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Pliki do nowego wyglądu ekwipunku.


Rekomendowane odpowiedzi

Opublikowano
Witam, robię nowy wygląd ekwipunku, 50% mam już za sobą teraz tylko musze podmienić/wrzucić te pliki lecz nie wiem gdzie. Oto one:

1.tga

1close.tga

1v.tga

2.tga

2close.tga

2v.tga

3.tga

3v.tga

inventar3r.tga

inventar.tga

inventar_2.tga

inventar_backup.tga

inventtar3.tga

x.tga

yang.tga

 

inwentorywindow.py podmieniłem ale nie wiem gdzie te.

Pisząc w pliku game.py z tematu epvp była taka lokalizacja jak np. ("locale/ae/ui/pattern/titlebar_left.tga")

Lecz nie mam żadnego folderu o nazwie ae, pattern. Gdzie wgrać/podmienić te pliki ? 

tumblr_me3px1cAsX1rll4sdo1_500.gif                                                             

 

                                                              

 

 

Opublikowano

Tzn. nie robie zbrojek/broni tylko nowy wygląd ekwipunku,

 

 

xxx

 

 

 

po pobraniu tego downloadu mam pliki

diff game 2089

locale / ro 

root

tumblr_me3px1cAsX1rll4sdo1_500.gif                                                             

 

                                                              

 

 

Opublikowano

Czyli rozpakować plik icon i poszukać folderu item ?

 

I jeszcze gdzie wrzucić pliki z foderu diff game 2089 plik inventar oraz z folderu root plik uiinventory 

tumblr_me3px1cAsX1rll4sdo1_500.gif                                                             

 

                                                              

 

 

Opublikowano

no właśnie nie ma :P zrobiłem tylko wpisy w game.py z TuT'a epvp oraz podmieniłem plik z folderu locale / ro / ui a reszte plików + foldery game diff 2089 locale i root nwm gdzie :(

tumblr_me3px1cAsX1rll4sdo1_500.gif                                                             

 

                                                              

 

 

Opublikowano

tumblr_me3px1cAsX1rll4sdo1_500.gif                                                             

 

                                                              

 

 

Opublikowano

obrazki ? mam tylko foldery z plikami 

tumblr_me3px1cAsX1rll4sdo1_500.gif                                                             

 

                                                              

 

 

Opublikowano

dobra to ostatnia rzecz, co zrobić z folderem game diff 2089 ? w nim jest plik inventar, pobrałem game diff od terenza, wklejam go do files, daje wgraj diff jednak nic sie nie dzieje 

 

Pobrałem już game, wgrałem diffa, jednak gdy odpalam serwer to wyskakuje błąd:

2ue2p2s.jpg

 

 

Sysser:

 

0420 14:30:19109 :: ============================================================================================================
0420 14:30:19109 :: Abort!!!!
 
 
0420 14:30:19124 :: granny_shared_vbs:
0420 14:30:19124 :: 0: 0
0420 14:30:19124 :: 1: 0
0420 14:30:19124 :: 2: 0
0420 14:30:19124 :: 3: 0
0420 14:30:19124 :: 4: 0
0420 14:30:19124 :: 5: 0
0420 14:30:19124 :: 6: 0
0420 14:30:19124 :: 7: 0
0420 14:30:19124 :: 8: 0
 
Dodam jeszcze mój plik Game.py w którym podejrzewam że źle wpisałem linijki.

import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import time
 
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
 
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
 
import mouseModule
import consoleModule
import locale
 
import playerSettingModule
import interfaceModule
 
import musicInfo
import debugInfo
import stringCommander
 
from _weakref import proxy
 
# TEXTTAIL_LIVINGTIME_CONTROL
if locale.IsJAPAN():
app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
 
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
 
if locale.IsEUROPE():
SCREENSHOT_CWDSAVE = TRUE
# END_OF_SCREENSHOT_CWDSAVE
 
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
 
testAlignment = 0
 
class GameWindow(ui.ScriptWindow):
canQuestLettersShow = 1
def __init__(self, stream):
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
player.SetGameWindow(self)
 
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
 
self.guildWarQuestionDialog = None
self.interface = None
self.targetBoard = None
self.console = None
self.mapNameShower = None
self.affectShower = None
self.playerGauge = None
 
self.stream=stream
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
 
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
self.curtain.Hide()
 
self.targetBoard = uiTarget.TargetBoard()
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
self.targetBoard.Hide()
 
self.console = consoleModule.ConsoleWindow()
self.console.BindGameClass(self)
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
self.console.Hide()
 
self.mapNameShower = uiMapNameShower.MapNameShower()
self.affectShower = uiAffectShower.AffectShower()
 
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
self.playerGauge.Hide()
 
self.__SetQuickSlotMode()
 
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
 
def __del__(self):
player.SetGameWindow(0)
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
ui.ScriptWindow.__del__(self)
 
def Open(self):
app.SetFrameSkip(1)
 
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
 
self.quickSlotPageIndex = 0
self.PickingCharacterIndex = -1
self.PickingItemIndex = -1
self.consoleEnable = FALSE
self.isShowDebugInfo = FALSE
self.ShowNameFlag = FALSE
 
self.enableXMasBoom = FALSE
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
 
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
 
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
 
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
constInfo.SET_DEFAULT_CHRNAME_COLOR()
constInfo.SET_DEFAULT_FOG_LEVEL()
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
 
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
 
import event
event.SetLeftTimeString(locale.UI_LEFT_TIME)
 
