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Latarka CS:S


Gość Sw33T3R :*

Rekomendowane odpowiedzi

Gość Sw33T3R :*
Opublikowano

Witam.

Mam pewien problem dotyczący latarki.

Widzę jak inni używają, lecz ja jej nie mogę ;/

Słyszę niby dźwięk włączania latarki a jej nie widać

Proszę o pomoc.

 

EDIT:

U innych osób widać latarkę, tylko ja nie widzę swojej ._.

Gość Sw33T3R :*
Opublikowano

Musisz ją widzieć, jest to małe koło, najlepiej wbij do trupa na dd2 i odpal latarkę i sprawdź czy działa.

Nie działa

Myśle że to jest spowodowane którymś z tych wpisów

Mam wgranego cfg na fps'y.

Gdy wywaliłem tą całą linijkę (którą tutaj podałem) działała latarka ale miałem lagi w cs"s

//Ingame Quality
jpeg_quality	  "1"
mat_monitorgamma	 "2.2"
cl_lagcompensation	 "1"
cl_allowdownload	 "0"
cl_allowupload	 "0"
cl_forcepreload	 "1"
cl_drawmonitors	 "0"
gl_clear	  "0"
texture_budget_background_alpha   "9999999"
texture_budget_panel_height    "0"
texture_budget_panel_width    "0"
mat_compressedtextures	 "1"
mat_filterlightmaps	 "1"
mat_forcehardwaresync	 "0"
mat_reducefillrate	 "1"
mat_disable_bloom	 "1"
r_maxdlights	 "0"
mat_wateroverlaysize	 "8"
cl_show_splashes	 "0"
cl_detail_avoid_force    "0"
cl_detail_avoid_radius    "0"
cl_detail_avoid_recover_speed   "0"
cl_detail_max_sway    "0"
muzzleflash_light	 "0"
mat_hdr_enabled	 "0"
r_maxnewsamples	 "0"
r_maxsampledist	 "0"
r_norefresh	  "0"
r_minnewsamples	 "0"
mat_parallaxmap	 "0"
mat_hdr_level	 "0"
mat_forceaniso	  "0"
mat_bloomscale	  "0"
mat_forcemanagedtextureintohardware   "0"
mat_fastnobump	  "1"
cl_wpn_sway_interp	 "0"
mat_trilinear	  "0"
r_TransitionSensitivity    "0"
mat_antialias	  "0"
mat_specular	  "0"
mat_bumpmap	  "0"
mat_bufferprimitives    "1"
mat_disable_lightwarp    "1"
budget_show_history	 "0"
mat_framebuffercopyoverlaysize    "0"
budget_history_range_ms    "5"
r_forcewaterleaf    "0"
r_updaterefracttexture    "0"
mat_disable_ps_patch    "1"
mat_envmapsize	  "0"
mat_envmaptgasize	 "0"
mat_disable_fancy_blending   "1"
mat_autoexposure_max    "0"
mat_autoexposure_min	 "0"
budget_history_numsamplesvisible   "0"
mat_picmip	  "0"
mat_clipz	  "1"
r_phong	  "0"
lod_TransitionDist		   "0"
mat_vsync	  "0"
r_decal_cullsize	 "0"
r_shadows	  "1"
r_eyes	   "0"
r_eyeglintlodpixels	 "0"
r_eyesize	  "0"
r_eyeshift_z	  "0"
r_shadowrendertotexture    "1"
flex_smooth	 "0"
r_worldlightmin	 "0"
r_worldlights	  "0"
r_flex	   "0"
r_eyeshift_y	  "0"
r_worldlightmin	 "0"
mat_shadowstate	 "0"
r_worldlights	  "0"
r_eyeshift_x	  "0"
r_eyemove	  "0"
r_eyegloss	  "0"
r_teeth	  "0"
r_decals	  "0"
r_waterforceexpensive	 "0"
r_worldlightmin	 "0"
r_waterforcereflectentities   "0"
r_waterforceexpensive	 "0"
r_worldlights	  "0"
r_PhysPropStaticLighting    "0"
r_cheapwaterend	 "1"
r_cheapwaterstart    "1"
r_updaterefracttexture    "0"
r_WaterDrawReflection	 "0"
r_WaterDrawRefraction    "0"
r_drawflecks	  "0"
r_dopixelvisibility	 "0"
r_renderoverlayfragment    "0"
r_drawflecks	  "0"
r_occlusion	  "0"
cl_logofile	  "0"
r_shadowmaxrendered	 "1"
r_rootlod	  "0"
r_lod	   "0"
r_drawbatchdecals	 "0"
cl_ejectbrass	  "0"
mp_decals	  "1"
showhitlocation	 "1"
sv_forcepreload	 "1"
r_waterdrawreflection	 "0"
r_waterforceexpensive	 "0"
r_ropetranslucent	 "0"
r_dynamic	  "0"
r_avglight	  "0"
r_lightaverage	  "0"
g_ragdoll_fadespeed	 "0"
g_ragdoll_important_maxcount   "0"
g_ragdoll_lvfadespeed    "0"
g_ragdoll_maxcount	 "0"
lod_enable	  "1"
cl_autohelp	  "0"
cl_c4progressbar	 "1"
hud_centerid	  "1"
dsp_water	  "14"
blink_duration	  "0"
hud_fastswitch	  "1"
closecaption	 "0"

