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[K][10] Carlin Rotworms - Problem (Lajki za pomoc) :P


Vilche

Rekomendowane odpowiedzi

Opublikowano

W jaki sposób go skonfigurować? 

Po zabiciu, lub po przejsciu trasy na walkerze, cofa się do dp nie oddaje golda zostawia w plecaku, idzie do banku pisze "hi" i odchodzi, potem idzie po poty też pisze "hi" i idzie sobie na expa.

 

W jaki sposób go skonfigurować aby on odkładał kase do banku, itemy do dp, i kupywał poty?

 

Czerwone jest piękne! Kocham <3

Opublikowano

@Komornik. ups mój błąd.
Xenobot.
 
Skrypt:

dofile("lib.lua")
REQUIRED_LIB = 2.0
------------------------------------------------------------------------------------------
--VARIABLES-------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
MIN_CAP = 40                                       ----- Cap to leave at
STAMINA_TO_LEAVE = 16 ----- Stamina to leave, 0 to disable


--POTIONS
POTIONS_TO_BUY = { ----- {potion name, number of potions to leave at, number of potions to buy, price}
{"mana potion",5,10,50},
{"health potion",1,3,45}
}


--BPS
GOLD_BP = "golden backpack"                        ----- BP For gold


--MISC
CAP_TO_DROP_FLASKS = 0 ----- If cap is lower it will drop flasks [ -1 to disable ]
CAP_TO_DROP_GOLD = 0 ----- If cap is lower it will drop gold [ -1 to disable ]
CLOSE_TIBIA = 0 ----- Close Tibia client after leaving?
ALERT_ON_LEAVE = 1 ----- Alert after leaving?


--DEPOSITER
ITEMS = {
        {"lump of dirt", 0},
        {"carrion worm fang", 0},
        {"coal", 0},
{"bunch of troll hair", 0},
{"silver amulet", 0}
} 

I

 

 

