스츔이 열려있었는지 여부-_-; 네이밍 ㅈㅅ
	isOpenedBeltWindowWhenClosingInventory = 0		# 인벤토리 닫을 때 벨트 인벤토리가 열려있었는지 여부-_-; 네이밍 ㅈㅅ

	def __init__(self):
		ui.ScriptWindow.__init__(self)

		self.isOpenedBeltWindowWhenClosingInventory = 0		# 인벤토리 닫을 때 벨트 인벤토리가 열려있었는지 여부-_-; 네이밍 ㅈㅅ

		self.__LoadWindow()

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def Show(self):
		self.__LoadWindow()

		ui.ScriptWindow.Show(self)

		# 인벤토리를 닫을 때 코스츔이 열려있었다면 인벤토리를 열 때 코스츔도 같이 열도록 함.
		if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
			self.wndCostume.Show() 

		# 인벤토리를 닫을 때 벨트 인벤토리가 열려있었다면 같이 열도록 함.
		if self.wndBelt:
			self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)

	def BindInterfaceClass(self, interface):
		self.interface = interface
		
	def __LoadWindow(self):
		if self.isLoaded == 1:
			return

		self.isLoaded = 1

		try:
			pyScrLoader = ui.PythonScriptLoader()

			if ITEM_MALL_BUTTON_ENABLE:
				pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
			else:
				pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
		except:
			import exception
			exception.Abort("InventoryWindow.LoadWindow.LoadObject")

		try:
			wndItem = self.GetChild("ItemSlot")
			wndEquip = self.GetChild("EquipmentSlot")
			self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
			self.wndMoney = self.GetChild("Money")
			self.wndMoneySlot = self.GetChild("Money_Slot")
			self.mallButton = self.GetChild2("MallButton")
			self.DSSButton = self.GetChild2("DSSButton")
			self.costumeButton = self.GetChild2("CostumeButton")
			self.teleportButton = self.GetChild2("TeleportButton")

			self.inventoryTab = []
			self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
			self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
			self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
			self.inventoryTab.append(self.GetChild("Inventory_Tab_04"))

			self.equipmentTab = []
			self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
			self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))

			if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
				self.costumeButton.Hide()
				self.costumeButton.Destroy()
				self.costumeButton = 0

			# Belt Inventory Window
			self.wndBelt = None
			
			if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
				self.wndBelt = BeltInventoryWindow(self)
			
		except:
			import exception
			exception.Abort("InventoryWindow.LoadWindow.BindObject")

		## Item
		wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
		wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
		wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
		wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

		## Equipment
		wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
		wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
		wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
		wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

		## PickMoneyDialog
		dlgPickMoney = uiPickMoney.PickMoneyDialog()
		dlgPickMoney.LoadDialog()
		dlgPickMoney.Hide()

		## RefineDialog
		self.refineDialog = uiRefine.RefineDialog()
		self.refineDialog.Hide()

		## AttachMetinDialog
		self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
		self.attachMetinDialog.Hide()

		## MoneySlot
		self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))

		self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
		self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
		self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
		self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg))
		self.inventoryTab[0].Down()
		self.inventoryPageIndex = 0

		self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
		self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
		self.equipmentTab[0].Down()
		self.equipmentTab[0].Hide()
		self.equipmentTab[1].Hide()

		self.wndItem = wndItem
		self.wndEquip = wndEquip
		self.dlgPickMoney = dlgPickMoney

		# MallButton
		if self.mallButton:
			self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))

		if self.DSSButton:
			self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton)) 
			
		# TeleportButton
		if self.teleportButton:
			self.teleportButton.SetEvent(ui.__mem_func__(self.ClickTeleportButton))
		
		# Costume Button
		if self.costumeButton:
			self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))

		self.wndCostume = None
		
 		#####

		## Refresh
		self.SetInventoryPage(0)
		self.SetEquipmentPage(0)
		self.RefreshItemSlot()
		self.RefreshStatus()

	def Destroy(self):
		self.ClearDictionary()

