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[Spis] Aktualnych adresów do WarRock'a !


xxBarcAxx

Rekomendowane odpowiedzi

Opublikowano

Cześć, od dziś to ja będę prowadził spis.

 

Adresy:

 

 

1. CyberRazzer AddyLogger by xxBarcAxx

/**********************************************//[/left]

//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version Public **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EEB8C;
DWORD ADR_POINTER_SERVER = 0x9EEB28;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9EE71A;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x854A00;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1BA60;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB2A0C4;
DWORD ADR_MEMORY_FASTLOCKON = 0x985BB0;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EF9DC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F358C;
DWORD ADR_MEMORY_FASTAMMO = 0x9F3584;
DWORD ADR_MEMORY_FASTFLAG = 0x9F3594;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2B8C8;
DWORD ADR_MEMORY_UNLAMMO = 0x9EEB04;
DWORD ADR_MEMORY_SCOPE = 0x8B4824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
//**********************************************//
//***************** Logged: 27 *****************//
//***************** End Logging ****************//

[left]//**********************************************//

 

2.RunDLL & CyBerTürk? Logger by xxBarcAxx

//::========RunDLL & CyBerTürk?  Logger=======:://[/left]

//::==========================================:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer		 0x9EEB8C
#define ADR_Serverpointer		 0x9EEB28
#define ADR_BasePointer			  0xA44E40
#define ADR_DevicePointer		 0x8519EC
#define ADR_HealthPointer		 0x31FB8
#define ADR_WeaponPointer		 0x8B4758
#define ADR_UserPointer		   0x9EEB28
#define ADR_ViewAngels			0x9EE6D8
#define ADR_SlotBase			  0x101018
#define ADR_Stamina5 0x410134
#define ADR_dwRemotePointer	  0x00B0CD20
#define ADR_CBASEPOINTER	   0x0011E190
//::===============Offset=====================:://
#define OFS_Slot1				 0x001021B8
#define OFS_Slot2				 0x001021B9
#define OFS_Slot3				 0x001021BA
#define OFS_Slot4				 0x001021BB
#define OFS_Slot5				 0x001021BC
#define OFS_Slot6				 0x001021BD
#define OFS_Slot7				 0x001021BE
#define OFS_Slot8				 0x001021BF
#define OFS_X					 0x102E0
#define OFS_Y					 0x102F0
#define OFS_Z					 0x102E8
#define OFS_Premium1			  0x58C
#define OFS_Premium2			  0x590
#define OFS_Level				 0x11A298
#define OFS_Dinar				 0x11A2A8
#define OFS_NFD				   0x102C8
#define OFS_NoRecoil1			 0x00C438
#define OFS_NoRecoil2			 0x00C43C
#define OFS_NoRecoil3			 0x00C440
//::===============Memory=====================:://
#define ADR_RoomMaster			0x11B800
#define ADR_Stamina1			  0x82603C
#define ADR_Stamina2			  0x826040
#define ADR_Stamina3			  0x826044
#define ADR_Stamina4			  0x826048
#define ADR_Stamina5			  0x82604C
#define ADR_CAMERAPOSITION1	0x009E85A4
#define ADR_CAMERAPOSITION2	0x009E85A8
#define ADR_CAMERAPOSITION3	0x009E85A8
#define ADR_SendmessageBOX		0xFFF6FC28
#define ADR_WTW				   0x825C88
#define ADR_CrazyCar			  0x854858
#define ADR_NODELAY			   0x103E0
#define ADR_RELAOD				0x103DD
#define ADR_Cameraview			0x8549B4
#define ADR_PlantAnywhere		 0xB2384A
#define ADR_Defuse Anywhere	   0xB2384A
#define ADR_NEARFOG			   0x9F5DAC
#define ADR_FARFOG				0x9F5DB0
#define ADR_GLASSWALLS			0x9F5CAC
#define ADR_Speed				 0x854D18
#define ADR_RunSpeed			  0x854D18
#define ADR_Walkspeed			 0x854D18
#define ADR_SpeedRoll			 0x854B40
#define ADR_QuickSpawn			0xB1C0C4
#define ADR_ImDrunk			   0x9EEA94
#define ADR_CQCProne			  0x8B4818
#define ADR_FastAmmo			  0x9F3584
#define ADR_FastRepair			0x9F3590
#define ADR_FastHealth			0x9F358C
#define ADR_FastMedic			 0x9F358C
#define ADR_Weapon_Ofset		  0x101DA
#define ADR_BONESHOT			  0x00855970
#define ADR_UNLAMMO			   0x009EEB04
#define ADR_QuickSpawn1		   0x00B1C0C4
#define ADR_QuickSpawn2		   0x00B1C0CC
#define ADR_QuickSpawn3		   0x00B1C0C8
#define MEM_QUICKPLANT		   0x9EE6FC
#define MEM_QUICKDEFUSE		  0x9EE6FC
#define MEM_AUTO_REPAIR		  0x9EE6F3
#define ADR_D3DName			  0x9F6A88
#define ADR_D3DIp				0x9F679C
#define ADR_D3DHP				0x9F7C58
#define ADR_Breaklimit		 0x854920
#define ADR_FullBright1		  0x9EF804
#define ADR_FullBright2		  0x9EF808
#define ADR_FullBright3		  <0x9EF808
#define ADR_FullBright4		  0x9EF80A

| //#############################################\|
| //########RunDLL & CyBerTürk? Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff? ############\	  |

[left]| //###################################\		  |

 

3. CyberVeezy Logger by xxBarcAxx

//=========================================\[/left]

//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========	  V.1.0.0	  ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER	   0x009EEB8C
#define PTR_SERVERPOINTER	   0x009EEB28
#define PTR_WEAPONPOINTER	   0x008B4758
#define PTR_USERPOINTER		 0x009EEB28

=====[OFFSETS]=====
#define OFS_NFD				0x00102C8
#define OFS_NOM134IDLE		 0x00103C4
#define OFS_NORECOIL1		  0xC438
#define OFS_Z		  0x102E8
#define OFS_Y		  0x102F0
#define OFS_X		  0x102E0
#define OFS_NORECOIL2		  0xC43C
#define OFS_NORECOIL3		  0xC440

