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[PROBLEM] Jobs z 1.0.0 na 1.1.0


Rekomendowane odpowiedzi

Opublikowano

Siema, nie mam juz sily do tego pluginu wiec pisze tu temat. ;)

 

Czy Jobs z 1.0.0 dziala na 1.1.0??

 

Na wersji 1.0.0 skonfigurowalem jobsy tak:

 

 

TitleConfig: -----------------------------------------

 

 

# Title configuration

#

# Stores the titles people gain at certain levels.

# Each title requres to have a name, short name (used when the player has more than

# 1 job) the colour of the title and the level requrirement to attain the title.

#

# It is recommended but not required to have a title at level 1.

#

# Titles are completely optional.

 

Titles:

Apprentice:

Name: Poczatkujacy

ShortName: P

ChatColour: WHITE

levelReq: 1

Novice:

Name: Doswiadczony

ShortName: D

ChatColour: BLUE

levelReq: 15

Journeyman:

Name: Wyborowy

ShortName: W

ChatColour: RED

levelReq: 30

Master:

Name: Ziom

ShortName: Z

ChatColour: GREEN

levelReq: 50

 

 

 

 

JobConfig: ------------------------------------------

 

 

# Konfiguracja prac.

#

# Stores information about each job.

#

# NOTE: When having multiple jobs, both jobs will give the income payout to the player

# even if they give the pay for one action (make the configurations with this in mind)

# and each job will get the respective experience.

#

# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player

# and job2 gives 5 income and experience for killing a player. When the user kills a player

# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.

 

Jobs:

# must be one word

Woodcutter:

# full name of the job (displayed when browsing a job, used when joining and leaving)

# also can be used as a prefix for the user's name if the option is enabled.

# Shown as a prefix only when the user has 1 job.

#spolszczony plugin Jobs dla lepszej gry

# NOTE: Must be 1 word

fullname: Drwal

# Shortened version of the name of the job. Used as a prefix when the user has more

# than 1 job

shortname: W

# The colour of the name, for a full list of supported colours, go to the message config.

ChatColour: BLUE

# Option to let you choose what kind of prefix this job adds to your name.

# options are: full, title, job, shortfull, shorttitle, shortjob and none

chat-display: none

# [OPTIONAL] - the maximum level of this class

max-level: 30

# [OPTIONAL] - the maximum number of users on the server that can have this job at

# any one time (includes offline players).

#slots: 1

# Equation used for calculating how much experience is needed to go to the next level.

# Available parameters:

# numjobs - the number of jobs the player has

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

# Equation used for calculating how much income is given per action for the job level.

# Available parameters:

# baseincome - the income for the action at level 1 (as set in the configuration).

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

income-progression-equation: baseincome*((1.05)^(joblevel-1))

# Equation used for calculating how much experience is given per action for the job level.

# Available parameters:

# baseexperience - the experience for the action at level 1 (as set in the configuration).

# joblevel - the level the player has attained in the job.

# NOTE: Please take care of the brackets when modifying this equation.

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

########################################################################

# Section used to configure what items the job gets paid for, how much

# they get paid and how much experience they gain.

#

# For break and place, the block name or id is used.

# You can select a sub-type by using a '-' between the id and the bit

# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log

# 17-2 = birch log.

#

# If no sub-type is give, the payout will be for all sub-types.

#

# To get a list of all available block types, check the

# bukkit JavaDocs for a complete list of block types

# http://jd.bukkit.org...t/Material.html

#

# For kill tags (Kill and custom-kill), the name is the name of the

# mob.

# Available mobs:

# Chicken

# Cow

# Pig

# Sheep

# Wolf

# Creeper

# Giant

# Skeleton

# Spider

# Zombie

# PigZombie

# Squid

# Ghast

# Player

# Slime

#

# NOTE: mob names are case sensitive.

#

# For custom-kill, it is the name of the job (also case sensitive).

#

# NOTE: If a job has both the pay for killing a player and for killing a

# specific class, they will get both payments.

########################################################################

# payment for breaking a block

Break:

# block name/id (with optional sub-type)

LOG:

# base income

income: 1.0

# base experience

experience: 1.0

# payment for placing a block

Place:

SAPLING:

income: 1.0

experience: 1.0

WOOD:

income: 1.0

experience: 1.0

# killing a mob

Kill:

# mob name

Player:

# base income

income: 1.0

# base experience

experience: 1.0

# killing a jobs class

custom-kill:

# full name of the jobs class

Woodcutter:

# base income

income: 1.0

# base experience

experience: 1.0

Miner:

fullname: MPCik

shortname: M

ChatColour: DARK_GRAY

chat-display: none

max-level: 50

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

STONE:

income: 1.0

experience: 2.0

COAL_ORE:

income: 1.0

experience: 1.0

REDSTONE_ORE:

income: 1.0

experience: 1.0

IRON_ORE:

income: 1.0

experience: 1.0

GOLD_ORE:

income: 1.0

experience: 1.0

LAPIS_ORE:

income: 1.0

experience: 1.0

DIAMOND_ORE:

income: 5.0

experience: 5.0

OBSIDIAN:

income: 1.0

experience: 1.0

MOSSY_COBBLESTONE:

income: 1.0

experience: 1.0

Place:

