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[Problem] DisguiseCraft


Rekomendowane odpowiedzi

Opublikowano

Witam mam problem z pluginem: DisguiseCraft, a mianowicie chciałbym ustawić:

1. gracze którzy się zamienili w potwora/mooba nie mogą bić innych graczy

lub

2. gracze którzy się zamienili w potwora/mooba mogą bić, lecz jak ktoś ich uderzy to zamienia się do pierwotnej postaci

 

Poleci +, za rozwiązanie z któregoś z tych problemów ;) ( lub 2 )

 

- zmieniłem - disguisePVP=false i to nic nie dało ...

 

 

Config

 

 

 

#
# DisguiseCraft Configuration
#
# Disguise PVP
# In order for players to be able to attack those who
# are disguised, you must have the ProtocolLib plugin
# installed on your server:
disguisePVP=false
pvpThreads=1
# Optional Event Listeners
# Any of the following can be disabled to increase
# efficiency or cater to server-specific needs.
playerHeldItemChange=true
playerArmSwingAnimation=true
playerSneakAnimation=true
disguiseDamageAnimation=true
disguiseDeathAnimation=true
itemPickupAnimation=true
disguiseArmorUpdates=true
# Update Notification
# With this set to true, the plugin will check for
# and notify those who have the "disguisecraft.update"
# permission of plugin updates upon joining.
updateNotification=true
# Unnatural Slime/MagmaCube Sizes
# Here you can set the size for the extra slime
# subtypes given. You can choose any number between
# -128 and 127, but beware that negative slime
# size values will result in upside-down slimes.
# These slime properties will also apply
# to magma cubes.
bigger=20
massive=50
godzilla=100
# Undisguise on Quit
# With this set to true, any disguised player
# who leaves the server will be undisguised.
quitUndisguise=true
# Bandwidth Reduction
# To keep disguises perfectly in-sync with
# the wearer, DisguiseCraft uses the entity
# teleportation packet instead of the
# smaller relative motion packets that
# the Vanilla MineCraft server uses.
# Set this to true if you wish to have
# disguise movements handled in the less
# bandwidth-intensive manner.
bandwidthReduction=false
# Disguise Movement Update Threading
# Typically, DisguiseCraft uses the PlayerMoveEvent
# in order to track disguises. However, this has
# proven to cause lag on servers with large
# numbers of disguised players. Use this option
# to place updates into separate threads. You can
# also set the frequency (in ticks) that they update
# the player disguise position.
movementUpdateThreading=false
movementUpdateFrequency=4
# Disguise NoPickup Default
# With this option set to true, any disguises
# created will have the "nopickup" property
# automatically set.
# This means that disguised players are
# automatically set to not pick up items.
nopickupDefault=true
# Disguise Attack Process Interval
# To greatly improve performance, DisguiseCraft
# processes "attacks on disguises" in a separate
# polling thread. This is how often (in ticks)
# that this thread will process attacks.
attackInterval=2
# Tab List No-Hide
# If you have ProtocolLib installed on your server,
# you can prevent players from having their name
# removed from the client tab list when they disguise.
noTabHide=true
# Respawn Disguise-View Reset Delay
# When a player dies and respawns, the packets for
# disguises around him need to be re-sent in order
# to prevent invisibility. This option is the number
# of ticks to wait after the player has respawned
# before sending him the packets of all the disguises
# around him.
respawnResetDelay=20

 

 

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