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[Pytanie]Konfiguracja zombie moda - cs:source


browareq22

Rekomendowane odpowiedzi

Opublikowano

witam. pomogl by ktos skonfigurowac zombie moda?

chodzi mi o to jak ustawic:

-hp dla odpowiedniej klasy zombii

-czas respa zombii

-grawitacja odpowiednia (tutaj nie wiem jaka powinna byc)

-speed ludzi

-speed zombi

-aby hp nie spadalo jak czlowiek badz zombii spadnie z wysokosci

 

na razie to na tyle.

 

edit; plugin jaki mam wgrany to zombie:reloaded v2.5.1

Opublikowano

chodzi Ci o to ? -

 

 

//

//

// Zombie:Reloaded Settings

//

//

 

// The length of the round, in minutes, after this time is up, if there are any humans left, humans win

mp_roundtime 5

 

// Allows players to move items with their 'use' key

sv_turbophysics 1

 

// Multiplier for how easy props are moved (1 default)

phys_pushscale 3

 

//

// Ammo settings

//

 

ammo_50AE_max 500 // deagle

ammo_762mm_max 300 // scout, ak47, g3sg1, aug

ammo_556mm_box_max 300 // m249

ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550

ammo_338mag_max 100 // awp

ammo_9mm_max 500 // mp5navy, tmp, glock, elite

ammo_buckshot_max 128 // m3, xm1014

ammo_45acp_max 500 // ump45, mac10, usp

ammo_357sig_max 500 // P228

ammo_57mm_max 500 // p90, fiveseven

 

//

// Weapon Restrictions

//

 

zr_restrict flashbang

zr_restrict smokegrenade

zr_restrict m249

zr_restrict snipers

zr_restrict nvgs

 

//

// General

//

 

// Enable zombie gameplay (0: Disable)

zr_enable "1"

 

// This will allow the player_team event to be fired on first team join, enable when using mani model menu (0: Disable)

zr_allow_player_team "0"

 

// Stops players from suiciding

zr_suicide "1"

 

// Players that join late will be protected for this long, in seconds (0: Disable)

zr_protect "10"

 

// Enable the mod to set the players cash to zr_cashamount (0: Disabled)

zr_cashfill "1"

 

// How much money players will have when they spawn when zr_cashfill is 1

zr_cashamount "12000"

 

// Default value for darkening maps, most dislike this feature (0: Disable)

zr_dark "0"

 

// The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)

zr_dark_level "a"

 

// The sky the map will have when zr_dark is 1

zr_dark_sky "sky_borealis01"

 

// How often a zombie emits a sound, in seconds (0: Disable)

zr_emitsounds "50"

 

// Frequency, in seconds, to display zvision on the client's screen (Never go below 0.1, 0.2 seems safe)

zr_zvision_redisplay "0.2"

 

// Allow users to disable ZVision with their nightvision key (0: Disable)

zr_zvision_allow_disable "1"

 

//

// Zombie

//

 

// Maximum time a player is picked to be zombie after the round starts, in seconds

zr_spawn_max "50"

 

// Minimum time a player is picked to be zombie after the round starts, in seconds

zr_spawn_min "30"

 

// For every 'x' number of humans, there will be 1 zombie (0: Always only 1 mother zombie)

zr_mother_zombie_ratio "5"

 

// First zombie(s) will be teleported back to spawn when infected (0: Disable)

zr_mother_zombie_respawn "0"

 

// Allow player to be randomly chosen twice in a row to be a mother zombie (0: Disable)

zr_consecutive_infect "0"

 

//

// Zombie Info

//

 

// The default health of a zombie

zr_zombie_health "3000"

 

// How fast zombies travel (300: Default speed, 600: Double speed)

zr_zombie_speed "350"

 

// How far the zombie jumps, (0: Regular jump distance)

zr_zombie_jump_distance "0.1"

 

// How high a zombie jumps (0: Regular jump height)

zr_zombie_jump_height "10.0"

 

// How far zombies are pushed back when shot (1: Default)

zr_zombie_knockback "4"

 

