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[DL] Metin2_map_icerun01


Qentinios

Rekomendowane odpowiedzi

Opublikowano

Witam wszystkich.

 

Temat na elitepvpers pojawił się jeszcze w grudniu 2010 roku, ale mapa jakoś na MPC nie dotarła (chyba).

 

Dodaję na prośbę jednego użytkownika.

 

Filmik:

 

 

 

Download:

 

 

Skan:

 

 

 

Tutorial:

 

1. Pobieramy Paczkę.

 

2. Pakujemy Mapkę do np outdoorice (wpisy trochę niżej..)

 

3. Rozpakowujemy ETC. Wchodzimy do environment, wklejamy tam ice.msenv (jest w paczce w katalogu map_ice). Pakujemy.

 

4. Rozpakowujemy Item. Tak Item nie pomyliłem się smile.gif. Obok katalogów Weapon, Etc wklejamy nemeziss_icehoele (znajdziemy w paczce w katalogu

/ymir work/item/, wpisy niżej..) i pakujemy..

 

5. Rozpakowujemy root i w atlasinfo dodajemy:

map_ice[TAB]500000[TAB]400000[TAB]3[TAB]3

Pakujemy.

 

6. Otwieramy plik index w kliencie w katalogu pack. Dodajemy na końcu:

map_ice/
outdoorice												 ----lub inna nazwa, zależy jaką wybraliście w punkcie 2.

 

7. Dodaj mapkę od strony serwera, teleportuj się /warp 5120 4172.. i daj +.

Zdaję sobie sprawę że nie jest to proste, ale ja tą mapę tylko rozpowszechniam biggrin.gif

 

 

Quest od marcin9994PL:

 

quest icerun begin
state start begin
	when *NPC Vnum*.chat."Ab in den Ice Run" with pc.get_map_index() == *MAP INDEX* begin
		say_title("Wächter vom Ice Run:")
			if game.get_event_flag("icerun")>=6 then
				game.set_event_flag("icerun", game.get_event_flag("icerun")-1)
				d.new_jump_all(*MAP INDEX*, *KOORDS* , *KOORDS*)
				d.regen_file("data/dungeon/icerun_regen.txt")
				d.notice("*TEXT*")
				d.notice("*TEXT*")
			else
				say_title("Wächter vom Ice Run:")
				say("Oh denkt ihr echt ihr schafft")
			if game.get_event_flag("icerun")>1 then
				say("es im IceRun nur mit "..game.get_event_flag("icerun").." Leuten?")
				local s=select("Klar!","Ne, glaube net")
				if s==1 then
					say_title("Wächter vom Ice Run:")
					say("Na wenn du meinst!")
					say("Viel Spaß und viel Glück!")
				elseif s==2 then
					say("Dachte ich mir schon!")
					say("Bis später!")
					return
				end
			else
				say("Glaubst du, du schaffst es alleine?")
				local s=select("Klar!","Ne, glaube net")
				if s==1 then
					say_title("Wächter vom Ice Run:")
					say("Na wenn du meinst!")
					say("Viel Spaß und viel Glück!")
				elseif s==2 then
					say("Dachte ich mir schon!")
					say("Bis später!")
					return
				end	
			end
		end
	end
	when NPC Vnum.chat."Ice Run Treff" with pc.get_map_index() == 207 begin
		say_title("Wächter vom Ice Run:")
		say("Möchtest du den Ice Run Treff verlassen?")
		say("")
		local s = select("Ja!", "Nein.")
		if s == 1 then
			local empire = pc.get_empire()
			if empire == 1 then
				pc.warp(474300,954800)
			elseif empire == 2 then
				pc.warp(63800,166400)
			elseif empire == 3 then
				pc.warp(959900,269200)
			end
		else
			return
		end
	end
	when logout begin
		if pc.get_map_index() == *MAP INDEX* then
			game.set_event_flag("icerun", game.get_event_flag("icerun")-1)
		end
	end
	when login begin
		if pc.get_map_index() == *MAP INDEX* then
			game.set_event_flag("icerun", game.get_event_flag("icerun")+1)
			pc.set_warp_location(*MAP INDEX*, *KOORDS*, *KOORDS*)
		end
		if pc.get_x() < *KOORDS* or pc.get_y() < *KOORDS* or pc.get_x() > *KOORDS* or pc.get_y() > *KOORDS* then
			chat("...")				
			pc.warp(*KOORDS*, *KOORDS*, *MAP INDEX*)
			return
		end
		chat("Ein ungebetener Gast!!")
		chat("Verschwindet aus meinem Atlantis!")
		pc.set_warp_location(*MAP INDEX*, *KOORDS*, *KOORDS*)
		elseif pc.get_map_index() >= *MAP INDEX* and pc.get_map_index() < *MAP INDEX* then
		pc.set_warp_location(*MAP INDEX*, *KOORDS*, *KOORDS*)
		end
	end
	when *MOB VNUM*.kill with pc.get_map_index()>= *MAP INDEX* and pc.get_map_index() < *MAP INDEX* begin
		timer("erster_metin", 6)
		d.notice("*TEXT*")("NEEEIIIN!!Mein Stein..!")
		d.notice("*TEXT*")("Ich verfluche euch!")
		d.notice("*TEXT*")("Los meine Krieger besiegt die Gegner!")
	end
	when erster_metin.timer begin
		d.jump_all(*KOORDS* , *KOORDS*)
		d.regen_file("data/dungeon/icerun1_regen.txt")
		d.setf("keule", 0)
		d.set_warp_at_eliminate(4, d.get_map_index(), *KOORDS*, *KOORDS*, "data/dungeon/icerun2_regen.txt")
		pc.give_item2(*ITEM VNUM*)
	end
	when *MOB VNUM.chat."Wolang des Weges?" with pc.get_map_index() >= *MAP INDEX* and pc.get_map_index() < *MAP INDEX* begin
		say("...")
		wait()
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		npc.purge()
		d.kill_all()
		timer("erster_spruch", 10)
	end
	when erster_spruch.timer begin
		d.jump_all(*KOORDS*, *KOORDS*)
		d.setf("insel1", 0)
		d.setf("insel2", 0)
		d.setf("insel3", 0)
		d.setf("insel4", 0)
		d.setf("alleinseln", 0)
		d.regen_file("data/dungeon/icerun3_1_regen.txt")
	end
	when *MOB VALUE*.chat."Die 4 Inseln" with pc.get_map_index() >= *MAP INDEX* and pc.get_map_index() < *MAP INDEX* begin
		say_title("Nerolfrös:")
		say("Ich kann euch auf eine andere")
		say("Insel befördern. Bitte wähle eine aus:")
		local s=select ("1","2","3","4","Abbruch")
		if s<=4 then
			local positions = {
