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Szukam Animacji SA:MP pod serwer 0.3e


LanKYY

Rekomendowane odpowiedzi

Opublikowano

Może animacje z GTA 4?

Z tego co myślę to poszukaj na forum serwa :) jeżeli to ten o co mi chodzi :P

Chodzi mi o animacje typu : /krzeslo , /sikaj , /rozgladaj itp ..

Opublikowano

Z angielskiego forum (do spolszczenia):

 

CMD:taxiL(playerid, params[])
{
  LoopingAnim(playerid,"PED","IDLE_taxi",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:punch(playerid, params[])
{
  LoopingAnim(playerid,"MD_CHASE","MD_BIKE_Punch",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:greet1(playerid, params[])
{
  LoopingAnim(playerid,"WUZI","Wuzi_Greet_Plyr",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:greet2(playerid, params[])
{
  LoopingAnim(playerid,"WUZI","Wuzi_Greet_Wuzi",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:wave(playerid, params[])
{
  LoopingAnim(playerid,"BD_FIRE ","BD_GF_Wave",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:argue(playerid, params[])
{
  LoopingAnim(playerid,"PAULNMAC","PnM_Argue1_A",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:sleep(playerid, params[])
{
  LoopingAnim(playerid,"INT_HOUSE","BED_In_L",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:lean2(playerid, params[])
{
  LoopingAnim(playerid,"RYDER","Van_Lean_L",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:gsign1(playerid, params[])
{
  LoopingAnim(playerid,"GHANDS","gsign1",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:gsign2(playerid, params[])
{
  LoopingAnim(playerid,"GHANDS","gsign1LH",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:gsign3(playerid, params[])
{
  LoopingAnim(playerid,"GHANDS","gsign2",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:gsign4(playerid, params[])
{
  LoopingAnim(playerid,"GHANDS","gsign2LH",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:gsign5(playerid, params[])
{
  LoopingAnim(playerid,"GHANDS","gsign3",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:gsign6(playerid, params[])
{
  LoopingAnim(playerid,"GHANDS","gsign3LH",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:gsign7(playerid, params[])
{
  LoopingAnim(playerid,"GHANDS","gsign4",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:carjacked1(playerid, params[])
{
  LoopingAnim(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:carjacked2(playerid, params[])
{
  LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
	 return 1;
   }
CMD:handsup(playerid, params[])
{
 LoopingAnim(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0);
    return 1;
   }
CMD:cellin(playerid, params[])
{
 SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
    return 1;
   }
CMD:cellout(playerid, params[])
{
 SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
    return 1;
   }
CMD:drunk(playerid, params[])
{
 LoopingAnim(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
 return 1;
   }
CMD:bomb(playerid, params[])
{
 ClearAnimations(playerid);
 LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); // Place Bomb
 return 1;
}

CMD:getarrested(playerid, params[])
{
   LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
   return 1;
   }

CMD:laugh(playerid, params[])
{
	  OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
   return 1;
}

CMD:lookout(playerid, params[])
{
	  OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
   return 1;
}

CMD:robman(playerid, params[])
{
	  LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
   return 1;
}

CMD:crossarms(playerid, params[])
{
	  LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
   return 1;
}

CMD:lay(playerid, params[])
{
	  LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
   return 1;
   }

CMD:hide(playerid, params[])
{
	  LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
   return 1;
}

CMD:vomit(playerid, params[])
{
   OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
   return 1;
}

CMD:eat(playerid, params[])
{
   OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
   return 1;
}
// Wave

CMD:slapass(playerid, params[])
{
 OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
  return 1;
}

