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Call of duty united offensive punkbuster.


zikkik

Rekomendowane odpowiedzi

Opublikowano

Witam mam problem z grą call of duty uo właśnie kiedy chce pograć z kolegą na serwerze dedykowanym mamy taki problem że kiedy on robi serwer mam STRASZNIE DUŻY PING. a kiedy ja robie serwer daje punk buster nie i jak robie serwer pokazuje sie coś takiego: GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
LOADING... collision map
LOADING... graphics
LOADING... maps/mp/mp_arnhem.bsp
2 merged lightmaps from 9 original lightmaps
Loading surfaces...
image 'textures/holland/decals/metal_masked@sign1' requested mipmaps, but they aren't available
Loading cull groups...
Loading visibility info...
Loading models and entities...
Loading lights...
WARNING: couldn't load sun file 'scripts/mp_hurtgen.sun'
LOADING... sound aliases
LOADING... sounds
voice chat file not found: mp/axis_chat.voice
voice chat file not found: mp/allies_chat.voice
voice chat memory size = 0
LOADING... game media
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
LOADING... - textures
LOADING... - models
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore
LOADING... - items
LOADING... - inline models
LOADING... - server models
Effect file load failed: fx/map_mp/mp_exp_generic_complete.efx: file not found
WARNING: unknown cvar 'cg_shock_viewKickFadeTime' in file 'scripts/default_mp.shock'
LOADING... - game media done
LOADING... clients
UI menu load time = 41 milli seconds
WARNING: image 'gfx/efx_assets/smoke/smk_p_top_wht_a.dds' changed type from f/x to effect.
WARNING: image 'gfx/efx_assets/smoke/smk_p_none_wht_a.dds' changed type from f/x to effect.
image 'gfx/hud/headicon@us_rank1' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank2' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank3' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank4' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank5' requested mipmaps, but they aren't available
CL_InitCGame: 9.24 seconds
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 7470M
GL_VERSION: 4.1.11159 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
PunkBuster Client: Not Connected to a Server
Not connected to a server.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Cmd_AddCommand: say already defined
Cmd_AddCommand: tell already defined
couldn't exec mp_arnhem_dm.cfg
------ Server Initialization ------
Server: mp_arnhem
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
D:\Program Files (x86)\Call of Duty\uo\pakuo07.pk3 (157 files)
D:\Program Files (x86)\Call of Duty\uo\pakuo06.pk3 (12 files)
D:\Program Files (x86)\Call of Duty\uo\pakuo05.pk3 (3 files)
D:\Program Files (x86)\Call of Duty\uo\pakuo04.pk3 (7646 files)
D:\Program Files (x86)\Call of Duty\uo\pakuo03.pk3 (2275 files)
D:\Program Files (x86)\Call of Duty\uo\pakuo02.pk3 (790 files)
D:\Program Files (x86)\Call of Duty\uo\pakuo01.pk3 (1657 files)
D:\Program Files (x86)\Call of Duty\uo\pakuo00.pk3 (6233 files)
D:\Program Files (x86)\Call of Duty/uo
D:\Program Files (x86)\Call of Duty\main\zzz_polpackuo.pk3 (158 files)
D:\Program Files (x86)\Call of Duty\main\user_wiaz_PL_pak1.pk3 (50 files)
D:\Program Files (x86)\Call of Duty\main\paka.pk3 (41 files)
D:\Program Files (x86)\Call of Duty\main\pak9.pk3 (149 files)
D:\Program Files (x86)\Call of Duty\main\pak8.pk3 (235 files)
D:\Program Files (x86)\Call of Duty\main\pak6.pk3 (3 files)
D:\Program Files (x86)\Call of Duty\main\pak5.pk3 (4858 files)
D:\Program Files (x86)\Call of Duty\main\pak4.pk3 (1668 files)
D:\Program Files (x86)\Call of Duty\main\pak3.pk3 (1992 files)
D:\Program Files (x86)\Call of Duty\main\pak2.pk3 (694 files)
D:\Program Files (x86)\Call of Duty\main\pak1.pk3 (2642 files)
D:\Program Files (x86)\Call of Duty\main\pak0.pk3 (12816 files)
D:\Program Files (x86)\Call of Duty/main
D:\Program Files (x86)\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
D:\Program Files (x86)\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
D:\Program Files (x86)\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
D:\Program Files (x86)\Call of Duty\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
D:\Program Files (x86)\Call of Duty\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
D:\Program Files (x86)\Call of Duty\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
D:\Program Files (x86)\Call of Duty\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english
File Handles:
----------------------
51662 files in pk3 files
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Dec 6 2004
0 teams with 0 entities
-----------------------------------
-----------------------------------
PunkBuster Server: 0 Aliases Written to D:\Program Files (x86)\Call of Duty\pb\pbalias.dat
PunkBuster Server: 0 Stat Records Written to D:\Program Files (x86)\Call of Duty\pb\pbstat.dat
PunkBuster Server: Preparing to Disable PB Server... (D:\Program Files (x86)\Call of Duty\pb\)
Hitch warning: 1997 msec frame time
Resolving coduomaster.activision.com
coduomaster.activision.com resolved to 63.146.124.59:20610
Sending heartbeat to coduomaster.activision.com
Hitch warning: 505 msec frame time
a kiedy daje punkbuster tak ładuje sie mapa i potem wychodzi i pisze że coś z punk buster jest co mam z tym robić pls pomóźcie

130112090110516685_f14_0.jpg

Opublikowano

Ty robisz serwer sam , czy jak dołączasz do serwera z PB ? co do pingu użyj programów typu auslogic boostspeed i przeskanuj kompa antyvirem

Opublikowano

Nie. To znaczy, że serwer działa. Włączyła się rcon (zdalna konsola) i póki pokazuje co parę minut "Sending heartbeat to.." to znaczy, że serwer śmiga. PB nie ma nic do rzeczy. Teraz kolega może wyszukać serwer (ew. Odblokuj porty).

WSZYSTKIE PLIKI W CHMURZE DLA MPCFORUM ZOSTAŁY USUNIĘTE. NIE KORZYSTAĆ Z MOICH PROGRAMÓW.

Proszę nie ingerować w moje posty/tematy, w razie potrzeby usunąć całą zawartość. Nie pomagam.

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