RAILS:

income: 1.0

experience: 1.0

IRON_ORE:

income: -1.0

experience: -1.0

GOLD_ORE:

income: -1.0

experience: -1.0

Kill:

Player:

income: 1.0

experience: 1.0

custom-kill:

Miner:

income: 1.0

experience: 1.0

Builder:

fullname: Budowniczy

shortname: B

ChatColour: WHITE

chat-display: none

max-level: 50

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Place:

COBBLESTONE:

income: 1.0

experience: 1.0

WOOD:

income: 1.0

experience: 1.0

FENCE:

income: 1.0

experience: 1.0

WOOL:

income: 1.0

experience: 1.0

STONE:

income: 1.0

experience: 1.0

GLOWSTONE:

income: 1.0

experience: 1.0

SANDSTONE:

income: 1.0

experience: 1.0

GLASS:

income: 1.0

experience: 1.0

BRICK:

income: 1.0

experience: 1.0

LAPIS_BLOCK:

income: 1.0

experience: 1.0

DOUBLE_STEP:

income: 1.0

experience: 1.0

STEP:

income: 1.0

experience: 1.0

BOOKSHELF:

income: 1.0

experience: 1.0

WOOD_STAIRS:

income: 1.0

experience: 1.0

COBBLESTONE_STAIRS:

income: 1.0

experience: 1.0

MOSSY_COBBLESTONE:

income: 1.0

experience: 1.0

DIAMOND_BLOCK:

income: 1.0

experience: 1.0

GOLD_BLOCK:

income: 1.0

experience: 1.0

Kill:

Player:

income: 1.0

experience: 1.0

custom-kill:

Builder:

income: 1.0

experience: 1.0

Digger:

fullname: Kopacz

shortname: D

ChatColour: GOLD

chat-display: none

max-level: 50

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

DIRT:

income: 1.0

experience: 1.0

GRASS:

income: 1.0

experience: 1.0

GRAVEL:

income: 1.0

experience: 1.0

SAND:

income: 1.0

experience: 1.0

CLAY:

income: 1.0

experience: 1.0

Kill:

Player:

income: 1.0

experience: 1.0

custom-kill:

Digger:

income: 1.0

experience: 1.0

Farmer:

fullname: Farmer

shortname: F

ChatColour: BLUE

chat-display: none

max-level: 50

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Break:

CROPS-7:

income: 1.0

experience: 1.0

SUGAR_CANE_BLOCK:

income: 1.0

experience: 1.0

MELON_BLOCK:

income: 2.0

experience: 2.0

PUMPKIN:

income: 2.0

experience: 2.0

Craft:

CAKE:

income: 15.0

experience: 30.0

SUGAR:

income: 0.2

experience 0.2

MELON_BLOCK:

income: 9.0

experience: 9.0

BREAD:

income: 3.0

experience: 3.0

COOKIE:

income: 2.0

experience: 5.0

GOLDEN_APPLE:

income: 100.0

experience: 100.0

Place:

SEEDS:

income: 1.0

experience: 1.0

SUGAR_CANE_BLOCK:

income: 1.0

experience: 1.0

MELON_SEEDS:

income: 2.0

experience: 2.0

PUMPKIN_SEEDS:

income: 1.0

experience: 2.0

Kill:

Player:

income: 1.0

experience: 1.0

custom-kill:

Farmer:

income: 1.0

experience: 1.0

Hunter:

fullname: Mysliwy

shortname: M

ChatColour: RED

chat-display: none

#max-level: 50

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Craft:

BOW:

income: 4.0

experience: 4.0

ARROWS:

income: 1.0

experience: 1.0

LEATHER_HELMET:

income: 3.0

experience: 5.0

LEATHER_LEGGINS:

income: 4.0

experience: 6.0

LEATHER_CHESTPLATE:

income: 5.0

experience: 7.0

LEATHER_BOOTS:

income: 2.0

experience: 4.0

DISPENSER:

income: 10.0

experience: 10.0

Place:

DISPENSER:

income: 2.0

experience: 2.0

Kill:

Chicken:

income: 1.0

experience: 1.0

Cow:

income: 1.0

experience: 1.0

Pig:

income: 1.0

experience: 1.0

Sheep:

income: 1.0

experience: 1.0

Wolf:

income: 10.0

experience: 10.0

Creeper:

income: 10.0

experience: 10.0

Skeleton:

income: 15.0

experience: 10.0

Spider:

income: 10.0

experience: 10.0

Zombie:

income: 10.0

experience: 10.0

Ghast:

income: 10.0

experience: 10.0

Player:

income: 10.0

experience: 10.0

custom-kill:

Woodcutter:

income: 10.0

experience: 10.0

Miner:

income: 10.0

experience: 10.0

Digger:

income: 10.0

experience: 10.0

Farmer:

income: 10.0

experience: 10.0

Builder:

income: 10.0

experience: 10.0

Hunter:

income: 15.0

experience: 50.0

 