CMD:deal(playerid, params[])
{
	  OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
   return 1;
}
CMD:crack(playerid, params[])
{
	  LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
   return 1;
}
// Sit
CMD:sit(playerid, params[])
{
	  LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
   return 1;
   }
   // Idle Chat
CMD:chat(playerid, params[])
{
  LoopingAnim(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
	 return 1;
   }
   // Idle Chat2
CMD:chat2(playerid, params[])
{
  LoopingAnim(playerid,"MISC","Idle_Chat_02",4.0,1,0,0,1,1);
	 return 1;
   }
   // Fucku
CMD:fuckyou(playerid, params[])
{
  OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
	 return 1;
   }
   // TaiChi
CMD:taichi(playerid, params[])
{
  LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
	 return 1;
   }
   // ChairSit
   // Fall on the ground
CMD:flip(playerid, params[])
{
  LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
	 return 1;
   }
   // Fall
CMD:backflip(playerid, params[])
{
  LoopingAnim(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
	 return 1;
   }
   // kiss
CMD:kiss(playerid, params[])
{
  LoopingAnim(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
	 return 1;
   }
   // Injujred
CMD:injured(playerid, params[])
{
  LoopingAnim(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
	 return 1;
   }

   // Violence animations
CMD:push(playerid, params[])
{
  OnePlayAnim(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
	 return 1;
   }
CMD:akick(playerid, params[])
{
  OnePlayAnim(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
	 return 1;
   }
CMD:lowbodypush(playerid, params[])
{
  OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
	 return 1;
   }
   // Spray
CMD:spray(playerid, params[])
{
  OnePlayAnim(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
	 return 1;
   }
   // Headbutt
CMD:headbutt(playerid, params[])
{
  OnePlayAnim(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
	 return 1;
   }
   // Medic
CMD:medic(playerid, params[])
{
  OnePlayAnim(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
	 return 1;
   }
   // KO Face
CMD:koface(playerid, params[])
{
  LoopingAnim(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
	 return 1;
   }
   // KO Stomach
CMD:kostomach(playerid, params[])
{
  LoopingAnim(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
	 return 1;
   }
   // Jump for your life!
CMD:lifejump(playerid, params[])
{
  LoopingAnim(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
	 return 1;
   }
   // Exhausted
CMD:exhaust(playerid, params[])
{
  LoopingAnim(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
	 return 1;
   }
   // Left big slap
CMD:leftslap(playerid, params[])
{
  OnePlayAnim(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
	 return 1;
   }
   // Big fall
CMD:rollfall(playerid, params[])
{
  LoopingAnim(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
	 return 1;
   }
   // Locked
CMD:carlock(playerid, params[])
{
  OnePlayAnim(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
	 return 1;
   }
   // carjack
CMD:rcarjack1(playerid, params[])
{
  OnePlayAnim(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
	 return 1;
   }
   // carjack
CMD:lcarjack1(playerid, params[])
{
  OnePlayAnim(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
	 return 1;
   }
   // carjack
CMD:rcarjack2(playerid, params[])
{
  OnePlayAnim(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
	 return 1;
   }
   // carjack
CMD:lcarjack2(playerid, params[])
{
  OnePlayAnim(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
	 return 1;
   }
   // Hood frisked
CMD:hoodfrisked(playerid, params[])
{
  LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
	 return 1;
   }
   // Lighting cigarette
CMD:lightcig(playerid, params[])
{
  OnePlayAnim(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
	 return 1;
   }
   // Tap cigarette
CMD:tapcig(playerid, params[])
{
  OnePlayAnim(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
	 return 1;
   }
   // Bat stance
CMD:bat(playerid, params[])
{
  LoopingAnim(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
	 return 1;
   }
   // Boxing
CMD:box(playerid, params[])
{
  LoopingAnim(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
	 return 1;
   }
   // Lay 2
CMD:lay2(playerid, params[])
{
  LoopingAnim(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
	 return 1;
   }

CMD:chant(playerid, params[])
{
  LoopingAnim(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
	 return 1;
   }

CMD:fucku(playerid, params[])
{
  OnePlayAnim(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
	 return 1;
   }

CMD:shouting(playerid, params[])
{
  LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
	 return 1;
   }

CMD:cop(playerid, params[])
{
  OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
	 return 1;
   }

CMD:elbow(playerid, params[])
{
  OnePlayAnim(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
	 return 1;
   }

CMD:kneekick(playerid, params[])
{
  OnePlayAnim(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
	 return 1;
   }

CMD:fstance(playerid, params[])
{
  LoopingAnim(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
  return 1;
}

y526IOx.jpg


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