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[Problem]iConomy , Jobs - Konfiguracja


Rekomendowane odpowiedzi

Opublikowano

Witajcie ,

 

Zrodził się problem . Pomimo, że nic nie robiłem na serwerze , tylko chodziłem , nie wiadomo skąd , stopniowo w raz z przebywaniem na serwerze zwiększała mi się kasa . Na starcie 30 , a kilka godzin później 11 000 ...

 

Otóż gracz posiadający powiedzmy Górnika w jobsach , na moim serwerze dostaje 10 gr za 1 Stona .

Chcę aby , na serwerze w jobs-ach można było zarabiać za swoją pracę , czyli głownie za wykopywanie danych minerałów . Ale nie za przebywanie czy robienie czegoś innego !

Jak zrobić/skonfigurować pliki aby gracze nie dostawali tej niewiadomej skąd wziętej puli pieniędzy ?

Gość _Shadowlord
Opublikowano

Pokaż tutaj konfiguracje Jobs i iConomy.

Opublikowano

tsaaaaaaa....

 

No tyle , że ja tam jakoś tego nie mogę znaleść ... Więc może ktoś poradzi ?

 

Edit :

 

Config Jobsów :

 

#Pliki by Macio!

# Jobs configuration.
# 
# Stores information about each job.
# 
# For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.

Jobs:
 Drwal:
   fullname: Drwal
   shortname: D
   ChatColour: GREEN
   chat-display: none
   max-level: 30
   leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
   income-progression-equation: baseincome*((1.05)^(joblevel-1))
   experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
   Break:
     LOG:
       income: 0.01
       experience: 0.1
   Place:
     SAPLING:
       income: 0.2
       experience: 0.2
 MPCik:
   fullname: MPCik
   shortname: G
   ChatColour: BLACK
   chat-display: none
   max-level: 50
   leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
   income-progression-equation: baseincome*((0.80)^(joblevel-1))
   experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
   Break:
     STONE:
       income: 0.1
       experience: 0.1
     COAL_ORE:
       income: 0.2
       experience: 0.2
     REDSTONE_ORE:
       income: 0.3
       experience: 0.3
     IRON_ORE:
       income: 0.4
       experience: 0.4
     GOLD_ORE:
       income: 0.5
       experience: 0.5
     LAPIS_ORE:
       income: 0.6
       experience: 0.6
     DIAMOND_ORE:
       income: 0.7
       experience: 0.7
     OBSIDIAN:
       income: 0.8
       experience: 0.8
     MOSSY_COBBLESTONE:
       income: 0.1
       experience: 0.1
   Place:
     RAILS:
       income: 0.1
       experience: 0.1
     IRON_ORE:
       income: -5.0
       experience: -5.0
     GOLD_ORE:
       income: -6.0
       experience: -6.0
 Farmer:
   fullname: Farmer
   shortname: F
   ChatColour: YELLOW
   chat-display: none
   max-level: 20
   leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
   income-progression-equation: baseincome*((0.80)^(joblevel-1))
   experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
   Break:
     CROPS-7:
       income: 0.1
       experience: 0.1
     SUGAR_CANE_BLOCK:
       income: 0.1
       experience: 0.1
   Place:
     SEEDS:
       income: 0.1
       experience: 0.1
     SUGAR_CANE_BLOCK:
       income: 0.1
       experience: 0.1
   Kill:
     Chicken:
       income: 0.01
       experience: 0.01
     Cow:
       income: 0.01
       experience: 0.01
     Sheep:
       income: -2.0
       experience: -5.0
     Pig:
       income: 0.01
       experience: 0.01
 Lowca:
   fullname: Lowca
   shortname: L
   ChatColour: RED
   chat-display: none
   max-level: 100
   leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
   income-progression-equation: baseincome*((0.80)^(joblevel-1))
   experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
   Kill:
     Chicken:
       income: 0.1
       experience: 0.1
     Cow:
       income: 0.1
       experience: 0.1
     Pig:
       income: 0.1
       experience: 0.1
     Sheep:
       income: 0.1
       experience: 0.1
     Wolf:
       income: 0.1
       experience: 0.1
     Creeper:
       income: 0.3
       experience: 0.3
     Skeleton:
       income: 0.3
       experience: 0.3
     Spider:
       income: 0.3
       experience: 0.3
     Zombie:
       income: 0.3
       experience: 0.3
     Blaze:
       income: 0.5
       experience: 0.5
     Enderman:
       income: 0.5
       experience: 0.5
     Slime:
       income: 0.5
       experience: 0.5
     Ghast:
       income: 0.5
       experience: 0.5
 Rybak:
   fullname: Rybak
   shortname: R
   ChatColour: AQUA
   chat-display: none
   max-level: 20
   leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
   income-progression-equation: baseincome*((0.80)^(joblevel-1))
   experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
   Fish:
     RAW_FISH:
       income: 0.1
       experience: 0.1
   Kill:
     Squid:
       income: 0.1
       experience: 0.1
 Kowal:
   fullname: Kowal
   shortname: K
   ChatColour: DARK_GRAY
   chat-display: none
   max-level: 30
   leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
   income-progression-equation: baseincome*((0.80)^(joblevel-1))
   experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
   Craft:
     WOOD_SWORD:
       income: 0.2
       experience: 0.2
     IRON_SWORD:
       income: 0.2
       experience: 0.2
     GOLD_SWORD:
       income: 0.2
       experience: 0.2
     DIAMOND_SWORD:
       income: 0.2
       experience: 0.2

