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[BIG PROBLEM] Jobs configuration


Rekomendowane odpowiedzi

Opublikowano

Witam od trzech dni mam problem z pluginem Jobs. Wgrywalem na serwer duzo wersji Pluginu i kazda mi nie dziala dokladnie w konsoli pisze to :

 

 

14.01 20:54:30 [server] SEVERE [Jobs] - configuration file jobConfig.yml does not exist. Disabling jobs !

14.01 20:54:30 [server] SEVERE [Jobs] - configuration file restrictedAreas.yml does not exist

14.01 20:54:30 [server] SEVERE [Jobs] - configuration file titleConfig.yml does not exist, disabling titles

14.01 20:54:30 [server] INFO [Jobs v2.6.2] has been disabled succesfully.

14.01 20:54:30 [server] SEVERE [Jobs] - configuration file generalConfig.yml does not exist. Disabling jobs !

 

 

ALE O CO Z TYM CHODZI TO NIE MAM ZIELONEGO POJECIA

 

Prosze o Fast Pomoc bo juz nie wytrzymuje.

 

generalConfig

 

# General configuration.

#

# The general configuration for the jobs plugin mostly includes how often the plugin

# saves user data (when the user is in the game), the storage method, whether

# to broadcast a message to the server when a user goes up a skill level.

# It also allows admins to set the maximum number of jobs a player can have at

# any one time.

# storage method, can be MySQL, h2

storage-method: h2

# Requires Mysql.

mysql-username: root

mysql-password:

mysql-database: minecraft

mysql-url: jdbc:mysql://localhost:3306/

#mysql-table-prefix:

# How often in minutes you want it to save, 0 disables periodic saving and

# the system will only save on logout

save-period: 10

# Do all players get a message when somone goes up a skill level?

broadcast-on-skill-up: true

# Do all players get a message when somone goes up a job level?

broadcast-on-level-up: false

# maximum number of jobs a player can join

#max-jobs: 3

# option to enable the stats and achievements plugin.

#enable-stats: true

# option to allow payment to be made when near a spawner

#enable-pay-near-spawner: true

# choose, which economy plugin should be used as default (optional)

# if not set, will use iConomy first

# available options: iConomy, BOSEconomy, Essentials

#economy: iConomy

 

 

 

jobConfig

 

 

# Jobs configuration.

#

# Stores information about each job.

#

# NOTE: When having multiple jobs, both jobs will give the income payout to the player

# even if they give the pay for one action (make the configurations with this in mind)

# and each job will get the respective experience.

#

# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player

# and job2 gives 5 income and experience for killing a player. When the user kills a player

# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.

Jobs:

# must be one word

Woodcutter:

# full name of the job (displayed when browsing a job, used when joining and leaving)

# also can be used as a prefix for the user's name if the option is enabled.

# Shown as a prefix only when the user has 1 job.

#

# NOTE: Must be 1 word

fullname: Woodcutter

# Shortened version of the name of the job. Used as a prefix when the user has more

# than 1 job

shortname: W

# The colour of the name, for a full list of supported colours, go to the message config.

ChatColour: GREEN

# Option to let you choose what kind of prefix this job adds to your name.

# options are: full, title, job, shortfull, shorttitle, shortjob and none

chat-display: full

# [OPTIONAL] - the maximum level of this class

#max-level: 10

# [OPTIONAL] - the maximum number of users on the server that can have this job at

# any one time (includes offline players).

#slots: 1

# Equation used for calculating how much experience is needed to go to the next level.

# Available parameters:

# numjobs - the number of jobs the player has

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

# Equation used for calculating how much income is given per action for the job level.

# Available parameters:

# baseincome - the income for the action at level 1 (as set in the configuration).

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

income-progression-equation: baseincome*((1.05)^(joblevel-1))