=====[ADRESSES]=======
#define ADR_SPEED		 0x00854D18
#define ADR_VIRTUALJUMP		 0x008549B4
#define ADR_SUPERNOSPREAD		 0x00854A00
#define ADR_BONESHOT		 0x000
#define ADR_WTH		 0x008514A4

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY		 0x004CC124
#define ASM_ENGINETEXT		 0x000
#define ASM_BULLETS		 0x004D434E
#define ASM_OXIGEN		 0x004D045B
#define ASM_WRSELFCRC		 0x004185B3

//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\

[left]//=========================================\

 

4.xDuff ViP Logger by xxBarcAxx

//::==============xDuff ViP Logger===========:://[/left]

//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER	  0x009EEB8C
#define ADR_SERVERPOINTER	  0x009EEB28
#define ADR_REMOTEPOINTER	  0x00
#define ADR_CBASEPOINTER	   0x00
#define ADR_DEVICEPOINTER	  0x008519EC
#define ADR_WEAPONPOINTER	  0x008B4758
#define ADR_VEHICLEBASE		0x000//not logged
#define ADR_BASEPOINTER		0x00A44E40
#define ADR_HEALTHPOINTER	  0x0031FB8
#define ADR_USERPOINTER		0x009EEB28
#define ADR_VIEWANGELS		 0x009EE6D8
#define ADR_ROOMCLASS		  0x009EF94C
#define ADR_SLOTBASE		   0x00101018
#define ADR_WEAPONBASE		 0x00A0BE2C
#define ADR_CLASSBASE		  0x00A469E0
//::===============Offset=====================:://
#define OFS_PREMIUM1		   0x0058C
#define OFS_PREMIUM2		   0x00590
#define OFS_SLOT1			  0x001021B8
#define OFS_SLOT2			  0x001021B9
#define OFS_SLOT3			  0x001021BA
#define OFS_SLOT4			  0x001021BB
#define OFS_SLOT5			  0x001021BC
#define OFS_SLOT6			  0x001021BD
#define OFS_SLOT7			  0x001021BE
#define OFS_SLOT8			  0x001021BF
#define OFS_DINAR			  0x0011A2A8
#define OFS_LEVEL			  0x0011A298
#define OFS_PLAYERSIZE		 0x001CF8
#define OFS_WEAPON1			0x00101DA
#define OFS_WEAPON2			0x00101DE
#define OFS_WEAPON3			0x00101E2
#define OFS_INVISIBLE		  0x0011A2BC
#define OFS_X				  0x00102E0
#define OFS_Y				  0x00102F0
#define OFS_Z				  0x00102E8
#define OFS_OPK_X			  0x001024C
#define OFS_OPK_Y			  0x0010250
#define OFS_OPK_Z			  0x0010254
#define OFS_NFD				0x00102C8
#define OFS_MASTER			 0x00FD160
#define OFS_NODELAY			0x00103E0
#define OFS_NORELOAD		   0x00103DD
#define OFS_NORECOIL1		  0x00C43C
#define OFS_NORECOIL2		  0x00C440
#define OFS_NORECOIL3		  0x00C440
#define OFS_NADE			   0x0010100
//::================Player===================:://
#define ADR_VIRTUALJUMP		0x008549B4
#define ADR_VIRTUALPRONE	   0x008549B8
#define ADR_VIRTUALCROACH	  0x008549BC
#define ADR_IMDRUNK			0x009EEA94
#define ADR_NOBOUNDS1		  0x00B1BA60
#define ADR_NOBOUNDS2		  0x00B1BA64
#define ADR_NOBOUNDS3		  0x00B1BA68
#define ADR_FASTAMMO		   0x009F3584
#define ADR_FASTMEDIC		  0x009F358C
#define ADR_FASTFLAG		   0x009F5D9C
#define ADR_FASTREPAIR		 0x009EF9DC
#define ADR_SPEED			  0x00854D18
#define ADR_ROLLSPEED		  0x00854B40
#define ADR_STAMINA1		   0x0082603C
#define ADR_STAMINA2		   0x00826040
#define ADR_STAMINA3		   0x00826044
#define ADR_STAMINA4		   0x00826048
#define ADR_STAMINA5		   0x0082604C
#define ADR_STAMINAREFILL	  0x0097A580
#define ADR_LADDERQUICKLY	  0x00854CE0 //R3d_L!ne
#define ADR_DEADSPINNER		0x008B103C //AeroMan
#define ADR_SILENTWALK		 0x008500B1BA
#define ADR_WTW				0x00825C88
#define ADR_WUW				0x009F5D9C
#define ADR_DEATHCAM		   0x00B238E8
#define ADR_HIGHMODE		   0x00854DE8
#define ADR_PLAYERPRONE		0x009EF940
#define ADR_CHANGEROLL		 0x008549F8
#define ADR_WEAPONSHOT1		0x00
#define ADR_WEAPONSHOT2		0x00
#define ADR_CQCPRONE		   0x008B4818
#define ADR_ANTIRADAR		  0x009F5DCC //R3d_L!ne
#define ADR_PLANTANYWHERE	  0x009EE85E
//::================Server=======================:://
#define ADR_CAMERAPOSITION1	0x009E85A4
#define ADR_CAMERAPOSITION2	0x009E85A8
#define ADR_CAMERAPOSITION3	0x009E85A8
#define ADR_SPAWNWAIT1		 0x00B1C0C4
#define ADR_SPAWNWAIT2		 0x00B2A0C0
#define ADR_ANTIAFK			0x00B1BA38
//::================Weapon=======================:://
#define ADR_NOSPREAD		   0x009F3624
#define ADR_QUICKPLANT		 0x009EE6FC
#define ADR_QUICKDEFUSE		0x009EE6FC
#define ADR_BONESHOT		   0x00855970
#define ADR_SUPEREXPLOSION	 0x008553A8 //AeroMan
#define ADR_IMMEXPLOSION	   0x00854AF8 //DirecTX
#define ADR_SCOPE			  0x008B4824
#define ADR_SCOPESIZE		  0x000//not logged
#define ADR_STW				0x00822EE4
#define ADR_WTH				0x008514A4
#define ADR_CAMERAVIEW		 0x008549B4
#define ADR_HIDEWEAPON		 0x008AC744
#define ADR_COLORSHOT1		 0x009EF804
#define ADR_COLORSHOT2		 0x009EF808
#define ADR_COLORSHOT3		 0x009EF808
#define ADR_WEAPONGRAVITY	  0x00854978
#define ADR_UNLAMMOMEM		 0x009EEB04
#define ADR_BREAKLIMIT  0x00854920 //R3d_L!ne
#define ADR_ALWAYSXHAIR		0x009F35A8
#define ADR_FASTLOCKON		 0x009EE748
//::================D3D=======================:://
#define ADR_D3D_NAME		   0x00A45804
#define ADR_D3D_IP  0x00A45518
#define ADR_D3D_HP  0x00A44634
//::===============Ambient====================:://
#define ADR_NOWATER1		   0x009F5D98
#define ADR_NOWATER1		   0x009F5D9C
#define ADR_NEARFOG			0x009F5DAC
#define ADR_GLASSWALLS		 0x009EE7C4
#define ADR_FARFOG			 0x009F5DB0
#define ADR_FULLBRIGHT1		0x009EF804
#define ADR_FULLBRIGHT2		0x009EF808
#define ADR_FULLBRIGHT3		0x009EF80C
#define ADR_FULLBRIGHT4		0x009EF810
#define ADR_FULLBRIGHT5		0x009EF818
//::===============Px Items===================:://
#define ADR_EXTRAAMMO1		 0x000//not logged
#define ADR_EXTRAAMMO2		 0x000//not logged
#define ADR_BANDAGE			0x000//not logged
//::================Vheicle===================:://
#define ADR_AUTOREPAIR		 0x000 //not logged
#define ADR_BIGCARNAME		 0x00854B60 //R3d_L!ne
#define ADR_CRAZYCAR		   0x00854858 //R3d_L!ne
//::================Asm=======================:://
#define ADR_AUTOSTART		  0x0050BE96
#define ADR_UNLIMITEDAMMO	  0x004D791A
#define ADR_SWITCHTIME		 0x004D9E6E
#define ADR_ENGINETEXT		 0x00401073
#define ADR_MESSAGEBOX		 0x00419169
#define ADR_BACKTOLOBBY		0x004AA55B
#define ADR_MESSAGEBOX		 0x00419169
#define ADR_ENGINETEXT		 0x00401073
#define ADR_ARTILLERY2		 0x00408BE3
#define ADR_ARTILLERY2		 0x004BDD6B
#define ADR_QUICKPLANT		 0x004D32E7
#define ADR_QUICKDEFUSE		0x00436D95
#define ADR_BULLET			 0x004D4564
#define ADR_NORELOAD		   0x00579A6C
#define ADR_WTW				0x0070E1C2
#define ADR_STW				0x005D1EA0
#define ADR_CRCPATCH		   0x004185B3
#define ADR_BACKTOLOBBY		0x004AAE69
#define ADR_ALWAYSCROSS		0x00525049
#define ADR_SUPERCARSOUND	  0x00422BE9
#define ADR_OPK				0x0040832F
//::================Binder====================:://
#define ADR_SLOTBASE		   0x00101018
#define ADR_WEAPONBASE		 0x00A0BE2C
#define ADR_CLASSBASE		  0x00A469E0
//::================Struct====================:://
#define ADR_PLAYERPOINTER	  0x009EEB8C
#define ADR_REMOTEPOINTER	  0x00B0CD20