 

Config IConomy :

 

#Pliki by Macio!

# iConomy 6.0.8b

# @author Nijikokun <[email protected]>

# @license GPLv2

# @copyright Copyright AniGaiku LLC ? 2010-2011

##

# Setup Notes

# - Seconds

# Basic Table:

# 1 minute = 60 seconds

# 1 hour = 1 minute * 60 = 3600 seconds

# 1 day = 1 hour * 24 = 86400 seconds

# 1 week = 1 day * 7 = 604800 seconds

# - Database

# Do not use remote databases from free sites, please use either a

# remote database from a personal hosted VPS or DEDI or a local

# database. This will prevent any 'timeout' or 'invalid settings'

# or 'cannot connect to database' issues. Thank you :)!

##

 

System:

Permissions:

Use:

# Should a user have the 'iConomy.holdings' to use /money

# By default this is false, so that people stop complaining that

# iConomy doesn't work. Yes, people actually report that.

# If you are one of those people, leave this false.

Holdings: false

 

Default:

Currency:

# Major is the first segment [Major].Minor

 

# Major ([Major].Minor) 1.00 Dollar (With Seperate 1 Dollar)

Major: [ 'Euro', 'Euro' ]

 

# Minor (Major.[Minor]) 0.23 Coins (With Seperate 0 Dollars, 23 Coins)

Minor: [ 'Coin', 'Coins' ]

 

Account:

# Default account balance when created

Holdings: 30.0

 

# Controls how money is formatted through methods

Formatting:

# Minor allows you to use the Minor amounts for amounts <1

# Example (true) 0.23 Coins and 1.23 Dollars (false) 0.23 Dollars and 1.23 Dollars

Minor: false

 

# Seperate allows your money to be shown in an alternative way,

# instead of 1.32 it will show as 1 Dollar 23 Coins

# !!! NOTICE: This only works if Minor is set to true !!!

Seperate: false # Example (true) 1 Dollar, 23 Coins (false) 1.23 Dollars (Only if Minor is true)

 

# Single shows your money in another alternative way.

# Instead of 1.23 Dollars you will see: 1 Dollar.

# If your money is 0.23 you will see 0 Dollars if Minor is false, 23 Coins if Minor is true.

# !!! Notice: This overrides seperate !!!

Single: false

 

# Logs all monetary transactions passed through iConomy

Logging:

Enabled: false

 

# Purges Default Balances at Loading

# Good way to keep unused accounts or default accounts wiped out and lower database usage.

Purging:

Enabled: true

 

# Controls amount of money gained at a set interval.

Interest:

Enabled: false

 

# Only give interest to players who are currently online?

Online: true

 

Announce:

# Send a message when the player gains interest?

Enabled: false

 

Interval:

# Interval is done in seconds, here is a easy reference table for commonly set intervals:

# 1 minute = 60 seconds

# 1 hour = 1 minute * 60 = 3600 seconds

# 1 day = 1 hour * 24 = 86400 seconds

# 1 week = 1 day * 7 = 604800 seconds

Seconds: 60

 

Amount:

# The balance to be met where we stop giving interest.

# 0.0 for no limit

Cutoff: 0.0

 

# Percentage of holdings to give / take (Negative to take) (Overrides Min/Max)

Percent: 0.0

 