// Zombies will receive nightvision and it will automatically be enabled (0: No night vision, recommended if using zvision)

zr_zombie_nvgs "0"

 

// The field of vision of zombies (90: Default vision)

zr_zombie_fov "110"

 

// Zombies will regenerate health

zr_zombie_regen "0"

 

// How much health is regenerated when zr_zombie_regen is 1

zr_zombie_regen_health "1"

 

// How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1

zr_zombie_regen_interval "5"

 

// Turns grenades into napalm grenades that light zombies on fire (0: Disable)

zr_zombie_napalm "1"

 

// How long the zombie burns when zr_napalm is 1

zr_zombie_napalm_time "20"

 

// Zombies wont be hurt from falling (0: Disable)

zr_zombie_nofalldamage "0"

 

// How many additional kills are rewarded to the killer of the zombie

zr_zombie_kill_bonus "2"

 

// How much health a zombie gains when infecting a human (0: Disable)

zr_zombie_infect_health "100"

 

// Overlay to be shown on all zombies' screen on infection (Leave empty to disable)

zr_zombie_zvision "overlays/zr/zvision"

 

//

// Infection Effects

//

 

// An energy splash is emitted when player is infected ( 0: Disable)

zr_infect_esplash "1"

 

// A fireball is created when a player is infected ( 0: Disable)

zr_infect_fireball "1"

 

// Sound played from from player on infection (Leave blank to disable)

zr_infect_sound "npc/fast_zombie/fz_scream1.wav"

 

// A puff of smoke is created when a player is infected (0: Disable)

zr_infect_smoke "1"

 

// Sparks are emitted when a player is infected (0: Disable)

zr_infect_sparks "1"

 

//Player's screen is shaken on infection (0: Disable)

zr_infect_shake "1"

 

// Amplitude of the shake, when zr_infect_shake is 1

zr_infect_shake_amp "15.0"

 

// Frequency of the shake, when zr_infect_shake is 1

zr_infect_shake_frequency "1.0"

 

// Duration of the shake, when zr_infect_shake is 1

zr_infect_shake_duration "5.0"

 

//

// Classes

//

 

// Enable zombie classes

zr_classes "1"

 

// A random class is assigned to each player every round (0: Disable)

zr_classes_random "0"

 

// Classmenu is re-displayed every spawn (0: Disable)

zr_classes_spawn "0"

 

//

// Ambience

//

 

// Enable creepy ambience to be played throughout the game (0: Disable)

zr_ambience "1"

 

// Path to ambient sound file that will be played throughout the game, when zr_ambience is 1

zr_ambience_file "ambient/zr/zr_ambience.mp3"

 

// The length, in seconds, of the ambient sound file

zr_ambience_length "60.0"

 

// Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)

zr_ambience_volume "0.6"

 

//

// Overlays

//

 

// Will show overlays that tell who the winner of the round was (0: Disable)

zr_overlays "1"

 

// The overlay shown to tell everyone that humans won when zr_overlays is 1

zr_overlays_human "overlays/zr/humans_win"

 

// The overlay shown to tell everyone that zombies won when zr_overlays is 1

zr_overlays_zombie "overlays/zr/zombies_win"

 

//

// Respawn

//

 

// When player is killed, player will respawn

zr_respawn "0"

 

// How long to wait after death to respawn, in seconds

zr_respawn_delay "1"

 

// Which team to respawn player as (Choices: zombie, human)

zr_respawn_team "zombie"

 

//

// Commands

//

 

// Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)

zr_zmarket_buyzone "1"

 

// Allow players to spawn if they just joined the game (0: Disable)

zr_zspawn "1"

 

// Allow players that are stuck together to get unstuck (0: Disable)

zr_zstuck "1"

 

// Allows zombies who get stuck to teleport back to spawn (0: Disable)

zr_ztele "1"

 

// Max amount of teleports per round when zr_ztele is 1 (0: Unlimited)

zr_ztele_limit "1"

 

// Allows clients to enable/disable zombie health display (1: On, 0: Off)

zr_zhp "1"

 

// The default value of zombie health display to new clients (1: On, 0: Off)

zr_zhp_default "1"

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