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[Problem]Efekt lizaka nad głową


Rekomendowane odpowiedzi

Specjalista
Opublikowano

Witam,

 

Dodałem efekt lizaka pierscienia naszyjnika do klienta lecz effekt jest nad głową tzn. ta aura co powinna byc w nogach jest nad głową jak to zrobic by było normalnie?

 

Pozdrawiam

Opublikowano

w pliku buff1_item.mse szukasz Group Mesh

i daje takie cos zamiast tamtego : 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 -169.000000

Pracuje niestety samodzielnie nad typowym hardem :

Mój Postęp Prac :

Pliki serwerowe : ok 80 %

Client : ok 80 %

Strona www : ok 95 %

Specjalista
Opublikowano

 

BoundingSphereRadius 500.000000
BoundingSpherePosition 0.000000 0.000000 400.000000
Group Particle
{
StartTime		 0.512000
List TimeEventPosition
{
 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 300.000000
}

Group EmitterProperty
{
 MaxEmissionCount	 40

 CycleLength			 1.500000
 CycleLoopEnable		 0
 LoopCount			 0

 EmitterShape		 3
 EmitterAdvancedType	 0
 EmittingRadius		 60.000000
 EmitterEmitFromEdgeFlag 1
 EmittingDirection	 0.001000 0.001000 0.010000

 List TimeEventEmittingSize
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingAngularVelocity
 {
	 0.000000 3.000000
	 1.000000 1.000000
 }
 List TimeEventEmittingDirectionX
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingDirectionY
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingDirectionZ
 {
	 0.000000 -18.041237
 }
 List TimeEventEmittingVelocity
 {
	 0.000000 3.000000
	 1.000000 4.000000
 }
 List TimeEventEmissionCountPerSecond
 {
	 0.000000 40.000000
 }
 List TimeEventLifeTime
 {
	 0.000000 1.500000
 }
 List TimeEventSizeX
 {
	 0.000000 64.000000
 }
 List TimeEventSizeY
 {
	 0.000000 64.000000
 }
}

Group ParticleProperty
{
 SrcBlendType				 5
 DestBlendType			 2
 ColorOperationType		 4
 BillboardType			 1
 RotationType				 4
 RotationSpeed			 200.000000
 RotationRandomStartingBegin 180
 RotationRandomStartingEnd 0

 AttachEnable				 1
 StretchEnable			 0

 TexAniType				 4
 TexAniDelay				 0.200000
 TexAniRandomStartFrameEnable 1

 List TimeEventGravity
 {
	 0.000000 20.000000
 }
 List TimeEventAirResistance
 {
 }
 List TimeEventScaleX
 {
	 0.005714 0.090000
 }
 List TimeEventScaleY
 {
	 0.011429 0.090000
 }
 List TimeEventColorRed
 {
	 0.000000 0.500000
	 0.700000 0.100000
 }
 List TimeEventColorGreen
 {
	 0.000000 0.100000
	 0.062500 1.000000
	 0.125000 0.100000
	 0.177143 0.958763
	 0.250000 0.100000
	 0.308571 0.865979
	 0.375000 0.100000
	 0.422857 0.773196
	 0.500000 0.100000
	 0.565714 0.680412
	 0.625000 0.100000
	 0.680000 0.577320
	 0.750000 0.100000
	 0.805714 0.474227
	 0.875000 0.100000
	 0.937143 0.288660
	 1.000000 0.000000
 }
 List TimeEventColorBlue
 {
	 0.000000 0.600000
	 0.800000 1.000000
 }
 List TimeEventAlpha
 {
	 0.000000 1.000000
	 0.500000 0.700000
	 1.000000 0.000000
 }
 List TimeEventRotation
 {
 }
 List TextureFiles
 {
	 "light616.dds"
 }
}
}
Group Particle
{
StartTime		 0.200000
List TimeEventPosition
{
 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 300.000000
}

Group EmitterProperty
{
 MaxEmissionCount	 1

 CycleLength			 1.900000
 CycleLoopEnable		 0
 LoopCount			 0

 EmitterShape		 0
 EmitterAdvancedType	 0
 EmitterEmitFromEdgeFlag 0
 EmittingDirection	 0.000000 0.000000 0.000000

 List TimeEventEmittingSize
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingAngularVelocity
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingDirectionX
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingDirectionY
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingDirectionZ
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingVelocity
 {
	 0.000000 0.000000
 }
 List TimeEventEmissionCountPerSecond
 {
	 0.000000 10.000000
 }
 List TimeEventLifeTime
 {
	 0.000000 1.900000
 }
 List TimeEventSizeX
 {
	 0.000000 64.000000
 }
 List TimeEventSizeY
 {
	 0.000000 64.000000
 }
}

Group ParticleProperty
{
 SrcBlendType				 5
 DestBlendType			 2
 ColorOperationType		 4
 BillboardType			 1
 RotationType				 0
 RotationSpeed			 0.000000
 RotationRandomStartingBegin 0
 RotationRandomStartingEnd 0

