Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

[Pomoc] Z systemem pvp na Aurorze


Sir Manieek

Rekomendowane odpowiedzi

Opublikowano

Część, może mi ktoś opisać albo dać link gdzie jest napisane wszystko o systemie pvp na aurorze ? Wogóle nie czaje tych nowych czterech przycisków nad wylogowaniem się w cliencie. I widzę ludzi z brązowymi ramkami ale nwm co to jest. Może mi ktoś dać link albo napisać wszystko o tym systemie pvp ? Z góry dzięki ;) Za pomoc dam lajka :)

Jeżeli pomogłem podziękuj klikając Lubie to! <3


sygna1.png

Opublikowano

System pvp :

The Skull System is a system that was made to make sure that Player Killing wouldn't get out of control. The system exists only in Open PvP
worlds.
When a player attacks someone who is not skulled, he/she gets a white
skull. If a player kills someone with a white, red, yellow, black or
green skull they won't get skulled.


White Skull
White_Skull.gif

A player will get white skull if they attack or kill another player. If they only attack, the skull will remain until the logout block is gone ( you will also receive a Protection MPCforum Block
'till logout block is gone, together with the White Skull ). However,
if they kill another player, they will get white skull for 15 minutes,
and every offense against other players during that time will reset the
time, so player killers will have to wait another 15 minutes.

Killing a white skulled player is a justified kill. However, if you
attack someone with a white skull, they will see a yellow skull on your
character, and be able to defend themselves without punishment.


Red Skull
Red_Skull.gif

A player gets a red skull if they kill:

  • Three or more unmarked characters in one day (24 hours),
  • Five or more unmarked characters in one week (7 days), or
  • Ten or more unmarked characters in one month (30 days).

A red skull will last for the 30 days following the last unjust kill
over the allowed amount. If you pass the allowed limit again this will
cause the one-month red skull penalty to start over. A red-skulled
player who dies will drop all items, regardless of whether they have blessings or wear an Amulet of Loss! This will encourage players to hunt and to punish players who have a red skull.

Excessive killing of non-skulled players or "innocents" is no longer a violation of the Tibia Rules since the summer update of 2009.

If you encounter a red-skull player on your screen, be cautious! Random player killers
often have red skulls, and they kill just enough players to not get a
black skull. Of course, players not marked with skulls can be random
player killers too, but a red-skull indicates an aggressive person.


Black Skull
Black Skull redirects here. For the item of the same name, see Black Skull (Item).
Black_Skull.gif

Black skulls will appear when a player kills double the amount of
players needed to attain a red skull. This is used as a replacement of
the old 30-day ban for "Excessive unjustified player killing."



A player gets a black skull if they kill:


  • Six or more unmarked characters in one day (24 hours),
  • Ten or more unmarked characters in one week (7 days), or
  • Twenty or more unmarked characters in one month (30 days).

When a player has a black skull they will no longer be able to attack
an unmarked player - that is any player without a skull. In addition to
this, a black-skulled player may not use area attack spells and runes (i.e. Hell's Core, Explosion, etc.), as well as Burst Arrows to prevent black skulls from killing unmarked players indirectly. They also cannot summon or convince creatures, or use Undead Legion or strike spells (i.e. Energy Strike) which are not aimed at a target.

A black skull will remain on a character for a total of 45 days.
Whenever a black-skulled character is killed, he/she will respawn in
temple with 40 hitpoints and 0 mana. Black-skulled character, like a red-skulled, who dies will drop all items regardless of whether they have blessings or wear an Amulet of Loss. Black-skulled character will receive 100% damage in PvP combat instead of 50%.


Yellow Skull
Yellow_Skull.gif

A
player will receive a yellow skull if they attack someone marked with a
black, red, white or revenge skull (orange). The attacker is yellow
skulled only for his victim; this is done because even player killers
have the right to defend themselves against other players that might try
to kill them. Killing someone with a yellow skull will be a justified
kill.

Yellow Skulls are special. If a player who has a black, red ,white or
revenge skull is attacked by an unmarked player, the attacker will get a
yellow skull which is visible only to the player he attacked. This
allows even a black skull to kill in self-defense without receiving
extra penalties.


Orange Skull
Revenge_skull1.jpg

If
someone kills you, he receives a "Revenge Skull" (orange) for one week,
so you can attack him in that week without obtaining a white skull, but
you will receive a Protection MPCforum Block
and a yellow skull for attacking an orange skull. Only you can see the
revenge skull on your killer. An orange skull lasts either 7 days or
until you took revenge and killed the character with the orange skull.
If a character has killed you several times in the last 7 days, the
orange skull lasts until you took revenge for every single of these
kills. Once all those unjustified kills are avenged or older than 7
days, the orange skull vanishes. It was first seen during the Test Server client 8.63.

300px-Revenge_Skull.jpg


Green Skull
Green_Skull.gif

A green skull indicates that the player is a member of your party.
As any skull, killing a green skull will be a justified kill. After
summer update 2009 attacking or killing a member of your party (green
skulled player) will not result into pz lock, allowing players to freely
"duel" without risking to be protection MPCforum locked.
Skull_system.JPG

 

 

Źródło tibia.wiki

Opublikowano

W party już się nie da bić członków, jak jesteś w party to ktoś jak da na ciebie look to widzi że jesteś w party ile jest osób w tym party i jest przy nim blaszka z shared party, jak bijesz kogoś z gildi to cała gildia może cię bić bo wbija ys i lecisz bez fraga np jak zużywasz revange skulla to cała gildia cię może bić bez fraga, możesz przechodzić przez kogoś mwalle ale przez swoje nie.
Tyle więcej mi się nie chce pisać ;D

5435084992.png

Opublikowano

Ja wiem że ten new pvp system jest zjebany biega sobie pies koło dp zajebałem go i white skull, zaraz wybieg 240 ed i jeb na sd. Nie radze klikać potworów z odblokowanym pvp -.-

Tylko ten pies musiał mieć czerwoną tarcze obok siebie i wtedy to oznacza że ten mob jest zrobiony przez kogoś :D

Jeżeli pomogłem podziękuj klikając Lubie to! <3


sygna1.png

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...