<panel name="Spell Shooter">
	<control name="shooterList">
	</control>
</panel>
<panel name="Self Healer">
	<control name="SpellList">
		<item spell="exura infir ico" mana="10" vcomp="0" vsign="1" vrandom="0" vvalue="90" enabled="1"/>
		<item spell="exura infir ico" mana="10" vcomp="1" vsign="3" vrandom="1" vvalue="100" enabled="1"/>
	</control>
	<control name="ItemList">
		<item id="266" vcomp="0" vsign="1" vrandom="1" vvalue="35" enabled="1"/>
	</control>
</panel>
<panel name="Support">
	<control name="HiHealSpell" value="Exura"/>
	<control name="HiHealHealth" value="90"/>
	<control name="HiHealRange" value="5"/>
	<control name="HiHealMana" value="20"/>
	<control name="HiHealEnable" value="0"/>
	<control name="LoHealSpell" value="Exura Gran"/>
	<control name="LoHealHealth" value="55"/>
	<control name="LoHealPerc" value="5"/>
	<control name="LoHealMana" value="70"/>
	<control name="LoHealEnable" value="0"/>
	<control name="PotHealID" value="266"/>
	<control name="PotHealHealth" value="50"/>
	<control name="PotHealRange" value="5"/>
	<control name="PotHealEnable" value="0"/>
	<control name="ManaRestoreID" value="268"/>
	<control name="ManaRestoreMana" value="50"/>
	<control name="ManaRestoreEnable" value="0"/>
</panel>
<panel name="Frag Helper">
	<control name="HoldTarg" value="0"/>
	<control name="ComboEnable" value="0"/>
</panel>
<panel name="Tools">
	<control name="LightEnable" value="0"/>
	<control name="XRayEnable" value="0"/>
	<control name="ShowLookIDs" value="0"/>
	<control name="ShowManaBar" value="0"/>
	<control name="ShowBPInfo" value="0"/>
	<control name="EnableAntiIdle" value="0"/>
	<control name="EnableEatFood" value="1"/>
	<control name="EnableAdvancedInfo" value="0"/>
	<control name="EnableReconnect" value="1"/>
</panel>
<panel name="Combo Options">
	<control name="ComboSayLeader" value=""/>
	<control name="ComboSayPhrase" value=""/>
	<control name="ComboSayEnable" value="0"/>
	<control name="ComboShotLeader" value=""/>
	<control name="ComboShotType" value="0"/>
	<control name="ComboShotEnable" value="0"/>
	<control name="ComboExivaLeader" value=""/>
	<control name="ComboExivaEnable" value="0"/>
	<control name="ComboParaWatch" value="0"/>
	<control name="ComboParaEnable" value="0"/>
	<control name="ComboPartyWatch" value="0"/>
	<control name="ComboPartyEnable" value="0"/>
	<control name="ComboAttackSpell" value="Exevo Gran Mas Frigo"/>
	<control name="ComboAttackSpellEnable" value="0"/>
	<control name="ComboAttackRuneID" value="3155"/>
	<control name="ComboAttackRuneEnable" value="0"/>
	<control name="ComboFocusType" value="0"/>
</panel>
<panel name="HUD">
	<control name="HUDItemList">
		<item textColor="0" x="5" y="5" pos="4" checked="1"/>
		<item textColor="0" x="5" y="5" pos="6" checked="0"/>
		<item textColor="0" x="5" y="5" pos="4" checked="0"/>
		<item textColor="0" x="5" y="5" pos="8" checked="0"/>
		<item textColor="0" x="5" y="5" pos="10" checked="0"/>
		<item textColor="0" x="5" y="5" pos="0" checked="0"/>
		<item textColor="0" x="5" y="5" pos="2" checked="1"/>
		<item textColor="0" x="0" y="0" pos="0" checked="0"/>
	</control>
	<control name="HPPercOnClick" value="0"/>
	<control name="MPPercOnClick" value="0"/>
	<control name="MPPercClickEnable" value="0"/>
	<control name="MPPercClickEnable" value="0"/>
</panel>
<panel name="Recent Loot">
	<control name="LootMonsterList">
	</control>
	<control name="DisplaySelectLoot" value="0"/>
	<control name="HideNothingLoot" value="0"/>
</panel>
<panel name="Spell Timers">
	<control name="ShowHasteTimer" value="1"/>
	<control name="ShowManaTimer" value="1"/>
	<control name="ShowInvisibleTimer" value="1"/>
	<control name="ShowBuffTimers" value="1"/>
</panel>
<panel name="Kill Counters">
	<control name="KillCounterBox">
	</control>
