Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

[Szukam] Strażnik dt


Rekomendowane odpowiedzi

Opublikowano

łap :

 

quest deviltower_zone begin

state start begin

when login begin

if pc.get_map_index() == 66 then

-- ¨Ă?D?b1ĽÓ?É, °eŞđĄ~­?.

-- ĽhĽĆ ˝dłň

-- 1ĽÓ 88 577 236 737

-- 2ĽÓ 91 343 238 504

-- 3ĽÓ 104 107 248 269

if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then

pc.warp((5376+532)*100, (512+596+4)*100, 65)

end

pc.set_warp_location(65, 5376+532, 512+596+4)

elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then

pc.set_warp_location(65, 5376+532, 512+596+4)

end

end

when deviltower_man.chat.locale.deviltower_man_chat begin

if pc.get_level() < 40 then

say(locale.deviltower_man_say_you_cant)

else

say(locale.deviltower_man_say)

local s = select(locale.deviltower_enter,locale.deviltower_no_enter)

if s == 1 then

-- warp into!

pc.warp(216500,727000)

end

end

end

when devil_stone1.kill begin

timer("devil_stone1_1", 6)

end

when devil_stone1_1.timer begin

local mapto7= pc.count_item(30302) -- ?ř?Ŕ¤ŁŞľ?O§_?s?bŞşŻu¤`ĆF?đ

pc.remove_item(30302,mapto7)

local boxto7= pc.count_item(30300) -- ?ř?Ŕ¤ŁŞľ?O§_?s?bŞş¤ŁŞľ?WŞş˝c¤l

pc.remove_item(30300,boxto7)

d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])

d.regen_file("data/dungeon/deviltower2_regen.txt")

d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")

end

--when devil_stone2.kill begin

--d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])

--end

when devil_stone3.kill begin

--d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])

--d.set_exit_all_at_eliminate(6)

--d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)

--d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)

d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")

d.check_eliminated()

--d.exit_all()

end

function get_4floor_stone_pos()

local positions = {

{368, 629},

{419, 630},

{428, 653},

{422, 679},

{395, 689},

{369, 679},

{361, 658},

}

for i = 1, 6 do

local j = number(i, 7)

if i != j then

local t = positions;

positions = positions[j];

positions[j] = t;

end

end

--for i = 1, 7 do

-- positions[1] = positions[1] * 100

-- positions[2] = positions[2] * 100

-- end

return positions

end

when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

d.setf("level", 4)

-- ?A˛{¤j?q?ÇŞ?¤Î?słyŻuĄŰŔY?M°˛ĄŰŔY

--d.regen_file("data/dungeon/deviltower4_regen.txt")

local positions = deviltower_zone.get_4floor_stone_pos()

for i = 1, 6 do

chat(positions[1], positions[2])

d.set_unique("fake" .. i , d.spawn_mob(8017, positions[1], positions[2]))

end

chat(positions[7][1], positions[7][2])

local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])

chat(vid)

d.set_unique("real", vid)

server_loop_timer('devil_stone4_update', 10, pc.get_map_index())

server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

d.notice("Brawo, udalo sie Tobie");

d.notice("zniszczyc kamien metin!");

d.notice("Macie 15 minut na nastepnym pietrze[ENTER] zanim zostaniecie wylogowani.");

d.notice("Spieszcie sie!");

end

when devil_stone4_fail1.server_timer begin

if d.select(get_server_timer_arg()) then

d.notice("Pozostalo 10 minut!")

server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())

end

end

when devil_stone4_fail2.server_timer begin

if d.select(get_server_timer_arg()) then

d.notice("Pozostalo 5 minut!")

server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())

end

end

when devil_stone4_fail.server_timer begin

if d.select(get_server_timer_arg()) then

d.notice("Nie udalo sie, zostaniecie wylogowany!")

d.exit_all()

clear_server_timer('devil_stone4_update', get_server_timer_arg())

end

end

when devil_stone4_update.server_timer begin

if d.select(get_server_timer_arg()) then

if not d.is_unique_dead("real") then

for i = 1, 6 do

if d.getf("fakedead" .. i) == 0 then

if d.unique_get_hp_perc("fake" .. i) < 50 then

d.purge_unique("fake" .. i)

d.setf("fakedead" .. i, 1)

d.notice("To nie ten kamien!");

end

end

end

else

--d.clear_regen()

--d.regen_file("data/dungeon/deviltower5_regen.txt")

server_timer("devil_stone4_end", 5, get_server_timer_arg())

d.notice("Udalo sie! Zabij wszystkie potwory na nastepnym");

d.notice("pietrze, aby zdobyc kamien otwarcia!")