				{685, 82},
				{590, 82},
				{590, 177},
				{685, 177},	
				}
			local fish = number(1,4)
			if d.getf("insel"..fish) < 1 then
				d.setf("insel"..fish, 1)
				d.setf("alleinseln", d.getf("alleinseln")+1)
				d.kill_all()
				if d.getf("alleinseln")==4 then
					d.notice("*TEXT*")
					d.notice("*TEXT*")
					d.notice("*TEXT*")
					d.notice("*TEXT*")
					timer("inseln_fertig", 10)
					return
				end
				d.notice("*TEXT*")
				d.notice("*TEXT*")
				d.notice("*TEXT*")
				d.regen_file("data/dungeon/icerun3_"..fish.."_regen.txt")
			else
				d.kill_all()
				d.regen_file("data/dungeon/icerun3_"..fish.."more_regen.txt")
				d.set_warp_at_eliminate(4, d.get_map_index(), *KOORDS*, *KOORDS*, "data/dungeon/icerun3_"..fish.."_regen.txt")
			end
			d.jump_all(*KOORDS*, *KOORDS*)
		else
			return
		end
	end
	when *ITEM VALUE*.use with pc.in_dungeon begin
		pc.remove_item(*ITEM VALUE*)
		local empire = pc.get_empire()
		if empire == 1 then
			pc.warp(474300,954800)
		elseif empire == 2 then
			pc.warp(63800,166400)
		elseif empire == 3 then
			pc.warp(959900,269200)
		end
	end
	when inseln_fertig.timer begin
		timer("inseln_fertigg", 10)
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
	end
	when inseln_fertigg.timer begin
		local positionss = {
			{473, 441},
			{483, 451},
			{473, 461},
			{464, 451},	
			}
		local fissh = number(1,4)
		d.jump_all(*KOORDS*, *KOORDS*)
		d.regen_file("data/dungeon/icerun_small_boss.txt")
		--d.jump_all(*KOORDS*, *KOORDS*)
		--d.exit_all()	
	end
	when *MOB VNUM*.kill begin
		d.notice("*TEXT*")
		d.notice("*TEXT*")		
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.regen_file("data/dungeon/icerun_statue.txt")
		timer("miniboss", 10)
	end
	when miniboss.timer begin
		d.setf("statue", 0)
		d.setf("keulenmann", 0)
		d.setf("keule", 1)
		d.jump_all(*KOORDS*, *KOORDS*)
	end
	when *MOB VNUM*.take with item.vnum == *ITEM VNUM* begin
		npc.purge()
		item.remove()
		d.setf("keulenmann", 0)
		d.setf("statue", d.getf("statue")+1)
		timer("ice_jump", 6)
		if d.getf("statue")==5 then
			d.notice("*TEXT*")
			d.notice("*TEXT*")
			d.notice("*TEXT*")
			d.setf("keule", 0)
		end
	end
	when *MOB VALUE*.kill with d.getf("keule")==1 begin
		d.setf("keulenmann", d.getf("keulenmann")+1)
		if d.getf("keulenmann")== 9 then
			game.drop_item("*ITEM VNUM*")
		end
	end
	when ice_jump.timer begin
		local positionsss = {
			{754, 494},
			{705, 459},
			{754, 424},
			{705, 389},
			{144, 449},
			}
		local fisssh = d.getf("statue")
		d.jump_all(*KOORDS*, *KOORDS*)
		if fisssh==5 then
			timer("ice_boss1", 20)
			d.spawn_mob(*MOB VNUM*, *KOORDS*, *KOORDS*)
			d.spawn_mob(*MOB VNUM*, *KOORDS*, *KOORDS*)
			d.notice("*TEXT*")
			d.notice("*TEXT*")
		else
			d.regen_file("data/dungeon/icerun4_"..fisssh.."_regen.txt")
		end
	end
	when ice_boss1.timer begin
		d.notice("*TEXT*")
		for i = 1, 132 do
			local erst= number(138, 231)
			local zweit= number(413, 483)
			d.spawn_mob(*MOB VNUM*, erst, zweit)
		  end
		d.setf("schild", 1)
		d.setf("schildmann" , 0)
	end
	when *MOB VNUM*.kill with d.getf("schild")==1 begin
		d.setf("schildmann", d.getf("schildmann")+1)
		d.notice("Noch "..120-d.getf("schildmann").." Wächter besiegen.")
		if d.getf("schildmann")== 120 then
			d.notice("*TEXT*")
			d.notice("*TEXT*")
			d.notice("*TEXT*")
			timer("ice_boss2", 15)
			d.setf("schild", 0)
			d.setf("kristallmann", 0)
		end
	end
	when ice_boss2.timer begin
		for i = 1, 220 do
			local erst= number(138, 231)
			local zweit= number(413, 483)
			d.spawn_mob(21580, erst, zweit)
		  end
		d.setf("kristall", 1)
	end
	when 21580.kill with d.getf("kristall")==1 begin
		d.setf("kristallmann", d.getf("kristallmann")+1)
		d.notice("Noch "..200-d.getf("kristallmann").." Kristalle zerschlagen.")
		if d.getf("kristallmann")== 200 then
			d.notice("*TEXT*")
			d.notice("*TEXT*")
			d.notice("*TEXT*")
			d.notice("*TEXT*")
			d.notice("*TEXT*")
			timer("ice_boss3", 15)
			d.setf("kristall", 0)
		end
	end
	when ice_boss3.timer begin
		d.purge()
		d.spawn_mob(*MOB VNUM*, 144, 449)
		  d.spawn_mob(2636, 124, 450)
		d.setf("*MOB NAME*", 1)
	end
	when *MOB VNUM*.kill with d.getf("*MOB NAME*")==1 begin
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		timer("ice_boss4", 15)
		d.setf("*MOB NAME*", 0)
	end
	when ice_boss4.timer begin
		d.purge()
		d.spawn_mob(*MOB VNUM*, 144, 449)
		d.setf("*BOSS NAME*", 1)
	end
	when *MOB VNUM*.kill with d.getf("*BOSS NAME*")==1 begin
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		timer("ice_boss5", 5)
		d.setf("*BOSS NAME*", 0)
	end
	when ice_boss5.timer begin
		d.purge()
		d.spawn_mob(*MOB VNUM*, 144, 449)
		d.setf("*ENDBOSS NAME*", 1)
	end
	when *MOB VNUM*.kill with d.getf("*ENDBOSS NAME*")==1 begin
		for i= 1, 100 do
			game.drop_item("1")
		end
		game.drop_item("*ITEM VALUE*")
		d.notice("*TEXT*")
		d.notice("*TEXT*")
		notice_all("".. pc.get_name() .." + Team haben den IceRun gemeistert!")
		  notice_all("Sie haben *BOSS NAME* besiegt und seine Truhe bekommen.")
		timer("raus_hier", 30)
		d.setf("*BOSS NAME*", 0)
	end
	when raus_hier.timer begin
		d.exit_all()
	end
end
end