# Equation used for calculating how much experience is given per action for the job level.

# Available parameters:

# baseexperience - the experience for the action at level 1 (as set in the configuration).

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

########################################################################

# Section used to configure what items the job gets paid for, how much

# they get paid and how much experience they gain.

#

# For break and place, the block name or id is used.

# You can select a sub-type by using a '-' between the id and the bit

# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log

# 17-2 = birch log.

#

# If no sub-type is give, the payout will be for all sub-types.

#

# To get a list of all available block types, check the

# bukkit JavaDocs for a complete list of block types

# http://jd.bukkit.org/apidocs/org/bukkit/Material.html

#

# For kill tags (Kill and custom-kill), the name is the name of the

# mob.

# Available mobs:

# Chicken

# Cow

# Pig

# Sheep

# Wolf

# Creeper

# Giant

# Skeleton

# Spider

# Zombie

# PigZombie

# Squid

# Ghast

# Player

# Slime

#

# NOTE: mob names are case sensitive.

#

# For custom-kill, it is the name of the job (also case sensitive).

#

# NOTE: If a job has both the pay for killing a player and for killing a

# specific class, they will get both payments.

########################################################################

# payment for breaking a block

Break:

# block name/id (with optional sub-type)

LOG:

# base income

income: 5.0

# base experience

experience: 5.0

# payment for placing a block

Place:

SAPLING:

income: 1.0

experience: 1.0

WOOD:

income: 2.0

experience: 2.0

# killing a mob

Kill:

# mob name

Player:

# base income

income: 7.5

# base experience

experience: 7.5

# killing a jobs class

custom-kill:

# full name of the jobs class

Woodcutter:

# base income

income: 10.0

# base experience

experience: 10.0

Miner:

fullname: Miner

shortname: M

ChatColour: DARK_GRAY

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

STONE:

income: 2.0

experience: 2.0

COAL_ORE:

income: 3.0

experience: 3.0

REDSTONE_ORE:

income: 3.0

experience: 3.0

IRON_ORE:

income: 4.0

experience: 4.0

GOLD_ORE:

income: 5.0

experience: 5.0

LAPIS_ORE:

income: 5.0

experience: 5.0

DIAMOND_ORE:

income: 6.0

experience: 6.0

OBSIDIAN:

income: 7.5

experience: 7.5

MOSSY_COBBLESTONE:

income: 6.0

experience: 6.0

Place:

RAILS:

income: 2.0

experience: 2.0

IRON_ORE:

income: -5.0

experience: -5.0

GOLD_ORE:

income: -6.0

experience: -6.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Miner:

income: 10.0

experience: 10.0

Builder:

fullname: Builder

shortname: B

ChatColour: WHITE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Place:

COBBLESTONE:

income: 1.0

experience: 1.0

WOOD:

income: 1.5

experience: 1.5

FENCE:

income: 1.5

experience: 1.5

WOOL:

income: 1.5

experience: 1.5

STONE:

income: 2.25

experience: 2.25

GLOWSTONE:

income: 3.0

experience: 3.0

SANDSTONE:

income: 2.0

experience: 2.0

GLASS:

income: 3.0

experience: 3.0

BRICK:

income: 4.0

experience: 4.0

LAPIS_BLOCK:

income: 5.0

experience: 5.0

DOUBLE_STEP:

income: 2.0

experience: 2.0

STEP:

income: 2.0

experience: 2.0

BOOKSHELF:

income: 3.0

experience: 3.0

WOOD_STAIRS:

income: 2.0

experience: 2.0

COBBLESTONE_STAIRS:

income: 2.0

experience: 2.0

MOSSY_COBBLESTONE:

income: 5.0

experience: 5.0

DIAMOND_BLOCK:

income: 5.0

experience: 5.0

GOLD_BLOCK:

income: 5.0

experience: 5.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Builder:

income: 10.0

experience: 10.0

Digger:

fullname: Digger

shortname: D

ChatColour: GOLD

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

DIRT:

income: 2.0

experience: 2.0

GRASS:

income: 2.0

experience: 2.0

GRAVEL:

income: 2.0

experience: 2.0

SAND:

income: 2.0

experience: 2.0

CLAY:

income: 2.0

experience: 2.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Digger:

income: 10.0

experience: 10.0

Farmer:

fullname: Farmer

shortname: Fa

ChatColour: BLUE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

CROPS-7:

income: 4.0

experience: 4.0

SUGAR_CANE_BLOCK:

income: 4.0

experience: 4.0

Place:

SEEDS:

income: 3.0

experience: 3.0

SUGAR_CANE_BLOCK:

income: 1.0

experience: 1.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Farmer:

income: 10.0

experience: 10.0

Hunter:

fullname: Hunter

shortname: H

ChatColour: RED

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Kill:

Chicken:

income: 2.5

experience: 2.5

Cow:

income: 2.5

experience: 2.5

Pig:

income: 2.5

experience: 2.5

Sheep:

income: 2.5

experience: 2.5

Wolf:

income: 5.0

experience: 5.0

Creeper:

income: 10.0

experience: 10.0

Skeleton:

income: 10.0

experience: 10.0

Spider:

income: 10.0

experience: 10.0

Zombie:

income: 10.0

experience: 10.0

Player:

income: 7.5

experience: 7.5

custom-kill:

Woodcutter:

income: 10.0

experience: 10.0

Miner:

income: 10.0

experience: 10.0

Digger:

income: 10.0

experience: 10.0

Farmer:

income: 10.0

experience: 10.0

Builder:

income: 10.0

experience: 10.0

Hunter:

income: 20.0

experience: 20.0

 

Fisherman:

fullname: Fisherman

shortname: Fi

ChatColour: AQUA

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Fish:

RAW_FISH:

income: 4.0

experience: 4.0

Kill:

Player:

income: 7.5

experience: 7.5

custom-kill:

Fisherman:

income: 10.0

experience: 10.0

 

Weaponsmith:

fullname: Weaponsmith

shortname: W

ChatColour: DARK_PURPLE

chat-display: full

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Craft:

WOOD_SWORD:

income: 1.0

experience: 1.0

IRON_SWORD:

income: 2.0

experience: 2.0

GOLD_SWORD:

income: 3.0

experience: 3.0

DIAMOND_SWORD:

income: 4.0

experience: 4.0

None:

fullname: None

shortname: N

ChatColour: WHITE

chat-display: none

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Kill:

Player:

income: 7.5

 

 

restrictedAreas

 

 

# Restricted area configuration

# Configures restricted areas where you cannot get experience or money

# when performing a job.

# Uncomment below to enable restricted names. There is no limit to the number

# of restricted areas.

#

# The multiplier changes the experience/money gains in an area. A multiplier of 0.0 means no money or xp, while 0.5 means you will get half the normal money/exp

#restrictedareas:

# area1:

# world: 'world'

# multiplier: 0.0

# point1:

# x: 125

# y: 0

# z: 125

# point2:

# x: 150

# y: 100

# z: 150

# area2:

# world: 'world_nether'

# multiplier: 0.0

# point1:

# x: -100

# y: 0

# z: -100

# point2:

# x: -150

# y: 100

# z: -150

 

 

titleConfig

 

 

# Title configuration

#

# Stores the titles people gain at certain levels.

# Each title requres to have a name, short name (used when the player has more than

# 1 job) the colour of the title and the level requrirement to attain the title.

#

# It is recommended but not required to have a title at level 0.

#

# Titles are completely optional.

Titles:

Apprentice:

Name: Apprentice

ShortName: A

ChatColour: WHITE

levelReq: 0

Novice:

Name: Novice

ShortName: N

ChatColour: GRAY

levelReq: 30

Journeyman:

Name: Journeyman

ShortName: J

ChatColour: GOLD

levelReq: 60

Master:

Name: Master

ShortName: M

ChatColour: BLACK

levelReq: 90

 

logo.png
Opublikowano

Z tego co widzę to masz źle skonfigurowane Jobsy, potrafię je konfigurować ale pomoc Ci już nie bo na tyle się na pluginach nie znam ^.^

A sprawdzałeś w grze po zalogowaniu czy Jobs chodzi?

mca.png

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