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Jak updejtnąć tabele w CE


Kobcon

Rekomendowane odpowiedzi

Opublikowano

Witam, posiadam pewne kody (tabele) które ingeruję w grę (path of exile) wygląda to tak po wklejeniu

http://img694.imageshack.us/img694/3998/screenshot4jp.png , problem w tym ze niektóre tabelki przestały działać, po patchach gry.

W jaki sposób mogę je z powrotem przywrócić do sprawności?

 

 

 

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
  <CheatEntries>
    <CheatEntry>
      <ID>333</ID>
      <Description>"Zoomhack"</Description>
      <Color>80000008</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>291</ID>
          <Description>"Enable Zoomhack"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscan(_zh1,8D 44 24 ?? F3 0F 10 00 0F 2F C2 76 04 8D 44 24 ?? D9 00)
label(zh1)
registerSymbol(zh1)
aobscan(_zh2,8D 44 24 04 F3 0F 10 00 0F 2F C2 76 04 8D 44 24 08)
label(zh2)
registerSymbol(zh2)
aobscan(_zh3,DB 83 64 01 00 00 F3 0F 10 83 60 01 00 00 8B 93 64 01)
label(zh3)
registerSymbol(zh3)
label(zh4)
registerSymbol(zh4)
aobscan(_zh4,FF 15 ?? ?? ?? ?? F3 0F 10 84 24 14 02 00 00 83 EC 10)

alloc(zfar,4)
registerSymbol(zfar)
zfar:
dd 47C40000

_zh1+B:
zh1:
db EB

_zh2+B:
zh2:
db EB

_zh3+6:
zh3:
movss xmm0, dword ptr [zfar]

_zh4+6:
zh4:
movss xmm0, dword ptr [zfar]
nop

[DISABLE]

zh1:
db 76

zh2:
db 76

zh3:
movss   xmm0,[ebx+160]

zh4:
movss xmm0,[esp+214]

dealloc(zfar)
</AssemblerScript>

        </CheatEntry>
        <CheatEntry>
          <ID>323</ID>
          <Description>"Custom FarPlane/Culling "</Description>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>zfar</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>316</ID>
      <Description>"Enable maphack"</Description>
      <Color>80000008</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobScan(_mapHack, D9 00 8B 0C 24 D9 19 8B 0C 24 03 CA 89 0C 24 D9 00 D9 19 8B 0C 24 03 CA 89 0C 24)
label(mapHack1)
registerSymbol(mapHack1)
label(mapHack2)
registerSymbol(mapHack2)
label(mapHack3)
registerSymbol(mapHack3)
label(mapHack4)
registerSymbol(mapHack4)
_mapHack:
mapHack1:
fld1

_mapHack+F:
mapHack2:
fld1

_mapHack+1B:
mapHack3:
fld1

_mapHack+27:
mapHack4:
fld1


[DISABLE]
mapHack1:
fld dword ptr [eax]

mapHack2:
fld dword ptr [eax]

mapHack3:
fld dword ptr [eax]

mapHack4:
fld dword ptr [eax]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>334</ID>
      <Description>"Lighting control"</Description>
      <Color>80000008</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>290</ID>
          <Description>"Enable Lighting control aob"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

alloc(fbcave,200)
label(bEnableLigtingOverrides)
registersymbol(bEnableLigtingOverrides)
label(one)
registersymbol(one)
label(OverrideBrightness)
registersymbol(OverrideBrightness)


label(lightsettings)
label(lightsettingsRet)

AobScan(_fullBright,8B BB 40 06 00 00 8B 83 B4 07 00 00 8A 4F 30 81 C3 B4 07 00 00)
label(fullBright)
registerSymbol(fullBright)
_fullBright+C:
fullBright:
mov cl,01
nop

_fullBright+4C:
nop
nop
nop
nop
nop
nop

fbcave:
bEnableLigtingOverrides:
dd 0
OverrideBrightness:
dd 3F800000
one:
dd 3F800000

lightsettings:
movss   xmm3, dword ptr [edi+48]
mov eax,[bEnableLigtingOverrides]
test eax,eax
jz lightsettingsRet
movss xmm0, dword ptr [OverrideBrightness]
movss xmm1, dword ptr [one]
movss xmm2, dword ptr [one]
movss xmm3, dword ptr [one]
jmp lightsettingsRet



_fullBright+90:
jmp lightsettings
lightsettingsRet:


[DISABLE]

fullBright:
mov cl,[edi+30]

fullBright+40:
db 0F 85 8E 01 00 00

fullBright+84:
movss xmm3,[edi+48]

dealloc(fbcave)

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>336</ID>
          <Description>"customize brightness"</Description>
          <Color>80000008</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>322</ID>
              <Description>"bEnableCustomBrightness"</Description>
              <Color>80000008</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
bEnableLigtingOverrides:
dd 1

