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[Spis] Aktualne Adresy i Structury do WarRock'a!


Spe@ker

Rekomendowane odpowiedzi

Opublikowano

Aktualne adresy

 

By AdrenalinaPL

 

|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.2 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...			

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA3C498
#define ADR_ServerPointer 0xA3C428
#define ADR_RemotePointer 0xB610A8
#define ADR_WeaponPointer 0x8FD6C8
#define ADR_DevicePointer 0x892FE4
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA3C428
#define ADR_BasePointer 0xA93768
#define ADR_UserBase 0xA3D26C
#define ADR_ViewAngels 0xA3BFD0
#define ADR_PlayerSize 0x1D10
#define ADR_StructSize 0x1D10
#define ADR_RoomClass 0xA3D260

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA3C394
#define ADR_CqCProne 0xB6934C
#define ADR_NoSpawnWaitCqC 0xA3C264
#define ADR_VirtualJump 0x895FD4
#define ADR_NearFog 0xA439DC
#define ADR_FarFog 0xA439E4
#define ADR_NoWater1 0xA439C8
#define ADR_NoWater2 0xA439C4
#define ADR_AntiAfk 0xB70774
#define ADR_Scope 0x8FD7A0
#define ADR_Speed 0x896338
#define ADR_SpeedRoll 0x896168
#define ADR_GlassWall 0x8634FC
#define ADR_FullBright1 0xA3D124
#define ADR_FullBright2 0xA3D12C
#define ADR_FullBright3 0xA3D130
#define ADR_NoBounds1 0xB707C0
#define ADR_NoBounds2 0xB707C4
#define ADR_NoBounds3 0xB707C8
#define ADR_ColorShot1 0xA3D124
#define ADR_ColorShot2 0xA3D12C
#define ADR_ColorShot3 0xA3D130
#define ADR_Crosshair 0xA411D8
#define ADR_NoSpread 0xA41254
#define ADR_DeathCam 0xB786D8
#define ADR_ImmExplosion 0x896110
#define ADR_SuperExplosion 0x8969D0
#define ADR_HighMode 0x896400
#define ADR_CameraView 0x895FD4
#define ADR_NoWeaponGravity 0x895F78
#define ADR_BreakLimit 0x895F20
#define ADR_FastLockOn 0xA3C040
#define ADR_LadderQuickly 0x8962F0
#define ADR_DeadSpinner 0x8F9FAC
#define ADR_HideWeapon 0x8F56B0
#define ADR_WeaponShot1 0xA3C4E8
#define ADR_WeaponShot2 0xA3C508
#define ADR_ChangeRoll 0x896020
#define ADR_SilentWalk 0x8500B707
#define ADR_PlayerProne 0xA3D254
#define ADR_CameraPosition1 0xA35E9C
#define ADR_CameraPosition2 0xA35EA0
#define ADR_QuickPlant 0xA3BFF4
#define ADR_AntiRadar 0xA439FC
#define ADR_StaminaRefill 0x9C4458
#define ADR_SuperNoSpread 0x896008

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1 0x101EC
#define OFS_Weapon2 0x101EE
#define OFS_Weapon3 0x101F0
#define OFS_1thSlot 0xC70C0
#define OFS_2thSlot 0xC70C1
#define OFS_3thSlot 0xC70C2
#define OFS_4thSlot 0xC70C3
#define OFS_5thSlot 0xC70C4
#define OFS_6thSlot 0xC70C5
#define OFS_7thSlot 0xC70C6
#define OFS_8thSlot 0xC70C7
#define OFS_NoRecoil1 0xC444
#define OFS_NoRecoil2 0xC448
#define OFS_NoRecoil3 0xC44C
#define OFS_NoFallDamage 0x102E8
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GravityX 0xC4AC
#define OFS_GravityY 0xC4B0
#define OFS_GravityZ 0xC4B4
#define OFS_OPK_X 0x10260
#define OFS_Level 0xDF320
#define OFS_Dinar 0xDF330
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2068
#define OFS_RoomMaster 0xE0898
#define OFS_NoM134Idle 0x103F8
#define OFS_NoSpread 0x1011C
#define OFS_NoReload 0x1040D
#define OFS_NoDelay 0x10410

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x896F78
#define MEM_WTW 0x862C48
#define MEM_STW 0x85D6E4
#define MEM_WUW 0xA439CC
#define MEM_WTH 0x892AA0
#define MEM_UnlimitedAmmo 0xA3C404
#define MEM_Invisible 0xDF344
#define MEM_PlantAnyWhere 0xA3C012
#define MEM_DefuseAnyWhere 0x8FD7B4
#define MEM_Stamina1 0x8634FC
#define MEM_Stamina2 0x863500
#define MEM_Stamina3 0x863504
#define MEM_Stamina4 0x863508
#define MEM_Stamina5 0x86350C

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA3C02E
#define PX_SniperAmmo 0xA3C02C
#define PX_Bandage 0xA3C030

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA411BC
#define ADR_FastAmmo 0xA411B4
#define ADR_FastFlag 0xA411C4
#define ADR_FastRepair 0xA3D2F0

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x896180
#define ADR_CrazyCar 0x895E50

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA9412C

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA3C428
#define ADR_ClassBase 0xA95308
#define ADR_WeaponBase 0xA5A61C
#define ADR_SlotBase 0xC5F20

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x5525AB
#define ASM_NoReload 0x5AC762
#define ASM_Bullets 0x4F6A45
#define ASM_OPK 0x407DBC
#define ASM_WTW 0x741562
#define ASM_STW 0x608A90
#define ASM_QuickPlant 0x4F574F
#define ASM_QuickDefuse 0x4391E6
#define ASM_Artillery1 0x408670
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4B2C4A
#define ASM_SwitchTime 0x4FD111
#define ASM_CRCPatch 0x417EA7
#define ASM_AutoStart 0x530CD9
#define ASM_BackToLobby 0x4CB25D
#define ASM_BackToLobby 0x4CA926
#define ASM_SuperCarSound 0x424F76
#define ASM_UnlimitedAmmo 0x4FAA96

~ Stopped...			

|#|******************************************************************************|#|

 

 

By CyberRazer

 

//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER		 = 0xA3C498;
DWORD ADR_POINTER_SERVER		 = 0xA3C428;
DWORD ADR_POINTER_WEAPON		 = 0xA5A61C;
DWORD ADR_POINTER_DEVICE		 = 0xA3BFD4;
DWORD ADR_POINTER_MATRIX		 = 0x9CA000;
DWORD ADR_POINTER_ANGELS		 = 0xA3BFD0;
DWORD ADR_POINTER_STATE		 = 0xA3C4C0;
DWORD ADR_POINTER_BASE		 = 0xA93768;
DWORD ADR_POINTER_ROOM		 = 0xA3CEA0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8FD7B4;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA3C012;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x896008;
DWORD ADR_MEMORY_ANTIAFKKICK	 = 0xB707C0;
DWORD ADR_MEMORY_NOSPAWNWAIT	 = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE	 = 0xA3BFF4;
DWORD ADR_MEMORY_QUICKPLANT	 = 0xA3BFF4;
DWORD ADR_MEMORY_FASTLOCKON	 = 0x9D2AB8;
DWORD ADR_MEMORY_AUTOREPAIR	 = 0xA3C01B;
DWORD ADR_MEMORY_FASTREPAIR	 = 0xA3D2F0;
DWORD ADR_MEMORY_FASTHEALTH	 = 0xA411BC;
DWORD ADR_MEMORY_NOWATER_1	 = 0xA439C4;
DWORD ADR_MEMORY_NOWATER_2	 = 0xA439C8;
DWORD ADR_MEMORY_AUTOMEDIC	 = 0x896F70;
DWORD ADR_MEMORY_AUTOAMMO		 = 0x896F70;
DWORD ADR_MEMORY_FASTAMMO		 = 0xA411B4;
DWORD ADR_MEMORY_FASTFLAG		 = 0xA411C4;
DWORD ADR_MEMORY_NOBOUNDS		 = 0xB80EE8;
DWORD ADR_MEMORY_NODELAY		 = 0xA46CA0;
DWORD ADR_MEMORY_UNLAMMO		 = 0xA3C404;
DWORD ADR_MEMORY_SCOPE		 = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_READYROOMSIZE = 0x0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_NOFALLDAMAGE	 = 0x102E8;
DWORD ADR_OFFSET_3DPLAYERVIEW	 = 0x101A0;
DWORD ADR_OFFSET_NOSERVERKICK	 = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED	 = 0x1010C;
DWORD ADR_OFFSET_PLAYERSTATE	 = 0xC4CC;
DWORD ADR_OFFSET_WEAPONSTATE	 = 0x0;
DWORD ADR_OFFSET_POSITION_X	 = 0x10300;
DWORD ADR_OFFSET_POSITION_Y	 = 0x10310;
DWORD ADR_OFFSET_POSITION_Z	 = 0x10308;
DWORD ADR_OFFSET_NORECOIL_1	 = 0xC444;
DWORD ADR_OFFSET_NORECOIL_2	 = 0xC448;
DWORD ADR_OFFSET_NORECOIL_3	 = 0xC44C;
DWORD ADR_OFFSET_AUTODEFUSE	 = 0x10374;
DWORD ADR_OFFSET_AUTOPLANT	 = 0x10370;
DWORD ADR_OFFSET_INVISIBLE	 = 0xDF344;
DWORD ADR_OFFSET_GRAVITY_Y	 = 0xC4B0;
DWORD ADR_OFFSET_AUTOSHOT		 = 0x10386;
DWORD ADR_OFFSET_WEAPON_1		 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2		 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3		 = 0x101F0;
DWORD ADR_OFFSET_SLOTBASE		 = 0xC5F20;
DWORD ADR_OFFSET_NOSWITCH		 = 0x1040D;
DWORD ADR_OFFSET_NORELOAD		 = 0x1040D;
DWORD ADR_OFFSET_NOSPREAD		 = 0x10110;
DWORD ADR_OFFSET_USERNAME		 = 0xDF574;
DWORD ADR_OFFSET_PREMIUM		 = 0x58C;
DWORD ADR_OFFSET_NODELAY		 = 0x0;
DWORD ADR_OFFSET_VIEW_X		 = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y		 = 0x101DC;
DWORD ADR_OFFSET_VIEW_Z		 = 0x101D8;
DWORD ADR_OFFSET_SLOT_1		 = 0xC70C0;
DWORD ADR_OFFSET_SLOT_2		 = 0xC70C1;
DWORD ADR_OFFSET_SLOT_3		 = 0xC70C2;
DWORD ADR_OFFSET_SLOT_4		 = 0xC70C3;
DWORD ADR_OFFSET_SLOT_5		 = 0xC70C4;
DWORD ADR_OFFSET_SLOT_6		 = 0xC70C5;
DWORD ADR_OFFSET_SLOT_7		 = 0xC70C6;
DWORD ADR_OFFSET_SLOT_8		 = 0xC70C7;
DWORD ADR_OFFSET_MASTER		 = 0x0;
DWORD ADR_OFFSET_LEVEL		 = 0xDF320;
DWORD ADR_OFFSET_DINAR		 = 0xDF330;
DWORD ADR_OFFSET_PITCH		 = 0x101A8;
DWORD ADR_OFFSET_YAW			 = 0x101C4;
DWORD ADR_OFFSET_MAP			 = 0x0;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD	 = 0xA3C4F0;
DWORD ADR_STATE_WEAPON_SHOT	 = 0xA3C4E4;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA3C4DC;
DWORD ADR_STATE_PLAYER_PRONE	 = 0xA3C4D0;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH			 = 0xA952FC;
DWORD ADR_USER_POINTS			 = 0xA94780;
DWORD ADR_USER_READY			 = 0xA953A8;
DWORD ADR_USER_PING			 = 0xA93E24;
DWORD ADR_USER_NAME			 = 0xA9412C;
DWORD ADR_USER_TEAM			 = 0xA93768;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX	 = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY	 = 0x530CD9;
DWORD ADR_ASSEMBLY_AUTOSTART	 = 0x530CD9;
DWORD ADR_ASSEMBLY_UNLAMMO	 = 0x4FAA96;
//**********************************************//
//***************** Logged: 71 *****************//
//***************** End Logging ****************//
//**********************************************//