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
 
if constInfo.PVPMODE_TEST_ENABLE:
self.testPKMode = ui.TextLine()
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
self.testPKMode.SetPosition(0, 15)
self.testPKMode.SetWindowHorizontalAlignCenter()
self.testPKMode.SetHorizontalAlignCenter()
self.testPKMode.SetFeather()
self.testPKMode.SetOutline()
self.testPKMode.Show()
 
self.testAlignment = ui.TextLine()
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
self.testAlignment.SetPosition(0, 35)
self.testAlignment.SetWindowHorizontalAlignCenter()
self.testAlignment.SetHorizontalAlignCenter()
self.testAlignment.SetFeather()
self.testAlignment.SetOutline()
self.testAlignment.Show()
 
self.__BuildKeyDict()
self.__BuildDebugInfo()
 
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder.Clear()
# END_OF_PRIVATE_SHOP_PRICE_LIST
 
# UNKNOWN_UPDATE
exchange.InitTrading()
# END_OF_UNKNOWN_UPDATE
 
if debugInfo.IsDebugMode():
self.ToggleDebugInfo()
 
## Sound
snd.SetMusicVolumef(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
snd.SetSoundVolume(systemSetting.GetSoundVolume())
 
netFieldMusicFileName = net.GetFieldMusicFileName()
if netFieldMusicFileName:
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
elif musicInfo.fieldMusic != "":
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
 
self.__SetQuickSlotMode()
self.__SelectQuickPage(self.quickSlotPageIndex)
 
self.SetFocus()
self.Show()
app.ShowCursor()
 
net.SendEnterGamePacket()
czas = time.strftime("%H%M", time.localtime())
czas = int(czas)
if 2000<=czas<=2359 or 0000<=czas<=0630:
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
 
# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXIT
 
def Close(self):
self.Hide()
 
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
 
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
 
self.onPressKeyDict = None
self.onClickKeyDict = None
 
chat.Close()
snd.StopAllSound()
grp.InitScreenEffect()
chr.Destroy()
textTail.Clear()
quest.Clear()
background.Destroy()
guild.Destroy()
messenger.Destroy()
skill.ClearSkillData()
wndMgr.Unlock()
mouseModule.mouseController.DeattachObject()
 
if self.guildWarQuestionDialog:
self.guildWarQuestionDialog.Close()
 
self.guildNameBoard = None
self.partyRequestQuestionDialog = None
self.partyInviteQuestionDialog = None
self.guildInviteQuestionDialog = None
self.guildWarQuestionDialog = None
self.messengerAddFriendQuestion = None
 
# UNKNOWN_UPDATE
self.itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
 
# QUEST_CONFIRM
self.confirmDialog = None
# END_OF_QUEST_CONFIRM
 
self.PrintCoord = None
self.FrameRate = None
self.Pitch = None
self.Splat = None
self.TextureNum = None
self.ObjectNum = None
self.ViewDistance = None
 
self.ClearDictionary()
 
self.playerGauge = None
self.mapNameShower = None
self.affectShower = None
 
if self.console:
self.console.BindGameClass(0)
self.console.Close()
self.console=None
 
if self.targetBoard:
self.targetBoard.Destroy()
self.targetBoard = None
 
if self.interface:
self.interface.HideAllWindows()
self.interface.Close()
self.interface=None
 
player.ClearSkillDict()
player.ResetCameraRotation()
 
self.KillFocus()
app.HideCursor()
 
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
 
def __BuildKeyDict(self):
onPressKeyDict = {}
 
##PressKey ´Â ´©¸Ł°í ŔÖ´Â µżľČ °čĽÓ ŔűżëµÇ´Â ŰŔĚ´Ů.
 
## ĽýŔÚ ´ÜĂŕŰ Äü˝˝·Ôżˇ ŔĚżëµČ´Ů.(ŔĚČÄ ĽýŔڵ鵵 Äü ˝˝·Ôżë żąľŕ)
## F12 ´Â Ŭ¶ó µđąö±×żë ŰŔ̹ǷΠľ˛Áö ľĘ´Â °Ô ÁÁ´Ů.
onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4)
onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5)
onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6)
onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7)
onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8)
onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9)
onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4)
onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5)
onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6)
onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7)
 
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName()
onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage()
onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
 
#Äł¸ŻĹÍ Ŕ̵żĹ°
onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
 
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_G] = self.__PressGKey
onPressKeyDict[app.DIK_Q] = self.__PressQKey
 
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera()
onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow()
onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp()
onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown()
onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow()
onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key
onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
 
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey()
onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey()
onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey()
onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
 
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
 
self.onPressKeyDict = onPressKeyDict
 
onClickKeyDict = {}
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
 
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
 
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
 
self.onClickKeyDict=onClickKeyDict
 
def __PressNumKey(self,num):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
 
if num >= 1 and num <= 9:
if(chrmgr.IsPossibleEmoticon(-1)):
chrmgr.SetEmoticon(-1,int(num)-1)
net.SendEmoticon(int(num)-1)
else:
if num >= 1 and num <= 4:
self.pressNumber(num-1)
 
def __ClickBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
return
else:
if constInfo.PVPMODE_ACCELKEY_ENABLE:
self.ChangePKMode()
 
 
def __PressJKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if player.IsMountingHorse():
net.SendChatPacket("/unmount")
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
for i in xrange(player.INVENTORY_PAGE_SIZE):
if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
net.SendItemUsePacket(i)
break
def __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow()
 
def __PressBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_back")
else:
state = "EMOTICON"
self.interface.ToggleCharacterWindow(state)
 
