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[Problem] DROP KASY Z LUDZI


Rekomendowane odpowiedzi

Opublikowano

WITAM,

 

Bardzo szybko i pilnie potrzebuję tego pluginu, mam cookie monster lecz kompletnie nie umiem go skonfigurowac:

 

 

settings:

# general plugin settings
# if you don't want deciamls ($1.23)
wholeNumberRewards: true
# if only direct player kills gives reward (disables mob farming)
# (this is ignored if on a disabled world or region)
onlyKillDrop: false
# if replaceDrop, then default drops are removed & substituted
# if false, custom drops are added to the existing drops
replaceDrops: true
# if onlyKillDrop: false, should custom drops always occur?
alwaysReplaceDrops: true
# if allow hunting with wolves
allowWolfHunt: true
#disable damage if can't afford to kill? (applies to wolves, too)
disableExpensiveKill: false
# any world listed here won't be checked (comma-delimited, case-insensitive)
disableWorlds: testWorld1, world2, random_world_nether
# if any regions are defined, should they be disabled regions or the only places cm is enabled?
# true (default): regions are areas where cm is disabled
# (however, regions on disabled worlds are reversed & will be enabled)
# false: cm is globally disabled, except for within regions (disabled worlds ignored)
regionsDisable: true
# for how long a player is 'protected' from spawn camping
# (player kill rewards are nulled)
playerRewardWait: 1m
# if a player killed within the playerRewardWait period
# reward is reversed (in case of positive reward only)
# eg. player who kills the player pays amount
playerReverseProtect: false
# if the players who die pay the killer (assuming has enough)
playerPaysReward: true
# optional multiplier for dropped exp
expMultiplier: 1
#spawn camp tracking occurs when a player kills a monster
spwanCampTracking:
# if enabled, there are no rewards (or drops) after the threshold is passed
enabled: true
# if global is enabled, will apply camp tracking to "natural" deaths
# this would allow monsters to drop items naturally, but disable monster killing machines
# (player drops are preserved, though, to protect the innocent)
global: false
# if suspected camping kills won't drop items
disableDrops: true
# if also disabled exp drops
disableExp: true
# elevation change max
deltaY: 5
# square about center (distance from center to edge)
deltaX: 20
# time before a kill is no longer counted against tracking
# positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)
timeout: 20m
# max kills in the area before counted as spawn camping
campKills: 50
# any LivingEntity listed here can have it's own rewards
# can give a range for economy reward ( min-max )
# itemCoins to give custom ranges for individual items (note: durability not supported for items here)
# can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)
# drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]
## 100 Probability means will drop each time
## if = 50, only means 50% chance of drop, chance of full drop is random
rewards:
Chicken:
drops: 344%10, 288@2%70
Cow:
Creeper:
drops: 2256@1%.5, 289@4%80
coins: 1-4
# itemCoins example: bow&arrow give no reward, wooden sword is worth more
itemCoins: "261>0, 268>3-6"
Charged_Creeper:
drops: 2256@1%2, 289@5%90
coins: 2-8
# itemCoins example: bow&arrow give no reward, wooden sword is worth more
itemCoins: "261>0, 268>5-16"
Ghast:
drops:
coins: 2-5
Giant:
# giant zombie, not very likely to encounter
Monster:
# this is a fake human, not likely to occur
Pig:
PigZombie:
drops: 320@2%70, 283%01
coins: 2-3
Sheep:
Skeleton:
drops: 261@1%10, 262@4%80
coins: 1-3
Slime:
drops:
coins: 1-2
Spider:
drops:
coins: 1-2
Squid:
Zombie:
drops:
coins: 1-2
Wild_Wolf:
drops:
coins: -1--2
Tame_Wolf:
drops:
coins: -5--10
Pet_Wolf:
# this applies if you kill a wolf that is your own
drops:
coins:
Enderman:
drops:
coins: 1-2
Silverfish:
drops:
coins: 1-2
Cave_Spider:
drops:
coins: 1-2
Ender_Dragon:
drops:
coins: 100-500
Villager:
drops:
coins: 0
Blaze:
drops:
coins: 2-4
Mushroom_Cow:
drops:
coins: 0
Magma_Cube:
drops:
coins: 1-2
Snow_Golem:
drops:
coins: -1--2
Wild_Ocelot:
Tame_Ocelot:
coins: -5--10
Pet_Ocelot:
Iron_Golem:
coins: -5--10
Wither:
coins: 5-10
Wither_Skeleton:
coins: 2-4
Bat:
Witch:
coins: 10-20
MobSpawner:
drops:
coins: -4--5
Player:
coins: 100-200
drops:
messages:
# Colors are specified by using "&[colorcode]".
# (Never put colors within the angle brackets of a tag)
# Color table:
# &0 is black
# &1 is dark blue
# &2 is dark green
# &3 is dark sky blue
# &4 is red
# &5 is magenta
# &6 is gold or amber
# &7 is light grey
# &8 is dark grey
# &9 is medium blue
# &a is light green
# &b is cyan
# &c is orange-red
# &d is pink
# &e is yellow
# &f is white
# (use && for a & symbol)
# rewarded for killing a monster:
# how much credited to account
# how much, with currency name (vault only)
# name of the creature killed
# what used to kill it
reward: "&a You are rewarded &f&a for killing the &f"
# if the reward is specific to what the user is holding
itemreward: "&a You are rewarded &f&a for killing the &f&a with a &f"
# for killing a player
playerreward: "&a You are rewarded &f&a for killing the Player &f"
itemplayerreward: "&a You are rewarded &f&a for killing the Player &f&a with a &f"
# for the victim of the attacks
victimpay: "&f &c took &f&c from you when you died"
victimprotection: "&f &a payed you &f&a as penalty for killing you"
# this is for when a reward is withheld for suspected spawn camping
nocampingreward: "&a No more rewards avaliable for this area.. Try again later"
# penalized for killing a monster (if coin range is negative)
# how much removed from account
# how much, with currency name (vault only)
# name of the creature killed
penalty: "&c You are penalized &f&c for killing the &f"
# what used to kill it
itempenalty: "&c You are penalized &f&c for killing the &f&c with a &f"
# penalized for killing a player
# how much removed from account
# name of the player killed
playerpenalty: "&c You are penalized &f&c for killing Player &f"
# penalized for killing a player within the spawn protection
# spawn protection time (seconds)
playercamppenalty: "&c You are penalized &f&c for killing &f&c during spawn protection"
# what used to kill
itemplayerpenalty: "&c You are penalized &f&c for killing &f&c during spawn with a &f"
itemplayercamppenalty: "&c You are penalized &f&c for killing &f&c during spawn with a &f"
# if cannot afford the penalty for killing the entity
notafford: "&c You cannot afford to kill a &f"
itemnotafford: "&c You cannot afford to kill a &f&c with a &f"
# if no money rewarded (can be blank for none)
norewardMonster: "&c there is no reward for killing a &f"
norewardCreature:
norewardPlayer:
# what used to kill it
itemnorewardMonster: "&c there is no reward for killing a &f&c with a &f"
itemnorewardCreature:
itemnorewardPlayer:

Co ja mam tu skonfigurować itd, może ktoś ma inny plugin?

Nick w Grze: Crafterman02

 

"Gra, to nauka o naszym życiu"

Opublikowano
playerReverseProtect: false


zmień na : True

Znajduje się to na samym dole początku



# general plugin settings

# if you don't want deciamls ($1.23)

wholeNumberRewards: true

# if only direct player kills gives reward (disables mob farming)

# (this is ignored if on a disabled world or region)

onlyKillDrop: false

# if replaceDrop, then default drops are removed & substituted

# if false, custom drops are added to the existing drops

replaceDrops: true

# if onlyKillDrop: false, should custom drops always occur?

alwaysReplaceDrops: true

# if allow hunting with wolves

allowWolfHunt: true

#disable damage if can't afford to kill? (applies to wolves, too)

disableExpensiveKill: false

# any world listed here won't be checked (comma-delimited, case-insensitive)

disableWorlds: testWorld1, world2, random_world_nether

# if any regions are defined, should they be disabled regions or the only places cm is enabled?

# true (default): regions are areas where cm is disabled

# (however, regions on disabled worlds are reversed & will be enabled)

# false: cm is globally disabled, except for within regions (disabled worlds ignored)

regionsDisable: true

# for how long a player is 'protected' from spawn camping

# (player kill rewards are nulled)

playerRewardWait: 1m

# if a player killed within the playerRewardWait period

# reward is reversed (in case of positive reward only)

# eg. player who kills the player pays amount

playerReverseProtect: false


Pomogłem ? daj lubię to.

Proszę o subskrypcje <3

Za subskypcje = Reklama serwera

 

//zakaz reklamownia kanałów YT w sygnach. // TheJeron78

Opublikowano

Na dole masz:

Player:

coins: 100-200 <--- Ile kaski z gracza !
drops: <--- ID itemków które mają dropić z niego :)
Myślę, że pomogłem !

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