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[Problem] Jobs


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Witam ponownie.

Mam kolejny problem.Wiec mam plugin jobs i nie wyświetla mi prac na chacie.

W jobs wszedzie zmieniłem z chat-display: none na chat-display: full, ale to nie pomogło.

Moje jobs:

# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
   # must be one word
   Drwal:
    # full name of the job (displayed when browsing a job, used when joining and leaving)
    # also can be used as a prefix for the user's name if the option is enabled.
    # Shown as a prefix only when the user has 1 job.
    #
    # NOTE: Must be 1 word
    fullname: Drwal
    # Shortened version of the name of the job. Used as a prefix when the user has more
    # than 1 job
    shortname: <Drw>
    # The colour of the name, for a full list of supported colours, go to the message config.
    ChatColour: GREEN
    # Option to let you choose what kind of prefix this job adds to your name.
    # options are: full, title, job, shortfull, shorttitle, shortjob and none
    chat-display: full
    # [OPTIONAL] - the maximum level of this class
    max-level: 90
    # [OPTIONAL] - the maximum number of users on the server that can have this job at
    # any one time (includes offline players).
    slots: 6
    # Equation used for calculating how much experience is needed to go to the next level.
    # Available parameters:
    #   numjobs - the number of jobs the player has
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    # Equation used for calculating how much income is given per action for the job level.
    # Available parameters:
    #   baseincome - the income for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
	 # Equation used for calculating how much experience is given per action for the job level.
    # Available parameters:
    #   baseexperience - the experience for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    ########################################################################
    # Section used to configure what items the job gets paid for, how much
    # they get paid and how much experience they gain.
    #
    # For break and place, the block name or id is used.
    # You can select a sub-type by using a '-' between the id and the bit
    # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    # 17-2 = birch log.
    #
    # If no sub-type is give, the payout will be for all sub-types.
    #
    # To get a list of all available block types, check the
    # bukkit JavaDocs for a complete list of block types
    # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    #
    # For kill tags (Kill and custom-kill), the name is the name of the
    # mob.
    # Available mobs:
    #   Chicken
    #   Cow
    #   Pig
    #   Sheep
    #   Wolf
    #   Creeper
    #   Giant
    #   Skeleton
    #   Spider
    #   Zombie
    #   PigZombie
    #   Squid
    #   Ghast
    #   Player
    #   Slime
    #
    # NOTE: mob names are case sensitive.
    #
    # For custom-kill, it is the name of the job (also case sensitive).
    #
    # NOTE: If a job has both the pay for killing a player and for killing a
    # specific class, they will get both payments.
    ########################################################################
    # payment for breaking a block
    Break:
	    # block name/id (with optional sub-type)
	    LOG:
		    # base income
		    income: 5.0
		    # base experience
		    experience: 5.0
    # payment for placing a block
    Place:
	    SAPLING:
		    income: 1.0
		    experience: 1.0
	    WOOD:
		    income: 1.0
		    experience: 2.0
    # killing a mob
    Kill:
	    # mob name
	    Player:
		    # base income
		    income: 15.0
		    # base experience
		    experience: 10.0
    # killing a jobs class
    custom-kill:
	    # full name of the jobs class
	    Drwal:
		    # base income
		    income: 15.0
		    # base experience
		    experience: 10.0
   MPCik:
    fullname: MPCik
    shortname: <G>
    ChatColour: DARK_GRAY
    chat-display: full
    #max-level: 90
    #slots: 6
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
	    STONE:
		    income: 1.0
		    experience: 2.0
	    COAL_ORE:
		    income: 2.0
		    experience: 3.0
	    REDSTONE_ORE:
		    income: 3.0
		    experience: 3.0
	    IRON_ORE:
		    income: 3.0
		    experience: 3.0
	    GOLD_ORE:
		    income: 4.0
		    experience: 4.0
	    LAPIS_ORE:
		    income: 7.0
		    experience: 7.0
	    DIAMOND_ORE:
		    income: 8.0
		    experience: 8.0
	    OBSIDIAN:
		    income: 10
		    experience: 10
	    MOSSY_COBBLESTONE:
		    income: 7.0
		    experience: 7.0
    Place:
	    RAILS:
		    income: 4.0
		    experience: 4.0
	    IRON_ORE:
		    income: -4.0
		    experience: -4.0
	    GOLD_ORE:
		    income: -5.0
		    experience: -5.0
	    MOSSY_COBBLESTONE:
		    income: 8.0
		    experience: 8.0
    Kill:
	    Player:
		    income: 7.5
		    experience: 7.5
    custom-kill:
	    MPCik:
		    income: 15.0
		    experience: 10.0
   Budowniczy:
    fullname: Budowniczy
    shortname: <B>
    ChatColour: WHITE
    chat-display: full
    #max-level: 90
    #slots: 6
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Place:
	    COBBLESTONE:
		    income: 0.5
		    experience: 0.5
	    WOOD:
		    income: 1.5
		    experience: 1.5
	    FENCE:
		    income: 1.5
		    experience: 1.5
	    WOOL:
		    income: 1.5
		    experience: 1.5
	    STONE:
		    income: 2.25
		    experience: 2.25
	    GLOWSTONE:
		    income: 3.0
		    experience: 3.0
	    SANDSTONE:
		    income: 2.0
		    experience: 2.0
	    GLASS:
		    income: 3.0
		    experience: 3.0
	    BRICK:
		    income: 4.0
		    experience: 4.0
	    LAPIS_BLOCK:
		    income: 5.0
		    experience: 5.0
	    DOUBLE_STEP:
		    income: 2.0
		    experience: 2.0
	    STEP:
		    income: 2.0
		    experience: 2.0
	    BOOKSHELF:
		    income: 3.0
		    experience: 3.0
	    WOOD_STAIRS:
		    income: 2.0
		    experience: 2.0
	    COBBLESTONE_STAIRS:
		    income: 2.0
		    experience: 2.0
	    MOSSY_COBBLESTONE:
		    income: 5.0
		    experience: 5.0
	    DIAMOND_BLOCK:
		    income: 5.0
		    experience: 5.0
	    GOLD_BLOCK:
		    income: 5.0
		    experience: 5.0
    Kill:
	    Player:
		    income: 15.0
		    experience: 10
    custom-kill:
	    Budowniczy:
		    income: 15.0
		    experience: 10.0
   Kopacz:
    fullname: Kopacz
    shortname: <K>
    ChatColour: GOLD
    chat-display: full
    #max-level: 90
    #slots: 6
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
	    DIRT:
		    income: 0.5
		    experience: 0.5
	    GRASS:
		    income: -0.5
		    experience: -0.5
	    GRAVEL:
		    income: 2.0
		    experience: 2.0
	    SAND:
		    income: 2.0
		    experience: 2.0
	    CLAY:
		    income: 3.0
		    experience: 3.0
    Kill:
	    Player:
		    income: 15
		    experience: 10
    custom-kill:
	    Kopacz:
		    income: 15.0
		    experience: 10.0
   Farmer:
    fullname: Farmer
    shortname: <Fa>
    ChatColour: BLUE
    chat-display: full
    #max-level: 90
    #slots: 6
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
	    CROPS-7:
		    income: 5.0
		    experience: 5.0
	    SUGAR_CANE_BLOCK:
		    income: 2.0
		    experience: 2.0
    Place:
	    SEEDS:
		    income: 1.5
		    experience: 1.5
	    SUGAR_CANE_BLOCK:
		    income: 1.0
		    experience: 1.0
    Kill:
	    Player:
		    income: 15
		    experience: 10
    custom-kill:
	    Farmer:
		    income: 15.0
		    experience: 10.0
   Mysliwy:
    fullname: Mysliwy
    shortname: <M>
    ChatColour: DARK_RED
    chat-display: full
    #max-level: 90
    #slots: 6
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
	    Chicken:
		    income: 1.5
		    experience: 1.5
	    Cow:
		    income: 3.0
		    experience: 3.0
	    Pig:
		    income: 3.0
		    experience: 3.0
	    Sheep:
		    income: 1.0
		    experience: 1.0
	    Wolf:
		    income: 10.0
		    experience: 10.0
	    Creeper:
		    income: 5.0
		    experience: 5.0
	    Skeleton:
		    income: 5.0
		    experience: 5.0
	    Spider:
		    income: 5.0
		    experience: 5.0
	    Zombie:
		    income: 4.0
		    experience: 4.0
	    Player:
		    income: 20.0
		    experience: 20.0
    custom-kill:
	    Drwal:
		    income: 20.0
		    experience: 20.0
	    MPCik:
		    income: 20.0
		    experience: 20.0
	    Kopacz:
		    income: 20.0
		    experience: 20.0
	    Farmer:
		    income: 20.0
		    experience: 20.0
	    Budowniczy:
		    income: 20.0
		    experience: 20.0
	    Mysliwy:
		    income: 10.0
		    experience: 10.0