def __PressFKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_feed")
else:
app.ZoomCamera(app.CAMERA_TO_POSITIVE)
 
def __PressGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/ride")
else:
if self.ShowNameFlag:
self.interface.ToggleGuildWindow()
else:
app.PitchCamera(app.CAMERA_TO_POSITIVE)
 
def __ReleaseGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
pass
else:
app.PitchCamera(app.CAMERA_STOP)
 
def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0!=self.canQuestLettersShow:
self.interface.HideAllQuestButton()
self.canQuestLettersShow = 0
else:
self.interface.ShowAllQuestButton()
self.canQuestLettersShow = 1
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)
 
def __SetQuickSlotMode(self):
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
 
def __SetQuickPageMode(self):
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
 
def __PressQuickSlot(self, localSlotIndex):
player.RequestUseLocalQuickSlot(localSlotIndex)
 
def __SelectQuickPage(self, pageIndex):
self.quickSlotPageIndex = pageIndex
player.SetQuickPage(pageIndex)
 
def ToggleDebugInfo(self):
self.isShowDebugInfo = not self.isShowDebugInfo
 
if self.isShowDebugInfo:
self.PrintCoord.Show()
self.FrameRate.Show()
self.Pitch.Show()
self.Splat.Show()
self.TextureNum.Show()
self.ObjectNum.Show()
self.ViewDistance.Show()
else:
self.PrintCoord.Hide()
self.FrameRate.Hide()
self.Pitch.Hide()
self.Splat.Hide()
self.TextureNum.Hide()
self.ObjectNum.Hide()
self.ViewDistance.Hide()
 
def __BuildDebugInfo(self):
## Character Position Coordinate
self.PrintCoord = ui.TextLine()
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
 
## Frame Rate
self.FrameRate = ui.TextLine()
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
 
## Camera Pitch
self.Pitch = ui.TextLine()
self.Pitch.SetFontName(locale.UI_DEF_FONT)
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
 
## Splat
self.Splat = ui.TextLine()
self.Splat.SetFontName(locale.UI_DEF_FONT)
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
 
# TextureNum
self.TextureNum = ui.TextLine()
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
 
# żŔşęÁ§Ć® ±×¸®´Â °łĽö
self.ObjectNum = ui.TextLine()
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
 
# ˝Ăľß°Ĺ¸®
self.ViewDistance = ui.TextLine()
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
self.ViewDistance.SetPosition(0, 0)
 
def __NotifyError(self, msg):
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
 
def ChangePKMode(self):
 
if not app.IsPressed(app.DIK_LCONTROL):
return
 
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return
 
curTime = app.GetTime()
if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
return
 
self.lastPKModeSendedTime = curTime
 
curPKMode = player.GetPKMode()
nextPKMode = curPKMode + 1
if nextPKMode == player.PK_MODE_PROTECT:
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
nextPKMode = 0
else:
nextPKMode = player.PK_MODE_GUILD
 
elif nextPKMode == player.PK_MODE_MAX_NUM:
nextPKMode = 0
 
net.SendChatPacket("/PKMode " + str(nextPKMode))
print "/PKMode " + str(nextPKMode)
 
def OnChangePKMode(self):
 
self.interface.OnChangePKMode()
 
try:
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
except KeyError:
print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
 
if constInfo.PVPMODE_TEST_ENABLE:
curPKMode = player.GetPKMode()
alignment, grade = chr.testGetPKData()
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")
 
###############################################################################################
###############################################################################################
## Game Callback Functions
 
# Start
def StartGame(self):
self.RefreshInventory()
self.RefreshEquipment()
self.RefreshCharacter()
self.RefreshSkill()
 
# Refresh
def CheckGameButton(self):
if self.interface:
self.interface.CheckGameButton()
 
def RefreshAlignment(self):
self.interface.RefreshAlignment()
 
def RefreshStatus(self):
self.CheckGameButton()
 
if self.interface:
self.interface.RefreshStatus()
 
if self.playerGauge:
self.playerGauge.RefreshGauge()
 
def RefreshStamina(self):
self.interface.RefreshStamina()
 
def RefreshSkill(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshSkill()
 
def RefreshQuest(self):
self.interface.RefreshQuest()
 
def RefreshMessenger(self):
self.interface.RefreshMessenger()
 
def RefreshGuildInfoPage(self):
self.interface.RefreshGuildInfoPage()
 
def RefreshGuildBoardPage(self):
self.interface.RefreshGuildBoardPage()
 
def RefreshGuildMemberPage(self):
self.interface.RefreshGuildMemberPage()
 
def RefreshGuildMemberPageGradeComboBox(self):
self.interface.RefreshGuildMemberPageGradeComboBox()
 
def RefreshGuildSkillPage(self):
self.interface.RefreshGuildSkillPage()
 
def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()
 
def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()
 
def OnMobileAuthority(self):
self.interface.OnMobileAuthority()
 
def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)
 
def OpenQuestWindow(self, skin, idx):
self.interface.OpenQuestWindow(skin, idx)
 
def AskGuildName(self):
 
guildNameBoard = uiCommon.InputDialog()
guildNameBoard.SetTitle(locale.GUILD_NAME)
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
guildNameBoard.Open()
 
self.guildNameBoard = guildNameBoard
 
def ConfirmGuildName(self):
guildName = self.guildNameBoard.GetText()
if not guildName:
return
 
if net.IsInsultIn(guildName):
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
return
 
net.SendAnswerMakeGuildPacket(guildName)
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
 
def CancelGuildName(self):
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
 
## Refine
def PopupMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, 0, locale.UI_OK)
 
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
 
def AppendMaterialToRefineDialog(self, vnum, count):
self.interface.AppendMaterialToRefineDialog(vnum, count)
 
def RunUseSkillEvent(self, slotIndex, coolTime):
self.interface.OnUseSkill(slotIndex, coolTime)
 
def ClearAffects(self):
self.affectShower.ClearAffects()
 
def SetAffect(self, affect):
self.affectShower.SetAffect(affect)
 
def ResetAffect(self, affect):
self.affectShower.ResetAffect(affect)
 