Fisherman:

fullname: Magik

shortname: A

ChatColour: AQUA

chat-display: none

max-level: 50

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Craft:

RAW_FISH:

income: 5.0

experience: 10.0

ENCHANTMENT_TABLE:

income: 15.0

experience: 30.0

BOOK:

income: 1.0

experience: 3.0

BOOK_SHELF:

income: 3.0

experience: 3.0

BREWING_STAND:

income: 2.0

experience: 3.0

GLISTERING_MELON:

income: 2.0

experience: 3.0

MAGMA_CREAM:

income: 2.0

experience: 3.0

FERMENTED_SPIDER_EYE:

income: 2.0

experience: 3.0

BLAZE_POWDER:

income: 2.0

experience: 3.0

GLASS_BOTTLE:

income: 1.0

experience: 1.0

AKWARD_POTION:

income: 4.0

experience: 4.0

Place:

BREWING_STAND:

income: 1.0

experience: 1.0

ENCHANTMENT_TABLE:

income: 2.0

experience: 2.0

BOOK_SHELF:

income: 1.0

experience: 1.0

CAULDRON:

income: 1.0

experience: 1.0

 

Kill:

Player:

income: 1.0

experience: 1.0

custom-kill:

Fisherman:

income: 1.0

experience: 1.0

 

Weaponsmith:

fullname: Kowal

shortname: K

ChatColour: DARK_PURPLE

chat-display: none

max-level: 50

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Craft:

WOOD_SWORD:

income: 1.0

experience: 1.0

IRON_SWORD:

income: 3.0

experience: 3.0

GOLD_SWORD:

income: 4.0

experience: 4.0

DIAMOND_SWORD:

income: 5.0

experience: 5.0

WOOD_PICKAXE:

income: 1.0

experience: 1.0

IRON_PICKAXE:

income: 3.0

experience: 3.0

GOLD_PICKAXE:

income: 4.0

experience: 4.0

DIAMOND_PICKAXE:

income: 5.0

experience: 5.0

WOOD_SHOVEL:

income: 1.0

experience: 1.0

IRON_SHOVEL:

income: 3.0

experience:3.0

GOLD_SHOVEL:

income: 4.0

experience: 4.0

DIAMOND_SHOVEL:

income: 5.0

experience: 5.0

WOOD_AXE:

income: 1.0

experience: 1.0

IRON_AXE:

income: 3.0

experience: 3.0

GOLD_AXE:

income: 4.0

experience: 4.0

DIAMOND_AXE:

income: 5.0

experience: 5.0

WOOD_HoE:

income: 1.0

experience: 1.0

IRON_HOE:

income: 3.0

experience: 3.0

GOLD_HOE:

income: 4.0

experience: 4.0

DIAMOND_HOE:

income: 5.0

experience: 5.0

IRON_HELMET:

income: 5.0

experience: 5.0

GOLD_HELMET:

income: 6.0

experience: 6.0

DIAMOND_HELMET:

income: 7.0

experience: 7.0

IRON_LEGGINS:

income: 10.0

experience: 10.0

GOLD_LEGGINS:

income: 10.0

experience: 10.0

DIAMOND_LEGGINS:

income: 15.0

experience: 15.0

IRON_CHESTPLATE:

income: 10.0

experience: 0.0

GOLD_CHESTPLATE:

income: 15.0

experience: 15.0

DIAMOND_CHESTPLATE:

income: 20.0

experience: 20.0

IRON_BOOTS:

income: 4.0

experience: 4.0

GOLD_BOOTS:

income: 5.0

experience: 5.0

DIAMOND_BOOTS:

income: 6.0

experience: 6.0

 

 

 

None:

fullname: None

shortname: N

ChatColour: WHITE

chat-display: none

#max-level: 10

#slots: 10

leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

income-progression-equation: baseincome*((1.05)^(joblevel-1))

experience-progression-equation: baseexperience*((1.05)^(joblevel-1))

Kill:

Player:

income: 1.0

 

 

Na plikach 1.1.0 server nie czyta mi "Prac"

Nie wiem czy wszystko dobrze zrobilem ^.^

A moze potrzebuje Jobs na 1.1.0 a nie z 1.0.0? Ale jeszcze nie wyszly (chyba)

 

Pomozcie mi prosze! Poleca +/- i *5* :P

 

@Edit MixSie i domin3p Dzieki, juz sprawdzam czy poleci na moim edicie czy musze grac na default ^>^

mca.png
Opublikowano

Tak, działa.

Bynajmniej ta wersja

http://forums.bukkit.org/threads/econ-jobs-the-job-plugin-for-minecraft-1-0-1-r1.23429/

 

Polecam obejrzenie video poradnika

LAYOUT'Y POD SERWER MINECRAFT U MNIE. ZAPRASZAM PW

Opublikowano

Wszystkie pluginy z poprzedniej wersji działają na nowszej.

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Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

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