[left]//::================End=======================:://

 

5. Adrenalina v2.3 Address Logger by xAdrenalina(Adrenalina)

|#|******************************************************************************|#|[/left]

|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.3 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9EEB8C
#define ADR_ServerPointer 0x9EEB28
#define ADR_RemotePointer 0xB0CD20
#define ADR_WeaponPointer 0x8B4758
#define ADR_DevicePointer 0x8519EC
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer  0xA44E40
#define ADR_ViewAngels 0x9EE6D8
#define ADR_UserBase 0x9EF958
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EF94C

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9EEA94
#define ADR_CQCProne 0x8B4818
#define ADR_NoSpawnWaitCqC 0x9EE964
#define ADR_VirtualJump 0x8549B4
#define ADR_NearFog 0x9F5DAC
#define ADR_FarFog 0x9F5DB4
#define ADR_NoWater1 0x9F5D98
#define ADR_NoWater2 0x9F5D94
#define ADR_AntiAfk 0xB1BA38
#define ADR_Scope 0x8B4824
#define ADR_Speed 0x854D18
#define ADR_SpeedRoll 0x854B40
#define ADR_GlassWall 0x9EE7C4
#define ADR_NoBounds1 0xB1BA60
#define ADR_NoBounds2 0xB1BA64
#define ADR_NoBounds3 0xB1BA68
#define ADR_NoSpawnWait1 0xB1C0C4
#define ADR_NoSpawnWait2 0xB2A0C0
#define ADR_NoSpawnWait3 0xB1C0CC
#define ADR_FullBright1 0x9EF804
#define ADR_FullBright2 0x9EF808
#define ADR_FullBright3 0x9EF808
#define ADR_ColorShot1 0x9EF804
#define ADR_ColorShot2 0x9EF808
#define ADR_ColorShot3 0x9EF80C
#define ADR_Crosshair 0x9F35A8
#define ADR_NoSpread 0x9F3624
#define ADR_DeathCam 0xB238E8
#define ADR_ImmExplosion 0x854AF8
#define ADR_SuperExplosion 0x8553A8
#define ADR_HighMode 0x854DE8
#define ADR_CameraView 0x8549B4
#define ADR_WeaponGravity 0x854978
#define ADR_BreakLimit 0x854920
#define ADR_FastLockOn 0x9EE748
#define ADR_LadderQuickly 0x854CE0
#define ADR_DeadSpinner 0x8B103C
#define ADR_HideWeapon 0x8AC744
#define ADR_WeaponShot1 0x9EEBDC
#define ADR_WeaponShot2 0x9EEBFC
#define ADR_ChangeRoll 0x8549F8
#define ADR_SilentWalk 0x8500B1BA
#define ADR_PlayerProne 0x9EF940
#define ADR_CameraPosition1 0x9E85A4
#define ADR_CameraPosition2 0x9E85A8
#define ADR_QuickPlant 0x9EE6FC
#define ADR_AntiRadar 0x9F5DCC
#define ADR_StaminaRefill 0x97A580