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
 
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
# END_OF_UNKNOWN_UPDATE
 
def ActivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnActivateSkill(slotIndex)
 
def DeactivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnDeactivateSkill(slotIndex)
 
def RefreshEquipment(self):
if self.interface:
self.interface.RefreshInventory()
 
def RefreshInventory(self):
if self.interface:
self.interface.RefreshInventory()
 
def RefreshCharacter(self):
if self.interface:
self.interface.RefreshCharacter()
 
def OnGameOver(self):
self.CloseTargetBoard()
self.OpenRestartDialog()
 
def OpenRestartDialog(self):
self.interface.OpenRestartDialog()
 
def ChangeCurrentSkill(self, skillSlotNumber):
self.interface.OnChangeCurrentSkill(skillSlotNumber)
 
## TargetBoard
def SetPCTargetBoard(self, vid, name):
self.targetBoard.Open(vid, name)
 
def RefreshTargetBoardByVID(self, vid):
self.targetBoard.RefreshByVID(vid)
 
def RefreshTargetBoardByName(self, name):
self.targetBoard.RefreshByName(name)
 
def __RefreshTargetBoard(self):
self.targetBoard.Refresh()
 
def SetHPTargetBoard(self, vid, hpPercentage):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.ResetTargetBoard()
self.targetBoard.SetEnemyVID(vid)
 
self.targetBoard.SetHP(hpPercentage)
self.targetBoard.Show()
 
def CloseTargetBoardIfDifferent(self, vid):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.Close()
 
def CloseTargetBoard(self):
self.targetBoard.Close()
 
## View Equipment
def OpenEquipmentDialog(self, vid):
self.interface.OpenEquipmentDialog(vid)
 
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
 
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
 
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
 
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
 
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
 
if self.interface:
self.interface.SetMapName(mapName)
# END_OF_SHOW_LOCAL_MAP_NAME
 
def BINARY_OpenAtlasWindow(self):
self.interface.BINARY_OpenAtlasWindow()
 
## Chat
def OnRecvWhisper(self, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_CHAT, name, line)
self.interface.RecvWhisper(name)
 
def OnRecvWhisperSystemMessage(self, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, line)
self.interface.RecvWhisper(name)
 
def OnRecvWhisperError(self, mode, name, str):
if locale.WHISPER_ERROR.has_key(mode):
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, locale.WHISPER_ERROR[mode](name))
elif mode == 4:
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, str)
else:
chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
 
self.interface.RecvWhisper(name)
 
def RecvWhisper(self, name):
self.interface.RecvWhisper(name)
 
def OnPickMoney(self, money):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))
 
def OnShopError(self, type):
try:
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
except KeyError:
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))
 
def OnSafeBoxError(self):
self.PopupMessage(locale.SAFEBOX_ERROR)
 
def OnFishingSuccess(self, isFish, fishName):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)
 
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)
 
def OnFishingWrongPlace(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
# END_OF_ADD_FISHING_MESSAGE
 
def OnFishingNotify(self, isFish, fishName):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))
 
def OnFishingFailure(self):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)
 
def OnCannotPickItem(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)
 
# MINING
def OnCannotMining(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
# END_OF_MINING
 
def OnCannotUseSkill(self, vid, type):
if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])
 
if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])
 
def OnCannotShotError(self, vid, type):
textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))
 
## PointReset
def StartPointReset(self):
self.interface.OpenPointResetDialog()
 
## Shop
def StartShop(self, vid):
self.interface.OpenShopDialog(vid)
 
def EndShop(self):
self.interface.CloseShopDialog()
 
def RefreshShop(self):
self.interface.RefreshShopDialog()
 
def SetShopSellingPrice(self, Price):
pass
 
## Exchange
def StartExchange(self):
self.interface.StartExchange()
 
def EndExchange(self):
self.interface.EndExchange()
 
def RefreshExchange(self):
self.interface.RefreshExchange()
 
## Party
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
partyInviteQuestionDialog = uiCommon.QuestionDialog()
partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.Open()
partyInviteQuestionDialog.partyLeaderVID = leaderVID
self.partyInviteQuestionDialog = partyInviteQuestionDialog
 
def AnswerPartyInvite(self, answer):
 
if not self.partyInviteQuestionDialog:
return
 
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
 
distance = player.GetCharacterDistance(partyLeaderVID)
if distance < 0.0 or distance > 5000:
answer = FALSE
 
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
 
self.partyInviteQuestionDialog.Close()
self.partyInviteQuestionDialog = None
 
def AddPartyMember(self, pid, name):
self.interface.AddPartyMember(pid, name)
 
def UpdatePartyMemberInfo(self, pid):
self.interface.UpdatePartyMemberInfo(pid)
 
def RemovePartyMember(self, pid):
self.interface.RemovePartyMember(pid)
self.__RefreshTargetBoard()
 
def LinkPartyMember(self, pid, vid):
self.interface.LinkPartyMember(pid, vid)
 
def UnlinkPartyMember(self, pid):
self.interface.UnlinkPartyMember(pid)
 
def UnlinkAllPartyMember(self):
self.interface.UnlinkAllPartyMember()
 
def ExitParty(self):
self.interface.ExitParty()
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
 
def ChangePartyParameter(self, distributionMode):
self.interface.ChangePartyParameter(distributionMode)
 