		self.dlgPickMoney.Destroy()
		self.dlgPickMoney = 0

		self.refineDialog.Destroy()
		self.refineDialog = 0

		self.attachMetinDialog.Destroy()
		self.attachMetinDialog = 0

		self.tooltipItem = None
		self.wndItem = 0
		self.wndEquip = 0
		self.dlgPickMoney = 0
		self.wndMoney = 0
		self.wndMoneySlot = 0
		self.questionDialog = None
		self.mallButton = None
		self.DSSButton = None
		self.interface = None
		self.teleportButton = None

		if self.wndCostume:
			self.wndCostume.Destroy()
			self.wndCostume = 0
			
		if self.wndBelt:
			self.wndBelt.Destroy()
			self.wndBelt = None
			
		self.inventoryTab = []
		self.equipmentTab = []

	def Hide(self):
		if None != self.tooltipItem:
			self.tooltipItem.HideToolTip()

		if self.wndCostume:
			self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow()			# 인벤토리 창이 닫힐 때 코스츔이 열려 있었는가?
			self.wndCostume.Close()
 
		if self.wndBelt:
			self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory()		# 인벤토리 창이 닫힐 때 벨트 인벤토리도 열려 있었는가?
			print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
			self.wndBelt.Close()
  
		if self.dlgPickMoney:
			self.dlgPickMoney.Close()

		self.OnCloseQuestionDialog()
		
		wndMgr.Hide(self.hWnd)
		
	
	def Close(self):
		self.Hide()

	def SetInventoryPage(self, page):
		self.inventoryTab[self.inventoryPageIndex].SetUp()
		self.inventoryPageIndex = page
		self.inventoryTab[self.inventoryPageIndex].Down()
		self.RefreshBagSlotWindow()

	def SetEquipmentPage(self, page):
		self.equipmentPageIndex = page
		self.equipmentTab[1-page].SetUp()
		self.RefreshEquipSlotWindow()
		
	def ClickTeleportButton(self):
		event.QuestButtonClick(constInfo.Teleport)

	def ClickMallButton(self):
		print "click_mall_button"
		net.SendChatPacket("/click_mall")

	# DSSButton
	def ClickDSSButton(self):
		print "click_dss_button"
		self.interface.ToggleDragonSoulWindow()

	def ClickCostumeButton(self):
		print "Click Costume Button"
		if self.wndCostume:
			if self.wndCostume.IsShow(): 
				self.wndCostume.Hide()
			else:
				self.wndCostume.Show()
		else:
			self.wndCostume = CostumeWindow(self)
			self.wndCostume.Show()

	def OpenPickMoneyDialog(self):

		if mouseModule.mouseController.isAttached():

			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():

				if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
					net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
					snd.PlaySound("sound/ui/money.wav")

			mouseModule.mouseController.DeattachObject()

		else:
			curMoney = player.GetElk()

			if curMoney <= 0:
				return

			self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
			self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
			self.dlgPickMoney.Open(curMoney)
			self.dlgPickMoney.SetMax(7) # 인벤토리 990000 제한 버그 수정

	def OnPickMoney(self, money):
		mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)

	def OnPickItem(self, count):
		itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
		selectedItemVNum = player.GetItemIndex(itemSlotIndex)
		mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)

	def __InventoryLocalSlotPosToGlobalSlotPos(self, local):

		if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or player.IsBeltInventorySlot(local):
			return local

		return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local

	def RefreshBagSlotWindow(self):
		getItemVNum=player.GetItemIndex
		getItemCount=player.GetItemCount
		setItemVNum=self.wndItem.SetItemSlot
		
		for i in xrange(player.INVENTORY_PAGE_SIZE):
			slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
			
			itemCount = getItemCount(slotNumber)
			# itemCount == 0이면 소켓을 비운다.
			if 0 == itemCount:
				self.wndItem.ClearSlot(i)
				continue
			elif 1 == itemCount:
				itemCount = 0
				
			itemVnum = getItemVNum(slotNumber)
			setItemVNum(i, itemVnum, itemCount)
			
			## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
			if constInfo.IS_AUTO_POTION(itemVnum):
				# metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
				metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]	
				
				if slotNumber >= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex:
					slotNumber -= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex
					
				isActivated = 0 != metinSocket[0]
				
				if isActivated:
					self.wndItem.ActivateSlot(slotNumber)
					potionType = 0;
					if constInfo.IS_AUTO_POTION_HP(itemVnum):
						potionType = player.AUTO_POTION_TYPE_HP
					elif constInfo.IS_AUTO_POTION_SP(itemVnum):
						potionType = player.AUTO_POTION_TYPE_SP						
					
					usedAmount = int(metinSocket[1])
					totalAmount = int(metinSocket[2])					
					player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
					
				else:
					self.wndItem.DeactivateSlot(slotNumber)			
					
		self.wndItem.RefreshSlot()

		if self.wndBelt:
			self.wndBelt.RefreshSlot()

	def RefreshEquipSlotWindow(self):
		getItemVNum=player.GetItemIndex
		getItemCount=player.GetItemCount
		setItemVNum=self.wndEquip.SetItemSlot
		for i in xrange(player.EQUIPMENT_PAGE_COUNT):
			slotNumber = player.EQUIPMENT_SLOT_START + i
			itemCount = getItemCount(slotNumber)
			if itemCount <= 1:
				itemCount = 0
			setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)

		if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
			for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
				slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
				itemCount = getItemCount(slotNumber)
				if itemCount <= 1:
					itemCount = 0
				setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
				print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)
				


		self.wndEquip.RefreshSlot()
		
		if self.wndCostume:
			self.wndCostume.RefreshCostumeSlot()

	def RefreshItemSlot(self):
		self.RefreshBagSlotWindow()
		self.RefreshEquipSlotWindow()

	def RefreshStatus(self):
		money = player.GetElk()
		self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))

	def SetItemToolTip(self, tooltipItem):
		self.tooltipItem = tooltipItem

	def SellItem(self):

		net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count)
		snd.PlaySound("sound/ui/money.wav")
		self.OnCloseQuestionDialog()

	def OnDetachMetinFromItem(self):
		if None == self.questionDialog:
			return
			
		#net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)		
		self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
		self.OnCloseQuestionDialog()

	def OnCloseQuestionDialog(self):
		if self.questionDialog:
			self.questionDialog.Close()

		self.questionDialog = None

	## Slot Event
	def SelectEmptySlot(self, selectedSlotPos):
		if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
			return

		selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)

		if mouseModule.mouseController.isAttached():

			attachedSlotType = mouseModule.mouseController.GetAttachedType()
			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()

			if player.SLOT_TYPE_INVENTORY == attachedSlotType:
				itemCount = player.GetItemCount(attachedSlotPos)
				attachedCount = mouseModule.mouseController.GetAttachedItemCount()
				self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)

				if item.IsRefineScroll(attachedItemIndex):
					self.wndItem.SetUseMode(FALSE)

			elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
				mouseModule.mouseController.RunCallBack("INVENTORY")

			elif player.SLOT_TYPE_SHOP == attachedSlotType:
				net.SendShopBuyPacket(attachedSlotPos)

			elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:

				if player.ITEM_MONEY == attachedItemIndex:
					net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
					snd.PlaySound("sound/ui/money.wav")

				else:
					net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)

			elif player.SLOT_TYPE_MALL == attachedSlotType:
				net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)

			mouseModule.mouseController.DeattachObject()

	def SelectItemSlot(self, itemSlotIndex):
		if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
			return

		itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)

		if mouseModule.mouseController.isAttached():
			attachedSlotType = mouseModule.mouseController.GetAttachedType()
			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()

			if player.SLOT_TYPE_INVENTORY == attachedSlotType:
				self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)

			mouseModule.mouseController.DeattachObject()

		else:

			curCursorNum = app.GetCursor()
			if app.SELL == curCursorNum:
				self.__SellItem(itemSlotIndex)
				
			elif app.BUY == curCursorNum:
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)

			elif app.IsPressed(app.DIK_LALT):
				link = player.GetItemLink(itemSlotIndex)
				ime.PasteString(link)

			elif app.IsPressed(app.DIK_LSHIFT):
				itemCount = player.GetItemCount(itemSlotIndex)
				
				if itemCount > 1:
					self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
					self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
					self.dlgPickMoney.Open(itemCount)
					self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
				#else:
					#selectedItemVNum = player.GetItemIndex(itemSlotIndex)
					#mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)

			elif app.IsPressed(app.DIK_LCONTROL):
				itemIndex = player.GetItemIndex(itemSlotIndex)

				if TRUE == item.CanAddToQuickSlotItem(itemIndex):
					player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)