   Rybak:
    fullname: Rybak
    shortname: <Ry>
    ChatColour: AQUA
    chat-display: full
    #max-level: 90
    #slots: 6
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Fish:
	    RAW_FISH:
		    income: 15.0
		    experience: 15.0
    Kill:
	    Player:
		    income: 15.0
		    experience: 15.0
    custom-kill:
	    Rybak:
		    income: 5.0
		    experience: 5.0

   Kowal:
    fullname: Kowal
    shortname: <Ko>
    ChatColour: DARK_PURPLE
    chat-display: full
    #max-level: 90
    #slots: 6
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Craft:
	    WOOD_SWORD:
		    income: 5.0
		    experience: 5.0
	    IRON_SWORD:
		    income: 10.0
		    experience: 10.0
	    GOLD_SWORD:
		    income: 25.0
		    experience: 25.0
	    DIAMOND_SWORD:
		    income: 20.0
		    experience: 20.0
   Nikt:
    fullname: Nikt
    shortname: <N>
    ChatColour: WHITE
    chat-display: full
    #max-level: 90
    #slots: 6
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
	    Player:
		    income: 15.0

 

 

 

Mój ichat:

handle-me: true
date-format: HH:mm:ss
message-format: '+iname: +message'
me-format: '* +name +message'
iname-format: +{wName}[+prefix+group+suffix&f] +displayname

 

Prosze o szybka pomoc.

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