Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

Task palladium


amadeusz002

Rekomendowane odpowiedzi

Opublikowano

Czy mógłby mi ktoś zmienic ten task zeby mogł go uzywac golec z ladownia 4000 bo ja tego nie ogarniam??

 



using System;



using System.Threading;



using System.Collections.Generic;



using System.IO;



using System.Linq;









using PBDOBot.Helper;



using PBDOBot.Api;









/*



__________ .__ .__ .___.__ ___.



\______ \_____ | | | | _____ __| _/|__|__ __ _____ \_ |__ ___.__.



| ___/\__ \ | | | | \__ \ / __ | | | | \/ \ | __ < | |



| | / __ \| |_| |__/ __ \_/ /_/ | | | | / Y Y \ | \_\ \___ |



|____| (____ /____/____(____ /\____ | |__|____/|__|_| / |___ / ____|



\/ \/ \/ \/ \/\/



__ __ __________ __ __



\ \ \ \ |__\______ \ / / / /



\ \ \ \ | || | \ / / / /



/ / / / | || ` \ \ \ \ \



/_/ /_/ /\__| /_______ / \_\ \_\



\______| \/







*/









namespace PBDOBot.Api.Task



{



public class Task : BBaseTask



{



#region Task Configuration









/* You really should only need to change shiz here! */



bool UseHangarChange = false;



bool UseAmmoChanger = false;



bool UseShipAbilities = true;



bool UseTechCenter = false;



bool UseRocketBuyCPU = false;









bool UseRocketLauncher = true;









public int CollectionHangar = 1;



public int SellHangar = 2;









public int RocketBuyConfig = 1;



public int HellstormBuyConfig = 2;









public Enums.LaserAmmoType LaserAmmo = Enums.LaserAmmoType.LCB_10;



public Enums.RocketAmmoType RocketAmmo = Enums.RocketAmmoType.PLT_2026;



public Enums.RocketLauncherAmmoType RocketLauncherAmmo = Enums.RocketLauncherAmmoType.ECO10;









#endregion









#region ITaskScripts



/* ITaskScript MPCforum */



class IHangarChange : ITaskScript



{



public IHangarChange()



: base("HangarChange", 15000, 10)



{



}









public override int Run()



{



int hangarCollect = ((Task)Task).CollectionHangar;



int hangarSell = ((Task)Task).SellHangar;









int timer = Task.BMain.Me.Premium ? 5 : 20;









int otherResources =
Task.BMain.Me.GetResources().Where(res => res.Key !=
Enums.ResourceType.ore_palladium && res.Key !=
Enums.ResourceType.ore_xenomit).Select(res =>
res.Value).Aggregate((total, resource) => total += resource);



int palladium = Task.BMain.Me.GetResources().Where(res
=> res.Key == Enums.ResourceType.ore_palladium).Select(res =>
res.Value).FirstOrDefault();



int amountToSell = Task.BMain.Me.MaxCargo - otherResources;









if (palladium >= amountToSell &&
Task.BMain.MapName == "5-3" && !Task.BMain.Me.InNoAttackZone
&& Task.BMain.LoggedIn)



{



Task.IdleInSafety = true;



Task.BMain.WriteLog("Flying to safety to change hangar");



}



else if (palladium >= amountToSell &&
Task.BMain.MapName == "5-3" && Task.BMain.Me.InNoAttackZone
&& Task.BMain.LoggedIn)



{



Task.BMain.Actions.LogOff(180 + timer);



Task.BMain.WriteLog("Logging out to switch hangar");



}



else if (palladium >= amountToSell && Task.BMain.MapName == "5-2" && Task.BMain.LoggedIn)



{



Task.SellPalladium = true;



Task.Sell = true;



Task.BMain.WriteLog("Selling Palladium");



return 1500;



}



else if (palladium < amountToSell &&
Task.BMain.MapName == "5-2" && Task.BMain.Me.InNoAttackZone
&& Task.BMain.LoggedIn)



{



Task.IdleInSafety = true;



Task.BMain.Actions.LogOff(180 + timer);



Task.BMain.WriteLog("Logging out to switch hangar");



}



else if (palladium < amountToSell &&
Task.BMain.MapName == "5-2" && !Task.BMain.Me.InNoAttackZone
&& Task.BMain.LoggedIn)