 AttachEnable				 1
 StretchEnable			 0

 TexAniType				 0
 TexAniDelay				 0.030000
 TexAniRandomStartFrameEnable 0

 List TimeEventGravity
 {
 }
 List TimeEventAirResistance
 {
 }
 List TimeEventScaleX
 {
	 0.000000 0.100000
	 0.050000 2.500000
	 0.070000 1.400000
 }
 List TimeEventScaleY
 {
	 0.000000 0.100000
	 0.050000 2.500000
	 0.070000 1.400000
 }
 List TimeEventColorRed
 {
	 0.000000 0.400000
	 0.700000 0.000000
 }
 List TimeEventColorGreen
 {
	 0.000000 1.000000
	 0.700000 0.400000
 }
 List TimeEventColorBlue
 {
	 0.000000 0.500000
	 0.700000 1.000000
 }
 List TimeEventAlpha
 {
	 0.500000 1.000000
	 0.750000 0.600000
	 1.000000 0.000000
 }
 List TimeEventRotation
 {
	 0.000000 0.000000
 }
 List TextureFiles
 {
	 "ring1.dds"
 }
}
}
Group Particle
{
StartTime		 0.240000
List TimeEventPosition
{
 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 300.000000
}

Group EmitterProperty
{
 MaxEmissionCount	 10

 CycleLength			 0.500000
 CycleLoopEnable		 0
 LoopCount			 0

 EmitterShape		 0
 EmitterAdvancedType	 0
 EmitterEmitFromEdgeFlag 0
 EmittingDirection	 0.000000 0.000000 0.000000

 List TimeEventEmittingSize
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingAngularVelocity
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingDirectionX
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingDirectionY
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingDirectionZ
 {
	 0.000000 0.000000
 }
 List TimeEventEmittingVelocity
 {
	 0.000000 0.000000
 }
 List TimeEventEmissionCountPerSecond
 {
	 0.000000 10.000000
 }
 List TimeEventLifeTime
 {
	 0.000000 0.500000
 }
 List TimeEventSizeX
 {
	 0.000000 64.000000
 }
 List TimeEventSizeY
 {
	 0.000000 64.000000
 }
}

Group ParticleProperty
{
 SrcBlendType				 5
 DestBlendType			 2
 ColorOperationType		 4
 BillboardType			 1
 RotationType				 4
 RotationSpeed			 0.000000
 RotationRandomStartingBegin 180
 RotationRandomStartingEnd 0

 AttachEnable				 1
 StretchEnable			 0

 TexAniType				 0
 TexAniDelay				 0.030000
 TexAniRandomStartFrameEnable 0

 List TimeEventGravity
 {
 }
 List TimeEventAirResistance
 {
 }
 List TimeEventScaleX
 {
	 0.000000 0.500000
	 0.050000 1.000000
	 1.000000 6.000000
 }
 List TimeEventScaleY
 {
	 0.000000 0.500000
	 0.050000 1.000000
	 1.000000 6.000000
 }
 List TimeEventColorRed
 {
	 0.000000 0.300000
 }
 List TimeEventColorGreen
 {
	 0.000000 1.000000
	 0.800000 0.300000
 }
 List TimeEventColorBlue
 {
	 0.000000 0.400000
	 0.800000 1.000000
 }
 List TimeEventAlpha
 {
	 0.000000 0.200000
	 0.050000 1.000000
	 0.200000 0.500000
	 0.600000 0.150000
	 1.000000 0.000000
 }
 List TimeEventRotation
 {
	 0.000000 0.000000
 }
 List TextureFiles
 {
	 "item_buff1.dds"
 }
}
}
Group Mesh
{
StartTime		 0.000000
List TimeEventPosition
{
 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 -169.000000
}

MeshFileName			 "buff_item1.mde"
MeshAnimationLoopEnable	 0
MeshAnimationLoopCount	 0
MeshAnimationFrameDelay	 0.020000

MeshElementCount		 10
Group MeshElement00
{
 BillboardType			 0
 BlendingEnable			 1
 BlendingSrcType			 5
 BlendingDestType		 2

 TextureAnimationLoopEnable 1
 TextureAnimationFrameDelay 0.020000
 TextureAnimationstartFrame 0

 ColorOperationType		 4
 ColorFactor				 0.466667 0.329412 1.000000 1.000000
 List TimeEventAlpha
 {
	 0.000000 0.200000
	 0.200000 1.000000
	 0.450000 0.400000
	 0.700000 0.000000
 }
}
Group MeshElement01
{
 BillboardType			 0
 BlendingEnable			 1
 BlendingSrcType			 5
 BlendingDestType		 2

 TextureAnimationLoopEnable 1
 TextureAnimationFrameDelay 0.020000
 TextureAnimationstartFrame 2