	<control name="DisplaySelectCounters" value="0"/>
	<control name="DisplayCountRatios" value="0"/>
</panel>
<panel name="Battle Information">
	<control name="ShowTakenDamage" value="1"/>
	<control name="ShowTakenAvgDamage" value="1"/>
	<control name="ShowTakenBurstDamage" value="1"/>
	<control name="ShowDealtDamage" value="1"/>
	<control name="ShowTarget" value="1"/>
	<control name="ShowFollow" value="1"/>
	<control name="ShowExiva" value="1"/>
</panel>
<panel name="Experience Information">
	<control name="ShowHourlyExp" value="1"/>
	<control name="ShowExpTogo" value="1"/>
	<control name="ShowTimeLeft" value="1"/>
</panel>
<panel name="Condition Manager">
	<control name="PoisonCureLimit" value="6"/>
	<control name="PoisonCureMana" value="20"/>
	<control name="PoisonCureEnable" value="0"/>
	<control name="DeathCureLimit" value="10"/>
	<control name="DeathCureMana" value="40"/>
	<control name="DeathCureEnable" value="0"/>
	<control name="PhysicalCureLimit" value="5"/>
	<control name="PhysicalCureMana" value="30"/>
	<control name="PhysicalCureEnable" value="0"/>
	<control name="FireCureLimit" value="20"/>
	<control name="FireCureMana" value="30"/>
	<control name="FireCureEnable" value="0"/>
	<control name="EnergyCureLimit" value="15"/>
	<control name="EnergyCureMana" value="30"/>
	<control name="EnergyCureEnable" value="0"/>
	<control name="ParaCureEnable" value="0"/>
	<control name="ParaCureMana" value="50"/>
	<control name="ParaCureSpell" value="Utani Hur"/>
	<control name="HasteCastMana" value="50"/>
	<control name="HasteCastSpell" value="Utani Hur"/>
	<control name="HasteCastEnable" value="0"/>
	<control name="InvisibleCastMana" value="50"/>
	<control name="InvisibleCastEnable" value="0"/>
	<control name="ShieldCastMana" value="50"/>
	<control name="ShieldCastEnable" value="0"/>
	<control name="RecoveryCastEnable" value="0"/>
	<control name="RecoveryCastType" value="0"/>
	<control name="RecoveryCastMana" value="75"/>
	<control name="RecoveryCheckPzEnable" value="1"/>
</panel>
<panel name="Equipment Manager">
	<control name="AmmoRefillID" value="3450"/>
	<control name="AmmoRefillEnable" value="0"/>
	<control name="WeaponRefillID" value="7368"/>
	<control name="WeaponRefillEnable" value="0"/>
</panel>
<panel name="Targeting">
	<control name="TargetingList">
		<item type="Cat" chs="0" max="100" min="0" prio="10" prox="7" count="1"/>
		<item type="Bug" chs="0" max="100" min="0" prio="10" prox="7" count="1"/>
		<item type="Troll" chs="0" max="100" min="0" prio="4" prox="7" count="1"/>
		<item type="Rotworm" chs="0" max="100" min="0" prio="3" prox="7" count="1"/>
		<item type="Carrion Worm" chs="0" max="100" min="0" prio="2" prox="7" count="1"/>
	</control>
</panel>
<panel name="Walker">
	<control name="WaypointList">
		<item text="resetBps:" tag="255"/>
		<item text="checkSupplies:" tag="255"/>
		<item text="toBank:" tag="255"/>
		<item text="Stand (32326, 31782, 7)" tag="1"/>
		<item text="withdraw:" tag="255"/>
		<item text="checkPotions:" tag="255"/>
		<item text="toPotions:" tag="255"/>
		<item text="Node (32342, 31810, 7)" tag="0"/>
		<item text="Node (32345, 31828, 7)" tag="0"/>
		<item text="!cdataread" tag="254"><![CDATA[Creature.Follow("Rachel")]]></item>
		<item text="wait(3000)" tag="254"/>
		<item text="buyPotions:" tag="255"/>
		<item text="checkRunes:" tag="255"/>
		<item text="toRunesFB:" tag="255"/>
		<item text="Node (32341, 31809, 7)" tag="0"/>
		<item text="Node (32345, 31828, 7)" tag="0"/>
		<item text="!cdataread" tag="254"><![CDATA[Creature.Follow("Rachel")]]></item>
		<item text="wait(3000)" tag="254"/>
		<item text="buyRunes:" tag="255"/>
		<item text="toRunesFP:" tag="255"/>
		<item text="buyRunes:" tag="255"/>
		<item text="checkAmmo:" tag="255"/>
		<item text="toAmmoFB:" tag="255"/>