## Messenger
def OnMessengerAddFriendQuestion(self, name):
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
messengerAddFriendQuestion.Open()
messengerAddFriendQuestion.name = name
self.messengerAddFriendQuestion = messengerAddFriendQuestion
 
def OnAcceptAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth y " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
 
def OnDenyAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth n " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
 
def OnCloseAddFriendQuestionDialog(self):
self.messengerAddFriendQuestion.Close()
self.messengerAddFriendQuestion = None
return TRUE
 
## SafeBox
def OpenSafeboxWindow(self, size):
self.interface.OpenSafeboxWindow(size)
 
def RefreshSafebox(self):
self.interface.RefreshSafebox()
 
def RefreshSafeboxMoney(self):
self.interface.RefreshSafeboxMoney()
 
# ITEM_MALL
def OpenMallWindow(self, size):
self.interface.OpenMallWindow(size)
 
def RefreshMall(self):
self.interface.RefreshMall()
# END_OF_ITEM_MALL
 
## Guild
def RecvGuildInviteQuestion(self, guildID, guildName):
guildInviteQuestionDialog = uiCommon.QuestionDialog()
guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.Open()
guildInviteQuestionDialog.guildID = guildID
self.guildInviteQuestionDialog = guildInviteQuestionDialog
 
def AnswerGuildInvite(self, answer):
 
if not self.guildInviteQuestionDialog:
return
 
guildLeaderVID = self.guildInviteQuestionDialog.guildID
net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
 
self.guildInviteQuestionDialog.Close()
self.guildInviteQuestionDialog = None
 
 
def DeleteGuild(self):
self.interface.DeleteGuild()
 
## Clock
def ShowClock(self, second):
self.interface.ShowClock(second)
 
def HideClock(self):
self.interface.HideClock()
 
## Emotion
def BINARY_ActEmotion(self, emotionIndex):
if self.interface.wndCharacter:
self.interface.wndCharacter.ActEmotion(emotionIndex)
 
###############################################################################################
###############################################################################################
## Keyboard Functions
 
def CheckFocus(self):
if FALSE == self.IsFocus():
if TRUE == self.interface.IsOpenChat():
self.interface.ToggleChat()
 
self.SetFocus()
 
def SaveScreen(self):
print "save screen"
 
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE:
if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
os.mkdir(os.getcwd()+os.sep+"screenshot")
 
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
else:
(succeeded, name) = grp.SaveScreenShot()
# END_OF_SCREENSHOT_CWDSAVE
 
if succeeded:
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
"""
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)
 
def ShowConsole(self):
if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
player.EndKeyWalkingImmediately()
self.console.OpenWindow()
 
def ShowName(self):
self.ShowNameFlag = TRUE
self.playerGauge.EnableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex+1)
 
# ADD_ALWAYS_SHOW_NAME
def __IsShowName(self):
 
if systemSetting.IsAlwaysShowName():
return TRUE
 
if self.ShowNameFlag:
return TRUE
 
return FALSE
# END_OF_ADD_ALWAYS_SHOW_NAME
 
def HideName(self):
self.ShowNameFlag = FALSE
self.playerGauge.DisableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex)
 
def ShowMouseImage(self):
self.interface.ShowMouseImage()
 
def HideMouseImage(self):
self.interface.HideMouseImage()
 
def StartAttack(self):
player.SetAttackKeyState(TRUE)
 
def EndAttack(self):
player.SetAttackKeyState(FALSE)
 
def MoveUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
 
def MoveDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
 
def MoveLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
 
def MoveRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
 
def StopUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
 
def StopDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
 
def StopLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
 
def StopRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
 
def PickUpItem(self):
player.PickCloseItem()
 
###############################################################################################
###############################################################################################
## Event Handler
 
def OnKeyDown(self, key):
if self.interface.wndWeb and self.interface.wndWeb.IsShow():
return
 
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
 
try:
self.onPressKeyDict[key]()
except KeyError:
pass
except:
raise
 
return TRUE
 
def OnKeyUp(self, key):
try:
self.onClickKeyDict[key]()
except KeyError:
pass
except:
raise
 
return TRUE
 
def OnMouseLeftButtonDown(self):
if self.interface.BUILD_OnMouseLeftButtonDown():
return
 
if mouseModule.mouseController.isAttached():
self.CheckFocus()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
return
else:
self.CheckFocus()
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
 
return TRUE
 
def OnMouseLeftButtonUp(self):
 
if self.interface.BUILD_OnMouseLeftButtonUp():
return
 
if mouseModule.mouseController.isAttached():
 
attachedType = mouseModule.mouseController.GetAttachedType()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
 
## QuickSlot
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
 
## Inventory
elif player.SLOT_TYPE_INVENTORY == attachedType:
 
if player.ITEM_MONEY == attachedItemIndex:
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
else:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
 
mouseModule.mouseController.DeattachObject()
 
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
if app.IsPressed(app.DIK_LALT):
link = chat.GetLinkFromHyperlink(hyperlink)
ime.PasteString(link)
else:
self.interface.MakeHyperlinkTooltip(hyperlink)
return
else:
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
 
#player.EndMouseWalking()
return TRUE
 
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
else:
if chr.IsNPC(dstChrID):
net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
 
