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[Pytanie]


Rekomendowane odpowiedzi

Opublikowano

Witam, moglibyście mi powiedzieć co mam zrobić, aby mając suffix (nie prefix) nie było double prefixu. Mam essentialschat i permissionsex, ale chyba jeszcze jakis plugin potrzebuję, prawda ? Co mam gdzie zaznaczyć aby było dobrze ? Chdzo o to, aby gracze pisali na taki kolor, jakiego koloru mają prefix. Drugie pytanko dotyczy cookiemonster, co zrobić i jak skonfigurować essentials eco i cookie monster aby za zabicie gracza było 50$ ?

Przykładowo dla permissionsex dla SuperVip :

 

SuperVIP:

prefix: '&b[&bSuperVIP&b] '

permissions:

- iConomy.access

- iConomy.list

- iConomy.payment

- iConomy.rank

- essentials.motd

- dt.travel

- dt.ptravel

- essentials.fly

- essentials.home

- essentials.back.ondeath

- essentials.spawn

- essentials.kit.tools

- essentials.msg

- essentials.warp

- essentials.sethome

- -authme.unregister

- magiccarpet.mc

- magiccarpet.ml

- essentials.back

- machidrop.use.*

 

Teraz moje Essentials, cały chat :

 

############################################################

# +------------------------------------------------------+ #

# | Notes | #

# +------------------------------------------------------+ #

############################################################

 

# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.

# If you receive an error when Essentials loads, ensure that:

# - No tabs are present: YAML only allows spaces

# - Indents are correct: YAML hierarchy is based entirely on indentation

# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)

# - Text with symbols is enclosed in single or double quotation marks

 

# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat

 

############################################################

# +------------------------------------------------------+ #

# | Essentials (Global) | #

# +------------------------------------------------------+ #

############################################################

 

# A color code between 0-9 or a-f. Set to 'none' to disable.

ops-name-color: '2'

 

# The character(s) to prefix all nicknames, so that you know they are not true usernames.

nickname-prefix: '~'

 

# Disable this if you have any other plugin, that modifies the displayname of a user.

change-displayname: true

 

# When this option is enabled, the (tab) player list will be updated with the displayname.

# The value of change-displayname (above) has to be true.

#change-playerlist: true

 

# Adds the prefix and suffix to the displayname of the player, so it will be displayed in messages and lists.

# The prefix/suffix can be set using Permissions, Group Manager or PermissionsEx.

# The value of change-displayname (above) has to be true.

# If you don't set this, it will default to true if essentials chat is installed.

# Don't forget to remove the # in front of the line

add-prefix-suffix: false

 

# The delay, in seconds, required between /home, /tp, etc.

teleport-cooldown: 5

 

# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs.

teleport-delay: 5

 

# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command

# This will also prevent the player attacking other players

teleport-invulnerability: 5

 

# The delay, in seconds, required between /heal attempts

heal-cooldown: 60

 

# What to prevent from /i /give

# e.g item-spawn-blacklist: 46,11,10

item-spawn-blacklist:

 

# Set this to true if you want permission based item spawn rules

# Note: The blacklist above will be ignored then.

# Permissions:

# - essentials.itemspawn.item-all

# - essentials.itemspawn.item-[itemname]

# - essentials.itemspawn.item-[itemid]

# - essentials.give.item-all

# - essentials.give.item-[itemname]

# - essentials.give.item-[itemid]

permission-based-item-spawn: false

 

# Mob limit on the /spawnmob command per execution

spawnmob-limit: 10

 

# Shall we notify users when using /lightning

warn-on-smite: true

 

# motd and rules are now configured in the files motd.txt and rules.txt

 

# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority.

# Commands in in this list, will tell Essentials to 'not give up' the command to other plugins.

# In this state, which plugin 'wins' appears to be almost random.

#

# If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias.

# To force essentials to take 'god' alias 'god' to 'egod'.

# See http://wiki.bukkit.o...kit.yml#aliases for more information

 

overridden-commands:

# - god

 

# Disabled commands will be completely unavailable on the server.

# Disabling commands here will have no effect on command conflicts.

disabled-commands:

# - nick

 

# If you do not wish to use a permission system, you can define a list of 'player perms' below.

# This list has no effect if your using a supported permissions system.

# If your using an unsupported permissions system simply delete this section.

# Whitelist the commands and permissions you wish to give players by default (everything else is op only).

# These are the permissions without the "essentials." part.

player-commands:

- afk

- afk.auto

- back

- back.ondeath

- balance

- balance.others

- balancetop

- build

- chat.color

- chat.format

- chat.shout

- chat.question

- clearinventory

#- compass

- depth

- delhome

- getpos

- geoip.show

- help

- helpop

#- home

#- home.others

- ignore

- info

- itemdb

# - kit

# - kits.tools

- list

# - mail

# - mail.send

- me

- motd

- msg

- msg.color

- nick

- near

- pay

- ping

- protect

- r

- rules

- realname

#- seen

- sell

- sethome

- setxmpp

- signs.create.protection

- signs.create.trade

- signs.break.protection

- signs.break.trade

- signs.use.balance

- signs.use.buy

- signs.use.disposal

- signs.use.enchant

- signs.use.free

- signs.use.gamemode

- signs.use.heal

- signs.use.info

- signs.use.kit

- signs.use.mail

- signs.use.protection

- signs.use.repair

- signs.use.sell

- signs.use.time

- signs.use.trade

- signs.use.warp

- signs.use.weather

- spawn

- suicide

- time

#- tpa

#- tpaccept

#- tpahere

#- tpdeny

- warp

- warp.list

- world

- worth

- xmpp

 

# Note: All items MUST be followed by a quantity!

# All kit names should be lower case, and will be treated as lower in permissions/costs.

# Syntax: - itemID[:DataValue] Amount [Enchantment:Level]..

# 'delay' refers to the cooldown between how often you can use each kit, measured in seconds.

kits:

dtools:

delay: 10

items:

- 277 1 efficiency:1 durability:1

- 278 1

- 279:780 1

tools:

delay: 10

items:

- 272 1

- 273 1

- 274 1

- 275 1

 

# Essentials Sign Control

# See http://wiki.ess3.net...i/Sign_Tutorial for instructions on how to use these.

# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.

# Essentials Colored sign support will be enabled when any sign types are enabled.

# Color is not an actual sign, its for enabling using color codes on signs, when the correct permissions are given.

 

enabledSigns:

- color

#- balance

#- buy

#- sell

#- trade

#- free

#- disposal

#- warp

#- kit

#- mail

- enchant

#- gamemode

#- heal

#- info

#- spawnmob

- repair

#- time

#- weather

 

# How many times per second can Essentials signs be interacted with per player.

# Values should be between 1-20, 20 being virtually no lag protection.

# Lower numbers will reduce the possibility of lag, but may annoy players.

sign-use-per-second: 3

 

# Backup runs a batch/bash command while saving is disabled

backup:

# Interval in minutes

interval: 30

# Unless you add a valid backup command or script here, this feature will be useless.

# Use 'save-all' to simply force regular world saving without backup.

#command: 'rdiff-backup World1 backups/World1'

 

# Set this true to enable permission per warp.

per-warp-permission: false

 

# Sort output of /list command by groups

sort-list-by-groups: true

 

# More output to the console

debug: false

 

# Set the locale for all messages

# If you don't set this, the default locale of the server will be used.

# Don't forget to remove the # in front of the line

#locale: de_DE

 

# Turn off god mode when people exit

remove-god-on-disconnect: false

 

# Auto-AFK

# After this timeout in seconds, the user will be set as afk.

# Set to -1 for no timeout.

auto-afk: 300

 

# Auto-AFK Kick

# After this timeout in seconds, the user will be kicked from the server.

# Set to -1 for no timeout.

auto-afk-kick: -1

 

# Set this to true, if you want to freeze the player, if he is afk.

# Other players or monsters can't push him out of afk mode then.

# This will also enable temporary god mode for the afk player.

# The player has to use the command /afk to leave the afk mode.

freeze-afk-players: false

 

# When the player is afk, should he be able to pickup items?

# Enable this, when you don't want people idling in mob traps.

disable-item-pickup-while-afk: true

 

# Should we automatically remove afk status when the player moves?

# Player will be removed from afk on chat/command regardless of this setting.

# Disable this to reduce server lag.

cancel-afk-on-move: true

 

# You can disable the death messages of Minecraft here

death-messages: false

 

# Add worlds to this list, if you want to automatically disable god mode there

no-god-in-worlds:

# - world_nether

 