[DISABLE]
bEnableLigtingOverrides:
dd 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>318</ID>
              <Description>"CustomBrightnessValue"</Description>
              <Color>80000008</Color>
              <VariableType>Float</VariableType>
              <Address>OverrideBrightness</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>335</ID>
      <Description>"Parcitcles control"</Description>
      <Color>80000008</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>339</ID>
          <Description>"Disable spawning of particle emitters"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscan(_emitterControl, F3 0F 10 54 24 08 80 7E 48 00 0F 85 4B 01 00 00 8B 46 08 80 B8 14 01 00 00 00 75 12)
label(emitterControl)
registerSymbol(emitterControl)

_emitterControl+13:
emitterControl:
db E9 43 01 00 00 90 90

 
 
[DISABLE]
emitterControl:
cmp byte ptr [eax+00000114],00


//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>332</ID>
          <Description>"No projectile impacts AoB"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscan(_projImpact, 57 88 48 08 F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? C7 40 0C ?? ?? ?? ?? F3 0F 11 40 10)

label(projImpact)
registerSymbol(projImpact)

_projImpact+1B:
projImpact:
xorps xmm0,xmm0
movss [eax+10],xmm0
 
[DISABLE]
projImpact:
movss [eax+10],xmm0
xorps xmm0,xmm0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>329</ID>
          <Description>"Enable particles per second override AOB"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(ppsCave,200)
aobScan(_ppsOverride,F3 0F 10 4C 81 34 F3 0F 5C 4C 81 30 0F 57 ED F3 0F 2A E8 F3 0F 5C C5 F3 0F 59 C8 F3 0F 58 4C 81 30)
label(ppsOverride)
registerSymbol(ppsOverride)
label(ppsOverride2)
registerSymbol(ppsOverride2)
label(particlesPerSec)
registerSymbol(particlesPerSec)
label(ppsDetour1)
label(ppsDetour1Ret)
label(ppsDetour2)
label(ppsDetour2Ret)

ppsCave:

particlesPerSec:
dd 3F800000

ppsDetour1:
movss xmm1,[particlesPerSec]
jmp ppsDetour1Ret

ppsDetour2:
addss xmm1,[particlesPerSec]
jmp ppsDetour2Ret


_ppsOverride:
ppsOverride:
jmp ppsDetour1
nop
ppsDetour1Ret:

_ppsOverride+1B:
ppsOverride2:
jmp ppsDetour2
nop
ppsDetour2Ret:


[DISABLE]
ppsOverride:
movss xmm1,[ecx+eax*4+34]
ppsOverride2:
addss xmm1,[ecx+eax*4+30]
dealloc(ppsCave)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>330</ID>
          <Description>"particlesPerSecValue"</Description>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>particlesPerSec</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>origPeekMsgRetA</Name>
      <Address>03570000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>newPeekMsgRetA</Name>
      <Address>03570081</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>resumePeekMsg</Name>
      <Address>75EB05BF</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>msgHandlingDone</Name>
      <Address>0357014B</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PeekMsgHook</Name>
      <Address>03570067</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cursorHookX</Name>
      <Address>03570004</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cursorHookY</Name>
      <Address>03570008</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnablescreenToWorldOverride</Name>
      <Address>0357000C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>screenToWorldPtr</Name>
      <Address>03570018</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>screenToWorldOverrideX</Name>
      <Address>03570010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>screenToWorldOverrideY</Name>
      <Address>03570014</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mapHack1</Name>
      <Address>0064E457</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mapHack2</Name>
      <Address>0064E466</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mapHack3</Name>
      <Address>0064E472</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mapHack4</Name>
      <Address>0064E47E</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>OverrideRIntensity</Name>
      <Address>01120008</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>OverrideGIntensity</Name>
      <Address>0112000C</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>OverrideBIntensity</Name>
      <Address>01120010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>zh1</Name>
      <Address>014E1C48</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>zh2</Name>
      <Address>014E4632</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>zh3</Name>
      <Address>017303F1</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>zh4</Name>
      <Address>017238BA</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>projImpact</Name>
      <Address>013267FA</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ppsOverride</Name>
      <Address>0147CC0F</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ppsOverride2</Name>
      <Address>0147CC2A</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>particlesPerSec</Name>
      <Address>034D0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>customEmitterDisable</Name>
      <Address>00FB7B30</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>emitterControl</Name>
      <Address>00FB7B5D</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>emitterLoader</Name>
      <Address>005B0039</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>emitterLoaderCall</Name>
      <Address>005B0210</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>bEnableLigtingOverrides</Name>
      <Address>03C50000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>one</Name>
      <Address>03C50008</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>OverrideBrightness</Name>
      <Address>03C50004</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>fullBright</Name>
      <Address>00260BFE</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <LuaScript>
</LuaScript>
</CheatTable>

 

 

 

Opublikowano

Poprawiając bity w aobScan, i szukając nowe adresy, a jak? Naucz się to będziesz wiedzieć.

Można prosić o jakieś poradniki związane z tym? Bo tutaj na forum nic nie znalazłem.

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

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