Opublikowano

@UP

 

Spróbuj wkleić ten cfg:)

 

//////////////////////////////////////////////////
// +------------------------------------------+ //
// ?		   //LOLYOU UBER DUBER LOLZ\\	    ? //
// ?			  ? //
// ?			  //VERSION: 1337\\		    ? //
// ?		    ? //
// ?			    //by the hacker himself\\			 ? //
// ?										  ? //
// ?	  //www.youtube.com/lolyou1337\\    ? //
// +------------------------------------------+ //
//////////////////////////////////////////////////

//==================================================
		 //* User Commands *\\
//==================================================

cl_crosshairalpha    "9999" // _adjusts opacity of crosshair_//
cl_crosshaircolor    "4" // _adjusts scale of crosshair_//
cl_crosshairusealpha    "1" // _turns on opacity (0 - 1)_//
cl_crosshairscale    "0" // _adjusts crosshairscale_//
cl_dynamiccrosshair    "1" // _adjusts how the crosshair opperates_//
cl_ragdoll_physics_enable   "0" // _determines ragdoll effect_//
fps_max	 "999" // _caps FPS_//
mat_picmip	 "2" // _determines game quality (0 - 2)_//
net_graph	 "1" // _enables net_graph (mandatory)_//
net_graphpos	 "2" // _determines which side to display net_graph (0-3)_//
r_lod	  "2" // _determines level of detail of models (-1 - 2)_//
r_rootlod	 "2" // _base LOD in memory (0 - 3)_//
r_3dsky	 "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
hud_centerid	 "1" // _determines where enemy name shows on screen_//
hud_fastswitch	 "1" // _faster weapon switching (0 - 1)_//
mat_monitorgamma    "1.6" // _adjust in-game brightness_//
cl_righthand    "0"
cl_allowdownload    "0"
cl_allowupload    "0"
    cl_wpn_sway_interp    "0"

//==================================================
		  //* HUD Commands *\\
//==================================================

cl_scoreboard_dead_color_blue   "255"
cl_scoreboard_dead_color_green   "255"
cl_scoreboard_dead_color_red    "255"
con_enable	  "1"
jpeg_quality	  "100"
overview_health	 "1"
overview_names	  "1"
overview_preferred_mode    "1"
overview_tracks	 "0"

//==================================================
	    //* Spiderwebs Commands *\\
//==================================================

cl_cmdrate	 "67"
cl_downloadfilter	 "nosounds"
cl_interp	 "0" // _keep at 0 to always get lowest interp_//
cl_interp_all	  "0"
cl_interp_npcs	  "0"
cl_interp_ratio	 "1"
cl_lagcompensation	 "1"
cl_pred_optimize	 "2"
cl_predictweapons	 "1"
cl_resend	 "6"
cl_smooth	  "1"
cl_smoothtime	  "0.01"
cl_timeout	  "1337"
cl_updaterate	 "67"
rate	  "35000"