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeElkAddPacket(attachedMoney)
else:
self.__DropMoney(attachedType, attachedMoney)
 
def __DropMoney(self, attachedType, attachedMoney):
# PRIVATESHOP_DISABLE_ITEM_DROP - °łŔλóÁˇ ż­°í ŔÖ´Â µżľČ ľĆŔĚĹŰ ąö¸˛ ąćÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
 
if attachedMoney>=1000:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK)
return
 
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropCount = attachedMoney
itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
self.itemDropQuestionDialog = itemDropQuestionDialog
 
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
# PRIVATESHOP_DISABLE_ITEM_DROP - °łŔλóÁˇ ż­°í ŔÖ´Â µżľČ ľĆŔĚĹŰ ąö¸˛ ąćÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
 
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
 
else:
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
 
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
 
## Question Text
questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
 
## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
 
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
 
def RequestDropItem(self, answer):
if not self.itemDropQuestionDialog:
return
 
if answer:
dropType = self.itemDropQuestionDialog.dropType
dropCount = self.itemDropQuestionDialog.dropCount
dropNumber = self.itemDropQuestionDialog.dropNumber
 
if player.SLOT_TYPE_INVENTORY == dropType:
if dropNumber == player.ITEM_MONEY:
net.SendGoldDropPacketNew(dropCount)
snd.PlaySound("sound/ui/money.wav")
else:
self.__SendDropItemPacket(dropNumber, dropCount)
 
self.itemDropQuestionDialog.Close()
self.itemDropQuestionDialog = None
 
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
 
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket(self, itemVNum, itemCount):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
 
net.SendItemDropPacketNew(itemVNum, itemCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
 
def OnMouseRightButtonDown(self):
 
self.CheckFocus()
 
if TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
 
else:
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
 
return TRUE
 
def OnMouseRightButtonUp(self):
if TRUE == mouseModule.mouseController.isAttached():
return TRUE
 
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
return TRUE
 
def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)
 
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
 
def OnUpdate(self):
app.UpdateGame()
 
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
 
if self.isShowDebugInfo:
self.UpdateDebugInfo()
 
if self.enableXMasBoom:
self.__XMasBoom_Update()
 
self.interface.BUILD_OnUpdate()
 
def UpdateDebugInfo(self):
#
# Äł¸ŻĹÍ ÁÂÇĄ ą× FPS Ăâ·Â
(x, y, z) = player.GetMainCharacterPosition()
nUpdateTime = app.GetUpdateTime()
nUpdateFPS = app.GetUpdateFPS()
nRenderFPS = app.GetRenderFPS()
nFaceCount = app.GetFaceCount()
fFaceSpeed = app.GetFaceSpeed()
nST=background.GetRenderShadowTime()
(fAveRT, nCurRT) =  app.GetRenderTime()
(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
if iPatch == 0:
iPatch = 1
 
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
 
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
 
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
 
if fAveRT>1.0:
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
 
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
 
def OnRender(self):
app.RenderGame()
 
if self.console.Console.collision:
background.RenderCollision()
chr.RenderCollision()
 
(x, y) = app.GetCursorPosition()
 
########################
# Picking
########################
textTail.UpdateAllTextTail()
 
if TRUE == wndMgr.IsPickedWindow(self.hWnd):
 
self.PickingCharacterIndex = chr.Pick()
 
if -1 != self.PickingCharacterIndex:
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
if 0 != self.targetBoard.GetTargetVID():
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
 
# ADD_ALWAYS_SHOW_NAME
if not self.__IsShowName():
self.PickingItemIndex = item.Pick()
if -1 != self.PickingItemIndex:
textTail.ShowItemTextTail(self.PickingItemIndex)
# END_OF_ADD_ALWAYS_SHOW_NAME
 
## Show all name in the range
 
# ADD_ALWAYS_SHOW_NAME
if self.__IsShowName():
textTail.ShowAllTextTail()
self.PickingItemIndex = textTail.Pick(x, y)
# END_OF_ADD_ALWAYS_SHOW_NAME
 
textTail.UpdateShowingTextTail()
textTail.ArrangeTextTail()
if -1 != self.PickingItemIndex:
textTail.SelectItemName(self.PickingItemIndex)
 
grp.PopState()
grp.SetInterfaceRenderState()
 
textTail.Render()
textTail.HideAllTextTail()
 
def OnPressEscapeKey(self):
if app.TARGET == app.GetCursor():
app.SetCursor(app.NORMAL)
 
elif TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
 
else:
self.interface.OpenSystemDialog()
 
return TRUE
 
def OnIMEReturn(self):
if app.IsPressed(app.DIK_LSHIFT):
self.interface.OpenWhisperDialogWithoutTarget()
else:
self.interface.ToggleChat()
return TRUE
 
def OnPressExitKey(self):
self.interface.ToggleSystemDialog()
return TRUE
 
## BINARY CALLBACK
######################################################################################
 
# WEDDING
def BINARY_LoverInfo(self, name, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnAddLover(name, lovePoint)
if self.affectShower:
self.affectShower.SetLoverInfo(name, lovePoint)
 
def BINARY_UpdateLovePoint(self, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
if self.affectShower:
self.affectShower.OnUpdateLovePoint(lovePoint)
# END_OF_WEDDING
 
# QUEST_CONFIRM
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
confirmDialog.Open(msg, timeout)
confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
self.confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
 