 

 

By Speedlvlers

 

//Pointers Started
#define ADR_PLAYERPTR			 0xA3C498
#define ADR_SERVERPTR			 0xA3C428
#define ADR_GLOBALPTR			 0x1D10
#define OFS_DEVICEPTR			 0xA3BFD4
#define ADR_DEVICEPTR			 0x892FE4
#define ADR_WEAPONPTR			 0xA5A61C
#define ADR_ANGELSPTR			 0xA3BFD0
#define ADR_STATEPTR				 0xA3C4C0
#define ADR_BASEPTR				 0xA93768
#define ADR_ROOMPTR				 0xA3CEA0
#define ADR_HEALTHPTR			 0x31FB8
#define ADR_USERPTR				 0xA3C428
#define ADR_USERBASE				 0xA3D26C
#define ADR_MATRIXPTR			 0x9CA000
#define ADR_CBASE				 0xB610A8
#define ADR_MYSIZE				 0x0
#define ADR_REMOTEPTR			 0xB610A8
//Pointers End

//Common Addresses//
#define ADR_NOSPAWN1				 0xB70948
#define ADR_NOSPAWN2				 0xB7094C
#define ADR_NOSPAWN3				 0xB70950
#define ADR_NOWATER1				 0xA439C4
#define ADR_NOWATER2				 0xA439C8
#define ADR_WALKTHROUGHWALLS		 0x862C48
#define ADR_ANTIAFK				 0xB707C0
#define ADR_FASTLOCKON			 0x9D2AB8
#define ADR_SUPERNOSPREAD		 0x896008
#define ADR_PLANTANYWHERE		 0xA3C012
#define ADR_DEFUSEANYWHERE		 0x8FD7B4
#define ADR_NOBOUNDS				 0xB80EE8
#define ADR_NOBOUNDS2			 0xB80EEC
#define ADR_NOBOUNDS3			 0xB80EF0
#define ADR_AUTOREPAIR			 0xA3C01B
#define ADR_SCOPE				 0xB6740000
#define ADR_ARTELLERY			 0x896098
#define ADR_FASTMEDIC			 0xA411BC
#define ADR_FASTAMMO				 0xA411B4
#define ADR_FASTREPAIR			 0xA3D2F0
#define ADR_FASTFLAG				 0xA411C4
#define ADR_WALKUNDERWATER		 0xA439CC
#define ADR_UNLIMITEDAMMO		 0xA3C404
#define ADR_BONESHOT				 0x896F78
#define ADR_SHOOTTHROUGHWALLS	 0x85D6E4
#define ADR_PLAYERSPEED			 0x896338
#define ADR_DEATHCAM				 0xB786D8
#define ADR_IMMEXPLOSION			 0x896110
#define ADR_HIGHMODE				 0x896400
#define ADR_CQCPRONE				 0xA3D254
#define ADR_STAMINAREFILL		 0x9C4458
#define ADR_HIDEFROMRADAR		 0xA439FC
#define ADR_QUICKPLANT			 0xA3BFF4
#define ADR_BIGCARNAME			 0x896180
#define ADR_AUTOSTART			 0x530CD9
#define ADR_WEAPONSHOT			 0xA3C4E8
#define ADR_WEAPONSHOT2			 0xA3C508
#define ADR_BREAKLIMIT			 0x895F20
#define ADR_FULLBRIGHT			 0xA3D118
#define ADR_FULLBRIGHT2			 0xA3D118
#define ADR_FULLBRIGHT3			 0xA3D118
#define ADR_STAMINA1				 0x8634FC
#define ADR_STAMINA2				 0x863500
#define ADR_STAMINA3				 0x863504
#define ADR_STAMINA4				 0x863508
#define ADR_STAMINA5				 0x86350C
#define ADR_GLASSWALLS			 0x8634FC
#define ADR_WEAPONGRAVITY		 0x895F78
#define ADR_SILENTWALK			 0xB707C4
#define ADR_LADDERQUICKLY		 0x8962F0
#define ADR_CROSSHAIR			 0xA411D8
#define ADR_SUPEREXPLOSION		 0x8969D0
#define ADR_COLORSHOT			 0xA3D118
#define ADR_SUPERCARSOUND		 0x424F76
#define ADR_DEADSPINNER			 0x8F9FAC
#define ADR_HIDEWEAPON			 0x8F56B0
#define ADR_CHANGEROLLSTYLE		 0x896020
#define ADR_CRAZYCAR				 0x895E50
#define ADR_WTH					 0x892AA0
#define ADR_NEARFOG				 0xA439DC
#define ADR_FARFOG				 0xA439E0
#define ADR_ROLLSPEED			 0x896168
#define ADR_VIRTUALJUMP			 0x895FD4
#define ADR_WORLDINWATER			 0xA3C394
#define ADR_SNIPERAMMO			 0xA3C02C
#define ADR_EXTRAMMO1			 0xA3C02A
#define ADR_EXTRAMMO2			 0xA3C02B
#define ADR_ASSAULTAMMO			 0xA3C02E
#define ADR_BANDAGE				 0xA3C030
//Common Addresses END//
//OffSets Started//
#define OFS_GLOBALSIZE			 0x1D10
#define OFS_LOCALSIZE				 0xA40C
#define OFS_NODELAY				 0x10410
#define OFS_NORELOAD				 0x1040D
#define OFS_NOSWITCH				 0x1040D
#define OFS_NORECOIL1				 0xC444
#define OFS_NORECOIL2				 0xC448
#define OFS_NORECOIL3				 0xC44C
#define OFS_X						 0x10300
#define OFS_Y						 0x10310
#define OFS_Z						 0x10308
#define OFS_NOFALLDAMAGE			 0x102E8
#define OFS_VIEW_X				 0x101D4
#define OFS_VIEW_Z				 0x101D8
#define OFS_VIEW_Y				 0x101DC
#define OFS_SLOT1					 0xC70C0
#define OFS_SLOT2					 0xC70C1
#define OFS_SLOT3					 0xC70C2
#define OFS_SLOT4					 0xC70C3
#define OFS_SLOT5					 0xC70C4
#define OFS_SLOT6					 0xC70C5
#define OFS_SLOT7					 0xC70C6
#define OFS_SLOT8					 0xC70C7
#define OFS_PLAYERSTATE			 0xC4CC
#define OFS_MAP					 0x0
#define OFS_SUPERMASTER			 0x0
#define OFS_WEAPON1				 0x101EC
#define OFS_WEAPON2				 0x101EE
#define OFS_WEAPON3				 0x101F0
#define OFS_PREMIUM				 0x58C
#define OFS_USERNAME				 0xDF574
#define OFS_GRAVITY_Z				 0xE0
#define OFS_GRAVITY_Y				 0xE4
#define OFS_GRAVITY_X				 0xDC
#define OFS_INVISIBLE				 0xDF344
#define OFS_READYROOMSIZE			 0x0
#define OFS_STARTROOMSIZE			 0xA8
#define OFS_LEVEL					 0xDF320
#define OFS_DINAR					 0xDF330
#define OFS_SLOTBASE				 0xC5F20
#define OFS_PITCH					 0x101A8
#define OFS_YAW					 0x101C4
#define OFS_NOSERVERKICK			 0x361
#define OFS_3DPLAYERVIEW			 0x101A0
#define OFS_PLAYERSPEED			 0x1010C
#define OFS_NOSPREAD				 0x10110
#define OFS_ROOMMASTER			 0xE0898
#define OFS_PREMIUM1				 0x150
#define OFS_PREMIUM2				 0x154
#define OFS_NADE					 0x0
//OFFSETS END//