 

 

Wpisy

 

Outdoorice

<Buildfile version="1.1">
<Action type="create" output="outdoorice">
<File archivedPath="map_ice/000000/areaambiencedata.txt" type="2"><![CDATA[source\map_ice\000000\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/000000/areadata.txt" type="2"><![CDATA[source\map_ice\000000\areadata.txt]]></File>
	<File archivedPath="map_ice/000000/areaproperty.txt" type="2"><![CDATA[source\map_ice\000000\areaproperty.txt]]></File>
	<File archivedPath="map_ice/000000/attr.atr" type="1"><![CDATA[source\map_ice\000000\attr.atr]]></File>
	<File archivedPath="map_ice/000000/height.raw" type="1"><![CDATA[source\map_ice\000000\height.raw]]></File>
	<File archivedPath="map_ice/000000/minimap.dds" type="1"><![CDATA[source\map_ice\000000\minimap.dds]]></File>
	<File archivedPath="map_ice/000000/shadowmap.dds" type="1"><![CDATA[source\map_ice\000000\shadowmap.dds]]></File>
	<File archivedPath="map_ice/000000/shadowmap.raw" type="1"><![CDATA[source\map_ice\000000\shadowmap.raw]]></File>
	<File archivedPath="map_ice/000000/tile.raw" type="1"><![CDATA[source\map_ice\000000\tile.raw]]></File>
	<File archivedPath="map_ice/000000/water.wtr" type="1"><![CDATA[source\map_ice\000000\water.wtr]]></File>
	<File archivedPath="map_ice/000001/areaambiencedata.txt" type="2"><![CDATA[source\map_ice\000001\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/000001/areadata.txt" type="2"><![CDATA[source\map_ice\000001\areadata.txt]]></File>
	<File archivedPath="map_ice/000001/areaproperty.txt" type="2"><![CDATA[source\map_ice\000001\areaproperty.txt]]></File>
	<File archivedPath="map_ice/000001/attr.atr" type="1"><![CDATA[source\map_ice\000001\attr.atr]]></File>
	<File archivedPath="map_ice/000001/height.raw" type="1"><![CDATA[source\map_ice\000001\height.raw]]></File>
	<File archivedPath="map_ice/000001/minimap.dds" type="1"><![CDATA[source\map_ice\000001\minimap.dds]]></File>
	<File archivedPath="map_ice/000001/shadowmap.dds" type="1"><![CDATA[source\map_ice\000001\shadowmap.dds]]></File>
	<File archivedPath="map_ice/000001/shadowmap.raw" type="1"><![CDATA[source\map_ice\000001\shadowmap.raw]]></File>
	<File archivedPath="map_ice/000001/tile.raw" type="1"><![CDATA[source\map_ice\000001\tile.raw]]></File>
	<File archivedPath="map_ice/000001/water.wtr" type="1"><![CDATA[source\map_ice\000001\water.wtr]]></File>
	<File archivedPath="map_ice/000002/areaambiencedata.txt" type="2"><![CDATA[source\map_ice\000002\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/000002/areadata.txt" type="2"><![CDATA[source\map_ice\000002\areadata.txt]]></File>
	<File archivedPath="map_ice/000002/areaproperty.txt" type="2"><![CDATA[source\map_ice\000002\areaproperty.txt]]></File>
	<File archivedPath="map_ice/000002/attr.atr" type="1"><![CDATA[source\map_ice\000002\attr.atr]]></File>
	<File archivedPath="map_ice/000002/height.raw" type="1"><![CDATA[source\map_ice\000002\height.raw]]></File>
	<File archivedPath="map_ice/000002/minimap.dds" type="1"><![CDATA[source\map_ice\000002\minimap.dds]]></File>
	<File archivedPath="map_ice/000002/shadowmap.dds" type="1"><![CDATA[source\map_ice\000002\shadowmap.dds]]></File>
	<File archivedPath="map_ice/000002/shadowmap.raw" type="1"><![CDATA[source\map_ice\000002\shadowmap.raw]]></File>
	<File archivedPath="map_ice/000002/tile.raw" type="1"><![CDATA[source\map_ice\000002\tile.raw]]></File>
	<File archivedPath="map_ice/000002/water.wtr" type="1"><![CDATA[source\map_ice\000002\water.wtr]]></File>
	<File archivedPath="map_ice/001000/areaambiencedata.txt" type="2"><![CDATA[source\map_ice\001000\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/001000/areadata.txt" type="2"><![CDATA[source\map_ice\001000\areadata.txt]]></File>
	<File archivedPath="map_ice/001000/areaproperty.txt" type="2"><![CDATA[source\map_ice\001000\areaproperty.txt]]></File>
	<File archivedPath="map_ice/001000/attr.atr" type="1"><![CDATA[source\map_ice\001000\attr.atr]]></File>
	<File archivedPath="map_ice/001000/height.raw" type="1"><![CDATA[source\map_ice\001000\height.raw]]></File>
	<File archivedPath="map_ice/001000/minimap.dds" type="1"><![CDATA[source\map_ice\001000\minimap.dds]]></File>
	<File archivedPath="map_ice/001000/shadowmap.dds" type="1"><![CDATA[source\map_ice\001000\shadowmap.dds]]></File>
	<File archivedPath="map_ice/001000/shadowmap.raw" type="1"><![CDATA[source\map_ice\001000\shadowmap.raw]]></File>
	<File archivedPath="map_ice/001000/tile.raw" type="1"><![CDATA[source\map_ice\001000\tile.raw]]></File>
	<File archivedPath="map_ice/001000/water.wtr" type="1"><![CDATA[source\map_ice\001000\water.wtr]]></File>
	<File archivedPath="map_ice/001001/areaambiencedata.txt" type="2"><![CDATA[source\map_ice\001001\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/001001/areadata.txt" type="2"><![CDATA[source\map_ice\001001\areadata.txt]]></File>
	<File archivedPath="map_ice/001001/areaproperty.txt" type="2"><![CDATA[source\map_ice\001001\areaproperty.txt]]></File>
	<File archivedPath="map_ice/001001/attr.atr" type="1"><![CDATA[source\map_ice\001001\attr.atr]]></File>
	<File archivedPath="map_ice/001001/height.raw" type="1"><![CDATA[source\map_ice\001001\height.raw]]></File>
	<File archivedPath="map_ice/001001/minimap.dds" type="1"><![CDATA[source\map_ice\001001\minimap.dds]]></File>
	<File archivedPath="map_ice/001001/shadowmap.dds" type="1"><![CDATA[source\map_ice\001001\shadowmap.dds]]></File>
	<File archivedPath="map_ice/001001/shadowmap.raw" type="1"><![CDATA[source\map_ice\001001\shadowmap.raw]]></File>
	<File archivedPath="map_ice/001001/tile.raw" type="1"><![CDATA[source\map_ice\001001\tile.raw]]></File>
	<File archivedPath="map_ice/001001/water.wtr" type="1"><![CDATA[source\map_ice\001001\water.wtr]]></File>
	<File archivedPath="map_ice/001002/areaambiencedata.txt" type="2"><![CDATA[source\map_ice\001002\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/001002/areadata.txt" type="2"><![CDATA[source\map_ice\001002\areadata.txt]]></File>
	<File archivedPath="map_ice/001002/areaproperty.txt" type="2"><![CDATA[source\map_ice\001002\areaproperty.txt]]></File>
	<File archivedPath="map_ice/001002/attr.atr" type="1"><![CDATA[source\map_ice\001002\attr.atr]]></File>
	<File archivedPath="map_ice/001002/height.raw" type="1"><![CDATA[source\map_ice\001002\height.raw]]></File>
	<File archivedPath="map_ice/001002/minimap.dds" type="1"><![CDATA[source\map_ice\001002\minimap.dds]]></File>
	<File archivedPath="map_ice/001002/shadowmap.dds" type="1"><![CDATA[source\map_ice\001002\shadowmap.dds]]></File>
	<File archivedPath="map_ice/001002/shadowmap.raw" type="1"><![CDATA[source\map_ice\001002\shadowmap.raw]]></File>
	<File archivedPath="map_ice/001002/tile.raw" type="1"><![CDATA[source\map_ice\001002\tile.raw]]></File>
	<File archivedPath="map_ice/001002/water.wtr" type="1"><![CDATA[source\map_ice\001002\water.wtr]]></File>
	<File archivedPath="map_ice/002000/areaambiencedata.txt" type="2"><![CDATA[source\map_ice\002000\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/002000/areadata.txt" type="2"><![CDATA[source\map_ice\002000\areadata.txt]]></File>
	<File archivedPath="map_ice/002000/areaproperty.txt" type="2"><![CDATA[source\map_ice\002000\areaproperty.txt]]></File>
	<File archivedPath="map_ice/002000/attr.atr" type="1"><![CDATA[source\map_ice\002000\attr.atr]]></File>
	<File archivedPath="map_ice/002000/height.raw" type="1"><![CDATA[source\map_ice\002000\height.raw]]></File>
	<File archivedPath="map_ice/002000/minimap.dds" type="1"><![CDATA[source\map_ice\002000\minimap.dds]]></File>
	<File archivedPath="map_ice/002000/shadowmap.dds" type="1"><![CDATA[source\map_ice\002000\shadowmap.dds]]></File>
	<File archivedPath="map_ice/002000/shadowmap.raw" type="1"><![CDATA[source\map_ice\002000\shadowmap.raw]]></File>
	<File archivedPath="map_ice/002000/tile.raw" type="1"><![CDATA[source\map_ice\002000\tile.raw]]></File>
	<File archivedPath="map_ice/002000/water.wtr" type="1"><![CDATA[source\map_ice\002000\water.wtr]]></File>
	<File archivedPath="map_ice/002001/areaambiencedata.txt" type="2"><![CDATA[source\map_ice\002001\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/002001/areadata.txt" type="2"><![CDATA[source\map_ice\002001\areadata.txt]]></File>
	<File archivedPath="map_ice/002001/areaproperty.txt" type="2"><![CDATA[source\map_ice\002001\areaproperty.txt]]></File>
	<File archivedPath="map_ice/002001/attr.atr" type="1"><![CDATA[source\map_ice\002001\attr.atr]]></File>
	<File archivedPath="map_ice/002001/height.raw" type="1"><![CDATA[source\map_ice\002001\height.raw]]></File>
	<File archivedPath="map_ice/002001/minimap.dds" type="1"><![CDATA[source\map_ice\002001\minimap.dds]]></File>
	<File archivedPath="map_ice/002001/shadowmap.dds" type="1"><![CDATA[source\map_ice\002001\shadowmap.dds]]></File>
	<File archivedPath="map_ice/002001/shadowmap.raw" type="1"><![CDATA[source\map_ice\002001\shadowmap.raw]]></File>
	<File archivedPath="map_ice/002001/tile.raw" type="1"><![CDATA[source\map_ice\002001\tile.raw]]></File>
	<File archivedPath="map_ice/002001/water.wtr" type="1"><![CDATA[source\map_ice\002001\water.wtr]]></File>
	<File archivedPath="map_ice/002002/areaambiencedata.txt" type="2"><![CDATA[source\map_ice\002002\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/002002/areadata.txt" type="2"><![CDATA[source\map_ice\002002\areadata.txt]]></File>
	<File archivedPath="map_ice/002002/areaproperty.txt" type="2"><![CDATA[source\map_ice\002002\areaproperty.txt]]></File>
	<File archivedPath="map_ice/002002/attr.atr" type="1"><![CDATA[source\map_ice\002002\attr.atr]]></File>
	<File archivedPath="map_ice/002002/height.raw" type="1"><![CDATA[source\map_ice\002002\height.raw]]></File>
	<File archivedPath="map_ice/002002/minimap.dds" type="1"><![CDATA[source\map_ice\002002\minimap.dds]]></File>
	<File archivedPath="map_ice/002002/shadowmap.dds" type="1"><![CDATA[source\map_ice\002002\shadowmap.dds]]></File>
	<File archivedPath="map_ice/002002/shadowmap.raw" type="1"><![CDATA[source\map_ice\002002\shadowmap.raw]]></File>
	<File archivedPath="map_ice/002002/tile.raw" type="1"><![CDATA[source\map_ice\002002\tile.raw]]></File>
	<File archivedPath="map_ice/002002/water.wtr" type="1"><![CDATA[source\map_ice\002002\water.wtr]]></File>
	<File archivedPath="map_ice/mapproperty.txt" type="2"><![CDATA[source\map_ice\mapproperty.txt]]></File>
	<File archivedPath="map_ice/setting.txt" type="2"><![CDATA[source\map_ice\setting.txt]]></File>
</Action>
</Buildfile>