# CUBE
def BINARY_Cube_Open(self):
self.interface.OpenCubeWindow()
 
def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()
 
def BINARY_Cube_Succeed(self, itemVnum, count):
print "ĹĄşę Á¦ŔŰ Ľş°ř"
self.interface.SucceedCubeWork(itemVnum, count)
pass
 
def BINARY_Cube_Failed(self):
print "ĹĄşę Á¦ŔŰ ˝ÇĆĐ"
#self.PopupMessage(locale.CUBE_FAILURE)
pass
 
# END_OF_CUBE
 
def BINARY_SetBigMessage(self, message):
self.interface.bigBoard.SetTip(message)
 
def BINARY_SetTipMessage(self, message):
self.interface.tipBoard.SetTip(message)
 
def BINARY_AppendNotifyMessage(self, type):
if not type in locale.NOTIFY_MESSAGE:
return
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])
 
def BINARY_Guild_EnterGuildArea(self, areaID):
self.interface.BULID_EnterGuildArea(areaID)
 
def BINARY_Guild_ExitGuildArea(self, areaID):
self.interface.BULID_ExitGuildArea(areaID)
 
def BINARY_GuildWar_OnSendDeclare(self, guildID):
pass
 
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
self.__GuildWar_OpenAskDialog(guildID, warType)
 
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
 
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
self.interface.OnStartGuildWar(guildSelf, guildOpp)
 
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
self.interface.OnEndGuildWar(guildSelf, guildOpp)
 
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
self.interface.BINARY_SetObserverMode(isEnable)
 
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
 
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
guildID1 = int(guildID1)
guildID2 = int(guildID2)
memberCount1 = int(memberCount1)
memberCount2 = int(memberCount2)
observerCount = int(observerCount)
 
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
 
def __GuildWar_OpenAskDialog(self, guildID, warType):
 
guildName = guild.GetGuildName(guildID)
 
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName:
return
# END_OF_REMOVED_GUILD_BUG_FIX
 
import uiGuild
questionDialog = uiGuild.AcceptGuildWarDialog()
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
questionDialog.Open(guildName, warType)
 
self.guildWarQuestionDialog = questionDialog
 
def __GuildWar_CloseAskDialog(self):
self.guildWarQuestionDialog.Close()
self.guildWarQuestionDialog = None
 
def __GuildWar_OnAccept(self):
 
guildName = self.guildWarQuestionDialog.GetGuildName()
 
net.SendChatPacket("/war " + guildName)
self.__GuildWar_CloseAskDialog()
 
return 1
 
def __GuildWar_OnDecline(self):
 
guildName = self.guildWarQuestionDialog.GetGuildName()
 
net.SendChatPacket("/nowar " + guildName)
self.__GuildWar_CloseAskDialog()
 
return 1
## BINARY CALLBACK
######################################################################################
 
def __ServerCommand_Build(self):
serverCommandList={
"ConsoleEnable" : self.__Console_Enable,
"DayMode" : self.__DayMode_Update, 
"PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, 
"CloseRestartWindow" : self.__RestartDialog_Close,
"OpenPrivateShop" : self.__PrivateShop_Open,
"PartyHealReady" : self.PartyHealReady,
"ShowMeSafeboxPassword" : self.AskSafeboxPassword,
"CloseSafebox" : self.CommandCloseSafebox,
 
# ITEM_MALL
"CloseMall" : self.CommandCloseMall,
"ShowMeMallPassword" : self.AskMallPassword,
"item_mall" : self.__ItemMall_Open,
# END_OF_ITEM_MALL
 
"RefineSuceeded" : self.RefineSuceededMessage,
"RefineFailed" : self.RefineFailedMessage,
"xmas_snow" : self.__XMasSnow_Enable,
"xmas_boom" : self.__XMasBoom_Enable,
"xmas_song" : self.__XMasSong_Enable,
"xmas_tree" : self.__XMasTree_Enable,
"newyear_boom" : self.__XMasBoom_Enable,
"PartyRequest" : self.__PartyRequestQuestion,
"PartyRequestDenied" : self.__PartyRequestDenied,
"horse_state" : self.__Horse_UpdateState,
"hide_horse_state" : self.__Horse_HideState,
"WarUC" : self.__GuildWar_UpdateMemberCount,
"test_server" : self.__EnableTestServerFlag,
"mall" : self.__InGameShop_Show,
 
# WEDDING
"lover_login" : self.__LoginLover,
"lover_logout" : self.__LogoutLover,
"lover_near" : self.__LoverNear,
"lover_far" : self.__LoverFar,
"lover_divorce" : self.__LoverDivorce,
"PlayMusic" : self.__PlayMusic,
# END_OF_WEDDING
 
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self.__PrivateShop_PriceList,
# END_OF_PRIVATE_SHOP_PRICE_LIST
}
 
self.serverCommander=stringCommander.Analyzer()
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)
 
def BINARY_ServerCommand_Run(self, line):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self.serverCommander.Run(line)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
 
def __ProcessPreservedServerCommand(self):
try:
command = net.GetPreservedServerCommand()
while command:
print " __ProcessPreservedServerCommand", command
self.serverCommander.Run(command)
command = net.GetPreservedServerCommand()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
 
def PartyHealReady(self):
self.interface.PartyHealReady()
 
def AskSafeboxPassword(self):
self.interface.AskSafeboxPassword()
 
# ITEM_MALL
def AskMallPassword(self):
self.interface.AskMallPassword()
 
def __ItemMall_Open(self):
self.interface.OpenItemMall();
 
def CommandCloseMall(self):
self.interface.CommandCloseMall()
# END_OF_ITEM_MALL
 
def RefineSuceededMessage(self):
snd.PlaySound("sound/ui/make_soket.wav")
self.PopupMessage(locale.REFINE_SUCCESS)
 
def RefineFailedMessage(self):
snd.PlaySound("sound/ui/jaeryun_fail.wav")
self.PopupMessage(locale.REFINE_FAILURE)
 
def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox()
 