			else:
				selectedItemVNum = player.GetItemIndex(itemSlotIndex)
				itemCount = player.GetItemCount(itemSlotIndex)
				mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
				
				if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):				
					self.wndItem.SetUseMode(TRUE)
				else:					
					self.wndItem.SetUseMode(FALSE)

				snd.PlaySound("sound/ui/pick.wav")

	def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
		if srcItemSlotPos == dstItemSlotPos:
			return
					
		if item.IsRefineScroll(srcItemVID):
			self.RefineItem(srcItemSlotPos, dstItemSlotPos)
			self.wndItem.SetUseMode(FALSE)

		elif item.IsMetin(srcItemVID):
			self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)

		elif item.IsDetachScroll(srcItemVID):
			self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)

		elif item.IsKey(srcItemVID):
			self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)			

		elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
			self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)

		elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
			self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)			

		else:
			#snd.PlaySound("sound/ui/drop.wav")

			## 이동시킨 곳이 장착 슬롯일 경우 아이템을 사용해서 장착 시킨다 - [levites]
			if player.IsEquipmentSlot(dstItemSlotPos):

				## 들고 있는 아이템이 장비일때만
				if item.IsEquipmentVID(srcItemVID):
					self.__UseItem(srcItemSlotPos)

			else:
				self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
				#net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)

	def __SellItem(self, itemSlotPos):
		if not player.IsEquipmentSlot(itemSlotPos):
			self.sellingSlotNumber = itemSlotPos
			itemIndex = player.GetItemIndex(itemSlotPos)
			itemCount = player.GetItemCount(itemSlotPos)

			item.SelectItem(itemIndex)
			itemPrice = item.GetISellItemPrice()

			if item.Is1GoldItem():
				itemPrice = itemCount / itemPrice / 5
			else:
				itemPrice = itemPrice * itemCount / 5

			item.GetItemName(itemIndex)
			itemName = item.GetItemName()

			self.questionDialog = uiCommon.QuestionDialog()
			self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
			self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
			self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
			self.questionDialog.Open()
			self.questionDialog.count = itemCount

	def RefineItem(self, scrollSlotPos, targetSlotPos):

		scrollIndex = player.GetItemIndex(scrollSlotPos)
		targetIndex = player.GetItemIndex(targetSlotPos)

		if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
			return

		###########################################################
		self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
		#net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
		return
		###########################################################

		###########################################################
		#net.SendRequestRefineInfoPacket(targetSlotPos)
		#return
		###########################################################

		result = player.CanRefine(scrollIndex, targetSlotPos)

		if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
			#snd.PlaySound("sound/ui/jaeryun_fail.wav")
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)

		elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
			#snd.PlaySound("sound/ui/jaeryun_fail.wav")
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)

		elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
			#snd.PlaySound("sound/ui/jaeryun_fail.wav")
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)

		elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
			#snd.PlaySound("sound/ui/jaeryun_fail.wav")
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)

		elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)

		if player.REFINE_OK != result:
			return

		self.refineDialog.Open(scrollSlotPos, targetSlotPos)

	def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
		scrollIndex = player.GetItemIndex(scrollSlotPos)
		targetIndex = player.GetItemIndex(targetSlotPos)

		if not player.CanDetach(scrollIndex, targetSlotPos):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
			return

		self.questionDialog = uiCommon.QuestionDialog()
		self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
		self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
		self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
		self.questionDialog.Open()
		self.questionDialog.sourcePos = scrollSlotPos
		self.questionDialog.targetPos = targetSlotPos

	def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
		metinIndex = player.GetItemIndex(metinSlotPos)
		targetIndex = player.GetItemIndex(targetSlotPos)

		item.SelectItem(metinIndex)
		itemName = item.GetItemName()

		result = player.CanAttachMetin(metinIndex, targetSlotPos)

		if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))

		if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))

		elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))

		elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)

		if player.ATTACH_METIN_OK != result:
			return

		self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)


		
	def OverOutItem(self):
		self.wndItem.SetUsableItem(FALSE)
		if None != self.tooltipItem:
			self.tooltipItem.HideToolTip()

	def OverInItem(self, overSlotPos):
		overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
		self.wndItem.SetUsableItem(FALSE)

		if mouseModule.mouseController.isAttached():
			attachedItemType = mouseModule.mouseController.GetAttachedType()
			if player.SLOT_TYPE_INVENTORY == attachedItemType:

				attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
				attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
				
				if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
					self.wndItem.SetUsableItem(TRUE)
					self.ShowToolTip(overSlotPos)
					return
				
		self.ShowToolTip(overSlotPos)


	def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
		"다른 아이템에 사용할 수 있는 아이템인가?"