//WeaponBinder Started//
#define OFS_PLAYERSLOT			 0x0
#define ADR_CLASSBASE				 0xA95308
#define OFS_SLOTBASE				 0xC5F20
#define ADR_WEAPONBASE			 0xA5A61C
//Weaponbinder End//

//User Infos Started//
#define ADR_USERHEALTH			 0xA952FC
#define ADR_USERNAME				 0xA9412C
#define ADR_USERTEAM				 0xA93768
#define ADR_USERPOINTS			 0xA94780
#define ADR_USERPING				 0xA93E24
//User Infos End//

//Asmbeller's Started//
#define ASM_ARTELLRY				 0x0
#define ASM_QUICKPLANT			 0x4F574F
#define ASM_QUICKDEFUSE			 0x4391E6
#define ASM_BULLETS				 0x4F6A45
#define ASM_NORELOAD				 0x5AC762
#define ASM_WALKTHROUGHWALLS		 0x741562
#define ASM_SHOOTTHROUGHWALLS		 0x608A90
#define ASM_CRCPATCH				 0x417EA7
#define ASM_BACKTOLOBBY			 0x4CB25D
#define ASM_ALWAYSCROSS			 0x5525AB
#define ASM_ENGINETEXT			 0x401073
#define ASM_MESSAGEBOX			 0x4B2C4A
#define ASM_UNLAMMO				 0x4FAA96
#define ASM_SWITCHTIME			 0x4FD111
#define ASM_OPK					 0x407DBC
//Asmbeller End!!//

 

 

By Exodus

 

//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer					 0xA3C498
#define ADR_ServerPointer					 0xA3C428
#define ADR_BasePointer				 0xA93768
#define ADR_AngelsPointer					 0xA3BFD0
#define ADR_MatrixPointer					 0x9CA000
#define ADR_RemotePointer					 0xB610A8
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant								 0xA3BFF4
#define ADR_Speed											 0x896338
#define ADR_NoSpawnwait1									 0xB7F6E0
#define ADR_NoSpawnwait2									 0xB7F6E4
#define ADR_NoSpawnwait3									 0xB7F6E8
#define ADR_NoBounds1								 0xB707C0
#define ADR_NoBounds2								 0xB707C4
#define ADR_NoBounds3								 0xB707C8
#define ADR_Stamina1										 0x8634FC
#define ADR_Stamina2										 0x863500
#define ADR_Stamina3										 0x863504
#define ADR_Stamina4										 0x863508
#define ADR_Stamina5										 0x86350C
#define ADR_Scope											 0x8FD7A0
#define ADR_PlantAnyWhere							 0xA3C012
#define ADR_DefuseAnyWhere							 0x8FD7B4
#define ADR_BoneShot										 0x896F78
#define ADR_STW												 0x85D6E4
#define ADR_WTW												 0x862C48
#define ADR_LADDERQUICK								 0x8962F0
#define ADR_DeadSpinner								 0x8F9FAC
#define ADR_BreakLimit								 0x895F20
#define ADR_MEM_WEAPONGRAVITY				 0x895F78
#define ADR_NoWater1										 0xA439C4
#define ADR_NoWater2										 0xA439C8
#define ADR_UNLAMMOMEMORY							 0xA3C404
#define ADR_DeathCam										 0xB786D8
#define ADR_MEMORY_FASTLOCKON				 0x9D2AB8
#define ADR_SuperNoSpread							 0x896008
#define ADR_ImDrunk											 0xA3C394
#define ADR_FullBright1								 0xA3D124
#define ADR_FullBright2								 0xA3D128
#define ADR_FullBright3								 0xA3D12C
#define ADR_NoSpread										 0x1011C
#define ADR_Automedic_Ammo							 0x896F70
#define ADR_ADR_FarFog								 0xA439E4
#define ADR_ADR_NearFog								 0xA439DC
#define ADR_ADR_Premium								 0x58C
#define ADR_ADR_PremiumTime							 0x590
#define ADR_EnableIngameMouse				 0xA3BF00
#define ADR_Packet											 0xBE8D8
#define ADR_Command											 0x14F1B5
#define ADR_WallClimb								 0x8F56F0
#define ADR_NxCash											 0xA3C3D8
#define ADR_RoomNumber								 0xE0898
#define ADR_PlayerSlot								 0xE089C
#define ADR_MyTeam											 0xE08A0
#define ADR_RoomMaster								 0x118
#define ADR_Master											 0xC2068
#define ADR_FrameLaggs								 0x8555D0
#define ADR_AntiAbnormal1							 0x124
#define ADR_AntiAbnormal2							 0x125
#define ADR_AntiAbnormal3							 0x360
#define ADR_AntiAbnormal4	 0x361
#define ADR_Index											 0xC498
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD								 0x10110
#define Offset_GlobalSize							 0x1D10
#define Offset_LocalSize									 0xA40C
#define Offset_NORECOIL_1							 0xC444
#define Offset_NORECOIL_2							 0xC448
#define Offset_NORECOIL_3							 0xC44C
#define Offset_X													 0x10300
#define Offset_Y													 0x10310
#define Offset_Z													 0x10308
#define Offset_NFD											 0x102E8
#define Offset_VIEW_X								 0x101D4
#define Offset_VIEW_Z								 0x101D8
#define Offset_VIEW_Y								 0x101DC
#define Offset_SLOT_1								 0xC70C0
#define Offset_SLOT_2								 0xC70C1
#define Offset_SLOT_3								 0xC70C2
#define Offset_SLOT_4								 0xC70C3
#define Offset_SLOT_5								 0xC70C4
#define Offset_SLOT_6								 0xC70C5
#define Offset_SLOT_7								 0xC70C6
#define Offset_SLOT_8								 0xC70C7
#define Offset_PLAYERSTATE							 0xC4CC
#define Offset_WEAPON1								 0x101EC
#define Offset_WEAPON2								 0x101EE
#define Offset_WEAPON3								 0x101F0
#define Offset_INVISIBLE									 0xDF344
#define Offset_STARTROOMSIZE						 0xA8
#define Offset_LEVEL										 0xDF320
#define Offset_DINAR										 0xDF330
#define Offset_SLOTBASE								 0xC5F20
#define Offset_PITCH										 0x101A8
#define Offset_YAW											 0x101C4
#define Offset_NOSERVERKICK							 0x361
#define Offset_3DPLAYERVIEW							 0x101A0
#define Offset_PLAYERSPEED							 0x1010C
#define Offset_ROOMMASTER							 0xE0898
#define Offset_NODELAY								 0x10410
#define Offset_NOM134IDLE							 0x103F8
#define Offset_Weaponstate							 0xC4D0
#define Offset_AutoPlant									 0x10370
#define Offset_AutoDefuse							 0x10374
#define Offset_AutoShot								 0x10386
#define Offset_WeaponStateShot				 0xA3C4E4
#define Offset_FastNadeBlast						 0x10114
#define Offset_GRAVITY_X									 0xC4AC
#define Offset_GRAVITY_Y									 0xC4B0
#define Offset_GRAVITY_Z									 0xC4B4
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE								 0xA95308
#define ADR_SLOTBASE										 0xC5F20
#define ADR_WEAPONBASE								 0xA5A61C
#define ADR_PlayerSlot								 0xE089C
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO						 0xA3C02C
#define PX_EXTRAAMMO1						 0xA3C02A
#define PX_EXTRAAMMO2						 0xA3C02B
#define PX_ASSAULTAMMO						 0xA3C02E
#define PX_Bandage									 0xA3C030
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTMEDIC						 0xA411BC
#define ADR_FASTAMMO								 0xA411B4
#define ADR_FASTREPAIR						 0xA3D2F0
#define ADR_FASTFLAG								 0xA411C4
//-----------------------------------------------------------------------
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName									 0xA9412C
#define ADR_UserIP									 0xA93E40
#define ADR_UserReady								 0xA953A8
#define ADR_UserTeam									 0xA95454
#define ADR_UserHealth						 0xA952FC
#define ADR_UserPing									 0xA93E24
#define ADR_UserPoints						 0xA94780
//-----------------------------------------------------------------------
//--------------------------------[ ASM ]------------------------------
//-----------------------------------------------------------------------
#define Assembly_AlwaysCrosshair			 0x5525AB
#define Assembly_NoReload							 0x5AC762
#define Assembly_Bullets								 0x4F6A45
#define Assembly_OPK							 0x407DBC
#define Assembly_WTW								 0x741562
#define Assembly_STW								 0x608A90
#define Assembly_UNLAMMO							 0x4FAA96
#define Assembly_Artillery1					 0x4DF696
#define Assembly_Artillery2					 0x4DF8DC
#define Assembly_Artillery3					 0x50D45A
#define Assembly_Artillery4					 0x56E7F3
#define Assembly_Artillery5					 0x56E53B
#define Assembly_Artillery6					 0x552B5A
#define Assembly_Artillery7					 0x56E6DA
#define Assembly_Artillery8					 0x552B1C
#define Assembly_VehicleNoOverheat	 0x6F5D36
#define Assembly_Automedic					 0x424EE1
#define Assembly_AutoAmmo					 0x4EEE99
#define Assembly_TiggerBot					 0x55250F
#define Assembly_CQCPatch					 0x417EA7
#define Assembly_AllServers					 0x4D134A
#define Assembly_ServerJump					 0x4D1351
#define Assembly_FFAGPS						 0x574E1E
#define Assembly_MoveToLobby				 0x4CB33B
#define Assembly_NoRestriction		 0x4DE0E1
//-------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.1 First AddyLogger Ended Have fun and Give Credits!
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
//--- Credits: ~ExoduS~*,GigaByte,xMedix14,Kazbah,BlackLegend,UnitedHacks Team,KingDevil--
//-------------------------------------------------------------------------------

 

 

 

 

 

 

Aktualne structury

 

By BuRn3R

 