clear_server_timer('devil_stone4_fail1', get_server_timer_arg())

clear_server_timer('devil_stone4_fail2', get_server_timer_arg())

clear_server_timer('devil_stone4_fail', get_server_timer_arg())

end

else

server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())

end

end

when devil_stone4_stop_timer.server_timer begin

clear_server_timer('devil_stone4_update', get_server_timer_arg())

end

when devil_stone4_end.server_timer begin

if d.select(get_server_timer_arg()) then

d.setf("level", 5)

d.setf("stone_count", 5)

d.notice("Brawo, jestes na 5 pietrze!")

d.notice("Aby przejsc na 6 pietro musisz zabic")

d.notice("wszystkie potwory tutaj, zdobyc kamien")

d.notice("otwarcia i otworzyc pieczecie przed czasem!")

d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])

server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())

clear_server_timer('devil_stone4_update', get_server_timer_arg())

-- 5ĽÓÄ~Äň?A˛{

d.set_regen_file("data/dungeon/deviltower5_regen.txt")

-- 5ĽÓ?Ę?LĄŰ?A˛{

d.spawn_mob(20073, 421, 452)

d.spawn_mob(20073, 380, 460)

d.spawn_mob(20073, 428, 414)

d.spawn_mob(20073, 398, 392)

d.spawn_mob(20073, 359, 426)

end

end

when devil_stone5_fail1.server_timer begin

if d.select(get_server_timer_arg()) then

d.notice("Pozostalo 15 minut!")

server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())

end

end

when devil_stone5_fail2.server_timer begin

if d.select(get_server_timer_arg()) then

d.notice("Pozostalo 10 minut!")

server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())

end

end

when devil_stone5_fail3.server_timer begin

if d.select(get_server_timer_arg()) then

d.notice("Pozostalo 5 minut!")

server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())

end

end

when devil_stone5_fail.server_timer begin

if d.select(get_server_timer_arg()) then

d.notice("Nie udalo sie, zostaniesz wylogowany!")

d.exit_all()

end

end

--when devil_stone4.kill begin

--d.setf("level", 5)

--d.setf("stone_count", 4)

--d.clear_regen()

--d.regen_file("data/dungeon/deviltower5_regen.txt")

--d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])

--end

when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin

local KILL_COUNT_FOR_DROP_KEY = 50

--if is_test_server() then

--KILL_COUNT_FOR_DROP_KEY = 1

--end

local n =d.getf("count") + 1

d.setf("count", n)

if n == KILL_COUNT_FOR_DROP_KEY then

-- ?Ľ¤UÂę°Í

game.drop_item(50084, 1)

d.setf("count", 0)

end

end

when devil_stone5.take with item.vnum == 50084 begin

npc.purge()

item.remove()

d.setf("stone_count", d.getf("stone_count") - 1)

if d.getf("stone_count") <= 0 then

d.setf("level", 6)

d.clear_regen()

d.regen_file("data/dungeon/deviltower6_regen.txt")

d.notice("Brawo udalo sie! jestes na 6 pietrze!")

d.notice("Zabij wszystkie potwory!")

d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])

clear_server_timer('devil_stone5_fail1', get_server_timer_arg())

clear_server_timer('devil_stone5_fail2', get_server_timer_arg())

clear_server_timer('devil_stone5_fail3', get_server_timer_arg())

clear_server_timer('devil_stone5_fail', get_server_timer_arg())

else

d.notice("Do otwarcia posostały "..d.getf("stone_count").." pieczęcie")

end

end

when devil_stone6.kill begin

-- ?ǰe¨ě?Ҹt?Ň?bŞş?aąĎ

-- §_?hˇA?}ł]¤@­Ó?s?Ҹt

--d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])

d.kill_all()

-- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)

d.check_eliminated()

local reward_alchemist = {20074, 20075, 20076}

d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);

d.setqf("can_refine", 1)

end

--------------------------------------

-- ĄŃ?i¤J7ĽÓ?ܨěąF8ĽÓ¤§?e

--------------------------------------

when 20074.chat."Chce przejsc dalej" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

say(""..mob_name(20074).."")

say("Zostaniesz przeniesiony")

say("na 7 pietro Wiezy Demonow!")

say("Lecz uwazaj...")

say("Tam nie bedzie tak latwo jak wczesniej!")

wait()

if pc.level >=75 then

say("Kazdy z graczy zostanie przeniesiony!")

timer("devil_jump_7", 6)

return

end

say("Mozesz przejsc dalej!")

