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[download] cheat engine 6.2


Rekomendowane odpowiedzi

Opublikowano

data wydania 2012-05-20

 

 

Link http://www.cheatengine.org/downloads.php

 

zmiany [ENG]

 

 

fixes:

Fixed the first plugin from not getting activated at restart

Custom types can now do an unknown initial value scan

Fixed the auto assembler highlighter from hiding some text while typing

Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F

Fixed global debug from crashing in 64-bit (with dbvm)

Fixed dbvm from not working on several systems (freeze)

Fixed notification when closing and you had some changes

Fixed the rescan of the structure spider not working at all

Fixed several disassembler and assembler instructions

Fixed several plugin-system related bugs

Fixed aobscan for 64-bit

Fixed displaying the registers in 64-bit when using "find what xxx this address"

Fixed the stackview when single stepping through the code

Fixed several lua function, including createhotkey

Fixed the assembler not dealing well with names with a - in it. (like the tutorial)

 

 

Additions and changes:

Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed

Added a profiler so you can find function entry points and see how often they are called (Ultimap. Requires dbvm. Even in 32-bit)

Deleting a plugin now calls FreeLibrary on it

Ctrl+enter in the luaengine form now automatically executes the command

Added direct 3d hook functions (can be used to show trainers and menu's inside games)

d3dhook related: Cheat Engine can now bind the mouse inside the gamewindow for those games that do not support multiple displays, so no more losing focus when moving the mouse

Plugins settings between the 32 and 64-bit executable are now seperated

Recalculate addresses with only one selection now only updates the siblings and children. Doesn't touch the parent node

Addresslist entries can have the notation +xxx and -xxx, which will calculate the address based on the parent address (If the parent address changes, these change automatically

The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well

Added a new step to the tutorial (step9) showing how to deal with shared code

Made the tutorial translatable as well

Added a new trainer type which generates trainer that are a lot smaller in size (tiny)

Added a groupscan type which you can use to scan for different things in the same block

If you boot up with dbvm you do not need to sign the driver in 64-bit to load it

Custom types now support handling as a floating point value

Added debug register states to the threadview and made the threadview window capable of changing registers

Added remote scanning with ce for different systems. The server just needs to be running, and a 1GBPs network connection or faster is recommended

Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange

Changed the add/change address window to be more compact and make dealing with offsets easier

Lots of new lua functions

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