=================================================
============== BuRn3R Struct Logger =============
== Structs: CPlayer, CServer, CBase & CVehicle ==
=================================================
struct CPlayer
{
char BuRn3R1[7440];//0x00
int GlobalIndex;//0x1D10
char BuRn3R2[42800];//0x1D14
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char BuRn3R3[72];//0xC450
BYTE Index;//0xC498
char BuRn3R4[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char BuRn3R5[24];//0xC4B8
int WeaponState;//0xC4D0
char BuRn3R6[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char BuRn3R7[136];//0x10118
int PlayerView3D;//0x101A0
char BuRn3R8[4];//0x101A4
float Pitch;//0x101A8
char BuRn3R9[24];//0x101AC
float Yaw;//0x101C4
char BuRn3R10[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char BuRn3R11[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char BuRn3R12[90];//0x101F2
BYTE PlayerState;//0x1024C
char BuRn3R13[155];//0x1024D
float NoFallDamage;//0x102E8
char BuRn3R14[20];//0x102EC
float PosX;//0x10300
char BuRn3R15[4];//0x10304
float PosY;//0x102F8
char BuRn3R16[4];//0x102FC
float PosZ;//0x10308
char BuRn3R17[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char BuRn3R18[14];//0x10378
DWORD AutoShot;//0x10386
char BuRn3R19[106];//0x1038A
float NoM134Idle;//0x103F4
char BuRn3R20[23836];//0x103F8
int LocalIndex;//0x16114
};
struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793300];//0x594
int SuperMaster;//0xC2068
char BuRn3R5[20565];//0xC206C
BYTE Slot1;//0xC70C1
BYTE Slot2;//0xC70BD
BYTE Slot3;//0xC70BE
BYTE Slot4;//0xC70BF
BYTE Slot5;//0xC70C4
BYTE Slot6;//0xC70C1
BYTE Slot7;//0xC70C2
BYTE Slot8;//0xC70C3
char BuRn3R6[98516];//0xC70C4
long Level;//0xDF198
char BuRn3R7[404];//0xDF19C
long Dinar;//0xDF330
char BuRn3R8[16];//0xDF334
long Invisible;//0xDF344
char BuRn3R9[5456];//0xDF348
int RoomMaster//0xE0898
};
struct CVehicle
{
char BuRn3R1[10731572];//0x00
float Pitch;//0xA3C034
float Yaw;//0xA3C038
};
struct CBase
{
CPlayer* pLocal;//0xA3C498
char* BuRn3R1[1199116];//0xA3C49C
CPlayer** pGlobal;//0xB610A8
};
=================================================
=============== Credits: BuRn3R =================
============== Succesfully Logged ===============
=============== WwW.Cyber-Hax.Com ===============
=================================================
=================================================
============== BuRn3R Struct Logger =============
== Structs: CPlayer, CServer, CBase & CVehicle ==
=================================================

 

 

 

 

Jeżeli posiadacie aktualne adresy, czy też structury to proszę dodawać je w tym temacie w code i spoilerach!

 

#Ostatni update tematu: 30.09.2012r.

1346594784-U507582.png

By lux.

 

| Validating | Members | WarRock Helper | Coding Cheats | Pro User | PostMaker | MPC Champion | MPC Popular | Gold Member | Blue Member |

  • 4 tygodnie później...
Opublikowano

Człowieku spokojnie. Dopiero dzisiaj się zmieniły adresy. Nie siedzę 24/7 na mpc ^^

1346594784-U507582.png

By lux.

 

| Validating | Members | WarRock Helper | Coding Cheats | Pro User | PostMaker | MPC Champion | MPC Popular | Gold Member | Blue Member |

Opublikowano

by ~ExoduS~*

 

//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer			0xA3C498
#define ADR_ServerPointer			0xA3C428
#define ADR_BasePointer			 0xA93768
#define ADR_AngelsPointer			0xA3BFD0
#define ADR_MatrixPointer			0x9CA000
#define ADR_RemotePointer			0xB610A8
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant					 0xA3BFF4
#define ADR_Speed						 0x896338
#define ADR_NoSpawnwait1					0xB7F6E0
#define ADR_NoSpawnwait2					0xB7F6E4
#define ADR_NoSpawnwait3					0xB7F6E8
#define ADR_NoBounds1					 0xB707C0
#define ADR_NoBounds2					 0xB707C4
#define ADR_NoBounds3					 0xB707C8
#define ADR_Stamina1						0x8634FC
#define ADR_Stamina2						0x863500
#define ADR_Stamina3						0x863504
#define ADR_Stamina4						0x863508
#define ADR_Stamina5						0x86350C
#define ADR_Scope						 0x8FD7A0
#define ADR_PlantAnyWhere				 0xA3C012
#define ADR_DefuseAnyWhere				 0x8FD7B4
#define ADR_BoneShot						0x896F78
#define ADR_STW							 0x85D6E4
#define ADR_WTW							 0x862C48
#define ADR_LADDERQUICK					 0x8962F0
#define ADR_DeadSpinner					 0x8F9FAC
#define ADR_BreakLimit					 0x895F20
#define ADR_MEM_WEAPONGRAVITY			 0x895F78
#define ADR_NoWater1						0xA439C4
#define ADR_NoWater2						0xA439C8
#define ADR_UNLAMMOMEMORY				 0xA3C404
#define ADR_DeathCam						0xB786D8
#define ADR_MEMORY_FASTLOCKON			 0x9D2AB8
#define ADR_SuperNoSpread				 0x896008
#define ADR_ImDrunk						 0xA3C394
#define ADR_FullBright1					 0xA3D124
#define ADR_FullBright2					 0xA3D128
#define ADR_FullBright3					 0xA3D12C
#define ADR_NoSpread						0x1011C
#define ADR_Automedic_Ammo				 0x896F70
#define ADR_ADR_FarFog					 0xA439E4
#define ADR_ADR_NearFog					 0xA439DC
#define ADR_ADR_Premium					 0x58C
#define ADR_ADR_PremiumTime				 0x590
#define ADR_EnableIngameMouse			 0xA3BF00
#define ADR_Packet						 0xBE8D8
#define ADR_Command						 0x14F1B5
#define ADR_WallClimb					 0x8F56F0
#define ADR_NxCash						 0xA3C3D8
#define ADR_RoomNumber					 0xE0898
#define ADR_PlayerSlot					 0xE089C
#define ADR_MyTeam						 0xE08A0
#define ADR_RoomMaster					 0x118
#define ADR_Master						 0xC2068
#define ADR_FrameLaggs					 0x8555D0
#define ADR_AntiAbnormal1				 0x124
#define ADR_AntiAbnormal2				 0x125
#define ADR_AntiAbnormal3				 0x360
#define ADR_AntiAbnormal4	0x361
#define ADR_Index						 0xC498
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD					 0x10110
#define Offset_GlobalSize				 0x1D10
#define Offset_LocalSize					0xA40C
#define Offset_NORECOIL_1				 0xC444
#define Offset_NORECOIL_2				 0xC448
#define Offset_NORECOIL_3				 0xC44C
#define Offset_X							0x10300
#define Offset_Y							0x10310
#define Offset_Z							0x10308
#define Offset_NFD						 0x102E8
#define Offset_VIEW_X					 0x101D4
#define Offset_VIEW_Z					 0x101D8
#define Offset_VIEW_Y					 0x101DC
#define Offset_SLOT_1					 0xC70C0
#define Offset_SLOT_2					 0xC70C1
#define Offset_SLOT_3					 0xC70C2
#define Offset_SLOT_4					 0xC70C3
#define Offset_SLOT_5					 0xC70C4
#define Offset_SLOT_6					 0xC70C5
#define Offset_SLOT_7					 0xC70C6
#define Offset_SLOT_8					 0xC70C7
#define Offset_PLAYERSTATE				 0xC4CC
#define Offset_WEAPON1					 0x101EC
#define Offset_WEAPON2					 0x101EE
#define Offset_WEAPON3					 0x101F0
#define Offset_INVISIBLE					0xDF344
#define Offset_STARTROOMSIZE				0xA8
#define Offset_LEVEL						0xDF320
#define Offset_DINAR						0xDF330
#define Offset_SLOTBASE					 0xC5F20
#define Offset_PITCH						0x101A8
#define Offset_YAW						 0x101C4
#define Offset_NOSERVERKICK				 0x361
#define Offset_3DPLAYERVIEW				 0x101A0
#define Offset_PLAYERSPEED				 0x1010C
#define Offset_ROOMMASTER				 0xE0898
#define Offset_NODELAY					 0x10410
#define Offset_NOM134IDLE				 0x103F8
#define Offset_Weaponstate				 0xC4D0
#define Offset_AutoPlant					0x10370
#define Offset_AutoDefuse				 0x10374
#define Offset_AutoShot					 0x10386
#define Offset_WeaponStateShot			 0xA3C4E4
#define Offset_FastNadeBlast				0x10114
#define Offset_GRAVITY_X					0xC4AC
#define Offset_GRAVITY_Y					0xC4B0
#define Offset_GRAVITY_Z					0xC4B4
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE					 0xA95308
#define ADR_SLOTBASE						0xC5F20
#define ADR_WEAPONBASE					 0xA5A61C
#define ADR_PlayerSlot					 0xE089C
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO				 0xA3C02C
#define PX_EXTRAAMMO1				 0xA3C02A
#define PX_EXTRAAMMO2				 0xA3C02B
#define PX_ASSAULTAMMO				 0xA3C02E
#define PX_Bandage					 0xA3C030
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTMEDIC				 0xA411BC
#define ADR_FASTAMMO					0xA411B4
#define ADR_FASTREPAIR				 0xA3D2F0
#define ADR_FASTFLAG					0xA411C4
//-----------------------------------------------------------------------
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName					 0xA9412C
#define ADR_UserIP					 0xA93E40
#define ADR_UserReady					0xA953A8
#define ADR_UserTeam					 0xA95454
#define ADR_UserHealth				 0xA952FC
#define ADR_UserPing					 0xA93E24
#define ADR_UserPoints				 0xA94780
//-----------------------------------------------------------------------
//--------------------------------[ ASM ]------------------------------
//-----------------------------------------------------------------------
#define Assembly_AlwaysCrosshair		0x5525AB
#define Assembly_NoReload				 0x5AC762
#define Assembly_Bullets				 0x4F6A45
#define Assembly_OPK				 0x407DBC
#define Assembly_WTW					0x741562
#define Assembly_STW					0x608A90
#define Assembly_UNLAMMO				0x4FAA96
#define Assembly_Artillery1			 0x4DF696
#define Assembly_Artillery2			 0x4DF8DC
#define Assembly_Artillery3			 0x50D45A
#define Assembly_Artillery4			 0x56E7F3
#define Assembly_Artillery5			 0x56E53B
#define Assembly_Artillery6			 0x552B5A
#define Assembly_Artillery7			 0x56E6DA
#define Assembly_Artillery8			 0x552B1C
#define Assembly_VehicleNoOverheat	 0x6F5D36
#define Assembly_Automedic			 0x424EE1
#define Assembly_AutoAmmo			 0x4EEE99
#define Assembly_TiggerBot			 0x55250F
#define Assembly_CQCPatch			 0x417EA7
#define Assembly_AllServers			 0x4D134A
#define Assembly_ServerJump			 0x4D1351
#define Assembly_FFAGPS				 0x574E1E
#define Assembly_MoveToLobby			0x4CB33B
#define Assembly_NoRestriction		 0x4DE0E1
//-------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.1 First AddyLogger Ended Have fun and Give Credits!
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
//--- Credits: ~ExoduS~*,GigaByte,xMedix14,Kazbah,BlackLegend,UnitedHacks Team,KingDevil--
//-------------------------------------------------------------------------------