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_M134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x855970
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F5D9C
#define MEM_WTH 0x8514A4
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EEB04
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EE85E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9EE736
#define PX_SniperAmmo 0x9EE734
#define PX_Bandage 0x9EE738

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F358C
#define ADR_FastAmmo 0x9F3584
#define ADR_FastFlag 0x9F3594
#define ADR_FastRepair 0x9EF9DC

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x854B60
#define ADR_CrazyCar 0x854858

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA45804

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0x9EEB28
#define ADR_ClassBase 0xA469E0
#define ADR_WeaponBase 0xA0BE2C
#define ADR_SlotBase 0x101018

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x525049
#define ASM_NoReload 0x579A6C
#define ASM_Bullets 0x4D4564
#define ASM_OPK 0x40832F
#define ASM_WTW 0x70E1C2
#define ASM_STW 0x5D1EA0
#define ASM_QuickPlant 0x4D32E7
#define ASM_QuickDefuse 0x436D95
#define ASM_Artillery1 0x408BE3
#define ASM_Artillery2 0x4BDD6B
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x419169
#define ASM_SwitchTime 0x4D9E6E
#define ASM_CRCPatch 0x4185B3
#define ASM_AutoStart 0x50BE96
#define ASM_BackToLobby 0x4AAE69
#define ASM_BackToLobby 0x4AA55B
#define ASM_SuperCarSound 0x422BE9

~ Stopped...


[left]|#|******************************************************************************|#|

 

6. SK1LL0R Logger byWARROCK_CODER

/*============== Pointer ]================*/[/left]

#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_BASEPOINTER 0xA44E40
#define Room 0x9EF94C
#define Info 0xA44E40
/*============== Memory ]================*/
#define WalkSpeed 0x854D18
#define RollSpeed 0x854B40
#define SprintSpeed 0x8549D0
#define ADR_AUTOMEDICAMMOBOX 0x855968
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
#define ADR_SCOPE 0x8B4824
#define MEM_BONESHOT 0x855970
#define ADR_CQCPRONE 0x8B4818
#define MEM_STW 0x822EE4
#define MEM_WTW 0x825C88
#define PlantAnyWhere 0x9EE85E
#define DefuseAnyWhere 0x8B4838
#define QuickPlantDefuse 0x9EE6FC
#define MEM_SUPERNOSPREAD 0x854A00
#define ADR_Ladderquickly 0x854CE0
#define ADR_RADARHIDEME 0x9F5DCC
#define ADR_GmWarning 0xA36954
#define AntiAfk 0xB1BA38
#define ImReady 0xA46A70
#define ADR_IMDRUNK 0x9EEA94
#define PlayerAnimationVehicle 0x9EEBD0
#define WeaponReload 0x9EEBE4
#define WeaponShot 0x9EEBD8
#define AutoRepair 0x9EE6F3
/*================ Fast ]==================*/
#define ADR_FASTAMMO 0x9F3584
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F5D9C
#define ADR_FASTREPAIR 0x9EF9DC
/*================ D3D ]==================*/
#define ADR_D3DNAME 0xA45804
#define ADR_D3DIP 0xA45518
#define ADR_D3DHEALTH 0xA44634
/*================ ASM ]==================*/
#define ADR_GameText 0x4E3432
#define ADR_SENDMESSAGEBOX 0x419169
#define AutoStart 0x50BE96
/*=============== Offsets ]================*/
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_1SLOT 0x1021B8
#define OFS_2SLOT 0x1021B9
#define OFS_3SLOT 0x1021BA
#define OFS_4SLOT 0x1021BB
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021BD
#define OFS_7SLOT 0x1021BE
#define OFS_8SLOT 0x1021BF
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_LOWGRAVITY 0xC4A8
#define PlayerAnimation 0xC4B8
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PLAYERMOVE 0x11B800
#define ReadySize 0x8E0
#define StartSize 0xA4
#define ImMaster 0xFD160
#define MySize 0x11B800
#define OFS_PLAYERSIZE 0x1CF8
#define LocalIndex 0x16104
#define NoReload 0x103DD

[left]#define ADR_NODELAY 0x103E0

 

 

 

 

 

~Aktualizacja: 22.1.2012r.

 

 

 

 

Jeśli macie aktualne adressy, proszę je podawać w komentarzach w Code oraz w Spoilerach oraz dawać nicki ich autorów.

 

Pozdrawiam.

Huehue

:)

 

1753048381.png

Opublikowano

No dobra. Masz aktualizować ten spis. W sensie, że nie czekasz, aż inni użytkownicy podadzą jakieś adresy, tylko właśnie Ty masz je sam dodawać. Użytkownicy oczywiście też mogą sami dodać, ale Ty nie musisz na nich czekać.

 

Podpinam.

 

Warunek wiesz jaki jest. Aktualizuj na bieżąco.

 

btw. Napisz jakiś wzór na dodawanie adresów, chyba że będziesz robił tak jak Adrenalina kiedyś.

 

Ps.

 

//=============== Cube? Logger ============\
//=========================================\
//============= V.1.0 =============\
//============= Start logging =============\
//=========================================\
/*Pointer*/

#define ADR_PlayerPointer 0x9F1BAC
#define ADR_ServerPointer 0x9F1B48
#define ADR_WeaponPointer 0x8B7758
#define ADR_UserPointer 0x9F1B48
#define ADR_BasePointer 0xB597F

/*Memory*/

#define PlantAnywhere 0xB2686A
#define CrazyNade 0x150
#define FastNade 0x100FC

/*Adressen*/

#define ADR_NoRecoil1 0xC438
#define ADR_NoRecoil2 0xC43C
#define ADR_NoRecoil3 0xC440
#define ADR_WuW 0x9F659C
#define ADR_SupernoSpread 0x857F20
#define ADR_FarFog 0x9F8DD4
#define ADR_NearFog 0x9F8DCC
#define ADR_Scope 0x8B7824
#define GmWarn 0xFD860
#define GmWarnIP 0xFDA60
#define PlayerSize 0x1CF8
#define WaterEnable 0x8240E0

/*Offset*/

#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x0102E8
#define OFS_Slot1 0x102B8
#define OFS_Slot2 0x102B9
#define OFS_Slot3 0x102BA
#define OFS_Slot4 0x102BB
#define OFS_Slot5 0x102BC
#define OFS_Slot6 0x102BD
#define OFS_Slot7 0x102BE
#define OFS_Slot8 0x102BF
#define OFS_NFD 0x102C8
#define OFS_Speed 0x858238
#define OFS_GlassWalls 0x828F14
#define OFS_Virtualjump 0x857ED4
#define OFS_Invisible 0x11A2BC

//=========================================\
//=============== End logging =============\
//=========================================\

 

 

@Down

Zobacz teraz.