		if item.IsRefineScroll(srcItemVNum):
			return TRUE
		elif item.IsMetin(srcItemVNum):
			return TRUE
		elif item.IsDetachScroll(srcItemVNum):
			return TRUE
		elif item.IsKey(srcItemVNum):
			return TRUE
		elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
			return TRUE
		else:
			if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
				return TRUE
			
		return FALSE

	def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
		"대상 아이템에 사용할 수 있는가?"

		if srcSlotPos == dstSlotPos:
			return FALSE

		if item.IsRefineScroll(srcItemVNum):
			if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
				return TRUE
		elif item.IsMetin(srcItemVNum):
			if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
				return TRUE
		elif item.IsDetachScroll(srcItemVNum):
			if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
				return TRUE
		elif item.IsKey(srcItemVNum):
			if player.CanUnlock(srcItemVNum, dstSlotPos):
				return TRUE

		elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
			return TRUE

		else:
			useType=item.GetUseType(srcItemVNum)

			if "USE_CLEAN_SOCKET" == useType:
				if self.__CanCleanBrokenMetinStone(dstSlotPos):
					return TRUE
			elif "USE_CHANGE_ATTRIBUTE" == useType:
				if self.__CanChangeItemAttrList(dstSlotPos):
					return TRUE
			elif "USE_ADD_ATTRIBUTE" == useType:
				if self.__CanAddItemAttr(dstSlotPos):
					return TRUE
			elif "USE_ADD_ATTRIBUTE2" == useType:
				if self.__CanAddItemAttr(dstSlotPos):
					return TRUE
			elif "USE_ADD_ACCESSORY_SOCKET" == useType:
				if self.__CanAddAccessorySocket(dstSlotPos):
					return TRUE
			elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:								
				if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
					return TRUE;
			elif "USE_PUT_INTO_BELT_SOCKET" == useType:								
				dstItemVNum = player.GetItemIndex(dstSlotPos)
				print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum

				item.SelectItem(dstItemVNum)
		
				if item.ITEM_TYPE_BELT == item.GetItemType():
					return TRUE

		return FALSE

	def __CanCleanBrokenMetinStone(self, dstSlotPos):
		dstItemVNum = player.GetItemIndex(dstSlotPos)
		if dstItemVNum == 0:
			return FALSE

		item.SelectItem(dstItemVNum)
		
		if item.ITEM_TYPE_WEAPON != item.GetItemType():
			return FALSE

		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
				return TRUE

		return FALSE

	def __CanChangeItemAttrList(self, dstSlotPos):
		dstItemVNum = player.GetItemIndex(dstSlotPos)
		if dstItemVNum == 0:
			return FALSE

		item.SelectItem(dstItemVNum)
		
		if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):	 
			return FALSE

		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			if player.GetItemAttribute(dstSlotPos, i) != 0:
				return TRUE

		return FALSE

	def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
		dstItemVNum = player.GetItemIndex(dstSlotPos)
		if dstItemVNum == 0:
			return FALSE

		item.SelectItem(dstItemVNum)

		if item.GetItemType() != item.ITEM_TYPE_ARMOR:
			return FALSE

		if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
			return FALSE

		curCount = player.GetItemMetinSocket(dstSlotPos, 0)
		maxCount = player.GetItemMetinSocket(dstSlotPos, 1)

		if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
			return FALSE
		
		if curCount>=maxCount:
			return FALSE

		return TRUE

	def __CanAddAccessorySocket(self, dstSlotPos):
		dstItemVNum = player.GetItemIndex(dstSlotPos)
		if dstItemVNum == 0:
			return FALSE

		item.SelectItem(dstItemVNum)

		if item.GetItemType() != item.ITEM_TYPE_ARMOR:
			return FALSE

		if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
			return FALSE

		curCount = player.GetItemMetinSocket(dstSlotPos, 0)
		maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
		