 

Opublikowano

 

[->]****************************************************************************[<-]
[->]****************************************************************************[<-]
[->]*********************[->]KhaZix v1.0 Address Logger[<-]*********************[<-]
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]
[->]**************************[->]Credits: SkillZz[<-]**************************[<-]
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]

Starting Logger.. .. ..
Logger Started Successfully!

************************[-> Pointers <-]************************
#define ADR_PLAYERPTR 0xA3C498
#define ADR_SERVERPTR 0xA3C428
#define ADR_GLOBALPTR 0x1D10
#define OFS_DEVICEPTR 0xA3BFD4
#define ADR_DEVICEPTR 0x892FE4
#define ADR_WEAPONPTR 0xA5A61C
#define ADR_ANGELSPTR 0xA3BFD0
#define ADR_STATEPTR 0xA3C4C0
#define ADR_BASEPTR 0xA93768
#define ADR_ROOMPTR 0xA3CEA0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA3C428
#define ADR_USERBASE 0xA3D26C
#define ADR_MATRIXPTR 0x9CA000
#define ADR_CBASE 0xB610A8
#define ADR_MYSIZE Not Logged...
#define ADR_REMOTEPTR 0xB610A8
************************[-> Adresses <-]************************
#define ADR_NOSPAWN1 0xB70948
#define ADR_NOSPAWN2 0xB7094C
#define ADR_NOSPAWN3 0xB70950
#define ADR_NOWATER1 0xA439C4
#define ADR_NOWATER2 0xA439C8
#define ADR_WALKTHROUGHWALLS 0x862C48
#define ADR_ANTIAFK 0xB707C0
#define ADR_FASTLOCKON 0x9D2AB8
#define ADR_SUPERNOSPREAD 0x896008
#define ADR_PLANTANYWHERE 0xA3C012
#define ADR_DEFUSEANYWHERE 0x8FD7B4
#define ADR_NOBOUNDS 0xB80EE8
#define ADR_NOBOUNDS2 0xB80EEC
#define ADR_NOBOUNDS3 0xB80EF0
#define ADR_AUTOREPAIR 0xA3C01B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x896098
#define ADR_FASTMEDIC 0xA411BC
#define ADR_FASTAMMO 0xA411B4
#define ADR_FASTREPAIR 0xA3D2F0
#define ADR_FASTFLAG 0xA411C4
#define ADR_WALKUNDERWATER 0xA439CC
#define ADR_UNLIMITEDAMMO 0xA3C404
#define ADR_BONESHOT 0x896F78
#define ADR_SHOOTTHROUGHWALLS 0x85D6E4
#define ADR_PLAYERSPEED 0x896338
#define ADR_DEATHCAM 0xB786D8
#define ADR_IMMEXPLOSION 0x896110
#define ADR_HIGHMODE 0x896400
#define ADR_CQCPRONE 0xA3D254
#define ADR_STAMINAREFILL 0x9C4458
#define ADR_HIDEFROMRADAR 0xA439FC
#define ADR_QUICKPLANT 0xA3BFF4
#define ADR_BIGCARNAME 0x896180
#define ADR_AUTOSTART 0x530CD9
#define ADR_WEAPONSHOT 0xA3C4E8
#define ADR_WEAPONSHOT2 0xA3C508
#define ADR_BREAKLIMIT 0x895F20
#define ADR_FULLBRIGHT 0xA3D118
#define ADR_FULLBRIGHT2 0xA3D118
#define ADR_FULLBRIGHT3 0xA3D118
#define ADR_STAMINA1 0x8634FC
#define ADR_STAMINA2 0x863500
#define ADR_STAMINA3 0x863504
#define ADR_STAMINA4 0x863508
#define ADR_STAMINA5 0x86350C
#define ADR_GLASSWALLS 0x8634FC
#define ADR_WEAPONGRAVITY 0x895F78
#define ADR_SILENTWALK 0xB707C4
#define ADR_LADDERQUICKLY 0x8962F0
#define ADR_CROSSHAIR 0xA411D8
#define ADR_SUPEREXPLOSION 0x8969D0
#define ADR_COLORSHOT 0xA3D118
#define ADR_SUPERCARSOUND 0x424F76
#define ADR_DEADSPINNER 0x8F9FAC
#define ADR_HIDEWEAPON 0x8F56B0
#define ADR_CHANGEROLLSTYLE 0x896020
#define ADR_CRAZYCAR 0x895E50
#define ADR_WTH 0x892AA0
#define ADR_NEARFOG 0xA439DC
#define ADR_FARFOG 0xA439E0
#define ADR_ROLLSPEED 0x896168
#define ADR_VIRTUALJUMP 0x895FD4
#define ADR_WORLDINWATER 0xA3C394
#define ADR_SNIPERAMMO 0xA3C02C
#define ADR_EXTRAMMO1 0xA3C02A
#define ADR_EXTRAMMO2 0xA3C02B
#define ADR_ASSAULTAMMO 0xA3C02E
#define ADR_BANDAGE 0xA3C030
************************[-> Offsets <-]************************
#define OFS_GLOBALSIZE 0x1D10
#define OFS_LOCALSIZE 0xA40C
#define OFS_NODELAY 0x10410
#define OFS_NORELOAD 0x1040D
#define OFS_NOSWITCH 0x1040D
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC44C
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Z 0x101D8
#define OFS_VIEW_Y 0x101DC
#define OFS_SLOT1 0xC70C0
#define OFS_SLOT2 0xC70C1
#define OFS_SLOT3 0xC70C2
#define OFS_SLOT4 0xC70C3
#define OFS_SLOT5 0xC70C4
#define OFS_SLOT6 0xC70C5
#define OFS_SLOT7 0xC70C6
#define OFS_SLOT8 0xC70C7
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_MAP Not Logged...
#define OFS_SUPERMASTER Not Logged...
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF574
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF344
#define OFS_READYROOMSIZE Not Logged...
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF320
#define OFS_DINAR 0xDF330
#define OFS_SLOTBASE 0xC5F20
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_PLAYERSPEED 0x1010C
#define OFS_NOSPREAD 0x10110
#define OFS_ROOMMASTER 0xE0898
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE Not Logged...
************************[-> Weapon Binder <-]************************
#define OFS_PLAYERSLOT Not Logged...
#define ADR_CLASSBASE 0xA95308
#define OFS_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C
************************[-> Users <-]************************
#define ADR_USERHEALTH 0xA952FC
#define ADR_USERNAME 0xA9412C
#define ADR_USERTEAM 0xA93768
#define ADR_USERPOINTS 0xA94780
#define ADR_USERPING 0xA93E24
************************[-> Assembler<-]************************
#define ASM_ARTELLRY 0x******
#define ASM_QUICKPLANT 0x4F574F
#define ASM_QUICKDEFUSE 0x4391E6
#define ASM_BULLETS 0x4F6A45
#define ASM_NORELOAD 0x5AC762
#define ASM_WALKTHROUGHWALLS 0x741562
#define ASM_SHOOTTHROUGHWALLS 0x608A90
#define ASM_CRCPATCH 0x417EA7
#define ASM_BACKTOLOBBY 0x4CB25D
#define ASM_ALWAYSCROSS 0x5525AB
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4B2C4A
#define ASM_UNLAMMO 0x4FAA96
#define ASM_SWITCHTIME 0x4FD111
#define ASM_OPK 0x407DBC


Starting Structs Logger.. .. ..
Structs Logger Started Successfully!

struct CPlayer
{
CHAR KhaZix1[0xC4CC];//0x00
BYTE PlayerState;//0xC4CC
CHAR KhaZix2[0x3CDD];//0xC4CD
FLOAT Pitch;//0x101A8
CHAR KhaZix3[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR KhaZix4[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101DC
FLOAT ViewZ;//0x101D8
CHAR KhaZix6[0x124];//0x101DC
FLOAT PosX;//0x10300
CHAR KhaZix7[0x4];//0x10304
FLOAT PosY;//0x10308
CHAR KhaZix8[0x4];//0x1030C
FLOAT PosZ;//0x10310
};
struct CBase
{
CPlayer* pLocal;
char* KhaZix[0x124C0C];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A3C498);