//==================================================
		 //* Client Commands *\\
//==================================================

cl_observercrosshair	 "1"
cl_scalecrosshair	 "1"
cl_c4progressbar	 "1"
cl_autohelp	  "0"
cl_autowepswitch    "0"
cl_radar_locked	 "0"
cl_radaralpha	  "250"
cl_radartype	  "1"
cl_c4dynamiclight	 "1"
cl_detail_avoid_force    "0"
cl_detail_avoid_radius    "0"
cl_detail_avoid_recover_speed   "0"
cl_detail_max_sway    "0"
cl_drawmonitors	 "0"
cl_ejectbrass	  "0"
cl_forcepreload	 "1"
cl_logofile	  "0"
cl_rumblescale	 "0"
cl_interp_threadmodeticks    "0"
cl_disablefreezecam	 "1"
cl_nowinpanel	  "1"
cl_show_achievement_popups    "0"
cl_clearhinthistory	 "1"
cl_detaildist	  "0"
cl_detailfade	  "0"
cl_debugrumble	  "0"
cl_playerspraydisable	 "1"
cl_showhelp	  "0"
cl_threaded_bone_setup	 "0"
cl_threaded_client_leaf_system    "0"

//==================================================
	    //* Material Commands *\\
//==================================================

mat_autoexposure_max    "0"
mat_autoexposure_min	 "0"
mat_bloomscale	  "0"
mat_bufferprimitives    "1"
mat_bumpmap	  "0"
mat_clipz	  "1"
mat_colorcorrection    "0"
mat_compressedtextures	 "1"
mat_debug_postprocessing_effects   "0"
mat_debugdepthmode	 "0"
mat_debugdepthval	 "128"
mat_debugdepthvalmax	 "256"
mat_disable_bloom	 "1"
mat_disable_fancy_blending   "1"
mat_disable_lightwarp    "1"
mat_disable_ps_patch    "1"
mat_envmapsize	  "0"
mat_envmaptgasize	 "0"
mat_fastspecular	 "1"
mat_filterlightmaps	 "1"
mat_forceaniso	  "0"
mat_forcehardwaresync	 "0"
mat_forcemanagedtextureintohardware   "0"
mat_framebuffercopyoverlaysize    "0"
mat_hdr_enabled	 "0"
mat_hdr_level	 "0"
mat_parallaxmap	 "0"
mat_reducefillrate	 "1"
mat_specular	  "0"
mat_trilinear	  "0"
mat_shadowstate	 "0"
mat_vsync	  "0"
mat_alphacoverage	 "0"
mat_bloom_scalefactor_scalar    "0"
mat_maxframelatency	 "0"
mat_max_worldmesh_vertices    "0"
mat_software_aa_blur_one_pixel_lines   "0"
mat_software_aa_strength    "0"
mat_software_aa_strength_vgui    "0"
mat_software_aa_tap_offset    "0"
mat_queue_mode	  "2"
mat_dxlevel									 "80"

//==================================================
	    //* Render Commands *\\
//==================================================

r_ambientboost	 "0"
r_ambientfactor	 "1"
r_decal_cullsize	 "9999"
r_decals	  "0"
r_dopixelvisibility	 "0"
r_drawbatchdecals	 "0"
r_drawflecks	  "0"
r_drawmodeldecals	 "0"
r_dynamic	  "0"
r_eyegloss	  "0"
r_eyemove	  "0"
r_eyes	   "0"
r_eyeshift_x	  "0"
r_eyeshift_y	  "0"
r_eyeshift_z	  "0"
r_eyesize	  "0"
r_flex	   "0"
r_lightaverage	  "1"
r_maxdlights	 "32"
r_maxmodeldecal	 "0"
r_maxnewsamples	 "0"
r_maxsampledist	 "0"
r_minnewsamples	 "0"
r_norefresh	  "0"
r_occlusion	  "1"
r_PhysPropStaticLighting    "0"
r_renderoverlayfragment    "0"
r_ropetranslucent	 "0"
r_spray_lifetime    "0"
r_teeth	  "0"
r_worldlightmin	 "0.0002"
r_worldlights	  "1"
r_bloomtintg	  "0"
r_bloomtintb	  "0"
r_bloomtintexponent	 "0"
r_bloomtintr	  "0"
r_drawdetailprops	 "0"
r_DrawSpecificStaticProp    "0"
r_flashlightrendermodels    "0"
r_hunkalloclightmaps	 "0"
r_lightcache_zbuffercache    "0"
r_pixelfog	  "0"
r_propsmaxdist	  "0"
r_staticprop_lod	 "3"
r_sse_s	  "1"
r_threaded_client_shadow_manager   "1"
r_threaded_particles	 "1"
r_threaded_renderables	 "1"
r_queued_decals	 "0"
r_queued_post_processing    "1"
r_queued_ropes	  "1"
//r_3dnow	  "1"
r_sse2	   "1"