Item

			 <File archivedPath="d:/ymir work/item/nemeziss_eishoele/eis1.gr2" type="1"><![CDATA[source\ymir work\item\etc\eis1.gr2]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/eis2.gr2" type="1"><![CDATA[source\ymir work\item\etc\eis2.gr2]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/eis3.gr2" type="1"><![CDATA[source\ymir work\item\etc\eis3.gr2]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/eis4.gr2" type="1"><![CDATA[source\ymir work\item\etc\eis4.gr2]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/eis5.gr2" type="1"><![CDATA[source\ymir work\item\etc\eis5.gr2]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/eis6.gr2" type="1"><![CDATA[source\ymir work\item\etc\eis6.gr2]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/eis7.gr2" type="1"><![CDATA[source\ymir work\item\etc\eis7.gr2]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/eis8.mse" type="1"><![CDATA[source\ymir work\item\etc\eis8.mse]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/eis9.mse" type="1"><![CDATA[source\ymir work\item\etc\eis9.mse]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/eis10.mse" type="1"><![CDATA[source\ymir work\item\etc\eis10.mse]]></File>	  
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/b3.dds" type="1"><![CDATA[source\ymir work\item\etc\b3.dds]]></File>	
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/weapon/nemeziss_ice_bogen.gr2" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\weapon\nemeziss_ice_bogen.gr2]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/weapon/nemeziss_ice_bogen.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\weapon\nemeziss_ice_bogen.tga]]></File>		
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/weapon/nemeziss_ice_bogen_ico.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\weapon\nemeziss_ice_bogen_ico.tga]]></File>  
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/nemezisse1.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\nemezisse1.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/nemezisse2.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\nemezisse2.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/nemezisse3.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\nemezisse3.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/nemezisse4.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\nemezisse4.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/nemezisse5.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\nemezisse5.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/nemezisse6.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\nemezisse6.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/nemezisse7.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\nemezisse7.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/nemezisse8.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\nemezisse8.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/b1.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\b1.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/b2.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\b2.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/b3.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\b3.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/blue_egg_majestic.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\blue_egg_majestic.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/blue_npc1_majestic.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\blue_npc1_majestic.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/07270blue_npc2_majestictga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\blue_npc2_majestic.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/blue_npc3_majestic.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\blue_npc3_majestic.tga]]></File>
			<File archivedPath="d:/ymir work/item/nemeziss_eishoele/blue_npc3_majestic2.tga" type="1"><![CDATA[source\ymir work\item\nemeziss_eishoele\blue_npc3_majestic2.tga]]></File>

 

Etc

<File archivedPath="d:/ymir work/etc/environment/ice.msenv" type="1"><![CDATA[source\ymir work\etc\environment\ice.msenv]]></File>

 

 

 

 

dużo ludzi miało z tym problem, więc opisałem jak dodać mapkę od strony klienta.

 

Kolejny @Edit Dodane wpisy..

 

Lubie + :rolleyes:

 

Jeżeli mapka już była temat do kosza.

sygnatura2.png


  • Odpowiedzi 135
  • Dodano
  • Ostatniej odpowiedzi
Opublikowano

dzięki łap +

kurde limit się skończył jutro ci dam + bardzo fajna mapa

@edit

zrób jakiegoś tuta jak to dodać bez podmiany plików

Opublikowano

Hmm wyrażam swą opinie.

 

Opinia: Pozytywna.

 

Opis: Tak miałem tą mapkę lecz były w niej błędy nie wiem co się z nią działo.

 

Co do tematu Dzięki za tą mapkę przyda mi się na pewno,i zresztą nie tylko mi lecz innym potrzebującym userą.

 

Do mobów na niej dodam drop pieczęci mountów z Infinity ;x.

 

Ps:Ale coś mi się zdaję że mapka był poszukam dam edit@@.

 

A i + ode mnie ktoś Ci dał Minusa ja go wyzerowałem.

 

Pozdrawiam...

1355920968-U274371.jpg

 

Obiecanki Cacanki z 2008 roku

:D

Opublikowano

Hm... na tej mapce już widzę jeden bug, m.in. w serwer_attr, lecz jak na razie nie zdradzę go Wam - rozkmincie sami.

Zostawiam plusa, pobieram i jak usuniemy bug to możliwe iż dodamy Lodowe DT na serwer.

Opublikowano

moglby ktos dac wpisy do packera ?;( bo juz z 2h probouje to zrob normalnie sie dodaje ale potem co nie dziala ;/

 

nie widac jej w grze;/

QmxvbmR5blhfX19ldW5lX19fNTI0X19fTlVMTF9fXzNfX18xMDBfX19ub25lLnBuZ19fXzhfX19ub25lX19fMDAwMDAwX19fc29sbw==.png
Opublikowano

Mogę dać tutorial jak ją dodać i wpisy do packera, ale to jutro, dziś nie dam rady. Jeżeli chodzi o bug, to daronianowi prawdopodobnie chodziło o ten fragment mapy:

 

kolorx.jpg

 

Po przyzwaniu tu mobów, jeżeli wyjdą za planszę channel99 na którym mam ta mapkę przynajmniej mi pada.

sygnatura2.png


Opublikowano

Masz+

 

Fajne rzeczy wyciekają :)

 

Mi się jeszcze by przydało 100% na KD i będę szczęśliwy. Może kiedyś się doczekamy liczę na naszych userów

Kończę z MPCforum!!!