[->]****************************************************************************[<-]
[->]*************************[->] First Addylogger [<-]*************************[<-]
[->]****************************[->] Have Fun! [<-]*****************************[<-]
[->]*************************[->] and Give Credits [<-]*************************[<-]
[->]****************************************************************************[<-]

 

 

 

 

 

/*=====================================================*/
/*=== [buRn3R WarRock International Address Logger] ===*/
/*=====================================================*/
/*===================== [Pointer] =====================*/
DWORD ADR_POINTER_PLAYER		  = 0xA3C498;
DWORD ADR_POINTER_SERVER		  = 0xA3C428;
DWORD ADR_POINTER_REMOTE		  = 0xB610A8;
DWORD ADR_POINTER_MATRIX		  = 0x9CA000;
DWORD ADR_POINTER_ANGELS		  = 0xA3BFD0;
DWORD ADR_POINTER_WEAPON		  = 0xA5A61C;
DWORD ADR_POINTER_CLASS		   = 0xA95308;
DWORD ADR_POINTER_BASE			= 0xA93768;
DWORD ADR_POINTER_ROOM			= 0xA3CEA0;
DWORD ADR_POINTER_SLOT			= 0xC5F20;
DWORD ADR_POINTER_DEVICE		  = 0xA3BFD4;
DWORD ADR_POINTER_VEHICLE		 = ********; /* Private */
DWORD ADR_POINTER_TEAM			= ********; /* Private */
/*====================== [Memory] =====================*/
DWORD ADR_MEMORY_ACCURACY_AS	  = 0xA41254;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8FD7B4;
DWORD ADR_MEMORY_PLANTANYWHERE	= 0xA3C013;
DWORD ADR_MEMORY_SUPERNOSPREAD	= 0x896008;
DWORD ADR_MEMORY_QUICKPLANT	   = 0xA3BFF4;
DWORD ADR_MEMORY_QUICKDEFUSE	  = 0xA3BFF4;
DWORD ADR_MEMORY_FASTLOCKON	   = 0xA3C040;
DWORD ADR_MEMORY_NOWATER_1		= 0xA439C8;
DWORD ADR_MEMORY_NOWATER_2		= 0xA439CC;
DWORD ADR_MEMORY_NOBOUNDS1		= 0xB707C0;
DWORD ADR_MEMORY_NOBOUNDS2		= 0xB707C4;
DWORD ADR_MEMORY_NOBOUNDS3		= 0xB707C8;
DWORD ADR_MEMORY_SCOPE			= 0x8FD7A0;
DWORD ADR_MEMORY_BONE			 = 0x896F78;
DWORD ADR_MEMORY_ANTIAFKKICK	  = 0xB707C0;
DWORD ADR_MEMORY_NOSPAWNWAIT	  = 0xB7F6E0;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4;
DWORD ADR_MEMORY_STAMINA1		 = 0x8634FC;
DWORD ADR_MEMORY_STAMINA2		 = 0x863500;
DWORD ADR_MEMORY_STAMINA3		 = 0x863504;
DWORD ADR_MEMORY_STAMINA4		 = 0x863508;
DWORD ADR_MEMORY_STAMINA5		 = 0x86350C;
DWORD ADR_MEMORY_AUTOREPAIR	   = 0xA3C01A;
DWORD ADR_MEMORY_GLASSWALLS	   = 0x863318;
DWORD ADR_MEMORY_SILENTRELOAD	 = 0xB707C4;
DWORD ADR_MEMORY_SILENTWALK	   = ********; /* Private */
DWORD ADR_MEMORY_GMWARNING		= 0xA8523C;
DWORD ADR_MEMORY_GMIP			 = 0xA8563C;
/*====================== [user] ========================*/
DWORD ADR_USER_READY			  = 0xA953A8;
/*==================== [Offsets] =======================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA40C;
DWORD ADR_OFFSET_DEVICE		   = 0x2B930;
DWORD ADR_OFFSET_PREMIUM_1		= 0x58C;
DWORD ADR_OFFSET_PREMIUM_2		= 0x590;
DWORD ADR_OFFSET_PACKET		   = 0xBE8D8;
DWORD ADR_OFFSET_NORECOIL1		= 0xC444;
DWORD ADR_OFFSET_NORECOIL2		= 0xC448;
DWORD ADR_OFFSET_NORECOIL3		= 0xC44C;
DWORD ADR_OFFSET_INDEX			= 0xC498;
DWORD ADR_OFFSET_GRAVITY_X		= 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y		= 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z		= 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE	  = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE	  = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED	  = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD		 = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST	= 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D	 = 0x101A0;
DWORD ADR_OFFSET_YAW			  = 0x101C4;
DWORD ADR_OFFSET_PITCH			= 0x101A8;
DWORD ADR_OFFSET_VIEW_X		   = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y		   = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z		   = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1		 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2		 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3		 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE	 = 0x102E8;
DWORD ADR_OFFSET_POS_X			= 0x10300;
DWORD ADR_OFFSET_POS_Y			= 0x10310;
DWORD ADR_OFFSET_POS_Z			= 0x10308;
DWORD ADR_OFFSET_AUTOPLANT		= 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE	   = 0x10374;
DWORD ADR_OFFSET_AUTOSHOT		 = 0x10386;
DWORD ADR_OFFSET_NOM134IDLE	   = 0x103F4;
DWORD ADR_OFFSET_SLOT1			= 0xC70C0;
DWORD ADR_OFFSET_SLOT2			= 0xC70C1;
DWORD ADR_OFFSET_SLOT3			= 0xC70C2;
DWORD ADR_OFFSET_SLOT4			= 0xC70C3;
DWORD ADR_OFFSET_SLOT5			= 0xC70C4;
DWORD ADR_OFFSET_SLOT6			= 0xC70C5;
DWORD ADR_OFFSET_SLOT7			= 0xC70C6;
DWORD ADR_OFFSET_SLOT8			= 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER	   = 0xE0898;
DWORD ADR_OFFSET_MYPLAYERSLOT	 = 0xE089C;
DWORD ADR_OFFSET_MYTEAM		   = 0xE08A0;
DWORD ADR_OFFSET_HEADPOS		  = 0x10140;
/*===================== [structs] ======================*/
struct CPlayer
{
char BuRn3R1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char BuRn3R2[72];//0xC450
BYTE Index;//0xC498
char BuRn3R3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char BuRn3R4[24];//0xC4B8
int WeaponState;//0xC4D0
char BuRn3R5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char BuRn3R6[136];//0x10118
int PlayerView3D;//0x101A0
char BuRn3R7[4];//0x101A4
float Pitch;//0x101A8
char BuRn3R8[24];//0x101AC
float Yaw;//0x101C4
char BuRn3R9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char BuRn3R10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char BuRn3R11[90];//0x101F2
BYTE PlayerState;//0x1024C
char BuRn3R12[155];//0x1024D
float NoFallDamage;//0x102E8
char BuRn3R13[20];//0x102EC
float PosX;//0x10300
char BuRn3R14[4];//0x10304
float PosY;//0x10310
char BuRn3R15[4];//0x10314
float PosZ;//0x10308
char BuRn3R16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char BuRn3R17[14];//0x10378
DWORD AutoShot;//0x10386
char BuRn3R18[106];//0x1038A
float NoM134Idle;//0x103F4
};

struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793303];//0x594
int SuperMaster;//0xC206B
char BuRn3R5[20561];//0xC206F
BYTE Slot1;//0xC70C0
BYTE Slot2;//0xC70C1
BYTE Slot3;//0xC70C2
BYTE Slot4;//0xC70C3
BYTE Slot5;//0xC70C4
BYTE Slot6;//0xC70C5
BYTE Slot7;//0xC70C6
BYTE Slot8;//0xC70C7
};

struct CVehicle
{
char BuRn3R1[10731572];//0x00
float Pitch;//0xA3C034
float Yaw;//0xA3C038
};
/*=====================================================*/
/*================ [Credits to BuRn3R] ================*/
/*==================== [Enjoy It!] ====================*/
/*=====================================================*/

 

 

  • 2 tygodnie później...
Opublikowano

14.10.12

by GigaByte?

 

//===================================================
//============== GigaByte AddieLogger ===============
//===================================================


//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPTR 0x00A3C498
#define ADR_SERVERPTR 0x00A3C428
#define ADR_WEAPONPTR 0x008FD6C8
#define ADR_DEVICEPTR 0x00******
#define OFS_DEVICEPTR 0x00*****
#define ADR_REMOTEPTR 0x00B610A8
#define ADR_DWMATRIX 0x009CA000
#define ADR_HEALTHPTR 0x0031FB8
#define ADR_STATEPTR 0x00A3C4C0
#define ADR_VIEWANGLE 0x00A3BFD0
#define ADR_USERBASE 0x00A3D26C
#define ADR_BASEPTR 0x00A93768
#define ADR_USERPTR 0x00A3C428
#define ADR_ROOMPTR 0x00A3CEA0