		<item text="Stand (32295, 31786, 7)" tag="1"/>
		<item text="buyAmmo:" tag="255"/>
		<item text="toAmmoFP:" tag="255"/>
		<item text="Node (32318, 31811, 7)" tag="0"/>
		<item text="Stand (32295, 31786, 7)" tag="1"/>
		<item text="buyAmmo:" tag="255"/>
		<item text="toAmmoFR:" tag="255"/>
		<item text="Node (32318, 31809, 7)" tag="0"/>
		<item text="Stand (32295, 31786, 7)" tag="1"/>
		<item text="buyAmmo:" tag="255"/>
		<item text="preHuntB:" tag="255"/>
		<item text="Node (32334, 31782, 7)" tag="0"/>
		<item text="goHunt:" tag="255"/>
		<item text="preHuntP:" tag="255"/>
		<item text="Node (32342, 31801, 7)" tag="0"/>
		<item text="Node (32334, 31782, 7)" tag="0"/>
		<item text="goHunt:" tag="255"/>
		<item text="preHuntR:" tag="255"/>
		<item text="Node (32342, 31807, 7)" tag="0"/>
		<item text="goHunt:" tag="255"/>
		<item text="preHuntA:" tag="255"/>
		<item text="Node (32334, 31782, 7)" tag="0"/>
		<item text="goHunt:" tag="255"/>
		<item text="toHunt:" tag="255"/>
		<item text="B4H1:" tag="255"/>
		<item text="Ladder (32331, 31789, 7)" tag="2"/>
		<item text="AH1:" tag="255"/>
		<item text="Node (32327, 31815, 8)" tag="0"/>
		<item text="Node (32336, 31834, 8)" tag="0"/>
		<item text="B4H2:" tag="255"/>
		<item text="Hole (32349, 31836, 8)" tag="4"/>
		<item text="AH2:" tag="255"/>
		<item text="Node (32338, 31839, 9)" tag="0"/>
		<item text="B4H3:" tag="255"/>
		<item text="Hole (32334, 31841, 9)" tag="4"/>
		<item text="AH3:" tag="255"/>
		<item text="startHunt:" tag="255"/>
		<item text="Node (32346, 31838, 10)" tag="0"/>
		<item text="Node (32352, 31830, 10)" tag="0"/>
		<item text="Node (32354, 31823, 10)" tag="0"/>
		<item text="Node (32358, 31817, 10)" tag="0"/>
		<item text="Node (32363, 31831, 10)" tag="0"/>
		<item text="Node (32371, 31832, 10)" tag="0"/>
		<item text="Node (32377, 31838, 10)" tag="0"/>
		<item text="Node (32378, 31820, 10)" tag="0"/>
		<item text="Node (32372, 31804, 10)" tag="0"/>
		<item text="Node (32374, 31795, 10)" tag="0"/>
		<item text="Node (32378, 31819, 10)" tag="0"/>
		<item text="Node (32391, 31811, 10)" tag="0"/>
		<item text="Rope (32390, 31809, 10)" tag="3"/>
		<item text="B4H4:" tag="255"/>
		<item text="Hole (32390, 31809, 9)" tag="4"/>
		<item text="AH4:" tag="255"/>
		<item text="Node (32379, 31819, 10)" tag="0"/>
		<item text="Node (32372, 31832, 10)" tag="0"/>
		<item text="Node (32362, 31839, 10)" tag="0"/>
		<item text="Node (32362, 31857, 10)" tag="0"/>
		<item text="Node (32361, 31876, 10)" tag="0"/>
		<item text="B4H5:" tag="255"/>
		<item text="Hole (32362, 31880, 10)" tag="4"/>
		<item text="AH5:" tag="255"/>
		<item text="Node (32368, 31875, 11)" tag="0"/>
		<item text="Node (32363, 31850, 11)" tag="0"/>
		<item text="Node (32368, 31835, 11)" tag="0"/>
		<item text="Node (32383, 31837, 11)" tag="0"/>
		<item text="Node (32380, 31825, 11)" tag="0"/>
		<item text="Node (32381, 31813, 11)" tag="0"/>
		<item text="Node (32395, 31820, 11)" tag="0"/>
		<item text="Node (32380, 31825, 11)" tag="0"/>
		<item text="Node (32371, 31834, 11)" tag="0"/>
		<item text="Node (32363, 31860, 11)" tag="0"/>
		<item text="Node (32367, 31876, 11)" tag="0"/>
		<item text="Rope (32362, 31880, 11)" tag="3"/>
		<item text="Node (32359, 31872, 10)" tag="0"/>
		<item text="Node (32361, 31852, 10)" tag="0"/>
		<item text="Node (32364, 31831, 10)" tag="0"/>
		<item text="Node (32343, 31841, 10)" tag="0"/>
		<item text="Node (32337, 31841, 10)" tag="0"/>
		<item text="checkExp:" tag="255"/>
		<item text="toBack:" tag="255"/>
		<item text="Rope (32334, 31841, 10)" tag="3"/>
		<item text="Node (32343, 31839, 9)" tag="0"/>
		<item text="Rope (32349, 31836, 9)" tag="3"/>
		<item text="Node (32336, 31834, 8)" tag="0"/>
		<item text="Node (32327, 31816, 8)" tag="0"/>