		ACCESSORY_SOCKET_MAX_SIZE = 3
		if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
			return FALSE

		return TRUE

	def __CanAddItemAttr(self, dstSlotPos):
		dstItemVNum = player.GetItemIndex(dstSlotPos)
		if dstItemVNum == 0:
			return FALSE

		item.SelectItem(dstItemVNum)
		
		if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):	 
			return FALSE
			
		attrCount = 0
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			if player.GetItemAttribute(dstSlotPos, i) != 0:
				attrCount += 1

		if attrCount<4:
			return TRUE
								
		return FALSE

	def ShowToolTip(self, slotIndex):
		if None != self.tooltipItem:
			self.tooltipItem.SetInventoryItem(slotIndex)

	def OnTop(self):
		if None != self.tooltipItem:
			self.tooltipItem.SetTop()

	def OnPressEscapeKey(self):
		self.Close()
		return TRUE

	def UseItemSlot(self, slotIndex):
		if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
			return

		slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)

		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			if self.wndDragonSoulRefine.IsShow():
				self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
				return
 
		self.__UseItem(slotIndex)
		mouseModule.mouseController.DeattachObject()
		self.OverOutItem()

	def __UseItem(self, slotIndex):
		ItemVNum = player.GetItemIndex(slotIndex)
		item.SelectItem(ItemVNum)
		if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
			self.questionDialog = uiCommon.QuestionDialog()
			self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
			self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
			self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
			self.questionDialog.Open()
			self.questionDialog.slotIndex = slotIndex

		else:
			self.__SendUseItemPacket(slotIndex)
			#net.SendItemUsePacket(slotIndex)	

	def __UseItemQuestionDialog_OnCancel(self):
		self.OnCloseQuestionDialog()

	def __UseItemQuestionDialog_OnAccept(self):
		self.__SendUseItemPacket(self.questionDialog.slotIndex)

		if self.questionDialog:
			self.questionDialog.Close()
		self.questionDialog = None

	def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
		# 개인상점 열고 있는 동안 아이템 사용 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)

	def __SendUseItemPacket(self, slotPos):
		# 개인상점 열고 있는 동안 아이템 사용 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemUsePacket(slotPos)
	
	def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
		# 개인상점 열고 있는 동안 아이템 사용 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
	
	def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoulRefine = wndDragonSoulRefine
			
	def OnMoveWindow(self, x, y):
#		print "Inventory Global Pos : ", self.GetGlobalPosition()
		if self.wndBelt:
#			print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
			self.wndBelt.AdjustPositionAndSize()
	def TeleportButton(self):
		import event
		import constInfo
		qid = constInfo.Teleport
		event.QuestButtonClick(qid)

 

 

 

SS jak to wygląda w grze...

 

 

cJjzKN7.png

 

 

 

Jeżeli coś źle dodałem proszę o poprawę, a jeśli wszystko dobrze to po co ten tut ^^

PS: Nie chodzi już o to że przycisk jest tak wciśnięty tylko o to że nie można go wcisnąć robiłem to na 10 różnych sposobów nic nie działa...

POSTY: [100] [200] [300] [400] [500] [600] [700] [800] [900] [1000]

Opublikowano

@edekmt2

W takim razie wypierdalaj z tego tematu, pokaż mi skąd jest to kopiowane..poradnik jest mojego autorstwa 

 

10 razy Ci powtarzałem popraw k***a inventorywindow w locale...

Opublikowano

Ehh... Powiedz mi jedno... Czy twoim zdaniem ścieżka bo tylko taką mam niestety client 40k

pack\root\locale\pl\ui

Jest nie prawidłowa wskaż mi inną proszę :)

 

Kopiowane cały poradnik od ciebie bo skoro innym działa  to jak skopiuje to musi mi też działać ale jak widać nawet po skopiowaniu całych fragmentów kodu nie da się nic zrobić.

 

PS: Nie mów mi żebym wypier*alał z twojego tuta bo nie jest to twoje forum, tylko chciałem podzielić się opinią i powiedzieć że mi nie działa i poprosić o pomoc ;)

POSTY: [100] [200] [300] [400] [500] [600] [700] [800] [900] [1000]

Opublikowano

@edekmt2

 

Ręce opadają....

 

 

locale\pl\ui\inventorywindow.py    widzisz to, czy większą czcionkę ?