# This is range based, to set a "flat" or "constant" rate, set each (Maximum and Minimum) to the same number.

# If the two numbers are different, it will be a random amount in-between the two.

Maximum: 1

Minimum: 2

 

Database:

# Databases Supported:

# Flatfile, FF, mini, minidb

# - These all equate to miniDB

##

# item, items, inventory, inventoryDB

# - These all equate to InventoryDB, which uses inventory for storage

##

# xp, exp, orb, xpdb, expdb, orbdb

# - These all equate to ExperienceDB, which relies on Experience for balance.

##

# mysql, mysqldb

# - These will attempt to connect to MySQL

##

# sqlite, sqlite2, sqlite3, sqlitedb

# - These will attempt to create & connect to SQLite

##

# postgre, postgreSQL, postgreDB

# - These will attempt to connect to PostgreSQL

Type: 'minidb'

 

# These are for InventoryDB only.

#

# InventoryDB is essentially Physical Money.

# It isn't logged in a database, its based on the users inventory

# and the two items selected below.

#

# MajorItem is the item or block ID of the major currency

# MinorItem is the item or block ID of the minor currency

# e.g. MajorItem: 266, MinorItem: 265 for Gold/Iron

MajorItem: 266

MinorItem: 265

 

# This controls the database name, by default it is iConomy

Table: 'iConomy'

 

# URL is for SQL Databases Only

##

# Path to iConomy folder is easy, it's the COMPLETE path.

# (Mine) G:\MineCraft\plugins\iConomy\

# Won't be the same as yours, but it usually looks like that.

##

# [H2DB Default] h2:path/to/iConomy/folder/iConomy;AUTO_RECONNECT=TRUE

# [sqlite Default] sqlite:path/to/iConomy/folder/iConomy.db

##

# Binary Databases use ip:port style connections.

# ip

# - is the connection identifier (internet protocol)

# - for ipv6 usually encased in brackets [::1]

# port

# - the port that the database is listening on

# - defaults: 3306 for mysql, postgre is either 5740 or 5432

##

# [MySQL Default] mysql://localhost:3306/iConomy

# [Postgre Default] postgresql://localhost:5740/iConomy

URL: 'mysql://localhost:3306/iConomy'

 

# Login details for binary databases

Username: 'root'

Password: ''

 

##############################################################

# !!! Conversion is not your database settings !!!

##############################################################

# Conversion allows you to convert your old 5.x to the new 6.x

# All is currently unused.

##############################################################

# URL is for MySQL only, H2DB doesn't use it.

##############################################################

Conversion:

# Set to True, After converting, change this back to false!

Enabled: false

 

# Database Type, H2DB or MySQL

Type: 'H2DB'

 

# Database Table

Table: 'iConomy'

 

# Database URL without table at the end.

URL: 'mysql://localhost:3306'

 

# Username / Password

# H2DB does not use this. MySQL Only.

Username: 'root'

Password: ''

 

# Unused ATM.

All: true

 

Gość _Shadowlord
Opublikowano

Nie możesz znaleźć configu iConomy? Zrób screena wszystkich plików które znajdują się w folderze iConomy.

A co do jobsów - pokaż jobsconfig.yml.

Opublikowano

Już edytowałem , po prostu pierw się pomyliłem źle wklejając

 

Config Jobsów :

 

#Pliki by Macio!

# Jobs configuration.
#
# Stores information about each job.
#
# For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.

