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[TuT] WorldEdit


twojastaraewq12

Rekomendowane odpowiedzi

Opublikowano

WorldEdit 4.0 Reference Wiki: http://wiki.sk89q.com/wiki/WorldEdit 2011-Feb-22 (rev. 6)

Git: http://github.com/sk89q/worldedit ? 2011 sk89q

//wand - Get the wand item

/toggleeditwand - Turn off wand

//sel <cuboid|poly> - Shape

//pos1 - Set position 1 at feet

//pos2 - Set position 2 at feet

//hpos1 - Set pos 1 at target

//hpos2 - Set pos 2 at target

//chunk - Select current chunk

//expand <amt> [rev] [dir]

//expand vert - Sky to bedrock

//contract <amt> [dir]

//outset [-hv] - Expand in all dir.

//inset [-hv] - Contract in all dir.

//shift <amt> - Move selection

//shift <amt> [dir]

//count <block> - Statistics

//distr [-c] - Block distribution

? Selecting Cuboids

//set <block*> - Replace blocks

//replace <to*> - Replace non-air

//replace <from> <to*>

//overlay <block*> - Put above

//walls <block> - Sides only

//outline <block> - Roof+ceil

//move [dist] [dir] - Move

//move [dist] [dir] [fill]

//stack [-a] <amt> [dir]

//smooth [times] - Smooth

? Working with Selections

//copy - Copy region

Your relative location is saved

//cut - Copy and remove region

//paste [-a] - Pastes, -a for no air

//paste -o [-a] - Paste at origin

//rotate <degrees> - Rotate

//flip [dir] - Flip clipboard

//load <filename> - Load save

//save <filename> - Save copy

/clearclipboard - Clear

? Clipboard

//hcyl <block*> <radius> [height] - Hollow cylinder, diameter = 2×radius+1

//cyl <block*> <radius> [height] - Filled cylinder, diameter = 2×radius+1

//hsphere <block*> <radius> - Hollow sphere , diameter = 2×radius+1

//hsphere <block*> <radius> true - Hollow sphere, moved up by radius

//sphere <block*> <radius> - Filled sphere , diameter = 2×radius+1

//sphere <block*> <raidus> true - Filled sphere, moved up by radius

/forestgen [type?] [density] - Generate a forest, 0 ? density ? 1

/pumpkins - Generate pumpkin patches with leaves

? Generation

/toggleplace - Switch to pos #1

//fill <block*> <rad> [depth]

//fillr <block*> <radius>

//drain <radius>

/fixwater <radius>

You must be NEXT to the water

/fixlava <radius>

You must be NEXT to the lava

/removeabove [height]

/removebelow [height]

/replacenear <size> <from> <to>

/removenear <block> <size>

/snow <radius> - Simulates snow

/thaw <radius> - Removes snow

/ex - Extinguishes fires

/butcher [radius] - Kill mobs

/remove <type> <rad> - Del. ents.

/search <query> - Find an item

? Utilities

/chunkinfo - Current chunk info

/listchunks - In selection

/delchunks - Generate script

? Chunk Tools

//restore [snapshot] - Restore

/snap use <snapshot> - Choose

/snap list [num] - List recent

? Snaphshots

/unstuck - If stuck inside a block

/ascend - Go through roof

/descend - Go through floor

/ceil [clearence] - To ceiling

/thru - Through a wall

/jumpto - To block in crosshair

/up <distance> - Go up distance

? Getting Around

// - Toggle instant pickaxe

/sp single - Single block pickaxe

/sp area <range> - Area effect

/sp recur <radius>

/none - Disable right click mode

/info - Block information mode

/tree [type?] - Instant tree

/repl <block> - Replace block

/cycler - Right click to cycle data

/brush - See below

? Super Pickaxe & Tools

/cs <script> [args...] -

Execute specified script

/.s [args...] - Repeat last

script with new arguments

/<script>.js - Shortcut

? Scripting

maze.js

/maze.js <block> <w> <h>

draw.js

/draw.js <image-file> <w|h>

quickshot.js

/quickshot.js <note1> [note2]

[note3] [notes...]

Notes are [octave][note], i.e. 1f#,

where octave is 0-1

roof.js

/roof.js <block>

? Bundled CraftScripts

SK

/b s [-h] <block*> <raidus> -

Sphere brush, -h for hollow

/b c [-h] <block*> <rad>

<height> - Cylinder brush

/b copy [-a] - Current clipboard

as brush, -a to not paste air

/b smooth [iterations] -

Smoother brush

/mat [block*] - Change fill

/size - Change size

/mask - Clear mask

/mask [mask?] - Set mask

? Brushes

1. Type //wand to get the wand.

2. Left click a block to select point 1.

3. Right click another block to select point 2.

4. Type //set rock to change all the blocks.

5. Type //expand 2 up to make the selection larger.

6. Type //set glass to make the selection glass.

7. Type //shift 1 up to move the selection.

8. Type //set 0 to remove the blocks.

9. Type //undo to undo.

10. Type //redo to redo.

Selections are

cuboids, defined

by two points.

Swing with a held compass as a

shortcut for /jumpto. Right click

with a compass to use /thru.

context

.checkArgs(min, max, usage)

.error(msg)

.getBlock(id)

.getConfiguration()

.getPlayer()

.getSession()

.print()

.remember() .setBlock(v, blk)

.getBlockOn()

(15) Black [ink sac]

(7) Grey [ink sac + Bonemeal]

(8) Grey [ink sac + 2×Bonemeal]

(6) Pink [Rose + Bonemeal]

(14) Red [Rose]

(1) Orange [Rose + Yel. flower]

(4) Yellow [Yellow flower]

(5) Green [Cactus + Bonemeal)

(13) Green [Cactus]

(9) Cyan [Cactus + Lapis lazuli]

(3) Blue [Lapis laz. + Bonemeal]

(11) Blue [Lapis lazuli]

(2) Purple [Purple + Pink dyes]

(10) Purple [Rose + Lapis laz.]

(12) Brown

(0) White

Coal (263)

Wooden axe (271)

Diamond sword (276)

Diamond shovel (277)

Diamond pickaxe (278)

Diamond axe (279)

String (287)

Feather (288)

Painting (321)

Apple (260)

Golden apple (322)

Sign (323)

Wooden door (324)

Bucket (325)

Water bucket (326)

Lava bucket (327)

Minecart (378)

Redstone (331)

Compass (345)

Clock (347)

Patterns (* supports patterns):

//set 5%glass,95%rock

//overlay #copy

Tile entity data (all commands):

//replace sign|L1|L2|Space_L3|L4

//brush mobspawner|Squid

//overlay note|24

Block data (all commands):

//repl crops:6 (or wool:red)

Tree types (? supports tree types):

tree, bigtree, birch, redwood,

tallredwood, pine (non-MC),

random, anyredwood

Masks (? supports masks):

#existing - Existing blocks only

glass,rock - Only these blocks

!glass,rock - Every block type but

these block types

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