		<item text="Ladder (32327, 31816, 8)" tag="2"/>
		<item text="Stand (32326, 31782, 7)" tag="1"/>
		<item text="depositGold:" tag="255"/>
		<item text="Stand (32334, 31781, 7)" tag="1"/>
		<item text="Reach Depot" tag="253"/>
		<item text="depositItems:" tag="255"/>
		<item text="Stand (32332, 31781, 8)" tag="1"/>
	</control>
</panel>
<panel name="Walker Options">
	<control name="ropeOption" value="0"/>
	<control name="shovelOption" value="0"/>
</panel>
<panel name="Looter">
	<control name="LootList" first="1" skinner="0" unlisted="1">
		<item ID="9692" action="0"/>
		<item ID="10275" action="0"/>
		<item ID="12600" action="0"/>
		<item ID="9689" action="0"/>
		<item ID="3054" action="0"/>
		<item ID="3031" action="1"/>
	</control>
</panel>
<panel name="Pathfinder">
	<control name="walkOnFireEnable" value="1"/>
	<control name="walkOnFurnitureEnable" value="1"/>
	<control name="walkOnMaroonGround" value="0"/>
	<control name="showDiagnoticEnable" value="0"/>
	<control name="walkWithMapclicks" value="0"/>
</panel>
<panel name="Mount">
</panel>
<panel name="Special Areas">
	<control name="AreaList">
	</control>
</panel>
<panel name="Alarms">
	<control name="disAlarm" value="0"/>
	<control name="damAlarm" value="0"/>
	<control name="lhpAlarm" value="0"/>
	<control name="lhpAlarmPercent" value="35"/>
	<control name="pmAlarm" value="0"/>
	<control name="creatureAlarm" value="0"/>
	<control name="attackAlarm" value="1"/>
	<control name="attackAlarmYellow" value="1"/>
	<control name="playerAlarm" value="0"/>
	<control name="playerAlarmLog" value="0"/>
	<control name="stuckAlarm" value="1"/>
	<control name="burstAlarm" value="0"/>
	<control name="burstAlarmPercent" value="500"/>
	<control name="averageAlarm" value="0"/>
	<control name="averageAlarmPercent" value="200"/>
	<control name="alarmPartyIgnore" value="0"/>
</panel>
<panel name="Scripter">
	<control name="RunningScriptList">
		<script name="[K][10] Carlin Rotworms.lua"><![CDATA[ZG9maWxlKCJsaWIubHVhIikNClJFUVVJUkVEX0xJQiA9IDIuMA0KLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tDQotLVZBUklBQkxFUy0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0NCi0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLQ0KTUlOX0NBUCA9IDQwICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAJLS0tLS0gQ2FwIHRvIGxlYXZlIGF0DQpTVEFNSU5BX1RPX0xFQVZFID0gMTYJCQkJCQkJCS0tLS0tIFN0YW1pbmEgdG8gbGVhdmUsIDAgdG8gZGlzYWJsZQ0KIA0KLS1QT1RJT05TDQpQT1RJT05TX1RPX0JVWSA9IHsJCQkJCQkJCQktLS0tLSB7cG90aW9uIG5hbWUsIG51bWJlciBvZiBwb3Rpb25zIHRvIGxlYXZlIGF0LCBudW1iZXIgb2YgcG90aW9ucyB0byBidXksIHByaWNlfQ0KCXsibWFuYSBwb3Rpb24iLDUsMTAsNTB9LA0KCXsiaGVhbHRoIHBvdGlvbiIsMSwzLDQ1fQ0KfQ0KDQotLUJQUw0KR09MRF9CUCA9ICJnb2xkZW4gYmFja3BhY2siICAgICAgICAgICAgICAgICAgICAgICAJLS0tLS0gQlAgRm9yIGdvbGQNCg0KLS1NSVNDDQpDQVBfVE9fRFJPUF9GTEFTS1MgPSAwCQkJCQkJCQktLS0tLSBJZiBjYXAgaXMgbG93ZXIgaXQgd2lsbCBkcm9wIGZsYXNrcyBbIC0xIHRvIGRpc2FibGUgXQ0KQ0FQX1RPX0RST1BfR09MRCA9IDAJCQkJCQkJCS0tLS0tIElmIGNhcCBpcyBsb3dlciBpdCB3aWxsIGRyb3AgZ29sZCBbIC0xIHRvIGRpc2FibGUgXQ0KQ0xPU0VfVElCSUEgPSAwCQkJCQkJCQkJCS0tLS0tIENsb3NlIFRpYmlhIGNsaWVudCBhZnRlciBsZWF2aW5nPw0KQUxFUlRfT05fTEVBVkUgPSAxCQkJCQkJCQkJLS0tLS0gQWxlcnQgYWZ0ZXIgbGVhdmluZz8NCiANCi0tREVQT1NJVEVSDQpJVEVNUyA9IHsNCiAgICAgICAgeyJsdW1wIG9mIGRpcnQiLCAwfSwNCiAgICAgICAgeyJjYXJyaW9uIHdvcm0gZmFuZyIsIDB9LA0KICAgICAgICB7ImNvYWwiLCAwfSwNCgkJeyJidW5jaCBvZiB0cm9sbCBoYWlyIiwgMH0sDQoJCXsic2lsdmVyIGFtdWxldCIsIDB9DQp9]]></script>
	</control>
</panel>
<panel name="Advertising">
	<control name="watchSellingWords" value="item, item2"/>
	<control name="watchSellingEnable" value="0"/>
	<control name="watchBuyingWords" value="item, item2"/>
	<control name="watchBuyingEnable" value="0"/>
	<control name="blockLinksEnable" value="0"/>
	<control name="reduceSpamEnable" value="0"/>
</panel>