 

 

BYroboMt2 DEDYK

Badar?? HaHa!!!!

Opublikowano

Dzięki za tej mapy. Szukałem jej z tydzień . A tu nagle na mpc :D

Limit + !!!

Jest do niej quest aby teleportowała na inne piętra ?

bez linkow

Opublikowano

łapcie questa

 

quest icerun begin
   state start begin
       when *NPC Vnum*.chat."Ab in den Ice Run" with pc.get_map_index() == *MAP INDEX* begin
           say_title("Wächter vom Ice Run:")
               if game.get_event_flag("icerun")>=6 then
                   game.set_event_flag("icerun", game.get_event_flag("icerun")-1)
                   d.new_jump_all(*MAP INDEX*, *KOORDS* , *KOORDS*)
                   d.regen_file("data/dungeon/icerun_regen.txt")
                   d.notice("*TEXT*")
                   d.notice("*TEXT*")
               else
                   say_title("Wächter vom Ice Run:")
                   say("Oh denkt ihr echt ihr schafft")
               if game.get_event_flag("icerun")>1 then
                   say("es im IceRun nur mit "..game.get_event_flag("icerun").." Leuten?") 
                   local s=select("Klar!","Ne, glaube net")
                   if s==1 then
                       say_title("Wächter vom Ice Run:")
                       say("Na wenn du meinst!")
                       say("Viel Spaß und viel Glück!")
                   elseif s==2 then
                       say("Dachte ich mir schon!")
                       say("Bis später!")
                       return
                   end
               else
                   say("Glaubst du, du schaffst es alleine?") 
                   local s=select("Klar!","Ne, glaube net")
                   if s==1 then
                       say_title("Wächter vom Ice Run:")
                       say("Na wenn du meinst!")
                       say("Viel Spaß und viel Glück!")
                   elseif s==2 then
                       say("Dachte ich mir schon!")
                       say("Bis später!")
                       return
                   end    
               end
           end
       end
       when NPC Vnum.chat."Ice Run Treff" with pc.get_map_index() == 207 begin
           say_title("Wächter vom Ice Run:")
           say("Möchtest du den Ice Run Treff verlassen?")
           say("")
           local s = select("Ja!", "Nein.")
           if s == 1 then
               local empire = pc.get_empire()
               if empire == 1 then 
                   pc.warp(474300,954800) 
               elseif empire == 2 then 
                   pc.warp(63800,166400) 
               elseif empire == 3 then 
                   pc.warp(959900,269200) 
               end
           else
               return
           end
       end
       when logout begin
           if pc.get_map_index() == *MAP INDEX* then
               game.set_event_flag("icerun", game.get_event_flag("icerun")-1)
           end
       end
       when login begin
           if pc.get_map_index() == *MAP INDEX* then
               game.set_event_flag("icerun", game.get_event_flag("icerun")+1)
               pc.set_warp_location(*MAP INDEX*, *KOORDS*, *KOORDS*)
           end
           if pc.get_x() < *KOORDS* or pc.get_y() < *KOORDS* or pc.get_x() > *KOORDS* or pc.get_y() > *KOORDS* then
               chat("...")                
               pc.warp(*KOORDS*, *KOORDS*, *MAP INDEX*)
               return
           end
           chat("Ein ungebetener Gast!!")
           chat("Verschwindet aus meinem Atlantis!")
           pc.set_warp_location(*MAP INDEX*, *KOORDS*, *KOORDS*)
           elseif pc.get_map_index() >= *MAP INDEX* and pc.get_map_index() < *MAP INDEX* then
           pc.set_warp_location(*MAP INDEX*, *KOORDS*, *KOORDS*)
           end
       end
       when *MOB VNUM*.kill with pc.get_map_index()>= *MAP INDEX* and pc.get_map_index() < *MAP INDEX* begin
           timer("erster_metin", 6)
           d.notice("*TEXT*")("NEEEIIIN!!Mein Stein..!")
           d.notice("*TEXT*")("Ich verfluche euch!")
           d.notice("*TEXT*")("Los meine Krieger besiegt die Gegner!")
       end
       when erster_metin.timer begin
           d.jump_all(*KOORDS* , *KOORDS*)
           d.regen_file("data/dungeon/icerun1_regen.txt")
           d.setf("keule", 0)
           d.set_warp_at_eliminate(4, d.get_map_index(), *KOORDS*, *KOORDS*, "data/dungeon/icerun2_regen.txt")
           pc.give_item2(*ITEM VNUM*)
       end
       when *MOB VNUM.chat."Wolang des Weges?" with pc.get_map_index() >= *MAP INDEX* and pc.get_map_index() < *MAP INDEX* begin
           say("...")
           wait()
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           npc.purge()
           d.kill_all()
           timer("erster_spruch", 10)
       end
       when erster_spruch.timer begin
           d.jump_all(*KOORDS*, *KOORDS*)
           d.setf("insel1", 0)
           d.setf("insel2", 0)
           d.setf("insel3", 0)
           d.setf("insel4", 0)
           d.setf("alleinseln", 0)
           d.regen_file("data/dungeon/icerun3_1_regen.txt")
       end
       when *MOB VALUE*.chat."Die 4 Inseln" with pc.get_map_index() >= *MAP INDEX* and pc.get_map_index() < *MAP INDEX* begin
           say_title("Nerolfrös:")
           say("Ich kann euch auf eine andere")
           say("Insel befördern. Bitte wähle eine aus:")
           local s=select ("1","2","3","4","Abbruch")
           if s<=4 then
               local positions = {
                   {685, 82},
                   {590, 82},
                   {590, 177},
                   {685, 177},    
                   }
               local fish = number(1,4)
               if d.getf("insel"..fish) < 1 then
                   d.setf("insel"..fish, 1)
                   d.setf("alleinseln", d.getf("alleinseln")+1)
                   d.kill_all()
                   if d.getf("alleinseln")==4 then
                       d.notice("*TEXT*")
                       d.notice("*TEXT*")
                       d.notice("*TEXT*")
                       d.notice("*TEXT*")
                       timer("inseln_fertig", 10)
                       return
                   end
                   d.notice("*TEXT*")
                   d.notice("*TEXT*")
                   d.notice("*TEXT*")
                   d.regen_file("data/dungeon/icerun3_"..fish.."_regen.txt")
               else
                   d.kill_all()
                   d.regen_file("data/dungeon/icerun3_"..fish.."more_regen.txt")
                   d.set_warp_at_eliminate(4, d.get_map_index(), *KOORDS*, *KOORDS*, "data/dungeon/icerun3_"..fish.."_regen.txt")
               end
               d.jump_all(*KOORDS*, *KOORDS*)
           else
               return
           end
       end
       when *ITEM VALUE*.use with pc.in_dungeon begin
           pc.remove_item(*ITEM VALUE*)
           local empire = pc.get_empire()
           if empire == 1 then 
               pc.warp(474300,954800) 
           elseif empire == 2 then 
               pc.warp(63800,166400) 
           elseif empire == 3 then 
               pc.warp(959900,269200) 
           end
       end
       when inseln_fertig.timer begin
           timer("inseln_fertigg", 10)
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
       end
       when inseln_fertigg.timer begin
           local positionss = {
               {473, 441},
               {483, 451},
               {473, 461},
               {464, 451},    
               }
           local fissh = number(1,4)
           d.jump_all(*KOORDS*, *KOORDS*)
           d.regen_file("data/dungeon/icerun_small_boss.txt")
           --d.jump_all(*KOORDS*, *KOORDS*)
           --d.exit_all()    
       end
       when *MOB VNUM*.kill begin
           d.notice("*TEXT*")
           d.notice("*TEXT*")        
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.regen_file("data/dungeon/icerun_statue.txt")
           timer("miniboss", 10)
       end
       when miniboss.timer begin
           d.setf("statue", 0)
           d.setf("keulenmann", 0)
           d.setf("keule", 1)
           d.jump_all(*KOORDS*, *KOORDS*)
       end
       when *MOB VNUM*.take with item.vnum == *ITEM VNUM* begin
           npc.purge()
           item.remove()
           d.setf("keulenmann", 0)
           d.setf("statue", d.getf("statue")+1)
           timer("ice_jump", 6)
           if d.getf("statue")==5 then
               d.notice("*TEXT*")
               d.notice("*TEXT*")
               d.notice("*TEXT*")
               d.setf("keule", 0)
           end
       end
       when *MOB VALUE*.kill with d.getf("keule")==1 begin
           d.setf("keulenmann", d.getf("keulenmann")+1)
           if d.getf("keulenmann")== 9 then
               game.drop_item("*ITEM VNUM*")
           end
       end
       when ice_jump.timer begin
           local positionsss = {
               {754, 494},
               {705, 459},
               {754, 424},
               {705, 389},
               {144, 449},
               }
           local fisssh = d.getf("statue")
           d.jump_all(*KOORDS*, *KOORDS*)
           if fisssh==5 then
               timer("ice_boss1", 20)
               d.spawn_mob(*MOB VNUM*, *KOORDS*, *KOORDS*)
               d.spawn_mob(*MOB VNUM*, *KOORDS*, *KOORDS*)
               d.notice("*TEXT*")
               d.notice("*TEXT*")
           else
               d.regen_file("data/dungeon/icerun4_"..fisssh.."_regen.txt")
           end
       end
       when ice_boss1.timer begin
           d.notice("*TEXT*")
           for i = 1, 132 do
               local erst= number(138, 231)
               local zweit= number(413, 483)
               d.spawn_mob(*MOB VNUM*, erst, zweit)
             end
           d.setf("schild", 1)
           d.setf("schildmann" , 0)
       end
       when *MOB VNUM*.kill with d.getf("schild")==1 begin
           d.setf("schildmann", d.getf("schildmann")+1)
           d.notice("Noch "..120-d.getf("schildmann").." Wächter besiegen.")
           if d.getf("schildmann")== 120 then
               d.notice("*TEXT*")
               d.notice("*TEXT*")
               d.notice("*TEXT*")
               timer("ice_boss2", 15)
               d.setf("schild", 0)
               d.setf("kristallmann", 0)
           end
       end
       when ice_boss2.timer begin
           for i = 1, 220 do
               local erst= number(138, 231)
               local zweit= number(413, 483)
               d.spawn_mob(21580, erst, zweit)
             end
           d.setf("kristall", 1)
       end
       when 21580.kill with d.getf("kristall")==1 begin
           d.setf("kristallmann", d.getf("kristallmann")+1)
           d.notice("Noch "..200-d.getf("kristallmann").." Kristalle zerschlagen.")
           if d.getf("kristallmann")== 200 then
               d.notice("*TEXT*")
               d.notice("*TEXT*")
               d.notice("*TEXT*")
               d.notice("*TEXT*")
               d.notice("*TEXT*")
               timer("ice_boss3", 15)
               d.setf("kristall", 0)
           end
       end
       when ice_boss3.timer begin
           d.purge()
           d.spawn_mob(*MOB VNUM*, 144, 449)
             d.spawn_mob(2636, 124, 450)
           d.setf("*MOB NAME*", 1)
       end
       when *MOB VNUM*.kill with d.getf("*MOB NAME*")==1 begin
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           timer("ice_boss4", 15)
           d.setf("*MOB NAME*", 0)
       end
       when ice_boss4.timer begin
           d.purge()
           d.spawn_mob(*MOB VNUM*, 144, 449)
           d.setf("*BOSS NAME*", 1)
       end
       when *MOB VNUM*.kill with d.getf("*BOSS NAME*")==1 begin
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           timer("ice_boss5", 5)
           d.setf("*BOSS NAME*", 0)
       end
       when ice_boss5.timer begin
           d.purge()
           d.spawn_mob(*MOB VNUM*, 144, 449)
           d.setf("*ENDBOSS NAME*", 1)
       end
       when *MOB VNUM*.kill with d.getf("*ENDBOSS NAME*")==1 begin
           for i= 1, 100 do
               game.drop_item("1")
           end
           game.drop_item("*ITEM VALUE*")
           d.notice("*TEXT*")
           d.notice("*TEXT*")
           notice_all("".. pc.get_name() .." + Team haben den IceRun gemeistert!")
             notice_all("Sie haben *BOSS NAME* besiegt und seine Truhe bekommen.")
           timer("raus_hier", 30)
           d.setf("*BOSS NAME*", 0)
       end
       when raus_hier.timer begin
           d.exit_all()
       end
   end
end