1393461645-U349224.png

  • 2 tygodnie później...
Opublikowano

By. Adrenalina

 

|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.3 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9EEB8C
#define ADR_ServerPointer 0x9EEB28
#define ADR_RemotePointer 0xB0CD20
#define ADR_WeaponPointer 0x8B4758
#define ADR_DevicePointer 0x8519EC
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer  0xA44E40
#define ADR_ViewAngels 0x9EE6D8
#define ADR_UserBase 0x9EF958
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EF94C

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9EEA94
#define ADR_CQCProne 0x8B4818
#define ADR_NoSpawnWaitCqC 0x9EE964
#define ADR_VirtualJump 0x8549B4
#define ADR_NearFog 0x9F5DAC
#define ADR_FarFog 0x9F5DB4
#define ADR_NoWater1 0x9F5D98
#define ADR_NoWater2 0x9F5D94
#define ADR_AntiAfk 0xB1BA38
#define ADR_Scope 0x8B4824
#define ADR_Speed 0x854D18
#define ADR_SpeedRoll 0x854B40
#define ADR_GlassWall 0x9EE7C4
#define ADR_NoBounds1 0xB1BA60
#define ADR_NoBounds2 0xB1BA64
#define ADR_NoBounds3 0xB1BA68
#define ADR_NoSpawnWait1 0xB1C0C4
#define ADR_NoSpawnWait2 0xB2A0C0
#define ADR_NoSpawnWait3 0xB1C0CC
#define ADR_FullBright1 0x9EF804
#define ADR_FullBright2 0x9EF808
#define ADR_FullBright3 0x9EF808
#define ADR_ColorShot1 0x9EF804
#define ADR_ColorShot2 0x9EF808
#define ADR_ColorShot3 0x9EF80C
#define ADR_Crosshair 0x9F35A8
#define ADR_NoSpread 0x9F3624
#define ADR_DeathCam 0xB238E8
#define ADR_ImmExplosion 0x854AF8
#define ADR_SuperExplosion 0x8553A8
#define ADR_HighMode 0x854DE8
#define ADR_CameraView 0x8549B4
#define ADR_WeaponGravity 0x854978
#define ADR_BreakLimit 0x854920
#define ADR_FastLockOn 0x9EE748
#define ADR_LadderQuickly 0x854CE0
#define ADR_DeadSpinner 0x8B103C
#define ADR_HideWeapon 0x8AC744
#define ADR_WeaponShot1 0x9EEBDC
#define ADR_WeaponShot2 0x9EEBFC
#define ADR_ChangeRoll 0x8549F8
#define ADR_SilentWalk 0x8500B1BA
#define ADR_PlayerProne 0x9EF940
#define ADR_CameraPosition1 0x9E85A4
#define ADR_CameraPosition2 0x9E85A8
#define ADR_QuickPlant 0x9EE6FC
#define ADR_AntiRadar 0x9F5DCC
#define ADR_StaminaRefill 0x97A580

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_M134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x855970
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F5D9C
#define MEM_WTH 0x8514A4
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EEB04
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EE85E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9EE736
#define PX_SniperAmmo 0x9EE734
#define PX_Bandage 0x9EE738

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F358C
#define ADR_FastAmmo 0x9F3584
#define ADR_FastFlag 0x9F3594
#define ADR_FastRepair 0x9EF9DC

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x854B60
#define ADR_CrazyCar 0x854858

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA45804

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0x9EEB28
#define ADR_ClassBase 0xA469E0
#define ADR_WeaponBase 0xA0BE2C
#define ADR_SlotBase 0x101018

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x525049
#define ASM_NoReload 0x579A6C
#define ASM_Bullets 0x4D4564
#define ASM_OPK 0x40832F
#define ASM_WTW 0x70E1C2
#define ASM_STW 0x5D1EA0
#define ASM_QuickPlant 0x4D32E7
#define ASM_QuickDefuse 0x436D95
#define ASM_Artillery1 0x408BE3
#define ASM_Artillery2 0x4BDD6B
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x419169
#define ASM_SwitchTime 0x4D9E6E
#define ASM_CRCPatch 0x4185B3
#define ASM_AutoStart 0x50BE96
#define ASM_BackToLobby 0x4AAE69
#define ASM_BackToLobby 0x4AA55B
#define ASM_SuperCarSound 0x422BE9

~ Stopped...

|#|******************************************************************************|#|

 

 

Usunąłem:

Extra Ammo 1 (0x00)

Extra Ammo 2 (0x00)

Auto Repair (0x00)

Scope Size (0x00)

Vehicle Base (0x00)

Opublikowano

SK1LL0R Logger :)

 