{



Task.IdleInSafety = true;



Task.BMain.WriteLog("Flying to safety to change hangar");



}









Task.IdleInSafety = false;









if (!Task.BMain.LoggedIn && Task.BMain.MapName == "5-3")



{



Task.BMain.Equip.Ship.ChangeHangars(hangarSell);



Task.BMain.Actions.LogOn();



Task.BMain.WriteLog("Switching to chosen sell hangar");



}



else if (!Task.BMain.LoggedIn && Task.BMain.MapName == "5-2")



{



Task.BMain.Equip.Ship.ChangeHangars(hangarCollect);



Task.BMain.Actions.LogOn();



Task.BMain.WriteLog("Switching to chosen collect hangar");



}









return -1;



}









public override bool NeedRun()



{



return true;



}



}









class IShootPeepz : ITaskScript



{



public IShootPeepz()



: base("AmmoChanger", 2000, 8)



{



}









public override int Run()



{



if (Task.BMain.Me.SelectedShip.IsNpc)



{



if (Task.BMain.Me.SelectedShip.Shield > 0) {
Task.BMain.Actions.SetDroneFormation(Enums.DroneFormation.Crab); } else {
Task.BMain.Actions.SetDroneFormation(Enums.DroneFormation.Diamond); }



if (Task.BMain.Me.SelectedShip.Shield > 0) {
Task.BMain.Me.SetLaserAmmo(Enums.LaserAmmoType.SAB); } else {
Task.BMain.Me.SetLaserAmmo(((Task)Task).LaserAmmo); }



}



else



{



if
(Task.BMain.Me.GetAmmoCount(Enums.LaserAmmoType.RSB_75) >= 1000
&& Task.BMain.Me.GetAmmoCount(Enums.LaserAmmoType.UCB_100) >=
1000)



{



if (Task.LaserAmmoType != Enums.LaserAmmoType.RSB_75)



{



Task.BMain.Me.SetLaserAmmo(Enums.LaserAmmoType.RSB_75);



return 500;



}









if (Task.LaserAmmoType != Enums.LaserAmmoType.UCB_100)



{



Task.BMain.Me.SetLaserAmmo(Enums.LaserAmmoType.UCB_100);



return 3000;



}



}









if (Task.BMain.Actions.CanUseInstaShield &&
Task.BMain.Me.Hitpoints <= 50000)
Task.BMain.Actions.UseInstaShield();



if (Task.BMain.Actions.CanUseEmp &&
Task.BMain.Me.Hitpoints <= 30000) Task.BMain.Actions.UseEmp();



if (Task.BMain.Me.Shield <=
Task.BMain.Me.MaxShield * 0.1 &&
Task.BMain.Actions.CanUseTech(Enums.TechType.ShieldBackup))
Task.BMain.Actions.UseTech(Enums.TechType.ShieldBackup);



}



return -1;



}









public override bool NeedRun()



{



return Task.BMain.Me.SelectedShip != null;



}



}









class ISurvive : ITaskScript



{



public ISurvive()



: base("ShipAbilities", 10000, 9)



{



}









public override int Run()



{



if
(Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Shield_Repair)
&& Task.BMain.Me.Shield / Task.BMain.Me.MaxShield * 100 <=
50)



{



Task.BMain.Actions.UseAbility(Enums.ShipAbility.Aegis_Shield_Repair);



}



if
(Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Repair)
&& Task.BMain.Me.Hitpoints <= 105500)



{



Task.BMain.Actions.UseAbility(Enums.ShipAbility.Aegis_Health_Repair);



}



if
(Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Pod)
&& Task.BMain.Me.Hitpoints <= (Task.BMain.Me.MaxHitpoints -
50000))



{



Task.BMain.Actions.UseAbility(Enums.ShipAbility.Aegis_Health_Pod);



}



return -1;



}









public override bool NeedRun()



{



return
(Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Shield_Repair)
||
Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Repair)
||
Task.BMain.Actions.CanUseAbility(Enums.ShipAbility.Aegis_Health_Pod));



}



}









class ICanHazRocketz : ITaskScript



{



public ICanHazRocketz()



: base("RocketBuyCPU", 2000, 7)



{



}









public override int Run()