//===================================================
//======================= ADR =======================
//===================================================
#define ADR_DISTAMMOMEDIC 0x00896F70
#define ADR_DISTGUNPLAYER 0x00896BC0
#define ADR_UNLOXYGEN 0x00******
#define ADR_SUPEREXPLOSION 0x008969D0
#define ADR_STAMINAREFILL 0x009C4458
#define ADR_FASTLADDERUP 0x008962F0
#define ADR_WORLDINWATER 0x00A3C394
#define ADR_VIRTUALJUMP 0x00895FD4
#define ADR_RADARHIDEME 0x00A439FC
#define ADR_IMEXPLOSION 0x00896110
#define ADR_DEADSPINNER 0x008F9FAC
#define ADR_BREAKLIMIT 0x00895F20
#define ADR_ACCURACYAS 0x00A41254
#define ADR_CHANGEROLL 0x008632B4
#define ADR_PUSHMEAWAY 0x00862C7C
#define ADR_SPEED 0x00896338
#define ADR_SPEEDROLL 0x00896168
#define ADR_NOBOUNDS1 0x00B80EE8
#define ADR_CROSSHAIR 0x00A411D8
#define ADR_GMWARNING 0x00******
#define ADR_WALLCLIMB 0x008F56F0
#define ADR_NEXONCASH 0x00A3C540
#define ADR_NOSPAWN1 0x00B70EB0
#define ADR_NOSPAWN2 0x00******
#define ADR_PRONECQC 0x008FD794
#define ADR_STAMINA1 0x008634FC
#define ADR_STAMINA2 0x00863500
#define ADR_STAMINA3 0x00863504
#define ADR_STAMINA4 0x00863508
#define ADR_STAMINA5 0x0086350C
#define ADR_NOWATER2 0x00A439C8
#define ADR_NOWATER1 0x00******
#define ADR_DEATHCAM 0x00B786D8
#define ADR_HIGHMODE 0x00896400
#define ADR_ANTIAFK 0x00B70774


//===================================================
//======================= OFS =======================
//===================================================
#define OFS_NADE 0x0010114
#define OFS_SLOT1 0x00C70C0
#define OFS_SLOT2 0x00C70C1
#define OFS_SLOT3 0x00C70C2
#define OFS_SLOT4 0x00C70C3
#define OFS_SLOT5 0x00C70C4
#define OFS_SLOT6 0x00C70C5
#define OFS_SLOT7 0x00C70C6
#define OFS_SLOT8 0x00C70C7
#define OFS_LEVEL 0x00DF320
#define OFS_DINAR 0x00DF330
#define OFS_NOFALL 0x00102E8
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_VIEWX 0x00101D4
#define OFS_VIEWY 0x00101D8
#define OFS_VIEWZ 0x00101DC
#define OFS_YAW 0x00101C4
#define OFS_PITCH 0x00101A8
#define OFS_ROOMMASTER 0x00E0898
#define OFS_NOSPREAD 0x0010110
#define OFS_SPEED 0x001010C
#define OFS_3DVIEW 0x00101A0
#define OFS_INVI 0x00DF344
#define OFS_IMMASTER 0x00C2068
#define OFS_MAP 0x00C1C1C
#define OFS_NOSWITCH 0x001040D
#define OFS_NORELOAD 0x001040D
#define OFS_NODELAY 0x0010410
#define OFS_PACKET 0x00BE8D8
#define OFS_LOCALSIZE 0x00A40C
#define OFS_GLOBALSIZE 0x001D10
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C44C
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_GRAVX 0x00C4AC
#define OFS_GRAVY 0x00C4B0
#define OFS_GRAVZ 0x00C4B4
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_READYSIZE 0x008E0
#define OFS_STARTSIZE 0x00A8


//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NEARFOG 0x00A439DC
#define ADR_FARFOG 0x00A439E0
#define ADR_GLASSWALLS 0x00A3C0C4
#define ADR_FULLBRIGHT1 0x00A3D118
#define ADR_FULLBRIGHT2 0x00A3D11C
#define ADR_FULLBRIGHT3 0x00A3D11C


//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FASTAMMO 0x00A411B4
#define ADR_FASTHEALTH 0x00A411BC
#define ADR_FASTREPAIR 0x00A411BC
#define ADR_FASTFLAG 0x00A411C4
#define ADR_FASTLOCKON 0x00A3C040


//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HIDEWEAPON 0x008F56B0
#define ADR_WEAPONSHOT1 0x00A3C4E8
#define ADR_WEAPONSHOT2 0x00A3C508
#define ADR_SUPERNOSPREAD 0x00896008
#define ADR_SCOPE 0x008FD7A0
#define ADR_SCOPESIZE 0x008FD7A8
#define ADR_COLORSHOT1 0x00A3D118
#define ADR_COLORSHOT2 0x00A3D11C
#define ADR_COLORSHOT3 0x00A3D120
#define ADR_NOWEPGRAV 0x00895F78


//===================================================
//======================== PX =======================
//===================================================
#define PX_SNIPER 0x00A3C02C
#define PX_ASSAULT 0x00A3C02E
#define PX_BANDAGE 0x00A3C030
#define PX_EXTRAAMMO1 0x00A3C02A
#define PX_EXTRAAMMO2 0x00A3C02B


//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_VEHBIGNAME 0x00896180
#define ADR_VEHCRAZY 0x00895E50
#define ADR_VEHICLEJ 0x00******


//===================================================
//==================== User Info ====================
//===================================================
#define ADR_USER_NAME 0x00A9412C
#define ADR_USER_IP 0x00A93E40
#define ADR_USER_TEAM 0x00******
#define ADR_USER_PING 0x00******
#define ADR_USER_READY 0x00******
#define ADR_USER_POINTS 0x00******
#define ADR_USER_HEALTH 0x00******


//===================================================
//====================== Account ====================
//===================================================
#define OFS_USER_NAME 0x009C4
#define OFS_USER_HEALTH 0x001B94
#define OFS_USER_TEAM 0x001CF0
#define OFS_USER_POINTS 0x001018
#define OFS_USER_PING 0x006BC


//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WEAPONBASE 0x00A5A61C
#define OFS_SLOTBASE 0x00C5F20
#define OFS_CLASSBASE 0x00A95308
#define OFS_PLAYERSLOT 0x00E089C


//===================================================
//====================== States ====================
//===================================================
#define ADR_WEPSTATE_SHOT 0x00A3C4E4
#define ADR_WEPSTATE_RELOAD 0x00A3C4F0
#define ADR_USERSTATE_VEH 0x00A3C4DC
#define ADR_USERSTATE_PRONE 0x00A3C4D0


//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BONESHOT 0x00896F78
#define MEM_WTW 0x00862C48
#define MEM_WTW2 0x00******
#define MEM_STW 0x0085D6E4
#define MEM_WUW 0x00A439CC
#define MEM_WUW2 0x00******
#define MEM_WTH 0x00892AA0
#define MEM_QUICKPLANT 0x00A3BFF4
#define MEM_QUICKDEFUSE 0x00A3BFF4
#define MEM_UNLAMMO 0x00A3C400
#define MEM_PLANTANYWHR 0x00A3C012
#define MEM_DEFUSEANYWHR 0x008FD7B4
#define MEM_ARTILLERY 0x00896098
#define MEM_AUTOMEDIC 0x00******
#define MEM_AUTOAMMO 0x00******
#define MEM_AUTOREPAIR 0x00******
#define MEM_SILENTWALK 0x00******
#define MEM_SILENTRELOAD 0x00B707C4
#define MEM_NODELAY 0x00******


//===================================================
//======================== ASM ======================
//===================================================
NOT FOR YOU!


//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 233 ================
//===================================================

 

 

update 19.10.12

by fas19o

 

[/*=================================================*/
/*=== [buRn3R WarRock International Addy Logger] ==*/
/*=================================================*/
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER = 0xA3C498;
DWORD ADR_POINTER_SERVER = 0xA3C428;
DWORD ADR_POINTER_REMOTE = 0xB610A8;
DWORD ADR_POINTER_MATRIX = 0x9CA000;
DWORD ADR_POINTER_ANGELS = 0xA3BFD0;
DWORD ADR_POINTER_WEAPON = 0xA5A61C;
DWORD ADR_POINTER_CLASS = 0xA95308;
DWORD ADR_POINTER_BASE = 0xA93768;
DWORD ADR_POINTER_ROOM = 0xA3CEA0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA3BFD4;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA41254;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8FD7B4;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA3C013;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x896008;
DWORD ADR_MEMORY_QUICKPLANT = 0xA3BFF4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA3BFF4;
DWORD ADR_MEMORY_FASTLOCKON = 0xA3C040;
DWORD ADR_MEMORY_NOWATER_1 = 0xA439C8;
DWORD ADR_MEMORY_NOWATER_2 = 0xA439CC;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB707C0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB707C4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB707C8;
DWORD ADR_MEMORY_SCOPE = 0x8FD7A0;
DWORD ADR_MEMORY_BONE = 0x896F78;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB707C0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB7F6E0;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4;
DWORD ADR_MEMORY_STAMINA1 = 0x8634FC;
DWORD ADR_MEMORY_STAMINA2 = 0x863500;
DWORD ADR_MEMORY_STAMINA3 = 0x863504;
DWORD ADR_MEMORY_STAMINA4 = 0x863508;
DWORD ADR_MEMORY_STAMINA5 = 0x86350C;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA3C01A;
DWORD ADR_MEMORY_GLASSWALLS = 0x863318;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB707C4;
/*==================== [user] ======================*/
DWORD ADR_USER_READY = 0xA953A8;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC44C;
DWORD ADR_OFFSET_INDEX = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x101A8;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374;
DWORD ADR_OFFSET_AUTOSHOT = 0x10386;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0xE0898;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0xE089C;
DWORD ADR_OFFSET_MYTEAM = 0xE08A0;
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/

 

 

update 24.10.12

by CyberVeezy :)

 