Ehh... Powiedz mi jedno... Czy twoim zdaniem ścieżka bo tylko taką mam niestety client 40k

pack\root\locale\pl\ui

Jest nie prawidłowa wskaż mi inną proszę :)

 

Kopiowane cały poradnik od ciebie bo skoro innym działa  to jak skopiuje to musi mi też działać ale jak widać nawet po skopiowaniu całych fragmentów kodu nie da się nic zrobić.

 

PS: Nie mów mi żebym wypier*alał z twojego tuta bo nie jest to twoje forum, tylko chciałem podzielić się opinią i powiedzieć że mi nie działa i poprosić o pomoc ;)

Jak widać jesteś k***a ciemną masą, która nic nie potrafi..najlepiej odpuść sobie tworzenie serwera

Opublikowano

Sorry client 40k by like nie wiem gdzie tam się znajduje plik locale bo w folderze pack go nie ma ^^ Masz i naucz się czytać ze zrozumieniem taka rada ;)

 

 

 

eyAnCUW.png

 

 

 

SS: wyniki wyszukiwania w folderze pack jeżeli tam jest plik locale to ja może przypadkiem mam nie wykrytą chorobę?

POSTY: [100] [200] [300] [400] [500] [600] [700] [800] [900] [1000]

Opublikowano

Sorry client 40k by like nie wiem gdzie tam się znajduje plik locale bo w folderze pack go nie ma ^^ Masz i naucz się czytać ze zrozumieniem taka rada ;)

 

 

 

eyAnCUW.png

 

 

 

SS: wyniki wyszukiwania w folderze pack jeżeli tam jest plik locale to ja może przypadkiem mam nie wykrytą chorobę?

Client lajka to s**t pobierz sobie exaliona

 

http://www.mpcforum.pl/topic/1487348-client-exaliona/

 

 

W Exalionie masz wszystko zrobione ładnie a na lajku z tego co wiem locale jest w rootach.

Opublikowano

Sorry client 40k by like nie wiem gdzie tam się znajduje plik locale bo w folderze pack go nie ma ^^ Masz i naucz się czytać ze zrozumieniem taka rada ;)

 

 

 

eyAnCUW.png

 

 

 

SS: wyniki wyszukiwania w folderze pack jeżeli tam jest plik locale to ja może przypadkiem mam nie wykrytą chorobę?

Ty jesteś niedojebany jak masz clienta lajka to scieżka

root\locale\pl\uiinventorywindow.py

 

chyba masz jakąś niewykrytą chorobę..

 

  :v  :v Nie pozdrawiam :v

 

@edekmt2

Opublikowano

@DiabloXPL Dobra, pobiorę. Ale mnie interesuje tylko jedno dlaczego Trecu tak dupe spina nie ma racji w tym co mówi dobrze wiedziałem że pliku locale nie ma w folderze pack a on nadal spina dupe próbuje mnie obrazić każe mi wypi******. Mów do kogoś spokojnie to Ci jeszcze w mordę przy*****

 

edit:

 

Ty jesteś niedojebany jak masz clienta lajka to scieżka

root\locale\pl\uiinventorywindow.py

 

chyba masz jakąś niewykrytą chorobę..

 

   :v   :v Nie pozdrawiam  :v

 

@edekmt2

 

 

PS: może spójrz na posty które ci napisałem wyżej... Mówiłem pack\root\locale\pl\ui

POSTY: [100] [200] [300] [400] [500] [600] [700] [800] [900] [1000]

Opublikowano

Nie no teraz to się wku****** człowieku naucz się czytać ze zrozumieniem... PISAŁEM pack\root\locale\pl\ui

 

Nie chce Cię urazić ale jakaś lekcje czytania ze zrozumieniem jest wymagana i to jak najszybciej w twoim przypadku ^^

 

Chcesz mogę literować, albo większą czcionką pisać.

POSTY: [100] [200] [300] [400] [500] [600] [700] [800] [900] [1000]

Opublikowano

@edekmt2

 

naucz się to Ty pisać i myśleć, bo ciągle mi próbujesz wmówić, że nie masz locale w pack ^^

 

Skoro masz clienta od Lajka to logiczne, że będziesz miał go w root

 

a jebane inventorywindow.py w locale

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...