Czerwone jest piękne! Kocham <3

Opublikowano

Obstawiam, że jest to gotowiec, najlepiej robić własne skrypty. Bankiera i poty musiałbyś sobie wyedytować.

Dodam, że darmowe skrypty na oficjalnym forum Xeno nie działają w pełni, mi we wszystkich, które testowałem wywalał jakiś błąd, głównie z bankierem i depozytem. [tak, jakby były już nieaktualne]

Opublikowano

@Komornik. to wszystko, nie ma więcej

Brakuje tu jednego pliku - Akcji do labbeli czyli 

<panel name="Walker">

    <control name="WaypointList">

        <item text="resetBps:" tag="255"/>

        <item text="checkSupplies:" tag="255"/>

        <item text="toBank:" tag="255"/>

        <item text="Stand (32326, 31782, 7)" tag="1"/>

        <item text="withdraw:" tag="255"/>

        <item text="checkPotions:" tag="255"/>

        <item text="toPotions:" tag="255"/>

        <item text="Node (32342, 31810, 7)" tag="0"/>

        <item text="Node (32345, 31828, 7)" tag="0"/>

        <item text="!cdataread" tag="254"><![CDATA[Creature.Follow("Rachel")]]></item>

        <item text="wait(3000)" tag="254"/>

        <item text="buyPotions:" tag="255"/>

        <item text="checkRunes:" tag="255"/>

        <item text="toRunesFB:" tag="255"/>

        <item text="Node (32341, 31809, 7)" tag="0"/>

        <item text="Node (32345, 31828, 7)" tag="0"/>

        <item text="!cdataread" tag="254"><![CDATA[Creature.Follow("Rachel")]]></item>

        <item text="wait(3000)" tag="254"/>

        <item text="buyRunes:" tag="255"/>

        <item text="toRunesFP:" tag="255"/>

        <item text="buyRunes:" tag="255"/>

        <item text="checkAmmo:" tag="255"/>

        <item text="toAmmoFB:" tag="255"/>

        <item text="Stand (32295, 31786, 7)" tag="1"/>

        <item text="buyAmmo:" tag="255"/>

        <item text="toAmmoFP:" tag="255"/>

        <item text="Node (32318, 31811, 7)" tag="0"/>

        <item text="Stand (32295, 31786, 7)" tag="1"/>

        <item text="buyAmmo:" tag="255"/>

        <item text="toAmmoFR:" tag="255"/>

        <item text="Node (32318, 31809, 7)" tag="0"/>

        <item text="Stand (32295, 31786, 7)" tag="1"/>

        <item text="buyAmmo:" tag="255"/>

        <item text="preHuntB:" tag="255"/>

        <item text="Node (32334, 31782, 7)" tag="0"/>

        <item text="goHunt:" tag="255"/>

        <item text="preHuntP:" tag="255"/>

        <item text="Node (32342, 31801, 7)" tag="0"/>

        <item text="Node (32334, 31782, 7)" tag="0"/>

        <item text="goHunt:" tag="255"/>

        <item text="preHuntR:" tag="255"/>

        <item text="Node (32342, 31807, 7)" tag="0"/>

        <item text="goHunt:" tag="255"/>

        <item text="preHuntA:" tag="255"/>

        <item text="Node (32334, 31782, 7)" tag="0"/>

        <item text="goHunt:" tag="255"/>

        <item text="toHunt:" tag="255"/>

        <item text="B4H1:" tag="255"/>

        <item text="Ladder (32331, 31789, 7)" tag="2"/>

        <item text="AH1:" tag="255"/>

        <item text="Node (32327, 31815, 8)" tag="0"/>

        <item text="Node (32336, 31834, 8)" tag="0"/>

        <item text="B4H2:" tag="255"/>

        <item text="Hole (32349, 31836, 8)" tag="4"/>

        <item text="AH2:" tag="255"/>

        <item text="Node (32338, 31839, 9)" tag="0"/>

        <item text="B4H3:" tag="255"/>

