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Duzyy Problem. [d2nt]


Gomi

Rekomendowane odpowiedzi

Opublikowano

Problem jest taki że moja soso fire co 1 bossa "lub unikatowego potwora jak Tresh Socket lub Shenk idzie do kowala w dowolnym akcie i zajmuje to duzo czasu, najdluzej jest w act3. moj skrypt to :

 

Include("config/NTConfig.ntl");

 

var NTConfig_CastStatic;

 

function NT_LoadConfig()

{

//------------------------------------------------------------------------------

// Boss configuration

//------------------------------------------------------------------------------

NTConfig_PublicMode = false;

me.quitonhostile = false;

 

NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;

//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;

NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;

NTConfig_Script.push("NTThreshSocket.ntj");

//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;

//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;

//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;

//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;

//NTConfig_Script.push("NTDiablo.ntj");

NTConfig_Script.push("NTMephisto.ntj");

//NTConfig_Script.push("NTTravincal.ntj");

NTConfig_Script.push("NTSummoner.ntj");

NTConfig_Script.push("NTDuriel.ntj");

//NTConfig_Script.push("NTAncientTunnels.ntj");

NTConfig_Script.push("NTAndariel.ntj");

//NTConfig_Script.push("NTCountess.ntj");

NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all

//NTConfig_Script.push("NTMausoleum.ntj");

 

me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)

NTConfig_StartDelay = 0; // Delay time in milliseconds to start;

NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;

NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

 

NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer

NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer

NTConfig_SkipHealCurses = true;// If you want to skip curses, set to true

NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.

NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

 

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.

NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.

NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.

NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.

NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.

NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

 

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.

NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.

NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.

 

NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

 

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.

NTConfig_Columns[0] = [0,0,0,0,1,1,1,1,1,1];

NTConfig_Columns[1] = [0,0,0,0,1,1,1,1,1,1];

NTConfig_Columns[2] = [0,0,0,0,1,1,1,1,1,1];

NTConfig_Columns[3] = [0,0,0,0,1,1,1,1,1,1];

 

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

 

//----------------------------------------------------------------------------------------------

// Type of potion used in each belt column

// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.

// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.

// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).

// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).

// To use rejuvenations only, put "rv" in all columns.

//----------------------------------------------------------------------------------------------

NTConfig_BeltColType[0] = "hp";

NTConfig_BeltColType[1] = "mp";

NTConfig_BeltColType[2] = "rv";

NTConfig_BeltColType[3] = "rv";

 

//----------------------------------------------------------------------------

// Minimum amount of potions in each column before needing refilling

// If there's less potions then this number in the column we go and shop.

// Set to 4 to go shopping as soon as there's a potion missing.

// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.

//----------------------------------------------------------------------------

NTConfig_BeltColMin[0] = 4;

NTConfig_BeltColMin[1] = 4;

NTConfig_BeltColMin[2] = 0;

NTConfig_BeltColMin[3] = 0;

 

//-----------------------------------------------------------------------------------

// SnagIt configuration

// Here is a list of preset nip files assuming you use nip package.

// If you want to add your own .nip files, just copy any line and enter the

// To disable a .nip file, just add "//" at the start of the line or delete the line.

//-----------------------------------------------------------------------------------

NTConfig_NIPFilePath.push("uniques.nip");

NTConfig_NIPFilePath.push("sets.nip");

NTConfig_NIPFilePath.push("whites.nip");

NTConfig_NIPFilePath.push("runes.nip");

NTConfig_NIPFilePath.push("rares.nip");

NTConfig_NIPFilePath.push("magics.nip");

NTConfig_NIPFilePath.push("gems.nip");

NTConfig_NIPFilePath.push("charmsjewels.nip");

NTConfig_NIPFilePath.push("ringsamulets.nip");

NTConfig_NIPFilePath.push("potions.nip");

//NTConfig_NIPFilePath.push("moneymaker.nip");

NTConfig_NIPFilePath.push("keys.nip");

 

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

 

//------------------------------------------------------------------------------

// Cubing configuration

// Supported gems and runes recipe only

//------------------------------------------------------------------------------

NTConfig_Cubing = false; // Enable cubing

 

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw

//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv

//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb

//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy

//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr

//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg

//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

 

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw

//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv

//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb

//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy

//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr

//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg

//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

 

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw

//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv

//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb

//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy

//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr

//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg

//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

 

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw

//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv

//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb

//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly

//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr

//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg

//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

 

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01

//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02

//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03

//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04

//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05

//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06

//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07

//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08

//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

 

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy

//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv

//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb

//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr

//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg

//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

 

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy

NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv

NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb

NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr

NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg

NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

 

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy

NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv

//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb

//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr

//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg

//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

 

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly

//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv

//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb

//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll

//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

 

//------------------------------------------------------------------------------

// Gamble configuration

// To specify what items to gamble, adjust the array with the desired item codes

//------------------------------------------------------------------------------

NTConfig_Gamble = true; // Enable gambling

NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

 

NTConfig_GambleItem.push("rin"); // Rings

NTConfig_GambleItem.push("amu"); // Amulets

NTConfig_GambleItem.push("ci0"); // Circlets

NTConfig_GambleItem.push("ci1"); // Coronets

//NTConfig_GambleItem.push("lgl"); // Leather Gloves

//NTConfig_GambleItem.push("vgl"); // Heavy Gloves

//NTConfig_GambleItem.push("mgl"); // Chain Gloves

//NTConfig_GambleItem.push("tgl"); // Light Gauntlets

//NTConfig_GambleItem.push("hgl"); // Gauntlets

 

 

NTConfig_OpenChest = true; // Set to true to open chest

 

//------------------------------------------------------------------------------

// Attack configuration

//------------------------------------------------------------------------------

NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't

NTConfig_AttackSkill[1] = 47; // Cast your primary spell to boss.

NTConfig_AttackSkill[2] = 56; // Cast your primary spell to others.

NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't

NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't

NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't

NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)

 

NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't

}

 

 

~~Help me~~

 

Tajemnica ! Co tu jest ? Hack ? Trade hack ? Odnośnik na profil ? _-^*^-_-^*^-_-SPRAWDŹ TO SAM ! Lub Stchórz !_-^*^-_-^*^-_

 

 

Cabal

ONLINE

EUROPE

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NickFreeStyleKiller

SerwerMars

ProfesjaWarrior [WA]

 

pisać jak chceta wpierdziel dostać ;D

Opublikowano

gdyby skrypt byl po polsku by bylo o wiele łatwiej. sciągnij bota z mpcforum i tam masz skrypty dla kazdej postaci :0

 

Opublikowano

mialem podobny problem, moze byc ze masz uszkodzana bron albo inny item a nie stac cie na naprawe.

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