/*============== Pointer ]================*/
#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_BASEPOINTER 0xA44E40
#define Room 0x9EF94C
#define Info 0xA44E40
/*============== Memory ]================*/
#define WalkSpeed 0x854D18
#define RollSpeed 0x854B40
#define SprintSpeed 0x8549D0
#define ADR_AUTOMEDICAMMOBOX 0x855968
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
#define ADR_SCOPE 0x8B4824
#define MEM_BONESHOT 0x855970
#define ADR_CQCPRONE 0x8B4818
#define MEM_STW 0x822EE4
#define MEM_WTW 0x825C88
#define PlantAnyWhere 0x9EE85E
#define DefuseAnyWhere 0x8B4838
#define QuickPlantDefuse 0x9EE6FC
#define MEM_SUPERNOSPREAD 0x854A00
#define ADR_Ladderquickly 0x854CE0
#define ADR_RADARHIDEME 0x9F5DCC
#define ADR_GmWarning 0xA36954
#define AntiAfk 0xB1BA38
#define ImReady 0xA46A70
#define ADR_IMDRUNK 0x9EEA94
#define PlayerAnimationVehicle 0x9EEBD0
#define WeaponReload 0x9EEBE4
#define WeaponShot 0x9EEBD8
#define AutoRepair 0x9EE6F3
/*================ Fast ]==================*/
#define ADR_FASTAMMO 0x9F3584
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F5D9C
#define ADR_FASTREPAIR 0x9EF9DC
/*================ D3D ]==================*/
#define ADR_D3DNAME 0xA45804
#define ADR_D3DIP 0xA45518
#define ADR_D3DHEALTH 0xA44634
/*================ ASM ]==================*/
#define ADR_GameText 0x4E3432
#define ADR_SENDMESSAGEBOX 0x419169
#define AutoStart 0x50BE96
/*=============== Offsets ]================*/
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_1SLOT 0x1021B8
#define OFS_2SLOT 0x1021B9
#define OFS_3SLOT 0x1021BA
#define OFS_4SLOT 0x1021BB
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021BD
#define OFS_7SLOT 0x1021BE
#define OFS_8SLOT 0x1021BF
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_LOWGRAVITY 0xC4A8
#define PlayerAnimation 0xC4B8
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PLAYERMOVE 0x11B800
#define ReadySize 0x8E0
#define StartSize 0xA4
#define ImMaster 0xFD160
#define MySize 0x11B800
#define OFS_PLAYERSIZE 0x1CF8
#define LocalIndex 0x16104
#define NoReload 0x103DD
#define ADR_NODELAY 0x103E0

 

s

Opublikowano

Już jest 29 ;/

 

 

/*============================================*/
/*=========[ TradEmArk? Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EEB8C
#define ADR_SERVERPOINTER           0x9EEB28
#define ADR_REMOTEPOINTER           0xB0CD20
#define ADR_INFOPOINTER             0xA44E40
#define ADR_BASEPOINTER             0xA44E40
#define ADR_VEHICLEBASE             0x9EE838
#define ADR_DEVICEPOINTER           0x8519EC
#define ADR_ANGELVIEW               0x9EE6D8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_WEAPONSTATERELOAD       0x9EEAD4
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EEBD8
#define ADR_WEAPONRELOAD            0x9EEAD4
#define ADR_BREAKLIMIT              0x854848
#define ADR_CROSSHAIR               0x9F35A8
#define ADR_ANTIAFK                 0xB1BA38
#define ADR_WEAPONGRAVITY           0x855900
#define ADR_LADDERQUICKLY           0x854CE0
#define ADR_DEADSPINNER             0x8B103C
#define ADR_SUPEREXPLOSION          0x8553A8
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9EE748
#define ADR_GLASSWALLS              0x9EE7C4
#define ADR_COLORSHOT1              0x9EF804
#define ADR_COLORSHOT2              0x9EF808
#define ADR_COLORSHOT3              0x9EF80C
#define ADR_QUICKSPAWN1             0xB1C0C4
#define ADR_QUICKSPAWN2             0xB2A0C0
#define ADR_NOBOUNDS1               0xB1BA60
#define ADR_NOBOUNDS2               0xB1BA64
#define ADR_NOBOUNDS3               0xB1BA68
#define ADR_SPEED                   0x854D18
#define ADR_VIRTUALJUMP             0x8549B4
#define ADR_IMDRUNK                 0x9EEA94
#define ADR_NEARFOG                 0x9F5DAC
#define ADR_FARFOG                  0x9F5DB4
#define ADR_SCOPE                   0x8B4824
#define ADR_SCOPESIZE               0x8B482C
#define ADR_FULLBRIGHT1             0x9EF804
#define ADR_FULLBRIGHT2             0x9EF808
#define ADR_FULLBRIGHT3             0x9EF808
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F3624
#define MEM_WALKUNDERWATER          0x9F357C
#define MEM_BONESHOT                0x855970
#define MEM_WTW                     0x825C88
#define MEM_STW                     0x822EE4
#define MEM_WTH                     0x825F14
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9EE6FC
#define MEM_QUICKDEFUSE             0x9EE6FC
#define MEM_AUTOREPAIR              0x9EE6F3
#define MEM_RADARHIDEME             0x9F5DCC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EE71B
#define MEM_DEFUSEANYWHERE          0x8B4838
#define MEM_SUPERNOSPREAD           0x854A00
#define MEM_UNLAMMO                 0x9EEB04
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EE85E
#define PX_SNIPERAMMO               0x9EE72F
#define PX_BANDAGE                  0x9EE738
#define PX_EXTRAAMMO1               0x9EE85E
#define PX_EXTRAAMMO2               0x9EE72F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F357C
#define ADR_FASTHEALTH              0x9F358C
#define ADR_FASTFLAG                0x9F3594
#define ADR_FASTREPAIR              0x9F3584
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA45804
#define ADR_USERIP                  0xA45518
#define ADR_USERHP                  0xA44634
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EEB28
#define ADR_WEAPONBASE              0xA0BE2C
#define ADR_CLASSBASE               0xA469E0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK                0x4DFB9D
#define ASM_CRCPATCH                0x4185B3
#define ASM_WTW                     0x70E1C2
#define ASM_SUPERCARSOUND           0x422BE9
#define ASM_NORELOAD                0x579A6C
#define ASM_BULLETS                 0x4D4564
#define ASM_QUICKPLANT              0x436D95
#define ASM_QUICKDEFUSE             0x4D32E7
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EEB8C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/

 

 

 

 

 

 