        <item text="Hole (32334, 31841, 9)" tag="4"/>

        <item text="AH3:" tag="255"/>

        <item text="startHunt:" tag="255"/>

        <item text="Node (32346, 31838, 10)" tag="0"/>

        <item text="Node (32352, 31830, 10)" tag="0"/>

        <item text="Node (32354, 31823, 10)" tag="0"/>

        <item text="Node (32358, 31817, 10)" tag="0"/>

        <item text="Node (32363, 31831, 10)" tag="0"/>

        <item text="Node (32371, 31832, 10)" tag="0"/>

        <item text="Node (32377, 31838, 10)" tag="0"/>

        <item text="Node (32378, 31820, 10)" tag="0"/>

        <item text="Node (32372, 31804, 10)" tag="0"/>

        <item text="Node (32374, 31795, 10)" tag="0"/>

        <item text="Node (32378, 31819, 10)" tag="0"/>

        <item text="Node (32391, 31811, 10)" tag="0"/>

        <item text="Rope (32390, 31809, 10)" tag="3"/>

        <item text="B4H4:" tag="255"/>

        <item text="Hole (32390, 31809, 9)" tag="4"/>

        <item text="AH4:" tag="255"/>

        <item text="Node (32379, 31819, 10)" tag="0"/>

        <item text="Node (32372, 31832, 10)" tag="0"/>

        <item text="Node (32362, 31839, 10)" tag="0"/>

        <item text="Node (32362, 31857, 10)" tag="0"/>

        <item text="Node (32361, 31876, 10)" tag="0"/>

        <item text="B4H5:" tag="255"/>

        <item text="Hole (32362, 31880, 10)" tag="4"/>

        <item text="AH5:" tag="255"/>

        <item text="Node (32368, 31875, 11)" tag="0"/>

        <item text="Node (32363, 31850, 11)" tag="0"/>

        <item text="Node (32368, 31835, 11)" tag="0"/>

        <item text="Node (32383, 31837, 11)" tag="0"/>

        <item text="Node (32380, 31825, 11)" tag="0"/>

        <item text="Node (32381, 31813, 11)" tag="0"/>

        <item text="Node (32395, 31820, 11)" tag="0"/>

        <item text="Node (32380, 31825, 11)" tag="0"/>

        <item text="Node (32371, 31834, 11)" tag="0"/>

        <item text="Node (32363, 31860, 11)" tag="0"/>

        <item text="Node (32367, 31876, 11)" tag="0"/>

        <item text="Rope (32362, 31880, 11)" tag="3"/>

        <item text="Node (32359, 31872, 10)" tag="0"/>

        <item text="Node (32361, 31852, 10)" tag="0"/>

        <item text="Node (32364, 31831, 10)" tag="0"/>

        <item text="Node (32343, 31841, 10)" tag="0"/>

        <item text="Node (32337, 31841, 10)" tag="0"/>

        <item text="checkExp:" tag="255"/>

        <item text="toBack:" tag="255"/>

        <item text="Rope (32334, 31841, 10)" tag="3"/>

        <item text="Node (32343, 31839, 9)" tag="0"/>

        <item text="Rope (32349, 31836, 9)" tag="3"/>

        <item text="Node (32336, 31834, 8)" tag="0"/>

        <item text="Node (32327, 31816, 8)" tag="0"/>

        <item text="Ladder (32327, 31816, 8)" tag="2"/>

        <item text="Stand (32326, 31782, 7)" tag="1"/>

        <item text="depositGold:" tag="255"/>

        <item text="Stand (32334, 31781, 7)" tag="1"/>

        <item text="Reach Depot" tag="253"/>

        <item text="depositItems:" tag="255"/>

        <item text="Stand (32332, 31781, 8)" tag="1"/>

    </control>

Czyli np to         <item text="withdraw:" tag="255"/> Powinna być akcja która liczy kasę którą musisz wypłacić

5435084992.png

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