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)
# END_OF_PRIVATE_SHOP_PRICE_LIST
 
def __Horse_HideState(self):
self.affectShower.SetHorseState(0, 0, 0)
 
def __Horse_UpdateState(self, level, health, battery):
self.affectShower.SetHorseState(int(level), int(health), int(battery))
 
def __IsXMasMap(self):
mapDict = ( "metin2_map_n_desert_01", )
 
if background.GetCurrentMapName() in mapDict:
return FALSE
 
return TRUE
 
def __XMasSnow_Enable(self, mode):
 
self.__XMasSong_Enable(mode)
 
if "1"==mode:
 
if not self.__IsXMasMap():
return
 
print "XMAS_SNOW ON"
background.EnableSnow(1)
 
else:
print "XMAS_SNOW OFF"
background.EnableSnow(0)
 
def __XMasBoom_Enable(self, mode):
if "1"==mode:
 
if not self.__IsXMasMap():
return
 
print "XMAS_BOOM ON"
self.__DayMode_Update("dark")
self.enableXMasBoom = TRUE
self.startTimeXMasBoom = app.GetTime()
else:
print "XMAS_BOOM OFF"
self.__DayMode_Update("light")
self.enableXMasBoom = FALSE
 
def __XMasTree_Enable(self, grade):
 
print "XMAS_TREE ", grade
background.SetXMasTree(int(grade))
 
def __XMasSong_Enable(self, mode):
if "1"==mode:
print "XMAS_SONG ON"
 
XMAS_BGM = "xmas.mp3"
 
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
 
musicInfo.fieldMusic=XMAS_BGM
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
 
else:
print "XMAS_SONG OFF"
 
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
 
musicInfo.fieldMusic=musicInfo.METIN2THEMA
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
 
def __RestartDialog_Close(self):
self.interface.CloseRestartDialog()
 
def __Console_Enable(self):
constInfo.CONSOLE_ENABLE = TRUE
self.consoleEnable = TRUE
app.EnableSpecialCameraMode()
ui.EnablePaste(TRUE)
 
## PrivateShop
def __PrivateShop_Open(self):
self.interface.OpenPrivateShopInputNameDialog()
 
def BINARY_PrivateShop_Appear(self, vid, text):
self.interface.AppearPrivateShop(vid, text)
 
def BINARY_PrivateShop_Disappear(self, vid):
self.interface.DisappearPrivateShop(vid)
 
## DayMode
def __PRESERVE_DayMode_Update(self, mode):
if "light"==mode:
background.SetEnvironmentData(0)
elif "dark"==mode:
 
if not self.__IsXMasMap():
return
 
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_DARKNESS)
background.SetEnvironmentData(1)
 
def __DayMode_Update(self, mode):
if "light"==mode:
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
elif "dark"==mode:
 
if not self.__IsXMasMap():
return
 
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
 
def __DayMode_OnCompleteChangeToLight(self):
background.SetEnvironmentData(0)
self.curtain.FadeIn()
 
def __DayMode_OnCompleteChangeToDark(self):
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_DARKNESS)
background.SetEnvironmentData(1)
self.curtain.FadeIn()
 
## XMasBoom
def __XMasBoom_Update(self):
 
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
return
 
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
 
if app.GetTime() - self.startTimeXMasBoom > boomTime:
 
self.indexXMasBoom += 1
 
for i in xrange(boomCount):
self.__XMasBoom_Boom()
 
def __XMasBoom_Boom(self):
x, y, z = player.GetMainCharacterPosition()
randX = app.GetRandom(-150, 150)
randY = app.GetRandom(-150, 150)
 
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
 
def __PartyRequestQuestion(self, vid):
vid = int(vid)
partyRequestQuestionDialog = uiCommon.QuestionDialog()
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.Open()
partyRequestQuestionDialog.vid = vid
self.partyRequestQuestionDialog = partyRequestQuestionDialog
 
def __AnswerPartyRequest(self, answer):
if not self.partyRequestQuestionDialog:
return
 
vid = self.partyRequestQuestionDialog.vid
 
if answer:
net.SendChatPacket("/party_request_accept " + str(vid))
else:
net.SendChatPacket("/party_request_deny " + str(vid))
 
self.partyRequestQuestionDialog.Close()
self.partyRequestQuestionDialog = None
 
def __PartyRequestDenied(self):
self.PopupMessage(locale.PARTY_REQUEST_DENIED)
 
def __EnableTestServerFlag(self):
app.EnableTestServerFlag()
 
def __InGameShop_Show(self, url):
if constInfo.IN_GAME_SHOP_ENABLE:
self.interface.OpenWebWindow(url)
 
# WEDDING
def __LoginLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLoginLover()
 
def __LogoutLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogoutLover()
if self.affectShower:
self.affectShower.HideLoverState()
 
def __LoverNear(self):
if self.affectShower:
self.affectShower.ShowLoverState()
 
def __LoverFar(self):
if self.affectShower:
self.affectShower.HideLoverState()
 
def __LoverDivorce(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.ClearLoverInfo()
if self.affectShower:
self.affectShower.ClearLoverState()
 
def __PlayMusic(self, flag, filename):
flag = int(flag)
if flag:
snd.FadeOutAllMusic()
musicInfo.SaveLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + filename)
else:
snd.FadeOutAllMusic()
musicInfo.LoadLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
 
# END_OF_WEDDING

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