Jobs:
Drwal:
fullname: Drwal
shortname: D
ChatColour: GREEN
chat-display: none
max-level: 30
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 0.01
experience: 0.1
Place:
SAPLING:
income: 0.2
experience: 0.2
MPCik:
fullname: MPCik
shortname: G
ChatColour: BLACK
chat-display: none
max-level: 50
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((0.80)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 0.1
experience: 0.1
COAL_ORE:
income: 0.2
experience: 0.2
REDSTONE_ORE:
income: 0.3
experience: 0.3
IRON_ORE:
income: 0.4
experience: 0.4
GOLD_ORE:
income: 0.5
experience: 0.5
LAPIS_ORE:
income: 0.6
experience: 0.6
DIAMOND_ORE:
income: 0.7
experience: 0.7
OBSIDIAN:
income: 0.8
experience: 0.8
MOSSY_COBBLESTONE:
income: 0.1
experience: 0.1
Place:
RAILS:
income: 0.1
experience: 0.1
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Farmer:
fullname: Farmer
shortname: F
ChatColour: YELLOW
chat-display: none
max-level: 20
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((0.80)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 0.1
experience: 0.1
SUGAR_CANE_BLOCK:
income: 0.1
experience: 0.1
Place:
SEEDS:
income: 0.1
experience: 0.1
SUGAR_CANE_BLOCK:
income: 0.1
experience: 0.1
Kill:
Chicken:
income: 0.01
experience: 0.01
Cow:
income: 0.01
experience: 0.01
Sheep:
income: -2.0
experience: -5.0
Pig:
income: 0.01
experience: 0.01
Lowca:
fullname: Lowca
shortname: L
ChatColour: RED
chat-display: none
max-level: 100
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((0.80)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 0.1
experience: 0.1
Cow:
income: 0.1
experience: 0.1
Pig:
income: 0.1
experience: 0.1
Sheep:
income: 0.1
experience: 0.1
Wolf:
income: 0.1
experience: 0.1
Creeper:
income: 0.3
experience: 0.3
Skeleton:
income: 0.3
experience: 0.3
Spider:
income: 0.3
experience: 0.3
Zombie:
income: 0.3
experience: 0.3
Blaze:
income: 0.5
experience: 0.5
Enderman:
income: 0.5
experience: 0.5
Slime:
income: 0.5
experience: 0.5
Ghast:
income: 0.5
experience: 0.5
Rybak:
fullname: Rybak
shortname: R
ChatColour: AQUA
chat-display: none
max-level: 20
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((0.80)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 0.1
experience: 0.1
Kill:
Squid:
income: 0.1
experience: 0.1
Kowal:
fullname: Kowal
shortname: K
ChatColour: DARK_GRAY
chat-display: none
max-level: 30
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((0.80)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 0.2
experience: 0.2
IRON_SWORD:
income: 0.2
experience: 0.2
GOLD_SWORD:
income: 0.2
experience: 0.2
DIAMOND_SWORD:
income: 0.2
experience: 0.2

 

Config IConomy :

 

#Pliki by Macio!

# iConomy 6.0.8b

# @author Nijikokun <[email protected]>

# @license GPLv2

# @copyright Copyright AniGaiku LLC ? 2010-2011

##

# Setup Notes

# - Seconds

# Basic Table:

# 1 minute = 60 seconds

# 1 hour = 1 minute * 60 = 3600 seconds

# 1 day = 1 hour * 24 = 86400 seconds

# 1 week = 1 day * 7 = 604800 seconds

# - Database

# Do not use remote databases from free sites, please use either a

# remote database from a personal hosted VPS or DEDI or a local

# database. This will prevent any 'timeout' or 'invalid settings'

# or 'cannot connect to database' issues. Thank you :)!

##

 

System:

Permissions:

Use:

# Should a user have the 'iConomy.holdings' to use /money

# By default this is false, so that people stop complaining that

# iConomy doesn't work. Yes, people actually report that.

# If you are one of those people, leave this false.

Holdings: false

 

Default:

Currency:

# Major is the first segment [Major].Minor

 

# Major ([Major].Minor) 1.00 Dollar (With Seperate 1 Dollar)

Major: [ 'Euro', 'Euro' ]

 

# Minor (Major.[Minor]) 0.23 Coins (With Seperate 0 Dollars, 23 Coins)

Minor: [ 'Coin', 'Coins' ]

 

Account:

# Default account balance when created

Holdings: 30.0

 

# Controls how money is formatted through methods

Formatting:

# Minor allows you to use the Minor amounts for amounts <1

# Example (true) 0.23 Coins and 1.23 Dollars (false) 0.23 Dollars and 1.23 Dollars

Minor: false

 

# Seperate allows your money to be shown in an alternative way,

# instead of 1.32 it will show as 1 Dollar 23 Coins

# !!! NOTICE: This only works if Minor is set to true !!!

Seperate: false # Example (true) 1 Dollar, 23 Coins (false) 1.23 Dollars (Only if Minor is true)

 

# Single shows your money in another alternative way.

# Instead of 1.23 Dollars you will see: 1 Dollar.

# If your money is 0.23 you will see 0 Dollars if Minor is false, 23 Coins if Minor is true.

# !!! Notice: This overrides seperate !!!

Single: false

 

# Logs all monetary transactions passed through iConomy

Logging:

Enabled: false

 

# Purges Default Balances at Loading

# Good way to keep unused accounts or default accounts wiped out and lower database usage.

Purging:

Enabled: true

 

# Controls amount of money gained at a set interval.

Interest:

Enabled: false

 

# Only give interest to players who are currently online?

Online: true

 

Announce:

# Send a message when the player gains interest?

Enabled: false

 

Interval:

# Interval is done in seconds, here is a easy reference table for commonly set intervals:

# 1 minute = 60 seconds

# 1 hour = 1 minute * 60 = 3600 seconds

# 1 day = 1 hour * 24 = 86400 seconds

# 1 week = 1 day * 7 = 604800 seconds

Seconds: 60

 

Amount:

# The balance to be met where we stop giving interest.

# 0.0 for no limit

Cutoff: 0.0

 

# Percentage of holdings to give / take (Negative to take) (Overrides Min/Max)

Percent: 0.0

 

# This is range based, to set a "flat" or "constant" rate, set each (Maximum and Minimum) to the same number.

# If the two numbers are different, it will be a random amount in-between the two.

Maximum: 1

Minimum: 2

 

Database:

# Databases Supported:

# Flatfile, FF, mini, minidb

# - These all equate to miniDB

##

# item, items, inventory, inventoryDB

# - These all equate to InventoryDB, which uses inventory for storage

##

# xp, exp, orb, xpdb, expdb, orbdb

# - These all equate to ExperienceDB, which relies on Experience for balance.

##

# mysql, mysqldb

# - These will attempt to connect to MySQL

##

# sqlite, sqlite2, sqlite3, sqlitedb

# - These will attempt to create & connect to SQLite

##

# postgre, postgreSQL, postgreDB

# - These will attempt to connect to PostgreSQL

Type: 'minidb'

 

# These are for InventoryDB only.

#

# InventoryDB is essentially Physical Money.

# It isn't logged in a database, its based on the users inventory

# and the two items selected below.

#

# MajorItem is the item or block ID of the major currency

# MinorItem is the item or block ID of the minor currency

# e.g. MajorItem: 266, MinorItem: 265 for Gold/Iron

MajorItem: 266

MinorItem: 265

 

# This controls the database name, by default it is iConomy

Table: 'iConomy'

 

# URL is for SQL Databases Only

##

# Path to iConomy folder is easy, it's the COMPLETE path.

# (Mine) G:\MineCraft\plugins\iConomy\

# Won't be the same as yours, but it usually looks like that.

##

# [H2DB Default] h2:path/to/iConomy/folder/iConomy;AUTO_RECONNECT=TRUE

# [sqlite Default] sqlite:path/to/iConomy/folder/iConomy.db

##

# Binary Databases use ip:port style connections.

# ip

# - is the connection identifier (internet protocol)

# - for ipv6 usually encased in brackets [::1]

# port

# - the port that the database is listening on

# - defaults: 3306 for mysql, postgre is either 5740 or 5432

##

# [MySQL Default] mysql://localhost:3306/iConomy

# [Postgre Default] postgresql://localhost:5740/iConomy

URL: 'mysql://localhost:3306/iConomy'

 

# Login details for binary databases

Username: 'root'

Password: ''

 

##############################################################

# !!! Conversion is not your database settings !!!

##############################################################

# Conversion allows you to convert your old 5.x to the new 6.x

# All is currently unused.

##############################################################

# URL is for MySQL only, H2DB doesn't use it.

##############################################################

Conversion:

# Set to True, After converting, change this back to false!

Enabled: false

 

# Database Type, H2DB or MySQL

Type: 'H2DB'

 

# Database Table

Table: 'iConomy'

 

# Database URL without table at the end.

URL: 'mysql://localhost:3306'

 

# Username / Password

# H2DB does not use this. MySQL Only.

Username: 'root'

Password: ''

 

# Unused ATM.

All: true

 

Opublikowano

Z powodu cofki mpcforum kilka postów w tym temacie znikło ...

Kamikadzekks zaproponował aby zainstalować oryginalne iConomy i jego jobsy .

 

 

Wracając , Usunąłem w ogóle Jobsy i zainstalowałem nowe iConomy . Problem nadal występuje , kasa morderczo zwiększa się wraz z pobytem na serwerze ...

 

Jak to rozwiązać , czy jakiś inny plugin to powoduje , albo coś trzeba w konfiguracji iConomy zmienić ?

 

//PROBLEM ROZWIAZANY

 

Powodem był pewien plugin . Przypadkiem zapomniałem o pewnym zainstalowanym pluginie .

Nazwę nosi on "TimeisMoney" . Może kiedyś się to przyda komuś ;)

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