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[Problem] Co jest źle ?


Rekomendowane odpowiedzi

Opublikowano

Siema mam takie pytanie.Co jest źle w tym, bo jak wbijam na konto to mi wywala clienta i wyskakuja pytajniki. Kto pomożę dam full like ;)

 

 

 

 

 
import ui
import snd
import systemSetting
import net
import chat
import app
import locale
import chrmgr
import uiWhisper
import interfacemodule
import time
import wndMgr

AchievementPoints = 0

class AchievementDialog(ui.ScriptWindow):

    def __init__(self):
        ui.ScriptWindow.__init__(self)
        self.__Load()
        
    def __del__(self):
        ui.ScriptWindow.__del__(self)

    def Destroy(self):
        self.Hide()
        return TRUE
        
    def __Load_LoadScript(self, fileName):
        try:
            pyScriptLoader = ui.PythonScriptLoader()
            pyScriptLoader.LoadScriptFile(self, fileName)
        except:
            import exception
            exception.Abort("AchievementDialog.__Load_LoadScript")

    def __Load_BindObject(self):
        try:
            self.AchievementText = self.GetChild("Achievement_Text")
            self.AchievementTextFiller = self.GetChild("Achievement_Filler")
            self.AchievementCountText = self.GetChild("Count_Achievement_Text")
            self.AchievementCountTextFiller = self.GetChild("Count_Filler")
            self.AchievementPointsText = self.GetChild("Achievement_Points_Text")
            self.AchievementInfoTextPage1 = self.GetChild("Achievement_Info_1")
            self.AchievementInfoTextPage2 = self.GetChild("Achievement_Info_2")
            self.AchievementInfoTextPage3 = self.GetChild("Achievement_Info_3")
        except:
            import exception
            exception.Abort("AchievementDialog.__Load_BindObject")

    def __Load(self):
        self.__Load_LoadScript("uiscript/achievementboard.py")
        self.__Load_BindObject()
        width = wndMgr.GetScreenWidth()
        height = wndMgr.GetScreenHeight()
    
    def Show(self, wahl, archivement):
        global AchievementPoints
        ui.ScriptWindow.Show(self)
        if wahl == 1:
            self.AchievementSetText(str(archivement))
            self.WarteSchleife = WaitingDialog()
            self.WarteSchleife.Open(3.0)
            self.WarteSchleife.SAFE_SetTimeOverEvent(self.ShowAchievementPoints)
        elif wahl == 2:
            self.AchievementWindow(AchievementPoints)
        
    
    def AchievementSetText(self, archivement):
        global AchievementPoints
        if archivement.find("_") != -1:
            archivement = archivement.replace('_', ' ')
        if archivement.find("%") != -1:
            AchievementSplit = archivement.split("%")
            archivement = AchievementSplit[0]
            AchievementPoints = AchievementSplit[1]
        if archivement.find("#") != -1:
            Splittext = archivement.split("#")
            Achievement = Splittext[0]
            Count = Splittext[1]
            self.AchievementText.SetText(str(Achievement))
            self.AchievementCountText.SetText(str(Count))
        else:
            self.AchievementText.SetText(str(archivement))
            self.AchievementCountTextFiller.SetText("Gratulacje.")
            self.AchievementCountText.SetText("")
        self.AchievementPointsText.SetText("")
        self.AchievementInfoTextPage1.SetText("")
        self.AchievementInfoTextPage2.SetText("")
        self.AchievementInfoTextPage3.SetText("")
    
    def ShowAchievementPoints(self):
        global AchievementPoints
        self.AchievementTextFiller.SetText("Punkty Osiągnięć")
        self.AchievementText.SetText("")
        self.AchievementPointsText.SetText("Otrzymujesz:")
        self.AchievementCountTextFiller.SetText("")
        self.AchievementCountText.SetText(str(AchievementPoints))
        self.WarteSchleife = WaitingDialog()
        self.WarteSchleife.Open(3.0)
        self.WarteSchleife.SAFE_SetTimeOverEvent(self.Information)
        
    def Information(self):
        self.AchievementTextFiller.SetText("")
        self.AchievementText.SetText("")
        self.AchievementPointsText.SetText("")
        self.AchievementCountTextFiller.SetText("")
        self.AchievementCountText.SetText("")
        self.AchievementInfoTextPage1.SetText("Możesz wymienić swoje pkt.")
        self.AchievementInfoTextPage2.SetText("w Sklepie Osiągnięć!")
        self.WarteSchleife = WaitingDialog()
        self.WarteSchleife.Open(2.5)
        self.WarteSchleife.SAFE_SetTimeOverEvent(self.Close)
        
    def AchievementWindow(self, points):
        self.AchievementTextFiller.SetText("Twoje punkty:")
        self.AchievementText.SetText("")
        self.AchievementPointsText.SetText("gwara:")
        self.AchievementCountTextFiller.SetText("")
        self.AchievementCountText.SetText(str(points))
        self.WarteSchleife = WaitingDialog()
        self.WarteSchleife.Open(3.0)
        self.WarteSchleife.SAFE_SetTimeOverEvent(self.Information)
        
    def Close(self):
        self.Hide()
        return TRUE
        
    def OnPressEscapeKey(self):
        self.Hide()
        return TRUE

class WaitingDialog(ui.ScriptWindow):

    def __init__(self):
        ui.ScriptWindow.__init__(self)
        self.__LoadDialog()
        self.eventTimeOver = lambda *arg: None
        self.eventExit = lambda *arg: None

    def __del__(self):
        ui.ScriptWindow.__del__(self)

    def __LoadDialog(self):
        try:
            PythonScriptLoader = ui.PythonScriptLoader()
            PythonScriptLoader.LoadScriptFile(self,"uiscript/warteschleife.py")

        except:
            import exception
            exception.Abort("WaitingDialog.LoadDialog.BindObject")

    def Open(self, waitTime):
        curTime = time.clock()
        self.endTime = curTime + waitTime

        self.Show()        

    def Close(self):
        self.Hide()

    def Destroy(self):
        self.Hide()

    def SAFE_SetTimeOverEvent(self, event):
        self.eventTimeOver = ui.__mem_func__(event)

    def SAFE_SetExitEvent(self, event):
        self.eventExit = ui.__mem_func__(event)
        
    def OnUpdate(self):
        lastTime = max(0, self.endTime - time.clock())
        if 0 == lastTime:
            self.Close()
            self.eventTimeOver()
        else:
            return
        
    def OnPressExitKey(self):
        self.Close()
        return TRUE

 

 

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