{



int RocketCount = Task.BMain.Me.GetAmmoCount(((Task)Task).RocketAmmo);









if (RocketCount > 300)



return 120000; // I doubt we will use 300 rockets in
less than 2 mins. This gives the CPU back some processing time!









if (RocketCount < 10)



{



Task.StandardConfiguration = ((Task)Task).RocketBuyConfig;



Task.SwitchConfigWhenShieldLow = false;



return 5000; // Config Change Cooldown



}



else



{



Task.StandardConfiguration = ((Task)Task).HellstormBuyConfig;



Task.SwitchConfigWhenShieldLow = true;



}



return -1;



}









public override bool NeedRun()



{



return true;



}



}









class IHazSuperPowerz : ITaskScript



{



public IHazSuperPowerz()



: base("TechCenter", 1000, 6)



{



}









public override int Run()



{



Task.BMain.Actions.UseTech(Enums.TechType.RocketPrecision);



return 1200000; // Precision Targeter Duration and Cooldown



}









public override bool NeedRun()



{



return
Task.BMain.Actions.CanUseTech(Enums.TechType.RocketPrecision) &&
Task.BMain.Actions.GetTechAmount(Enums.TechType.RocketPrecision) >
10;



}



}



#endregion















public override void onreset()



{



this.BoostDictionary = new Dictionary<string, Enums.ResourceType> {



{ "Lasers", Enums.ResourceType.ore_promerium },



{ "Rockets", Enums.ResourceType.ore_seprom },



{ "Speed", Enums.ResourceType.ore_promerium },



{ "Shield", Enums.ResourceType.ore_seprom }



};







this.TaskScripts.Clear();









if(UseHangarChange)



this.TaskScripts.Add(new IHangarChange()); // Hangar Change









if(UseAmmoChanger)



this.TaskScripts.Add(new IShootPeepz()); // Ammo Changer









if(UseShipAbilities)



this.TaskScripts.Add(new ISurvive()); // Ship Abilities









if(UseRocketBuyCPU)



this.TaskScripts.Add(new ICanHazRocketz()); // Auto Rocket Buy









if(UseTechCenter)



this.TaskScripts.Add(new IHazSuperPowerz()); // Tech Center



}









public override void ChooseLogic()



{



if (!ActionList.Contains("Palladium Task"))



{



BMain.WriteLog("Palladium Task");



BMain.WriteLog("\u00A9 Made by -jD- with special thanks to ukjet");









Restock = false;









UseRocketLauncher = UseRocketLauncher;



LaserAmmoType = LaserAmmo;



RocketAmmoType = RocketAmmo;



RocketLauncherAmmoType = RocketLauncherAmmo;









AvoidNpcsRange = 3500;









CollectResources = true;



ExtremeBotting = true;









CollectBonusBoxes = false;



CollectCargoBoxes = false;









SwitchConfigWhenShieldLow = true;



SwitchConfigShieldPercent = 10;









AnswerAttacks = true;



FleeOnEnemyInRadius = false;









TaskMap = "5-3";









AttackNpcs = true;









DroneFormation = Enums.DroneFormation.Diamond;









if (BMain.MapName != "5-3") { UsePet = false; } else { UsePet = true; }









if(!UseHangarChange)



if (BMain.MapName != "5-3") { Cloak = true; } else { Cloak = false; }















PetMode = Enums.PetMode.Auto_Resource_Collector;



RestockPetFuel = true;



PetFuelMinAmount = 1000;



PetMinDurability = 1;



RepairPetWhenDead = true;









Repair = true;



MinDurability = 40;



MaxDurability = 100;









Refine = false;









if (UseHangarChange)



{



if (BMain.MapName == "5-3")



{



Sell = false;



SellPalladium = false;



SellSkylabPromerium = false;



}



else



{



Sell = true;



SellPalladium = true;



SellSkylabPromerium = true;



}



}



else



{



Sell = true;



SellPalladium = true;



SellSkylabPromerium = true;



}









MinFreeSlots = 0;



MinPalladiumAmountToSell = 15;









ActionList.Add("Palladium Task");



}



}



}



}

Opublikowano

Combo, masz już jeden taki temat.

Zamykam ten i jeszcze drugi bo w sumie założyłeś 3..

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...