 

Opublikowano

Ej słuchajcie mam problem. Teleportuje na mapę ale wyłącza mi metka. Co źle zrobiłem ? ;/

 

@

Edit.

Wiem jedynie że chyba czegoś nie dodałem. Ale tu jest taki syf że nie wiem gdzie co dodać.

Dodałem narazie:

Property, mapkę do season2 i npc.

Mógłby ktoś powiedzieć co dalej?

 

Wejsc juz wszedlem, ale teraz stoje w rogu mapy i nie moge na nia wejsc, moge biegac tylko za nia.

Teraz ktos moze mi pomoze i powie co zle zrobilem ?

bez linkow

Opublikowano

Wpisy do samej mapy

 

 

	<File archivedPath="map_ice/000000/areaambiencedata.txt" type="2"><![CDATA[outdoor_ice\map_ice\000000\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/000000/areadata.txt" type="2"><![CDATA[outdoor_ice\map_ice\000000\areadata.txt]]></File>
	<File archivedPath="map_ice/000000/areaproperty.txt" type="2"><![CDATA[outdoor_ice\map_ice\000000\areaproperty.txt]]></File>
	<File archivedPath="map_ice/000000/attr.atr" type="1"><![CDATA[outdoor_ice\map_ice\000000\attr.atr]]></File>
	<File archivedPath="map_ice/000000/height.raw" type="1"><![CDATA[outdoor_ice\map_ice\000000\height.raw]]></File>
	<File archivedPath="map_ice/000000/minimap.dds" type="1"><![CDATA[outdoor_ice\map_ice\000000\minimap.dds]]></File>
	<File archivedPath="map_ice/000000/shadowmap.dds" type="1"><![CDATA[outdoor_ice\map_ice\000000\shadowmap.dds]]></File>
	<File archivedPath="map_ice/000000/shadowmap.raw" type="1"><![CDATA[outdoor_ice\map_ice\000000\shadowmap.raw]]></File>
	<File archivedPath="map_ice/000000/tile.raw" type="1"><![CDATA[outdoor_ice\map_ice\000000\tile.raw]]></File>
	<File archivedPath="map_ice/000000/water.wtr" type="1"><![CDATA[outdoor_ice\map_ice\000000\water.wtr]]></File>
	<File archivedPath="map_ice/000001/areaambiencedata.txt" type="2"><![CDATA[outdoor_ice\map_ice\000001\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/000001/areadata.txt" type="2"><![CDATA[outdoor_ice\map_ice\000001\areadata.txt]]></File>
	<File archivedPath="map_ice/000001/areaproperty.txt" type="2"><![CDATA[outdoor_ice\map_ice\000001\areaproperty.txt]]></File>
	<File archivedPath="map_ice/000001/attr.atr" type="1"><![CDATA[outdoor_ice\map_ice\000001\attr.atr]]></File>
	<File archivedPath="map_ice/000001/height.raw" type="1"><![CDATA[outdoor_ice\map_ice\000001\height.raw]]></File>
	<File archivedPath="map_ice/000001/minimap.dds" type="1"><![CDATA[outdoor_ice\map_ice\000001\minimap.dds]]></File>
	<File archivedPath="map_ice/000001/shadowmap.dds" type="1"><![CDATA[outdoor_ice\map_ice\000001\shadowmap.dds]]></File>
	<File archivedPath="map_ice/000001/shadowmap.raw" type="1"><![CDATA[outdoor_ice\map_ice\000001\shadowmap.raw]]></File>
	<File archivedPath="map_ice/000001/tile.raw" type="1"><![CDATA[outdoor_ice\map_ice\000001\tile.raw]]></File>
	<File archivedPath="map_ice/000001/water.wtr" type="1"><![CDATA[outdoor_ice\map_ice\000001\water.wtr]]></File>
	<File archivedPath="map_ice/000002/areaambiencedata.txt" type="2"><![CDATA[outdoor_ice\map_ice\000002\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/000002/areadata.txt" type="2"><![CDATA[outdoor_ice\map_ice\000002\areadata.txt]]></File>
	<File archivedPath="map_ice/000002/areaproperty.txt" type="2"><![CDATA[outdoor_ice\map_ice\000002\areaproperty.txt]]></File>
	<File archivedPath="map_ice/000002/attr.atr" type="1"><![CDATA[outdoor_ice\map_ice\000002\attr.atr]]></File>
	<File archivedPath="map_ice/000002/height.raw" type="1"><![CDATA[outdoor_ice\map_ice\000002\height.raw]]></File>
	<File archivedPath="map_ice/000002/minimap.dds" type="1"><![CDATA[outdoor_ice\map_ice\000002\minimap.dds]]></File>
	<File archivedPath="map_ice/000002/shadowmap.dds" type="1"><![CDATA[outdoor_ice\map_ice\000002\shadowmap.dds]]></File>
	<File archivedPath="map_ice/000002/shadowmap.raw" type="1"><![CDATA[outdoor_ice\map_ice\000002\shadowmap.raw]]></File>
	<File archivedPath="map_ice/000002/tile.raw" type="1"><![CDATA[outdoor_ice\map_ice\000002\tile.raw]]></File>
	<File archivedPath="map_ice/000002/water.wtr" type="1"><![CDATA[outdoor_ice\map_ice\000002\water.wtr]]></File>
	<File archivedPath="map_ice/001000/areaambiencedata.txt" type="2"><![CDATA[outdoor_ice\map_ice\001000\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/001000/areadata.txt" type="2"><![CDATA[outdoor_ice\map_ice\001000\areadata.txt]]></File>
	<File archivedPath="map_ice/001000/areaproperty.txt" type="2"><![CDATA[outdoor_ice\map_ice\001000\areaproperty.txt]]></File>
	<File archivedPath="map_ice/001000/attr.atr" type="1"><![CDATA[outdoor_ice\map_ice\001000\attr.atr]]></File>
	<File archivedPath="map_ice/001000/height.raw" type="1"><![CDATA[outdoor_ice\map_ice\001000\height.raw]]></File>
	<File archivedPath="map_ice/001000/minimap.dds" type="1"><![CDATA[outdoor_ice\map_ice\001000\minimap.dds]]></File>
	<File archivedPath="map_ice/001000/shadowmap.dds" type="1"><![CDATA[outdoor_ice\map_ice\001000\shadowmap.dds]]></File>
	<File archivedPath="map_ice/001000/shadowmap.raw" type="1"><![CDATA[outdoor_ice\map_ice\001000\shadowmap.raw]]></File>
	<File archivedPath="map_ice/001000/tile.raw" type="1"><![CDATA[outdoor_ice\map_ice\001000\tile.raw]]></File>
	<File archivedPath="map_ice/001000/water.wtr" type="1"><![CDATA[outdoor_ice\map_ice\001000\water.wtr]]></File>
	<File archivedPath="map_ice/001001/areaambiencedata.txt" type="2"><![CDATA[outdoor_ice\map_ice\001001\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/001001/areadata.txt" type="2"><![CDATA[outdoor_ice\map_ice\001001\areadata.txt]]></File>
	<File archivedPath="map_ice/001001/areaproperty.txt" type="2"><![CDATA[outdoor_ice\map_ice\001001\areaproperty.txt]]></File>
	<File archivedPath="map_ice/001001/attr.atr" type="1"><![CDATA[outdoor_ice\map_ice\001001\attr.atr]]></File>
	<File archivedPath="map_ice/001001/height.raw" type="1"><![CDATA[outdoor_ice\map_ice\001001\height.raw]]></File>
