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cookieMonster (money)


Rekomendowane odpowiedzi

Opublikowano

Witam przerobi mi ktos cookiemonster, żeby za kazdego potwora leciało 0.20$ a za zwierzęta 0 :)

 

CODE:

 

 


settings:

# general plugin settings

# if you don't want deciamls ($1.23)

wholeNumberRewards: false

# if only direct player kills gives reward (disables mob farming)

# (this is ignored if on a disabled world or region)

onlyKillDrop: false

# if replaceDrop, then default drops are removed & substituted

# if false, custom drops are added to the existing drops

replaceDrops: false

# if onlyKillDrop: false, should custom drops always occur?

alwaysReplaceDrops: true

# if allow hunting with wolves

allowWolfHunt: true

#disable damage if can't afford to kill? (applies to wolves, too)

disableExpensiveKill: true

# any world listed here won't be checked (comma-delimited, case-insensitive)

disableWorlds: testWorld1, world2, random_world_nether

# if any regions are defined, should they be disabled regions or the only places cm is enabled?

# true (default): regions are areas where cm is disabled

# (however, regions on disabled worlds are reversed & will be enabled)

# false: cm is globally disabled, except for within regions (disabled worlds ignored)

regionsDisable: true

# for how long a player is 'protected' from spawn camping

# (player kill rewards are nulled)

playerRewardWait: 1m

# if a player killed within the playerRewardWait period

# reward is reversed (in case of positive reward only)

# eg. player who kills the player pays amount

playerReverseProtect: true

# if the players who die pay the killer (assuming has enough)

playerPaysReward: true

# optional multiplier for dropped exp

expMultiplier: 1



#spawn camp tracking occurs when a player kills a monster

spwanCampTracking:

# if enabled, there are no rewards (or drops) after the threshold is passed

enabled: false

# if global is enabled, will apply camp tracking to "natural" deaths

# this would allow monsters to drop items naturally, but disable monster killing machines

# (player drops are preserved, though, to protect the innocent)

global: false

# if suspected camping kills won't drop items

disableDrops: true

# if also disabled exp drops

disableExp: true

# elevation change max

deltaY: 5

# square about center (distance from center to edge)

deltaX: 20

# time before a kill is no longer counted against tracking

# positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)

timeout: 20m

# max kills in the area before counted as spawn camping

campKills: 50



# any LivingEntity listed here can have it's own rewards

# can give a range for economy reward ( min-max )

# itemCoins to give custom ranges for individual items (note: durability not supported for items here)

# can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)

# drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]

## 100 Probability means will drop each time

## if = 50, only means 50% chance of drop, chance of full drop is random

rewards:

Chicken:

drops: 344%10, 288@2%70

Cow:

Creeper:

drops: 2256@1%.5, 289@4%80

coins: 1-4

# itemCoins example: bow&arrow give no reward, wooden sword is worth more

itemCoins: "261>0, 268>3-6"

Charged_Creeper:

drops: 2256@1%2, 289@5%90

coins: 2-8

# itemCoins example: bow&arrow give no reward, wooden sword is worth more

itemCoins: "261>0, 268>5-16"

Ghast:

drops:

coins: 2-5

Giant:

# giant zombie, not very likely to encounter

Monster:

# this is a fake human, not likely to occur

Pig:

PigZombie:

drops: 320@2%70, 283%01

coins: 2-3

Sheep:

Skeleton:

drops: 261@1%10, 262@4%80

coins: 1-3

Slime:

drops:

coins: 1-2

Spider:

drops:

coins: 1-2

Squid:

Zombie:

drops:

coins: 1-2

Wild_Wolf:

drops:

coins: -1--2

Tame_Wolf:

drops:

coins: -5--10

Pet_Wolf:

# this applies if you kill a wolf that is your own

drops:

coins:

Enderman:

drops:

coins: 1-2

Silverfish:

drops:

coins: 1-2

Cave_Spider:

drops:

coins: 1-2

Ender_Dragon:

drops:

coins: 100-500

Villager:

drops:

coins: 0

Blaze:

drops:

coins: 2-4

Mushroom_Cow:

drops:

coins: 0

Magma_Cube:

drops:

coins: 1-2

Snow_Golem:

drops:

coins: -1--2

Wild_Ocelot:

Tame_Ocelot:

coins: -5--10

Pet_Ocelot:

Iron_Golem:

coins: -5--10

Wither:

coins: 5-10

Wither_Skeleton:

coins: 2-4

Bat:

Witch:

coins: 10-20

MobSpawner:

drops:

coins: -4--5

Player:

coins: 0

drops: DIAMOND







messages:

# Colors are specified by using "&[colorcode]".

# (Never put colors within the angle brackets of a tag)

# Color table:

# &0 is black

# &1 is dark blue

# &2 is dark green

# &3 is dark sky blue

# &4 is red

# &5 is magenta

# &6 is gold or amber

# &7 is light grey

# &8 is dark grey

# &9 is medium blue

# &a is light green

# &b is cyan

# &c is orange-red

# &d is pink

# &e is yellow

# &f is white

# (use && for a & symbol)



# rewarded for killing a monster:

# how much credited to account

# how much, with currency name (vault only)

# name of the creature killed

# what used to kill it

reward: "&a You are rewarded &f&a for killing the &f"

# if the reward is specific to what the user is holding

itemreward: "&a You are rewarded &f&a for killing the &f&a with a &f"

# for killing a player

playerreward: "&a You are rewarded &f&a for killing the Player &f"

itemplayerreward: "&a You are rewarded &f&a for killing the Player &f&a with a &f"

# for the victim of the attacks

victimpay: "&f &c took &f&c from you when you died"

victimprotection: "&f &a payed you &f&a as penalty for killing you"

# this is for when a reward is withheld for suspected spawn camping

nocampingreward: "&a No more rewards avaliable for this area.. Try again later"



# penalized for killing a monster (if coin range is negative)

# how much removed from account

# how much, with currency name (vault only)

# name of the creature killed

penalty: "&c You are penalized &f&c for killing the &f"

# what used to kill it

itempenalty: "&c You are penalized &f&c for killing the &f&c with a &f"



# penalized for killing a player

# how much removed from account

# name of the player killed

playerpenalty: "&c You are penalized &f&c for killing Player &f"

# penalized for killing a player within the spawn protection

#	
spawn protection time (seconds)

playercamppenalty: "&c You are penalized &f&c for killing &f&c during spawn protection"

# what used to kill

itemplayerpenalty: "&c You are penalized &f&c for killing &f&c during spawn with a &f"

itemplayercamppenalty: "&c You are penalized &f&c for killing &f&c during spawn with a &f"



# if cannot afford the penalty for killing the entity

notafford: "&c You cannot afford to kill a &f"

itemnotafford: "&c You cannot afford to kill a &f&c with a &f"



# if no money rewarded (can be blank for none)

norewardMonster: "&c there is no reward for killing a &f"

norewardCreature:

norewardPlayer:

# what used to kill it

itemnorewardMonster: "&c there is no reward for killing a &f&c with a &f"

itemnorewardCreature:

itemnorewardPlayer:

 

 

Z góry TY ! :)

Daj Lubie to jeśli pomogłem :)

Opublikowano

po prostu tam gdzie masz " coins: " dajesz wartość, czyli 0.20.

Cała filozofia. Więc nie wiem co stoi na przeszkodzie, żebyś mógł to sam zrobić

PS: refresh co 24h!

Member | Mentor Minecraft

nothing else.

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