//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA47DD4;
DWORD ADR_POINTER_SERVER = 0xA47D64;
DWORD ADR_POINTER_WEAPON = 0xA68A6C;
DWORD ADR_POINTER_DEVICE = 0xA47910;
DWORD ADR_POINTER_MATRIX = 0x0;
DWORD ADR_POINTER_ANGELS = 0xA4790C;
DWORD ADR_POINTER_STATE = 0xA47DFC;
DWORD ADR_POINTER_BASE = 0xAA1BB8;
DWORD ADR_POINTER_ROOM = 0x0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x8661D0;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x902DAC;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA4794E;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0x0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA47930;
DWORD ADR_MEMORY_QUICKPLANT = 0xA47930;
DWORD ADR_MEMORY_FASTLOCKON = 0x9CE7E0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x0;
DWORD ADR_MEMORY_FASTREPAIR = 0x0;
DWORD ADR_MEMORY_FASTHEALTH = 0x0;
DWORD ADR_MEMORY_NOWATER_1 = 0x0;
DWORD ADR_MEMORY_NOWATER_2 = 0x0;
DWORD ADR_MEMORY_AUTOMEDIC = 0x88F338;
DWORD ADR_MEMORY_AUTOAMMO = 0x88F338;
DWORD ADR_MEMORY_FASTAMMO = 0x0;
DWORD ADR_MEMORY_FASTFLAG = 0x0;
DWORD ADR_MEMORY_NOBOUNDS = 0x0;
DWORD ADR_MEMORY_NODELAY = 0xA52E18;
DWORD ADR_MEMORY_UNLAMMO = 0xA47D40;
DWORD ADR_MEMORY_SCOPE = 0x902D98;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_READYROOMSIZE = 0x0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0x0;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x101A0;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_WEAPONSTATE = 0x0;
DWORD ADR_OFFSET_POSITION_X = 0x10300;
DWORD ADR_OFFSET_POSITION_Y = 0x10310;
DWORD ADR_OFFSET_POSITION_Z = 0x0;
DWORD ADR_OFFSET_NORECOIL_1 = 0x0;
DWORD ADR_OFFSET_NORECOIL_2 = 0x0;
DWORD ADR_OFFSET_NORECOIL_3 = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374;
DWORD ADR_OFFSET_AUTOPLANT = 0x10370;
DWORD ADR_OFFSET_INVISIBLE = 0xDF344;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_AUTOSHOT = 0x10386;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_SLOTBASE = 0xC5F20;
DWORD ADR_OFFSET_NOSWITCH = 0x1040D;
DWORD ADR_OFFSET_NORELOAD = 0x1040D;
DWORD ADR_OFFSET_NOSPREAD = 0x0;
DWORD ADR_OFFSET_USERNAME = 0xDF574;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x0;
DWORD ADR_OFFSET_VIEW_Y = 0x8;
DWORD ADR_OFFSET_VIEW_Z = 0x4;
DWORD ADR_OFFSET_SLOT_1 = 0x0;
DWORD ADR_OFFSET_SLOT_2 = 0x1;
DWORD ADR_OFFSET_SLOT_3 = 0x2;
DWORD ADR_OFFSET_SLOT_4 = 0x3;
DWORD ADR_OFFSET_SLOT_5 = 0x4;
DWORD ADR_OFFSET_SLOT_6 = 0x5;
DWORD ADR_OFFSET_SLOT_7 = 0x6;
DWORD ADR_OFFSET_SLOT_8 = 0x7;
DWORD ADR_OFFSET_MASTER = 0x0;
DWORD ADR_OFFSET_LEVEL = 0xDF320;
DWORD ADR_OFFSET_DINAR = 0x0;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_MAP = 0x0;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA47E2C;
DWORD ADR_STATE_WEAPON_SHOT = 0xA47E20;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA47E18;
DWORD ADR_STATE_PLAYER_PRONE = 0xA47E0C;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xAA374C;
DWORD ADR_USER_POINTS = 0xAA1BB8;
DWORD ADR_USER_READY = 0xAA37F8;
DWORD ADR_USER_PING = 0xAA1BB8;
DWORD ADR_USER_NAME = 0xAA257C;
DWORD ADR_USER_TEAM = 0xAA1BB8;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x53387F;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x53387F;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4FE08B;
//**********************************************//
//***************** Logged: 46 *****************//
//***************** End Logging ****************//
//**********************************************//

 

  • 2 tygodnie później...
Opublikowano

 

 

 

//**********************************************//

//*********** CyberRazzer AddyLogger ***********//

//*********** War Rock International ***********//

//************** Version Private ***************//

//**********************************************//

//================ [ Pointers ] ================//

DWORD ADR_POINTER_PLAYER = 0xA47DD4;

DWORD ADR_POINTER_SERVER = 0xA47D64;

DWORD ADR_POINTER_WEAPON = 0xA68A6C;

DWORD ADR_POINTER_DEVICE = 0xA47910;

DWORD ADR_POINTER_MATRIX = 0x0;

DWORD ADR_POINTER_ANGELS = 0xA4790C;

DWORD ADR_POINTER_STATE = 0xA47DFC;

DWORD ADR_POINTER_BASE = 0xAA1BB8;

DWORD ADR_POINTER_ROOM = 0x0;

//================ [ Memorys ] =================//

DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x8661D0;

DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x902DAC;

DWORD ADR_MEMORY_PLANTANYWHERE = 0xA4794E;

DWORD ADR_MEMORY_SUPERNOSPREAD = 0x0;

DWORD ADR_MEMORY_ANTIAFKKICK = 0x0;

DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0;

DWORD ADR_MEMORY_QUICKDEFUSE = 0xA47930;

DWORD ADR_MEMORY_QUICKPLANT = 0xA47930;

DWORD ADR_MEMORY_FASTLOCKON = 0x9CE7E0;

DWORD ADR_MEMORY_AUTOREPAIR = 0x0;

DWORD ADR_MEMORY_FASTREPAIR = 0x0;

DWORD ADR_MEMORY_FASTHEALTH = 0x0;

DWORD ADR_MEMORY_NOWATER_1 = 0x0;

DWORD ADR_MEMORY_NOWATER_2 = 0x0;

DWORD ADR_MEMORY_AUTOMEDIC = 0x88F338;

DWORD ADR_MEMORY_AUTOAMMO = 0x88F338;

DWORD ADR_MEMORY_FASTAMMO = 0x0;

DWORD ADR_MEMORY_FASTFLAG = 0x0;

DWORD ADR_MEMORY_NOBOUNDS = 0x0;

DWORD ADR_MEMORY_NODELAY = 0xA52E18;

DWORD ADR_MEMORY_UNLAMMO = 0xA47D40;

DWORD ADR_MEMORY_SCOPE = 0x902D98;

//================ [ Offsets ] =================//

DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;

DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;

DWORD ADR_OFFSET_READYROOMSIZE = 0x0;

DWORD ADR_OFFSET_STARTROOMSIZE = 0x0;

DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;

DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0;

DWORD ADR_OFFSET_3DPLAYERVIEW = 0x101A0;

DWORD ADR_OFFSET_NOSERVERKICK = 0x361;

DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;

DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;

DWORD ADR_OFFSET_WEAPONSTATE = 0x0;

DWORD ADR_OFFSET_POSITION_X = 0x10300;

DWORD ADR_OFFSET_POSITION_Y = 0x10310;

DWORD ADR_OFFSET_POSITION_Z = 0x0;

DWORD ADR_OFFSET_NORECOIL_1 = 0x0;

DWORD ADR_OFFSET_NORECOIL_2 = 0x0;

DWORD ADR_OFFSET_NORECOIL_3 = 0x0;

DWORD ADR_OFFSET_AUTODEFUSE = 0x10374;

DWORD ADR_OFFSET_AUTOPLANT = 0x10370;

DWORD ADR_OFFSET_INVISIBLE = 0xDF344;

DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;

DWORD ADR_OFFSET_AUTOSHOT = 0x10386;

DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;

DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;

DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;

DWORD ADR_OFFSET_SLOTBASE = 0xC5F20;

DWORD ADR_OFFSET_NOSWITCH = 0x1040D;

DWORD ADR_OFFSET_NORELOAD = 0x1040D;

DWORD ADR_OFFSET_NOSPREAD = 0x0;

DWORD ADR_OFFSET_USERNAME = 0xDF574;

DWORD ADR_OFFSET_PREMIUM = 0x58C;

DWORD ADR_OFFSET_NODELAY = 0x0;

DWORD ADR_OFFSET_VIEW_X = 0x0;

DWORD ADR_OFFSET_VIEW_Y = 0x8;

DWORD ADR_OFFSET_VIEW_Z = 0x4;

DWORD ADR_OFFSET_SLOT_1 = 0x0;

DWORD ADR_OFFSET_SLOT_2 = 0x1;

DWORD ADR_OFFSET_SLOT_3 = 0x2;

DWORD ADR_OFFSET_SLOT_4 = 0x3;

DWORD ADR_OFFSET_SLOT_5 = 0x4;

DWORD ADR_OFFSET_SLOT_6 = 0x5;

DWORD ADR_OFFSET_SLOT_7 = 0x6;

DWORD ADR_OFFSET_SLOT_8 = 0x7;

DWORD ADR_OFFSET_MASTER = 0x0;

DWORD ADR_OFFSET_LEVEL = 0xDF320;

DWORD ADR_OFFSET_DINAR = 0x0;

DWORD ADR_OFFSET_PITCH = 0x0;

DWORD ADR_OFFSET_YAW = 0x101C4;

DWORD ADR_OFFSET_MAP = 0x0;

//================= [ States ] =================//

DWORD ADR_STATE_WEAPON_RELOAD = 0xA47E2C;

DWORD ADR_STATE_WEAPON_SHOT = 0xA47E20;

DWORD ADR_STATE_PLAYER_VEHICLE = 0xA47E18;

DWORD ADR_STATE_PLAYER_PRONE = 0xA47E0C;

//=============== [ User Infos ] ===============//

DWORD ADR_USER_HEALTH = 0xAA374C;

DWORD ADR_USER_POINTS = 0xAA1BB8;

DWORD ADR_USER_READY = 0xAA37F8;

DWORD ADR_USER_PING = 0xAA1BB8;

DWORD ADR_USER_NAME = 0xAA257C;

DWORD ADR_USER_TEAM = 0xAA1BB8;

//================ [ Assembly ] ================//

DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x0;

DWORD ADR_ASSEMBLY_AUTOREADY = 0x53387F;

DWORD ADR_ASSEMBLY_AUTOSTART = 0x53387F;

DWORD ADR_ASSEMBLY_UNLAMMO = 0x4FE08B;

//**********************************************//

//***************** Logged: 46 *****************//

//***************** End Logging ****************//

//**********************************************//

 

 

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