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/* ~~~~~~~~~~~~~[ .Case? Addyloger 0.1 ] ~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
#define ADR_PLAYERPOINTER			0x9EEB8C
#define ADR_SERVERPOINTER           0x9EEB28
#define ADR_REMOTEPOINTER           0xB0CD20
#define ADR_BASEPOINTER             0xA44E40
#define ADR_VEHICLEBASE             0x9EE838
#define ADR_DEVICEPOINTER           0x8519EC
#define ANGELS						0x9EE6D8
#define INFO						0xA47E60
#define ADR_GMWARN					0xA36954
/*~~~~~~~~~~~~~[ Adresses ]~~~~~~~~~~~~~*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR               0x9F35A8
#define ADR_ANTIAFK                    0xB1BA38
#define ADR_WEAPONGRAVITY        0x855900
#define ADR_LADDERQUICKLY          0x854CE0
#define ADR_DEADSPINNER             0x8B103C
#define ADR_SUPEREXPLOSION        0x8553A8
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9EE748
#define ADR_GLASSWALLS              0x9EE7C4
#define ADR_COLORSHOT1              0x9EF804
#define ADR_COLORSHOT2              0x9EF808
#define ADR_COLORSHOT3              0x9EF80C
#define ADR_GmWarning		 0xA36964
#define WalkSpeed			 0x854D18
#define RollSpeed				 0x00854B40
#define SprintSpeed					0x00854D18
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
#define ADR_NOSPAWNWAITCQC	 0x9EE964
#define ADR_QUICKSPAWN1             0xB1C0C4
#define ADR_QUICKSPAWN2             0xB2A0C0
#define ADR_QUICKSPAWN3             0xB1EBC8
#define ADR_NOBOUNDS1               0xB1BA60
#define ADR_NOBOUNDS2               0xB1BA64
#define ADR_NOBOUNDS3               0xB1BA68
#define ADR_WALKSPEED               0x00854D18
#define ADR_VIRTUALJUMP             0x8549B4
#define ADR_NEARFOG                 0x9F5DAC
#define ADR_FARFOG                  0x9F5DB4
#define ADR_SCOPE                   0x8B4824
#define ADR_SCOPESIZE               0x8B482C
#define ADR_FULLBRIGHT1             0x9EF804
#define ADR_FULLBRIGHT2             0x9EF808
#define ADR_FULLBRIGHT3             0x9EF808
/*~~~~~~~~~~~~~[ Memorys ]~~~~~~~~~~~~~*/
#define WeaponReload			0x103DD
#define WeaponShot			0x9F1BF8 
#define MEM_ACCURACYAS            0x9F3624
#define MEM_WALKUNDERWATER    0x9F357C
#define MEM_BONESHOT               0x855970
#define MEM_WTW                       0x825C88
#define MEM_STW                        0x822EE4
#define MEM_NODELAY                 0x103E0
#define Mem_Bullets			0x4D4564
#define MEM_QUICKPLANT              0x436D95
#define MEM_QUICKDEFUSE             0x4D32E7
#define MEM_RADARHIDEME             0x9F5DCC
#define MEM_INVISIBLE                0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EE71B
#define MEM_DEFUSEANYWHERE          0x8B4838
#define MEM_SUPERNOSPREAD           0x854A00
#define MEM_UNLAMMO                 0x9EEB04
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define ADR_FASTAMMO                0x9F357C
#define ADR_FASTHEALTH              0x9F358C
#define ADR_FASTFLAG                0x9F3594
#define ADR_FASTREPAIR              0x9F3584
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x009F3584
#define ADR_FASTHEALTH              0x009F358C
#define ADR_FASTFLAG                0x009F5D9C
#define ADR_FASTREPAIR              0x009EF9DC
/*~~~~~~~~~~~~~[ D3D ]~~~~~~~~~~~~~*/
#define ADR_USERNAME                0xA45804
#define ADR_USERIP                  0xA45518
#define ADR_USERHP                  0xA44634
/*================[ Offsets ]================*/
#define ADR_BreakeLimit  0x854848
#define LocalIndex					0x16104 
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define OFS_INVISIBLE			 0x11A2BC
#define OFS_PLAYERMOVE		0x11B800
/*~~~~~~~~~~~~~[ Weapon Binder ]~~~~~~~~~~~~~*/
#define ADR_SERVERBASE              0x9EEB28
#define ADR_WEAPONBASE              0xA0BE2C
#define ADR_CLASSBASE               0xA469E0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*~~~~~~~~~~~~~[ Assembler ]~~~~~~~~~~~~~*/
#define ASM_CALLBACK                0x4DFB9D
#define ASM_CRCPATCH                0x4185B3
#define ASM_WTW                     0x70E1C2
#define ASM_SUPERCARSOUND           0x422BE9
#define ASM_NORELOAD                0x579A6C
#define ASM_BULLETS                 0x4D4564
#define ASM_QUICKPLANT              0x436D95
#define ASM_QUICKDEFUSE             0x4D32E7

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~[ Have Fun Don't Forget Credits  ] ~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/

 

1393461645-U349224.png

Opublikowano

Był update i są nowe adresy. Proszę:

 

Loger ~PowerSkillz~
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8

 

 