 ColorOperationType		 4
 ColorFactor				 0.470588 0.411765 1.000000 1.000000
 List TimeEventAlpha
 {
	 0.200000 0.200000
	 0.400000 1.000000
	 0.650000 0.400000
	 0.900000 0.000000
 }
}
Group MeshElement02
{
 BillboardType			 0
 BlendingEnable			 1
 BlendingSrcType			 5
 BlendingDestType		 2

 TextureAnimationLoopEnable 1
 TextureAnimationFrameDelay 0.020000
 TextureAnimationstartFrame 0

 ColorOperationType		 4
 ColorFactor				 0.470588 0.490196 1.000000 1.000000
 List TimeEventAlpha
 {
	 0.200000 1.000000
	 0.600000 0.600000
	 1.000000 0.000000
 }
}
Group MeshElement03
{
 BillboardType			 0
 BlendingEnable			 1
 BlendingSrcType			 5
 BlendingDestType		 2

 TextureAnimationLoopEnable 1
 TextureAnimationFrameDelay 0.020000
 TextureAnimationstartFrame 0

 ColorOperationType		 4
 ColorFactor				 0.470588 0.294118 1.000000 1.000000
 List TimeEventAlpha
 {
	 0.000000 1.000000
	 0.350000 0.600000
	 0.700000 0.000000
 }
}
Group MeshElement04
{
 BillboardType			 0
 BlendingEnable			 1
 BlendingSrcType			 5
 BlendingDestType		 2

 TextureAnimationLoopEnable 1
 TextureAnimationFrameDelay 0.020000
 TextureAnimationstartFrame 1

 ColorOperationType		 4
 ColorFactor				 0.470588 0.450980 1.000000 1.000000
 List TimeEventAlpha
 {
	 0.200000 1.000000
	 0.600000 0.600000
	 1.000000 0.000000
 }
}
Group MeshElement05
{
 BillboardType			 0
 BlendingEnable			 1
 BlendingSrcType			 5
 BlendingDestType		 2

 TextureAnimationLoopEnable 1
 TextureAnimationFrameDelay 0.020000
 TextureAnimationstartFrame 0

 ColorOperationType		 4
 ColorFactor				 0.470588 0.372549 1.000000 1.000000
 List TimeEventAlpha
 {
	 0.100000 0.200000
	 0.300000 1.000000
	 0.550000 0.400000
	 0.800000 0.000000
 }
}
Group MeshElement06
{
 BillboardType			 0
 BlendingEnable			 1
 BlendingSrcType			 5
 BlendingDestType		 2

 TextureAnimationLoopEnable 1
 TextureAnimationFrameDelay 0.020000
 TextureAnimationstartFrame 5

 ColorOperationType		 4
 ColorFactor				 0.470588 0.490196 1.000000 1.000000
 List TimeEventAlpha
 {
	 0.000000 0.200000
	 0.200000 1.000000
	 0.600000 0.600000
	 1.000000 0.000000
 }
}
Group MeshElement07
{
 BillboardType			 0
 BlendingEnable			 1
 BlendingSrcType			 5
 BlendingDestType		 2

 TextureAnimationLoopEnable 0
 TextureAnimationFrameDelay 0.020000
 TextureAnimationstartFrame 10

 ColorOperationType		 4
 ColorFactor				 0.470588 0.411765 1.000000 1.000000
 List TimeEventAlpha
 {
	 0.000000 0.200000
	 0.200000 1.000000
	 0.600000 0.600000
	 1.000000 0.000000
 }
}
Group MeshElement08
{
 BillboardType			 0
 BlendingEnable			 1
 BlendingSrcType			 5
 BlendingDestType		 2

 TextureAnimationLoopEnable 1
 TextureAnimationFrameDelay 0.020000
 TextureAnimationstartFrame 15

 ColorOperationType		 4
 ColorFactor				 0.470588 0.333333 1.000000 1.000000
 List TimeEventAlpha
 {
	 0.000000 0.200000
	 0.200000 1.000000
	 0.600000 0.600000
	 1.000000 0.000000
 }
}
Group MeshElement09
{
 BillboardType			 0
 BlendingEnable			 1
 BlendingSrcType			 5
 BlendingDestType		 2

 TextureAnimationLoopEnable 1
 TextureAnimationFrameDelay 0.020000
 TextureAnimationstartFrame 20

 ColorOperationType		 4
 ColorFactor				 0.470588 0.254902 1.000000 1.000000
 List TimeEventAlpha
 {
	 0.000000 0.200000
	 0.200000 1.000000
	 0.600000 0.600000
	 1.000000 0.000000
 }
}
}

 

 

Tak mam i nadal nad głową ;/

Opublikowano

y to nie wiem probuj z tym -169

Pracuje niestety samodzielnie nad typowym hardem :

Mój Postęp Prac :

Pliki serwerowe : ok 80 %

Client : ok 80 %

Strona www : ok 95 %

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Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

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