//==================================================
		  //* Rope Commands *\\
//==================================================

rope_averagelight	 "0"
rope_collide	  "0"
rope_rendersolid	 "0"
rope_shake	  "0"
rope_smooth	  "0"
rope_smooth_enlarge	 "0"
rope_smooth_maxalpha	 "0"
rope_smooth_maxalphawidth    "0"
rope_smooth_minalpha	 "0"
rope_smooth_minwidth	 "0"
rope_subdiv	  "0"
rope_wind_dist	  "0.01"

//==================================================
		 //* Water Commands *\\
//==================================================

r_waterforceexpensive	 "0"  
r_WaterDrawReflection	 "0"  
r_WaterDrawRefraction	 "0" // Change to 1 if you want clear water_//
r_waterforcereflectentities   "0"  
r_cheapwaterend	 "1"
r_cheapwaterstart    "1"   
r_forcewaterleaf	 "0"
r_waterforcereflectentities    "0"
mat_wateroverlaysize	 "8"   
cl_show_splashes	 "0"  

//==================================================
	    //* Shadow Commands *\\
//==================================================

mat_shadowstate	 "0"
r_shadows	  "1"	
r_shadowmaxrendered	 "9"  
r_shadowrendertotexture    "1"

//==================================================
	    //* Ragdoll Commands *\\
//==================================================

cl_phys_props_max	 "0"   
cl_ragdoll_collide	 "0"	 
g_ragdoll_fadespeed	 "0"
g_ragdoll_lvfadespeed    "0"
violence_ablood	 "1"
violence_agibs	  "1"
violence_hblood	 "1"
violence_hgibs	  "1"

//==================================================
	    //* Sound Commands *\\
//==================================================

dsp_enhance_stereo	 "0"
dsp_mix_max	  "0.9"
dsp_room	  "0"
dsp_slow_cpu	  "0"
dsp_spatial	  "40"
dsp_speaker	  "50"
dsp_volume	  "2.0"
dsp_water	  "14"
room_type	  "0"
snd_async_fullyasync	 "0"
snd_duckerattacktime	 "0.5"
snd_duckerreleasetime	 "2.5"
snd_duckerthreshold	 "0.15"
snd_ducktovolume	 "0.55"
snd_mixahead	  "0.1"
snd_musicvolume	 "0"
snd_noextraupdate	 "1"
snd_pitchquality	 "1"
snd_profile	  "0"
snd_surround_speakers	 "0"
soundscape_flush	 "9999"
suitvolume	 "0"
voice_enable	  "1"
voice_forcemicrecord	 "1"
voice_modenable	 "1"

//==================================================
	    //* Misc. Commands *\\
//==================================================

blink_duration	  "0"
budget_averages_window	 "0"
budget_background_alpha    "0"
budget_history_numsamplesvisible   "0"
budget_history_range_ms    "5"
budget_peaks_window    "0"
budget_show_averages	 "0"
budget_show_history	 "0"
budget_show_peaks	 "0"
closecaption	 "0"
datacachesize	  "128"
flex_smooth	 "0"
gl_clear	  "1"
lod_TransitionDist		   "0"
mp_decals	  "0"
muzzleflash_light	 "0"
props_break_max_pieces	 "0"
showhitlocation	 "1"
sv_forcepreload	 "1"
texture_budget_background_alpha   "9999999"
texture_budget_panel_height    "0"
texture_budget_panel_width    "0"
weapon_showproficiency	 "1"
prop_active_gib_limit	 "0"
adsp_debug	  "0"
mp_usehwmmodels	 "-1"
mp_usehwmvcds	  "-1"
soundscape_flush
mat_savechanges
clear

CL_MINMODELS 1
Cl_MIN_T 4

Gość Sw33T3R :*
Opublikowano

@Dzieki za cfg :>

Działa w nim latarka,choć bd. musiał z niego zrezygnować, bo sa dane na maxa :/ ustawienia:

Filtrowanie,Antyaliasing,HDR

a mój "Wooden-PC" tego nie pociągnie :/,

Gdy te ustawienia zmienie to po resecie gry zawsze sa poczatkowe

Opublikowano

Ppm na config -> właściwości -> odznacz tylko do odczytu i wtedy wejdź w cs'a

ou7821.jpg

exModerator Counter Strike

Gość Sw33T3R :*
Opublikowano

@ Już dawno to zrobiłem i bez rezultatu

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