//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER	 0x009EBC0C
#define ADR_SERVERPOINTER	 0x009EBBA8
#define ADR_BASEPOINTER	   0x00A41EC0
#define ADR_WEAPONBASE	    0x00A08EAC
#define ADR_DEVICEPOINTER	 0x0084F57C
#define ADR_USERPOINTER	   0x009EBBA8
#define ADR_WEAPONPOINTER	 0x008B176C
#define ADR_VIEWANGELS	    0x009EB758
#define ADR_MATRIX		    0x00******
#define ADR_GPUPOINTER	    0x009EB754
#define ADR_VEHICLEBASE	   0x009EB8B8
#define ADR_USERBASE		  0x00******
#define ADR_CBASE			 0x00******	 //Thx To xDuff
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009EB77C
#define ADR_PLANTANYWHERE	 0x009EB8DE
#define ADR_PLANTANYWHERE	 0x00B208CA
#define ADR_DEFUSEANYWHERE    0x008B1850
#define ADR_STAMINA1		  0x0082403C
#define ADR_STAMINA2		  0x00824040
#define ADR_STAMINA3		  0x00824044
#define ADR_STAMINA4		  0x00824048
#define ADR_STAMINA5		  0x00824050
#define ADR_STAMINAREFILL	 0x00977778
#define ADR_QUICKSPAWN1	   0x00B19144
#define ADR_QUICKSPAWN2	   0x00B27140
#define ADR_IMDRUNK		   0x009EBB14
#define ADR_CQCPRONE		  0x008B1830
#define ADR_CAMERAVIEW	    0x00******
#define ADR_IMEXPLOSION	   0x00******	 //DirecTX
#define ADR_SILENTWALK	    0x00******
#define ADR_LADDERQUICKLY	 0x00******    //R3d_L!ne
#define ADR_RESIZESCREEN	  0x008A79B7
#define ADR_ROOMCLASS		 0x009EC5F8
#define ADR_AUTOSTART		 0x00******
#define ADR_IMREADY		   0x00A43AF0
#define ADR_WEAPONSHOT	    0x00******
#define ADR_WEAPORELOAD	   0x00******
#define ADR_WEAPONSTATERELOAD 0x00******
#define ADR_UNLAMMO		   0x009EBB84
#define ADR_ACCURACYAS	    0x009F06A4
#define ADR_SPEED			 0x008528A8
#define ADR_ROOLSPEED		 0x008526D0
#define ADR_SPRINTSPEED	   0x00823F14
#define ADR_HIGH MODE		 0x00852978
#define ADR_ANIMATIONPRONE    0x00******	 //Thx To xDuff
#define ADR_VIRTUALJUMP	   0x00823CBC
#define ADR_VIRTUALPRONE	  0x00******
#define ADR_VIRTUALCROACH	 0x00******
#define ADR_CHANGEWEAPONEVENT 0x008192B8
#define ADR_HIDEWEAPON	    0x00824044
#define ADR_DEADSPINNER	   0x008ADE3C	 //AeroMan
#define ADR_ANTIRADAR		 0x00******	 //R3d_L!ne
#define ADR_WTH			   0x0081EBF4
#define ADR_WUW			   0x009F2E1C
#define ADR_STW			   0x00820EE4
#define ADR_WTW			   0x00823C88
#define ADR_BONESHOT		  0x00853500
#define ADR_BONESHOT2		 0x00******
#define ADR_SUPERNOSPREAD	 0x00852590
#define ADR_NOSPREAD		  0x009F06A4
#define ADR_ANTIAFK		   0x00B18AB8
#define ADR_SERVERCOUNT	   0x00A28F00
#define ADR_BREAKLIMIT	    0x008524B0	 //R3d_L!ne
#define ADR_CROSSAIR		  0x009F0628
#define ADR_3DVIEW		    0x00******
#define ADR_WEAPONGRAVITY	 0x00852508
#define ADR_SCOPE			 0x008B183C
#define ADR_SCOPESIZE		 0x008B1844
#define ADR_FASTLOCKON	    0x009EB7C8
#define ADR_FASTSTUFF		 0x009EB77C
#define ADR_FASTAMMMO		 0x009F0604
#define ADR_FASTEMEDIC	    0x009F060C
#define ADR_FASTREPAIR	    0x009ECA5C
#define ADR_FASTFLAG		  0x009F2E1C
#define ADR_FAKEKICK		  0x00A43B9C
#define ADR_WATERCOLOR1	   0x00B19144
#define ADR_WATERCOLOR2	   0x00B19148
#define ADR_WATERCOLOR3	   0x00B1914C
#define ADR_FASTLOCKON	    0x009F2F74
#define ADR_GMWARNING		 0x00******
#define ADR_SWIM1			 0x009EBC4C
#define ADR_NOBOUNDS1		 0x00B18AE0
#define ADR_NOBOUNDS2		 0x00B18AE4
#define ADR_NOBOUNDS3		 0x00B18AE8
#define ADR_NOWATER1		  0x009F2E18
#define ADR_NOWATER2		  0x009F2E14
#define ADR_GLASSWALL		 0x009EB844
#define ADR_FULLBRIGHT1	   0x009EC890
#define ADR_FULLBRIGHT2	   0x009EC894
#define ADR_FULLBRIGHT3	   0x009EC898
#define ADR_NEARFOG		   0x009F2E2C
#define ADR_FARFOG		    0x009F2E34
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1	    0x008A79B7
#define ADR_EXTRAAMMO2	    0x008A79B9
#define ADR_SNIPER		    0x008A79BB
#define ADR_ASSAULT		   0x008A79B9
#define ADR_BANDAGE		   0x008A79C2
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR		  0x008523E8	 //R3d_L!ne
#define ADR_BIGCARNAME	    0x00852710	 //R3d_L!ne
#define ADR_AUTOREPAIR	    0x009E40A8
#define ADR_ANIMATIONVEHICLE  0x00******
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE		  0x0011B800
#define OFS_NFD			   0x00102C8
#define OFS_NADE			  0x0010100
#define OFS_DINAR			 0x0011A2A8
#define OFS_LEVEL			 0x0011A298
#define OFS_SLOT5			 0x001021BC
#define OFS_SLOT6			 0x001021BD
#define OFS_SLOT7			 0x001021BE
#define OFS_SLOT8			 0x001021BF
#define OFS_NORELOAD		  0x00103DD
#define OFS_NOSRPEAD		  0x009F06A4
#define OFS_NORECOIL1		 0x00C43C
#define OFS_NORECOIL2		 0x00C440
#define OFS_NORECOIL3		 0x00C444
#define OFS_PREMIUM		   0x0058C
#define OFS_GRAVITY_Z		 0x00C4A8
#define OFS_Y				 0x00102E0
#define OFS_X				 0x00102F0
#define OFS_Z				 0x00102E8
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME		   0x00A42884
#define ADR_D3DIP			 0x00A42598
#define ADR_D3DHP			 0x00A416B4
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_ID			    0x008B3F40
#define ADR_NICKNAME		  0x00******
#define ADR_PASSWORD		  0x00******
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_MESSAGEBOX	    0x00******
#define ADR_ENGINETEXT	    0x00******
#define ADR_ARTILLERY2	    0x004BD337
#define ADR_QUICKPLANT	    0x004D2FA7
#define ADR_QUICKDEFUSE	   0x00436468
#define ADR_BULLET		    0x004D4224
#define ADR_NORELOAD		  0x005781C1
#define ADR_WTW			   0x0070C172
#define ADR_STW			   0x005CFFE0
#define ADR_CRCPATCH		  0x0041801D
#define ADR_BACKTOLOBBY	   0x004AA678
#define ADR_ALWAYSCROSS	   0x00523C5C
#define ADR_SUPERCARSOUND	 0x00422281
#define ADR_OPK			   0x00407E52
#define ADR_SWITCHTIME	    0x004D9AE0
#define ADR_UNLAMMO		   0x004D75DA
#define ADR_CQCPRONE		  0x004BCBD4

 

1346594784-U507582.png

By lux.

 

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