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[Szukam] Grafiki


TheBuster_PL

Rekomendowane odpowiedzi

Opublikowano

Witam Poszukuje Skryptu Na Grafikę Nocną MAPY! Grafike mam ale Skrypt brak Za każdy działający Skrypt Like i 5 :P

Annony_sygn_bySFG_01a.jpg

Syga by SofarGone

Opublikowano

Kod wgraj do templates/game_overview.tpl

 

Grafike do htdocs/graphic/visual_night/

 

Czas zmiany grafiki ustawiasz tutaj:

if($time>=22 || $time<8)

 

 

Kod:

 

{php}
$time = date("H");
$visual = "visual";
if($time>=22 || $time<8)
{
$visual = "visual_night";
}
{/php}
<br>
<table>
<tr>
 <td width="600" valign="top" valign="top">
  <table class="vis" width="100%">
		<tr>
						<th colspan="2">
			 Budynki
			 </th>
		</tr>
		{if $style == 'new'}
			 <tr>
			  <td width="60%">
			   <a href="game.php?village={$village.id}&screen=overview&akcja=o_labels"><span>{if $labels}Ukryj poziomy budynków{else}Pokaz poziomy budynków{/if}</span></a>
			  </td>
			  <td>
			  <a href="game.php?village={$village.id}&screen=overview&akcja=o_style"><span style="text-align:right;">Do klasycznego przegladu wioski</span></a>
			  </td>
			 </tr>
			 <tr>
			  <td colspan="2">
			   <table cellpadding="5">
						<tr>
							 <td>
							  <div style="position: relative; width: 600px;height: 418px; background-image: url(/ds_graphic/{php}echo $visual{/php}/back_none.jpg);"/>
							   <img class="empty" src="/ds_graphic/map/empty.png" alt="" usemap="#mapa" />
							   <map name="mapa" id="mapa">
										{foreach from=$cl_builds->get_array('dbname') item=dbname key=id}
											 {if $village.$dbname > 0}
											  {if $cl_builds->get_maxstage($dbname) == 1}
											   <area shape="poly" coords="{$builds_graphic_coords.$dbname}" href="game.php?village={$village.id}&screen={$dbname}" alt="{$cl_builds->get_name($dbname)}" title="{$cl_builds->get_name($dbname)}"/>
											   <img class="align_{$dbname}" src="/ds_graphic/{php}echo $visual{/php}/{$dbname}1.{if $anims}gif{else}png{/if}" alt=""/>
											   {if $labels}
														<label class="stagetip label_{$dbname}"><a href="game.php?village={$village.id}&screen={$dbname}">{$village.$dbname}</a></label>
											   {/if}
											  {else}
											   {if $dbname == 'snob' || $dbname == 'hide'}
														<area shape="poly" coords="{$builds_graphic_coords.$dbname}" href="game.php?village={$village.id}&screen={$dbname}" alt="{$cl_builds->get_name($dbname)}" title="{$cl_builds->get_name($dbname)}"/>
														<img class="align_{$dbname}" src="/ds_graphic/{php}echo $visual{/php}/{$dbname}1.{if $anims}gif{else}png{/if}" alt=""/>
														{if $labels}
															 <label class="stagetip label_{$dbname}"><a href="game.php?village={$village.id}&screen={$dbname}">{$village.$dbname}</a></label>
														{/if}
											   {else}
														{php}
															 $this->_tpl_vars['aktu_build_prc'] = $this->_tpl_vars['village'][$this->_tpl_vars['dbname']] / $this->_tpl_vars['cl_builds']->get_maxstage($this->_tpl_vars['dbname']);
														{/php}
														{if $aktu_build_prc > 0.5}
															 <area shape="poly" coords="{$builds_graphic_coords.$dbname}" href="game.php?village={$village.id}&screen={$dbname}" alt="{$cl_builds->get_name($dbname)}" title="{$cl_builds->get_name($dbname)}"/>
															 {if $dbname == 'main'}
															  <img class="align_mainflag" src="/ds_graphic/{php}echo $visual{/php}/mainflag3.gif" alt=""/>
															 {/if}
															 <img class="align_{$dbname}" src="/ds_graphic/{php}echo $visual{/php}/{$dbname}3.{if $anims}gif{else}png{/if}" alt=""/>
															 {if $labels}
															  <label class="stagetip label_{$dbname}"><a href="game.php?village={$village.id}&screen={$dbname}">{$village.$dbname}</a></label>
														{/if}
														{else}
															 {if $aktu_build_prc > 0.2}
															  <area shape="poly" coords="{$builds_graphic_coords.$dbname}" href="game.php?village={$village.id}&screen={$dbname}" alt="{$cl_builds->get_name($dbname)}" title="{$cl_builds->get_name($dbname)}"/>
															  {if $dbname == 'main'}
															   <img class="align_mainflag" src="/ds_graphic/{php}echo $visual{/php}/mainflag2.gif" alt=""/>
															  {/if}
															  <img class="align_{$dbname}" src="/ds_graphic/{php}echo $visual{/php}/{$dbname}2.{if $anims}gif{else}png{/if}" alt=""/>
															  {if $labels}
															   <label class="stagetip label_{$dbname}"><a href="game.php?village={$village.id}&screen={$dbname}">{$village.$dbname}</a></label>
															  {/if}
															 {else}
															  <area shape="poly" coords="{$builds_graphic_coords.$dbname}" href="game.php?village={$village.id}&screen={$dbname}" alt="{$cl_builds->get_name($dbname)}" title="{$cl_builds->get_name($dbname)}"/>
															  {if $dbname == 'main'}
															   <img class="align_mainflag" src="/ds_graphic/{php}echo $visual{/php}/mainflag1.gif" alt=""/>
															  {/if}
															  <img class="align_{$dbname}" src="/ds_graphic/{php}echo $visual{/php}/{$dbname}1.{if $anims}gif{else}png{/if}" alt=""/>
															  {if $labels}
															   <label class="stagetip label_{$dbname}"><a href="game.php?village={$village.id}&screen={$dbname}">{$village.$dbname}</a></label>
															  {/if}
															 {/if}
														{/if}
											   {/if}
											  {/if}
											 {else}
											  {php}
											   if (get_counts_on_build($this->_tpl_vars['village']['id'],$this->_tpl_vars['dbname']) > 0):
											  {/php}
											  {if $anims}
											   <img class="align_{$dbname}" src="/ds_graphic/{php}echo $visual{/php}/{$dbname}0.gif" alt=""/>
											  {/if}
											  {php}
											   endif;
											  {/php}
											 {/if}
										{/foreach}