	<File archivedPath="map_ice/001001/minimap.dds" type="1"><![CDATA[outdoor_ice\map_ice\001001\minimap.dds]]></File>
	<File archivedPath="map_ice/001001/shadowmap.dds" type="1"><![CDATA[outdoor_ice\map_ice\001001\shadowmap.dds]]></File>
	<File archivedPath="map_ice/001001/shadowmap.raw" type="1"><![CDATA[outdoor_ice\map_ice\001001\shadowmap.raw]]></File>
	<File archivedPath="map_ice/001001/tile.raw" type="1"><![CDATA[outdoor_ice\map_ice\001001\tile.raw]]></File>
	<File archivedPath="map_ice/001001/water.wtr" type="1"><![CDATA[outdoor_ice\map_ice\001001\water.wtr]]></File>
	<File archivedPath="map_ice/001002/areaambiencedata.txt" type="2"><![CDATA[outdoor_ice\map_ice\001002\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/001002/areadata.txt" type="2"><![CDATA[outdoor_ice\map_ice\001002\areadata.txt]]></File>
	<File archivedPath="map_ice/001002/areaproperty.txt" type="2"><![CDATA[outdoor_ice\map_ice\001002\areaproperty.txt]]></File>
	<File archivedPath="map_ice/001002/attr.atr" type="1"><![CDATA[outdoor_ice\map_ice\001002\attr.atr]]></File>
	<File archivedPath="map_ice/001002/height.raw" type="1"><![CDATA[outdoor_ice\map_ice\001002\height.raw]]></File>
	<File archivedPath="map_ice/001002/minimap.dds" type="1"><![CDATA[outdoor_ice\map_ice\001002\minimap.dds]]></File>
	<File archivedPath="map_ice/001002/shadowmap.dds" type="1"><![CDATA[outdoor_ice\map_ice\001002\shadowmap.dds]]></File>
	<File archivedPath="map_ice/001002/shadowmap.raw" type="1"><![CDATA[outdoor_ice\map_ice\001002\shadowmap.raw]]></File>
	<File archivedPath="map_ice/001002/tile.raw" type="1"><![CDATA[outdoor_ice\map_ice\001002\tile.raw]]></File>
	<File archivedPath="map_ice/001002/water.wtr" type="1"><![CDATA[outdoor_ice\map_ice\001002\water.wtr]]></File>
	<File archivedPath="map_ice/002000/areaambiencedata.txt" type="2"><![CDATA[outdoor_ice\map_ice\002000\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/002000/areadata.txt" type="2"><![CDATA[outdoor_ice\map_ice\002000\areadata.txt]]></File>
	<File archivedPath="map_ice/002000/areaproperty.txt" type="2"><![CDATA[outdoor_ice\map_ice\002000\areaproperty.txt]]></File>
	<File archivedPath="map_ice/002000/attr.atr" type="1"><![CDATA[outdoor_ice\map_ice\002000\attr.atr]]></File>
	<File archivedPath="map_ice/002000/height.raw" type="1"><![CDATA[outdoor_ice\map_ice\002000\height.raw]]></File>
	<File archivedPath="map_ice/002000/minimap.dds" type="1"><![CDATA[outdoor_ice\map_ice\002000\minimap.dds]]></File>
	<File archivedPath="map_ice/002000/shadowmap.dds" type="1"><![CDATA[outdoor_ice\map_ice\002000\shadowmap.dds]]></File>
	<File archivedPath="map_ice/002000/shadowmap.raw" type="1"><![CDATA[outdoor_ice\map_ice\002000\shadowmap.raw]]></File>
	<File archivedPath="map_ice/002000/tile.raw" type="1"><![CDATA[outdoor_ice\map_ice\002000\tile.raw]]></File>
	<File archivedPath="map_ice/002000/water.wtr" type="1"><![CDATA[outdoor_ice\map_ice\002000\water.wtr]]></File>
	<File archivedPath="map_ice/002001/areaambiencedata.txt" type="2"><![CDATA[outdoor_ice\map_ice\002001\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/002001/areadata.txt" type="2"><![CDATA[outdoor_ice\map_ice\002001\areadata.txt]]></File>
	<File archivedPath="map_ice/002001/areaproperty.txt" type="2"><![CDATA[outdoor_ice\map_ice\002001\areaproperty.txt]]></File>
	<File archivedPath="map_ice/002001/attr.atr" type="1"><![CDATA[outdoor_ice\map_ice\002001\attr.atr]]></File>
	<File archivedPath="map_ice/002001/height.raw" type="1"><![CDATA[outdoor_ice\map_ice\002001\height.raw]]></File>
	<File archivedPath="map_ice/002001/minimap.dds" type="1"><![CDATA[outdoor_ice\map_ice\002001\minimap.dds]]></File>
	<File archivedPath="map_ice/002001/shadowmap.dds" type="1"><![CDATA[outdoor_ice\map_ice\002001\shadowmap.dds]]></File>
	<File archivedPath="map_ice/002001/shadowmap.raw" type="1"><![CDATA[outdoor_ice\map_ice\002001\shadowmap.raw]]></File>
	<File archivedPath="map_ice/002001/tile.raw" type="1"><![CDATA[outdoor_ice\map_ice\002001\tile.raw]]></File>
	<File archivedPath="map_ice/002001/water.wtr" type="1"><![CDATA[outdoor_ice\map_ice\002001\water.wtr]]></File>
	<File archivedPath="map_ice/002002/areaambiencedata.txt" type="2"><![CDATA[outdoor_ice\map_ice\002002\areaambiencedata.txt]]></File>
	<File archivedPath="map_ice/002002/areadata.txt" type="2"><![CDATA[outdoor_ice\map_ice\002002\areadata.txt]]></File>
	<File archivedPath="map_ice/002002/areaproperty.txt" type="2"><![CDATA[outdoor_ice\map_ice\002002\areaproperty.txt]]></File>
	<File archivedPath="map_ice/002002/attr.atr" type="1"><![CDATA[outdoor_ice\map_ice\002002\attr.atr]]></File>
	<File archivedPath="map_ice/002002/height.raw" type="1"><![CDATA[outdoor_ice\map_ice\002002\height.raw]]></File>
	<File archivedPath="map_ice/002002/minimap.dds" type="1"><![CDATA[outdoor_ice\map_ice\002002\minimap.dds]]></File>
	<File archivedPath="map_ice/002002/shadowmap.dds" type="1"><![CDATA[outdoor_ice\map_ice\002002\shadowmap.dds]]></File>
	<File archivedPath="map_ice/002002/shadowmap.raw" type="1"><![CDATA[outdoor_ice\map_ice\002002\shadowmap.raw]]></File>
	<File archivedPath="map_ice/002002/tile.raw" type="1"><![CDATA[outdoor_ice\map_ice\002002\tile.raw]]></File>
	<File archivedPath="map_ice/002002/water.wtr" type="1"><![CDATA[outdoor_ice\map_ice\002002\water.wtr]]></File>
	<File archivedPath="map_ice/mapproperty.txt" type="2"><![CDATA[outdoor_ice\map_ice\mapproperty.txt]]></File>
	<File archivedPath="map_ice/regen.txt" type="2"><![CDATA[outdoor_ice\map_ice\regen.txt]]></File>
	<File archivedPath="map_ice/setting.txt" type="2"><![CDATA[outdoor_ice\map_ice\setting.txt]]></File>
	<File archivedPath="map_ice/ice.msenv" type="2"><![CDATA[outdoor_ice\map_ice\ice.msenv]]></File>
	<File archivedPath="map_ice/icet.txt" type="2"><![CDATA[outdoor_ice\map_ice\icet.txt]]></File>