say("")

say("")

wait()

pc.warp(590500, 110500)

return

end

when 20075.chat."Chce przejsc dalej" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

say(""..mob_name(20075).."")

say("Zostaniesz przeniesiony")

say("na 7 pietro Wiezy Demonow!")

say("Lecz uwazaj...")

say("Tam nie bedzie tak latwo jak wczesniej!")

wait()

if pc.level >=75 then

say("Kazdy z graczy zostanie przeniesiony!")

timer("devil_jump_7", 6)

return

end

say("Mozesz przejsc dalej!")

say("")

say("")

wait()

pc.warp(590500, 110500)

return

end

when 20076.chat."Chce przejsc dalej" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

say(""..mob_name(20076).."")

say("Zostaniesz przeniesiony")

say("na 7 pietro Wiezy Demonow!")

say("Lecz uwazaj...")

say("Tam nie bedzie tak latwo jak wczesniej!")

wait()

if pc.level >=75 then

say("Kazdy z graczy zostanie przeniesiony!")

timer("devil_jump_7", 6)

return

end

say("Mozesz przejsc dalej!")

say("")

say("")

wait()

pc.warp(590500, 110500)

return

end

when devil_jump_7.timer begin

d.clear_regen()

d.spawn_mob(8018, 639, 658)

d.spawn_mob(8018, 611, 637)

d.spawn_mob(8018, 596, 674)

d.spawn_mob(8018, 629, 670)

d.setf("level", 7)

d.jump_all(2048+590, 6656+638)

end

 

when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

local cont = d.getf("7_stone_kill") + 1

d.setf("7_stone_kill", cont)

if cont >= 4 then

d.setf("7_stone_kill", 0)

d.set_regen_file("data/dungeon/deviltower7_regen.txt")

end

end

when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

game.drop_item(30300, 1)

end

when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

pc.remove_item("30300", 1)

local pct = number(1,10)

if pct == 1 then

-- ?Ľ¤UŻu?aąĎ

game.drop_item(30302, 1)

d.clear_regen()

else

-- ?Ľ¤U°˛?aąĎ

game.drop_item(30301, 1)

 

end

end

when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

-- ?ǰe¨ě8ĽÓ

say("Przeniesiesz sie na 8 pietro!")

pc.remove_item("30302", 1)

timer("devil_jump_8", 6)

d.clear_regen()

end

 

--------------------------------------------

-- ĄŃ?i¤J8ĽÓ?ܨěąF9ĽÓ¤§?e

--------------------------------------------

when devil_jump_8.timer begin

d.setf("level", 8)

d.jump_all(2048+590, 6656+403)

d.set_regen_file("data/dungeon/deviltower8_regen.txt")

d.spawn_mob(20366, 640, 460)

local _count= pc.count_item(30302)-- ?ř?ŔŻu¤`ĆF?đ

pc.remove_item(30302,_count)

 

end

when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

local pct1 = number(1, 5)

if pct1 == 1 then

local pct2 = number(1, 10)

if pct2 == 1 then

-- ?Ľ¤UŻuÂę°Í

game.drop_item(30304, 1)

else

-- ?Ľ¤U°˛Âę°Í

game.drop_item(30303, 1)

end

else

return

end

end

when 20366.take with item.vnum == 30304 begin

-- 9ĽÓ?Ę?L¸Ń°Ł

d.notice("Zostaniecie przeniesieni na 9 pietro!")

npc.purge()

item.remove()

timer("devil_jump_9", 6)

end

---------------------------------------------

-- ĄŃ?i¤J9ĽÓ?Ü?˛§ô

---------------------------------------------

when devil_jump_9.timer begin

d.setf("level", 9)

d.jump_all(2048+590, 6656+155)

d.regen_file("data/dungeon/deviltower9_regen.txt")

end

when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin

d.kill_all()

notice_all(pc.get_name().." zabil Umarlego Rozpruwacza!")

timer("devil_end_jump", 60)

end

when devil_end_jump.timer begin

d.exit_all()

end

end

end

 

 

Daj +++ jak pomogłem to nie boli ;)

 

 

photo-508875.jpg?_r=1346228684?_r=367a215599c3af8cfbe4b54722a4b1a3

Opublikowano

http://www.mpcforum.pl/topic/424186-questdemontower/

 

DL:

http://www.mediafire.com/?6ctzdra3wa66x3c
https://www.virustotal.com/file/7de4e9268cdfa2018777e1288f52902c81edc36a672d8082e4b8ecd77cc51e2a/analysis/1328101529/

86226145013474567463.png

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...