										{if $anims}
											 <img class="align_conversation" src="/ds_graphic/{php}echo $visual{/php}/conversation.gif" alt=""/>
											 <img class="align_farmer" src="/ds_graphic/{php}echo $visual{/php}/farmer.gif" alt=""/>
											 <img class="align_guard" src="/ds_graphic/{php}echo $visual{/php}/guard.gif" alt=""/>
											 <img class="align_juggler" src="/ds_graphic/{php}echo $visual{/php}/juggler.gif" alt=""/>
										{/if}
							   </map>
							  </div>
							 </td>
						</tr>
			   </table>
			  </td>
			 </tr>

		{elseif $style == 'classic'}
			 <tr>
			  <td>
			   <a href="game.php?village={$village.id}&screen=overview&akcja=o_style">
						<span style="text-align:right;">
							 Do graficznego przegladu wioski
						</span>
			   </a>
			  </td>
			 </tr>
			 {foreach from=$built_builds item=dbname key=id}
			  <tr>
			   <td>
						<a href="game.php?village={$village.id}&screen={$dbname}"><img src="/ds_graphic/buildings/{$dbname}.png"> {$cl_builds->get_name($dbname)}</a>
							 (Poziom {$village.$dbname})
						</td>
			  </tr>
			 {/foreach}
		{/if}
		<tr>
			 {* Andere Angriffe auf das aktuelle Dorf *}
			 {if count($other_movements)>0}
			  <td colspan="2">
			   <table class="vis" width="100%">
						<tr>
							 <th>Inne rozkazy ({php}echo count($this->_tpl_vars['other_movements']);{/php})</th>
							 <th>Na miejscu</th>
							 <th>Na miejscu za</th>
						</tr>
						{foreach from=$other_movements item=array}
							 <tr>
							  <td>
							   <a href="game.php?village={$village.id}&screen=info_command&id={$array.id}&type=other">
										<img src="/ds_graphic/command/{$array.type}.png"> {$array.message}
							   </a>
							  </td>
							  <td>
							   {$array.end_time}
							  </td>
							  {if $array.arrival_in<0}
							   <td>
										{$array.arrival_in|format_time}
							   </td>
							  {else}
							   <td>
										<span class="timer">
											 {$array.arrival_in|format_time}
										</span>
							   </td>
							  {/if}
							 </tr>
						{/foreach}
			   </table>
			  </td>
			 {/if}
		</tr>
		<tr>
			 {* Eigene losgeschickte Angriffe *}
			 {if count($my_movements)>0}
			  <td colspan="2">
			  <br>
			   <table class="vis" width="100%">
						<tr>
							 <th>Wlasne rozkazy ({php}echo count($this->_tpl_vars['my_movements']);{/php})</th>
							 <th>Na miejscu</th>
							 <th>Na miejscu za</th>
						</tr>
						{foreach from=$my_movements item=array}
							 <tr>
							  <td>
							   <a href="game.php?village={$village.id}&screen=info_command&id={$array.id}&type=own">
										<img src="/ds_graphic/command/{$array.type}.png"> {$array.message}
							   </a>
							  </td>
							  <td>
							   {$array.end_time}
							  </td>
							  {if $array.arrival_in<0}
							   <td>
										{$array.arrival_in|format_time}
							   </td>
							  {else}
							   <td>