 

 

Jak napisze do reszty też dam

 

PS

Jak zauważyłeś zbroja jest normalna. Jak dałem na epvp Video-TuTa jak robić hełmy 3D po tygodniu zaczęły się pojawiać takie modyfikacje. To jest na zasadzie fryzury. Możesz takie coś sam zrobić bez problemu. Jak bede mieć czas mogę ci to pokazać jak będę mieć czas. Jak coś pisz na Priv

Kończę z MPCforum!!!

 

 

BYroboMt2 DEDYK

Badar?? HaHa!!!!

Opublikowano

Quest nie działa

 

SS:

8055841400_1311858350.jpg

 

Może ktoś dać działającego questa???

 

Ale mapa działa:

2605616900_1311858405.jpg

 

Jak ktoś poprawi tego questa dam kompletne wpisy

 

Wejsc juz wszedlem, ale teraz stoje w rogu mapy i nie moge na nia wejsc, moge biegac tylko za nia.

Teraz ktos moze mi pomoze i powie co zle zrobilem ?

 

 

Zamiast /warp 5000 4000 wpisz

/warp 5110 4100

 

Kordy +/-5 zobacz jak za daleko wylądujesz

Kończę z MPCforum!!!

 

 

BYroboMt2 DEDYK

Badar?? HaHa!!!!

Opublikowano

robo ten quest jest do wypelnienia 3 linijka ma blad taki ze musisz wpisac ID npcka itd sam musisz to zrobic pod kordy mapki itd... moge ci to zrobic lecz mam problem z wgraniem mapki do clienta ;)

QmxvbmR5blhfX19ldW5lX19fNTI0X19fTlVMTF9fXzNfX18xMDBfX19ub25lLnBuZ19fXzhfX19ub25lX19fMDAwMDAwX19fc29sbw==.png
Opublikowano

robo ten quest jest do wypelnienia 3 linijka ma blad taki ze musisz wpisac ID npcka itd sam musisz to zrobic pod kordy mapki itd... moge ci to zrobic lecz mam problem z wgraniem mapki do clienta ;)

Nawet nie patrzyłem w tego questa tylko zmieniłem map_index w nim. Jak będzie działać dam znać chwilowo nie mam jak sprawdzić bo robię kopie serwera. Ale jak będzie działać dam wpisy. Za 35min będzie kopia zrobiona więc tak za około 40 min dam wpisy. Mam kompletne żadnego pliku nie pominąłem.

Kończę z MPCforum!!!

 

 

BYroboMt2 DEDYK

Badar?? HaHa!!!!

Opublikowano

robo jesli mozesz to podaj gotowe pliki bo ja naprawde mecze sie z tym od wczoraj i dupa (1 wgranie mapki ;<)

 

i ten quest ma troche bugow samych w sobie;/

QmxvbmR5blhfX19ldW5lX19fNTI0X19fTlVMTF9fXzNfX18xMDBfX19ub25lLnBuZ19fXzhfX19ub25lX19fMDAwMDAwX19fc29sbw==.png
Opublikowano

Już dodaje ale ktoś musi za mnie skan dać. Jest 8% jeśli dodam dam edit

 

@Edit

 

Download:

http://www.sendspace.com/file/c12t3v

Skan:

http://www.virustotal.com/url-scan/report.html?id=59cd1e477e6880a5ee3636d7fdca1af3-1311857153

Kończę z MPCforum!!!

 

 

BYroboMt2 DEDYK

Badar?? HaHa!!!!

Opublikowano

Mapka w pełni działa. Dla autora limit + i 5.

Też miałem na początku problem z dodaniem bo w tej paczce jest okropny bałagan.

Ma ktoś może działającego i najelpiej spolszczonego i gotowego questa? Jak tak to prosiłbym o udostępnienie ! :).

bez linkow

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