# Set to true to enable per-world permissions for teleporting between worlds with essentials commands

# This applies to /world, /back, /tp[a|o][here|all], but not warps.

# Give someone permission to teleport to a world with essentials.worlds.<worldname>

# This does not effect the /home command, there is a separate toggle below for this.

world-teleport-permissions: false

 

# The number of items given if the quantity parameter is left out in /item or /give.

# If this number is below 1, the maximum stack size size is given. If over-sized stacks

# are not enabled, any number higher then the maximum stack size results in more than one stack.

default-stack-size: -1

 

# Over-sized stacks are stacks that ignore the normal max stack size.

# They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.

# How many items should be in an over-sized stack?

oversized-stacksize: 64

 

# Allow repair of enchanted weapons and armor.

# If you set this to false, you can still allow it for certain players using the permission

# essentials.repair.enchanted

repair-enchanted: true

 

#Do you want essentials to keep track of previous location for /back in the teleport listener?

#If you set this to true any plugin that uses teleport will have the previous location registered.

register-back-in-listener: false

 

#Delay to wait before people can cause attack damage after logging in

login-attack-delay: 5

 

#Set the max fly speed, values range from 0.1 to 1.0

max-fly-speed: 0.8

 

#Set the maximum amount of mails that can be send within a minute.

mails-per-minute: 10

 

############################################################

# +------------------------------------------------------+ #

# | EssentialsHome | #

# +------------------------------------------------------+ #

############################################################

 

# Allows people to set their bed at daytime

update-bed-at-daytime: true

 

# Set to true to enable per-world permissions for using homes to teleport between worlds

# This applies to the /home only.

# Give someone permission to teleport to a world with essentials.worlds.<worldname>

world-home-permissions: false

 

# Allow players to have multiple homes.

# Players need essentials.sethome.multiple before they can have more than 1 home, defaults to 'default' below.

# Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip

# People with essentials.sethome.multiple.unlimited are not limited by these numbers.

sethome-multiple:

default: 0

# essentials.sethome.multiple.vip

vip: 0

# essentials.sethome.multiple.staff

staff: 0

 

# Set timeout in seconds for players to accept tpa before request is cancelled.

# Set to 0 for no timeout

tpa-accept-cancellation: 5

 

############################################################

# +------------------------------------------------------+ #

# | EssentialsEco | #

# +------------------------------------------------------+ #

############################################################

 

# Defines the balance with which new players begin. Defaults to 0.

starting-balance: 30

 

# worth-# defines the value of an item when it is sold to the server via /sell.

# These are now defined in worth.yml

 

# Defines the cost to use the given commands PER USE

# Some commands like /repair have sub-costs, check the wiki for more information.

command-costs:

# /example costs $1000 PER USE

#example: 1000

# /kit tools costs $1500 PER USE

#kit-tools: 1500

 

# Set this to a currency symbol you want to use.

currency-symbol: '$'

 

# Set the maximum amount of money a player can have

# The amount is always limited to 10 trillions because of the limitations of a java double

max-money: 10000000000000

 

# Set the minimum amount of money a player can have (must be above the negative of max-money).

# Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0.

min-money: -10000

 

# Enable this to log all interactions with trade/buy/sell signs and sell command

economy-log-enabled: false

 

############################################################

# +------------------------------------------------------+ #

# | EssentialsHelp | #

# +------------------------------------------------------+ #

############################################################

 

# Show other plugins commands in help

non-ess-in-help: true

 

# Hide plugins which do not give a permission

# You can override a true value here for a single plugin by adding a permission to a user/group.

# The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless.

# You can use negative permissions to remove access to just a single plugins help if the following is enabled.

hide-permissionless-help: true

 

############################################################

# +------------------------------------------------------+ #

# | EssentialsChat | #

# +------------------------------------------------------+ #

############################################################

 

chat:

 

# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.

# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.

# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)

# Users with essentials.chat.question can override this by prefixing text with a question mark (?)

# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."

radius: 0

 

# Chat formatting can be done in two ways, you can either define a standard format for all chat

# Or you can give a group specific chat format, to give some extra variation.

# If set to the default chat format which "should" be compatible with ichat.

# For more information of chat formatting, check out the wiki: http://wiki.ess3.net...at_Formatting

 

format: '<{DISPLAYNAME}> {MESSAGE}'

# format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'

 

group-formats:

# Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'

# Admin: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'

 

# If you are using group formats make sure to remove the '#' to allow the setting to be read.

 

############################################################

# +------------------------------------------------------+ #

# | EssentialsProtect | #

# +------------------------------------------------------+ #

############################################################

 

protect:

# Database settings for sign/rail protection

 

# mysql or sqlite

# We strongly recommend against using mysql here, unless you have a good reason.

# Sqlite seems to be faster in almost all cases, and in some cases mysql can be much slower.

datatype: 'sqlite'

 

# If you specified MySQL above, you MUST enter the appropriate details here.

# If you specified SQLite above, these will be IGNORED.

username: 'root'

password: 'root'

mysqlDb: 'jdbc:mysql://localhost:3306/minecrafthas logged on after being banned'

 

# General physics/behavior modifications

prevent:

lava-flow: false

water-flow: false

water-bucket-flow: false

fire-spread: true

lava-fire-spread: true

flint-fire: false

lightning-fire-spread: true

portal-creation: false

tnt-explosion: false

tnt-playerdamage: false

fireball-explosion: false

fireball-fire: false

fireball-playerdamage: false

creeper-explosion: false

creeper-playerdamage: false

creeper-blockdamage: false

enderdragon-blockdamage: false

enderman-pickup: false

villager-death: false

# Monsters won't follow players

# permission essentials.protect.entitytarget.bypass disables this

entitytarget: false

# Prevent the spawning of creatures

spawn:

creeper: false

skeleton: false

spider: false

giant: false

zombie: false

slime: false

ghast: false

pig_zombie: false

enderman: false

cave_spider: false

silverfish: false

blaze: false

magma_cube: false

ender_dragon: false

pig: false

sheep: false

cow: false

chicken: false

squid: false

wolf: false

mushroom_cow: false

snowman: false

ocelot: false

iron_golem: false

villager: false

 

# Maximum height the creeper should explode. -1 allows them to explode everywhere.

# Set prevent.creeper-explosion to true, if you want to disable creeper explosions.

creeper:

max-height: -1

 

# Protect various blocks.

protect:

# Protect all signs

signs: false

 

# Prevent users from destroying rails

rails: false

 

# Blocks below rails/signs are also protected if the respective rail/sign is protected.

# This makes it more difficult to circumvent protection, and should be enabled.

# This only has an effect if "rails" or "signs" is also enabled.

block-below: true

 

# Prevent placing blocks above protected rails, this is to stop a potential griefing

prevent-block-on-rails: false

 

# Store blocks / signs in memory before writing

memstore: false

 

# Disable various default physics and behaviors

disable:

# Should fall damage be disabled?

fall: false

 

# Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.

# They will be unable to attack users without that same permission node.

pvp: false

 

# Should drowning damage be disabled?

# (Split into two behaviors; generally, you want both set to the same value)

drown: false

suffocate: false

 

# Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)

lavadmg: false

 

# Should arrow damage be disabled

projectiles: false

 

# This will disable damage from touching cacti.

contactdmg: false

 

# Burn, baby, burn! Should fire damage be disabled?

firedmg: false

 

# Should the damage after hit by a lightning be disabled?

lightning: false

 

# Disable weather options

weather:

storm: true

thunder: true

lightning: true

 

############################################################

# +------------------------------------------------------+ #

# | EssentialsAntiBuild | #

# +------------------------------------------------------+ #

############################################################

 

# Disable various default physics and behaviors

 

# Should people with build: false in permissions be allowed to build

# Set true to disable building for those people

# Setting to false means EssentialsAntiBuild will never prevent you from building

build: true

 

# Should people with build: false in permissions be allowed to use items

# Set true to disable using for those people

# Setting to false means EssentialsAntiBuild will never prevent you from using

use: true

 

# Should we tell people they are not allowed to build

warn-on-build-disallow: true

 

# For which block types would you like to be alerted?

# You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.

# 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket

alert:

on-placement: 10,11,46,327

on-use: 327

on-break:

 

blacklist:

 

# Which blocks should people be prevented from placing

placement: 10,11,46,327

 

# Which items should people be prevented from using

usage: 327

 

# Which blocks should people be prevented from breaking

break:

 

# Which blocks should not be pushed by pistons

piston:

 

############################################################

# +------------------------------------------------------+ #

# | Essentials Spawn / New Players | #

# +------------------------------------------------------+ #

############################################################

 

newbies:

# Should we announce to the server when someone logs in for the first time?

# If so, use this format, replacing {DISPLAYNAME} with the player name.

# If not, set to ''

#announce-format: ''

announce-format: '&a&lWitamy, &e&n{DISPLAYNAME}&a&l! &a&oZyczymy przyjemnego grania na naszym serwerze! '

 

# When we spawn for the first time, which spawnpoint do we use?

# Set to "none" if you want to use the spawn point of the world.

spawnpoint: newbies

 

# Do we want to give users anything on first join? Set to '' to disable

# This kit will be given regardless of cost, and permissions.

#kit: ''

kit: tools

 

# Set this to lowest, if you want Multiverse to handle the respawning

# Set this to high, if you want EssentialsSpawn to handle the respawning

# Set this to highest, if you want to force EssentialsSpawn to handle the respawning

respawn-listener-priority: normal

 

# When users die, should they respawn at their first home or bed, instead of the spawnpoint?

respawn-at-home: false

 

# End of File <-- No seriously, you're done with configuration.

 

 

Cookiemonster :

 

 

settings:

# general plugin settings

# if you don't want deciamls ($1.23)

wholeNumberRewards: false

# if only direct player kills gives reward (disables mob farming)

# (this is ignored if on a disabled world or region)

onlyKillDrop: false

# if replaceDrop, then default drops are removed & substituted

# if false, custom drops are added to the existing drops

replaceDrops: false

# if onlyKillDrop: false, should custom drops always occur?

alwaysReplaceDrops: true

# if allow hunting with wolves

allowWolfHunt: true

#disable damage if can't afford to kill? (applies to wolves, too)

disableExpensiveKill: true

# any world listed here won't be checked (comma-delimited, case-insensitive)

disableWorlds: testWorld1, world2, random_world_nether

# if any regions are defined, should they be disabled regions or the only places cm is enabled?

# true (default): regions are areas where cm is disabled

# (however, regions on disabled worlds are reversed & will be enabled)

# false: cm is globally disabled, except for within regions (disabled worlds ignored)

regionsDisable: true

# for how long a player is 'protected' from spawn camping

# (player kill rewards are nulled)

playerRewardWait: 1m

# if a player killed within the playerRewardWait period

# reward is reversed (in case of positive reward only)

# eg. player who kills the player pays amount

playerReverseProtect: true

# if the players who die pay the killer (assuming has enough)

playerPaysReward: true

# optional multiplier for dropped exp

expMultiplier: 1

 

#spawn camp tracking occurs when a player kills a monster

spwanCampTracking:

# if enabled, there are no rewards (or drops) after the threshold is passed

enabled: false

# if global is enabled, will apply camp tracking to "natural" deaths

# this would allow monsters to drop items naturally, but disable monster killing machines

# (player drops are preserved, though, to protect the innocent)

global: false

# if suspected camping kills won't drop items

disableDrops: true

# if also disabled exp drops

disableExp: true

# elevation change max

deltaY: 5

# square about center (distance from center to edge)

deltaX: 20

# time before a kill is no longer counted against tracking

# positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)

timeout: 20m

# max kills in the area before counted as spawn camping

campKills: 50

 

# any LivingEntity listed here can have it's own rewards

# can give a range for economy reward ( min-max )

# itemCoins to give custom ranges for individual items (note: durability not supported for items here)

# can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)

# drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]

## 100 Probability means will drop each time

## if = 50, only means 50% chance of drop, chance of full drop is random

rewards:

Chicken:

drops: 344%10, 288@2%70

Cow:

Creeper:

drops: 2256@1%.5, 289@4%80

coins: 1-4

# itemCoins example: bow&arrow give no reward, wooden sword is worth more

itemCoins: "261>0, 268>3-6"

Charged_Creeper:

drops: 2256@1%2, 289@5%90

coins: 2-8

# itemCoins example: bow&arrow give no reward, wooden sword is worth more

itemCoins: "261>0, 268>5-16"

Ghast:

drops:

coins: 2-5

Giant:

# giant zombie, not very likely to encounter

Monster:

# this is a fake human, not likely to occur

Pig:

PigZombie:

drops: 320@2%70, 283%01

coins: 2-3

Sheep:

Skeleton:

drops: 261@1%10, 262@4%80

coins: 1-3

Slime:

drops:

coins: 1-2

Spider:

drops:

coins: 1-2

Squid:

Zombie:

drops:

coins: 1-2

Wild_Wolf:

drops:

coins: -1--2

Tame_Wolf:

drops:

coins: -5--10

Pet_Wolf:

# this applies if you kill a wolf that is your own

drops:

coins:

Enderman:

drops:

coins: 1-2

Silverfish:

drops:

coins: 1-2

Cave_Spider:

drops:

coins: 1-2

Ender_Dragon:

drops:

coins: 100-500

Villager:

drops:

coins: 0

Blaze:

drops:

coins: 2-4

Mushroom_Cow:

drops:

coins: 0

Magma_Cube:

drops:

coins: 1-2

Snow_Golem:

drops:

coins: -1--2

Wild_Ocelot:

Tame_Ocelot:

coins: -5--10

Pet_Ocelot:

Iron_Golem:

coins: -5--10

Wither:

coins: 5-10

Wither_Skeleton:

coins: 2-4

Bat:

Witch:

coins: 10-20

MobSpawner:

drops:

coins: -4--5

Player:

coins: 0

drops:

 

 

 

messages:

# Colors are specified by using "&[colorcode]".

# (Never put colors within the angle brackets of a tag)

# Color table:

# &0 is black

# &1 is dark blue

# &2 is dark green

# &3 is dark sky blue

# &4 is red

# &5 is magenta

# &6 is gold or amber

# &7 is light grey

# &8 is dark grey

# &9 is medium blue

# &a is light green

# &b is cyan

# &c is orange-red

# &d is pink

# &e is yellow

# &f is white

# (use && for a & symbol)

 

# rewarded for killing a monster:

# <amount> how much credited to account

# <monster> name of the creature killed

# <item> what used to kill it

reward: "&a You are rewarded &f<amount>&a for killing the &f<monster>"

# if the reward is specific to what the user is holding

itemreward: "&a You are rewarded &f<amount>&a for killing the &f<monster>&a with a &f<item>"

# for killing a player

playerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>"

itemplayerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>&a with a &f<item>"

# for the victim of the attacks

victimpay: "&f <player>&c took &f<amount>&c from you when you died"

victimprotection: "&f <player>&a payed you &f<amount>&a as penalty for killing you"

# this is for when a reward is withheld for suspected spawn camping

nocampingreward: "&a No more rewards avaliable for this area.. Try again later"

 

# penalized for killing a monster (if coin range is negative)

# <amount> how much removed from account

# <monster> name of the creature killed

penalty: "&c You are penalized &f<amount>&c for killing the &f<monster>"

# <item> what used to kill it

itempenalty: "&c You are penalized &f<amount>&c for killing the &f<monster>&c with a &f<item>"

 

# penalized for killing a player

# <amount> how much removed from account

# <player> name of the player killed

playerpenalty: "&c You are penalized &f<amount>&c for killing Player &f<player>"

# penalized for killing a player within the spawn protection

# <time> spawn protection time (seconds)

playercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn protection"

# <item> what used to kill

itemplayerpenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"

itemplayercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"

 

# if cannot afford the penalty for killing the entity

notafford: "&c You cannot afford to kill a &f<monster>"

itemnotafford: "&c You cannot afford to kill a &f<monster>&c with a &f<item>"

 

# if no money rewarded (can be blank for none)

norewardMonster: "&c there is no reward for killing a &f<monster>"

norewardCreature:

norewardPlayer:

# <item> what used to kill it

itemnorewardMonster: "&c there is no reward for killing a &f<monster>&c with a &f<item>"

itemnorewardCreature:

itemnorewardPlayer:

 

Proszę, pomóżcie. Jak SuperVip ma kolor błękitny prefix, to co zrobić aby jego suffiź był także błękitny, jaki plugin wgrać dodatkowo ? Nie miałbym problemów gdyby jeszcze istniał groupmanager... Pomocy.

"Nie dyskutuj z idiotą! Najpierw sprowadzi Cię do swojego poziomu,

 

 

a potem pokona doświadczeniem..."

 

Opublikowano

Dam like... Wiem, że wiele osób to potrafi konfigurować.

"Nie dyskutuj z idiotą! Najpierw sprowadzi Cię do swojego poziomu,

 

 

a potem pokona doświadczeniem..."

 

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