										<span class="timer">
											 {$array.arrival_in|format_time}
										</span>
							   </td>
							  {/if}
							  {if $array.can_cancel}
							   <td>
										<a href="game.php?village={$village.id}&screen=place&action=cancel&id={$array.id}&h={$hkey}">
											 Przerwij
										</a>
							   </td>
							  {/if}
							 </tr>
						{/foreach}
			   </table>
			  </td>
			 {/if}
		</tr>
  </table>
 </td>
 <td valign="top" {if $style == 'new'}width="100%{/if}{if $style == 'classic'}width="40%{/if}">
  {if $noob}
		<table class="vis" width="100%">
			 <tr>
			  <th>
			   Ochrona poczatkowa
			  </th>
			 </tr>
			 <tr>
			  <td>
			   Konczy sie {$noob_end}
			  </td>
			 </tr>
		</table>
		<br />
  {/if}
  <table class="vis" width="100%">
		<tr>
			 <th colspan="2">
			  Produkcja
			 </th>
		</tr>
		<tr>
			 <td width="80">
			  <img src="/ds_graphic/holz.png" title="Drewno" alt="" />
			  Drewno
			 </td>
			 <td>
			  <strong>
			   {$wood_per_hour|format_number}
			  </strong>
			   na Godzine
			 </td>
		</tr>
		<tr>
			 <td width="80">
			  <img src="/ds_graphic/lehm.png" title="Cegly" alt="" />
			   Glina
			 </td>
			 <td>
			  <strong>
			   {$stone_per_hour|format_number}
			  </strong>
			   na Godzine
			 </td>
		</tr>
		<tr>
			 <td width="80">
			  <img src="/ds_graphic/eisen.png" title="Zelazo" alt="" />
			   Zelazo
			 </td>
			 <td>
			  <strong>
			   {$iron_per_hour|format_number}
			  </strong>
			   na Godzine
			 </td>
		</tr>
  </table>
  <br />
  <table class="vis" width="100%">
		<tr>
			 <th>
			  Jednostki
			 </th>
		</tr>
														{foreach from=$in_village_units item=num key=dbname}
															 <tr>
			  <td>
			   <img src="/ds_graphic/unit/{$dbname}.png">
			   <b>
						{$num|format_number}
			   </b>
			   {if $dbname === 'unit_paladin'}
						{$pala_name}
			   {else}
						{$cl_units->get_name($dbname)}
			   {/if}
			  </td>
			 </tr>
														{/foreach}
		<tr>
			 <td><a href="game.php?village={$village.id}&screen=train&mode=train">ť rekrutowac</a></td>
		</tr>
  </table>
  <br />
  <table class="vis" width="100%">
		<tr>
			 <th>
			  Przynaleznosc do grupy:
			 </th>
		</tr>
		{if $village.group === 'all'}
			 <tr>
			  <td>
			   <a href="game.php?village={$village.id}&screen=overview_villages&mode=groups">ť opracuj</a>
			  </td>
			 </tr>
		{else}
			 <tr>
			  <td>
			   {$village.group}
			  </td>
			 </tr>
			 <tr>
			  <td>
			   <a href="game.php?village={$village.id}&screen=overview_villages&mode=groups">ť opracuj</a>
			  </td>
			 </tr>
		{/if}
  </table>
  <br />
  {if $village.agreement!="100"}
		<table class="vis" width="100%">
			 <tr>
			  <th>
			   Poparcie:
			  </th>
			  <th style="color: {$color}">
			   {$village.agreement}
			  </th>
			 </tr>
		</table>
		<br />
  {/if}
 </td>
</tr>
</table>

 

ukmrF.png

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