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[Aktualne Adresy]Adrenalina v2.4 Address Logger


xAdrenalina

Rekomendowane odpowiedzi

Opublikowano

|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.4 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...			

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer  0x9EBC0C
#define ADR_ServerPointer  0x9EBBA8
#define ADR_RemotePointer  0xB09DA0
#define ADR_WeaponPointer  0x8B176C
#define ADR_DevicePointer  0x84F57C
#define ADR_HealthPointer  0x31FB8
#define ADR_BasePointer   0xA41EC0
#define ADR_ViewAngels   0x9EB758
#define ADR_UserBase   0x9EC9D8
#define ADR_PlayerSize   0x1CF8
#define ADR_StructSize   0x1CF8
#define ADR_RoomClass   0x9EC9CC

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk   0x9EBB14
#define ADR_CQCProne   0x8B1830
#define ADR_NoSpawnWaitCqC  0x9EB9E4
#define ADR_VirtualJump   0x823CBC
#define ADR_NearFog   0x9F2E2C
#define ADR_FarFog   0x9F2E34
#define ADR_NoWater1   0x9F2E18
#define ADR_NoWater2   0x9F2E14
#define ADR_AntiAfk   0xB18AB8
#define ADR_Scope   0x8B183C
#define ADR_Speed   0x8528A8
#define ADR_SpeedRoll   0x8526D0
#define ADR_GlassWall   0x82403C
#define ADR_NoBounds1   0xB18AE0
#define ADR_NoBounds2   0xB18AE4
#define ADR_NoBounds3   0xB18AE8
#define ADR_NoSpawnWait1  0xB19144
#define ADR_NoSpawnWait2  0xB27140
#define ADR_NoSpawnWait3  0xB1914C
#define ADR_FullBright1   0x9EC884
#define ADR_FullBright2   0x9EC888
#define ADR_FullBright3   0x9EC888
#define ADR_ColorShot1   0x9EC884
#define ADR_ColorShot2   0x9EC888
#define ADR_ColorShot3   0x9EC88C
#define ADR_Crosshair   0x9F0628
#define ADR_NoSpread   0x9F06A4
#define ADR_DeathCam   0xB20968
#define ADR_ImmExplosion  0x852688
#define ADR_SuperExplosion  0x852F38
#define ADR_HighMode   0x852978
#define ADR_CameraView   0x852544
#define ADR_NoWeaponGravity  0x852508
#define ADR_BreakLimit   0x8524B0
#define ADR_FastLockOn   0x9EB7C8
#define ADR_LadderQuickly  0x852870
#define ADR_DeadSpinner   0x8ADE3C
#define ADR_HideWeapon   0x8A9758
#define ADR_WeaponShot1   0x9EBC5C
#define ADR_WeaponShot2   0x9EBC7C
#define ADR_ChangeRoll   0x852588
#define ADR_SilentWalk   0x8500B18A
#define ADR_PlayerProne   0x9EC9C0
#define ADR_CameraPosition1  0x9E5624
#define ADR_CameraPosition2  0x9E5628
#define ADR_QuickPlant   0x9EB77C
#define ADR_AntiRadar   0x9F2E4C
#define ADR_StaminaRefill  0x977778

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot   0x1021B8
#define OFS_2thSlot   0x1021B9
#define OFS_3thSlot   0x1021BA
#define OFS_4thSlot   0x1021BB
#define OFS_5thSlot   0x1021BC
#define OFS_6thSlot   0x1021BD
#define OFS_7thSlot   0x1021BE
#define OFS_8thSlot   0x1021BF
#define OFS_NoRecoil1   0xC43C
#define OFS_NoRecoil2   0xC440
#define OFS_NoRecoil3   0xC444
#define OFS_NoFallDamage  0x102C8
#define OFS_X    0x102E0
#define OFS_Y    0x102F0
#define OFS_Z    0x102E8
#define OFS_GravityX   0xC4A4
#define OFS_GravityY   0xC4A8
#define OFS_GravityZ   0xC4AC
#define OFS_OPK_X   0x1024C
#define OFS_Dinar   0x11A2A8
#define OFS_Level   0x11A298
#define OFS_Premium1   0x58C
#define OFS_Premium2   0x590
#define OFS_Master   0xFD160
#define OFS_RoomMaster   0x11B800
#define OFS_NoM134Idle   0x103D8
#define OFS_NoSpread   0x100FC
#define OFS_NoReload   0x103DD
#define OFS_NoDelay   0x103E0
#define OFS_Weapon1   0x101DA
#define OFS_Weapon2   0x101DE
#define OFS_Weapon3   0x101E2

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot   0x853500
#define MEM_WTW    0x823C88
#define MEM_STW    0x820EE4
#define MEM_WUW    0x9F2E1C
#define MEM_WTH    0x81EBF4
#define MEM_CrazyNade   0x10100
#define MEM_FastNadeBlast  0x10100
#define MEM_UnlimitedAmmo  0x9EBB84
#define MEM_Invisible   0x11A2BC
#define MEM_PlantAnyWhere  0x9EB8DE
#define MEM_Stamina1   0x82403C
#define MEM_Stamina2   0x824040
#define MEM_Stamina3   0x824044
#define MEM_Stamina4   0x824048
#define MEM_Stamina5   0x82404C

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo   0x9EB7B6
#define PX_SniperAmmo   0x9EB7B4
#define PX_Bandage   0x9EB7B8

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic   0x9F060C
#define ADR_FastAmmo   0x9F0604
#define ADR_FastFlag   0x9F0614
#define ADR_FastRepair   0x9ECA5C

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName   0x8526F0
#define ADR_CrazyCar   0x8523E8

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName   0xA42884

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase   0x9EBBA8
#define ADR_ClassBase   0xA43A60
#define ADR_WeaponBase   0xA08EAC
#define ADR_SlotBase   0x101018

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair  0x523C5C
#define ASM_NoReload   0x5781C1
#define ASM_Bullets   0x4D4224
#define ASM_OPK    0x407E52
#define ASM_WTW    0x70C172
#define ASM_STW    0x5CFFE0
#define ASM_QuickPlant   0x4D2FA7
#define ASM_QuickDefuse   0x436468
#define ASM_Artillery1   0x408736
#define ASM_Artillery2   0x4BD337
#define ASM_EngineText   0x401073
#define ASM_MessageBox   0x418BD3
#define ASM_SwitchTime   0x4D9AE0
#define ASM_CRCPatch   0x41801D
#define ASM_AutoStart   0x50A666
#define ASM_BackToLobby   0x4AA678
#define ASM_BackToLobby   0x4A9D6A
#define ASM_SuperCarSound  0x422281

~ Stopped...			

|#|******************************************************************************|#|

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